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troopermatthew

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Everything posted by troopermatthew

  1. *A cloaked Dwarf once more puts an X through the poster* X *Beneath is scrawled the words* Dwarves in Dwarf lands! Leave the Wild Wild!
  2. *Chuckles at the announcement in his chambers* "A queen ov banditis and crumblin' buildin's"
  3. ((You can reapply for citizenship and purchase your home again if you wish.))
  4. *Grumbles about crappy GMT times* I will be dere.
  5. *Wonders why we allow Olaf out of our sight*
  6. *A moments silence occurs across all Dwarven Naval vessels under orders from Admiral Lord Jarl Telchar Azaghul. Regardless of race or allegiance any soldier of the sea is shown equal respect*
  7. *The Dwarven tavern is filled with the snores of a hundred drunk Dwarves. Only a single tiny figure moves through the great mass of bodies* The micro pig weaved in and out of smashed and discarded ale glasses. Covered in cake and Dwarf vomit it climbed piles of sleeping Legion soldiers and dodging a rolling panda suit clad Dwarf he finally spied a mass of ginger hair in the corner. Making his way to his master he climbed his chest and started nudging Telchar face with his snout. Telchar's head felt like an Orc had sat on it. He felt a nudge on his face and attempted to open his eyes but the bright light of torches at first prevented such an act. Eventually he stared straight into the face of Trevor, Micro Pig #45. Grabbing the pig with one hand he placed him onto the floor and gave him a pat. Rising slightly while leaning against the wall he found his beard stuck to the floor with vomit and his trousers absent. Scanning the room he began to remember the night before. The wedding. The reception after and the bedroom after that. He shivered slightly at that last part as he stared at some of the more compromising positions his brothers were in. "Whut t'e feck 'appened last night" ((Shameless hangover inspired post. Start waking people!))
  8. ((The tower removal is part of the plan to make the town more "Dwarven". Regarding the items found in the museum they are all named items recovered from the town. The crown and the shards are from the fort on the mountain. The eye was found in the town bank vault with the curved sword.))
  9. What about a kidnapping event where they steal a high official and run off into the deep roads with them? Another event where they actually have an effect on the hold, prehaps capturing part of it? An event where they eat meanking.
  10. Brom'Krah Farming Hold of Urguan The Hold of Brom'Krah is a settlement found in one of the warmer regions of the Dwarven Empire. Closer to the Cloud Temple than other Holds such as Vaerhaven and Kal'Azgoth itself the advantages of living in Brom'Krah only starts with the convenient location. Citizenship Brom'Krah invites all members and allies of the Empire of Urguan when applying for citizenship. From Dwarf to Orc. Halfling to Elf. An official citizen of Brom'Krah is one who works or lives in the city. Religion The Brathmordakin is the main religion of Brom'Krah and the town contains a temple to all the Dwarven deities. Other religions are accepted if done in the home but are not supported by the town. Places of interest As well as the church Brom'Krah has a museum housing the relics of the family who founded it as well as items of interest found in the town. The basement houses an archive of all documents and stories related to Brom'Krah and the Dwarven Empire. A distillery is also found within its walls and famously supplied ales to the Legion during the great war against Oren. Finally the huge fortress in the mountain above the town houses the guard post and cells. On the very top is found the home of the Jarl and his family. Farms Brom'Krah's main resource. Four giant farms can be four outside the North gate. Each is run by a single farmer and the four farms are run by a farming overseer. Those running the farms do not pay rent but instead pay a quota of crops each elven week. Housing Housing is abundant in Brom'Krah and mainly come in the form of the larger two story houses. Smaller houses are also available in limited numbers. Details of purchasing each house can be found below. Two story house 150 minas purchase fee 75 mins rent per elven week Note the purchase fee covers