Welcome to The Lord Of The Craft

We're currently the #1 Minecraft Roleplaying Server, fitted with many custom plugins and an incredibly active and passionate community. We're serious about Roleplay and we're always eager for new faces!


Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


Gold VIP
  • Content count

  • Joined

  • Last visited

Community Reputation

1,511 Godly

About Praetor

  • Rank
    hehe xd
  • Birthday 10/19/1996

Contact Methods

  • Minecraft Username

Profile Information

  • Gender
  • Location

Recent Profile Visitors

39,718 profile views
  1. Onwards [Sci-Fi Nation FRP - RP]

    The Centre-Galactic Accord for Prosperity & The Second Treaty of Tordesillas An accord between the Cynn Foundation, the Chupan’Mo Empire, the Cevelli Pact and the Trade Federaion with these goals: To establish a peaceful, unified coalition of nations in the Eastern Galaxy with the goal of stabilizing trade, economy and industry in this sector. To create an enclave of peace in this region and form an Accord of like-minded nations with profit and prosperity as their central tenant. Yellow = Cevelli Green = Chupan Blue = TF Red = Cynn Clauses To prevent further disputes, the C-GAP will establish an official Zone of Influence. This ZoI will encompass all unoccupied sectors in the delimited area. Each nation will gain a claim to a certain part of this ZoI, which they will have exclusive colonial rights to, in rapport to other C-GAP nations. The formal creation of the Centre-Galactic Accord for Prosperity, will be officialized by all nations, with its seat at the Citadel, above GTC-2. The C-GAP will be the union of all three nations under the agreement of promoting peace, prosperity and trade. The formal creation of the Council, which will consist of one representative of each nation and will reside on the Citadel. They will resolve disputes, pass laws and agree upon the continued prosperity of the C-GAP together. The establishment of a Mutual Defense Pact in which any nation attacked without provocation will be aided in a defensive manner by the other two. The Agreement to make of the Zone of Influence a Neutral Trade Zone. In which all trade ships of foreign nations may pass unhindered, regardless of the side which they take in war, lest they attack a C-GAP nation directly. The agreement to make The Citadel an C-GAP station under the control of the Council. The Free utilization of Trade Federation TAROT modules to scout out resources for all parties. (Establishment of TF maintained modules throughout the ZoI to search for resources and threats.) All nations are invited to the Citadel for the formal signing of the C-GAP.
  2. Onwards [Sci-Fi Nation FRP - RP]

    The Trade Federation Actions 98AP Evil Twins truly do hate each other. (45AP) (180AP invested) The Harpie Mk I fighter faces long expected upgrades. (7AP) (45AP invested) A TAROT-M module is set up in Hephaestus space and begins to scan for Trizendrium, Itoron, Xylorite and Ribalite, scanning as many sectors -both Hephaestus and nearby uncolonized areas- as possible. (5AP) The defences on Citadel face continual upgrades. More railguns, more point defense, more missile and torpedo tubes, more mines, more shields, more generators. Everything is needed. (5AP) (16AP invested) A new colony ship is created. (3AP) Creation of Citadel Guards, an elite fighting force specifically made to protect the Citadel. Volunteers from elite forces of every C-GAP nations are invited to join. (2AP) The Shipyard near the Citadel are upgraded from SL2 to SL4. (16AP) Classified transactions. (6AP) Selling of 1.000 tons of itoron to the Darkul. The sale is made no secret of, and the fact that an offer was sent to the Redon, Protorians and Ka’Cezh before the deal was agreed to is made clear. (+50AP) The Federal Security Bureau begins a thorough scan of all upper echelons of the government, R&D, the military, etc, for anything that might be off. They are searching for spies, infiltrators, clones, anything. (3AP) As long as the involved nations pay for resources needed, the Trade Federation begins to scan C-GAP territory using TAROT-M. The amount scanned would depend on how much the other nations would be willing to fund a year. The only compensation requested is that they fund the search of Federation territory, once theirs has been surveyed. (??? AP) Specialists assigned to TAROT surveillance are doubled. Nothing is to approach within 4 sectors of the Trade Federation without them knowing it. (0AP) After the conflict in Hephaestus space, the Trade Federation approaches the Grgl, offering a joint Simulation & combat exercise training program for their fighters & bombers, to compensate for the discrepancies when facing the Ar’Gakari. (0AP) An tightbeam quantum message is sent to the Keerim, stating that, while their territory if technically in the newly created C-GAP Zone of Influence, the C-GAP wishes no hostilities or contact between the two groups. (0AP)
  3. The Norlandic Rout of 1660 The crow soars through a sky roiling with black smoke, blind to the bloodshed below. For what is there to see but another monument to the self destructive madness of mankind? Ordered by the raw throat of a man choking on the cloying smog of war, a flight of arrows scales the stairway to the heavens. Barbed tips glint red in a sky riddled with clouds of ash, their sharp edges as cruel as the heathens for which they are meant. The crow jerks away, but even it cannot escape the brutality unfolding below. With a squak torn from its lungs by the weight of an arrow punching through its frail body, it tumbles down into the muddled mess of men below, anchored to the ground by their heavy armor. As the creature falls, so do a hundred arrows, cleaving through the tender flesh of the Norlandic levies, shredding their poorly woven gambesons like leaves punched through by hail. Screams erupt amongst their uneven ranks as even now, their weakest men begin to falter. The peasants can do nothing when the might of the Renatian legions marches across the battlefield, their ironshod boots drumming a beat on the ground more terrifying than any war drum. At their front, leading upon tall steeds clad brightly in glittering steel and the colors of their bloodline ride the most revered Aurelius and Antonius, their lances like darts of divine power moulded by the hands of GOD, to be driven into the chests of those heathens who would oppose them. And lead they did, with shouts of encouragement to their men and followed by their loyal captains and lords, they crashed into the feeble enemy. One could write pages about the tactics that had been elaborated by the greatest minds of the Kingdom in the sleepless nights that preceded the battle. The smoke-filled tents, light by candles at the darkest hours of the night, where Aurelius paced back and forth before a map, his best men at his side, eyes red with fatigue, yet gleaming with the all powerful light of faith and conviction. But in truth, one would speak only of ideas then, great ideas, but ideas nonetheless. The truth of the battlefield can only be recounted in terms of brutality and slaughter. As the legions of men in gleaming black armor advanced behind the cavalry, their pikes and halberds pointed down like thickets of monolithic bramble promising nothing but death, the Norlanders broke. Shattered by the devastating attacks spearheaded by the elite and faced with the uncompromising façade of an ELITE fighting force, their minds sought an alternative, and found it in flight. Flight back to their homes and hovels, their meagre existence spent cracking stones and scrabbling at a dry and hostile land for the smallest harvest of grain. A flight ended all to soon for most, as with great shouts, the cavalry lept into the fray once more, swords sprinkling lush fields with a fertile rain of blood. The levies fled in a confused mass, their unprotected backs so easily carved by steel that had been forged with the purpose of being tested against true men. But such a test would have to wait, for as they fleed, they fell and died in droves. The Kingdom had won again, and at the tip of the spear, the King who had brought them glory once again. Ave to the King, Praise be to GOD, and may every man glory in the splendor of our great nation. A series of paintings of the event are added to the tome.
  4. The Age of Mysteries [RP]

