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E__V__O

Creative Wizard
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Posts posted by E__V__O

  1. The Halls of Creation buzzed with magi frantic in their research. Theory and debate echoed throughout the Guild, as it’s eldest members set about pioneering the cure to the blighted lands at their doorstep. Each solution seemed to uncover problems tenfold, as new concepts were tested and thrown out. Two ancient minds of The Mage’s Guild, centuries along in their practice, came to settle on one coherent idea. Although it was found that even pursuing ingenuity into its veritable horizon could not quell a disaster of such scale… 

     

    “I hope to rectify the taint with assistance of those around me, from druids, shamans and other void magi I've come to the conclusion that to begin we must start with how the void works...” - Evo’lur Tartarus, on the nature of Voidal Taint

     

     

    The Void Crystal

    A handheld Focus crystal that has been embedded with the essence of both Void and Creation, and thus aptly named for its function. This anomalous stone is, in essence, a product of Voidal Artificery incited by the need to curb the devastation of magical disaster. The Void Crystal is an altered form of the Focus crystal, having been touched by the spellcraft of a master Alterationist.

     

    1374f84acdbaf6d4405a1e6c383553fe.jpg

    https://i.pinimg.com/564x/13/74/f8/1374f84acdbaf6d4405a1e6c383553fe.jpg

     

    Creation:

    Voidal Artificers at the height of their craft may cast a greater Imbuement spell upon a Focus Crystal, shifting it’s core function. Focus Crystals are known for their ability to allow casters to channel the Void with great tact; As such, these artificers have found that intricately applying their artform could create an inverse effect. Effectively, the layers of Mana are articulated in such a way that these Void Crystals act as a one way vacuum for Voidal Energy. The potency of the effects necessitates creation in the presence of a Mana Obelisk.

     

    Effects:

    Focus crystals are commonly used as conductors of magical energy, and the advent of the Void Crystal introduces the inverse. These eldritch stones were found to be able to intake a large swathe of Voidal Energy and keep it within its crystalized bearing for transport and safekeeping. Primarily colored by the Aura of the Mage who has imbued the spell, the Void Crystal is sequentially darkened to the deepest hues and the darkest tints of said Aura once it has expunged an area of Mana Residual for the first time. Minor mana residual from excess spell casting darkens the Crystal to a lesser extent. The Crystal’s effects may be used to contain smaller bouts of Voidal energy that has seeped into the Material realm. The active effect occurs gradually over four emotes wherein the afflicted plot of land, in a 4x4 radius, slowly returns to its natural state. Void Crystals will not restore the life of flora and fauna, yet it frees the area from the Voidal influence so that nature may take hold again over time. Passively, the Crystals will soak in mana residual radiated from a handful of spell casts in a radius around them, functionally a 10x10 area surrounding the stone. The power dedicated to the metaphysical vacuum is what prevents the mass of energy from escaping prematurely and as such this energy cannot be reused, controlled, or manipulated while trapped in the crystalline form. The only safe way to dispel the contained Voidal energy is through the Residuum, or other applicable methods such as Druidic Blight Healing. 

     

    On Destruction

    Should the Crystal suffer a direct blow from any sufficient blunt force or spell after absorbing Mana Residual, the energy will release in a localized explosion and latch onto the surroundings once again. The force of the blast is insufficient to cause a major knockback effect, but the crystal shrapnel will embed in nearby soft tissue.

     

    On Mana Residual

    Mana Residual is the byproduct of accessing the void, done by; connection to the void, casting spells, mana obelisk radius and voidal tears. Voidal hallows as well have mana residual however the energy is heavily concentrated it cannot be cured due to the mana instantaneously filling the area once more.

     

    Redlines:

    • Primarily for player events and narrative functions.
    • Structurally identical to Focus Crystals
    • May not be used to refuel one’s mana
    • RO permission is required to spread mana residual from a broken Crystal, using void associated blocks.
    • The size of the Void Crystal dictates the amount of Voidal energies it can intake; A palm sized gem can soak in mana residual of 4 spells or house voidal mana residual within a 4x4 area of land over 4 emotes. Each additional inch in length allots a growth of 1, up to 8 spells and an 8x8 area of land over 8 emotes.
    • The Void Crystal does not stop, cease or prevent the function of void magic. Rather it ‘soaks’ up the taint caused by it.
    • Attempting to use the void crystal to ‘vacuum’ mana residual in hallows will fill the crystal but do no clearing of the void affliction.
    • The Crystals are enchantable, but will surrender any of the above utilities rendering them as a simple aesthetic option, akin to mage the durability of mage gold / Arcanium.
    • If made to the durability of Arcanium, it requires the same roll chance as the implemented arcanium lore, including the modifyers (Better chance with more players/mana obeslisk, ext).
    • Void Crystal enchantments do not produce any mana residual/voidal corruption.
    • The Imbuement spell from Voidal Artificery lore is required to create Void Crystals.
    • Requires ST Signing.

     


     

    “In times of great unbalance, we magi must rise from our libraries to restore peace to the Material realm. When the few err, it reflects on us all…”  - Archmage Eliza on the fall of Ando Alur

     

    The Aegis Seal

    Beholden to it’s primal nature, it is found that Mortal greed is insurmountable by any Arcane theory. Thus at wits end in the wake of the colossal endeavor of answering the structure of voidal tears, a binding ritual was conceived; The final claim of a Voidal mage on the Material. Not one that would bring relief to the victims of errant Arcana, but perhaps one that would carry the light of hope forward for the coming generations of spellcasters. Voidal Tears, which have long been considered the pinnacle of arcane ingenuity will now have a lock. Those who take on the mantle of the keybearer must know the gravity of their cosmic responsibility.