the first two weeks rent. Single story house 100 minas purchase fee 50 minas rent per elven week Note the purchase fee covers the first two weeks rent. Market Brom'Krah market is THE place for farming goods and crops. Each stall is open to rent for 50 minas an elven week Jobs Current jobs open at Brom'Krah- Priest Grave digger Brewers Museum Curator Archivest Guards Farmers Rules and Regulations of Brom'Krah Brom'krah follows the same rules and regulations as the Empire of Urguan =================================================================== To apply for a position or to purchase a house/farm in Brom'Krah please attach a note to this poster or contact Lord Jarl Telchar Azaghul ((troopermatthew))
  11. Clan Appearance: Colors: Yellow and Green Clothing Style: The Azaghuls uniquely have a uniform Goals: Attain as much power as possible to cover up past sins. Dwarf Appearance: Skin tone: Light Eyes: Green Hair: Varies Beard style: Bushy Clan Race: Mountain Dwarf Prime Historical Forbringing: Forefather: Starbreaker Founding Lord: Myrddin Azaghul Patron God: Yemekar History: Aegis During the time of Aegis a young Myrddin Azaghul committed the sin of lying with elf kind while in a marriage. An honorable Dwarf he entered a self imposed exile and took his wife and young children to live on their own in a cabin deep in the forests of the Dwarven lands. There they raised their children and made a decent living selling lumber and the minerals found in the nearby hills. In time the children grew up and both parents grew older. Eventually their mother died out of natural causes and a aging Myrddin was left with four adult offspring. Telchar the oldest, then Kolbar the reckless and finally the young twins Rohm and Oisin. As their father begin to suffer from his great age Telchar the most ambitious of the family made a decision that would change the fates of their families forever. He choose to return to the Dwarven Kingdom and take his family with him, hoping a human lifetime of self-exile would forgive the crimes of his father. Unfortunately before they could make it the spawn of Iblees struck and they were forced to evacuate with the rest of Aegis to Asulon. Asulon The move to Asulon was one of hardship as the family had not expected it and thus struggled with supplies. It was on this voyage they met the Orc Ug and the Elf Avakare. Both outcasts of their nations but all drawn together by a common need. With the intention to return to the land of Urguan at first Telchar soon realised that it would never be possible to live alongside his new found allies in the halls of the Dwarves. Instead, they sought a new home once the ships made port and soon found a mountain in the Orcish lands to build a settlement that in time grew to be Azagost Hold. Azagost Hold started out as a farming community and later a shipyard. Men, Elves, Orcs and Dwarves flocked to work the fields and docks. Soon, they had too much crop for themselves, and started to sell their goods at the Cloud Temple just down the road. It became so successful. that the brothers decided to create the ‘East Azagost Trading Company’ which had nine stores all the way from Hanseti to Alras. The shop in Alras was the largest shop in all of the lands and only furthered their wealth. The Dwarven Nation recognised them as independent Dwarven Hold and even in time the Orcs began to respect her mighty walls. Soon, as was for all in Asulon it was to come to an end. Once more were the ships embarked and once more were the Azaghuls found at sea though this time well supplied. During the voyage a mighty storm hit and all was to be thrown overboard. Realising what had to be done the large chest of gold they brought went overboard. Unable to watch the vast wealth of his family dissapear beneath the waves the fool hardly Kolbar grabbed on and sank with the chest as the ship sailed on. Grief overtook the family and in a matter of weeks since sailing they had they lost their wealth, their company and their brother. So, in Elysium, brought to their very lowest once more they had to join the Dwarven Legion to survive. The entire family of Azaghuls, even the now ancient Myrddin swore the oath. Not short afterwards, they joined the Dwarves in establishing a temporary Hold on a nearby island. Determined to prove their worth the family practically built the entire thing including the roads