    1497 LIST YOUR TOTAL INVESTMENTS INTO A PROJECT AND UPDATE IT EVERY TURN YOU INVEST MORE INTO IT. Just as some theaters of war subside, others rise. Great threats loom ever closer. Danger is never far, and war is always on the horizon. The pot is set to boil over once again. Aragon The ressupply of its armies and filling of its ranks goes well. As for the campaign on the Morrocan coast, it has mixed results. At sea, the Aragonese navy begins to show the power of its rapid boarding galleys as many barbary ships are captured or destroyed when attempting to flee. In truth, thanks to Aragonese efforts, most of the coastal raids on France, the Italian peninsula and the Iberian one cease almost entirely. (+5 captured galleys.) However, the raids on ports go far less well, with 2 carracks sinking to coastal defenses and little damage being inflicted. (-2 carracks.) Lithuania More cannons are always good. The Arquebus is a slow firing weapon, and it is hard to increase it’s rate of fire by any significant measure without innovating into new methods of fire. But there is some room for improvement, and for now, they are partially reached. The L.B.A manufactured in Lithuania fires a tad faster than most, though the change has yet to have any major significance. The downsizing of the canon into a lighter, more able, anti-infantry weapon officially finished this year. The cannon is smaller and easier to move around than the average unwieldy cannon of the age, with faster shot-time and better anti-infantry capabilities, it does suffer noticeably against cities. The infiltration goes without much trouble, and the answer to the Muscovite hordes is equally as simple. A large population. More counter-intelligence. (skype) Aztec Unfortunately, many of the scouts end up falling prey to the magical powers of the Mayan mages, and as they approach the mayan army, the Aztec intel becomes more blurred. In the end though, does it really matter? The armies do meet, in a chaotic, messy melee within the jungle itself. Deceived by the mind-altering magics of the Mayans, the Aztec army is misled into a series of ambushes and bloody traps. Costly battles each, but the superior Aztec men, with their mages at their back, do take the day. By the end of a week-long series of pitched battles and skirmishes, the Mayans have been utterly defeated on the field, leaving only small bands of rebels that roam the countryside, using their magics to avoid the Aztec armies and raid their supplies. (Mayan rout & total defeat, est. 26.000 dead, -16.000 infantry, -15 mages.) Steel, a powerful tool in the right hands. Perhaps a powerful tool in the hands of the Aztecs. With quality far inferior to anything produced in the old world, the Aztecs have nonetheless begun to create the most fundamental forms of functional steel. Quite an achievement. Sweden Progress for the Angsar and its creators. A new, more mobile version has been created. It maintains the same attributes of its predecessor, but it capable of being held and transported far more easily. Little improvement has been done to the range, but mobility has increased by a significant amount. Some of the best units have even been said to use it without the omnipresent bipod! Progress in training the Novgorodians. It is limited, and most remain an untrained rabble of conscripts with little to no motivation to fight, but one group of levies do show much promise. 2.000 men from the northern border who call themselves the Bush Hunters display quite a lot of skill in rapid maneuvers and precision strikes. Good progress is made to the ports, and the northern Baltic is easily within the grip of the Swedes, though to go further proves hard, with the influence of Denmark upon the straights. Ships sail in and out of the ports all year long, filling the sea and foreign, european ports with swedish goods. (+500 gold per turn.) The training goes well. This time, Novgorodian horsemen are willing to help the swedes learn the ways of the more mobile light cavalry. The Chud Progress on the stone spears is good, and by the end of the year, mages have successfully managed to shoot them farther than before by about a dozen meters. For now, expanding the city goes well. More people, refugeees and Chud flock to this new, unheard of creation. Jobs flourish as culture and society evolves before the eyes of the leaders. (+500 gold per turn for prosperity of the Stone City.) Little comes of the place of knowledge for now, nearly the entire tribe is illiterate, even most mages. Only a few who interacted with the mayans are capable of reading the texts and using their writing. Training is always good. The first skirmishes erupt between larger groups of scouts, as Sioux tribesmen guide the Chud into successful ambushes against smaller groups of enemies. Some bodies are even brought back. (skype) Denmark More people to the colonies. A few ships founder on their way there, lost to the unruly seas, but most of them grow ever larger. Perhaps not true cities yet, but on their way there. (-2 carracks.) Two common ore mines are established upon the new colonies. More sugar makes its way back to Europe, growing the influence of Denmark upon the trading networks of the old world. As only supplied, demand is quite high for this sweet produce. (+500 gold per turn from unique sugar provider.) The expeditions yield little results in terms of resources, as the land proves to be quite hostile and rough upon the initial scouts. They do however encounter curious people, upon venturing deeper into this unknown land. (skype) Spain More infantry recruited. And an academy is established, no doubt to provide many great minds to the nation in the future. And so Tangiers falls. A bloody assault, thousands dead on each side as the city burns and cannons rip it to shreds. But in the end, it falls to the determined spanish invasion force. (-13.000 infantry, -15 cannons.) (+8 captured cannons, +6.500 gold from looting.) With the fall of Tangiers, the approaching muslim army pauses, a few days march from the city, and envoys are sent to the Spanish. (skype) Austria Many answer the call for the Grand Ball, from all across Europe. An ambitious and innovative project. By the end of the year, the Austrian cannons have rough prototypes of this new type of shell. New ministries, always useful. Burgundy All Princes accept these terms offered by the Holy Roman Emperor, apart from the Swiss. Switzerland refuses to send its sons as hostages, as well as the many new terms set by the Emperor, stating that it will not be forced into a mould that is not its own. More landsknechts, and training is always good. Work on the wonderful palace begins, with Michelangelo gladly adding much beauty to the flourishing monument. For now, there is little response from other great European minds. Many are intimidated by the open subjugation of Cologne & Mainz, as well as the sack and razing of Nuremberg. Byzantium An easy task for the veteran byzantin army. Soon, the remnants of these rebels are being mopped up by the army. (-2.000 infantry, 1.000 cavalry in casualties.) Most Turks are thoroughly shocked by the crushing defeat given to them by the Byzantines and make no real effort to rebel, cowed by the might of their enemies. And the Roman Navy too turns against the Barbary Pirates, to much effect. With dwindling ports and heavier defences, they are growing weaker by the month. Infantry and cavalry trained. A new iron mine is established. Infuriated by the breach of terms enacted by the Byzantines, the Mamluks and their allies, the Ajam lock down any and all trade going through Alexandria and the Middle-East, shutting off the silk road completely. (Events Section) Wallachia and Moldavia send envoys to the Byzantine courts with gifts, in respect for their defeat of the Ottomans. (+1.500 gold this turn.) England Many military expenses, all of them worthwhile, no doubt. It really is no contest. The Irish fight fiercely, more fiercely than most english soldiers will have ever seen, but they are severely outmatched and outnumbered. Soon, they fall, and with them their nations go tumbling down. (-6.500 infantry, -4.000 cavalry, mostly to guerilla warfare & attrition.) Poland Only roughly 60 cannons are finished by the end of the year. It seems that Poland does not possess the necessary industry to produce as many as 100. (4.000 back into the bank.) Portugal An impressive port, larger than almost any in Europe. Many merchants gravitate towards it in favor of Seville, especially those bound north, or south from the Channel. (+500 gold per turn for Major Port.) The raids go well, if a lack of success equalled only by a lack of failure can be considered good. Nothing much happens, actually. The Portuguese Naval Academy grows larger, better. Expert sailors come out of its gates every year, now. Skilled captains, navigators, etc. The expansion of the cotton plantations goes well, though for now the results are somewhat mitigated. More flows north, back into Europe, through the port of Lisbon and down the excellent portuguese roads. A great influencer. Events The Ottomans defeated and subjugated in the East shakes eastern Europe, and many of the baltic nations now look upon Byzantium with renewed awe. But the enraged Mamluks and Ajams, their accord betrayed, block off all access to the Silk Road. Nothing comes through into Europe anymore, and the trade powers of Southern Europe feels. (-1.000 gold per turn for Byzantium, Portugal, Castile and Aragon.) Peace in the North. A treaty agreed upon by Muscovy and Sweden, with a terrified Novgorod silently agreeing. The Western threat growing ever stronger in the Americas, with the first skirmishes occuring, and tribes fleeing en-masse before them, east, always east.
  5. On the City of Senntisten [Volume I] An essay on the issues that plague the city planning of our beloved Capital. By Ferdinand Albert Stafyr, 1659 The sun rises over the city, 1659 The City of Senntisten is a glorious sight to the weary man. After clambering over great bridges and trudging through dancing fields of heavy, golden wheat, a man seeks only the comfort of his own kind. The feeling of a large mug of ale between his hands, fresh from breweries of the Stafyrs, or the bitter bite of a good Carrion Black, so generously poured in the smoke-filled Crooning Crow. Good company and the security of tall walls. All these are given to mankind by our glorious Capital. Yet, behind this façade of idyllic perfection projected upon the land like the shadows of our massive ramparts cast by the setting sun, lies a problem that cripples what should be only quietude and harmony. The city’s streets are empty. They meander by a hundred houses empty of all but cobwebs and rats. This issue did not arise in one day, nor will it disappear in one week. But it is an issue that must be recognized and addressed by men willing to put their hearts into their work. It must not be compromised by those who grasp eagerly at the meagerest morsel of power in the hope of climbing a ladder they were never destined to set foot on. An abandonned street, as represented by an artist, 1659 While the vastness of Senntisten is itself a monument to the ingenuity and determination of man, this great act does little to serve the kingdom and its people. For what are people to do with moldering streets, in which cracked flagstones let nature reclaim what was once its own. When our houses house more vermin than the people they were nobly built to welcome, questions must arise within the minds of all men. The Adamantine Cathedral, most glorious of edifices erected in the name of the one and only GOD stands like a pillar of faith and piety. A proud monument to the zealous faith of our people. Proud, yet barren of folk. Rarely does one see pious peasants kneeling before the glory of GOD, or the common folk repenting for their crimes in the confessionals. A sad situation with no easy solution. An attempt at capturing the splendor of the Admantine Cathedral, 1659 Ease has never been the way of progress though, and those who would blame the shortcomings of our own people upon the lesser races debase themselves. To not accept when one stumbles is to walk blind. Elves scrabble at the foundations of our mighty nation, their nails breaking upon the stone of our faith and conviction. A nuisance, much like the rats that wander our empty halls. But true failure comes from the man who cannot comprehend the threats of our own ego and pride. The size of our city is not a reflection of our greatness, for GOD is the source of all wonder and glory, and only through our faith to the one and only can greatness be found. Signed, Ferdinand Albert Stafyr -In volume II, we will discuss the solutions that can bring about the change necessary for the revitalization of our city.-
  6. The Age of Mysteries [RP]

