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Found 3 results

  1. Le_Psit

    The Froggy Pact

    A damp endless swamp filled with a light mist is what I've awaken into. The spirit walk was successful and my teacher has brought me to the spirit world. Years ago I had visited this place as a faithful believer, now I walk upon a more spiritual path. As we waited for someone to appear, a loud croak was heard from the treetops, 'twas a Toalak! The beast spoke in the tongue of the spirits, it wanted to carry me so that I may meet its master. As I carefully mounted the beast's back, my teacher said: "Go forth, and I'll be with you in a moment". I nodded at my teacher's words and so the beast began leaping away into the swamp. After a short while we arrived at the base of an enormous pyramid. As I mounted off the beast's back, I thanked it in the tongue of the spirits and made my way atop the pyramid. There they sat, even more toalaks by the sides and in the center it was him; Laklul. "Come forth Breasal Nimblefoot!" Laklul spoke before me, as I made my way to present myself, I kneeled before him. "Your faithful believer has arrived Great Laklul" I said with respect. "I am aware, thus I sent one of my own to bring you to me. Speak, why have you come to me?" He asked with a loud deep voice. "Years ago you gave me a task, to expand your realm and your kin's population, I have done both" "Now I seek to make a deal with you, if you think I am worthy enough" I said to him with feelings of fear, respect and honor in my heart. Laklul laughed with joy, I could tell by the sound. "Then a pact you seek before me? Indeed you are worthy and so it shall be" He said as he extended his finger. "Rise and shake my finger to seal the pact" And so I did, and with that it was all done, as the mist became thicker my teacher and I awakened. LUP'LAKLUL!
  2. Jihnyny

