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Found 15 results

  1. -=-The Dawn of the Red-Cloak Inquisition-=- The Red-Cloak forces giving justice to the realm by burning a vile elf-lover, who brought an elf into her chambers and interbred with it. -=- The Red-Cloak forces found their-selves rallied for a cause greater than this world, the men of Renatus, the men of Haense, the men of Belvitz, and the men of Atlas, all united under one banner to relinquish the elven scum from the lands of Humans, and bring back the justice of GOD. They found themselves marching towards Haense, the known capital of harboring elves, and what they found was more sickening than an elf itself. They found a woman by the name of Alayne av Grimrich, or Alayne Tosali, who slept with an elf prior to her marriage to whatever Grimrich she is married to, being declared by her brother, Arstan of the House Tosali. The men began to tie her up, and bring her to the Flame of GOD for justice of the realm. They placed her on the cross, and said prayers to calm the souls watching, the scene was glorious and holy. The vile elf-lover screeched as the men did their duty, only departing after she was gone. They all screeched the call of "Bog Vedet Nas!" or in other words, "God Guides Us!" The men found themselves marching back home, ready to secure the fate of another heretic who wishes for their trial. Alayne av Grimrich looking to the crowd as she awaited her trial by Flame. -=- The men lighting the cross and giving justice to GOD for allowing this filth on his land for so long. -=-
  2. _Lackless_

    The Settlement Of Mya'Magara

    [!] A few pieces of paper are nailed onto various trees and posts throughout the lands of Atlas. On these papers would be talk about a new settlement opening up, A M is stamped into the paper at the top, with a few intricate designs at the bottom. [!] The Settlement of Mya’magara (Credit to MTG for the picture!) In my time, I have not done a lot, or have had much to lead and enjoy, but with all my effort, I and a few others have made a safe haven, a place to call home, where every race or creature you might be, can stay at and enjoy your time, away from everyone’s hate, or harmful words, we call it Mya’Magara, Elven for Mercy Cave. Nonetheless! This is a opportunity to all! the Settlement of Mya’Magara reached its completion, with so little to be added, and with this accomplishment comes the seeking of citizens. For those who love the underground type structures, this is the place for you, If anyone happens to visit you’ll notice the gates wide open! For all to see the beauty that is inside, the living areas might not be gigantic, but its a place for all who want to enjoy themselves. In Mya’Magara gara magic is allowed to be casted, on the condition you don’t hurt anyone unless in self defence, although i’d hope that wouldn’t be needed! Benefits to living here will be listed below! It’s a place for all to stay, dark creature or not! All magic is allowed under the condition it’s only used for defence. The settlement itself is a beautiful place! For those who love nature and all. Mya’Magara is tax-free! Listed above is the fantastic entrance to Mya’Magara! To actually get inside the settlement you need to walk down the cave until you reach the gate which will most likely be open! But that’s not all! Not only do we have cozy rooms for citizens to stay at, the Settlement comes equipped with a Tavern, Library, and a Forge, Farm, for both crops and animals. More will be added soon in the near feature! Those interested in this opportunity bird.to a new start, Send a letter to the Seer by Or you can just show up, that works as well! Mya’Magara, located just South from Haense and just South-West from Whitepeak, resting on a small hill as it awaits its visitors. ((COORDS X-9 Y86 Z2860))
  3. The Norlandic Rout of 1660 The crow soars through a sky roiling with black smoke, blind to the bloodshed below. For what is there to see but another monument to the self destructive madness of mankind? Ordered by the raw throat of a man choking on the cloying smog of war, a flight of arrows scales the stairway to the heavens. Barbed tips glint red in a sky riddled with clouds of ash, their sharp edges as cruel as the heathens for which they are meant. The crow jerks away, but even it cannot escape the brutality unfolding below. With a squak torn from its lungs by the weight of an arrow punching through its frail body, it tumbles down into the muddled mess of men below, anchored to the ground by their heavy armor. As the creature falls, so do a hundred arrows, cleaving through the tender flesh of the Norlandic levies, shredding their poorly woven gambesons like leaves punched through by hail. Screams erupt amongst their uneven ranks as even now, their weakest men begin to falter. The peasants can do nothing when the might of the Renatian legions marches across the battlefield, their ironshod boots drumming a beat on the ground more terrifying than any war drum. At their front, leading upon tall steeds clad brightly in glittering steel and the colors of their