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Zeldarina

Old Hat
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About Zeldarina

  • Rank
    Tree Puncher

Contact Methods

  • Discord
    ZeldarinaX#6218
  • Minecraft Username
    ZeldarinaX
  • Email
    None

Profile Information

  • Gender
    Female
  • Interests
    dying

Character Profile

  • Character Name
    North Stow
  • Character Race
    Human

Recent Profile Visitors

413 profile views
  1. Zeldarina

    The free Domain of Herz

    The free Domain of Herz Short Description The free Domain of Herz is a barony dedicated to the values of heart, honour, and soul. Any man or woman may become who they want here, free of discrimination and bigotry - no matter what race, gender, or religion. The barony is established to the North of the lands of Nordengrad, embracing woodland, fertile, agricultural plains, and the creatures that run within. History It was a cold winter’s night, and the wind was stirring. Words were lost in the gentle breeze, words of corruption, greed, and injustice. Like silk, these words slipped and slid across the snow and ice, until they found the tall oaken door. With invisible hands and invisible eyes, the words infested themselves across the courtroom. “Trial overruled.” People sigh and tutt, rolling their eyes at the unfairness of it all, however with an air of defeat and sadness, their fury and rage bottled in the grasp of oppression. One woman, Lady North Bellatrix Stow, tore free from the beast of tyranny, and her shouts were not silenced by casual threats, “This is not fair.” She cried out, while in a meeting with the other government officials of the town. “Tis not fair we slave away for our Count and he repays us with treachery and bias. That man was as guilty as charged, and he walks free as a bird.” A murmur of uneasy agreement echoed around the room. “What can we do? Our people cannot rebel, we are workers and farmers, against guards and soldiers, against the knights of the Count.” Someone responds, hopelessly throwing their hands up in despair. Lady Stow stands up from her seat, sending an enraged fist to the table. “Damn their soldiers. Damn the Count. Damn every man who turns a blind eye, damn every man who believes himself to be a God among men, and damn every man who follows them.” People around the room begin to nod, edging in closer to the conversation, the dying flame of hope relit, and smoking. “We shall start our own barony, one free of the damned. One with honour, heart, and soul.” All but one man agreed with her, and with this support, the idea of Herz was born. The barony was founded on the 7th of the Malins Welcome 1681 by Lady North Bellatrix Stow, and, with the help of friends, began to be built brick by brick. Laws The core principles of Herz are centered in freedom, clear oppositions to oppression. The main laws, written by Lady North Stow herself, were scribed under the first acts of Herz to be created. And they declare as follows: Public misdemeanor Act Stealing, pickpocketing, or damage of property are deemed illegal. If you are declared as, or found to be, guily, then you shall have to pay a fine of 100 minas, to be paid to Herz’s treasury. Acts of aggression, such as brawling (outside of arrange duel combat) are deemed illegal. If you are declared as, or found to be, guily, then you shall have to pay a fine of 50-200 minas, to be paid to Herz’s treasury. Public misdemeanors such as public nudity, continuously loud shouting, or disrupting the common interests of the people are deemed illegal. If you are declared as, or found to be, guily, then you shall have to pay a fine of 50-100 minas, to be paid to Herz’s treasury. Major Offences Act Conspiracy, soliciting, or attempts of murder are all illegal. If you are declared as, or found to be, guilty, then you shall be banished from Herz. Murder, or grievous bodily harm is illegal. If you are declared as, or found to be, guily, Then you shall be publicly executed, by means decided by the current leader. Threat to public safety. If you kidnap, ransom, extort, plant explosives, or commit arson in Herz, and you are declared as, or found to be, guily, then you shall be banished from Herz. Depending on the extent of your crimes you may also be publicly executed. Treason, If you plan to overthrow the government for whatever means, and you plan to, or attempt to, do so through force rather than bringing it to the council’s attention, you will be charged with treason. Then you shall be publicly executed and banished, by means decided by the current leader. Government Any citizen can become a council member by simply asking the leader. This is called the open council, worth 1 vote. Out of these members, the most loyal, dedicated, and hard-working individuals can be chosen to become a high council member, worth 2 votes. The people elect a mayor who gets 2 votes, and brings up issues of the people to the high council. The leader herself receives 3 votes herself, and may only overrule if the matter could cause significant damage, or significance to Herz, such as war, allies, or treaties. The high council (and the mayor) convene and discuss topics and different solutions to issues, and then they meet in the forum and call an open meeting, where any members of the open council can come. Here, they vote on the different solutions, and they may bring up any problems they have themselves too. There are also Stewards, these people collect taxes, recruit more citizens, and give out keys to the city, who are made by the high council (and mayor). Trials A trial occurs only if the criminal has lived in Herz for 4 or more years (a month or more) and they have committed a major offence. While they await trial, they are not allowed into Herz. Every council member attends, both open and high members. The leader sits upon her throne, with her lords, ladies, knights, and mayor to her left, her high council on her right (these are referred to as the court) . The accused sits opposite the leader (bound in chains), behind them the open council, and behind them - regular citizens. The accused stands ad speak their case, and then any witnesses or people with extra information must come forward. The accused is now questioned based on the evidence. Once questioning is over, the court gather privately to discuss the verdict. The court votes on whether the man is guilty or innocent. If he is voted as guilty, the default punishment for breaking the law is usually applied, unless a court member believes another punishment would be more fitting (if so then that is voted on). They return to court, and the leader announces the verdict. The punishment is always immediate. Guard The barony has a guard to protect their people and property. This guard is ran by the General, chosen by the leader. The General chooses Lieutenants, who each run their own sector of around 3-5 people. The general gets 2 votes if they wish to attend council, and manage the majority of issues to do with the guard, as well as rallies, patrols, etc. Knighthood One is able to achieve knighthood one of two ways. Either through squiring, or a great feat, the foremost being the most common. To become a squire you must train well and show promise, and then complete the trials. Once you have done this, you will work under a knight or dame, completing both the mundane and exciting tasks, and providing any assistance you can. When your knight believes you are ready, they must inform the leader, and she decides whether to knight/dame you or keep you as a squire. You must speak your oaths to Herz and the leader, and she will accept them. The other way to achieve a Knighthood is through a great feat (or continuous feats) of strength, courage, and honor, and then the leader may choose to gift you a knighthood. Knights are automatically high council, and receive their privileges. Lady/Lord If you contribute massively to Herz, but not in a combatant way, then the leader may choose to reward you with the title of lord or lady. This traditionally comes with a nickname, chosen and given by the leader herself; "Lord of the...", or "Lady of the..." This title, like knighthood, doesn't fall to heirs, however, unlike knighthood, the marriage partner of the lord/lady, shall receive the corresponding title. Banner Building is not completed.
  2. Zeldarina

