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Ever

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Posts posted by Ever

  1. Just now, SaintPaint said:

    But supposedly most activity done through LC shows up for the staff(managers/gms/admins idk) why wouldn't it be possible code in a calculator to it.

    Oh I don't know, it might be. I'm not the person to talk to about potential coding projects, I don't know a lick about Minecraft plugins or coding. If the need suffices then maybe it'd be worth looking into but I don't see that happening. 

  2. 4 hours ago, morrisaye said:

    Your prices for the LC are so far off, it's ridiculous. I'm not talking from a, "I need to build something, and this is too much for me," standpoint. Just that your own systems are severely flawed. 

     

    I'll use hardened clay as an example. 

     

    If I used LC to put down a single chest worth of hardened clay stacks, it would roughly equal out to 535 minas. If I used your own system of buying a single chest as a settlement resource, it would be 500. Why would I pay extra for that on top of the 3,000 for LC? 

     

    Going on to your wood prices. It's around 691 minas for one double chest of wood logs. I have multiple people that I can go to and get a double chest of logs for anywhere between 230 and 300 minas, and I get it within a few hours. Why would I ever in a million years pay for such a huge markup? We're not just talking 691 in total. It's 3,691 vs. 300. 

     

    Even the leaves being free...For the build we have coming up? If we used your resource buying system, we'd still spend less on leaves than we would on paying for the upfront costs of LC. We need about eleven double chests of leaves. Even with leaves being FREE, it's still more economical for us to buy 40,000+ leaves from your resource buying system.

     

    With these prices, there's 0 benefit. It's more expensive than just using your other system for basics. The non-basics are so out of touch on prices. I could go ask just about anyone who runs a wood shop, stone store, etc. to go get me a bulk order and get a much, much better price than your LC system.

     

     

    If you had read, you'd also see that you can pay in materials as well. Prices were based off of the few sell-shop examples I could find. If a shop is selling logs for 0.15 minas each then I'm also not going to sell them for 0.15, but a tad bit more expensive. There's enough materials already floating around the game and not so much money. If cost worries you so much you can simply buy the materials from other players beforehand as the system allows.

     

    4 hours ago, Birdnerdy said:

    Could you explain your reasoning behind pricing aesthetic blocks? It just seems like an unnecessary inconvenience with the 3000 mina down payment, and as morrisaye says above, the prices are really out of touch with the current market. 

     

    Define aesthetic blocks? Some of there were admittedly guesstimates and will likely be adjusted in time. And again, as stated above, most of the prices were based off what I saw in sell-shops. Not a lot of shops selling basic blocks, though, so I had to guess on a few blocks. Again, if the block prices are too much, you're welcome to pay with your own blocks- and I'm more than receptive on price feedback. Just telling me they're wrong doesn't point me anywhere, though. The reason it took so long for me to introduce this was 1.) I was mildly hesitant and 2.) I just wasn't sure on a lot of the prices.

    3 hours ago, Medvekoma said:

     

    What if these blocks are each supplied individually, with a pre-building storage shown to the staff supervising the building process?

     

    Mostly applies to iron bars, nether bricks, quartz blocks, decorative ores and obsidian, I think.

     

    Also, I assume lava's beneath banned materials as well?

     

    Also, agreed with the "prices-are-out-of-touch" comments. There is no stable income for players other than selling really specific items (OP gear, enchantment tables, horses, brewing stands, etc.) and as long as it's so, people won't have the minae to pay for these shenanigans.

     

    At the same time, re-installing admin shops with the new mine layout would plunge the economy into another chaos because the new mines make it so ridiculously easy to rack up stacks of iron blocks.

     

    Lava is okay so long as it's logical. Can't say I'm fond of the idea of lava moats around a fort. I still have plans for buy shops but they won't be as drastic as the Great Iron Sinkholes of Axios.

     

    6 hours ago, SaintPaint said:

    Suggest to the coders to make another version of the normal LC meant for players, and have it automatically calculate the price of the materials used. And would be great if the player can see the current sum while building. Also, when building I often replace several blocks multiple times, changing details and such, and I assume every block replaced will be counted too. And what is the rule on removing buildings using LC?

    Items can't be dropped in LC, and most valuable materials such as iron are already blacklisted from our default LC which is used by ET builders.

     

    Placing and re-placing blocks doesn't effect anything. The price has to be calculated by hand (though it's not too difficult), there's no plug-in counting your number of block placements or anything similar. As for removing buildings, it hasn't come up recently but I'm fairly certain there's been an agreement to world edit builds away but not refund items so long as it isn't a ridiculous amount of blocks.

