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Posts posted by Bonito
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Konstantin tucks his invitation into one of his many coat pockets. Perhaps it was time to reunite with old friends and faces.
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A gentleman comes across the catalogue. Hid heart rapidly thumps, he pounds at the table until the organ is practically bursting from his chest. He toots on his favorite whistle until his eyes roll out of his head, the craftsmanship was too much for him!
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5 minutes ago, rukio said:
I agree 100% with squak on this one.
That's right chief. I'm left chief.
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6 hours ago, Valannor said:
Phylacteries must be signed by the ST to ensure validity and proper tracking - but the sign may be placed underneath the Phylactery so as to prevent metagaming.
Haven't finished reading but the sign should be visible. In my experience, if players only see a structure and maybe some flavor signs with no context they will assume it cannot be interacted with. We both know the ST frustration when players make tickets asking if x or y is interactable when the area has no sign attached to it and turns out to be a weird thing the wt put down.
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Elimar wonders who left this cookbook in his home.
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Elimar spent his day wandering the wilderness of Woldzmir, trying to clear his mind. None of it made any sense to him. Elsewhere, a bloodied and wounded man's obsession with his work only grew.
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Konstantin sat on a cracked chunk of stone, outside the ruins of a forgotten town. He waits for someone who would never come.
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30 minutes ago, Shmeepicus said:
Ivan var Ruthern sighed from the walls of Reutov. "It wouldn't have stopped with Southbridge- it would have continued. It's us-.. or it's them. I choose them- for all the Imperial blood they have spilled- all the men who I have served with. The Dwarves and their ill kin the Sedanites- they will pay for blood with blood- though the blood we spill of theirs will be immeasurable. Already, some seventeen thousand bodies lie upon the fields of Petra- and some seventeen thousand more will join their comrades in the dirt."
"Brother, could you monologue elsewhere?" Konstantin asked over his bowl of cereal at the table.
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A creature deep within a northern forest recalls an enjoyable game of hide and seek they had played with a Kortrevich some years ago.
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36 minutes ago, RaiderBlue said:
A Nameless Father work throughout the night within a glimmering forge. Rage within his mind as he had been wronged and was soon to set it right.
Elimar watched him work away, eating soup off to the side.
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Elimar remains unaware of the news, but he had felt the unease of the men around him. Within a cell, he whispered soft prayer before glancing to the woman aside. @UnBaed
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Town notice boards across Almaris and rumors amongst barkeeps tell of coin to be had.
SpoilerYou can reach out through here or anywhere else to interact, cheers!
Discord: kujo#5008
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- Popular Post
- Popular Post
A Warning
Missives could be found pinned across the areas encompassing Dobrov.
To the surge of visitors and curious eyes, our Dobrov is not a home to all, and you need not make it yours. However, you need not make it your graveyard either. Bodies have been found in our forest. It has been many years since incidents like these occurred, and so we have deemed it a cause for alarm. If it is newcomers who come in search of answers, I urge you to find them outside of our woods. And if absolutely necessary, do not enter beneath the moonlight. You will find only terrors there.
SpoilerMy little event’s picked up traction so here’s an official post for the people who were going in there without knowing who to contact, as well as for anyone new who might be interested. Fair warning: don’t expect to experience much if you march in with a twenty man rally, though you are welcome to try. It’s a small-scale ambient event (and a monster hunt for those who happen to figure it out).
Discord: kujo#5008
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A merchant of the sands smiles.
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- Popular Post
- Popular Post
Ramasar
Paradise of the Lost
Out in the great seas is where Ramasar waits. It remains a land of people strengthened by every peril that has come ashore, and sands that bury echoes of a bloody past.
Inhabitants
The lands of Ramasar are home to a vast swathe of people. The region is divided in two by natives, where the humans typically reside in the south and Mali’ker further north. Tensions are thick, with the dark elves heavily distrustful and wary of their southern neighbors. The presence of dwarves and Mali’thill is practically unheard of, though there remains a presence of Orcs, Mali’ame, and Kharajyr scattered across the sands.
A Mali’ker woman of the north.