    Transfer of Power (AGAIN)

    North Stow looks over the papers and sighs, glancing to the window to see miserable raindrops falling in fat streaks across the glass. After a few seconds of pondering, she returns her gaze to the paper, and picks up her quill. She writes quickly and briefly, there is little detail to her reasoning or motivations behind this decision, however it is cordial and polite. "The following papers decree that I, that Baroness of Austrasia, shall return the land of Austrasia to Estelle Enthelor. All of my affiliations to Austrasia are gone, on my own decision. Seeing the previous Baroness has recovered from her illness it seems there is no need for me to remain." She pauses, dipping her quill in the dark ink before carrying on. "I have other matters to attend to, and other places to be." She signs her name neatly at the bottom, in small black writing, and stamps the papers as recognized and passed. Without hesitation, she stands and leaves, not looking back at the short stone walls, to attend a meeting on other matters.
  3. Zeldarina

    End of the Hartcold-Enthelor treaty

    "That is just not so." She laughs at his dramatic and over-the-top statement. "My barony is sworn under Renatus. And it has been for some time. All that as been done is call off the treaty. To have war there must be two sides. "
  4. Zeldarina

    End of the Hartcold-Enthelor treaty

    Wonders why he thinks that she was ever allied with Rivia. She has never met a Rivian, and has never even visited.
  5. Zeldarina

    A Transfer of Power.