  3. This new system will allow groups, settlements, and even just singular players to rent the ability to use Limited Creative to build. Just as a forewarning, numbers and other nuances to this system are likely to change as time goes on. Hell, the system itself might not even exist down the line- consider this a test run. This is being offered as a convenience to those needing to build large plots or builds as sometimes building with just /fly isn't enough. You'll find out how the system works below, as well as the prices-per-block:

     

    How It Works:

     

    • Players contact an admin or GM manager to oversee their building project
    • We discuss terms like how long the process will take, what you planning on building, etc.
    • Players seeking Limited Creative will pay an up-front cost to access creative
    • Limited Creative will be given to up to 5 players at a time
    • Building can be halted and then resumed at any time, you're given as much time as you need so long as it's not ridiculously time consuming
    • Once building is completed, whoever oversaw the building will tally up the blocks used then present a bill.
    • Players can either pay in minas, materials, or a mixture of both.

     

    You may only work on one build location at a time- no paying for Limited Creative then sprucing up every settlement or village you own. 

     

    The Cost:

     

    Certain blocks will have a cost tied to it. This cost was decided by basic math, viewing market prices, and some discussions here and there. It is likely to change in the near future so stay up-to-date if you're interested in this system. 

     

    After your build is completed, you'll be presented with a list of materials used as well as how much it costs in minas. You can pay in minas, materials, or a mixture of both. The materials must be of the same type you used while building (so, stonebrick can only be payed with stonebrick, not smoothstone).

     

    Access to Limited Creative:

     

    You must pay an up-front fee to begin the process; 3,000 minas. This price is subject to change based on demand and usage. After you've paid the 3,000 fee, you may begin building and your block-usage fee will be determined after you have completed your build.

     

    CLAY

    Basic Clay Block - 0.29 per block
    Hardened Clay - 0.31 per block

    Colored Clay 0.35 per block

     

    STONE

    Smoothstone - Free

    Cobblestone - Free

    Stonebrick - 0.14 per block

    Stonebrick Slabs - 0.07 per block

    Stonebrick Stairs - 0.21 per block

    Mossy Cobblestone - 0.20

    Granite/Diorite/Andesite - 0.29 per block

    Quartz - 0.60 per block

     

    SAND

    Sand - Free

    Sandstone and all sandstone derivatives - 0.29 per block

    Glass - 0.05 per block

    Stained Glass - 0.1 per block

     

    WOOD

    Oak, Birch, Spruce, Jungle logs - 0.2 per block

    Oak, Birch, Spruce, Jungle planks - 0.05 per block

    Acacia, Dark Oak logs - 0.3 per block

    Acacia, Dark Oak planks - 0.075 per block

    Bookcase - 0.3 per block

    Doors - 0.1 per block

    Chest - 0.4 per block

    Trapdoor - 0.1 per block

    Ladder - 0.01 per block


    MISC. ITEMS:

    Item frame - 5 per block

    Wool - 0.4 per block

    Prismarine - .5 per block

    Glowstone - 3 per block

    Redstone block - 1 per block

    Redstone dust - 0.11 per block

    Painting - 0.41 per block

    Grass and grass derivities - Free

    Dirt and dirt derivatives (soulsand included) - Free

    Leaves - Free

    Ice - Free

    Water - Free

    Flowers - Free

    Realistic amounts of mushrooms - Free

    Realistic amounts of cacti/pumpkins/melons - Free

    Hay - 0.1 per block

     

     

    NO PLACEMENT:

    Nether based blocks (rack, brick, nehter quartz, wart, slab)

    Obsidian

    Ore blocks of any type

    Metal blocks of any type

    Armor stands

    Rails

    Workstations - anvils, crafting benches, brewing stand, etc.

    End Rod

    Iron Door

    Animals

    Minecarts

    Jukebox

    Sponge

    Chorus plant

     

    If these blocks are found at the end of the Limited Creative stage, you will be notified to remove them. Hiding additional supplies in an attempt to generate resources for free will result in your build being rolled back, potential blacklisting from future Limited Creative usage, and possibly ban time. Additionally, this is for legitimate builds. Attempting to dismantle the build for supplies afterwards will result in a wipe of supplies and a rollback in the area.

     

    Do note that this system will be subject to change, as stated above. Prices might change, items on the do-not-use list may move up, etc. Feedback is appreciated!

  4. Announcing a lot of things tonight! 

     

     

    Pay for Limited Creative

     

    Hokey dokey guys, new system coming into place starting... now! (well, tomorrow, but y'know).

