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Distuth

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  1. CITY CHARTER: MC Name: Distuth RP Name: Distuth_Thruill Nation Name - include link to accepted Village or Town Application: (No Nation as of yet.) The Town Application What has driven your town to become a city? or Why is this settlement choosing to become a city? In the beginning, Ceru was established as a stronghold, a place safe from the politics and warfare of the kingdoms. An entire ocean separated it from every Nation. To those seeking asylum from the world, it seemed ideal. Unfortunately, this state of affairs did not last long. Within the year, travelers had stumbled across Ceru. Soon after that, a town sprang up nearby, quickly attracting a flood of settlers. It quickly became apparent that true isolation was going to become impossible. So, a decision was made. If Ceru couldn't isolate itself from the world, it'd meet the world on its own terms. Once this decision was made, things progressed quickly. They'd need to expand if that wanted to keep inner Ceru inviolate. A true outsiders quarter would need to be established, so trade could be established without contaminating the rest of Ceru. Proper defenses would need to be established on Inner Ceru, to ensure outsiders could not take inner Ceru by force. The Harbor would need to be expanded, to allow proper traffic to the outsiders quarter. With each new addition deemed necessary for inner Ceru's survival, the plans for outer Ceru (often referred to in the planning notes as the "Outsiders Quarter") grew, soon dwarfing Inner Ceru's renovations in size. Some even made plans to reside in Outer Ceru rather then inner. How active has your town been in the world? What history and events have occurred in your town? or What do you see this city growing to become? This city is likely to become, in many senses, a trade town. The outsiders quarter serves as both a trading post and a settling area for "trusted" outsiders. However, that isn't to say that trade is the only purpose. Inner Ceru, and to a lesser extent Outer Ceru, is going to be built in many ways like a fortress. Strictly organized, and deliberately designed to prevent-or, failing that, limit-hostile incursions into the city. How will your town evolve to adapt to this growth? In many ways, the town will evolve as much in the societal realm as it will in the physical. The strict policy of isolation will lower, to a degree, and outsiders, while still not viewed as exceptionally trustworthy, are less likely to be thought of as murderers-in-waiting. Other Details: Pictures of the town can be found here. Players who have agreed to sign this charter (25 character minimum): Residents: Distuth Hidork Jraie45 GeTbAcKjAcK007 Ajhman85 Makitalo2 Biinary Churine SockMonkeyMan BaconThief BuildToSurvive lugarthecougar Skylar3211 Khaosleper Totalferal mrgeriki Bofric brrine t4t4 Supporters: Brannty Pheonix_Flare BadCall (Reluctantly) Flaming_T monkmonktoodle Vinsanity1300
  2. You didn't see any people. Thats not the same thing. Most of us remain inside Cerus walls. Safer that way.
  3. Yeah...Small problem with falsebook. I tried creating a hidden switch. No dice. So, I figured Vaq just didn't want players using that particular bit. So I tried doors. Nope. Bridges? Nope. Gates? Not happening. I'm bedrock, so I'm pretty sure I should have perms for at least the gates and bridges. I think perms might be a little messed up right now.
  4. I'm curious. is Falsebook going to be using the same features craftbook did, or are we now going to be able to use falsebook doors and hidden switches? ...Please say yes. I've got so many fun plans if thats whats happening.
  5. I don't think thats what he's trying to say. In character works just fine. Its the guy who does VA searches before he trusts anyone thats the problem. The way VAs work right now, its incredibly easy to metagame.
  6. It would take a lot of resources, but...keep in mind, we don't have to rely on just the GMs. I'm sure there are people out there who'd love to take on temporary characters. They'd play the basic roles. Organization wouldn't be too complex either, provided you established a group beforehand. All you need is a simple form. You put the name of accepted villain on it, as well as a link to their app. You put them in a list. And then, based on which among the villains is online, you pick the person to test. Now, this only works if you have a group of people willing to take on temporary roles. Since I'm terrible with names, we'll just call this group the NPC group. They act sort of like an app team, except in game rather then on the forums. They'd be the ones who pick the person to test. Once they've