and great bridge that spanned the gap to the gate. Now they had finally been noticed by the Dwarves themselves and quickly climbed the Legion ladders. Anthos Finally the move to Anthos began. After befriending the Legions Commander and discussing the lack of a Navy the veteran shipwright Telchar Azaghul was quickly made head of the newly formed Dwarven Armada . In time the same Legion Commander, Thorin Grandaxe was elected Grand King and for his loyalty and friendship made Telchar Lord. Taking his family with him they took to the seas and under the newly created rank of Admiral the formed the Dwarven Navy. Granted the Northern Hamirite Island to form a Naval Fortress, Telchar also created the clans Hall upon its peak and finally the Azaghuls had a new home since the long lost Azagost Hold. At an already impressive height of power Telchar was then granted the decayed and neglected Hold of Brom'Krah to restore. Holding the title of Admiral Lord Jarl, Telchar had finally achieved his goal from Aegis. To restore the honour of the Azaghuls. The ancient Myrddin now bed bound in the great clan hall though felt that although the Azaghuls now held more political power than they ever had it was the money that still mattered. After all what is a Dwarf without his gold? The clan now strives to match its political power with its economic. Culture and Tradition: Most Azaghuls are Naval workers. They are quite solitary, they don’t get involved with other families. Which is why their Clan name is so unique. They are quite ambitious. The clan member’s bonds to each other is very strong. They will always promote and Azaghul over anyone else. When clan members meet up, they punch each other in the chest as a greeting. Clan Members Clan Father Telchar Azaghul (troopermatthew) Clan Founder Myrddin Azaghul (welshnutter) Rohm Azaghul (iRuShxaSSaSSin) Oisin Azaghul (markkearney) [Missing] Kolbar Azaghal (Johnc1996) ((Not recruiting))
  12. *Posters are scattered around the Empire of Uraguan* Recent renovations on the city of Brom'Krah has yielded some excess Quartz that i am now offering for sale! In stock I have 13 blocks, 9 half slabs and 42 stairs. Very rare and valuable, the perfect way to add that powerful feel to any home or palace! If interested please attach a note to this poster or contact Lord Jarl Telchar Azaghul ((troopermatthew)) *A sketch of a pile of quartz items is underneath*
  13. *Telchar puts on his best beard braids for the occasion realising it is his first and probably last ever Dwarven wedding*
  14. *Fliers are placed around the city of Brom'Krah and nearby Dwarven Lands.* "Due to heavy neglect by the previous Jarl the hold of Brom'Krah is to be closed until repairs and refurbishments are under taken. Furthermore all current citizens of Brom'Krah have been evicted from their homes and their possessions claimed to fund the repair of Brom'Krah in the name of the Empire of Uraguan and the Emperor of the Dwarves Thorin Grandaxe King Under the Mountain. An opportunity to apply for jobs, homes and farmland will become available soon. Signed- Admiral of the Dwarven Armada Lord Jarl Telchar Azaghul" EDIT NOW OPEN AGAIN: http://www.lordofthecraft.net/forum/index.php?/topic/92497-the-hold-of-bromkrah/
  15. *The sound of horns are heard throughout the kingdom Of Kal'Azgoth. Two Navy soldiers appear flanking the stairs of the Hold. Moments after Lord Telchar Azaghul appears with a huge grin between them. He lets a scroll unfurl to his feet* Clearing his throat he beings to speak "By his Grand Majesty's will Barry Winterleaf is hereby fired from his Jarl positon over Brom'ka. In his place the Admiral of the Dwarven Armada and Lord of the Kingdom of Uraguan Telchar Azaghul shall hereby be his replacement effective immediately. He will retain both his position of Admiral and Lord and shall henceforth be known as Admiral of the Dwarven Armada Lord Jarl Telchar Azaghul" *He once more smiles putting the scroll away and begins to speak.* "I am thanking the King for his generosity and will do my best to restore Brom'kah to its previous glory. I have chosen two of my most loyal advisors and kin to help me in this efforts and henceforth Oisin Azaghul and Rohm Azaghul shall become Sheriff and Advisor to the Hold of Brom'kah effective immediately. Thank you for your attention" *He turns and leaves the room the same way he arrived*
