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Viltaren

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Everything posted by Viltaren

  1. I say shift it to D&D style. "holy" damage is just radiant damage, hurts most everything equally save for undead things which take a little more. Then you can shift unholy magic/dark magic to necrotic type damage. There's an existing system that's been well developed and balanced to look to here, we should be doing so.
  2. This is insanely helpful, and in the Xoa discord we were already figuring out places we can expand lore wise. This is the first lore of any kind I have helped with, and to be honest a lot of it was written on short notice to remove sections that would undoubtedly been considerably worse than lack of definition. Now to respond point by point, for the sake of being thorough and clear: Definition, I want to write a lot more lore and alot more structure. As far as racial appearance, I want to spread into a more complete definition of the various subraces for lack of a better word for the different species. My personal goal is to have Salamander esque, crocodile esque, and more desert reptiles covered. In a similar manner to the kha and the tiger, panther, and leopard subraces. This would include a more defined approach to each race and not only how they interact with each other, but how they go about daily life. Most of what we have above was written to meet a deadline, and personally, I wanted to expose the ideas to people who would thoroughly attack the flaws in the ideas. The weapon style is fine to change, I was going for something thematic mostly, but you raise a good point. As far as most of the strengths and weaknesses are concerned, when I was handed the lore, it didn't actually have any credible weaknesses or strengths at all. The leap strike was an idea I had, but I am more than open to modifying everything here to allow it to make sense and provide unique interesting lore and situations players might encounter. The leap distance was fairly arbitrary, but it was an attempt to have that same sort of strike ambush hunting style. LOCATIONS YES. its supposed to be hard for the subraces to travel, meaning use of some existing magic with consent of that magics lore holder, to combat conditions they could not manage. There are a lot of options for using existing lore to circumvent struggles in an interesting manner, and I really want to dive into it all. I also want one of the subraces to be more comfortable in the desert, one more comfortable in swamps and marshes, another better in the wet forests. When a player chooses a subrace I want it to express part of how their character goes about the world. As far as breeding that's more than fine, that portions of the lore was entirely sloth's. The egg tending is important to the culture, but i can see the creation oor fertilisation of eggs being wiped out and simply keeping the care of the eggs with a strict avoidance of any further info on that topic. My personaly thought on the Egg keeping is making it ritualistic and spiritual. Argonians have this approach in The Elder Scrolls, and its something I enjoy as a unique aspect of a sentient egg laying species. I will be contacting you on discord, but seriously thank you for poking holes in the lore.
  3. This is helpful. It gives us options to consider using as we move forward. As for the ratmen, some of our lore once had them as an antagonist to the Xoatol, but it was scrubbed for the sake of being better stand alone lore. ET only might be something we consider, but i believe in order to keep them active and interesting we would need someone passionate about the race to pick them up as an et. Or, have them available through CA from the start so that they are accessible to those people interested in playing them such as me, sloth, rift, and unwillingly.
  4. For those that have commented thus far, legitimate well put criticism is very helpful. Things such as a simple "No." or claims put upon the lore that have nothing to do with the quality of the lore do not help us rework this lore to be as good as we can make it. It was arguable with the fae realm lore that there are too many creatures or that druidism was too large a magic already, and yet it was accepted. My goal, I am unaware of Sloths, is to create a race that people can have fun playing that has something to contribute to the lore. I do not want them to be a simple antagonist, I do not want them to be a repeat of the Mori. The full intent of my major modifications to the Xoatol are to make a race that can spread its wings and provide interesting, driving rp. They seek to be scholars, to study the world and people around them for the sake of discovery and knowledge. This race has been majorly changed from its previous versions. Because of this, it is lacking in some places I would care to expand it. I implore those who read this lore to leave thoughtful in depth comments about the lore. It is fine if we are not in a place to accept a new race, but part of the system of proposing lore is receiving criticism that assists in making ideas as refined and interesting as possible. If we get denied, that is fine. We can always use a chance to further go over our lore and make proper well thought out changes, just like any lore creator can benefit from the legitimate criticism of their creations. I will be editing the main post to include this disclaimer at the bottom.
  5. I am no longer presenting this lore for Slothtastic but rather as my own lore to be developed. This means that most of this lore will be rewritten and developed with its own unique ideas separate of Slothtastic's creations. I will keep this post up so people are free to criticise it and make comment, including the LT. I welcome any and all criticisms as stated several times. TO BE ABUNDANTLY CLEAR, I IN NO WAY INTEND TO HAVE THIS LORE SUBMITTED AS MY OWN. The Xoatol (Z-Oh-Ah-Toll) (Meaning 'Ancient People' in their language.) The Humanoid Lizardmen of Atlas’ swamp. Appearance: The Lizardfolk of the Swamps come in many different forms. Some are small, and some are tall. They come in shades of blue, brown, green, black, grey, yellow, and even sometimes red. There are two common breeds of Xoatol. There are the smaller, weaker kind which serve as priests and craftsman, but can also find their way as expendable soldiers. They are known as the Lemah, and grow from about 5’0”-6’0. Then there is the bigger, stronger ones which serve as soldiers and laborers. They grow from 6’0”-7’10” and are known as the Muuk. All Xoatol have a thick, flat skull, which can grow spikes, spines, and fins with webs between them. The Xoatol have long, thick tails that also have small spines growing from them as well. The Xoatol only have four toes, three in the front, one in the back. All have sharp talons capable of cutting through the thick hide found on some beasts, with sharpened metal claws (a common fashion statement) being able to cut through cured leather. The Xoatol race varies wildly in its outer appearance, ranging from salamander like to alligator-esque beasts. Lifespan: Birthing and Procreating: Technology: Tactics: Hierarchy: Origins: Language Misc Redlines: A comment on the criticism this race receives: For those that have commented thus far, legitimate well put criticism is very helpful. Things such as a simple "No." or claims put upon the lore that have nothing to do with the quality of the lore do not help us rework this lore to be as good as we can make it. It was arguable with the fae realm lore that there are too many creatures or that druidism was too large a magic already, and yet it was accepted. My goal, I am unaware of Sloths, is to create a race that people can have fun playing that has something to contribute to the lore. I do not want them to be a simple antagonist, I do not want them to be a repeat of the Mori. The full intent of my major modifications to the Xoatol are to make a race that can spread its wings and provide interesting, driving rp. They seek to be scholars, to study the world and people around them for the sake of discovery and knowledge. This race has been majorly changed from its previous versions. Because of this, it is lacking in some places I would care to expand it. I implore those who read this lore to leave thoughtful in depth comments about the lore. It is fine if we are not in a place to accept a new race, but part of the system of proposing lore is receiving criticism that assists in making ideas as refined and interesting as possible. If we get denied, that is fine. We can always use a chance to further go over our lore and make proper well thought out changes, just like any lore creator can benefit from the legitimate criticism of their creations.
  6. I have enjoyed Briar's rp for as long as I have known them. One of the most stand out things is how their being a chimera isn't the defining aspect of their character. It is an aspect that adds to them and enriches their story. I think I have more fun with helping them train their wings than they do! I absolutely support their lore post because I know it is well thought out and a labor of love meant to enrich those who take part in it!
  7. Minecraft Username: Vilta Character Name: Viltaren Stonemiss Character's Gender: Female Character's Race: High Elf/Snow Elf Mutt Type of Skin made: New skin from scratch.
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