picked the person, they inform a GM, The GM teleports to the person while invisible, and then, after seeing if they're staying active, teleports the group in about 100 blocks away, in an area the person being tested can't see. Then the GM watches whatever event is set up. At the end of the event, the GM (or the NPC group, depending on how the idea is implemented) decides whether the villain passed or failed. Two failures revokes the app, while three successes makes it official. And, of course, until the apps official, that villains in hot water. If they get reported for something, and they're guilty, the VA goes away. Period. Now. The biggest problem with this idea is what it requires of the GMs. Thats the big bottleneck, to my mind.
  7. Now my VA hasn't been accepted yet (obvious plug goes here.) so I might be a little biased, but it seems to me that cutting off new VAs just for the sake of keeping villain population down is foolish. Instead, perhaps there should be a harsher look at the VA's currently in use, and an overhaul of the VA application system. What I suggest is pretty simple, although difficult to execute. Trials. Basically, when the application is deemed good enough, the person is made a villain. Conditionally. You put the villain-in-training through some tests in game, to test their roleplay ability. And I'm not talking about obvious tests. You find out the area they live in, and have certain volunteers (VA app judgers, app team members, or just people who're good at roleplay) create situations that the villain would need to roleplay through. How they interact in game, when they think there isn't a test they need to pass, will probably tell you more then how they write when they know they're being judged.
  8. TOWN CHARTER MC Name: Distuth RP Name: Distuth Thruill Town Name: Ceru Why is your character starting this town? What is its purpose? Safety in numbers. The undead ravaged Aegis. In Distuth’s eyes, the damage they did was because of a simple factor. The towns weren’t defensible. Nothing was designed for true war. Ceru is intended to be, first and foremost, a stronghold built to last. As time has passed, this attitude has not changed, and, has in many ways grown stronger. What type of political system or leadership is within the town? Mainly operating as an Oligarchy, with the primary members of the town assigned to specific areas of the stronghold. What sort of behavior will residents exhibit? (Race relations, nation relations, etc.) Ceru has grown large as time has gone on. And yet, in many ways, the views of its residents have grown small. Those outside of the town are viewed with suspicion, and only permitted entry to the outermost edge of the town. The population is mostly Elven, however that is more due to bonds forged during the undead’s depredations then any real bias on the part of the town as a whole. Dwarves, Orcs, and Humans are peppered within the group. Where would you prefer the town’s region be? Including a screenshot of the land would be nice (of game or map). Any other details (architecture, races, culture, etc): The “Outsiders Quarter” is cordoned off from the rest of the city by the great cliffs that Ceru uses for its defense. The defensive structures in this area are deliberately designed to only be accessible from Ceru itself. Like most of Ceru, these structures are of stone. The actual buildings in the outsiders quarter, however, are composed of wood, to ensure that even were an enemy to gain control of the building, the buildings could be set aflame to prevent said enemy from gaining a toehold. Players who have agreed to sign this charter (15 name minimum): Distuth Hidork Jraie45 GeTbAcKjAcK007 Ajhman85 Makitalo2 Biinary Churine SockMonkeyMan BaconThief BuildToSurvive lugarthecougar Skylar3211 Khaosleper Totalferal mrgeriki Bofric brrine t4t4 Supporters: visualjaw Brannty Pheonix_Flare
  9. Alright. Adding you and some others to the charter.
  10. Alright. Adding you to the charter, as well as some others who joined in game.
  11. Easier to defend, too. We did some tests on the server we built it on, and it performs fairly well in the "keep invaders" out category. One of the problems with massive cities is just that there's too much wall to defend. While its great for running around and dodging arrows, its also great for the enemy archer who can now sneak around to the side or back of the keep and start nailing you to the crenellations. We tried to avoid that situation with this design. The towers, in addition to housing people and offering a solid archery point, also tend to act as a great big shield. Its hard to hit people through it with any degree of accuracy. only problem is, due to its nature, we couldn't make the walls very thick. So traps are difficult to create without being incredibly obvious and therefore, ineffective.
