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E__V__O

Creative Wizard
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Everything posted by E__V__O

  1. I've changed my -1 to a +1. An explanation was given which has a lore reason on why it prevents other magics from learning.
  2. My replies are geared towards lore reasons on why the magic is excluded from other practitioners, I understand why this feat requires excluding certain magics. I am speaking to BNK about it now which i’ll give the responses towards Zyth to see his thoughts behind whatever has been discussed. It is a minor thing as you stated yet it should still have a reason besides ‘X group is bad’.
  3. Read my reply. I am trying to work with accurate ways on how to properly exclude magics on gaining access to the magic besides the one given that ‘dark magic is bad’.
  4. I was referring to any magical group being included/excluded. Though bringing up dark magic some of them or at least in the rewrites being pushed out don’t have a chaotic nature to the individual casting. Which is why I presented a few ideas to Zyth on ways on lore accurate ways on how to make it so the magic excludes certain groups besides ‘Dark magic is bad’ but he didn’t put through. Which is the reason of my comment. I’ll PM you the suggestion.
  5. Druidism cannot learn any magic outside of Druidism currently, except for select few who have blood magic. You still didn't address the concerns of my previous statement about purposefully now saying 'X magic can get it where X magic cannot' without proper reasoning.
  6. If the magic allows one to learn magic outside of their scope then why can they not? If they're not corrupted in any way. You're also not able to give two groups of magics access but not others as that is just picking exclusivility. Blood magic as example doesn't necessarily make someone corrupted and they assist in voidal creations and rituals.
  7. This isn't how the magic worked previously or how the void acted, it can be flavour for your lore yes but it now locks out old celestialism players and bans them from using the magic. This includes players of runesmithing which several key players of celestialism have.
  8. You state that dark or deific magi cannot learn this feat, stated - I am curious as of why this is the case, if a dark or deific magic allowed the practice of voidal arts why couldn't they learn this? What prevents them? You don't state all five slots of magic need to be dedicated to the void so a mage who knows only one voidal art can pick it up, whereas if someone has four voidal arts and one dark magic cannot?
  9. You can just use a shovel! Essentially take out the stagnated root and cleanup the biomass and you’re good ?
  10. ~=~ FAQ~=~ Liches/Darkstalkers are not in this rewrite, this rewrite focuses around body creation not souls. If this lore is accepted I will be working with Zarsies to create a Mysticism and Necromancy addition that works through combining each magic to create liches/darkstalkers. Zarsies has been told about this and thinks it’ll be cool. Previous Students of necromancy if given the A-OK by the ST can be grandfathered to T1 of necromancy. Abominations will require a seperate or attached guide to necromancy. Requiring it’s own Lore Post. Abomination lore is to be reviewed for balancing. This is about the magic portion of necromancy. ~=~ Changelog ~=~ Tier Progression – Updated. … … ...
  11. This contest is about, art, skinning, building, music and creative writing! We cover a lot of fields on this contest so hopefully you can participate!
  12. Tiers are replaced with terms of magical progression: Novice, T1 Apprentice, T2 Adept, T3 Expert, T4 Master. T5 Fourth Generation Necromancy; The Silenced Awakened Among the Dark Arts, perhaps the one most reformed is that of Necromancy. From leeching off the dark powers of Iblees, the utilization of obelisks, and finally to the opening up of a hollow within one's soul, the magic has continuously strived to adapt to circumstances. The newest discovery of Necromancy is that it does not alter the soul or force body disfigurations of non-active users. Necromancy is still the art of manipulating life-force serving the will of a necromancer in manners unique to themselves, which include the likes of resurrection, tainting, and ceremonial rites. Necromancer’s Rebirth Stillness spread throughout the grounds, an ebony fog creeping through with silent whispers of the native wildlife still and silent - the place being over the harrowed ground, torn and mounds of dirt overlap each other in a spiral towards the center of the land where two stands. The arch-necromancer and apprentice. "Death: a stepping stone one tries to overcome though never to risk one's own life. Where you differ- though you too will come close to it." the necromancer states as a blackened mist would begin to develop over his fingers, coiling around them like a serpent. "For one to overcome this, you have to perish and hope your will is strong to awaken darkness in you to keep living." The mist would begin to join like a union to his skin, staining the hand black before the necromancer places it upon the apprentice's chest. The fog would dance from his hand to the newcomer's body and entwine over their chest. The veins and arteries bulge out of the skin with an unmistakable hue of black surging through them. The arch-necromancer pulls his hand away as the trailing mist continues to latch onto the apprentice's body before eventually breaking. The necromancer then steps back. "I have taken a piece of you, and now will teach you how to get that piece back." Necromancy is one of the forbidden forms of magic a person has been able to learn from the beginning to the present. It has always been around through the manipulation of life and death, weaving through the principle of man. Though as previous necromancy permits, a new nature of necromancy has been founded and arisen to take hold of the future generations. The practice of necromancy would no longer require the opening of an entity inside one's body, but rather through the practice of learning how to weave your fingers through manipulating life-force. The creation of a new-necromancer through this passage of learning requires flexibility in the apprentice's mind and body so they may understand the fundamental principle of necromancy and the way the magic is used to manipulate the life-force all around them to twist into their desires. Necromancy Mechanics Abilities Sacraments Redlines Tier Progression Purpose Citation
  13. This lore is good I will always have an issue with this piece. You’re able to mark or not mark an object if you have the desired runes and just ‘teleport’ the object away. I believe the magic can do without this especially since you don’t outline the objects which can/cannot be conjured based on magical entity / size / weight , ext. This permits you to ‘steal’ other artifacts as MArts or other pieces of lore, such as Horen’s blade which was legitimately attempted. This ability needs to just be straight out removed.
  14. I understand Flam addressed this in a a previous post though I think it should still be relevant to reference the Lore Protocol that it now follows the same system as seen on this post; Sending you to this spreadsheet: https://docs.google.com/spreadsheets/d/1CfcRmqGjhCQ8QBiu71a5-ZRguCutOuqXvXudeHLeh_0/edit#gid=0 With all this being posted do these new systems clean slate anyone who have been a previous offender and now will be categorized as a first offender?
  15. E__V__O