    1496 A year of war, a year unchanged from the last. Burgundy More recruits join the army. The armies of France are vast, that much is clear. Vast and well trained and equipped. The numbers are hazy, but scouts and spies say there are at least 40.000 in the northern reaches of the country. The armies of Venice are harder to scout out, but it is clear that they are far less numerically. Austria The census does have some success in finding those who refused to pay taxes. (+500 gold per turn.) The Church seems pleased with the reduced taxation. Serbia agrees to an alliance with Austria, apparently happy to have them there to help, if ever they need it. The printing press is not completely alien and work begins on it. Slow work, yes, but work nonetheless. Poland Covert actions are covert. More men to the polish ranks. Aztec Empire The invasion goes surprisingly well. Or, perhaps not surprisingly. Taken aback by the attacks and not truly capable of dealing with the Aztec armies, the meagre mayan defences fall quickly. Soon, the largest settlement in the salient falls to the Aztecs. (+1 province) The Aztec navy, however, faces rather stiff resistance off the shores and soon, brutal melees ensue between ships, until only 7 Aztec galleys limp back to their homewaters, defeated. But, considering the naval technology at use, the Mayans can not truly press this advantage. Reports come in that the Mayan army is mustering upon the peninsular region, and scouts reveal that they are upwards of 30.000, with an unknown amount of mages assisting them. Two coal mines are founded. The Creek accept the trade offer, through they are quite wary of these strange southerners. Improvements on the iron go well, and the secrets of the metal are began to unveil, though for now, the blacksmiths of the empire have yet to produce conclusive results. Sweden The Angsar does continue to see improvements. Accuracy is modified to quite a good extent, even though the rate of fire remains relatively poor...It seems that this method of reloading is hard to improve upon at this point. Portuary improvements indeed. With trade flowing through the Baltic, they see much activity, though it is somewhat stymied by the current conflict at the northern mouth of the Baltic, in Novgorodian territory. (+500 per turn.) Additional drills always help, and the Swedes continue to spread their legacy of a strong, disciplined unit. However, the Novgorodians struggle to learn these same techniques, and are still a rough, hard to train army. Meanwhile, the fight continues in Novgorod. The western arm is easily repulsed by the Muscovites. Simply, they have far more men available and strong defences to retreat too in times of need. Losses are relatively light, as Swedish generals pulled back before an encirclement could happen. Meanwhile, rumbles in Novgorodian lands begin, discontent at the lack of a decisive victory and the untold massacres perpetrated in the east, when no army was there to stop the Muscovites. (skype) Chud A strange discovery. A lance of hardened earth, or rock, tossed like a crossbow bolt towards enemies. While it shatters upon contact with hard surfaces, flesh gives way to these projectiles, summoned from the earth, easily. The attempts at a metal tomahawk continue to fail. Though with significantly less atrocious results. Indeed, some are even capable of hitting into a tree a few times without shattering! Training is good, and the men of Chud take to it well, all too aware of the incoming threat. Lithuania The lighter, anti-infantry cannon research goes well. While mostly a downsizing project, there are some tweaks that still need to be ironed out and looked at before it can truly be said to be finished. Many people in Muscovy are discontented by their warlike rulers and the Lithuania spies have little trouble finding men and women who will leak information for pay. The counter-intelligence teachings begin, with some results. (skype) Aragon A gold mine, an iron mine, a common ore mine and a coal mine are created. The Aragonese lose 7.000 men to the campaign, through disease, starvation, combat and misc. The unification under the crown of Spain goes well, however. The people do not truly fight it, especially with the contrasting successes against those they see as the patrons of the hated barbary pirates. Spain Not many orders respond, but roughly 1.500 independant knights of various factions and groups agree to sign up for the duration of the campaign and filter into Spain. The siege goes well, and by the end of the month, while the city stands and casualties have been taken on both sides, the Sultan of Tangiers sends an emissary offering terms of peace. He will no longer allow Barbary pirates to dock within his city and will pay Castille a sum of 5.000 ducats in reparations. However, the price is grim. 2 spanish galleons have fallen to brutal and constant raids and boarding parties, and 5.000 men lie dead upon the fields or drowned at sea with their transports, along with 6 cannons and 1.000 cavalry. The fortifications are easily finished, though how effective they will be remains to be seen. Reports say that an army of 80.000 strong is marching up the coast, growing stronger by the day. It is still quite a ways away, months even, but it is coming to relieve the city, that much is clear. A wise move, that will have results in the years to come, when these officers replace their elders. Byzantium Serbia declines, having just this year accepted an alliance with Austria. The Byzantine invasion continues with relative ease. Many cities fall without a fight, either through old ties to Byzantium or despair at the news of their breaking army. The armies clash once more, this year, near the coast of the Black Sea, where the Ottomans make use of some of their navy for a surprise flanking maneuver upon the superior Byzantine forces. It works, for a time. But being run across the country, having faced multiple defeats on multiple fronts and exhausted, the proud Ottoman army cannot press what might once have been a decisive advantage. This time, there is no recovery or organized retreat. The army breaks and routes into the countryside. (-9.500 infantry, 10 cannons & 2.000 cavalry. 8 cannons captured) (Ottomans lose 14.000 infantry, 5.000 cavalry and 20 cannons.) Once again, they sue for peace. (Skype) The training and recruitment goes well. One new coal mine is established. Denmark-Norway Sugar production skyrockets as the Danish people begin to work hard on improving it. This, combined with their expanding influence upon the Balkans and the spread of sugar into Danish lands and other within its influence do wonders to the Danes. (+1000 per turn.) Soon, they manage to outfit a Galleon with superior methods of survival. Tougher sails, a stronger mast, etc etc. While they only hold one such galleon, it is a tough one. Another colony is established in the north of the Island, near something...special. Gold! Gold is found within rivers and within caves. Vast amounts of it. (+1500 per turn for Gold. -500 colony maintenance.) Portugal Breakthroughs. The Portuguese have found a new method of cannon moulding that greatly increases their accuracy. Beyond anything that has yet to be seen in Europe. A major step forward indeed. The port of Lisbon sees increased activity, as more people begin to gravitate towards it. Incan Empire A new iron, and common ore mine are established within the mountains. Work on the sword goes well. Better than many peoples more north than they, as the Incans put their historical expertise in metalworking to the test. They begin to yield something superior. While still fragile and certainly not as reliable as their weapons of old, it has already begun to show proof of its capabilities in trials of combat. The expansion into the jungles goes poorly, as without funding the men struggle to establish anything and are peppered by vicious raids from smaller tribes. They are forced to pull back. (A settlement is 5.000 gold, if you simply forgot to add the number, notify me.) Work on new fire magic begins, and while small fireballs are a known concept, they still struggle to make them greater in size. It will take some time for this to happen. The two temples rise over the surface of the lake, little by little. Soon, their splendor dwarfs any other achievement in the South American continent. Events The barbary coast pirates continue their merciless raids. They are quick and experienced and strike with a vengeance, now that one of their home ports is attacked. Slipping between patrols and hitting the weakest villages they can find, they are a thorn in the side of any Mediterranean nation. (-750 gold for Aragon, -750 gold for Byzantium, -500 gold for Spain.) Muscovy continues its wars in the north, implacable, unstoppable in seems, their numbers never dwindling. Perhaps inferior in skill to their Swedish opponents, they still seem unstoppable. News leaks up through the Mamluks of wars tearing through the ancient Timurid empire, as fractures begin to appear within it and blood runs into the sea and rivers. And in North America, the threat is forever present. Growing? Perhaps, it seems to have slowed down this year, or so it seems. Nonetheless, the farthest ranging scouts of the Chud and Pawnee report sighting of unknown people with unknown markings…
  7. Long time no see buddy!

    1. Praetor


      Idk your name, gotta have changed it since last time

    2. Aerial


      I just remember you being LT. You should stop on by for a bit and get some high IQ minecraft roleplay

  8. Senntisten Mayoral Elections, 1659

    Name: Ferdinand Albert Stafyr Gender: Male Age: 59 Race: Human, Heartlander Religion: Cannonist Nationality: Renatian Property owned (provide the address): Stafyr Estate, left of the main gates. Prior Experience: Administrator and architect of the Stafyr Estate.
  9. The Age of Mysteries [RP]

