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E__V__O

Creative Wizard
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  1. Transfiguration - Guide The Art of Utility Lore Link Origin Scholars and magi have always sought a new discovery within the infinite abyss of power and potential of the Void, working to develop new forms of magic never experienced nor seen before. Through much hard work and perseverance, a new voidal art was discovered that could affect the material world, able to use mana to affect the world around the mage in astonishing ways. Mechanics This was the beginning of Transfiguration, an art designed to cause more permanent change rather than creating a spell that would quickly vanish. Instead of bringing what does not yet exist into reality, Transfiguration focuses on affecting what is already there. Transfiguration is the most utilitarian of all the voidal arts, encompassing many abilities under its name such as Voidal Feeling, Transmutation, Enchantment, Abjuration, Warding and Mana Wiring. Each ability of Transfiguration is unique, allowing a plethora of possibilities for a master of such a magic. Transfiguration is voidal magic that relies on the alteration of mana upon objects or magical entities to function. If the practitioner of the magic doesn't have a basic or full understanding of an object or magic abilities, they'll be unable to counter or work with it masterfully. In Transfiguration, the practitioner will have access to a series of sects with a defining feature that all collectively work together. These sects of transfiguration are as follows: Voidal Feeling -- The use of a mage’s mana in order to ‘read’ the origins and purposes of said object, whether basic or advanced. Transmutation -- By applying knowledge of an object to a mage’s work, they can effectively manipulate said substance. This may be used to ‘weld’ multiple objects together or to split apart an object into its base elements. Enchanting -- With enough knowledge of an object and a magic, a mage can effectively change the properties of an object with the use of their mana or that of another source. Mana Wire -- The creation of ley lines comprised of mana that a mage created in order to assist with the transferring of mana from one place to another. Abjuration -- With enough knowledge of said magic, a transfigurationist can manipulate the mana of a casted spell within a local vicinity, dispelling said spell or creating a spectacle of blinding lights. Transfiguration takes [1] magic slot to learn. Voidal Feeling (Non-combat) Voidal Feeling is an ability which seeks to find information about an item, discovering its intricacies and functions. Voidal Feeling, however, isn't without restriction, relying heavily on the practitioner’s capabilities to decipher the amount of mana needed to fit in specific sizes and shapes, often done through much experimentation. Once a transfigurationist understands how much mana must be expended to ‘read’ the object, they can finally insert their mana into the object and pull out the information. The knowledge found through Voidal Feeling will be predetermined through how the practitioner experiments with their mana upon the object. If the caster glides mana across the surface to draw information, they will find a basic understanding of the item in a rudimentary form. The information given through this method is composed of basic properties of what the object is, such as color or surface material. If the practitioner continues to glide their mana upon the object, they can eventually find deeper seams. The seams found signifies the way the practitioner can discover more in-depth knowledge of the object by seeping their mana into it. Flowing mana into the object will begin to offer the practitioner advanced information of the object if one has successfully worked your mana to the size and shape of the object. The advanced knowledge the practitioner can discover in-depth properties of the object from its exact makeup and any impurities in the magic and a guide of reactionary stimulants to change the properties of the object. Mechanics General Redlines Emote Guide Transmutation (Non-combat) The art of Transmutation is manipulating the physical state of an object and changing it into something else. Such manipulation can be the change of shape, splitting apart elements known as fission and or joining two or more things together to form a single object, known as fusion. In order to manipulate an object, a transfigurationist must understand the intricacies of the object if not known already, typically done through the act of Voidal Feeling. The materials which are available for the practitioner the transmutate are almost endless. While it is ultimately possible for a Transfigurationist to work with virtually any material or object, specific barriers are in place which prevents materials or objects from being used easily. These barriers would be if the material or object already has a magical presence within that the user hasn't correctly deciphered to be altered, specifically with Transmutation shaping a magical material or object would be almost impossible without this knowledge. Other barriers would be the lack of knowledge or mana to be effectively used to Transmute a material, one being Carbarum which requires multiple practitioners to mould. The last barrier a practitioner might face would be unknowing the specifications of an items state changes, eg; water to ice or raw metals forged temperatures which requires experimentation unless prior knowledge is given. Mechanics General Redlines Emote Guide Enchanting (Non-combat) Enchanting is the apex of transfiguration; it is the application of altering physical objects into gaining properties of magicality. The object(s) manipulated into acquiring magicality will determine the longevity of the enchantment(s) bound to it. The only arts known to be enchantable would be from the archetype magic, the void. Enchanting by itself is pretty meaningless if the practitioner isn't knowledgeable in the various ways of creativity and craft. By itself, enchanting mixed with transfiguration spells can create vastly useful enchantments, able to utilize every spell within its scope. Enchanting used alongside