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Edited: 20th of April, 2017. Introduction and Mission Statement: Organization: Membership Application and Recruitment:
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GRIZZLOWE'S APPLICATION What’s your Minecraft account name?: Grizzlowe What timezone are you in?: EST How old are you?: 21 Are you aware the content and interactions on this server may not be appropriate for children under the age of 13? (You won’t be denied for being under 13): Absolutely. Have you read and agreed to the rules?: Yes. What’s the rule you agree with the most?: Meta-gaming and Power-gaming are forbidden. Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): No. How did you find out about Lord of the Craft?: Recommendation. Link(s) to past Whitelist Applications (If applicable): No. Have you logged into the server yet? (You cannot be whitelisted without logging in at least once): I have, and actually require some admin assistance in relevance to this. Thanks. Definitions What is roleplaying?: The act of taking on the role of a character; immersive storytelling. What is metagaming?: The use of OOC knowledge to manipulate IC events and knowledge. What is power-emoting (powergaming)?: The act of forcing an action or emote onto another character without consent. In-Character Information Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play. Character’s name: Tonya Blitzkrieg Character’s sex: Female Character’s race: Human (Highlander) Character’s age: 22 years old Biography: The first and only daughter of Kimberly and Gideon Hildebrandt, Tonya “Blitzkrieg” Hildebrandt was born during the cold winter of 1585, within a small temporary settlement within the Uraguan borders. Tonya’s parents were excursion specialists that worked closely alongside prospectors and journeymen of the dwarven Adventurer’s Guild, traveling often while earning their keep as expedition crew members. Tonya was always a curious and energetic child, perhaps merely out of necessity; raised among her adventurous parents with the ideal that the world was full of secrets waiting to be discovered. Often times, as excursions into the wilderness were not often safe for young children such as Tonya, she would find herself under the guidance and care of her Godfather Orik Hornbrew, an educated dwarven historian employed by the Adventurer’s Guild and stationed in the recently established capital city of Kal’Omith. Much of Tonya’s early life proceeded as one would expect, raised within the urban environment of a dwarven holding. She gained basic understanding through both the dwarven culture of Orik and her environment, as well as the Highlander culture of her parents. Friendship came relatively easily among her young dwarven peers, as children were rare to speculate on her obviously misfit human physiology. Tonya earned the nickname Blitzkrieg from her Mother, commenting on her daughters often energetic and lightning-like behavior as a young girl; a nickname that Tonya would later adopt as a personal title and homage to her loving mother. At the age of 12, Tonya lost both of her parents on a failed guided expedition into the frigid regions north of Norland, resulting in the assumed deaths of all members involved and leaving a grieving Tonya in the permanent care of her Godfather. It was at this point that Tonya began receiving full-time tutoring from Orik, guiding her in the skills she would need to be self-sufficient and capable once inevitably leaving home. It was also at this time that judgments of her nature as an outsider were felt by her peers, not her lack of familial ties to the dwarven communities and clans, causing a sense of isolation and exclusion. Much of Tonya’s teenage years continued in this manner, spending the time she would have normally spent among friends pouring over the Guild’s texts. She found herself fascinated in tales of intrigue and discovery, and with the grand world that lie outside of Kal’Omith’s stony walls. It was during this time Tonya would discover her passions and hobbies for exploration, while learning through Orik’s tutoring and personal research. At the age of 22, Tonya had come of independent age and was set to leave Orik’s home in search of her own destiny. As a parting gift, Orik offered Tonya passage through Guild connections to the Courland capital of Aleksandria, so that she may find suitable work in a setting known for opportunity. She graciously accepted and began her first, and certainly not her last, expedition into the beautiful lands of Tahn. It was her hopes to put the theories she learned under Orik into practice, perhaps forming an Explorers’ Guild of her own if the opportunity and fortune arose. Personality Traits: Tonya is depicted as a very cunning, fierce, and determined explorer. She has been shown to be incredibly intelligent, using her wits to solve puzzles, pull off disguises, and escape many potentially dangerous situations when in the field. Tonya can be eccentric and excitable in her mannerisms and socialization, perhaps blunt in her wording and decisions when faced with seriousness. However, she has a history of being a loner, often rejecting company and help whenever it is offered to her (when she can help it). Tonya, through her loss as a young girl and lack of meaningful relationships during youth, struggles to trust others and can express introverted tendencies despite her bold, energetic and often forthright nature; that being said, she is determined to change herself for the better and start her adult life in a positive way by expressing confidence and leadership in her actions. Tonya’s greatest mental asset is her curiosity and hunger for knowledge, acting as one of her major driving forces towards her goals. Ambitions: Tonya’s ambitions are to uncover the world’s many secrets for the posterity of all humanoid races. She also wishes to pursue fame and fortune through the collection and cataloging of ancient knowledge and eldritch artifacts once lost to time, one day perhaps owning a museum or public collection of rare and wonderful pieces from her adventures and experiences. In the meantime, Tonya would very much form a group of like-minded adventurers to scour Axion in search of treasure and civilizations long since past. You know, girly things. Strengths/Talents: Her Godfather’s preparation has offered her a jack-of-all-trades variety of skills. Physically fit from constant training and outdoor work, Tonya has quite impressive strength for a woman of her stature. Most impressively is her dexterity, capable of performing some acrobatic skill and nimble work with her hands. Her survival and perception skills are honed from study and practice in the wilderness, making her a useful asset to any team. She has formal skill in both small blades and crossbow combat. One may describe Tonya as a Ranger, if they were so inclined. Tonya prides herself in adaptability and heritage of mixed cultural identity, making her capable of surviving in numerous climates and varying civilizations (urban and rural). Weaknesses/Inabilities: Tonya can be incredibly impulsive when a situation requires her immediate attention, sometimes acting unwisely in the moment. She may also prove adventurous to a fault, following in her parents curious and dangerous footsteps. Tonya is also quite naive, as a young woman who has only just recently come of adulthood and left the care of her guardian, leaving her with a lot of general knowledge but few mastered schools of education. For one so eager to experience the world, particularly that of past histories and lore, she sure has a lot to learn. Beyond Guild connections through her Godfather, Tonya does not have a social network as others may, leaving her perhaps a tad underprivileged in opportunity and financial concerns, meaning she must work harder to get what may have come easier to others. Appearance: Tonya is a lean and dexterous woman, standing to a full height of 5’11” and weighing a total of 172 lbs. Her fair skin is often smeared with the soot and dirt of her active lifestyle and curious hobbies, with a streak of black often brushed across the sharp contours of her face, bringing out the fair blue of her eyes. Her features and bone structure have a rounded, yet prominent appearance, set beneath a mess of thick straw blonde hair. Tonya prefers open and airy clothes to cover her toned form, that are easy to move in rather than a suit of bulky plate. She may often be seen wearing her fitted fur-lined jacket, black cloth bikini and khaki shorts. An outfit suited for practical use, she wears a set of leather pauldrons along with light iron arm guards to protect from limb injury during field work. Her outfit would not be complete without white knee-high socks and a pair of leather boots fit for marching through caves. Skin:
