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About Gorum©

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  1. The Great Fall

    The Great Fall Year, 1642 Month, Unknown Day, Unknown The old and frail Gorum Frostbeard returned home one day on a very cold and stormy night. Right off the bat he noticed that his door was unlocked, which wasn't too unusual since he housed many homeless Dwarves thanks to Psycho's Homeless Shelter Services. But deep down he knew something was very wrong. He slowly made his way down to his storage where he kept the secret gems that he received from the Gods thanks to Psycho Strongbrow's hand in sacrificing edgy magic users. He slowly opened his chest, only to see... Nothing. It was gone. All gone. He knew the true Gods had found his evil sacrificial stash, it was all over for him. Almost instantly the ground began to shake, the God Hawk Eye himself busted through Gorum's humble home. The ancient God shackled the old and frail Dwarf to the ground before sentencing him to a gruesome fate, an eternity in chains. Gorum stared at the ancient God, accepting his fate. The God then threw Gorum down the eternity stairs, dooming him to fall forever. This was Gorum's greatest fall yet. An artist's rendition of Gorum's encounter with the God Hawk Eye, 1645 4th of The First Seed Just like that, the old Dwarf was gone. The tale of Gorum Frostbeard had come to an end. A note could be found on his desk surrounded by rubble.
  2. [Denied] [Pending][Actor] Shuggie_

    Shuggie is one of those people who doesn't even need ET Pex to create fun situations, which is very rare on lotc since most people are too selfish and too afraid to 'lose'. Giving him a shot at actor will only add onto his already existing ability to create fun and spontaneous events. +1
  3. [Fixed][Bug] Shops are broken

    Please follow the bug report format.
  4. The Kal'Tarak Workforce

    Worker Application Name: Gorum FrostbeardRace: Mountain DwarfProfession(s) wished to be utilized: Gatherer
  5. The more level headed GM's on LoTC the better, haven't ever seen Dreek get petty or upset when dealing with situations as a staff member. +1
  6. 6.0 Raiding

    Caps should be in place during peace times and completely removed if two nations are at war. Wars should be harsh, and Nations should have to deal with the fact that wars come with constant raids and unpredictable fights. At the same time, nations that literally want nothing to do with PVP shouldn't be bombarded for no reason by people looking for PVP youtube highlights. This way the "Pure RP" dudes wouldn't totally be screwed over, and those who can actually commit to a war wouldn't be restricted pointlessly. That being said, the "pure RP" people shouldn't be completely babied either. If they trigger some sort of conflict with another nation they shouldn't be able to hide behind the rules.
  7. Thirteen Nations

    People are toxic because conflicts are literally created and resolved on skype/discord, and it takes 3 months to conclude a war. It's been like this for years, I feel like the staff just needs to make absurd rules that'll probably piss people off but overtime this shitty mindset might go away.
  8. Make Minas Great Again (???)

    it was extremely buggy and notes used to vanish randomly
  9. Thirteen Nations

    It's impossible to actually 'lose' without consent, and it quite literally takes 2-3 months to conclude a single war. Nothing should ever take that long, especially not on a Minecraft server.
  10. I think the increased drop rates were associated with nexus. I haven't played vanilla in literally years but I think you only get like 1-3 pieces of meat per cow.
  11. Would you consider raising the limit at all to allow for people to use meat as a primary food source? I feel like meat will be way too hard to harvest.
  12. Which Race Should I Play for Season 2?

    Dwarf, we got big plans my man come on over.
  13. Freebuild tile rules poll

    This is the most overlooked thing on LoTC in recent years lol. If all of these player retention program attempts took this into consideration they would've been a lot more successful. I personally believe that it should be the responsibility of every Kingdom/settlement to actively check their surroundings and either impose themselves on or assist players that are building near their lands. This is something that created so many RP opportunities in the past.