  16. Yer nae gettin' t'e swamps. Me Navy use its land fer practicing their catapults.
  17. *Wanders the new lands that as Lord he now owns. He smiles at how much can change in a single day and how bright the future of his race seems*
  18. Telchar simply nods and smiles as he gazes up at the twin banners of Salvus and Urguan high above Kingston.
  19. Your move humans.

  20. ((Note that only the King, Lords, Naval/Legion Commanders and the war councilors are able to view this presentation)) Deep in Dwarven territory a small crowd gather. Consisting of the most powerful Dwarves in Anthos they exchange muttered confusion at each others attendance and discuss the origins of the letters they each received inviting them to this secret presentation. Standing upon an open and empty field they at first become impatient at the lack of haste their mystery host has shown. Grumbling and preparing to return to their business a younger member of the crowd claims he can hear the sound of hooves and the clatter of wheels. In time even the most hard of hearing can recognise the sound of something large headed their way through a nearby gap in the mountain. A large shape is spotted clearing the gap. Something monstrous and dark. One of its claws raised to attack and a maw of razor sharp teeth filling its gigantic mouth. Axes are drawn and curses muttered as the great beast approaches. Mere moments from releasing a volley of bolts into its hide the creature comes into focus. A great beast yes but one made of wood! Pulled by a an entire farms worth of horses but with no Dwarf or rider in sight. The construction stops short of the Dwarves, its mighty mass blocking out the suns rays. A silence quickly takes hold as the sound of hooves cease and the creak of wheels stop. For a moment the Dwarves exchange anxious looks. Then a creak. A swinging of hinges and the sound of footsteps fill the air. Those who had not yet put their weapons away once again raised them. Suddenly a familiar bald head appears around the side, easing himself upon the wheeled platform and standing before the crowd Lord Telchar Azaghul clears his throat and begins to speak; "Me King, me fellow Lords un dose most important to t'e War effurt I bid ye welcome!" He glances around noting the expression of relief on some Dwarves, expression of anger on others and the expression off confusion on most. Smiling at his theatrics he continues. "Let us get straight to t'e point eh? Why be Telchar, Lord ov dese lands be standin' yere beneath t'e lion. One ov t'e symbols ov our enemy eh?. Let us be sure me brothers. T'e enemy values its symbols un flags far more dan us Dwarves. A strength ov moral dey call it. A rally point fer its soliders and a symbol ov dere power. I on t'e other 'and see it as an opportunity, a weakness un wun we should exploit!" Clearing his throat he continues. "Enuff talk thoug'. Dats t'e enemy's problem. Too much talkin' un nae enugh action! Follow me un lemme show ye why I brought ya 'ere today!". Gesturing for the crowd to follow he leads them a long the side of the Lion. Glancing up you can see that although it is a crude prototype even so it is well crafted and would easily grace a humans halls. "A decent statue you be agreein' I 'ope. I would be a tad proud ov it if it wernt t'e enemy's sign". He spits on the statue to the further confusion of the crowd. "Now lemme show ya whut a Dwarf can do wiv t'e "strength" ov t'e enemy". Once more he leads the crowd around the side of the Lion. This is the first time you realise that the Lion is in fact only half finished. A great hole in the side shows off the structure and wood work, as well as a surprisingly large hollow area inside. "As ya can see i 'ave maximized t'e amount ov space dis beauty 'olds inside un 'idden a 'atch fer exiting and entering it! If we could pack 'er full ov Legionarres. W'eel it up to t'e very gates ov Abresi or Salvus I bet t'e stupid dotes pride would get in t'e way. Dey would let 'er in, den at night our soldiers leap out, cause whutever mischief we need em t'e do and get em out before t'e 'umans even realised whut 'it em! W'o knows, if we are sneaky enuff 'bout it we could probably do it more dan once! I am tellin' ya, t'e right use ov dis weapon could change t'e war in a single night! I aint sayin' its a perfect design. Ya might wanna make 'er bigger or smaller. Even change t'e animal to a 'orse or sumt'ink but I present ya wiv my idea and look forward to yer responses! T'e floor is yers now my brothers!" He finally stops talking, glancing to the crowd smiling and awaiting a response.
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