    1494 Poland Actions most covert. 5.000 new hussars join the ranks, their steeds putting the shame those of their brothers. Castile The research put into swivel cannons yields solid results as an anti-personnel weapon. However, they prove to be too small to pose a real threat to the integrity of ships themselves. Nonetheless, they have their purpose, and that is to kill sailors. A free economy does have benefits, and already, some Castilian merchants are beginning to grab at the chance. (+500 this turn only) A common ore and a coal mine are created this year. Covert actions are indeed covert. The Moroccan government answer is simple. A condemnation of their open and unprovoked aggression against them. And as they send for aid to neighboring nations, many answer. Indeed, with the combined, massive invasion from Aragon and Castile, Northern Africa sees a rare unification, with Fezzan, Tunis, Morocco and Tlemcen agreeing to temporarily combine force to repulse the invader. (skype) Chud The settlement is easily established. A wise step forward for the mages, and one they all believe they can accomplish. But not yet. For now, they can only master the foundations. The project to create the a tomahawk-like weapon has very little results worth mentionning. Aragon With some nobles dead in battle, the auctioning off of their properties does bring a small sum of gold to the state. (+1000 gold this turn) For the most part, the Pope remains unmoved, far too involved with the European wars to pay much attention to the happenings to the South. The army, spotted long before it came near the coast and followed from afar by various ships does not land peacefully upon the Tunisian coast. Indeed, it finds fierce resistance and constant raiding to be an ever-present threat. Supply lines are taut and even with ships defending the bridgehead, red-sailed ships along with Tunisian ones are constantly picking out isolated supply ships. Barely a week into the campaign and the Aragonese army is barely capable of getting enough supplies for its men and the Cannons are constantly bogged down. Even now, losses are climbing dangerously fast from raids and spreading disease. The army that arrives in Bizerte is far, far less threatening that it might have initially been. (skype) Similarly, the Menzel arm of the Aragonese force soon find themselves struggling to advance against incessant raids and dwindling supplies. The Knights agree, and ready a force of 2.500 knights and 10 carracks to send to aid the Aragonese force. Austria After the unrepentant aggression demonstrated by the Austrians, and the burning of Nuremberg, all nations reject the offer for an alliance. Only Serbia shows any interest for further talks. A coal mine is created. The Church only complies under pressure. (+1.500 this turn only) However, the Pope sends a warning to the Austrian king, reminding him that the Church is above the paying of taxes as a holy institution, and that choosing to taxate it might cause issues. However, the reform passes without too many issues. Aztec Empire A intelligent move by the Emperor. While the roads do not receive enough attention to truly become highways of trade, they will certainly prove useful for logistical purposes. An unfamiliar concept for the warriors, but as they always do, they put their all into their new drills, and soon, signs of progress begin to show. The process of hardening the metal into something more begins...but there is a ways to go. The Tribe of the Four Lakes The retrofitting goes without trouble, and soon the new galleys sail into the great lakes. Simple enough training for men who have spent their lives beside the lakes. They learn fast and well. Only the Ottawa answer the call, with the Ojibwe returning the envoy with no conclusive answer. The envoy can only say that the leaders he spoke too seemed to be constantly distracted and unready to listen to his words. Lithuania More Cavalry! A solid breakthrough for Lithuanian firearms. They find a long-barreled version of the arquebus that allows for increased accuracy without truly sacrificing mobility. The spy operations go well, and for now, they remain undiscovered. A powerful tool, in the right hands. The school for infiltration is successfully created. (skype) Byzantium One iron and one common ore mine are created. And two new galleys surge forth into the sea. The baits do succeed, and victory is assured. Perhaps not as crushing as Constantine would have liked, but 5.000 ottomans lie dead to his 2.000 lost infantry. Only roughly 24.000 ottoman infantry fled the battlefield by all accounts. And now, envoys arrive. (skype) Portugal And so a new academy rises, a testament to the seafaring skills of the Portuguese. New cannons from the foundries. For now, the attempts to expand the gem trade fail. It seems as if the Portuguese have accessed most of the rich veins that they can realistically reach. Trade does indeed flow into Europe from Portugal, and their gems are unparalelled in quality. (+250 per turn.) EVENTS Muscovy, while pushed back near the coast, continues to rampage through Novgorodian territory in the north, pillaging and burning cities as they go, unopposed by any army. In the south, the Ottomans are continually pushed back from all sides as their enemies encroach upon their borders. In America, the unnamed threat continues to grow as more and more tribes flee eastwards, always eastwards. And in Europe, finally, Mainz & Cologne fall to their invaders, and their lands are no more. In North Africa, the massive invasion from Iberia provokes a unification out of Tunis, Tlemcen, Morrocoo and Fezzan. Soon, the Barbary pirates are not the only ones ruthlessly pillaging trade routes and coasts. (-1000 gold this turn only to Aragon, Castille and Byzantium.)
  10. Onwards [Sci-Fi Nation FRP - RP]

    The Trade Federation Actions AP: 59 Project Evil Twin continues unabated. (25AP) (135 invested) Ruthless Monkey continues to climb trees, fall down and try again. (20AP) (75 invested) An extensive amount of research is put into understanding Cynn and Chupan'Mo traditions, ways of life, food, cultures, anything and everything that can be learned. And all of it is taught to the diplomatic corps on the Citadel. Everything that can make the two species feel at ease, comfortable and welcome. (4AP) A project to modernize it and achieve the highest standards of living that they can realistically achieve with these resources. It is designed to be highly cosmopolitan. Many new sections are added and designed as living areas, shopping, etc. All in all, the goal is to turn Citadel into a true city in space. (5AP) Tri-phase shielding, heavier itoron armor, hangars, point-defense, railguns of all shapes and sizes, swarm missile pods, mine deployers, repair stations, emergency access tunnels. All sorts of defences are set up on Citadel, learning from the mistakes of Nexus. This time, the station will not fall. (5AP) (9AP invested) A popular notice is spread through friendly territories and refugee heavy zones stating that GTC-2 welcomes refugees as long as they can pass a simple application that proves them capable of work, and can be found a job in the nearby TF holdings. They must also go through some rigorous administrative processes to avoid war criminals, terrorists, etc. (0AP) A new sector is colonized. (0AP) TAROT-M begins to scan for mineral deposits in large swaths of unclaimed territory around GTC-2. (0AP)
  11. The Age of Mysteries [RP]

    Year 1494 Contact upon the New World, Nuremburg burned to the ground. Stuttgart under siege. Novgorod struggling to fend off their foes. Nicaea returned to the rule of Constantine. The world is changing, and flames lick at the edges, waiting to consume it. Poland Covert things are covert. Kingdom of Castile All three letters to the North African states are answered in the same manner. The three states simply state that they are engaging in the legal act of trading slaves, and do not endorse any manner of raiding or piracy. The ships who trade with them are simply slave traders, like those that European states have dealt with before. And the heavy military presence in the south does bring an abatement to raiding. Though villages still end up burned and enslaved, so to do some pirate ships get pushed back from their raids by the defenders. The heavy castilian galleons rarely end up fighting, as they either scare away the agile enemy galleys, or are avoided by their enemies. The aid is well-received, and little popular discontent spreads throughout the south, as the people see their leaders supporting them in times of need. The spy can only produce vague numbers, as the army and navy are not regrouped at a single place and records are not accessible to him. But from his estimates, the navy must have at least 40 galleys or more, and the army must be above 20.000 men. Cavalry, infantry? He cannot tell for certain. Aragon A successful enterprise. The shipwrights do indeed find ways to change the hulls slightly to increase speed. As it stands, the boost in speed may not rival galleys in the Mediterranean, but it will nonetheless make them a far more significant threat. The rebel army already seems to be dissolving in cohesion as word of the approaching force reaches them. For now, many remain up in arms, claiming that they will not kneel to some Doge of common birth. But others do take up this offer, and already, 2.000 men leave the army of rebels upon hearing of the approaching forces. And more training drills men with iron discipline into men capable of moving on the battlefield in flowing formations with ease. Sweden And even more training for the Swedish soldiers. They are used to it, and they take to it well. A well oiled machine indeed. Work on the Angsar musket continues. Increasing the rate of fire is not as easy as might seem, and it will take a little more work to achieve that. Roadwork goes well and throughout the swedish nation, people can soon travel more freely and easily than ever before in their history. A boon for the army, no doubt. However, most trade going to and fro from Sweden tends to revolve around its ports and the Baltic Sea. Little but raw produce travels overland. Muscovy. (skype) Byzantium And so Nicaea falls almost without a fight. A traitor in the midst, a few coins slipped to the right guard, and the gates are opened for the incoming Byzantines, leaving it vulnerable to their whims. (skype) The attempts to stop the raids have mitigated success. Some are stopped, however many more slip past, often aided by the Ottoman navy in their endeavours. A new galley cruises out of the shipyards to fill the ranks of the navy. A common ore and a coal mine are created this year. The Ottomans remain conspicuously absent from the surroundings of Nicaea. Word of their armies approaching has arrived, but they make no move to attack. The tribe of Chud Many mines for the Chud. A gold mine, a common ore mine and two coal mines are founded. However, the Chud struggle to realize the importance of coal at this point and while it is now readily available, they must discover its secrets first. A great endeavor indeed. And by the end of the year, the first true city in that entire region rises from the ground. A wondrous project, if sometimes interrupted by lack of knowledge. Problems will arise, but the Chud work hard, and their city too, will rise. A beacon in a land of tents. Growing larger by the month. (+1 trade partner from Settlement.) The farther west the scouts go, the more tribes they meet, going east. Always east. Running from something, but no one knows exactly what… (skype) Aztec A new settlment for the growing empire rises. And so do soldiers, ready to answer the call of their god. And the mages do find something, hidden deep within the mysteries of their magic. And so iron does bend, as would all things. Or so they hoped. Either way, the Aztecs finally begin to unlock the secrets of that hard grey ore. Iron. Austria Nuremburg falls to their armies. But as it falls, flames consume it. By the time it has been taken, little is left but charred buildings and ash raining down from thick grey clouds. (+1 province.) More cannons to the front. A new common ore mine is created. A relatively easy enterprise, simply making their cannons bigger. A few tries, a few failures. But soon enough, the Austrians have succeeded in making...larger cannons. More dangerous to use, slower to reload, but more powerful indeed. As the cannons arrive, the army begins to march, unopposed beyond minor raids from small factions. The Mainz army has yet to be seen anywhere south. Hungary accepts the envoy, and while they seem cautious of the Austrians, they are welcoming enough. The prospection goes rather poorly, and they find little to no results beyond a few nuggets here and there. Lithuania More cavalry is trained. By the end of the year, the gunsmiths have made some progress. While not exceptional yet, they have managed to reduce the spread of their guns by a fraction. They ask for more time and subsidies, to improve upon this. The spies meld in relatively well. For now, they report little, but they will no doubt prove valuable one day. Muscovy does not seem to react too much to the double condemnation, beyond some obscure troop movements upon both borders. It seems that most of their attention is focused upon the north, for now. However, some trade does dry up, as they divert their caravans to other regions. The Tribe of the Four Lakes The new settlement is created without issue. The few tribes who do live there are too small to oppose them in any meaningful way, and most are relatively neutral towards the idea of a new overlord, focusing instead on their day to day survival. And with that, the first sails do rise and billow above the lakes. A step forward for naval science within the americas. The two groups unite to share knowledge. But something unexpected arises. (skype) For the most part, the research into the grey metal goes nowhere. They simply have no idea how to truly use it to its fullest extent, no basic knowledge. Denmark-Norway A new colony rises, and as they scout around, they find a new resource to exploit. Sugar. Few natives inhabit this island, but the resource grows thick nonetheless. (+800 gold per turn. 500 g maintenance for 5 turns.) The construction of roads goes well, and the network spread through Denmark slowly. A great boon for most of western europe, as trade flows from their Blatic ports and down south. (+500 gold per turn.) Burgundy More men to fuel the military might of the Landsknecht. Few of the pikemen ever return to their homes, but they take what pay they can, and leave. War is war and the frontline is the home of the mercenary. The french are wary of such overtures, and claim that they have none to offer for now. The envoys are well treated, but there is a latent hostility in the air whenever they pass. Portugal More roads for the European infrastructure. With most of the Portuguese fortune coming from the sea, they have little effect on their economy, but the overwhelming amount of resources compared to the size of the nation soon cover it in some of the best roads seen throughout Europe. Most wonderful. (+500 gold per turn.) A new colony for Portugal. What resistance is met is easily crushed by the european soldiers. (Cotton, 750 gold per turn. 500 maintenance for 5 turns.) Another discovery for the Portuguese explorers. A people named the Potiguara. While not hostile, they are suspicious and in awe of these white men from across the ocean. Still, they welcome them, at least for now. And so, work on the Portuguese cannons begin. Nothing conclusive yet, but progress is progress. Incan Empire A sword. A weak sword, far from the best sword the world has seen, but a sword nonetheless. Or at least, the first models. While too weak and brittle for combat, the Incan Empire has made a breakthrough. Already partially under Incan control, the Cajamarca put up no fight. In days, they have capitulated to the Incans. (+2000 gold per turn. +7000 infantry from the conquest.) The shamans, masters of their own magic, struggle to incorporate flames into the manipulation of tools. Some foolhardy ones manage to make their weapons blaze with a flame that does not harm them, but harms their foes. However, it quickly dwindles and proves ultimately inneffective. The scouts find nothing but forest and small tribes. Events To the west, tribes move. Their tents are packed up and they go east. Something comes from the west, and none know what, yet none are willing to face it. An immortal foe, a foe who never dies. Mamluks pushing the remaining Ottomans back, bloody battles and heavy casualties on both sides, but the war continues. Muscovy, with all its might and all its anger turns now to the Swedes and their Novgorodian allies. Armies march north. Thousands of men. Hundreds of thousands. The skies turn grew with the dust kicked up by the incessant march of men to the front. And finally, the army of Mainz is heard of. In a series of bloody encounter with Brandenburg, they have stalled their advance. Town are sieged and Mainz beaten back, but they remain a persistent threat nonetheless. A surprisingly mobile force, striking at the weakest point before disappearing into the forests and hills. Yet Cologne and Mainz still refuse to surrender. For now.
  12. The Age of Mysteries [RP]

