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Unwillingly

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Posts posted by Unwillingly

  1. The_Orisons_of_Kholidav.png
    crow.png

     


     

     

    Prayer of the Patron

    when expressing worship, respect, and devotion

    Hail to the Ebony Lord, 

    Wings of malice, wings of entropy, wings of malaise,

    Bestow to me your vehemence,

    So that I may serve you in glory

    So that I may serve you with pride

    O’ ebony Lord, 

    Wings of greatness, wings of might, wings of power

    Thwart the weakness that lay claim,

    So that I may be unfettered in my endeavors


     

    Prayer of Clarity

    when seeking clarity, purpose, and reassurance
     

    O’ winged Lord
    My mind is plagued, worn, and weary,

    Weighed by stillness
    Weighed by apathy,

    My ardor wanes as a candle melts,
    My fortitude erodes as a wall crumbles,

    But ever do I kneel to the ebony mantle,
    Ever do I hold sacred the plagued exemplar,

    So bestow to me a vision of providence in my aspirations,

    A vision of a mighty cause, a blazing pyre of glory,

    So that I may find clarity in our eternal climb
     


    Prayer of the Rite

    when seeking a successful rite, ceremony, or event

     

    O’ Prince Kholidav,

    I call upon your might and fury,
    I call upon your divine wroth,
    Bestow this rite a prodigal of your unholy essence,

    A promise of prosperity, a sliver of good tidings,

    So that we are graceful in the path laid before us, 

    And this unfortunate vessel to serve dutifully and with purpose
     


    Prayer of War
    when entering a battle, mission, or treacherous endeavor
     

    Great Lord Kholidav,
    I call upon your infectious domain,

    I call upon your malady,

    To plague the mind and rot the soul,
    To decay those who stand against your vision,

    To thwart those who would not see it through

    Ride the gales of battle with us 

    Fly with the murder ‘til we stand over carnage

    Until our vision is seen through and we have served you well
     

     

    Prayer of Pity

    when asking forgiveness for one's wrongdoings, failures, or defeat

     

    O’ Kholidav, harbinger of Plague,
    I kneel to your mantle, I beg forgiveness

    If there is a thread of divine mercy in you, shed it now

    Forgive my transgressions, forgive my faults,

    My devotion lay in your clutch, 

    Unwavering, unshakable, eternally so

    You will witness no failure of me hereon,
    And in your merciful clutch, I return resolute

     


     

    Before prayer is performed, you may further beckon Kholidav’s intrigue with a worship rite. Often are crows perceived to be highly greedy animals, stealing jewels, charms, coins, and other valuables for their own intrigue, but this is an inaccurate understanding of why these creatures seize gold.

    As proxies of Kholidav, corvids see fit to carry through his will, and in such, the glimmering reflection or sheen of metals and steel trinkets are said to resemble Xan’s holy fire. The crows steal them to be destroyed, as they would be destroyed by unholy fire. 

     

    This rite calls for an offering of such charms. But what pleases him most is not mere jewelry, bracelets, or gems, but a mighty ruler’s crown. Place the valuables in front of a grand brazier of malflame, somewhere in solitude, somewhere uninterrupted. Once you have spoken your prayer, deposit the collection into the brazier and allow them to be engulfed. The brazier will consume any holy essence within, and once they are purged, you may wear them for yourself as an expression of devotion. 
     

    A name is signed in Ilzakarn tongue at the bottom of the parchment, rousing agitation in the eyes if the reader is not versed.
    Written by ra'Ruzakrii, "The Bramble," c.
    163 S.A.
     

    Spoiler

    I tried to make Ilzakarn translations but there simply aren't enough added words


     

  2. I agree with jumperhand, CAs are one of the most difficult pieces of lore to account for and you'd be significantly more likely to have something like this accepted as an event/monster lore creature. I recommend looking at other accepted CA lore to get an idea of the level of depth you'd need to match when it comes to abilities, behavior, history, etc

     

    good luck otherwise!

