This revision is really bad, it’s basically a re-write by @Josh3738 posted by @Noobli
– It makes runesmithing a very powerful magic that is again designed to the runelord ultimate power over other living beings since he can do basically every sort of magic in a sort of way, he controls his students and teaches who he wants. The runelord can use any rune at his disposal to “powergame” his way out of fights, etc. A runelord doesn’t have to be a powerful being that can kill anyone he wants. The Runelord will be the lord of water, mud, lava, etc. He will also be able to make runes of memory, light, etc. Again, nobody on this server should have that much roleplay power over other races and beings.
- The Rune of Inspiration is simply a rune used to give the student runesmithing in a quick manner, it doesn’t server any purpose than that, there’s nothing written that is very substantial than boosting the student’s creation, I mean it could have been written better to give a better idea about what you want than boost the student creativity and rune making which will be used for “certain” students as we already know.
- The runes do not give any bad effects, as they grow in tiers they instead grow in power, they do not have have counter-effects included that makes the runesmith think what should he make, the runes are pretty straight forward as they are. Certain runes have a slight objection to them but I can still think of a few situations that EVERY rune could be abused in order to profit the runesmith.
Overall, the magic will push the same thing as before :
- Over powerful runelord
- Circlejerks
- Powergaming masked through runes.
My recommendations are :
- A complete re-write by the ST team because the dwarves are now competing on re-writes, increasing the toxicity in the sub-community.
- ST oversight over runesmithing for a few years until the bad habits are fixed.