     

    d07d833c3605dadf513f07b32b01489f.jpg

    https://i.pinimg.com/564x/d0/7d/83/d07d833c3605dadf513f07b32b01489f.jpg

     

    Ritual

    A sum of magi equal to the number which produced the Tear must gather for this ritual; Among them must be a leading Voidal Artificer, accompanied by equal parts Translocaters and Transfigurers. The Artificer themself may supplant one of the aforementioned caster types. Armed with Void Crystals relative to the size of the Tear, the assembled magi begin. An Arcane circle is drawn upon the ground with powdered focus crystal, and each mage assumes a stance around its circumference. The antithetical stones are introduced onto the Tear, yet like other materials their forms are not immediately disseminated but instead destabilizes the rift and pulls the eldritch energy towards an epicenter. The Void Crystals by design alone cannot undertake the task of closing a rift, so requiring more applied measures. Hereafter, the Voidal Artificer and their throng of coupled magi must channel vast swathes of mana into the crystal. Inlaid with the spellweaving must be the intent of closure or sealing, in order for the Mana to actualize. A greater catalyst is yet required, as the leading Artificer must render a portion of their own Soul into the Void Crystal to endow the Ritual with a more potent force. A drastic but necessary sacrifice all in the name of upholding balance. With all of the elements at play, the flow of corrupting energy from Void to Material emanated by the Tear is effectively reversed.

     

    Requirements

    A Tier 3 Voidal Artificer, aided by at least one Tier 5 Transfigurer/ Translocater scaling to be even with the number of Magi that participated in the initial creation of the Tear. Each further coupling of magi eases the strain that the Ritual imposes upon the Mana Pool.

     

    • One 15cm Void Crystal per 5m of Rift size.

     

    Effects on the Group

    Intentionally leaving one's soul adjacent to the Vast Infinite for any period of time is widely unheard of due to many anticipated dangers. Following the ritual, the Artificer responsible must endure exactly this and his cohorts a more mild variation.

     

    Visions

    At ritual end, debilitating visions permeate the minds of the mages, showing them potential realities wherein the fabric of reality was flippantly torn asunder by rogue magi. This grandiose invasion of the mindspace is enough to inspire fear and paranoia, long lasting indeed, such that discomfort in the presence of Voidal Tears and Voidally Afflicted spaces is commonplace; I.e. Obelisks, the presence of Voidstalkers, Horrors, etc.

     

    • Each player character who participated in the Ritual must adhere to these effects for one IRL week.
       

    Wilting

    Imparted only onto the one valiant, or foolish, enough to surrender a part of their soul for the greater good. The wisdom of the true nature of the Void; That there is no warm embrace, no romanticism between Mortal man and this vast Realm. Naught but that which can only be articulated as Advanced Voidal Atrophy. A truly wilted state, such that one would not bear any sort of arms or armor. Those who push the boundaries of mortality too far know this fate well.

     

    • This effect cannot be purged by means of Soul magic.
    • A majority of weaponry can no longer be wielded to any significant effect, and garb is restricted to light fabrics with leathers being the extent of viable armor.
    • Daggers, Staves, Tomes, and other similar casting implements with minor combative effectiveness are considered acceptable to wield.
    • Physical activity becomes increasingly difficult; Jogging requires significant exertion, and a full on sprint is no longer practical.
    • The voidal artificer leading the ritual will suffer these effects for one IRL month. After the time period, the part of the artificer soul heals, returning for them to lead another ritual.

     

    After the Ritual

    Visually, the Voidal Crystals rapidly expand in mass and solidify across the entirety of the Tear. This process can be guided, such that the formation is built aesthetically- otherwise the Crystal takes on jagged and harsh formations. In any case this is the signal of a successful ritual; The Tear is ultimately stabilized by the Seal. Within the crystalline barrier, the inverted flow of Voidal energy is repurposed to stitch together the fabric of reality that was torn. The unnatural unease that once gripped the locale begins to release, and the eldritch hum that filled the air hushes. The boons that Mages found of use are no longer provided. The tear now sealed and an inert power pulls against the mana residual scarred on the land. A First Stage Tear may be effectively abated hereafter. For Tears in the Second or Third Stage, an addition of one and two OOC week(s) respectively will be required, scaling down in intensity over the duration. A Natured or Mature Tear will take four OOC weeks. 

     


     

    Residuum

    The fused Void Crystals utilized in the ritual are all that remains after the final thrum of the Voidal Tear that has been sealed away. Now one seamless whole, this structure hereby notated as Residuum, hovers in place where the Tear once was. Varied in size determined by the nature of the Rift that it encompassed, these anomalous composites of Mana and Soul Essence extend a greater effect upon the surroundings, offering a place to empty out filled Void Crystals.

     

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    https://cdnb.artstation.com/p/assets/covers/images/010/469/053/smaller_square/denis-blinov-ice-thumb.jpg?1524596461

     

    Functions

    The Residuum is a structure that’ll function eerily similar to mana obelisks with exceptions, it doesn’t produce mana residual/void corruption and while within the Residuum’s radius it’ll draw in mana residual/corruption returning it to the void. The radius of the effect is based on the encompassed size of the Residuum and the magi who partook in the ritual. The residuum offers the only way for Void Crystals to safely dispose of mana residual trapped within.

     

    On Destruction

    The structure is nigh impervious to any ordinary bout of Physical or Magical damage. Mundane methods no less than siege-strength war machines, or a barrage of Tier 5 spells may shatter the Residuum. In this case, the Descendant Soul fragment that was nestled within the Residuum returns to its progenitor if not already.

