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Minecraft Username
Cooloop
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Skype
katysgaming
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Gender
Female
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Location
Why do you wanna know where I am?
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Interests
Channing Tatum's abs.
Character Profile
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Character Name
Corinthia
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Corinthia looks at the charter briefly, skimming it as she was already familiar with its contents. She picks up the quill and signs her name with the black ink. ((IGN is Cooloop
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Maybe the plain ol' creature Djinn stay there in the desert but there's a playable version that can roam anywhere and above ground. Lore wise a small group of Djinn that have a significantly higher amount of blue flame therefore have personalities? I was also playing around with the idea of tethering a Djinn to an object to reflect real world lore to how they're evil genies but that part might be a stretch.
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Oh lol yeah the blue flame isn't actually characteristic of the heat, just the magical essence that's specific to them.
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I was thinking it's a non playable creature, I'm not quite sure why someone would wanna play it though because in my head they're animals who really don't do anything besides exist and feed. But now that you mention it, it probably would be an interesting door to particular kinds of RP, though the whole desert biome and not exactly being very sociable could be limiting.
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Description: Unlike traditional lore, these Djinns actually have a physical form which looks like a rotting corpse that still has its flesh, burning from the inside with blue fire which is their life force. Therefore, it can be harmed physically. They are created from magic and their bodies can be taken either from corpses or smushed together from general biomass. They are humanoid with the proportions of an average adult human male and their skin has a dried out grey tone to it. Biomass will shift and change to form a humanoid body. Djinn are solitary creatures who live only in desert biomes, coming together only if there is a large amount of prey in the same spot. Normal proportions with blue fire. How it Kills: Djinn stay buried beneath the sand in desert biomes, burrowing their way through the grains in a swimming fashion, identifying their prey by a sense of life force. It casts shadows on the nearby environment to confuse and stall victims while it makes their way underneath them. With precise timing, it emerges from the sand and quickly induces a coma on the victim in which the victim dreams their perfect life while the Djinn slowly feeds on their life force until the victim is drained totally and dies. This blissful state the victim is in keeps them surpressed despite their having full consciousness within the context of their dream reality and sometimes will prefer to die a happy death even if they realize they're being killed. The Djinn however does expend energy to hold the coma and the feeding process can range from 12 hours to 40. Outside of its normal attack pattern however, a Djinn is formidable in combat with the ability to throw fireballs and vomit life force which burns on contact. How to Kill It: Any normal methods for a living being can be used, although magic has specific advantages such as providing a defense against the coma, resisting the life force siphon, recognizing its presence early on, and being able to crush the Djinn with more overall base power. During coma, if a victim recognizes that their perfect life is a dream and kills themselves within it, they will wake up. This awakened state of mind will provide protection against a Djinn's coma ability for 24 hours. On death, a Djinn's corpse will collapse and fizzle with its own life force as its blue flame dies, eventually melting into the sand. Mechanics: -Feed on the life force of other beings to keep their blue flame up -Stay below sand unless holding a victim in a coma -Finite amount of blue flame that keeps them alive, cannot be created nor destroyed, nor contained aside from the ritual to create them. -Creates distracting shadows -Able to throw fireballs of blue flame or vomit it out at close range -Become weaker when flame is lost, able to regather it if they are sufficiently fed life force though it takes a few seconds -Can go into hibernation to keep their flame alive (minimally) if they can't find prey for a long period of time and will wake up only if a victim gets into the general proximity -If a victim breaks out of their dream state, a Djinn is weak and incapacitated for a moment (1-2 seconds) as they regather themselves.
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What’s your Minecraft account name?: Cooloop How old are you?: 18 Are you aware the server is PG-13 (You won’t be denied for being under 13): Yes Have you read and agreed to the rules?: Yes What’s the rule you agree with the most?: No spreading of private or personal information. Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): How did you find out about Lord of the Craft?: Zee google Definitions What is roleplaying?: Stepping into a character's shoes in a given universe and acting/behaving as them. What is metagaming?: Bringing knowledge you knew OOCly into role-play when your character wouldn't have found out the same information. What is power-emoting (powergaming)?: Using emotes that don't allow for a response or reaction. In-Character Information Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play. Character’s name: (what do you want your character to be called?) Corinthia Character’s sex: (male or female?) Female Character’s race: (you can find all the playable races here.) Human Character’s age: (upon application, your character must be 18 or older, and depending on the race, they can be over five hundred years old!) 20 Biography (Please make it a decent two paragraphs long. Remember to add three references to the server lore.): (where does your character come from?; where have they traveled to?; what year were they born in? et cetera.) Corinthia was born in 1540 to Highlander parents, her father being a Kaedrin while her mother hailed from the Hanseti. As such, Corinthia was brought up in a very militarily strict lifestyle, constantly being pushed to learn nearly every platform of weaponry and tactical analysis from the combined minds of both her parents. However, her upbringing took place far from either society's civilizations, secluded from outside contact and as a result, Corinthia also became a hardened survivor. As a consequence, Corinthia's social skills stayed at the peak capacity that they possibly could after only having to interact with her parents, they themselves had not talked to any outsiders since having their daughter. At the age of 16, Corinthia ran away from home after an especially hard beating from her father after accidentally scaring away their much needed prey for the winter. Staying away from larger civilization, she stowed away on a ship that departed into the war nation's capital of Uzg. When discovered, she was captured by the orcs and sold into slavery. Corinthia's master was a wealthier, upper class male of the Raguk clan who was renowned for his combat prowess. He was just as cruel as Corinthia was calculating. One night, she snuck up on the orc and got her chains around his enormous neck while he bathed, hooking her legs over his arms to stop him from resisting as she pressed her weight to force his head underwater. When finally he stopped moving, she put her foot in the back of his head and pulled with the chains, separating his spine from the base of his skull. After being discovered, Corinthia was hunted down and thrown in the arena, allowed to live only because her reputation as the slave who murdered one of the greatest orcish leaders of any clan. To the war nation's surprise, she overcame every challenge they gave her with mostly just a gladius, using every skill her parents taught her. Finally, after three long years of the hell in Uzg, Corinthia escaped. She returned home promptly afterwards, only to find their cabin abandoned. Inside, everything seemed exactly the way it was when she left, including the precious weapons of her parents, and their two sets of armor: one belonging to her father, the other to her mother. She packed up the armor and weapons, stepping back out into the world with the equipment in tow. Personality Traits: Very jaded to tragedy although a few events can still hit her very hard. She is very strongly tied to combat and will take any fight offered to her, though does so in a dignified way. Ambitions: The greatest warrior she can possibly be. Deep down however, she needs a purpose to serve with her skills and doesn't want to be a ronin. A crusade or war perhaps? Monster hunting? Strengths/Talents: Weapons, tactics, and survival. She is calculating with an innate ability to read people's strengths and weaknesses, and knows how to play her cards in a way to get the other person to tell her more about them or consider a request. Due to this, she can somewhat adapt to social situations using prior observations, but emotionally is still disconnected. She is a very fast learner and picks up social cues quickly. Weaknesses/Inabilities: Very uptight and distrusting of anyone who approaches her first as a result of her hard life, making her probably too intimidating to carry a conversation with. As for those she approaches first, her emotional connected with them is kept seperate in an almost sociopathic way, seeing the conversation as more of an objective than a real interaction. Even after the conversation, she still holds the other person in the same regard as her first inpression of them. Appearance: 5'10, 120 lbs, brown eyes, brunette, a few minor scars on her side where some knife disarms went wrong. Skin: (please provide us a screenshot of your character’s skin; if you need help, see our screenshot guide here.)
