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Found 2 results

  1. What I'm Changing in the Lore Piece: The effect of the Metal Rune when used for ensorcelling an object. Why I'm Changing It: Currently, the effect of the Metal Rune when used for ensorcelling an object is to make it lustrous, sparkly, and mildly conductive. The ensorcelled object can become an extreme conductor and inadvertently attract lightning during a storm. However, this effect is more for appearance than practicality. I propose changing the effect of the Metal Rune when used for ensorcelling an object to make the object sharper the more blood it drinks, with a limit, and needing to be charged during every combat event after it loses its extra sharpness. This change makes the Metal Rune more useful in combat situations and provides a tangible benefit to those who use it. New Effect: When an object is ensorcelled with the Metal Rune, it becomes more sharpened the more blood it drinks, up to a certain limit. Additionally, the ensorcelled object needs to be charged during every combat event after it loses its extra sharpness. This change makes the Metal Rune more practical in combat situations and provides an added layer of strategy for those who use it. Reasoning: Currently, the effect of the Metal Rune when used for ensorcelling an object is more for appearance than practicality. Most people don't RP the condition of their weapon in RP unless someone volunteers it, rendering the current effect of the Metal Rune useless. By changing the effect to make the object sharper the more blood it drinks, with a limit, and needing to be charged during every combat event after it loses its extra sharpness, the Metal Rune becomes more useful in combat situations and provides an added layer of strategy for those who use it. This change makes the Metal Rune more valuable and sought-after in RP, leading to more interesting and engaging gameplay.
  2. Addendum to the Hefrumm Economic Revisionary Act With the Hefrumm Economic Revionary Act signed by the former Grand Steward Dhaen Grandaxe and the former High Chief Celeste’tol, Hefrummos’ taxes are allowed to be supplemented by produce. Unfortunately, their act did not specify directions for many other economic activities in Hefrumm and was not legally certified by any council of Hefrumm. This proposal was approved by the Folk's Council, to address these issues and give legal legitimacy to the act. Article I - Stalls and Shops Stalls and Shops shall pay no tax in Hefrumm. Forest dwarves of the Hefrumm community will receive priority for shops over foreigners. Article II - Shop Activity In order to avoid the claiming of shops and then their subsequent abandoning, an Activity Slip will be implemented. If one wishes to open a shop they must acquire an Activity Slip from the High Chief or the Steward of Hefrumm. Every year, or stone week, the activity slip must be placed into the shop’s respective Activity Box, and then a new one shall be issued. No more than 3 activity slips can be given out, and placed in a single box at a time. Article III - New Stalls and Shops The Construction of new shops and stalls must be approved by the Chief’s Council or the Folk’s Council. Shops and Stalls constructed by the Golden Magpie Ring only need approval from the High Chief.
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