     

    Redlines

    • Closing a Voidal Tear requires ST approval. It doesn’t require RO permission.
    • You cannot close non-player made tears, unless exclusive permission is granted by ST.
    • Requires at least two magi to participate in the Ritual, with one possessing the Voidal Artificery Feat and the other tier 5 Transfiguration or Translocation.
    • Player characters may aid in more than one Aegis Seal ritual, but may not separate their Soul more than once at any given time. The banes do not stack.
    • Destruction of a Tear is outlined in the Voidal Tearing lore piece, and should be abided by.
    • If the Sealing process is stopped or reversed with or without detonation, the Soul fragment disperses. Eventually the fragment returns to its owner and the ritual may be attempted again after a period of 2 OOC months.
    • Residuum may be destroyed by anyone with ST oversight.
    • Residuum has all functions of a void/mana obelisk detailed above.
    • Residuum can only be moved during the first month of its creation.

     

    Purpose

    I felt that Mages needed a creative way to interact with current and future Voidal Taint narratives. It’s important that we’re not having our characters amble around clueless of our own consequences. The arcane community should have an option to approach responsibility too and not leave deity users feeling as though they are just janitors for crazy mages.

     

    Credits:

    FadedQuartz- Ideas, Conception

    E__V__O- Ideas, Conception

    Squak- Ideas, Feedback, Review

     

    Citations:

    Voidal Artificery Lore

     

     

    Focus Crystal Lore

     

     

    Mana Obelisk Lore

     

     

    Voidal Tearing Lore

     

     

  2. Crystal Snail

     

    g_MrUpwPmTv3Xi55QczYDWMpmFTpCQygu6y2snopV6NEDSvu45p6BYGaeoLr3CyLWnkWOsOc2oKAugjuQ9VdonJI9FdlBmWolfpTNo19j-FFeTqRpoVo_Nek-cMYsCjUzjJIMNIr

    ( Elden Ring )

     

    Physiology

    The general physiology of a snail is complicated despite its simplistic appearance, it grows with its shell attached to the back as internal organs are housed within and protected by the walls formed. The general snail is also the size of a few inches to the highest recorded 25 inches. The crystal snail follows much of the generic snail above, including the housed internal organs in its crystal encoded shell. One of the big differences in the size, however, the crystal snail exponentially grown to fit its new habitat the voidal hollow sizing from a house pet to the length of a bear, in rare occasions greater than.

     

    Despite the crystal snail's size, it isn’t as slow by any general means having a fast walking pace of three miles per hour (4.8km). Which is persistent at any size seen. The crystal snail moves by gliding along on their muscular foot, which is lubricated with mucus and covered with liquid mana. The motion is powered by succeeding waves of muscular contractions that move down the ventral of the foot. The muscular action is clearly visible when a snail is crawling leaving behind a thin layer trail of the liquid mana mucus which glistens as light touches it. They produce the liquid mana mucus to aid in locomotion by reducing friction, and the mucus helps reduce the snail’s risk of mechanical injury from sharp objects. This means they can crawl along sharp objects like a straight razor and survive without injury. 

     

    The crystal snail has mutated within the voidal hollow, adapting and growing to its new surroundings, living underground it consumes voidal blighted flora as with foci crystals which have addedly grown along the beast and its shell offering greater protection as the snails skin strengthens to that of tough hide, able to now dig through and create caverns within its new home. With the apparent size growth and reliance on the void, if found without surrounding voidal energies it’ll suffocate and eventually die.

     

    Habitat

    Crystal snails are only found within voidal hollows, where they’ve mutated from general snails to the form currently seen. Through the harsh voidal energies and blight the children birthed from their predecessor has grown to the point of mutation as seen above, though it isn’t all beneficiary to the snails live due to now its over dependent on the voidal energy where it lives. If taken outside the hollow if one wishes to capture the beast they require similar hospitality from either voidal tear or obelisk otherwise the creature would swiftly die. A crystal snail would only breed when in the caverns of a voidal hollow where it has dug out a den, this cannot be changed even if similar voidal energies are given to it. 
     

    Behaviour

    The behaviour of the crystal snail matches that of the void, a territorial chaotic influence. Hostile to other species of creatures that enter its cavern or den hollowed out specifically by the snail. One could recognize a crystal snail's cavern by the liquid mana mucus covering the walls and floor. The snail seeks to eat foci crystals and voidal blighted flora within its habitat to survive and its the two main behavioural actions it does. The snail has a sensitivity to light which is why it relies on staying underground within caverns often staying with more of its kind within dens. The snail is territorial to anything outside of its own species. If bitten it’ll inflict focii taint despite if not a voidal mage, the taint lasting a few hours, days or more depending on how many bites taken.

     

    Abilities

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    ( Elden Ring )

     

    The crystal snail doesn’t have many relaying abilities given to it, despite the size not having a recorded size as the more it is able to eat, the more it can grow. The creature also has liquid mana mucus, slippery and shines as light touches it making the cavern floor and walls a beautiful colouration as it is slippery one unable to hold good footing alongside it. When actually confronting the snail, however, you may mistake it as a crystal geode balled up within its shell, the snail has adapted and grown teeth which it may inflict a bite akin to that of a wild dog, as with inflicting the individual with direct focii taint despite if not a voidal mage lasting a few hours if not days depending on if repeatably bitten.