bloodline ride the most revered Aurelius and Antonius, their lances like darts of divine power moulded by the hands of GOD, to be driven into the chests of those heathens who would oppose them. And lead they did, with shouts of encouragement to their men and followed by their loyal captains and lords, they crashed into the feeble enemy. One could write pages about the tactics that had been elaborated by the greatest minds of the Kingdom in the sleepless nights that preceded the battle. The smoke-filled tents, light by candles at the darkest hours of the night, where Aurelius paced back and forth before a map, his best men at his side, eyes red with fatigue, yet gleaming with the all powerful light of faith and conviction. But in truth, one would speak only of ideas then, great ideas, but ideas nonetheless. The truth of the battlefield can only be recounted in terms of brutality and slaughter. As the legions of men in gleaming black armor advanced behind the cavalry, their pikes and halberds pointed down like thickets of monolithic bramble promising nothing but death, the Norlanders broke. Shattered by the devastating attacks spearheaded by the elite and faced with the uncompromising façade of an ELITE fighting force, their minds sought an alternative, and found it in flight. Flight back to their homes and hovels, their meagre existence spent cracking stones and scrabbling at a dry and hostile land for the smallest harvest of grain. A flight ended all to soon for most, as with great shouts, the cavalry lept into the fray once more, swords sprinkling lush fields with a fertile rain of blood. The levies fled in a confused mass, their unprotected backs so easily carved by steel that had been forged with the purpose of being tested against true men. But such a test would have to wait, for as they fleed, they fell and died in droves. The Kingdom had won again, and at the tip of the spear, the King who had brought them glory once again. Ave to the King, Praise be to GOD, and may every man glory in the splendor of our great nation. A series of paintings of the event are added to the tome.
  4. The Bird Soared and Securely Over Mine Kingdom As published 8th of The Deep Cold 1659 " The Mali'Aheral people must not only spout superiority, they must show it. What are you waiting for? Show it brethren." ~Ah'Sohaer Cenwall Maeyr'onn A wise man once said that all things come to an end.... I Ah’Sohaer, the first of his title hereby write my resignation of both my positions-- Sohaer and Maheral of our blessed people effective immediately. Let the official voting of my successor begin. I will end my term with a story of a simple mali’aheral who hoped for more… Atathri Glaeus. A sickly name to give a child, cursed snake. He was a simple child running away from home, ready to take on this world like none other would… first to the famed Enchantry where he would learn from and meet the greatest magicians in the world. He stood, scar on his left eye, standing in the freezing cold mountains shouting at their gates-- a mali with no knowledge of magic. Bold this pure High Elf was… this boldness would only make none other than the grand leader of the Enchantry to greet him and accept him into their hold… this is where his journey to the Arcane began…This is where he met the most influential magis of our times, where he shed his scar to be wholly pure of form… transformed into Cenwall Glaeus. Cenwall Glaeus would seek to return to Haelun’or, the true home of all mali’thill. This is where he would see ruin, decadence and decay. Shocked his people would be so down-trodden, he saw how the council clung to power yet did nothing with such power. In such distress he met who elves only would call “Fruit Fly”. This man offered a job in what was called the ETHIC at the time, and Cenwall soon grew into an officer of such a force. Integration into the armed forces of the Silver State of Haelun’or was desired by the order. They only wished to protect, yet the council feared them-- they were a force believed could tear down their fake curtain of power. Soon we were thrown out the city as traitors… the first lesson of his life, power. During this time, the Mali’Aheral people stayed in a campsite awarded to them by the Empire of Oren… this is where Cenwall Glaeus met his father Carvalon Maeyr’onn, his true father… A great nephew of one of the founders of Haelun’or-- Nelecar Maeyr’onn, the Lion and first military leader under Maheral Dio. Carvalon was a strict man and soon it was seen between Cenwall and Carvalon their relationship. This is where Cenwall Glaeus was remade into his true form... a Maeyr’onn. Andria, a beautiful elven High Elven woman saw their distress… she too was tired of the lethargy and was a Maheral of old. Soon they led our troops through the streets, weaponless, however extremely zealous in our drive to fix the lethargy which had rested in the leadership-- a result of the recent age of countless coupings. This was to be the final the High Elven people would bear. In what can only be called the Night of Remembrance, the ETHIC drove the councilors from the city