other void magics enables a vast quantity of possibilities, able to replicate spells in various magic schools within objects and or utilize these spells to create something vastly different from the original design. Mechanics General Redlines Emote Guide Enchantments (Non-combat/Combat) Mechanics General Redlines Mana Wire (Non-combat) Mana Wire is an ethereal attachment from one entity to another which functions to transfer mana from one destination to another seamlessly. Mana Wire can be attached directly to any surface which contains a steady flow of mana be intimate, organic or non-organic. The mana transferred cannot be used for anything other than devices which can utilize stagnant mana; meaning enchantments. Casters cannot take mana through this method and use it to empower their spells. The physical conception of a designed Mana Wire network is connecting two objects containing a source of mana, generally mana-crystals to exchange or funnel mana from one source to another. This exchange is intended by the Transfiguration who initially sets up the system by generating its initial cast. The purpose of the Mana Wire is to have a smooth transference of mana from one object to another passively; this is used for fuelling two crystals or more by only powering one mana-crystal that are connected to the rest. The transfer of mana between the wires will eventually have a fall-off, through the travel of the wire 1/4th of the mana transferred would be lost. Mechanics General Redlines Emote Guide Abjuration and Warding (Non-combat/Combat) Through the manifestation of physical mana, Abjuration is an ability that acts as a counterspell to the various forms of Voidal magic. Abjuration acts to disrupt the voidal connection by overloading the spell it comes in contact with, sending waves of filtered mana in order to overload the target spell. The use of Abjuration has uses outside of counterspells with the conjuring of a stronger ethereal light, named mage light. Mage light is an ethereal glow that allows the mana generated to intensify in brightness; this light assists with illuminating areas around the glow or the use of a blinding light. Abjuration is mana specifically designed to counter another type of mana signature from the void, whether that be a simple fireball or a telekinesis. Such a feat requires a certain amount of study to perform, requiring a mage to have an adept understanding in the voidal art that they wish to abjure. So if an abjurationist wishes to abjure a fire spell, they must fundamentally understand how fire evocation works, lest their abjuration simply pass through its target spell. The reasoning for an abjuration to have this mana signature of the selected voidal spell is so the ability can combine with the spell and disrupt the mana flow causing the spell to be countered. This does require the Abjuration to have the same or greater equal power of the spell to work effectively. Additionally, a mage can create a passive abjuration which lowers the effectiveness of a spell, if not preventing it completely. This is known as a ward, and is typically used in enchantments. A ward is able to prevent the casting of voidal spells that’re enchanted on the ward, this will begin initially draining the spell before it has time to form if attempted to cast within the range of the structure. While not in range, voidal spells warded against will take the same amount of emotes to deconjure as when summoned if they enter the range of the ward with the spell. Mage Light: - Non-Combat/Combat By manifesting their mana, a mage is able to pull light from the Void akin to that of an evocation. While a normal mage is only able to do a more passive light, a transfigurationist can intensify the light’s brightness, making it a more effective weapon. Mechanics General Redlines Emote Guide: Abjure: Non-Combat/Combat By sending a wave of pure and filtered mana towards an understood spell, a transfigurationist can hijack the mana of their target spell, therefore nullifying it completely and rendering the spell useless. This ability can also be used to create a barrier in front of the caster. Mechanics General Redlines Emote Guide: Overall Redlines Transfiguration requires line of sight to be cast. Transfiguration spells, unless specified can only be used up to emote distance. Individuals targeted must be able to see the emotes prior to the spell being used. Fatigue MUST be emoted, even with the simplest of spells. Emote counts are set in stone unless specific lore states otherwise. It is your responsibility to roleplay the effects of your spells, not your opponent(s). Transfiguration takes a single slot in magic to learn. Transfiguration may not be instant cast. Tier Progression Novice (T1): The scholar has just begun their studies in transfiguration, assuming they already understand how to establish a connection to the Void. They may just barely be able to understand the initial spell voidal feeling, the novice would be unable to return information back to them in a concise manner. *Bolded spells are gained at the specified tier. Student (T2): At this point, the transfigurationist is able to gain a greater understanding from voidal feeling and take the information given to utilize a base level of transmutation. Any transmutation will revert after a few emotes. Abjurations are also thrown into the mix giving some control over the transfigurationist mana. *Bolded spells are gained at the specified tier. Adept (T3): Adept status for a transfigurationist allows the skill of manipulating properties of a physical object through transmutation on a permanent level, advanced voidal feeling and gaining the abilities of applying magical effects to objects. *Bolded spells are gained at the specified tier. Expert (T4): The Expert stage allows the skills of all previous abilities to be enhanced and unlocking the full functionality of transmutation. The skills of the transfigurationist would begin homing in on skills. *Bolded spells are gained at the specified tier. Master (T5): Master classification allows the Transfigurationist to utilize the full potential of all skills and masteries within the voidal art. *Bolded spells are gained at the specified tier.
  2. How void mages connect/use magic now