     

    Reference:

     

     

    Red Lines

    • Can be roleplayed by non-ST/ET. 
    • The crystal snail cannot survive outside voidal hollows. If taken out the snail would suffocate and eventually die. The exception would be if surroundings have been replicated by either a voidal tear or obelisk, doing so will make the snail unable to reproduce. If captured, the snail will attempt to dig itself out if no other option is available to it.
    • The crystal snail cannot survive based on being cast with voidal magic within the area requiring a mana structure described above.
    • The snail is territorial to anything outside of its own species. If bitten it’ll inflict focii taint despite if not a voidal mage, the taint lasting a few hours, days or more depending on how many bites taken.
    • The liquid mana mucus trail is extremely slippery and glistens when light is shined upon it. It may be harvested though one may not gain any more than a single dose per day.
    • The snail is receptive to light, offering a strong weakness to the beast if light greater than a torches flame is targetted at it.
    • The snail functions similarly to generic snails and has all weaknesses of a snail unless outlined differently above.

     

    Citations:

     

     

  3. Reading the missive with a groan in his voice as he speaks out as the missive parchment he holds vanishes from his hand, void particles all that remain. "The illegitimate Uthir speaks to retain power which is upholded by the bonds with Fenn and not the citizens of our great nation. Perhaps if you didn't pile corpses in the streets the people would vote in your favour."

  4. 2 minutes ago, MeteorDragon said:

     

    It means 4 people shifting through the "gates"

     

    Five emotes for four people to pass?! I'll make it uncapped since you cannot do anything (as the caster) while keeping the gates up, besides essentially swing sword from obvious portal when you pass!

     

    Though hey, I don't mind the asthethics of the spell. +1

  5. 53 minutes ago, Lomiei said:

     

     

    For sure its not like WT's computers are the only ones who can run map art and region greeting programs. Perhaps if they just said the name or gave the link to the tools they used, the community could just do it themselves and there would only be need for restriction if the art or region greetings were like explicit or sexual.

    Other than that, I see no reason why making art in an rp server where you can do anything you want should be restricted to the builder boys, or restricted at all.

     

    To answer your first point, it isn't restricted as per this post explains: 

     

     

    The current way Map-art works on the server is you have an image in mind, send it to the WT. They convert it to a map-file and hand it to someone with file access (kowaman). Then on server restart when put in the files the map-art will be available to decern if it is good/bad. So I am unsure how this is broken?

     

    The plugin I suggested to the development team and world team was something that'll streamline that process and take 2 minutes for a mapfile to be converted and used as img art without a restart or file access. The plugin being:

    https://www.spigotmc.org/resources/imageonmap.26585/

     

    Voop has been testing the plugin as he from 28/01/2022. Though I haven't heard anything else from that point.

     

    This plugin can be given to staff permission, eg- world team to make the custom map and hand them out on any specified size. The WT can also delete the maps easily if found controversal or a flood of them have been made. 

     

    I'm sure there is some development issues blocking them from implementation but from personal tests I couldn't see any besides a third party plugin. Though I am not an LoTC coder so i'm sure there is something.

  6. There is a post about able to request map art. However i've been told the plugin was broken by WT.

     

    I suggested a better setup than what they have currently but its been under review for the last month(+). To the other concerns don't have much say.

  7. The Streets are filled with blood

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    https://images.saatchiart.com/saatchi/26105/art/3795707/2865591-HSC00001-7.jpg

    Spoiler

     

    L44xoacRul-m2YawzuM9FfY6SmqJJmI35DiD2Z5n

    It seems so soon from my last missive that it comes true, the plague which infested itself within the government continues to rot, greed, lust, and envy ever-present. I speaketh ill not to most aheral here but to those which follow the malevolent takeover of Ivarielle. I hoped that the will of the Sohaer would be more just than what has unfolded before us in the elven day. Order is needed in Haelun'ors walls that have befallen into chaos, and we do not stand with the mali'aheral who claim to fight with violence over pen and parchment. 

     

    I wrote a missive before, asking for resolution without violence; I had hoped that the position on council would see to this, the actions of such bloodshed wouldn't be seen filling the streets in Haelun'or, but it has. Why must the aheral blood spill on the pavement of those you've now sworn to protect? The city's deed has been handed. Why do you continue to fight? Why do you continue to sew bloodshed to stain the bricks you stand. The elves have sought no transgressions, forfeiting a war you deemed proper, killing the leaders of our state that stood down hoping for peace.

     

    I ask the malevolent Ivarielle why they continue to spill blood when claimed title of Sohaer. The barbaric nature shows truth to the plague that rots in your heart, and I wish it to be cleansed. Where is the democracy and du justice sought in our lands? Do you expect the citizens to follow you? Why do you slaughter them?

     

    The people in Haelun'or are not barbarians that raise weapons on the innocent. We do not raise weapons against those who seek harm, yet you have shown the plague that rots within, as with those who follow your stead. Before you, your councilor of democracy before you, has stated the old blood tortures, murders, and violence, but where is the evidence of such when it is your people doing it now? I sought freedom and justice in the lands even to one deemed lesser that befell mistreatment named lady Luthriel. 

     

    I post this missive to end the violence, end the bloodshed and end the chaos that you've set within the city. Do not call for arms to rage violence. Call to assist the people for the trying times the aheral people seek. We're not mongers of war; you devalue the citizens that are, only prospects of Larihei, seekers of maehr'sae hiylun'ehya. What do you hope to accomplish with a city filled with blood.

    L44xoacRul-m2YawzuM9FfY6SmqJJmI35DiD2Z5n

    ZoRrKlw.png

    Undersigned Evo'lur Tartarus

    By will of elheial’thilln, by will of Larihei

    GFvlqj5.png

  8. The Fall of The Silver City

     

    L44xoacRul-m2YawzuM9FfY6SmqJJmI35DiD2Z5n

     

    Spoiler

     

     

    L44xoacRul-m2YawzuM9FfY6SmqJJmI35DiD2Z5n

     

    The beginning

    The first city of silver constructed under the careful watch of Larihei, I was by her side when the golden pools got introduced, birthing new mali blood into aheral, into mali'thill. The ideologies of silver pushed in through a democratic oligarchy following maehr'sae hiylun'ehya, or in common tongue, progress and health. Those words moved Haelun'or into the light that held through many years for the people within its walls and the outside.