and put Andria as Maheral for the reconstruction of their city, for it was half-built and destroyed. Cenwall Maeyr’onn-- myself would grow from the military and into politics, for a vote for a new council under the new administration under Maheral Andria. Soon the people would vote, and so they did. I became Okarir’Maehr, librarian of the Eternal Library of Haelun’or… the most respected of all offices in Haelun’or. It was done, and I moved swiftly to make deals earning knowledge and teaching the people. First a deal with Dragur Library to refill their library and a refilling of the battered and crumbling library of Haelun'or. This is where I learned my second lesson in life, persistence. Tending to the library was not enough for me, I went to making deals with various nations to collect knowledge and gain contact throughout the realms. This was where Andria saw my potential… she absent from my knowledge of this time. This absence would haunt her in her later days of me remembering her. It was a quiet day and I can only see her in the Eternal Library reading the books… she looked tired. I approached and she told me of her coming resignation. Shocked, I wondered who would take her place. It was me… my third lesson, peace. So this was also done, I was named Maheral Cenwall Maeyr’onn-- it was then I had unlimited powers. The system and city had no hope to thrive much longer, I had to revitalize it for our people. I installed twelve councilors, though such was against my main goal of phasing out the ones who only sought power but not wishing to put in the work for the people. I wished for loyalty and through these times it would be what would test me as a leader the most. The city was rebuilt by famed builder Elrith, still a loyal and masterful builder to this day-- the man who built Okarn’thilln of today. With the city built and shrunk to consolidate materials, I waited for those who had devious tendencies to strike. The first week, I was tending the outer realms of the world. I heard of an impending attack and coup under my nation. I rushed back to swiftly end the threat with diplomacy, the leader of such would be my first military leader… my fourth lesson, diplomacy. Such would not be my first threat of ruin-- I heard talks of my second in command at the time Cinh’llytn or now known and banished Lyu Elibar’acal talking of coup behind my back. Whispers long before I had loyal men protecting me at all times. Ralnor, an ex-Sohaer told me of such and pushed me to act. I in my young and brash self went to move. Arelion Laurir’ante, an elven man that I had not known much at the time sent the letter for him to join us. It was their that I personally moved to sentence his fate and kicked him in molten lava… such an action would haunt me in my nights alone-- it was this moment killing this elf where I learned my important lesson, culture and security. The mali’aheral people were furious with my killing of a pure-blooded High Elf. The Maheral, “most pure” doing these actions even moreso. I heard whispers of another coup sprouting, yet I knew such had to be done for the security and steady progress of our people… this is when I met my most roudy ally, Athedil Haler’thilln-- a proud and astute old High Elven man. We both came to the conclusion of the importance of the separation of the state and culture. To appease my enemies and restore proper progress of our state I announced the reinstatement of Sohaer and announced Athedil as the new Maheral, where I learned my fifth lesson in life, separation of powers. During this time, during the end of Axios I learned of the secret natures of people-- the greed. One after another my councilors turned on me, attack after attack, yet I survived all of the attacks. It separated the loyal people from the snakes and it gave me more power to bring true security to the state and enact all enemies of the state removed. First the purging of frost witches from Haelun’or, then the purging of all Dark Magi. For the first time in centuries I had created an age of security and an age of progress. My greatest mistake was allowing a wood elf to command my forces. I wished to integrate the lesser elves in our lands-- seeing all elves together as integral to the growth and security of all elves… this was when I realized only a pure mali’aheral can truly lead. Our control of our emotions is the main ingredient in our superiority and it showed during the day of flames when Rhillen, the wood elf threw alchemist's fire on our own men in a stressed battle, ruining our chances of thwarting the coup of the wood elven lands under Awaiti Aureon. The momentum of our people was staggered during this time, and the land of Axios was coming to an end. This is where we come to Atlas… a new land and new opportunity for our people and others. I reformed the government and fixed the problem of top-heavy government. I chose only the most loyal to the people and the state, and alternatively the most zealous in the build-up of our state. Arelion Laurir’ante remained my most loyal friend during this time and to this day. During this time we formed the