Jump to content

Runabarn

Bedrock VIP
  • Posts

    757
  • Joined

  • Last visited

Posts posted by Runabarn

  1. I'd much rather see wards removed entirely and replaced with something else. As it stands, wards are unclear at best and they add nothing of value to roleplay. Quite the opposite they prevent roleplay and there's no denying that fact. As much as certain region owners love to have their safezones protected by OOC barriers and fervently defend them, it's still detrimental to roleplay.

     

     

    You yourself said that these wards are the one big problem you're facing. That's because they are a flawed concept. You're much better off getting rid of them and finding something else to fill the gap. Or rework them entirely. Here are a few suggestions.

     

    -Make wards not ridiculously massive in size and allow dark beings to cross them unharmed, but it dispels any disguises they may be using and makes them glow in a distinctive manner. That way spooks can choose to go into a protected area, at the cost of having their true nature revealed and face possible retaliation.

     

     

    -Instead of warding off entire cities and preventing roleplay, see about giving guards imbued weaponry or anything to help them defend against dark beings. This is already something you can do, I don't know why it's not being done.

     

    -Actually fight the spooks yourselves? It's like your one purpose.

  2. In the last cycle of MAT before the purge, it would seem Jax used his position to self-approve artifacts for himself. Quite notably a few blatant memes ripped straight off from the "Dr. Who" series. Thankfully the TARDIS was denied, but that doesn't make it any less better, considering the sonic screwdriver is still running rampant in-game.

    This kind of behaviour is memey, unprofesional and unacceptable from a staff member.

    -1

     

    Spoiler

     

     

  3. Upon quick inspection, it would appear that last time around you used your position, along with your circlejerk buddies, to get no less than 10 magical artifacts in your character's possession, some of them quite ridiculous. And in spite of the already excessive amount of artifacts you possess, you keep pumping out more and more MArts still.

     

    I do not think you have the capacity to act in a non self-serving manner with any amount of responsibility, as such, this is a solid -1 from me.

     

     

     

    Spoiler

    This list is not complete, as he shares many more artifacts with Jax and others. This is what I could find from a quick search of his history.

     

     

     

  4. MC Name: FuffyHuff

     

    Character's Name: Salva

     

    Character's Age: 30s

     

    Character's Race: Elf

     

    What magic(s) will you be learning?: Fire Evocation

     

    Teacher's MC Name: IDontCare_Bear

     

    Teacher's RP Name: Coltaine Wick

     

    Do you have a magic(s) you are dropping due to this app? If so, link it: No

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app: No

  5. What's natural for the druids is basically anything the Aspects like, which doesn't include runesmithing. They don't go by the conventional meaning of the concept at all. Also it's good that most magics remain exclusive of eachother from a balance standpoint.

  6. MC Name: PrimalEntropy

     

    Character's Name: Solon

     

    Character's Age: 142

     

    Character's Original Race (N/A if not applicable): Satyr

     

    Transformed form: N/A

     

    Creator's MC Name: N/A

     

    Creator's RP Name: N/A

     

    Briefly explain the lore behind this construct or creature: Satyrs are ellusive goat people believed to be autochthonous of Axios. They have the upper half of a man and the lower half of a goat, adorned with bestial features such as horns, thick body hair and goat ears. There are currently four bloodlines of satyrs, each having its own characteristics. Solon is of the Thorn bloodline, presenting features belonging to a mountain ram, as the rocky heights are the ancestral home of the Thorn line.

    Satyrs tend to avoid the descendants, though they feel naturally drawn to the druids because they are creations of the Aspects, tasked to protect the natural landscapes.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it: No

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app: No

  7. Name: Amanita

    Age: 23

    Race (if not mali'ker, an interview will be conducted before citizenship can be required): Ker

    Notable skills and/or professions: Cooking

    How many will be housed under your name?(Please provide their names and information as well): 1

    Do you accept the Onyx Law and by extension the law of the Dominion?: Yes

     

    ((OOC))

    MC Name(s): Whimsycal

    Skype(s): meersohn33

×
×
  • Create New...