     

    Before the departure of Larihei, she placed in power a diarchy rule, split between the Maharal and Sohaer. Each role has a different function, one to be a purity adviser speaking on behalf of her and the Sohaer to govern the state. Through the years the aheral citizens grew and accustomed themselves to the laws established on the land and withdrew weapons and aggression to those who remained within.

     

    Establishing a system in the city that both sohaer, council, and citizens had a say and could push maehr'sae hiylun'ehya in the cihi'thilln would naturally address themselves. The blessed citizenry was established; those who followed Larihei's teachings and assisted the state could achieve this title, similar to noblemen of valah cities. The blessed citizens had the right to now challenge appointed council members. Even the sohaer, if found inept by the blessed citizens, the challenge would be successful, and on the vote, the challenger took the appointed role. This is Haelun'or this is maehr'sae hiylun'ehya. 

     

    Through the years

    The triumphs and failures of Haelun'or are present through history when Larihei's way was lost and when it was refound. The cihi'thilln remained and grew. The successors of the okarir council pushed an established maehr'sae hiylun'ehya, and the people were not split, moving in uniform march to the ever-changing beats of the realm around them. It was the bastion of magic, alchemy, and medical fields advancing further than any other nation, pushing past personal beliefs, bias, and strife. All the people in the city welcomed progress and health without greed, lust, or envy. Ideologies of Larihei remained strong with each concurrent leadership and city built in her name.

     

    The downturn of it all began to happen several elven years ago; the influence of valah ideals, the princedom's push for unification, and failed democracy plagued the city of silver. Rampant valah sins started to be present in the mali'aheral of greed, lust, and envy, changing the city's progress to that of stolen work, stolen accomplishments, and stolen lives. The rampant plague continued to rot through Haelun'or on the many government reformations that are now present in the silver city today. The greed of the council and Sohaer removed blessed citizenship to keep power, to halt progress, the lust to take accomplishments of the thilln elves for themselves, and the envy of other cities became everpresent.

     

    The fall of the Silver City

    The sow to your destruction began its stepping stones when Larihei's ideas began to be twisted for the sohaer, council, and material benefit starting eleven years ago; within the last months following this post, four governments raised and failed, promising the same constitution with no change or stepping stones to fix the plague that has befallen the city and only returns to what they want. Greed, lust, and envy. I see no unification of the people within Haelun'or, rather the opposite. They are separating and segregating Larihei's path to befit your idea on maehr'sae hiylun'ehya. Then we come to the present day, the new Sohaer elected and positioned a new member on the council, lady Ivarielle. I will first say that the title lady is not befitting to this individual who had campaigned slaughter, bloodshed, and the destruction of Haelun'or for her merit even when we laid down arms they came to kill two of our kin.

     

    Now Ivarielle is in the silver council of Haelun'or, not by a vote of its people, as that was abolished elven years ago, instead of by the newly appointed Sohaer. I have elected in this post to remain unbias until this point, and I do not see how allowing someone that sought the death of everyone in the silver city and changing the ideals follows Larihei, follows the path of Silver we've all laid out and I do not wish to be apart of this new city.

     

    The city has been in constant disarray, and cracks in its walls have formed; now, with the appointment of this councilor, the walls have crumbled, and I urge the rest of the citizens to follow in stride and leave the city, start anew. Haelun'or is not a place but its people; the city has fallen. Larihei's path is lost.

     

    We must return to the path Larihei has set forward, the way paved out to the people of the cihi'thilln. Do not divert from those unblessed by the golden pools; we'll bring them back and remove the plague which sewed itself deep into the walls and its people. Return to maehr'sae hiylun'ehya and do not give in to the valah sins that have sewn into your hearts.

     

    What could have been progress and health turned into a plague of greed, lust, and envy. The city has fallen.

     

    L44xoacRul-m2YawzuM9FfY6SmqJJmI35DiD2Z5n

    ZoRrKlw.png

     

    Undersigned Evo'lur Tartarus

    By will of elheial’thilln, by will of Larihei

    GFvlqj5.png

  9. Armillary Attunement

    8731e7becc53b91116fe193987e1b86d.jpg

    https://i.pinimg.com/564x/87/31/e7/8731e7becc53b91116fe193987e1b86d.jpg

     

    Is this a combat-related Artifact? If marked as “no”, it will not be usable in combat situations:

    The Artifact cannot be used for combat applications. The object the artifact creates however can, explained below.

     

    MC Name of the person(s) currently in possession of the Artifact:

    E__V__O

     

    RP Name of the person(s) currently in possession of the Artifact: 

    Evo’lur Tartarus.

     

    MC Name of the creator(s) of the Artifact (N/A if not applicable, e.g. for event items):

    E__V__O

     

    RP Name of the creator(s) of the Artifact (N/A if not applicable): 

    Evo’lur Tartarus

     

    Screenshots showcasing the attempted creation of the artifact (use an imgur album or a spoiler please | if an event item just screenshot the item itself | If you're resubmitting an old MArt put N/A:

    1-

    K9rHTQd.png

    2-

    nN2caua.png

    3-

    kLDK4R3.png

    4-

    yVl2xEM.png

    5-

    nKBqKWH.png

    6-

    rZmaJR5.png

     

    MC Item description (the exact description that will be used for the MC item if this MArt is accepted): 

    An armillary sphere, consisting of a spherical framework of rings made from white mage gold. The rings are able to articulate each ring individually animating in different directions around the spherical capsule body within the centre. The centrepiece is able to be opened and a gem inserted, when the armillary sphere is activated by voidal energies a unique attunement on the gem is forged.

