This post is something I didn’t expect, though i’m glad for it. A your view on magic combat – through utility magics (enchants) to combat magic (electricity evocation). My two cents is that with a defined emote count and radius of a spell given and done with fleshed out with details to try and offer accountability and work with the story team should be done.
Though, what I said above isn’t really the actuality of what we currently have. What we currently have is a team where they don’t know all the answers as things are not fleshed out and or kept from the players, such things as even Flam suggested in this post being:
After a discussion with the ST a few weeks back on this very topic it was worked out that voidal magics are limited to roleplay distance, something Flam suggests above here. Though when thinking that it would only be around twenty blocks being the area of which saying something in `/rp` can be done it was later clarified that it is the distance of the roleplay chat. Meaning that if you’re within a 64 block radius and within shouting distance one can fire a spell at you due to being in a distance of which /roleplay/ can be heard. This is not written down or approved anywhere on the forums but had an internal vote on the ST due to void magic not having a distinction of distance. This is something that should be cleared up or at least written down.
To the lore itself, shelving magic can be for the betterment or not to the server, by not speaking to lore holders or putting it out that a magic might be /shelved/ for the better term of not talking to anyone – an example being mental magic with hope of someone writing lore to fix the issues is a bad choice to follow by. Offer it out and give a timeframe for individual magics and then an availability sheet of when you can give your opinion on the magic.
I will say, when I was writing necromancy having a sheet explaining what was wrong with the previous iteration helped me a bit, this ‘cheat-sheet’ on what to fix can be found here: https://docs.google.com/document/d/1PG5eVnMjXYn-ubuZ2D7OSrFGLEO2oUlX8ifx9loxihY/edit
The only thing wrong about this though... is after I posted my lore with the desired changes where I spoke to ST and other players saying I hit the requirements asked in the lore, the lore piece I had was straight out denied – not put into pending for changes to be made, denied and the reasoning?
I’m still waiting for it. My only assumption being that now you want to push the lore-game initiative that the ‘cheat sheet’ of issues you gave me are now outdated and you wanted to change magic completely once-more. My only complaint with the magic system in general is how quick one can change with the direction they want magic to go into, although people can powergame and find loopholes which they should be punished for and I believe I know this for myself and hope to change. The biggest kicker on magic is the team leading it with having a varying on opinions on how it should be changed and structured and then have that opinion change a few months later to then have a whole entirely new system of magic and how magic needs to be changed to suit it. You can take ascended for example on this, they’re lore got accepted two months ago and no indication if they’ll be apart of the Lore Games to fully rewrite the lore they spent time working on with the previous system will work in this now new system.
That are my opinions on the matter of magic and it’s state in LoTC.
Tl;dr
ST doing internal votes and not releasing them on magic, new magic system every few months, outdated fixing proposals.
Edit:
I didn’t mean to create a post that essentially goes and states that the player isn’t in the wrong, in all hope a player who missuses magic or even ‘loopholes’ or performs an unimaginable feat through magic despite lore stating they can shouldn’t be punished and or their lore going under review and require fixes. This should be done. Though also a consensus of problems should be made and kept too without trying to fix the lore a few months later to follow a new system.