Northerners
The north is a markedly Mali’ker region. Foreigners are not rare, for the northern culture attracts all manner of eyes. The north is home to the island’s most diverse climates, which in turn leads to a varied people. Some of the native elves choose to settle along the borders of the volcanic mountains close to the realm’s center, while others reside far northwest in the murky bogs. Regardless of where they call home, the northerners are a proud people, united in faith. It is also this unity that makes them distrustful of outsiders, for history has shown them to be dangerous.
A scout for the Southern Dahaanir Province.
Southerners
This region is defined by humanity, the most common denominator being the farfolk. Dark skin is prevalent, and within certain territories, pale people are deemed a curiosity. It was, after all, the R’thorian pilgrimage that marked their first notable presence. Towns and kingdoms litter the heart and shorelines of Ramasar, while the grandest of these states remains Mihyaar, a bustling pillar of trade situated next to the Havahn river. Southerners are known to be lucrative and fierce; living brief and harsh lives, they know well to make the best of it.
Wildlife
Stilt Striders populate the north, used as a mode of transportation for the Mali’ker treading the region. Passive beasts, whose eggs make for a great omelet. They tower over descendants at fifteen to twenty meters, though it does not hinder the bond their tamers forge with them.
Hornheads serve great cultural significance for the warrior oriented settlements in the south, as young boys are often sent to hunt these creatures as a test of strength. They are troublesome beasts, known to accidentally wander into villages and kill livestock during migrational periods for their herds.
Shriekers are scattered all across Ramasar, dangerous hounds that can stalk their prey for weeks before making a move. The females are easily identifiable by the pups that cling to their backs, making for a haunting sight while also serving as the tall tale northerners spread: that these are actually descendant babes snatched from their cribs for bad behavior, raised to become shriekers.
Ghrendals have been spotted on rare occasions to the south, but they primarily inhabit the volcanic region closer to the north. They are often tamed by the ashlanders who live on the borders, with these creatures impressively adept at scaling sharp inclines and uneven stone.
There persists a curiosity, a remnant of the Founders, of unusual beasts; Creatures born under unique circumstances that roam the sands. They carry no one specific name, but they are unique to Ramasar, often the source of many tales and myths.
The Lands
Kruhso, a Mali’ker town on the border of the swamps.
If the climate of Ramasar were to be described in a single word, it would be dry. The far south consists mostly of desert with the rare fields here and there, while the north is home to the land’s infamous volcanoes. The most humid area would be the swamps northwest, though they are far from cozy to newcomers.
The streets of Mihyaar.
Mihyaar is the unofficial capital of the south, a city rich with history and curiosities, this was the seat of humanity’s power, even after it was first toppled during the R’thor conflict. It is the home of many merchants, both foreign and domestic, and houses one of the largest institutes of learning on the island; established by survivors of Baal-Hazor.
Deep in the flaming mountain range.
The middle of the island is marked by a collection of volcanoes. It is highly inhospitable, yet small bands of northerners do so anyway, nomadic encampments that run along the borders. This region is said to be the most unexplored, housing the most valued riches yet to be found.
An anomaly somewhere in the south.
Given the general term of anomalies, these locations are in line with the beasts of a similar nature; particular areas and structures owed to the Founders of an age long past, they are the source of many treasured relics, as well as vital information that allowed the early settlers to flourish. The largest anomaly, some say, is the island itself, for no cartographer has ever been able to ascertain Ramasar’s location. Many say it appears only to returning natives and before those who are lost, as it did for the aimless sailors who first stumbled upon the island so long ago. Throughout history, there are different counts of a distant island that, when described, much resembles Ramasar. These same counts also note the island having vanished not long after, as if a dream.
History
First Era
Ramasar began far before the arrival of descendants, when others claimed this place their home. In the present, they are given many names, known simply as the Founders in common. They were a highly advanced society, deeply engrossed in the study of glimmer points. It had long been a goal to tame and control them, but instead, the Founders vanished overnight. None know how or why, with many varying theories on their fate, but Ramasar’s prehistory traces itself to the relics and structures that were found by the early descendant settlers. Even today, there are ruins still unearthed with incomprehensible knowledge.
Second Era
The modern beginnings of Ramasar lay in the sea. In what can be deemed its earliest history, when records were sparse, it is said a band of sailors washed up on sandy shores. Lost in the desert, they soon became entranced by a river, and after days of travel, they reached a great pyramid, today known as Osavva. This was the beginning of Gilead, today known as Mihyaar. A group of navigators shipwrecked several months after and, upon reaching the same pyramid, helped these sailors establish a home. In the far north, bands of Mali’ker wash up as well, though they never reach Osavva. Instead, they discover another oddity: an obelisk, known to them as Zan Athlar. This was a time when resources were scarce, and death from heat stroke, dehydration, or starvation was common.