     

    1. Jake the Dog
    2. Banned

      Banned

      syko join my clan

    3. JokerLow

      JokerLow

      through parkinson

       

  3. I would urge the pages even if they have zero information on them to be kept, they’re historical names which if you delve into the forums you can find information to fill in the blanks and update. So yes, don’t delete.
  4. 5/10 Should change your avatar sometime.
  5. OOC: It’s an all-terrain vehicle. It can do all-terrain. Water. Land. Sky. Yes. It can fly.
  6. When you put icing on a muffin it turns into a cupcake. Putting a face on a muffin counts as icing!
  7. I like official posts. Makes sure they don’t forget / timestamps the report!
  8. **MC Names of all involved** Jenny_Bobbs, Samsan99 **Description** The command has been buggy since release. Tokens are not being renewed and the promise of: Where it explains different VIP’s get more lines to work with Isn’t working. (I am Aether and capped at 15 lines, instead of 25). **Date of occurance** Since 1.15.2 update. **In game specifications** The /edit command and functions are not working as intended. **Steps to Reproduce** <!--- Provide all the steps necessary to reproduce the problem --> 1. /edit desc [enter description] (Full amount). 2. /edit desc [enter description] (Full amount). 3. You have reached the maximum length on that item. **Expected Behavior** Different VIP levels should have more lines to work with / tokens renewed. **Actual Behavior** Different VIP levels not getting more edit lines to work with / no tokens being renewed. **Additional Information** N/A **Error Message** N/A
  9. 1st, I've been told by shades that Amber is mana, so their magic would be affected by this. 2nd, if Unsound magic is accepted. Which has a similar presence to Fi' that it stops all voidal mana. How will this magic reflect or change based on it? As you're aware two magics doing very similar things are probably not going to pass. Just curious on these questions!
  10. Well ‘management’ is good. Though when you have – as an example, Flamboyant (He is good at what he does, don’t take this as a hate post) go in hiatus/breaks and having managers with differentiating opinions on the same subject(s) it gets a bit disheartening aa you do have a figure head to confirm or deny. Managers are also unable to move forward with the ‘Lore Games’ reviewing/accepting/denying lore and not able to give answers to lore pieces since the admin has it. It comes to a point where the ‘admin’ should either appoint a ‘understudy’ or at least confirm what they want done with any projects they want to accomplish so it can be done and any given answer can be official and not different from others. Same can be said with some ET leaders, who go ahead and plan this world-event but unable to go through with it, or plans for maps. I understand this is all geared to ST currently but a written plan so others can take it and follow through with the original initiative should be done. So things can run smoothly, with Moderation this can also be geared to the rule rewrites, which is currently split up (that’s good!), making it so one person isn’t focused on all the work and pieces can work together.
  11. You could initiate a program similar to “team directors” by having elected “Admin understudies” for the groups they watch. If an admin goes on hiatus or break for an extended period of time, the elected understudy fills their place until they can return. This can make it so replies/questions/events, ext can proceed as normal without delay. The only thing that’ll have to be done is the admin making a paper-trail of work/ideas they have so that the individual taking their place during the admin hiatus doesn’t **** up.
  12. Hope you have fun as a regular player now, otherwise take a well deserved break!
  13. Korvic is a good admin. +1 Also keep me updated so I can bugfix more.
  14. Any update on the system previously discussed about players being able to build a section of the map in LC on a build world and get it copy/pasted over to the main map after approval and a mina fee?
  15. You’ve never been able to manipulate organics >.>
  16. Congratulations to the winners. Shouldn’t of taken 10 days into January for this post to be up however.
  17. RP name: Erebus Tartarus. MC username: Jenny_Bobbs Discord: Jenny_Bobbs#0001 What nation you affiliated with: N/A. Why do you wish to come?: After questioning Mystery on the eventline and it having some standing even after it concludes, I believe it could be something fun to attend and join in with as it’ll be one of the very few world events i’ll be able to access in my timezone. It’ll also add in some flavor of interaction between other groups and settlements for good character development. What skills can you bring?: My character has magic, more utility than offense. So he would be in the back offering boons or utility abilities to help counter threats that meet the groups way.
  18. Thanks for the feedback. I’m going to be looking back over the lore once more. I haven’t fixed everything but posted it for the feedback of spells mostly.
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