    Didymus666

    Changed Status to Denied
  16. E__V__O

    Didymus666

    Didn’t finish pending log. You can re-apply anytime!
  17. Hello. I can confirm I have gathered all the feedback and can proceed with the reviewing process. I’ll also like to add that due to how this is an addition and the lore games are currently on. This piece of lore is just to see if the concept would be allowed on the server so that when the MAIN Transfiguration rewrite comes out it then can be roleplayed if accepted. If this piece is accepted, it won’t be able to be RP’d due to the fact the full Transfiguration rewrite hasn’t come out yet.
  18. The ST ain't writing one. Trust me. I'm apart of the lore games discord if the community wants to take a look at what I have. Been vocal about it. Just send me a PM.
  19. E__V__O

    Didymus666

    Changed Status to Pending
  20. E__V__O

    Didymus666

    Hello! I’ll first like to thank you for making a whitelist application for Lord of The Craft! You assist to make this community fantastic and grow. I do have to halt you for a little bit before you can log-in and play your designed character. I’ll detail these reasons below. The biography requires at least two lore references in lore. The lore references you’re looking for are, city names, past or current, events and or locations. If you find a way to put these within your bio it will be an easy accept. Mentioning map names wouldn’t cover this. You can list your village as a Dwarven settlement found on the wiki or travelling to a Dwarven city. Thank you, you’ll have 24 hours to fix up your application. You can message me for help by replying to this thread, PM’ing me or find me on discord here: “Jenny_Bobbs#0001” otherwise you can speak to other members of the community here: https://discord.gg/MYZHZm For assistance on your biography lore-ref in humans are found here: here . Enjoy your day! Jenny.
  21. E__V__O

    Didymus666

    Changed Status to Under Review
  22. E__V__O

    SteinScientist

    Changed Status to Denied
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