Moglets
Member-
Posts
18 -
Joined
-
Last visited
Reputation
4 Fresh-
" Creation or Evolution " is a false dichotomy, in other words, the theory of evolution is well explored and has produced compelling evidence that is difficult to rationally ignore while the proposal of Creationism is completely without evidence and is to many people about as mad as saying the moon is made from cheese. The false dichotomy is a Creationist tactic of trying to give equal weighting of importance to both Evolution and Creation by pitching them against each other, and ignoring the fact that Creation has no evidence supporting it, while evolution has lots. You might have well have proposed the debate "The Earth - a planet or a giant egg?" as one we have strong evidence for and the other is an unrealistic, unsubstantiated fantasy. To be honest, the mere idea of this topic title is an insult to science in my opinion, but it follows the religious right's well known tactic "Teach the controversy" as if there really is one.
-
1.3 Update Preview, Removal Of Shop Plugin.
Moglets replied to Deleted User 009's topic in News & Announcements Archive
Alright Edward, we'll agree to disagree on the role of first aid in healing. I only teach it every week, what do I know? I think the addition is unnecessary though, and de-values cooking and farming skills. I've taken enough of this thread already anyway ;P -
1.3 Update Preview, Removal Of Shop Plugin.
Moglets replied to Deleted User 009's topic in News & Announcements Archive
@Maxthebeast I think we're getting a little bogged down here in the details. I think my answers adequately addressed your questions. If your character can die from hunger 30 times faster than in real life, perhaps it's not that wild an idea that you can replenish your health a lot faster through nutrition also. I'm not asking for some sort of ultra-realism. Just common sense. As you point out, your level of nutrition deprivation and your health are hand in hand. Therefore, eating food SHOULD DIRECTLY AFFECT your health. Just in Minecraft it is sped up to make it playable. It's that simple. Perhaps it could be adjusted, with the effects of eating food on your health slowed down a bit... The reason I don't like the proposal as it is, is that it adds unnecessary WoW-like gameplay. I came here to get away from that. It's not 'let's have all plugins or none', it's just that some make sense and enhance the experience, and some don't. -
1.3 Update Preview, Removal Of Shop Plugin.
Moglets replied to Deleted User 009's topic in News & Announcements Archive
"1. When you eat food in real life it's not like you get healthy instantly. 2. In what world do medic supplies not help cure illness and wounds. 3. There is no option to keep the shop plugin because, as Vaq said in the post, its bugged." Edward Tarus Answers: 1. No, it takes time. This is a game and these things are sped up to make it playable. After all, hunger strikers take weeks and often months to die from hunger in RL. With this proposal, you can now die from hunger within a day or two in LoTC (even with the 50% depletion decrease), so it makes sense that food recovers your health faster too. 2. Bandages help stop blood flow and prevent infection. They do not 'heal' you. Time and nutrition does. I've no issue with a 'wound' system that needs specific potions or medicine to fix. But nutrition and time are the no. 1 factors in healing. First aid generally prevents a worsening of a wound, but it doesn't 'heal' you. I just don't like unrealism coming into LoTC when it's really not needed. 3. Many would prefer a buggy shop system (I've personally had little issue with it, and I role play someone who has 15 autoshop chests) than NONE AT ALL. Removing serves absolutely no beneficial purpose in my opinion. It just makes the economy disappear. I live in Ireland. I cannot always stay up until 3 am to roleplay selling bread to someone. People should remember than a shop plugin greatly benefits us 'off-peak' players, and a buggy one is better than nothing. -
1.3 Update Preview, Removal Of Shop Plugin.
Moglets replied to Deleted User 009's topic in News & Announcements Archive
"What about food will heal you slowly, But when used with a bangage it will incresse the spead of health re-gain?." - ttwesten Spot on. -
1.3 Update Preview, Removal Of Shop Plugin.
Moglets replied to Deleted User 009's topic in News & Announcements Archive
By the way, bandanges stop blood flow from an open wound, and help keep you alive. They do NOT improve your health. Your body will heal in time naturally, provided you eat food and drink water in the meantime. First aid is something I teach to groups in real life. I'd rather LoTC reflect reality on this - First aid and bandanges do not heal you. Nutrition does. So why are we proposing to add an unrealistic addition at the expense of real life. This is not WoW. -
