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Aelu / Rel (Combustionary)

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Everything posted by Aelu / Rel (Combustionary)

  1. Aye, are you following the plan I laid out or your variation?
  2. Mansion design will certainly be reworked. After I finished the first one, I couldn't help but think it was ugly. I think Hiebe's idea is great. Just remember, follow the plan. Mansions will come after the necessary areas. ((Thanks for the pinned!))
  3. *You see a notice against the board, written in crimson ink* My presence around Holm will be limited for a few weeks, or months, ((IG)) I have recently learned more about some "Loose Ends" from my past, and must take leave to tie them up. I will return from time to time to check up on things, but until I done, I may be a risk to my nation and allies. I must take up this hunt. Until I return, I ask that Hiebe follow my plans for the city. I ask that the rest of you treat things as if I was still present. -Relgard Sintel, Steward of Holm and Spymaster of the Spectres.
  4. ((Holm's not an exclusively dwarven nation, it has some basic dwarven roots but most of those even are being re-done.)) ((Come at me bro))
  5. Alright, well can you pause the walls until we have more defined borders for the sections of the city?
  6. I think, however, we should postpone the interior wall until this is done. From what I've sene so far, the wall is rather unsightly.
  7. * A very thick collection of papers is secured to the notice board with multiple pins * I've decided to publish my complete plan for Holm's renovation. It has been told to Hiebe and approved, for the most part, but some recent decisions will require his approval. Remember: Do not undertake any of these plans or steps to them without speaking to me. I will not have everybody going about their own personal ideas. Project 1: Underholm Living Quarter We need places to house our citizens. This area will be the second-highest level of Underholm. The area will have five halls, a central Upper-class hall, two Middle-class halls, and two lower class halls. This will be done to keep a symmetry of the area. I've drawn a diagram roughly detailing my idea. I'm not an artist, but that's the basic design. Each hall will be the exact same as its' opposite. Do not attempt to dig a new tunnel unless its' counterpart has already been done, or you will get something wrong. For now, work in the pre-existing tunnels to excavate plots. Each of the two halls currently has a template home completed, just make sure you dig a new one to its' exact dimensions. Section Steps: 1: Excavate remaining tunnels. - One middle-class tunnel has been excavated, follow it EXACTLY from how it is, only on the other side of the upper-class. I will do the lower-class soon, do not attempt to do one until the first has been finished. 2: Excavate Houses - Follow templates exactly in all regards. Each district will have a different template Project 2: Overholm Trade Road This will be a road starting at the docks, and ending at where the watermelon farm used to be. Its' course will start at the docks, and hug the fort's hillside, going towards the Underholm Tower. It will be quite closer to the hill than the current road is. It will connect to the underholm bridge, and branch north-east to the area where the chapel is currently and beyond. The road will be done by myself, Hiebe, and some architects. Section Steps: 1: Remove current road and remaining impeding structures -The inn is likely the only structure that will prove an impediment. The owner, however, will be given a new inn in Overholm as compensation. 2: Add a defensive overlook on the hill-side -The hill next to the road will be steepened, and made as a defensive position for archers to attack invaders from. It will stretch as long as possible, as allowed by the existing hillside. 3: Add shops - The opposite side of the road will have our shops. Shop plots will be designed by Myself, Hiebe, and architects. Once the road diverges form Underholm, both sides will have shops and the road will ultimately end in a plaza of sorts. Project 3: The Docks The docks will be in the same position as they are now. We will have a boat, gatehouse, and a few shop stalls around it. Section Steps: 1: Redo the Pier - I plan for the pier to have three ways onto it from outside. The middle one will dip down, so visitors using rafts or smaller boats can enter the city, and two raised platforms for larger vessels, one of each side. 2: Build a new Gatehouse - A new gatehouse will need to be built. Make sure it looks good and is effective. I'd like to have a room directly below it that will have bookshelves with people who are not allowed in holm, and a room that can work as an access point to the city's Service Tunnels. 3: Build a small plaza for shop stalls - Where the Trade Road and gatehouse meet I plan for a slightly larger area to house a few small shop booths. Project 4: Public Square/City Center Directly north of the Trade road, and east of the docks (Where my home and Hannibal's home are currently), This area will house a government meeting building, the public gallows, and the Inn. The road will end in an expanded square, to be more open as meeting place. Its' center will be a small fountain. Section Steps: 1: Construct a road from either the docks or trade road. - The road will either got north from the trade road, or east from the docks. 2: Construct the government meeting building - This will be opposite the squares entry way. Ths building will be designed and built by Myself, Hiebe, or Architects. 3: Construct the public gallows - This will be on one of the two free sides of the road. 4: Construct the inn - This will be on the remaining side of the square. The inn may be designed by Myself, Hiebe, Steve, or architects. When it is done, it will be given to Steve in compensation for losing his first inn. ((Too tired to write more, this should be enough for a while. I'll decide what to do with the rest of holm once we've made progress here))
  8. Aye, I plan for underholm to be the lesser-used part of the city, where people live, and another district for shops. People will only go there when needed. I plan for citizens to spend most of their waking time in Overholm.
  9. Nay. Im preparing a document that will fully detail all of my plans.
  10. Aye, but the poor housing district area is far from where I had intended it to be, I was planning for a symmetrical setup, where the upper-class was the center, on either side was middle class, and the far side was lower class.
  11. I was looking around the city earlier, and I couldn't help but notice numerous small-scale "Projects" being done. The Prison, Underholm living quarter, and soforth. It seems like everybody has their own idea as to what Holm should be. All I ask is that before you begin new construction or excavation in the civilian portion of Holm (All parts aside from Fort and Naval yard), speak with me. Do the same with Hiebe for projects in the military portion. I ask that even Hiebe talk to me before starting a project in the civilian areas. I have a plan for the city, if you have your own ideas, please talk to me about them instead of starting them. ((I'm working on a post that will fully describe the complete renovation plan))
  12. Yeah, Ill re-add you in a bit, along with all other homeowners I can remember.
  13. -Update- We're going to conclude this project with the marking of each plot's corners rather than completely building the houses. The one I built was made with my own materials and time, and is an exception.
  14. I know holm was de-regioned for the event, anyone know when we're getting it back?