     

  3. Just now, satinkira said:

    I'm writing some lore (god help me) that I may throw at you soon to review

    I will hunt you for sport 

     

    but I'm glad to hear ur doing well and the craft had been good to u

  4. back in august I took an extended indefinite leave after hitting heavy burnout with lotc. I think I was just absorbing way too much of it at once and it made my interest with the server plummet to a point where logging on for the simplest RP was a chore and it felt like nothing I was doing in RP or OOC had any influence, that I wasn't making progress with things I wanted to succeed, and I didn't want to keep making false promises to my local circle of RPers that I'd be able to devote time to them when I couldn't. a lot of it was because of magic and creature rewrites that made me increasingly frustrated and argumentative until it felt like my creative ability wasn't being facilitated, but suffocated. so I tried to leave things off in the best spot I could before checking out

    while I was away I tried to explore other creative outlets, such as RPGs, writing communities, and personal passion projects. they were fun, but these experiences were unfulfilling and could never scratch the creative itch many of us have. it's a recycled opinion, but lotc is unmatched. nothing comes close. you cannot find any other platform out there that matches the level of authenticity and depth this server offers, and it's made it a little easier for me to appreciate the server for what it is instead of what it isn't. your characters and storytelling abilities don't start or end with lotc, and what happens on the server has no bearing on your personal creative liberty. separate it from the server and it'll not only help you enjoy the server more, but it'll teach you to be more independent and self-sustaining when it comes to writing. not that lotc shouldn't compliment your creativity or vice versa, but having that distinction is much more beneficial for yourself and those around you

    a couple days ago I had heard that the community I cared about was on the uptick which gave me some spirit to poke my head around again. I feel like a bit of an outsider to it coming back after so long, but it's in a better state than I left it in at the end of the day. as for lotc itself it doesn't really feel like I even left. but I've gotten some nice welcome-back messages from friends. since then I've had some pleasant RP on my high elf Galahad in places like petra and celia'nor, as well as fun confrontations on my naztherak Castiel. but I feel very rusty and I'm definitely struggling to get back into the groove of RP it feels like. I want to get invested and have the hype for the story and RP interactions like I used to, which I haven't really felt since prior to quitting and its kind of a bummer. not sure if I'm just growing out of that, if I need something fresh, if I'm just looking in the wrong spots or what the problem is

    while I was away I completed my second semester of college and am on break right now, got some nice christmas presents, and visited some family for the weekend. I also have a friend coming to visit from across the state in january, so I'm excited for that. I'll be 21 in february which is crazy to think about. I think this is my 7th or 8th year on lotc - I joined when I was about 12 or 13. its wild

    how have yall been

  5. 1 minute ago, Drummon said:

    The brain rot of the LOTC community finds new ways to impress me every time. "YES!!! Let's find ways to make the server more boring so that I, the objectively main character of this pixel game, can romance rp with my 16-year-old elven waifu in peace!!!!!". Holy shit y'all are pathetic goddamn. If you really want warnings before a raid shows up, put actual players in watchtowers or outposts to act as scouts. Use actual players to patrol your lands and roads so that you have a better chance of spotting raids or bandit parties before they descend upon people. Ring your bells. 

    9k.png
     

  6. hello

    I'll be opening 3 skin slots over the course of the next few days

    comment or reach out for q's

    Portfolio


     

    Spoiler

    portfolio2.png?width=731&height=670



    PRICES
    Dresses: 16 USD
    Non-dress outfits: 18 USD
    Armor (gambeson, leather, etc): 22 USD


    TERMS

    PayPal only
    Must have a reference to provide (please use a not shit reference)
    Only one reference, don't send multiple plz
    Will not be doing hair/base skins/heads
    Wait time of 1-4 days (I will communicate if I'm unable to do such)
    If I attempt to contact you and do not receive a response within 4 days your skin will be sold
    Although I will be prioritizing my 3 initial slots, you may further comment to be put on a waitlist/reservation
    I will always show you an unshaded-flat before shading. Changes cannot be made once the skin has been shaded
    I accept bribes, pay +10 USD to be bumped to the top of the list regardless of slots or waitlist
    (this might seem like a lot but im just trying to be thorough)


    FORMAT
    Discord:
    Visual Ref: (picture of the skin you want)
    Skin Description: (written description. the more thorough the better, please be as specific as possible even if it might not seem important or if the ref shows everything that you want. the more specific, the less chance I'll reach out for questions and the quicker you'll get your skin.)
    Is this a bribe skin?: (y/n)

    thank you


    2aeca376255db40a873e2553404718a7.jpg

  7. 2 hours ago, Papa Rock said:

    "They will find themselves as strong as an Uruk now" - "a Naztherak, matching the peak strength of their original descendant race"

    I don't understand, does this mean outside of casting a spell, they are as strong as an Uruk, but while casting they are at the peak of their race?