1.3 Update Preview, Removal Of Shop Plugin.
Moglets replied to Deleted User 009's topic in News & Announcements Archive
Food should replenish your health. It does in real life. If you're trying to recover from poor health, good nutrition is, literally, vital. More vital than visiting a 'health' store and buying from medically unproven snake oil salesmen or whatever RP equivalent. I think it makes for unrealistic RP, and is a pity because food and farming is something we all 'get' and can relate to in real life. Magic potions made by a herbalist just takes the value away from farming and cooking and gives it instead to something else. In this case, a more unrealistic alternative. Also, I really want the shop plugin to stay until we're ready to replace it. I think most people would agree. Can you run a poll on this and at least see what people think? There's lots of new stuff to like about this update, I'm not trying to be negative, but these two proposals are pretty crap to someone who role plays a cook who sells FOOD in his SHOP. Moglets -
[ Auction ] Sea Side Manor Up For Bidding
Moglets replied to Gorum©'s topic in Asulon Roleplay Archive
((Auction has been concluded.)) -
[ Auction ] Sea Side Manor Up For Bidding
Moglets replied to Gorum©'s topic in Asulon Roleplay Archive
((thinks, "I've seen this place. Mighty fine looking it is too" Bids 31,500 minas. -
Just realized Azonias said all I wanted to say but in a much shorter time ;P Bravo.
-
Players murdering other players for loot... there's plenty of servers around that cater for that kind of thing, and I think one of the reasons LoTC is popular is because we don't normally engage in it. Sorry, but Minecraft servers are full of 13 year olds struggling with new found testosterone and trying to prove their manhood by being PVP kings, and well.. that's not what the LoTC community is about. I've nothing against PVP in general, but LoTC has always provided me with a more mature, RP friendly experience. In fact, successful villain apps should be limited to a certain (low) percentage of the total active population, and limited in duration to give every successful applicant a fair crack of the whip, same as magic users, but that's a different debate. Whatever becomes of my character's loot when I die doesn't matter personally but half the time it happens when I'm jumped by a spider when farming at home and it's virtually unavoidable not to pick it up again when my character gets back. So maybe we should lose all our stuff instantly, but no minas. If people lose too much on death, I think RP will suffer. Why would a merchant, for example, take any risks, travel and explore when inexplicably carrying 20% of his entire wealth around with him no matter how much that is? But losing every item he carried all but for the shirt off his back makes more sense. After all, he's extremely lucky to be alive at all. When 'you' are rescued by the monks, it's not 'you' at all but your character. You got your character killed. The monks give you the opportunity to role play him further, that's all. The hotbar idea doesn't work for me. Adds unnecessary and un-RP considerations to the game. So, scrap the minas thing, and have characters' items disappear completely on death is what I say. My character (Mog) won't thank me for it, but that's his problem! Moglets
-
Malinor Citizenship Application Name: Mog Truename: Moglets Race: Human Origin: I am a trader who lived on the mainland north of Alras and I help run a farm in the wilds. I am a peaceful human, having been somewhat wild in my youth, but have worked hard all my life. I enjoy exploring and seek to behold new and wonderful things whenever I can. What do you wish to become a citizen of Malinor: The city leaves me dumbstruck with its beauty. I am looking for a home, and maybe run a shop to sell some spare farm produce, and having travelled far and wide, came to realise upon first sight that this beautiful city must be the place I would prefer to dwell. I hope humbly that the great Elves will honour me by accepting me as a neighbour. Do you agree to adhere to the rules of Malinor: Yes I do Skills: ((Farming: 52; Lumberjacking: 20; Mining: 66; Excavation: 65; Blacksmithing: 47))
-
Thank you staff.
-
Patch 2.1 | Magic?! (Also Soulstones).
Moglets replied to Deleted User 009's topic in News & Announcements Archive
Just incorporate magic into the skill system. If you learn a spell, you can sap from your other skills to get better at it. Make it so that skill credits cannot be applied to magic (at least above a starter level) to stop instant megamages. The skill limit of 275 will take care of the rest. Not sure if this suggestion has already been posted. Mog -
Vaqs ? ;P
