THE 2025 COMMUNITY UPDATE
METAPLAY IS A JOKE
JUST LIKE THE STORY TEAM
Before metaplay was even officially defined by the admin team, it was already being enforced and bans were being issued, leaving the community in fear. After many months of enforcement, did it actually improve our community?
The news are in: metaplay enforcement hasn’t improved Lord of The Craft. Instead, it has been used as a tool to target certain player groups and issue mass bans against them. Most of the people engaging in that behavior have simply become more secretive about using OOC to alter the server’s roleplay storyline. Many of the bans are laughed at, as they are often based on weak reasons. It simply creates fear and drives people to quit the server.
While most of the admin and moderation team have characters that are Adunians or roleplay within its circle, it certainly looks like they have not taken any mass bans or even any bans for that type of conduct. It’s certainly a shocker, nobody is holding them accountable but a few years ago they did the worst of it.
While the story team wants us to roleplay trading our beloved story items, they will shamelessly give minas to skinners and artists, creating a false economy. It also allowed some people to become rich and lead communities by their character but when they face a global conflict, they create drama because they didn’t earn their place.
While we enforce metaplay rules really hard, skins for minas, for the most part, doesn’t offer anything to the general story of the server, instead, it creates a false economy where a lot of characters are rich for absolutely no roleplay reason.
Most skinners do not create a “shop” or use roleplay means to sell their skins, most of the sales are handled on discord, and accepted in an ooc way. We look harshly on the sale of in-game items for money, even banning certain people for it. The story team also wants us to do roleplay to sell roleplay/ST tagged items/materials. Why are we such hypocrites ?
Metaplay was defined as this new concept but in reality, it’s just how metagaming should have been enforced since the start of the server. It hasn’t improved our community in the slightest way. Some of the communities within Lord of the Craft don’t include themselves in the world story and do it their way, mass banning Elves will not improve the experience in the caves of Urguan or the one time we have a world meeting.
Enforcing metaplay doesn’t improve the fact that over the years, we are at a point where most people do not leave their main city, they refuse to travel in the world and would rather roleplay with their friends locally. Instead, it creates fear of going out as a group because it seems like any talk of discord will get us banned.
How did harsh metaplay enforcement stop the war from turning into a metaplay festival ? A certain player group and past members of that group have been trying to create wars within the server for years and have been successful at it, and the bans that those people receive expire, and the same story starts again. It’s not cool to wait for people to commit offenses and to clean up after, that’s literally janitor behavior, which is laughable, being active is 10 times better.
While we do not allow the usage of memes and we regularly ban people that do not contribute, it has become a trend to wear a different skin than you currently use such as IRL video game characters in warclaims, people use those skins hours before the warclaim in the story world before any enforcement, where’s the times where people who wore those skins would get banned right away ? You could also reach and say it’s textbook usage of OOC information in RP.
In 2025, the forums are broken, most of the functionalities are not working. The roleplay world is just a massive mess of terrible roleplay stories that have destroyed kingdoms that shouldn’t have been.
What the hell is going on ?