I am no longer presenting this lore for Slothtastic but rather as my own lore to be developed. This means that most of this lore will be rewritten and developed with its own unique ideas separate of Slothtastic's creations.
I will keep this post up so people are free to criticise it and make comment, including the LT.
I welcome any and all criticisms as stated several times.
TO BE ABUNDANTLY CLEAR, I IN NO WAY INTEND TO HAVE THIS LORE SUBMITTED AS MY OWN.
The Xoatol (Z-Oh-Ah-Toll) (Meaning 'Ancient People' in their language.)
The Humanoid Lizardmen of Atlas’ swamp.
Appearance: The Lizardfolk of the Swamps come in many different forms. Some are small, and some are tall. They come in shades of blue, brown, green, black, grey, yellow, and even sometimes red. There are two common breeds of Xoatol. There are the smaller, weaker kind which serve as priests and craftsman, but can also find their way as expendable soldiers. They are known as the Lemah, and grow from about 5’0”-6’0. Then there is the bigger, stronger ones which serve as soldiers and laborers. They grow from 6’0”-7’10” and are known as the Muuk. All Xoatol have a thick, flat skull, which can grow spikes, spines, and fins with webs between them. The Xoatol have long, thick tails that also have small spines growing from them as well. The Xoatol only have four toes, three in the front, one in the back. All have sharp talons capable of cutting through the thick hide found on some beasts, with sharpened metal claws (a common fashion statement) being able to cut through cured leather. The Xoatol race varies wildly in its outer appearance, ranging from salamander like to alligator-esque beasts. Lifespan:
Birthing and Procreating:
Technology:
Tactics:
Hierarchy:
Origins:
Language
Misc Redlines:
A comment on the criticism this race receives:
For those that have commented thus far, legitimate well put criticism is very helpful. Things such as a simple "No." or claims put upon the lore that have nothing to do with the quality of the lore do not help us rework this lore to be as good as we can make it. It was arguable with the fae realm lore that there are too many creatures or that druidism was too large a magic already, and yet it was accepted.
My goal, I am unaware of Sloths, is to create a race that people can have fun playing that has something to contribute to the lore. I do not want them to be a simple antagonist, I do not want them to be a repeat of the Mori. The full intent of my major modifications to the Xoatol are to make a race that can spread its wings and provide interesting, driving rp. They seek to be scholars, to study the world and people around them for the sake of discovery and knowledge.
This race has been majorly changed from its previous versions. Because of this, it is lacking in some places I would care to expand it. I implore those who read this lore to leave thoughtful in depth comments about the lore. It is fine if we are not in a place to accept a new race, but part of the system of proposing lore is receiving criticism that assists in making ideas as refined and interesting as possible. If we get denied, that is fine. We can always use a chance to further go over our lore and make proper well thought out changes, just like any lore creator can benefit from the legitimate criticism of their creations.