     

    [[ Read MArt ### for effects on gem attunement ]].

     

    Effect(s) of the Artifact:

    The armillary sphere is a contraption that utilizes a void mage's mana to activate, articulating the individual rings to begin to spin and weave mana threads around the centralized capsule encased over a titans eye gem. On each rotation, the weaving of mana threads wrap around the capsule and begin to imbue the crystal within activating the robust colourful form taking hold of the mages aura colour before spiralling into a world of colours shooting rays to fill the room. As the gem finally activates and the rings move back to their stationary status the titan's eye would be without colour, appearing to be a clear quartz crystal that has a soft humming eminence when held.

     

    The activated titan's eye would be beaming with natural mana, uninfluenced from any individual mage. Enhanced with several enchantments, aura sensory and transmutation that function self-sufficiently without further influence from any beholder of the gem. The way the crystal works with the imbued enchantments takes on the mana of the beholder whenever connected to their source of magical power. The titan's eye gem changing to the associated colour would read out the flow of mana with aura-sensory to the bound transmutation enchantment, which if encased changes the object to fit correctly and adapt to the mage influence upon the gem.

     

    For example, if the activated titan's eye would be encased in wood shaped to be a basic wand. The wand would slowly over many weeks of use, alternate to fit the mana of the associated beholder transmuting to become uniquely designed to the beholder.

     

    Eg:

    Basic wand, initial activated titan’s eye.

    JQ9mPOrDXKgj5NgDuipLNDXGcEFNSaIhVyoPoApPFqe7NBBGxbvhIynKVGQvlyFIssAgD6yPZOpa85pFUnrf4XKoAJJOhPp2BUC9FY1Nv2bGCsmZ7ksVI6aNzGnA24HWVKl0dZOz

    https://i.pinimg.com/736x/66/76/63/6676632abf494660ab62e2b23958508c.jpg

     

    Depending on the mana utilized will adapt to the user,

    Paladin mana:

    _d_KhiDq1WeA4Biz_3dyLDsLUAx8v8Kka3jhPRyIA2OHI612UkIOEMU2ccfOPAHkTOZF2HXLI2lCfWTTNeXoxuloQBnsMAuYt8Bd19-xaSFuZ9kIIcxFPQpclZOIVKxCYck2zxSK

    https://i.pinimg.com/564x/87/a2/0d/87a20da1795389ef9f71510c1107cf7a.jpg

     

    Void - water mana:

    0gwGm1ic0e0od0aaAnU1AVHA8HtEvjPYiNci065RvoaD45nBOJGjCB0p1-gCJBbxIVNuY4IfEP1qDW-BD1RC_2zQUZq6cVEpwpaEg6Rha3zk7cG5LZXdxaPhi4-hgiLou5ry4XXB

    https://i.pinimg.com/564x/60/70/54/6070544f77dd42c06c6d16efa9a1c813.jpg

     

    Void - fire mana:

    tU6QwWjCkui0gny0bZpW38DjXy1yvFYuCx4Ob-tv6H2XhQ4C0NbEQSZgjW19WBwM9ghvnxEn2IUIvoFZ8Ml9DGI5XRWajvlYyoQS-yx0OylVGe0jCzJZvfHuYnnVpTmdVqa5UZH2

    https://i.pinimg.com/564x/bb/06/4e/bb064e2654544daec05537d8a23ae69c.jpg

     

    The activated titan’s eye isn’t solely utilized for tools such as wands, rather can be encased surrounding a weapon or on a chest piece for armour, ext. The attributed weapon wouldn’t have any enhancement changing only aesthetics befitting the mana imbued into the gem.

     

    Red Lines of the Artifact: 

    • The armillary sphere artifact only serves to create the activated titan’s eye crystals. Having any other function than such wouldn’t work except for astrology purposes. 
    • Any change done by the activated titan’s eye on the encased surrounding is gradual and only aesthetical. All combat/function is still based around the tool created nothing enhancing it. Eg - iron armour will still be iron armour even if it has fire spewing from it, the fire being only aesthetical ‘non’ functioning flame.
    • The titan’s eye cannot be enchanted further. Once activated it cannot be altered. Except for making it an arcane focus or other focus based options.
    • Any elements the transmutated object created, eg- fire armour is aesthetical and cannot be manipulated.
    • The titan's eye when encased doesn’t require an ST signature, only the final product of the aesthetical changes. Will consume a titan’s eye item.
    • The final product for aesthetical changes will take roughly four weeks IRL after acquiring the item. When it has reached the final form it will still periodically change if required taking another four weeks.
    • Both the armillary sphere and the activated titan’s eye are able to be translocated due to only functioning as aesthetical roleplay friendly changes.
    • Requires void mana to create, a T5 mage in void magic is necessary to activate titan’s eyes.

     

    Explanation of the effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed): 

    The armillary sphere is made of several individual metal rings that funnel voidal mana activating the rings to articulate and spin. As the device spins it utilizes Transfiguration - Enchanting to bind the mana to the titan’s eye crystal encapsulated in the centre. After the enchantment is done, two enchantments are bound to the titan's eye that self-sufficiently activate without focus from a mage being Void Ritual - Aura sensory and Transfiguration - Transmutation. The activated titan’s eye from this point when encased fully or partly will periodically transmute (if possible) the object to befit the beholder's mana flow and personality that it takes from the information gathered by the innate ability of the titan’s eye lore.