    1. Phelrin

      Phelrin

      I think Hiebe wanted to completely redo the regions

  15. Meh, we both consider ourselves the victors then. If only I'd had a couple more people with me and we'd have captured your ship.
  16. *You see a sign posted on the board* Things have changed in Holm recently. We were attacked by Pirates, and have an influx of new citizens. Here is what I need for Holm to do, to make our recovery more efficient. 1: All citizens not on this roster ((Link)) need to write a note on it. 2: Those citizens without a home are to send a message to myself, so I can arrange for you to be given one. 3:Buildings that were significantly damaged in the attacks are to be demolished. I will have posted signs around those buildings approving them for demolition. Do not destroy any others.
  17. -Waits patiently for some pirates to kill-

  18. Yeah, I'm probably going to not be on MC during the event. Seems too complicated and boring. Good Luck guys, ill get back to what I'm working on once we dont have a thousand people screaming all over the city.
  19. Thinking about making a commentated playthrough of some game. Any suggestions?

    1. Aelu / Rel (Combustionary)

      Aelu / Rel (Combustionary)

      I'd be willing to film: Dead Space 1-2, Saints' Row 1-3, Mass Effect 1-2, Halo 1-Reach, Dragon Age Origins and 2, Minecraft, Diablo 2, Bioshock 1, Trine, Dungeons of Dredmor, Portal 1, Morrowind, Oblivion, Skyrim, Assassins' Creed 1-Revelations, Arkham Asylum.

    2. Secret Lizard President
  20. Just as a question, which houses are planned for demolition, and where will the "Loot" chests be placed at?
  21. Most above-ground stores will be removed when their respective district is being renovated.
  22. Alright, the only ones that I personally want to keep out of fire are the currently occupied houses, the Underholm Tower, and my in-progress mansion in the overohlm housing district.
  23. Best place to post this I guess, but I wont be online until the weekend, most likely. Rough week IRL so far, dont feel like playing at all.
  24. Just read front page, especially concerned with the "New /tell system". Does this mean I wont be able to oocly message people while Im exploring or wandering around?

    1. Alan

      Alan

      Last I checked, it is being planned for there to be two /tell systems. One is for OOC, you can message people from anywhere at anytime, and the other is IC, where you have to be at a certain place to send the message.

    2. Aelu / Rel (Combustionary)
  25. Post in the other topic. The poster of this isnt in Holm anymore.
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