     

    This new system will allow groups, settlements, and even just singular players to rent the ability to use Limited Creative to build. Just as a forewarning, numbers and other nuances to this system are likely to change as time goes on. Hell, the system itself might not even exist down the line- consider this a test run. This is being offered as a convenience to those needing to build large plots or builds as sometimes building with just /fly isn't enough. You'll find out how the system works below, as well as the prices-per-block:

     

    How It Works:

     

    • Players contact an admin or GM manager to oversee their building project
    • We discuss terms like how long the process will take, what you planning on building, etc.
    • Players seeking Limited Creative will pay an up-front cost to access creative
    • Limited Creative will be given to up to 5 players at a time
    • Building can be halted and then resumed at any time, you're given as much time as you need so long as it's not ridiculously time consuming
    • Once building is completed, whoever oversaw the building will tally up the blocks used then present a bill.
    • Players can either pay in minas, materials, or a mixture of both.

     

    You can only work on one build location at a time. You are not limited by size, but you can't spruce up every little village or settlement you own.

     

    The Cost:

     

    Certain blocks will have a cost tied to it. This cost was decided by basic math, viewing market prices, and some discussions here and there. It is likely to change in the near future so stay up-to-date if you're interested in this system. 

     

    After your build is completed, you'll be presented with a list of materials used as well as how much it costs in minas. You can pay in minas, materials, or a mixture of both. The materials must be of the same type you used while building (so, stonebrick can only be payed with stonebrick, not smoothstone).

     

    Access to Limited Creative:

     

    You must pay an up-front fee to begin the process; 3,000 minas. This price is subject to change based on demand and usage. After you've paid the 3,000 fee, you may begin building and your block-usage fee will be determined after you have completed your build.

     

    CLAY

    Basic Clay Block - 0.29 per block
    Hardened Clay - 0.31 per block

    Colored Clay 0.35 per block

     

    STONE

    Smoothstone - Free

    Cobblestone - Free

    Stonebrick - 0.14 per block

    Stonebrick Slabs - 0.07 per block

    Stonebrick Stairs - 0.21 per block

    Mossy Cobblestone - 0.20

    Granite/Diorite/Andesite - 0.29 per block

    Quartz - 0.60 per block

     

    SAND

    Sand - Free

    Sandstone and all sandstone derivatives - 0.29 per block

    Glass - 0.05 per block

    Stained Glass - 0.1 per block

     

    WOOD

    Oak, Birch, Spruce, Jungle logs - 0.2 per block

    Oak, Birch, Spruce, Jungle planks - 0.05 per block

    Acacia, Dark Oak logs - 0.3 per block

    Acacia, Dark Oak planks - 0.075 per block

    Bookcase - 0.3 per block

    Doors - 0.1 per block

    Chest - 0.4 per block

    Trapdoor - 0.1 per block

    Ladder - 0.01 per block


    MISC. ITEMS:

    Item frame - 5 per block

    Wool - 0.4 per block

    Prismarine - .5 per block

    Glowstone - 3 per block

    Redstone block - 1 per block

    Redstone dust - 0.11 per block

    Painting - 0.41 per block

    Grass and grass derivities - Free

    Dirt and dirt derivatives (soulsand included) - Free

    Leaves - Free

    Ice - Free

    Water - Free

    Flowers - Free

    Realistic amounts of mushrooms - Free

    Realistic amounts of cacti/pumpkins/melons - Free

    Hay - 0.1 per block

     

     

    NO PLACEMENT:

    Nether based blocks (rack, brick, nehter quartz, wart, slab)

    Obsidian

    Ore blocks of any type

    Metal blocks of any type

    Armor stands

    Rails

    Workstations - anvils, crafting benches, brewing stand, etc.

    End Rod

    Iron Door

    Animals

    Minecarts

    Jukebox

    Sponge

     

    If these blocks are found at the end of the Limited Creative stage, you will be notified to remove them. Hiding additional supplies in an attempt to generate resources for free will result in your build being rolled back, potential blacklisting from future Limited Creative usage, and possibly ban time. 

     

    Do note that this system will be subject to change, as stated above. Prices might change, items on the do-not-use list may move up, etc. Feedback is appreciated!

     

    Guild Charters Renamed

     

    Really simple one: Guild Charters are being renamed to Independent Charters. They will function exactly the same as they do now but players will not be forced to create a guild if they're seeking land. They're now open for anyone and everyone seeking land, not just guilds.

     

    GM Team Lead Promotion

     

    We've got a new Game Moderator team! Ski was holding the position temporarily as we decided on a new team lead and... we've made our decision, derp. Please congratulate Thomas!

     

    1cde3ecce2e34c4f54ae33aebb691f2f.png

     

    What's Next:

     

    Still plenty of things being worked on, so here's what to expect in the coming future.

