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Unwillingly

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Posts posted by Unwillingly

  1. 3 hours ago, Nooblius said:

    allowing them to have a campsite before they can have a nation.

    it's why I support making lairs less lore-oriented and more eligible for non-magic playergroups who want a place to RP. if you don't have the ability to maintain RP at a lair after 3 weeks of establishment, why should u get a realm? it allows for ppl to have more options outside of the nation monopolization of land but also sort of self-regulates the amount of realms popping up

  2. 10 minutes ago, Corcitură said:

    There is death traps in this, you'll probably find it (and die)

    if i'm walking through these caves and suddenly fall into a 200 block deep UHC death trap with signs all over the walls and die you aren't waking up the next day
     

  3. for however long the siliti are in purgatory I fully support corcitura taking up the mantle of the scary vampire trope honestly. however it's also important to note that, to my recollection, the corcitura were distinctly written as a curse/infection, so whether or not they should even be stronger than they currently are is debtable. either way here's my feedback

    I think the first boon is pretty cool and could benefit from some more redlining that better defines the limits of this ability. can they hear through walls? can they hear a whispered conversation nearby? can they smell the blood of an opponent sneaking up behind them? etc. these questions are important to ask during lorewriting because if it's not written, somebody will find a way to powergame it. I think an ability like this is best utilized for flavor RP, such as the idea that corcitura can pick up on the most subtlest details of a person's complexion or disposition. maybe they notice if a person has recently been crying, can detect the scent of another corcitura they may have contacted, etc. things like that.

    second one however is just extremely OP and is better left to mechanics-based speed that can be tangibly measured and determined. any lore that allows for speed-based agility in combat leads to extremes where people literally dodge every single attack, no matter how impossible or unfeasible it is to dodge because "lore says I can," and corcitura are a rather unrestricted FA, so I'd sooner expect this to just lead to powergaming incidents en-masse and lead to the creature getting shelved

  4. My sibling tells me blood begets the bond, but I can't help but feel estranged from all but my father. Like a ship on the crest of the distant horizon, something palpable and blossoming with promise, but eludes my reach in a most sorrowful way.

     

    Galahad writes into a journal as onyx ink smears the pad of his thumb.

     

    So what merit to me if I grow up a pariah of the name?

     

    Perhaps these thoughts will weigh less with time.

  5. Somewhere in an eastern precipice, a Prince stirs from slumber. What he dreamed was not of haunting leviathans nor ravenous carnivores, sensations and touch that chased in him the day as phantom-pains. Not this time.

    Instead, he dreamed of a bygone time, an era of resplendence, a boy and his coveted crown. Too-real effigies and taunting mockeries of his birthright that he tells Cordelia about at night, when the moon shafts strongest beneath the tree they talk under.

    It's this very irony that makes it all the more cruel.

  6. 33 minutes ago, ReveredOwl said:

    It is sad that almost every single 'dark magic' I see on this server has a no consequence form of disguise that completely negates all of the drastic effects and tolls it takes on a frost witches body, for example a simple disguise should not be able to hide its freezing temperature

    from what I read the disguise mechanics the FWs wrote here actually require player-to-player interaction in order to craft, which is already a step up from many other CAs on the server, some of which don't even have a disguise limit or requirements and can simply just "do it" with 0 cost. in this lore it seems like you need to actually interact with players in order to reap the benefits of a disguise, making it a high risk = high reward ability. it's one of the few ways to incentivize darkspawn interactions with the average player without invoking shitty kill-quota mechanics. the best part is you don't even need to kill a guy, you just gotta take some blood or cut off a finger

    on top of that, it says you need keep these body parts in your inventory in order for the disguise to remain active. if you're /invsearched in a nation's gatehouse (not uncommon) while trying to get inside and are caught carrying bones, teeth, skin, nails, and blood, you'd have to think of something pretty damn clever on the spot to talk your way out of that if you're lucky, otherwise you're kinda screwed. on top of that they can't harvest these things from other FWs. it's not perfect and could use some tweaking but it's pretty creative and balanced for the most part imo