    THE LAK CLAN

    LAK CLAN “‘ERE WI GO!, ‘ERE WI GO!, ‘ERE WI GO!” The Lak clan is a clan known for their devotion to the Spirit of the swamp, Laklul. The brute members of Clan Lak are identifiable due to their tough blue hide, a trait which is very rare to be seen outside of the clan. The Laks typically favour their clan hall to be located in the swamps and marshes around Krugmar. HISTORY OF THE CLAN CULTURE AND TRADITIONS TRIALS: I.) The new blood of the clan, will have to prove his | her alliance to Laklul. By sacrificing or creating something in his name, and offering it to his shrine. -If it is an item to be made, the craftsmen must venture to the depths of the swamp, and retrieve materials from there. - If it is a sacrifice, then it must be something that is an enemy of Laklul and or an enemy to the swamp. II.) Once the new blood has proven allegiance to Laklul, they are baptized by the clan, downed in the marshy waters of the swamp, and painted in bright colours of, orange, cyan and or green. -Which they will keep on their skin, for a year. (1 IRL WEEK) III.) To fulfill the completion of the trials, the Lak will have to ask a shaman to venture them into Laklul’s realm. Where they will speak to Laklul, and pledge allegiance to him, personally. BLOODED TRIALS: I.) The true-blood Lak will be given a tadpole of a toalak. Their job will be to name them, and raise them from childhood to adulthood, to form a bond which only death will break. II.) To fulfill the completion of the trials, the Lak will have to ask a shaman to venture them into Laklul’s realm. Where they will speak to Laklul, and pledge allegiance to him, personally. CLAN NORMS: The WARGOTH of the clan, is referred to as SWAMPGOTH to stress the importance of LAKLUL and his blessing of the swamps, which the LAK clan reside within. LAKLUL, commonly shows himself as a large toad, though it's unknown why. He is said to bless LAK with TOALAK’s, the clan's specific beasts, which they use to ride within their swamps and sometimes even to battle. LAKs favor the swamp due to LAKLUL and his blessings, and if one is to reside within Krugmar, they would choose the swamp surrounding the city, if there would be no swamp, they would preferably choose an underground dwelling, where it would be damp and could be best constructed to form a swamp of sorts. This is either done through Shamanism, or true hard work to create a new ecosystem. LAKs are encouraged to preach spiritualism, LAKLUL in particular, to orcs and non orcs throughout the continent. Ofcourse, LAKLUL is the clan’s patron but other spirits are greatly encouraged to be worshiped alongside him. Commonly chosen beside Laklul are the elemental spirits of water and earth, Akathro and Bregthar. A tradition of Krugmar, now rare though still left among a few clans, is the dislike and hatred for the half-spawn children of KRUG. A mix of both elves, dwarfs, humans, and orcs. No matter what happened to the other half, these half-breeds are disliked and spat upon by the LAK clan. Seen as mere dirt or swamp rats until proven different by their own eyes, half-breeds are monstrosities and a burden to the orcish kind. SPORTS: With the great swamp being the home of the LAKs, they had to adapt to the environment, their orcish games following in pursuit. And so, LAK games are a mix of both hunting, fighting and survivalist ideals. MUD WRESTLING, FISHING, CROCODILE HUNTING, FESTIVALS and BOAT RACES SPIRITUAL CRUSADERS: While not a core component of the clan, there were those within the clan who decided to take their dedication a step further than all others. These are LAKs who wish to fight to prove their dedication to the spirits and LAKLUL. To some they could be viewed as the enforcers for the shamans, using their might and strength against those who do not believe in the spirits. They are handpicked by the SWAMPGOTH and directly overseen by them. These are individuals with extensive knowledge of the spirits, and have devoted their lives to them and the task of spreading spiritualism. They spread the belief to those outside of the goi, resorting to force if they believe necessary. In their eyes, people who follow other religions which follow other deities are heathens, especially those of aspectist belief, as the aspects stole the power that LAKLUL deserves. EXECUTION AND PUNISHMENT: The LAK clan does not hold back their punishments, and traditionally, they do not hold back when one of theirs is disrespected. The traditional clan punishments are castration, severe beatings, breaking of bones, and overall torture methods. Clan Lak has never had their own execution method; however, one common rule was set in any execution. It was to be made to Laklul, and the organs left to spill would feed the local wildlife. It was believed that the blood of the opponent would flood the land and cause a swamp to emerge from underneath. A recent execution method, founded by Bogdâg’Lak, a berzerker of clan LAK, is a form of flaying. The victim of the execution would be skinned alive; this was so the victim could feel the pain and Laklul could view their suffering. Then, the victim would have an incision cut horizontally, from one side of their stomach to the next. And lastly, the victim would be tied up, either using their own skin or tight rope vines made up of swamp-ish materials, and his or her organs would feed the swamp in the name of Laklul. WEAPONS AND COMBAT: LAKs live in a harsh environment, the swamp. Where most beasts could eat an orcish child in one bite. And so, they train from their childhood in the ways of survival. Through mud wrestling, spear hunting or fishing, and mental practices such as meditation, diving and holding their breath underneath the muddy waters, and sometimes even torture. The orcs are refined to handle the harsh ways of life, and they should be prepared to praise Laklul and make him stronger than he already is. LAKs commonly like to use their strength to give power to Laklul or as punishment. Rotten meat is not eaten much in the swamps, and so LAKLUL’s commonly use blunted weapons, such as warhammers, clubs, maces, etcetera. To break the bones of the victim and cause them to still be alive, this would keep them unmoving, perhaps paralyzed, but the meat fresh and up for the taking. But for a swift death and a hunt, the LAK clan primarily uses spears, as they are both good for throwing and thrusting, a master tool for fishing and hunting. CLAN HIERARCHY ZWAMPGOTH Wargoth (War-Lord) of the clan, has the responsibility to lead the will of Laklul. CHIEFTAN The second in command to the Swampgoth, will fill in if the Swampgoth is absent. ELDER Wise men, and loyal members of the clan. These swampfolk are tasked with leadership when the time comes, and are tasked to keep the clan together. BERZERKER A proud and proven worshiper of Laklul. Ready to fight for the Clan, and in his name. ZWAMP JEZTER A new position in the clan, risen from the continent of Almaris, “Chester the Jester” Being the first, swamp jester of clan LAK after the saving of his life from a jest gone wrong. ZWAMPFOLK The members of the clan, which have been born or taken into the arms of Laklul. They hold no specific duties or responsibilites. LUK The lowest of the low, lower than the swamp rats the great Swampfolk of Lak feast on, these orcs or honoraries are banished from the clans, and are commonly made enemies. LUP'LAKLUL SPIRIT OF THE SWAMPS
  3. Tun'Lak Basic Information Age: 22 Gender: Male Race: Olog Description Height: 12'6" Weight: 1,387 lbs Eyes: Black Skin: Deep Red Personality: Generally simplistic and friendly Life Style Alignment: Chaotic Neutral Deity: Laklul Religion: Heiling Laklul Alliance/Nation/Home: The Swamp Job/Class: Olog Title(s): Weaponry Fighting Style: Smashing things. Alternatively, picking things up, and then smashing them. Favored Weapon: A large battleaxe. Biography Parents: Wun'Lur and Wan'Lak Extended Family: Cousin once-removed Kryllal'Kog'Vanir History Tun was born in a small, innocent orcish farming village, away from his parents, not knowing his family. His life was ruined when he was naught but a lad of six, when the peaceful village was attacked by a horde of Halfling bandits. The village was slaughtered; Tun found himself to be the sole survivor. Tun struck out and wandered until eventually, he happened upon the Trog, and met Shreck. Shreck took him in to his clan, clan Lak, and introduced him to the wonders of the swamp and Laklul. Tun eventually met Wun'Lur, who was determined to be his father via similar appearances advanced orcish genetic testing. Tun went on to have numerous incredible and episodic adventures, such as when he met Laklul, or the other time he met Laklul, or any of the multitude of other adventures that he totally had that just don't spring to mind at the moment. Artwork
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