    Year 1493 ------------------------------------- If you are executing multiple turn projects, such as tech, or training, please note your total investment next to this turns investment. Such as: -New type of cannon. (5000 gold) (20.000 invested total) -Training and drilling troops. (10.000 gold) (15.000 invested total) I can’t keep track of everyone so I need that to make sure you get fair results. ------------------------------------- Sweden A new coal mine and common ore mine are inaugurated. And it appears that the minds working upon the Angsar Musket have indeed made a breakthrough. (skype) As the Swedish army approaches the Novgorodian borders, a group of envoys approach the host under a flag of truce. They appear eager to avoid open conflict. (skype) With good intentions as their only currency, the soldiers struggle to aid in any meaningful manner. Poland Great Success! With the sudden influx of gold, the workers magically rediscover their motivation and toil away at the great project. Soon, networks of roads spread throughout the nation, many nobles are even beginning to compare them to the roman roads of old that linger around the west. Inland traders do find this appealing. (+1000 gold per turn for excellent transport infrastructure.) Covert things remain covert. (skype) Austria Both the Papal State, which already seems to approve of Austria, and Bohemia take these gifts and accept the envoys, welcoming them warmly. It seems that over the next year, the envoys do their job well. The Swiss however, are nothing if polite, but only that. The first officer schools appear, and by the end of the year, a handful of officers have expanded their knowledge within their halls. A successful beginning. All trade deals are accepted. Some of the great minds in Austria begin cooperating to expand their knowledge of Metallurgy. To some success. (You need to be more specific about what you are researching.) Armies march towards their fate. (skype) Aragon Most of the population in Italy seems indifferent at this point. It doesn’t matter who wears the crown for the average peasant. However, some nobles are outraged by the sudden exchange of land, fearing for their own holdings and power and angered by a betrayal of their loyalty. Led by Alonso de Maquilo, 1.500 knights with 7000 levies rise up in protest in Calabria, demanding the return of rightful Napolitan lands to their ruler. (skype) The Knights Hospitaller accept the offer, on the condition that they are not to be called to arms against Christian nations in wars of conquest. Their attention is clearly focused on the muslim threats in the Mediterranean. One carrack and one galleon do cruise into the sea this year, to bolster the power of the Aragonese navy. The Marsoldado training program yields promising results. The men who go through it see their skill as boarding parties significantly increased. A powerful tool of naval warfare indeed. The red sailed ships prove to be exceptionally elusive, most slip away from capture or combat when faced with the Aragonese navy, striking again far away from the navy’s influence, burning villages and taking more people away. Only one is apprehended, a galley, but it is simply too damaged to serve a purpose once the battle is over. But the captain is captured. (skype) Another series of successful training programs. Still poorly trained, and far less capable in classical combat, these levies and peasants do adapt easily to their new requirements. Castile Cannons roll out of their foundries. The Castilian army’s discipline is strengthened, their formations tightened. Training bears fruit as the army begins to lose its identity as simple levies. These men are becoming more than that, true soldiers to say the least. The Castilian navy, while terrifyingly powerful, proves ultimately ineffective for capturing the red sailed ships. The quick red sailed galleys prove to be no match for the galleons in open combat, preferring instead to flee from them, our outmaneuver the hulking beasts. The Daughter of the House of Enriquez, whose recently deceased head had ruled the Castilian navy, presents their daughter to the King, a beautiful woman of 19 with dark hair and pale skin named Aldonza. Should the King be willing to wed her. Infrastructure is indeed improved, as trade flows down the many roads, to and fro from ports and cities. A significant boon to this trading nation. (+1000 gold per turn.) The research into an improved firing system does begin, but for the moment, it bears no fruit. Though the researchers are optimistic. Lithuania Hungary accepts the trade offer. One iron mine, one gold mine, one common ore mine and three coal mines are successfully finished this year. With better funding, the spies find better success. This time, they return to their king with more accurate estimates. Between 35.000 and 55.000 men, they say, with more than half of that being cavalry of one sort or another. And more cavalry and infantry soon join the Lithuanian army. The Alamnian Tribe The mage academy does grow, and soon they begin to work upon stalling objects in the air. There is limited success, but success nonetheless. To stop fast moving objects will require more time and work. But for now, they have mastered the basics. The scouts yield little results. It seems as if both have a solid military presence, with the Lenape fielding many men armed lightly, and the Iroquois preferring to deploy small groups backed by mages. Tribe of Chud The significant investment into medicinal research does bear fruit. It seems as if these bad spirits are more eager to jump from one person to another when a man comes into contact with a wound. This, plus additional discoveries does aid the Chud in the medicinal arts, something rarely found within these parts. More adepts join the ranks of the earth mages. Mayan Empire The research into this new type of ship seems to be quite successful. Despite some mishaps and failed prototypes, by the end of the year, the Mayans have something resembling a functioning prototype. They predict one more year of work before being able to have a finished product. The previous groundwork put into the magical aspects of illusion continue well. Some of their mages have begun to grasp the magic, tying it into their previous knowledge of mind manipulation, they are capable of minor deceptions upon single individuals. To make a man see a tree where this is open grass, for a short duration, by warping his mind. Such are the achievements of the mages this year. The additional research into lightning and thunder are inconclusive. Additionally, the search for the recipe to the boomstick proves to be mostly fruitless. Some men gather small amounts of the required ingredients, but nothing comes of it. More men join the ranks. Some rough prototypes are made, and some men throw themselves off of the hills with these gliders attached to them. Unfortunately, they all end up breaking their bones or their bodies. Burgundy 2.500 swiss mercenaries do join the ranks of the Burgundian army, agreeing upon the payment of 2 ducats per man until the termination of their contract. They would offer themselves up for service at the beginning of the year and await orders. The training does yield excellent results. The best men in the army, already well trained, easily adapt to the new orders and soon become a powerful force in the Burgundian army. While untested under fire in these new formations, their status as veterans is promising. And as is custom, with the majority of the King Electors voting for him, the Pope agrees to crown John the Young as Holy Roman Emperor. Armies marching. (skype) Two iron mines, two coal mines and a common ore mine are built. Denmark Two coal mines are finished this year. With the threats from the Swedish the previous year and their abrupt departure from the Union, the Norwegians seem mostly acceptant of the Danish integration, thanks to their concessions. And so, by the end of the year, the Norway officially becomes a part of Denmark. While some lords protest, they are mostly quelled before any rebellion can fester. -20.000 infantry and 10 cannons join the Danish armies. -30 caravels and 5 Galleons join the Danish navy. -+2000 gold per turn. Despite rumors of the New World popping up, the Danish navigators are navigating completely blind. However, thanks to their excellent navigational skills and a bit of luck they manage to ride out a storm and reset their course, arriving on an uncharted coast that seems to be abandoned. The Tribe of the Four Lakes The shamans do prove wise. Through work and mediation, they have begun to learn of the true properties of water, and with it, gain control over it. A few have been able to lift threads of water from the lake itself and wreath them into magnificent strings of pearly drops that flicker and glint in the sunlight. A great step forward for their people. All trade offers are accepted. The new ship is a worthy endeavor, and they manage to make something larger than has been seen before in the great lakes...Except for the sails. It seems as if the workers and researchers are struggling to adapt them and make them work in an efficient manner. That might take some more time. (Sail-less Galley invented) The Four Lakes Tribe does successfully create to primitive mines, digging deep where they have found traces of a hard grey metal. However, this metal remains a mystery to them, hard to exploit and harder to make any use of. (Two iron mines, however you do not have the technological capabilities to make use of the ores.) Portugal The African Coast is becoming familiar territory for the experienced Portuguese sailors. Soon, they are mapping and exploring the waters near what would one day be known as Gabon. And so, a colony on Cape Verde is established. The locals put up minor resistance but are easily quelled by the Portuguese contingent accompanying the colonists. And rewarded for their efforts they are. Gems. Gems are truly outrageous. For they have been found on Cape Verde. (+1750 gold per turn for gems as your colony resource. -500 gold per turn for 5 turns as maintenance.) Preparations are preparations. The portuguese begin to understand the Mayan language, and vice versa. A good start. And so, by the end of the year, the portuguese ships do gain the boon of better hulls. With better durability and resistance to storms, they will be able to weather the tropical storms that repulse their explorers last year, hopefully. Incan Empire The burial is a truly grandiose affair, with more splendor than most have seen in a lifetime being invested to escort the Emperor to the afterlife. As if the coronation that precedes it. A wondrous affair all around that inspires the awe of the people in their ruler. More mages join the ranks. The initial plans for a series of small forts are there, but it will take much more gold to build them. The road, however, already sees significant improvement and progress. While it will indeed take more than a year, the project is already in motion. Some blacksmiths within the empire begin to conceptualize a weapon similar to their knives, but longer, sharper and made all of metal. For now, just an idea. Venice Most of the population in Italy seems indifferent at this point. It doesn’t matter who wears the crown for the average peasant. However, some nobles are outraged by the sudden exchange of land, fearing for their own holdings and power and angered by a betrayal of their loyalty. Led by Alonso de Maquilo, 1.500 knights with 7000 levies rise up in protest in Calabria, demanding the return of rightful Napolitan lands to their ruler. (skype) Apart from that uprising, the Venecian bureaucrats do make good progress in the pacification and unification of the lands. A successful endeavour, bar the Calabria revolt. The School of Navigation is successfully established, with prospective captains and young nobles being sent to it by their families to ensure the future success of their blood and country. This centre of navigational knowledge will certainly prove to be a boon in the future. And finally, after two years of hard drilling, these small bands of soldiers are beginning to show a modicum of success. While some still miserably fail and end up drowning, pulled away from the beaches by vicious currents, it is a successful endeavour. A common ore mine and a coal mine are built in Venice this year. More soldiers join the growing Venetian army. More galleys for an already mighty fleet. Blown by violent storms and with unreliable knowledge, the Venetian expedition does, with great fortune, finally hit land, a week before running out of supplies, it is only thanks to the navigational skills of Aquilero that the expedition was not forced to turn back weeks before. Immediately, they begin work on creating a colony. It seems that the most profitable produce upon this new land are the exotic woods that can be found within the forests. (400 per turn from Exotic Woods, -500 for 5 turns maintenance.) Byzantium A successful crossing. With most of the Ottoman army in the Middle East, there are few who pose a threat to the Byzantine conquerors. The crossing goes without trouble and many small villages fall to the Byzantines. All the way to Nicaea, who welcomes them with closed gates a determined garrison. 5000 men join the Byzantine armies from the surrounding lands. Poorly armed and trained, they are nonetheless determined to fight against the Turks. The combined naval forces fare poorly against the Ottoman navy. But they achieve their goal, and distract it long enough to allow for a clean crossing of the Bosphorus, and control to be established on both sides. (-5 galleys from losses) More men of Byzantine stock join the ranks of the army. The continued work on Greek Fire finally yields results. (skype) Events Word reaches the Lithuanian people, accompanied by hundreds of refugees. Muscovy is on the move. It’s massive armies are mustered and they are hungry for conquest. Already, Pskov has been annexed and the Novgorodians are losing ground to the advancing armies. With few successful counters to the red sailed ships this year, their raids continue unabated. Striking where the navy is not, they continue to pillage, burn and enslave. Still tolerable, it is clear that French, Castillian, Aragonese, Venician and Byzantine settlements are in danger of being seriously affected. In Northern America, whispers begin to spread of a power in the west, whose men do not die and whose armies are vast… The Ottoman Empire pulls its armies back from Aleppo in the later parts of the year and begin marching back through the Turkish peninsula, as fast as they can. Men are left to die on the side of the road from hunger and exhaustion. The pressure is unrelenting. War is coming.
  13. The Age of Mysteries [RP]

