Honestly, guys, fix your heads. Survival doesn't damned add to RP. Freedom does.
Perhaps the new maps shouldn't be so... mapped out if y'know what I mean. If people were sort of allowed to go off with some friends and camp wherever they wanted it would work to an extent.
But plain ole' MC + RP does NOT WORK. NO MATTER HOW MUCH YOU SAY IT ADDS TO IT, IT IN FACT DETRACTS. There is a reason that everything is protected and you need an application for everything. It was not something the GM's just decided would be fun one day. I'm sure that spending about three hours down your strip mine mining 1x2 tunnels in a giant network without supports and the occasional torch and not returning until you have full diamond tools, weapons and armour and Prot IV enchants on everything, and then going on a rampage killing people on a whim because you are an almighty god who has the best enchants and becoming the super bandit that only asks for bread, and if you don't give it he kills you--- Yeah, that doesn't add to RP. Also being self-reliant means you don't HAVE to RP at all except for PvP events. BLEUIEUEURHG
What does add to RP is flinging you and your friends into the wilds on an epic adventure, only to find you don't have a professional miner so you must send out two at a time of your people to find someone who is free and willing to help, or at least be on loan before finding a settlement, promptly joining it and creating a happy RP community together. That's quite nice, isn't it.
Or maybe taking the most cunning people you can find and flinging you and them into the wilds to forge a nation built on cunning and treachery anywhere, not just in the zone your race was assigned before coming into conflict with another growing rival, meeting in glorious battle upon the fields of Ter'Alan'Andrehoid (Seriously, guys, we need more apostrophes in place names) in which you suffer a crushing defeat and go into hiding, your characters driven insane by their loss and become psychopaths, the stuff of legend that is only spoken by mothers in the way of threat, and even then a whisper for it is said that if you say their name loud enough they will surely come for you. And then having a young band of guards coming out to find you, with a game of cat and mouse ensuing, while they chase you across the continent you set up your diabolical traps and eventually the kingdom falls into ashes again, and the cycle restarts but with infinitely different options.
Not survival, kids. Freedom.