     

    The activated titan’s eye will not change the initial function, material or ability of the transmuted object, a steel sword will always be a steel sword with now aesthetical flare of ‘water’ flowing around it.

     

    Number of duplicates of this Artifact:

    4

     

    Do you agree to keep the MT updated on the whereabouts and ownership of this Artifact by using the Magic List Errors?: 

    Yes

     

    Have you applied for this Artifact before, and had it denied? If so, link the app: 

    No.

     

    Reference images of weapons/armour:

    Ice Weapon (before / after):

    xXSfoGG2KsvqILtAjRBZzsutPqyDj_wGsEmp__37E1Z94l8949hx48rL4dDgvVduFy-4dfgymTwP9m5X9orhceT28n3mLYHA_MdOvR77Lp9TEtfjQ7q0_nHqfILuiuc-O_BlInvs

    https://i.pinimg.com/550x/fb/7b/8a/fb7b8afff26407ef4fa570d1970959d9.jpg

     

    Blood Magic weapon:

    wDudFs1SfbNm-gcHqwdaWRH-OEc3OXr2tHqtJ7V1TEkzr8jES2-UL6lKLxhov5OpuQndEy9OoWQyJ2npz_Lf0eAeqVRG0Uvsltn2Czc8niuRCDJWFYYMddBg9A7Ll5g3i3t4006Q

    https://db4sgowjqfwig.cloudfront.net/images/5837935/c8966911ff1a59a3c215f1daf155757d.jpg

     

    Ice Leather armour:

    tzOT70uvXFIMkFcy0evnxBcWXiXSF_D_6IDtbf66aoWl1D9IdEB0K4wPDntM7K9CsLICNRdOT_uHFgcV0oXDqnT0mHLAVlcPh2vQImCh5IdvQBdzlX4D1ByhbBYsz_uI-MpHxdgc

    https://qph.fs.quoracdn.net/main-qimg-b788b641b6e72e1d9b0009e7ee515fbf

     

    Fire full plate:

    FDPmZb81LUBTK3hTMv3KXWZbuu_gLb7ncghSlojmJv7acnCgV4or-UmrtnbDEfGmJfaY6Cd_z6USMtTbIesAblwQa66Zlp90vcYtGPiDw5-KCHgbDyqtmB7qKBS-OqFB74jxO7RI

    https://cdnb.artstation.com/p/assets/images/images/018/994/317/large/vitalii-shevchenko-1.jpg?1561556806

  10. Evo'lur taking ahold of the missive and reading it carefully with a brief sigh escaping his lips.

     

    "The maheral's voice is weakening when a denouncement of a constitution they published is announced. I do hope that lady Elervathar can bring comment and work with the council and the newly appointed Sohaer. Though my hopes for the city returning to a full democratic state seems to fade on each election, I had hope at least the part of the population of Haelun'or voting for the okarir or sohaer positions was kept but I guess i'm mistaken.

     

    At least now, lady Alyiana can discuss the terms of the gaming district."

  11.  After reading through the lore I just wanted to point out and ask several questions about the abilities of the piece. The fluff lore and flavour are alright though.

     

    On 3/4/2022 at 8:07 AM, AstriaS said:

    Evoked Echoes:

     

    Why does this spell specifically take two emotes to fire? Due to the ability mechanics of power, wouldn't this fall under a three emote requirement? It has concussive force able to dent wood, shatter glass or cause concussions. I believe it does a lot for what you give it, as it is essentially a stun based spell. 

     

    With the ability costing 4 echoes, and the emote time of two emotes you're able to effectively use this spell to combat many things repeatably or force distance away from someone. The ability prevents interaction unless the person used upon is directly in front of you. 

     

    To correctly calculate a 'wood dent' could you rather say the force applied? Wood has many different tensile strengths on how easy it is to dent/break. Is it able to dent elder trees or Ashwood for example?

     

    On 3/4/2022 at 8:07 AM, AstriaS said:

    Alleviate:

     

    The ability here is essentially a cure-all for all type of afflictions, curses and other such debilitations put upon the person by magical/mundane means. I don't believe a 'cure-all' type spell should exist as it downplays all others. When looking at other deity based lore with similar abilities: Xan-Paladins have "Deific Purging", works on Silit Runes of binding and Azdrazi brands on people, with the redline stating: "Cannot purge diseases, poisons, or anything else. Only curses and hexes". The ability also requires multiple paladins to perform. Your spell here only requires one.

     

    On 3/4/2022 at 8:07 AM, AstriaS said:

    The Toll of Kibeth:

     

    Looking into the sacred tones, specifically the second and third I see some issues I wanted to address. With the tone quoted above you mention it works in a 10 block radius, which I believe people undermestiate how big that is...

    Res9Ggk.png

     

    The range of the ability, for what it does is a bit too big. You affect everyone in the radius to be unable to speak and if they hold a weapon or reach for it, the weapon would burn them even through armour/gloves. Lasting for 5 emotes. I would consider lowering the range, lowering the effectiveness and the duration of the spell. It does a bit /too/ much. 

     

    What do you mean by any weapon? Physical weapon? Does magic could as a weapon?

     

    On 3/4/2022 at 8:07 AM, AstriaS said:

    The Toll of Saraneth:

     

    The only reason why I quoted the tone above is due to the fact that when conjured, you remove a player from the game for one IRL day. I recommend changing this to the specific area instead as 'banishment from the game' isn't something the server should be encouraging. Especially if it is the only playing character that user wants to play/has fun to play/is playing. You're essentially removing them from roleplay. 