    1492 ----------------------------------- -Please remember to put your regional bonuses into use. Refer to the European, North American and South American bonuses, and add them next to your technological or magical innovations. Example: Investing into better cannons. (5000 gold) (+20%= 6000 gold) -Give details when you are attempting to research technology or magic. I am not omniscient. -Send me your secret projects, I do not want to have to seek you out for them. ----------------------------------- A time of change. New alliances forming, olds ones shattering. Powers rising as leaders call their people forth, to war. The neverending tramp of iron shod boots against dirt, snow, sand and stone. The creak of weary rope, stretching red sails taut as galleys turn to face their foes. The indistinct cry of a seagull, echoed by the cry of the watch, as a dim line of land appears on the horizon… A year renewal and festering hostilities. A year of preparation. The quiet before the storm. Duchy of Burgundy Mines, mines everywhere. Under royal decree, laborers and engineers spread out throughout the low lands, seeking for the best spots to place these mines. By the end of the year, five have been completed, and reports indicate that the following five will be finished in the coming year. Burgundy now possesses 1 Iron mine, 1 gold mine, 2 mines of assorted, low value minerals (other) and 1 coal mine. With five more of yet undetermined produce on the way. Three galleons cruise out of the shipyards scattered across the Burgundy coast, ready to face whatever the sea has to offer. New units of cavalry and infantry are raised by the crown, ready to serve their proud nation. Thanks to a bit of tinkering and a few unfortunate explosions, the Duchy of Burgundy has almost reached a level of technological proficiency with the Heavy Arquebus that rivals Sweden. It will only take a little more time and toil to achieve it. (9600 gold invested thanks to the European +20% tech bonus) The research into crop-rotation proves to be ultimately fruitless. Little is gained beyond a few ideas and a few half-hearted attempts by farmers who are more concerned with this years harvest than the next. Brittany currently seems to be on relatively good terms with France. Since it has been vassalized in the Mad War, it maintains a certain level of autonomy and has been treated well. Rebellious sentiment does not seem to fester within its borders. With the death of Frederick III, the crown of the HRE is currently without a head to sit on, and few are those who know how to act, or who to elect. Surprisingly, Michelangelo accepts the offer. His is young, just out of his apprenticeship, and the death of his previous patron has left him without stable income. In exchange for a moderate sum of 250 gold a year, he agrees to fill the palaces of Burgundy with wondrous art. Alamnian Tribe The tribesmen do indeed find a new metal as they scour their lands for the shiny things. It appears that this metal does indeed hold the properties of copper, and a tentative, if far from advanced little quarry appears above the deposit. For now, the ores are kept, unrefined and unmolested, as the Alamnians have no real idea of how to work them. Some of the smartest individuals in the tribe begin to theorize that it may be possible to burn the metals until they melt like fat, after one of them tosses a small piece of ore into a fire in a fit of frustration. For now, they have only begun to figure out that this is a possibility, but the seed of an idea is there. The farms around the capital flourish as careful work is put into tending the soil and watering the plants. The system works, and with it, the farms grow in size and capacity. It would seem that the Alamnians are in for a good harvest this year. Many a mage comes to teach in this simple school of magical arts. This great brainstorming and congregation leads to a significant breakthrough in levitation magicks. By the end of the year, a few mages have mastered the ability to throw small, one inch stones with the strength of a slingshot. This ability is, for now, reserved to their best, and it will take more careful tutelage for the weaker mages to master it. More time. (+20% from region bonus = 15600 gold.) 100 mages join the ranks of the Alamnian telekinetics. Unfortunately, it seems that there are just not enough citizens capable of wielding the magic to get more. Perhaps more will be found next year. Kingdom of Castile Some farms nearer the big cities of Castile benefit from improved irrigation. Many of the peasants working these fields are grateful, as these improvements promise an increase in production over the following years. As such, some of the peasants in Castile find a higher sense of loyalty to the crown within their hearts. Soldiers and knights are trained and prepared for their role in the forming the future of Castile. A general improvement of Castillian infrastructure sees a significant increase in the quality of roads and in the cleanliness of cities. While this endeavour has begun to bear fruit, it has yet to truly take form. It will take a little more gold, some more laborers and a few more investments within the major regions to have significant results. Kingdom of Aragon Thousands of laborers, dozens of architects and months of work. But slowly, ever so slowly, a great fortress takes shape near Barcelona. With slanted walls, sharp angles and many layers, the Fortress will prove to be a veritable bastion against any invader. Two mines are founded this year. An iron mine and a coal mine. Leonardo Da Vinci either never received the invitation, or decides not to respond to it. Either way, no answer is returned to the Aragonese Court. The Papal State agrees to trade with Aragon. Poland The King’s travels have the desired effect, to some extent. Many are the villages affected, and in those, he finds mostly grateful peasants, welcoming his aid with open hands. However, he is only one man, and can do little beyond affecting certain regions. The impact ends up being minimal. On the downside, he does provoke a few nobles’ ire, who see this practice as far below a king. A little ripple, never to grow into a wave. The initial stages of this selective breeding process go well, as they collect and breed some of the best stock that they can find. However, the scope is still limited, and the impact will take a few years to truly be seen. The first steps into improving roads are good. However, the workers soon find themselves short of coin, and refuse to continue until they are paid. (You have 30k on turn one, income is factored in turn two.) Sweden Soldiers flock to the Swedish crown, their patriotism rekindled by the sudden break from the Kalmar Union. Fifty cannons roll out of their foundries, ready to shoot death and smoke from their barrels. Norwegian nobles simply directs the envoys to representatives of the Danish crown. It seems that they do not take kindly to Sweden’s sudden break from the Kalmar Union and are still staunchly behind Denmark. Work begins on a the Angsar Musket...to little effect. For now. (6000 + 20% = 7200 gold.) An iron mine, two low value mines and a coal mine soon marr the beautiful swedish landscape. Byzantium Serbia and Hungary both accept the trade deals. Thousands of ducats pour into the recruitment centers, stables and foundries around the Empire as new divisions are shaped, and march forth to face the enemies of the Empire. A coal mine, four iron mines and a low value mine are founded. Byzantium will not run out of steel any time soon. Greek Fire, a long kept secret of the Byzantines, is rekindled. New ideas and new concepts spring from the great minds within the Empire. For now, just ideas. (10.000 + 20% = 12000 gold.) Da Vinci refuses the offer, though he seems intrigued. Apparently, he is quite busy at the moment, but with time, who knows… For now, neighboring nations to the north of Byzantium seem reluctant to send aid, or spend any of their own funds to stop the Ottoman Empire. Their answer is simple, Byzantium has done well so far, and the Ottomans seem to have diverted their interest. Why would they throw gold down the drain of costly war now, of all times? The Mamluks agree to a meeting between envoys, reluctantly. (skype) Bosnia, now under threat from Venice, sends a missive to Byzantium, requesting aid from the Empire against these unprovoked demands. Aztec Empire The works of centralization launched by the Huetlatoani go by with relative ease. Certainly, some lords are reluctant to surrender their powers, but the thread of obsidian clubs convince them in ways that words cannot. The reforms are mostly a success, with only a few minor uprisings getting shut down quite easily by the fearsome warriors loyal to the Huetlatoani. A new settlement takes shape, expanding the already impressive borders of the Empire towards the north. The Pueblo and the Choctaw eventually accept these trade deals. Unfortunately, the Chud are far too distant from the Aztec, and the profit of such an agreement is so miniscule that the Aztec Empire trades with them at a loss. (Inca is now played. Chud too far for your current technological prowess to trade with.) More mages to manipulate blood, more soldiers to spill it. Lucky Aztecs, they successfully found an Iron mine and a gold mine in the year of 1492. The search for refining Iron begins well. Some of the Aztecs most skilled metalworkers successfully extract it from the ore, but are unable to refine it, or turn it into anything beyond rough, coarse and brittle lumps. A step down the right path, but just a step. (10.000 gold + 10% = 11.000 gold.) Temples run red with blood as priests seek the secrets of their magics within the veins of their sacrifices. Progress is made. Indeed, they are near a breakthrough with their ritual empowerments. Almost there, but not quite yet. They need only seek a little further. (10.000 + 10%) Mayan Empire The construction of shrines goes well, and soon the population is flocking to them, fervent in the beliefs that its leaders promote. Exactly one-hundred new mages enter the Mayan colleges, ready to master the mind-bending abilities of their predecessors. Illusions...smoke and mirrors… The wise men of the Mayan Empire see through them all as they pierce their secrets, and begin to unveil a new form of magic, powerful in its own way. They struggle harshly though. It seems that generations of