    Nods looking over the papers. “Hail Austrasia.”
  6. Zeldarina

    End of the Hartcold-Enthelor treaty

    "Hail the Empire of Man." North says with absolute conviction. "May their enemies fall and their allies grow great."
  7. Zeldarina

    The de Hartcold-Enthelor Pact

    North Stow sighs as she looks over the outdated treaty.
  8. Zeldarina

    End of the Hartcold-Enthelor treaty

    Issued and confirmed by North Bellatrix Stow, Advisor of Austrasia, 8th of Horen’s Calling, 1681. Due to recent events regarding the de Hartcold-Enthelor treaty, the health of the Baroness of Austrasia and meetings with Imperial Diplomats, it has been deemed appropriate by the Baroness and her Regent that the following is to happen, effective immediately: The Barony of Austrasia reaffirms it’s loyalty to the Emperor of Man, recognizing Rivia and House de Hartcold as enemies of the crown. As such, a formal alliance will never exist between the Barony and the Duchy of Rivia. The planned marriage between James de Hartcold and Baroness Estelle of Austrasia is hereby declared to be null and void. The marriage is cancelled and the two shall never marry each other. Signed, Estelle Enthelor, Baroness of Austrasia. North Bellatrix Stow, Regent of Austrasia.
  9. Zeldarina

    Af Markev's diary

    North Bellatrix Stow flicks open the soaked book delicately, as to not tear or damage it further. She squints under the dim light, trying to make out the smudged words, ink reaching out across the torn paper with it's faded fingers. After reading over the words she sighs as she discovers the rest of the short book is stained black, unreadable. "Af Markev." The words drip out of her mouth thickly, as she recognizes the dark name. A chill runs through her body as she sets down the book where it first lay, and she gazes around, only now noticing the odd runes sketched into the floor. She cannot read the runes, but her curiosity grips her, so she stays for a few minutes, her vision focused on each symbol, trying to understand something, but alas... she is fruitless in her labors. After hesitation she leaves, reminding herself to bring it up with a Markev when they next meet.
  10. Zeldarina

    Af Markev's diary

    ((Such a dope post to read. +1 - Adding character response))
  11. Zeldarina

    Arbor's housing papers

    North Stow sits at her desk. She takes her oak stamp, dips it in red ink, and stamps, "RECOGNISED" in bold red letters across each paper. She arranges all of the documents and files them, after dipping her quill in ink and signing "- Signed North Stow, Arborian citizen, Steward of Arbor, Acquisitioner, Scribe of the Senate and Arborian Senator." in thin long loopy writing. North Stow sits at her desk. She takes her oak stamp, dips it in red ink, and stamps, "DENIED" in bold red letters across each paper. She arranges all of the documents and files them, after dipping her quill in ink and signing "- Signed North Stow, Arborian citizen, Steward of Arbor, Acquisitioner, Scribe of the Senate and Arborian Senator." in thin long loopy writing. (Please follow the format provided)
  12. Zeldarina

    Arbor's housing papers

    North Stow sits at her desk. She takes her oak stamp, dips it in red ink, and stamps, "RECOGNISED" in bold red letters across each paper. She arranges all of the documents and files them, after dipping her quill in ink and signing "- Signed North Stow, Arborian citizen, Steward of Arbor, Acquisitioner, Scribe of the Senate and Arborian Senator." in thin long loopy writing.
  13. Zeldarina

    Arbor's housing papers

    North Stow sits at her desk. She takes her oak stamp, dips it in red ink, and stamps, "RECOGNISED" in bold red letters across each paper. She arranges all of the documents and files them, after dipping her quill in ink and signing "- Signed North Stow, Arborian citizen, Steward of Arbor, Acquisitioner, Scribe of the Senate and Arborian Senator." in thin long loopy writing.
  14. Zeldarina

    WANTED - REWARD FOR CAPTURE

    *A cloaked figure hurries up to the poster. Leaving but her name "North Bellatrix Stow" and a crow feather. It is apparent you must send a crow to her, and she may have information on your person. * (/msg ZeldarinaX ingame, add me to you buddylist to see when I'm online)
  15. Zeldarina

    Juliet De Honneur In Art

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