     

    This is a mistake I'm yet to change :) likely they will be reduced to peak race strength

  8. 2 hours ago, Turbo_Dog said:

    Question regarding the interactions between them and salt. If they were to have a broom or any sort of way to move it without touching it such as a air evocation ring could they get past the salt that way?

    We wrote it in a way that prevents bullshitting your way through it by just putting on gloves or sweeping it away, meaning that in order to pass one you'd need to use another actual player instead of NPCs or the like. Salt as a weakness im hearing people aren't a fan of, so there's a chance we'll be replacing it with something else more unique before it hits lore reviews. 

     

    31 minutes ago, ClassyDryad said:

     

    Thanhium essentially disables all spellcasting/magical abilities for the rest of the encounter and an undefined length of time afterwards, and by redlines this always applies unless a magic/creature specifically states otherwise.

     

    In this case it only applies for 3 emotes, not the rest of the encounter, hence they are resistant to the effects of thanhium compared to the baseline.

     

    It's like if a creature could be burnt by fire but only suffered burns of a degree less than what a descendant would. You wouldn't really call them weak to fire. I'd recommend either just saying they are effected the whole encounter, or add an additional unique downside to them getting struck by it.

    Okay, I see what you mean now. I'll go ahead and add this to our feedback notes and try to get a changelog out within a couple days. Ty!

  9. 4 hours ago, FlemishSupremacy said:

    Lore looks great, though I do have a concern with the addition of orc strength.
    Way back when, orc strength was removed from Azdrazi for, presumably, balance reasons. This CA has access to more powerful spells than Azdrazi and has orc strength ontop of that, which would probably make them a bit too much of a powerhouse.

    I understand this is an endgame CA, and thus signicant power should be expected, but the same applies to azdrazi, with not too dissimilar of a transformation to boot.

    I'm not opposed to being held to the same standards as other CAs - I'll go ahead and jot this down among the other critiques and discuss nerfing their strength to peak-race instead of peak-orc, ty
     

    3 hours ago, ClassyDryad said:

     Since they are less harshly effected than every other magic and ca is by default, it is actually a resistance to thanium not a vulnerability. If they are supposed to be weak to this material they should be weakened as others are (for the rest of the encounter) or have some additional unique detriment when hit by it.

    Can you elaborate on this part? I'm not quite following how being unable to cast for 3 emotes following a Thanhium attack is a resistance. Is there a specific area of Thanhium lore you refer to that I'm missing?

  10. 2 minutes ago, Islamadon said:

    I know I'm about to 🤓 but I think the Deific Corruption should affect Templars in a different way to explain the thwarting of their connection, if any. Maybe it causes them to become irrationally angry and confused? Courage is kind of the whole basis of Templarism and Malchediael himself was in Moz RDM'ing demons without a care in the world. By pushing a loss of courage, it counteracts the best defense a Templar has when arguably, Lore-Wise, Templars should be the hard counter to Inferi above any other Dark CA


    this is fair, deific corruption was written in a way that was meant to sort of be antithesis to the "niche" of each magic. "courageous templar turned craven > druid attuned to nature's balance hears corruption itself > paladin emboldened by xan's light temporarily thwarted of his warmth" were mostly the visions I had. I'm not as familiar with holy magic as I wish I was while writing these, so tried to reach out the best I could for paladin and templarism especially. however I'm definitely open to reworking this to something more appropriate for lore and request of templar players and can explore more ideas before this makes it into review

     

    12 minutes ago, Islamadon said:

    I fear setting the groundwork for a Dark > Holy relationship - with any ability - will lead to another Lore Arms Race, causing other magics to take inspiration from a set precedent.

    not to be like "erm ackshually" but after we received feedback for the original write, we were advised to consider more unique holy interactions.  so this mostly comes from the suggestion of management and my own favor towards unique lore interaction in general. I was partially around for this era of lore arms race in maybe 2017-2019 but my memory of what the sphere of lore/lore criteria was like at the time is fuzzy at best admittedly

  11. 24 minutes ago, Traveller said:

    i would like if new nameplates (with usernames underneath) was an OPTION

    agree, personally I have /showrpnames on quite frequently. if I need to see someone's MC name, I just do a quick toggle because I just prefer to see RP names before I see a username in most cases. I think it'd be nice to simply keep the /showrpnames toggle, but also add the /showextra command for people who want to see the extra info

  12. 1 hour ago, Spoopy_Duck said:

    If you can think of a way to word it or something along the lines I can forward it through I at the current moment cannot brain enough to think of a way to write rules.

    simplest way imo would be to simply add a disclaimer below the initial rule such as something along the lines of:

     

    "Being involved in combat entails that both parties are actively attacking one another, including magical spells of any type. Simply spectating combat does not count towards combative involvement."