mind-reading have bent their capabilities in favor of that branch of magic. But there is a connection, a connection that they can exploit. In time, they will unleash the secrets of Illusion. But not this year. (10.000 gold + 10 % = 11.000.) Maps of the stars soon find their ways onto stone tablets as the Mayans begin to chart out their movements. While primitive and not entirely accurate, it is more than most of their neighbors can say they have. Roads and irrigation soon spread throughout the Empire. This facilitation of travel and easing of the workload on many farmers shoulders leads to a small increase in military volunteers. (+1000 infantry.) Reports come from the southern reaches of the Empire. A few hours away from the Mayan borders, great ships have crested the horizon, and stopped within a small cove. From within their great wooden bellies come men in glimmering coats of metal. White men. (Portugal & Mayan players.) England Two iron mines, a gold mine, a low value mine and a coal mine are created this year, with two more planned for next year. Soldiers, cannons and cavalry flow like the lifeblood of war down the many roads of England, answering the call of their king. Answers to letters reach a King brooding upon his throne. (skype) The Tribe of Chud Tobacco and other plants take seed within the Chud’s rich soil. However, it seems as if these plants are generally accessible in large enough quantities to other natives that they do not express any more interest in Chudian trade than they usually do. The Shawnee return the Chud envoy without his scalp and nearly dead from his festering wounds. However, the Choctaw and Cherokee accept the trade offers sent by the Chud. They seem mildly impressed by the quality of the earthenware. Thanks to the knowledge of the Aztec, the Chud are able to create what is perhaps one of the first true forges in North America. A successful enterprise. The search for copper does not stretch far and is not terribly efficient. They find some small veins, but nothing worthwhile. It seems that they are simply not well enough prepared for such advanced prospecting. The Chud mages seem to have reached a breakthrough by the end of the year. It is not a mind-blowing discovery, yet they are right to be pleased with it. It seems that Chudian mages have no acquired the ability to manipulate patches of earth to a greater extent. With enough time and practice, they might even be able to separate various elements from one uniform mass of earth. The barges do indeed find their range increased by the end of the year, if not their carrying capacity. They can now range down to the mouth of the Mississippi, even if they cannot handle the far more fearsome waves of the Gulf itself. With them, they bring their quality pottery to lands unseen by any Chud before, resulting in a sudden boom of profit. (+500 gold this turn.) Austria One coal mine and one iron are founded. The Kingdom of Hungary flat out refuses the Austrian offer, humiliating the envoy and sending him back to his king swiftly. They do not take it well at all it would seem. Ten-thousand new soldiers join the impressive ranks of the Austrian army. Constant drilling soon begins to show its results as the Austrian army gains a sense of cohesion and discipline rarely seen in that day and age. An impressive feat, to be sure. While the hospitals do prove to be primitive, the gesture is not lost upon the people of Austria, and many do indeed find themselves inspired by the generosity of their King. Loyalty rises throughout the nation and in nearly every region, the king is spoken of kindly. Denmark Cologne, Mainz and Bohemia ignore the Danish request for aid. They seem to have little interest in supporting a coalition that was primarily engineered to defend against germanic threats in the first place. However, the Teutonic Order does indeed respond. And the king can be happy, for the Teutonic Order aligns with Denmark, claiming that they will uphold the Danish claim against the Swedish false king. Two galleons are built, and creak out of their respective shipyards into the chilly Baltic seas. Only 30.000 soldiers are recruited, and only 50 cannons make it out of the foundries. It seems that the Danish population and industry simply cannot keep up with such a demand for manpower and artillery. (I don’t want to regulate recruitment too often. But this was excessive for one year.) However, 5.000 knights do take up the lance this year. Tribe of the Four Lakes The Ottawa and Miami tribes do indeed express interest in trade between clans, and send envoys to the Potawatomi. More warriors rise to the call of their warchief. The shamans of the Tribe begin to delve deeper into the secrets of their water-walking magic...With no tangible results as of yet. Lithuania Wallachia and Moldavia accept the trade offers. The Teutonic Order refuses. Thus, it also refuses the defensive alliance against the east. For now, it seems focused on the issues that threaten to throw the baltic sea into chaos. They do not seem entirely against it, though. Due to their wilder organization and their mobile forces, the Crimean Khanate’s numbers are hard to discern. At most, the Lithuanian spies and scouts can only make a rough guess, especially without further funds to bribe & blackmail. They return with a poor report. In between 10.000 and 80.000 are their estimated numbers. The details are vague and often conflicting. All armies are raised, and all cannons are forged. New additions to the proud Lithuanian army. The roads do indeed finish in due course. While they are not veins of trade, they certainly allow for rapid deployment throughout the nation, with armies able to march from one side to the other far faster than in other, less organized countries. Three coal mines, two low value (other) mines and one iron mine are finished this year. Another six are planned for the following year, but they are still only in concept phase, with a few pickets demarcating their future locations. Portugal Two low value mines, one coal mine and one iron mine. All of them finished this year. All the necessary soldiers for the expedition are raised, ready to conquer new lands, untouched by European hands. Backroom nonsense. (Skype) Three expeditions, three ventures into the grand unknown. Two unveil mysteries, with the third forced to abort it’s journey after only a few days upon unknown lands. Thus, Portugal expands it’s knowledge of the African coast, gaining insight into the lands beyond the Sahara and Sierra Leone. The knowledge is sketchy, rough, but still, a few rough maps are made. More than most can claim to have. The second, beyond the Carribeans, goes well. The Portuguese sail past the crystal waters and white isles, until they hit land. A great, continuous mass of land. A continent. A New World? Unknowingly, they have landed within a stones throw of the Mayan southernmost borders. The first europeans to set foot upon American soil. (Portugal & Mayan players.) The third however, meets a dismal end. A few days after laying anchor in an unknown land west of the Azores, the expedition is forced to return for lack of anything edible, dwindling resources and terrible storms that ravage the coast and inflict many casualties upon the explorers. The long trip back does no favors to them either, and they return in a sorry state. VENICE Due to the lack of any Bosnian ports, the raids do indeed go poorly. The heavy taxation against the Aragonese and Napolitan ships does have some modicum of success. (+250 gold for this turn.) (This is mainly something to the Aragonese player to react to though, not me.) Two iron mines are created in the year of 1492. A great shipyard also takes shape this year, it's great drydocks looming above the surrounding city. No doubt, they will soon be busy expelling ships into the sea, to reinforce Venetian naval supremacy. A slew of potential explorers arrive en mass to the gates of Venice, clamoring to lead an expedition into the New World in the name of Venice. Of the rabble, only a handful show any true promise as expert navigators and sailors, if one does not question their origins too much. (3 explorers worth 1000 gold are eventually found. Jean D'Auvergne, Maximiliano Aquilero and Jonathan McKinniweck.) The new footmen are recruited without issue. More gold goes into perfecting Venetian navigational systems. To great success! It can only get better, as they slowly but surely improve the accuracy of their tools and maps. All training goes well. While it's impact is not major, it keeps the troops and sailors alert and ready for combat at any time. Hungary accepts the Venetian diplomats. (skype) Bosnia refuses to cede to Venecian demands and musters its own army upon its borders. So does the research into an amphibious force go well. The results though, are still somewhat poor. While the concept is simple enough, it seems that the rapid deployment of armored troops from a hoste of ships upon hostile shores will require far more drilling and refining before any tangible results can be achieved. Yet the idea is there, and with it, there is potential. ---------------Events--------------- Whispers reach the Mediterranean states of a new threat that crests the horizon with red sails, and beating drums. Already, villages on the coasts of Castile, Aragon, France and Byzantium have been reported as burnt to the ground and empty, apart from the corpses of many villagers. The first engagement between the Ottoman Empire and the Mamluks happened a days march from Aleppo, where an army of Mamluks and Ajam soldiers clashed violently with the Ottoman army. However, word slowly filters through Europe. The Ottomans are besieging Aleppo. The first victory goes to them, while the Mamluks retreat to lick their wounds and gather their allies. The Holy Roman Empire, without an Emperor. With rising tensions within Europe and new alliances sprouting, Mainz and Cologne announce an alliance of their own. They renounce their part in the Holy Roman Empire and strike out together. France publically reinforces ties with the Papal State with a large donation. Milan announces itself as an ally of France in the later days of the year. For now, it is unclear what is happening within their borders, but they seem to be preparing for something… And so, Europeans set foot upon American soil, as Portuguese explorers land near the Mayan Empire. MAP
  14. Onwards [Sci-Fi Nation FRP - RP]