  12. VILLAGE CHARTER MC Name: Distuth RP Name: Distuth Thruill Village Name: Ceru Why is your character starting this village/settlement? What is its purpose? Safety in numbers. The undead ravaged Aegis (This settlement wouldn’t be happening until Asulon and even if the living win, the undead are going to corrupt Aegis beyond repair). In Distuth’s eyes, the damage they did was because of a simple factor. The towns weren’t defensible. Nothing was designed for true war. Ceru is intended to be, first and foremost, a stronghold built to last. What type of political system or leadership is within the village? Mainly operating as an Oligarchy, with the primary members of the village assigned to specific areas of the stronghold. What sort of behavior will residents exhibit? (Race relations, nation relations, etc.) Ceru is small, as of yet. It does not have the people it needs to become truly secure. They are likely to, at least for the moment, welcome those interested in joining the village with open arms, provided they can demonstrate usefulness to the village. That is not to say, however, that these newcomers would be trusted at once. Newcomers are likely to be watched very careful for the first few years, and not permitted within the more important sections of the village. The population is mostly Elven, however that is more due to bonds forged during the undead’s depredations then any real bias on the part of the village as a whole. Dwarves, Orcs, and Humans are peppered within the group. Where would you prefer the town’s region be? Including a screenshot of the land would be nice (of game or map). Preferably a plains, near the center of the mainland. A river relatively nearby would be nice, but not at all necessary. Any other details (architecture, races, culture, etc): We'll let Ceru speak for itself: Players who have agreed to sign this charter (5 name minimum): Distuth Hidork Jraie45 GeTbAcKjAcK007 Ajhman85 Makitalo2 Biinary Churine SockMonkeyMan BaconThief BuildToSurvive lugarthecougar Skylar3211 Pheonix_Flare ((Just a few notes. This is going to grow into a town, given time. Hell. If we get enough people interested before the map resets, I’ll rewrite this for a town charter, rather then a village. This area would become the "slums" of the town.))
  13. Warden Glade Guard Distuth peered at the note, and its addition. With a sigh, he pulled the arrow from the wall, replacing it with a sharp chunk of obsidian to ensure the addition remained stuck. "People these days. Wasteful. Bah." He took a closer look at the note, then, with an angry snort, turned away from the letter. Left Malinor. Pah. They'd never had the chance to. And Distuth had a good idea who'd been responsible for that. They'd decided to given Indelwehn one last chance, before they left for good. Shortly after the decision, Wardens had started to vanish. Some foul work had been at play, and Indelwehn must have been at the heart of it. And now her little toy soldiers were trying to blame the Wardens for desertion? Unacceptable. But there was little he could do, as of yet. Indelwehn might no longer be high princess, but now was hardly the time to seek answers. But perhaps he could set things in motion. He'd been overlooked in whatever foul scheme had gone on. Perhaps, if he remedied that, the answers would come to him. Distuth wrote out a small note, then, quickly checking for bystanders, stuck it to the note, next to the addition. It contained nothing but two lines on it: The Wardens have not left Malinor. We will stand at its walls. He left it unsigned, and walked away.
  14. Distuth shook his head, and walked away. He'd expected no different. Malinor had always been a kind nation, willing to lend aid to those in need. But with the corruption creeping down the kings road, supporting the thousands of refugees from Alras would be dangerous. Resources would be stretched thin. Warriors fighting on empty stomachs. They couldn't possibly hold against the undead in that state. A little cruelty may have better suited Malinor in these times. But...if this was the path the elves were taking, he had preparations to make. With a heavy heart, Distuth began the long walk back to the Warden Encampment.
  15. "This is foolishness. I pity those without hearth and home as much as any, but creating large amounts of refugee camps will surely just cause more undead attacks. We should be fortifying what we have, rather then expanding, even for the noblest of reasons." Distuth said, raising his voice to be heard above the applause.
  16. Does reading the denied apps and laughing at the really bad ones make me a bad person?