Third Era
Marking the start of this era is the discovery of the first ruin belonging to the Founders by a Seyami explorer. By then, a decent foothold had been secured in several regions, and many more drifting souls had found Ramasar -- none by choice. The uncovering of the founders’ remnants revealed forgotten pieces of knowledge. This newfound information thrust the denizens of Ramasar into a frantic delve for the sands, and this period is noteworthy for uniting the northern and southern fragments of settlers. None prospered more from this knowledge than the people of Gilead. It was the start to many of their noble families, some of which still exist today, and overwhelming wealth, but these discoveries brought with them rising tensions; indecisiveness over who was privy to this sacred information lead to many disputes.
Fourth Era
Strife began to break out across Ramasar, gradual at first. Lords of Gilead ventured into distant towns and villages, brokering alliances with outsiders to raid their enemies. The arrival of the exiles from R’thor only made matters worse, as their spread of conflicting faith and knowledge brought on further bloodshed. This era is significant for the eradication of many significant families across the island, the destruction of Gilead, and the beginning of Mali’ker resentment towards their southern neighbors.
Fifth Era
War begins to subside as the territories are gradually brought under one banner, that of a R’thorian, and the northerners distance themselves from a markedly meaningless fight for a cause that was no longer theirs. To this day, the centermost region of Ramasar is volatile and dangerous, populated by small camps and outposts that still thrive on the conflict. This brief period is the only recorded instance where all of the south was amassed under one conglomerate, which heralded a syncretism between the island’s many cultures. Gilead is rebuilt as Mihyaar, and becomes the capital of the south.
Sixth Era
Some generations after the death of the beloved R’thorian Emperor, animosity once more begins to resurface. In an effort to quell another potential war, some territories are granted their independence. By this point, the northerners had rebuilt and were flourishing, leading small bands of farfolk to migrate. The strength of the south is no longer what it was, and unease fills the future of Ramasar. Many natives set off, seeking to make a name for themselves and spread their glory before war takes another hold.
Purpose
SpoilerBeen wanting to write world lore for a good while so figured a starting location is a good place to test the waters. A thank you to @Hephaestus for keeping this project going. We've got a discord server set up for one of the cities if this looks like something you want to get involved with ingame. Hope you enjoy reading and feedback is appreciated!
https://discord.gg/Uwgxn4cbA530 -
Elimar exhaled a sigh of relief, savoring this tranquil moment he knew would not last.
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it was epic before and it is epic now
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Margosha is utterly perplexed by the vocabulary in the missive, wondering what Princess Amelia meant with words like LOTC and roleplay. She assumes it slang of the youth, adding them to her word of the day list with a smile.
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"That worked?!" One aging bastard accidentally blurts aloud.
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21 minutes ago, Ticklem0nster said:
Sounds like a Christian mom.
Say goodbye to the elven and egirl population.getting rid of players who are only here to ftb in a community with 13 yr olds is a good thing, dont see what ur getting at.
btw girls might be on a medieval fantasy roleplay server for more than minecraft sex
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Best of luck Joel, I appreciate what you’ve done for the team and the server even if the majority of the community will never see it. I’d say good luck to @SquakHawk but I already know she’s gonna do great.
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Nestled in a keep deep within the snows, two children babbled amongst each other. They did not know Elizaveta, but the man sat by the desk watching over them did, and so he set ink to paper.
"To her Royal Highness,
Your plight resonates with me, as a Haeseni and as a father. I offer my aid if you would take it; I hold years of experience as a scout, alongside a band of companions whose skillset would be of great use in this search. They are not Haensemen as I, but I trust them with my life, and the obligation to protect our children goes beyond borders.
God Bless,
Elimar Tuvyic"
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Elimar gets absolutely smashed at the rager in the Keep, asking the bards to play another certified Xan classic.
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Traditional Myth's & Folk Tales of the Woldzkyevan People
in Human Realms & Culture
Posted
Elimar beams, placing copies of these tales into his family's library.