     

    that way it covers the ground of whether or not being within range of combat or spectating or even being caught in the crossfire counts as involvement. but yes I do recall this being an extensive issue. I can't speak on how frequently it happens now, but I do know players who did this those few years ago still actively play the server (feel free to DM)

     

    not sure how strong of an opinion other people have on this so it's not like I'll throw a fit if it doesn't make it into the rules but I just thought it's worth at least mentioning

  13. also I know this is really really late (I forgot to comment for over a week) 

     

    but among the other amendments/alterations I presume will be made, can we get some consideration towards what constitutes as being "involved" in combat before a vote may be had to PVP, potentially even if it simply entails that a person needs to be actively fighting back before they can be legally involved?

     

    if you played at any point during 2016-2019 you know how much of an issue it was where people would emote *throws rock at bystanders, slashes sword across crowd, emotes in your general direction* in an attempt to force pvp by involving these players in their emotes and going ((okay that's 8 status up :D))

     

    I shouldn't really need to explain why it's shitty, but it's a very easy change to make that I think will offer an extra layer of assurance that this rule can't be taken advantage of in such a way if raids are to become common again

     

    @Spoopy_Duck

  14. 36 minutes ago, Sixbyte said:

    2023-08-16_14.32.46.png

    id like to point out that this SS is a lair that's explicitly described to be abandoned and no longer in use on the sign out front and for the first few months of map launch has consistently kept its gates open when in-use

    other than that godspeed

  15. there are some instances where people genuinely just don't know that the slur they're calling this fantasy race of elves is an irl slur and I think it's a bit of a knee-jerk response to go "oh my god what the **** he's racist he's spreading hate speech oh my go-" (obviously this depends on whether the person changes the behavior or not...)

    other than that what is there to discuss? if its recognized as a slur and is bothering people enough to make a report then it should be pretty cut and dry

  16. 30 minutes ago, RIGOR said:

     

    It's not "pretending". It is an instance of combat that has already occurred in role-play, but is still being acted out between the players in-game. You're free to spectate if you would like. It is a matter of fairness if anything that those involved are not interrupted, much less ganked after the scene transpires due to loot goblins.

    If you had suggestions to make, what would they be?

    To me it's a very obtrusive element to enforce upon people in which RP interactions are now to be perceived as time-skips, time warps, or what have you. It creates this gaping plothole where characters cannot so much as acknowledge the very real RP happening around them, despite it being physically there a couple of blocks away in a world that's otherwise interactive and tangible, with players themselves being the most influential tools of interaction the server has. It also doesn't account for the RP of the people who had been spectating up until that point and them in situations where they need to now suddenly ignore the fight that they've been previously RPly acknowledging for 14 minutes.

    Like I said I know options here are limited, but I don't see the harm in allowing players the liberty to be RPly reactive to an ongoing RP interaction vs completely OOCly prone, even if it means the rules don't allow for them to influence the interaction. With this comes the expectation that players take the mantle of creativity and think of an RP reason as to why their character isn't partaking in this fight. Maybe a guard decides to usher bystanders away, secure the perimeter, or search for wounded civilians who may have been caught in the crossfire, etc. It's not perfect but this at least allows for people to interact with RP in a world that should be as interactive as possible.

  17. 1 hour ago, Spoopy_Duck said:

    Combat is considered “locked” 15 minutes after the initial emote with the intent to pursue combat, preventing others from joining unless both sides agree.

    1. Once combat is locked, players involved in the fight will be “invisible” to everyone who is not in the combat.

    2. Once combat has ended players are freely allowed to leave unrestricted by anyone outside of the initial combat. 

    I know our options are really limited when it comes to group fights, but this is a really jarring rule that could 100% benefit from being reworded. Based on the replies, it reads like players are supposed to pretend this fight is completely non-existent RPly, like while this fight is happening you're supposed to keep on with whatever you were doing before (which I'm really hoping isn't the case). Is that right or wrong?

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