     

    ---

     

    These are some of the more concerning things I have in the lore piece, with my opinions given on such. 

  12. 9 minutes ago, Kenzo74 said:

     

     

    The penned form would be removed and replaced with another penned note at the bottom.

     

    "Those seeking a debate, challenge or formal discussion should not informally pen a notice to one of several missive papers. If you wish to contact me, please do so with a bird or request setup with the Okarir'mali, who i'm sure would love to adorn an event of the debate between two aheral. To the prior note that was pinned prior the challenge is accepted.".

     

    Undersigned Evo'lur Tartarus

    By will of elheial’thilln, by will of the Maheral

    GFvlqj5.png

  13. MISSIVE TO THE PEOPLE OF HAELUN'OR

    L44xoacRul-m2YawzuM9FfY6SmqJJmI35DiD2Z5n

    The Silver State of Haelun'or has had many triumphs and failures SINCE THE elven years of its creation. The first mali'aheral, guided by Larihei, to the city we have changed, adapted, and grown accustomed to with the initial idea of what Larihei gave insight to; maehr'sae hiylun'ehya. The city's progress and health are the driving force for the many years promoted by the blessed citizens of the nation, being that the trusted 'aheral of the municipality follow governing laws, purity, and protecting the state when needed.

     

    I bring this to the attention of the city's citizens and the council. Haelun'or, through its many years, promoted itself as a democracy and provenance. In recent years, however, from the rise of Braxus, a new constitution was made, one where it removed the democratic process, changing the governing body on choices to an oligarchy. The former blessed citizen status was stripped from the people and only given to those only the council, promoted further by the following Sohaer, Idendril Elassadil, and the current leadership of the Maheral, Elesia.


    The new constitution supposedly was made to highlight further progress for the city and its health moving forward; however, during the valah years of its implementation, the constitution has proved only to be made to protect the governing leadership from the opposition. A challenge to any council or Sohaer requires blessed citizenry, only given to the council as described above. The oligarchy started with this constitution; democracy in the city died. I resent my challenge to Okarir'Tayna, charged with the Magical development of Haelun'or and its citizenry. The former Sohaer, Idendril, asked me to fill the position, taking it from Seth Calith. The reasoning is simple; democracy has died. I, Evo'lur Tartarus, wish to be voted by the blessed citizenry of Haelun'or. These people should have the power to vote for nominations and challenge my position without prior gifted permission from the Sohaer. I do not support the oligarch; it does not promote progress and health of the city, instead restricts.


    Maehr'sae hiylun'ehya. The words of our people, how can we say our city focuses on progress when the citizens have no say in the laws that govern them? How can we say our city focuses on health when the citizens cannot put themselves forwards to challenge the council? I put this message out to the people of Haelun'or, to question the current constitution of the city that fails the basic saying Haelun'or has survived on for millennia, the new system fails the people of the city, it has brought war to our lands and death on our leaders.


    I want the city to progress, and I want the city to grow, however not at the cost of citizen rights, citizen votes, and citizenry challenge. The current Haelun'or is not our Haelun'or. The city is lost, quoted from the Maheral, but they are failing by not changing the laws which have condemned the people, deepening the loss.

    L44xoacRul-m2YawzuM9FfY6SmqJJmI35DiD2Z5n

    ZoRrKlw.png

    Undersigned Evo'lur Tartarus

    By will of elheial’thilln, by will of the Maheral

    GFvlqj5.png

  14. Although I do like Sug_'s ideas and concepts in prior pieces and such this piece as well is writen nicely, I feel that some of the abilities are taken from other magics without much distinction away from the source material.

     

    If you take house-magic for example they have;

    vQaH3fZ.png

     

    Which in your ability you state:

    3 hours ago, _Sug said:

    [T3] False Scent [Non-Combat/Combat] - This ability is used upon items to make their scent either more pleasant or more foul, this is done by the natural mana of a trickster being used to alter different smells in the environment and attach them to certain items. For example, a fresh piece of steak could be made to smell much like raw and rotten fish or vice versa. Also, scents of another can be displaced and attached to an inanimate object to deter predators or the sort when hunting. False Scent lasts for four emotes before the effect wears off. This simple ability takes three emotes to charge and expel.

     

    Redlines: 

    • Lasts for four emotes.

    • Can be cast on a person or object (food, a shoe, etc…)

    • Three emotes to charge and expel. 

    • Can not be dual cast simultaneously with another spell.

    • Must be learned through rp teaching. 

     

     

    The two abilities here functionality do the exact same thing except some differences on how long it lasts/surfaces applied. 

     

    Continuing down the list of abilities starting from the beginning:

     

    1- Distorted Whistle + Voice Throw, these seem like 'Air Evocation' Spells, and with a more different take on it 'bardmancy'.

    vo49egE.png

     

    2- Padded Walk, although can be done with sensory illusion. You've provided detail away from what the archtype of magic can do and made it something of its own so I have no comment on this ability.

     

    3- False Scent, described above in opening statement.

     

    4- Simple Levitation, Same comment as Padded walk.

     

    5- Item Swap, a revision on the translocation spell, 'Material Teleportation', except with a twist of 'swapping and item'. 

     

    6- Item Disguise + False Door, using spells from sensory illusion is a big theme, rather same comment as Padded Walk.

     

    Overall, I would have to -1 this lore submission due to the overlap of abilities in current accepted lore without much differentiation between the spells. The addition here would be more suited to be tied to housemagery than be its own individual feat as it takes aspects of what that magic acomplishes as with the recently approved bardmancy, of illusions, using natural mana, ext.

     

    I will reiterate, I do enjoy your posts Sug_ though I do believe you missed your mark on the abilities.

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