     

    • Travel Charter format being posted as the plug-in draws closer to completion
    • Spawn Island re-modeling
    • Feedback thread(s) on the return of sell shops, expect this one soon

     

  5. Mines are all fixed up and regenerated. If your mine entrance is still buggy or just not fixed, post in this thread or make a modreq in-game.

     

    A big thank you to Josh, Kowaman, and Teegah for helping with the entrances, portals, and co-ordinate collection!!! Much love.

     

    Enjoy the tunnels and caves, guys.

  6. Simple as the title says.

     

    Mines are being refreshed tomorrow afternoon. Make sure you remove anything you don't want to lose (such as chests or work stations) and do not log out there as you'll likely die. 

     

    Entrances will need to be re-created as well so if a moderator does not get to your mine in time, please make a modreq and someone will handle it. Alternatively, message me in-game or on Skype with co-ordinates to your mine entrance and I'll make sure it's in working order soon after the mines are refreshed. 

     

    Big thanks to Kowaman, Josh, and Teegah for getting the mines up and running. If your entrance is buggy (spawns you on bedrock/in water), make a modreq to get it fixed or post in this thread. Some mines may have been missed.

  7. Our spawn, while looking pretty nice, is also pretty empty and otherwise useless. All it does is add an additional few minutes to a player's walking time. With the map the size it is (even WITH planned fast travels in the near future) it's pretty clear that spawn is a biiit too big and biiit too empty. There's been a few ideas in place about revamping it and I'd like to present a few ideas to you guys as well as get your feedback on any potential changes:

     

    Merge 'Resource Island' with the Isle of Malin / Spawn:

     

    We've been talking about remaking Resource Island for a week now and I got the idea that it'd be a lot simpler to just use spawn as a resource island. The island has enough room to work a few tree farms, resource pits (sand, gravel, clay, soulsand maybe, etc.), and food farms (carrots, wheat, melon/pumpkin). I'm not entirely sure where things would be placed but we could throw down three huge sections on the area dedicated to the three different resources: wood, other blocks, and food.

     

    There likely will be NPCs out front reminding players of some basic hints/tips like so:

     

    088f0fa529932bb9722f67062715500a.png

     

    Move Spawn Points

     

    Two options here: 

     

    1.) Three additional spawn points added to the map. Players can either go to these spawn points on death or choose to set their desired spawn location there if they visit it while alive. Whatever works best for the tech side of things.

     

    Example: a73cb62800de4a4ff81e925f4ffcdcdc.png

     

    Red = Docks where you land coming from the Isle of Malin

    Blue = Monk encampment where you can respawn

     

    2.) Move our current spawn location closer to the middle of the Island.

     

    37f1cf1dab288f1741b50cd81dc1328a.png

     

    Red = old spawn

    Blue = new spawn

     

    Add a Festival Grounds

     

    Similar to the GM village from Anthos, these festival/fair grounds would likely be neutral and open for any groups that would wish to host an event / ran by ET or GM for server-wide festival events. There wouldn't be much to do outside of exploring it, though. They'd operate mostly during events so it's not just another hub for players to roleplay at.

     

    Add/Update the GM Graveyard

     

    I believe there's a placeholder but we don't have an actual build.

     

    Give the Monks a Tiny Plot to Roleplay From

     

    Simple as it sounds. Monks get a tiny plot on the Isle to roleplay from and build up as they see fit. It'll likely be close to the spawn point / road so new players will walk by.

     

    Other

     

    If you have any ideas or suggestions, let us know. One thing I didn't mention was a tutorial. That one is potentially in the works and unrelated to our current spawn. 

     

    ---------

     

    The Bottom Line / Why / TL;DR:

     

    Spawn looks good but is really empty. It doesn't need to be super exciting but we shouldn't be subjected to a long, boring walk whenever we die.

    • Adjust spawn points to make travel a tiny bit faster
    • Give monks a place to roleplay out of
    • Potentially merge spawn with Resource Island
    • Add a GM village/festival area alongside a GM graveyard

     

    The goal is to give new players a good transition to the server. If players gathering resources are all centralized to one point then new players / wandering souls will likely run into them. It also makes finding resources a lot easier when starting, rather having having to find a farm (that they have access to) and figure out how resource island boats/fast travel works. This shouldn't detract from main-land roleplay any more than current resource islands already do, and if it does, we can brainstorm ideas on how to prevent that (such as removing monk protection from anyone that's NOT new, to avoid issues like with the Vailor docks).

     

    Also, check out this other 'Your View' by @Sythan:

     

    EDIT: And, as with most of these your views, the top-voted option may not be selected. This is just to garner thoughts about what you guys would like to see in a future update.

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