    The Trade Federation Tony Blaze III stared out of his towering bay windows, and out into the city beyond. Or below, perhaps. Indeed, the Central Administrative Complex had lost none of its size, only its grandeur. Even then, the gigantic building still shone in the rising sun like a mountain crafted of jewels, and glimmering little shuttles shot from within its belly and out into the streets that flowed from its great gates likes the veins of the city itself. But it had lost something, a spirit that had once animated it like a great dragon sitting upon its riches. The riches were gone, and with it, the dragon rested, hopeless and forlorn. Tony Blaze III leaned against the window and stared high up into the sky, his irregular breath rattling against the thick glass windows, as if trying to break free from the confines of his vast office. High above and below, clouds hung thick, like great patches of dread lingering upon the inhabitants of the once thriving trade world. They replaced the hordes of cargo ships and freighters that had once teemed through the sky like a million ants, furiously working towards the most profitable deal they could find. Now only a few brave souls dared to cross through the wartorn South, or skip along the borders of the Darkul occupation zones. Even further beyond that, the plague of war had begun to spread its filthy hands across every nation in the galaxy, infecting them with the maddening lust for destruction and blood. With a frustrated grunt, Tony slammed his arm against the window, the Kyber Kore alloys slamming into the thick glass with a solid thud. He turned away from the sight and looked into his office. It had devolved from the once clean, luxurious place had had made it upon its creation. The pleasures of the flesh had been stripped from him with the same explosion that had flayed half his body of its flesh. Drugs could now only subside the eternal pain that gnawed at his body, and women did nothing but turn his lust into frustrated anger. He sat down in front of his desk and leaned back, staring at the screen. “Bring up GTC-2, profit expectations, year 2150,” he hissed, the mechanical components within his throat clicking most horrendously. The VI complied, bringing up a series of charts, projections and reports. “Summarize,” he growled. A single chart remained, with an upward trend. Somewhere up there, high in space, Nexus was once again taking shape, but Miranda had outstripped him. By a large margin. She had taken the loss of Nexus and like the vulture she was, capitalized upon it. GTC-1 was a dying colony. Where profit could not be made, a man of the Federation would not linger, and they now left in droves for the flourishing east, where only the minor threat of a Keerim attack could ever hope to endanger them. All he could do was wait. Wait, for his new project to take off, wait for the Darkul resistance to crumble. Wait for luck to turn the tides once more. His father had disappeared in an explosion of scandals, and if Tony had to lose his spot, he would go down no differently… Actions 68 AP Starting Bonus: 4 Colonies: 4 From Population: 2 From Business: 2 => 3 Bridge of North & South: 3 Free Port of the North: 2 Neutrality: 3 Trade: 22 Prosperity: 22 National Idea: 3AP Supersense Gaming: 1 (This turn only) Project Evil Twin continues, brooding in the shadows of a thick jungle. (20AP) (110AP invested) Project Ruthless Monkey continues, darting through the leafy trees. (20AP) (55AP invested) Supersense Gaming officially releases all of its first leading titles. It now also released DLC’s for its war games specifically tailored to the Redons, among various other new games and DLC’s including a modernized version of DOTA2 that would be attractive to the current public. Supersense also begins to work heavily upon their ultra-realistic military simulation game, Arma VI. They keep fine tailoring it to perfect the experience and increase realism. Truly, it seems that they wish to turn it into a replica of real combat. They even contract military personnel to aid them with it. (10AP) (20AP invested) (60AP business total) One colony ship begins assembly in the Federation shipyards. (3AP) The all new B4-X8 Sandstorm is put into production, along with the Harpie Mk I fighter. 100 bombers for 200 fighters. (3AP) Another SL2 shipyard is commissioned in GTC-2 space. (6AP) Large Orbital Defence Cannons are installed on the trade station of Citadel in GTC-2, as much as 4 billion Human Standard Pounds can afford. As well as improved shielding, point defense and a plethora of other defensive systems. (4AP) The Cynn & Chupan’Mo are contacted by Trade Federation representatives, inviting them to install embassies upon Citadel, and come discuss business possibilities with the Federation. (0AP) The B4-M3 Firestorm’s in the Federation navy are upgraded to the newer, more powerful variant, the B4-X8 Sandstorm bomber. (0AP)
  15. The Age of Mysteries [OOC]

    Accepted. You begin with ships that are generally faster than most, beyond the Castillian Galleons, who would outpace the Venitian ones by a slight margin. They can also last longer than most in the open seas, against rough waves and terrible thunderstorms. You begin with the capability to navigate the waters a bit better than most navies, as you have a better idea of the location of the stars and how to work with them to guide you to safe berth. Only the Danes outshine you here.