  7. 50 minutes ago, Diogen said:

    Frost Mending - [Combat/Non-Combat] [2] - [T2]

    More often than not, the Fjarriagua will find themselves in situations requiring medical assistance. By conjuring specs of ice and snowflakes over the course of [2] emotes, they may stack them on a wound in order to temporarily cut off blood loss, until they get adequate help to heal themselves. This requires great concentration, finding themselves unable to move nor strike during its channeling.

    During the channeling of it, their movement is halved.

    the redline of this ability says it can only be used on their own kind/variants of their kind. I think this could be made a lot better if it could be used on non FWs as well, with the drawback that it causes some sort of frostbite or unique magical effect. your wound has been mended, except [unique, interesting downside]. for example in the current naz lore, we're able to restore severed limbs/body parts, except they always appear demonic and hideously warped and can never look mundane/normal again, so that's the kind of balancing I think would benefit this ability the most. the way it's written right now makes it purely self-serving and doesn't incentivize interaction with non FWs which I think is a bit unhealthy for an ability, especially for a dark CA

     

  8. 37 minutes ago, Air said:

    mutations themselves do have the ability to promote interesting rp depending on the person roleplaying them, such as embracing it as a part of their character. displaying its downsides and introducing something  unique to set their character aside from others rather than just being a combative advantage.

    I'm not that versed with tawkins mutations or w/e but I think the issue most people have is that no matter how much people wanna tout about "personal character growth" or "part of my character identity," these are purely self-serving RP components and the average if not only experience people have from an outside perspective is during CRP, in which they get totally annihilated by some guy with like iron fists and orc strength or whatever it is. it should be able to promote interesting RP for others as much as it does for themselves

  9. there's something to be said about how some people will intentionally make CRP insufferable so they can OOCly tire their opponent into ceding to pvp

    I think the server's at a point where it doesn't matter what kind of rules we impose or how we change CRP because nothing will ever change the nitpicky skallagrim HEMA CRPer from pausing the entire ordeal so they can point out that you didn't emote the exact cosmic angle with which you swing your sword. good-faith RPers know how to foster positive interactions no matter what. none of the dumb micro-details or lack thereof will ever matter to them because they aren't necessary and should never be, because bffr nobody likes reading or emoting them

    CRP is very daunting on an OOC level because unless ur RPing with a friend, u can never be sure if ur about to get into a 5 hour brainmelt of a fight or have a pleasant experience, so I think a lot of people jump the gun and go into it expecting the former. they're already preparing to argue in looc before anything's even happened and it makes the entire encounter extremely fragile OOCly. whether or not there's a tangible solution other than the regurgitated opinion of  "improve server culture," who the hell knows

  10. 27 minutes ago, tilly said:

    here i am clicking this bait so fast so that i could see petra was in the top three. shame on you.

     

    i love petra. every day.

    petra is at the top in our hearts bc u guys don't isolate urselves 24/7 (closed gates during wartime is understandable) and also have fostered a nice melting-pot community of all sorts of RP races and it makes the place feel a little more welcoming 

  11. 20 minutes ago, Phersades said:

    Ibn Khaldun - I always hear great things about Ibn also. I often hear that they are a great representative of their community and just overall a good dude. Haven’t seen their mod skills in action but never let your crown fall. 

    I don't care who you are or what he's done to you but you are evil for putting him this low on the list

    no I'm not taking criticism and you're all wrong

  12. while im not an advocate for more settlements I don't think most people here have anything personal against ur guys' group, u just happened to be right in the shockwave of squak's status update. ppl are just tired of settlements popping up left and right because most of them go inactive even if they think they'll be the outlier who will retain activity for more than 2 weeks. any other group and they would have been at the receiving end as well

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