    1. Show previous comments  7 more
    2. Cappy

      Cappy

      HaHahahahah. No.

    3. Hylian the Heretic

      Hylian the Heretic

      Nope, I do it too :3

    4. Aryon

      Aryon

      You should see what some of us App team members do xD

  17. *Distuth pauses to read the note. Upon reading, he considers for a moment, then takes out a piece of paper, writes upon it, and tacks it into place beneath the note* The note reads as follows: Lauralin's defenses are insufficient. However, there is little to be done towards improving them. There is simply too much ground for the Vanguard and Wardens to cover effectively.. A better use of time and materials would be the establishment of a central keep that can retreated to in times of peril. -Warden Glade Guard Distuth
  18. Cannot sleep. Must play LoTC.

    1. Maximas1211

      Maximas1211

      'No one can resist it' said the Wise Man

  19. I'd support an update to craftbook, letting us use ICs. Perhaps an expansion of the bridge's types of materials that are acceptable. Things like smoothstone, stone bricks and other plentiful materials aren't currently usable in bridges. With that sort of material available with ICs, you can give a bonus without making the server "pay to play".
  20. This is a great idea. So I'm going to expand on it, and, in the process, probably lose sight of the entire concept. Ought to be fun, yes. First off, what does it mean to capture a region? Is it just that you have slain those who happen to oppose you in that region? Is there some structure you have to destroy? What happens if no one is online to defend the region? Does it just flip over by default? Do you need a GM present? Its a lot of questions, and while I'm sure the team working on the new map has already sorted it out, I'm going to go ahead and make my suggestion anyway. Fortresses. A simple concept, and yet, a very complex one at the same time. There are many different ways this can be done. A militarized guild could hold a fortress. They could be outposts created by the army of the race in question. They could just be cities in their own right. And best part is, they can be all of the above, and still function properly. Heres how it works. The Fortress only has one point that is the same for all of its kind. A room of some kind. I don't know, nor particularly care what. Once the attacking force reaches that room, and has killed or captured anyone inside, they gain control of that fortress. All the land that fortress commands comes under their control. This can be easily done by a GM watching the battle. Now, thing is, once that fortress comes under the attacking forces control, they can alter it. They can add fortifications to it, create traps, or, if they know they won't be able to hold the fortress, simply raze the thing to the ground so that the enemy has to rebuild it. Now, this ability to customize the fortress is what makes things interesting. A race can make a fortress incredibly strong, if they want to. There isn't a hard limit to the size of the thing. However, a large fortress requires resources, and people to guard it (The last thing you want is for some other race to come and steal the thing from under your nose, you know). This means that they now have less resources and people for anywhere else on the world. This has two effects. One, it helps encourage politics as each fort is, to an extent, its only dominion. If the guards wanted, they could just hand it over to another race for drinking money. You have to keep those guards loyal, one way or another. And yet, if you're focussing only on the military side, you're likely to make anyone not actively part of this work angry, which can cause its own problems. In addition, groups of mercenaries will soon crop up, which presents yet another group with its own requirements and difficulties. Secondly, you create balance. An Race that has lost a lot of land is likely to spend more time fortifying what areas they have left. They'll be difficult to wipe off the map. And at the same time, a race that has taken large amounts of land will have trouble holding onto all of it, as they simply won't have the people or the resources to hold every single fortress. This will likely lead some to alliances, in order to help hold land, and get rid of that one dirty, dirty race they both want gone. Problem is, alliances are (especially in online terms) more of a convenience then a binding agreement. Things can and will happen that will break that alliance apart, and when they do, there is going to be a great deal of bloodshed as both sides try and claim all they can of the land they once held together. TL;DR: Forts man. Like....castles and ****. And we fight over them. Yeah.
  21. ((Oops, forgot to put up my MC name. Its Distuth.))
  22. As it happens, I've got a decent amount of Netherrack and Glowstone. Now, the smart thing to do would be to pretend its scarce so I can milk you folks out of as much minas as I can get. Fortunately for those interested, I've never been all that intelligent. I've got stacks and stacks of Netherrack and almost as much Glowstone. Don't ask me where I got it. Thats a secret that you'll have to bribe me with candy to get. But, in any case, I'm willing to sell these materials for a reasonable price. Both Netherrack and Glowstone can be traded for 20 minas a block. Simple, right? Seem a little too expensive for your taste? Or maybe cash is just too confusing for your simple brain to comprehend? No problem! Distuth's got you covered. I'm also willing to trade these Nether blocks for more mundane materials. Currently I'm willing to do the following deals: 2 feathers for 1 Nether Block 4 arrows for 1 Nether Block. 4 Redstone for 1 Nether Block 1 Diamond for 9 Nether Blocks. If you're interested, contact me either on here or ingame. I'm not picky. my MC name is "Distuth". NOTE: I do not have any other Nether Materials for sale at the moment. While I may be able to help you in the future, at the moment you will have to look elsewhere for Netherwart, Soulsand, etc.
  23. Heh. I upgraded to Diamond just before this. Anyway, I doubt it'll significantly decrease donors. I get the feeling people are more interested in that whole "plot of land" bit. I know I was anyway.
  24. Looks like minecraft.net is down. But I need my LoTC fix!

    1. Distuth

      Distuth

      Watching SOPA being debated in congress in real time. I've alternated between boredom and terror more times then I can count.

  25. So, potions work now, so long as you don't need Netherwart. Are there any plans to enable use of that?
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