Sohaerate, formed under the pretence of our ancient alliances and common cultures, negotiated by Varen’thal the current diplomat of Haelun’or at the time. Together we would push forward and in time we saw slow and steady buildup of our power as a state. I set up to making checks and balances of power, even my own and created a voting system in which future governments could properly use. The transfer of power was established and I created new laws alongside Ceruberr to institute Talonni families on the blueprint granted to me by Andria. Soon I met Odessa Visaj, who implored me to recreate the Eternal College to teach our youth and so it was done. For once in a long time our people had hope for the future and steadily we have grown… now we are in the present. War is on the horizon, not a war I wished for but a war of defence in the face of an aggressor-- Renatus-Marna and his allies wishing to attack Norland in attempt to recreate the Orenian Empire and the possible beginnings of a war with The Dominion of Malin who wishes to be a miniture Orenian Empire, killing unarmed High Elven leaders in their gates… I can only hope my people survive the coming times in peace… I rest my hopes in the lessons I taught them during my rule. Such resignation may be heartbreaking to most, for so long we have been steadily progressing the state. Fourty years of memories, security, and hope for the Mali’aheral people under my tenure. First as Okarir’Maehr, then as Maheral, Then as Sohaer, then as both Maheral and Sohaer at once, Ah’Sohaer. I have been blessed by the Silver State and I wish the best for it in the future. May we peacefully transfer power as was done during Andrias departure of power... This is my story, the foundation of the state is there, we as a people just need to stay together and strong against the perils of the world. Together we are strong, alone we are weak. I leave on a journey of self reflection toward the wilds as Larihei herself likely is doing... I did my job. … The bird soared and securely over mine kingdom. MAEHR'SAE HIYLUN'EHYA Signed by, Ah’Sohaer of the Silver Sohaerate of Haelun’or, Cenwall Maeyr’onn Patriarch of the Maeyr’onn Talonnii, Guided by Larihei’s Grace in his Blessed Rule, Laurir and Malaurir of Mali’thill, Sovereign of the High Elven People, Protector of Silver Law and Overseer of the Kharajyr State.
  5. Minecraft Name: Mordu Discord: Elrith/Mordu#7561 Being a World Dev is more than just building so what can you bring to the team that unique? I have a wide variety of ideas and creativity that I can bring to the board. When designing on a scale of a whole world what do you think the most important design decisions are? Location, Location, Location, Location. When designing small-scale areas, like a village, or a cave singular elements what is your aim in the design? (I.E. function overlook, Player Centric, Looks over everything else etc) The build needs to be appealing, realistic(varies), and has a story behind it that is not expressed through words but through the build itself. Unique! A large part of a WD’s job is creating new ideas for environments, give a brief synopsis of an environmental build/design idea. Terrain. The area contains many low cliffs and ridges, the rock type being soft and light on the surface layers, and harder dark layers beneath. Small streams and ponds are all across the area, with a few tiny waterfalls. The water is dark and murky. Large crystals are scattered across the landscape, being made of a variety of elements. Only a few emit light, others are normally opaque. Rocky spires tend to shoot out of the earth, made of darker rock. Large Plants. Blood Oak: The trees have dark colored bark that appears sickly and the branches droop downwards. The leaves are diamond shaped and almost crystal in nature. They give off a soft glow, illuminating the forest floor. However, upon closer inspection, these trees aren’t normal, they’re carnivorous. They aren’t in large quantity. The roots are very visible, many parts above the surface. Greater Oak Tree: The bark of this tree is slightly lighter than that of the Blood Oak. These trees are taller and larger, but are still low for the standard of most trees. The branches don’t droop as much as the Blood Oak, and the leaves appear arrow-head shaped. They feed themselves like normal trees. They are the most common tree in the forest. Small vegetation, bushes, fungi Vipers Vine: Large vine-like plants that run along the forest floor and rock faces. Small blue flowers are sprinkled along the vine, while large thorns protect it from animals. Grasses: The grass grows tall and thick, with very little flowers growing directly from the soil. Black Cap: Very large mushrooms that are low to the ground. The cap is sooty in color, while the stem is a bright orange. Tendrils spread out from the base of the stem and appear to connect with other shrooms. If you could, what would you change about Atlas and why? The map looks nice, but there are no special traits or interesting biomes, everything seem normal. There needs to be locations that seem vastly different than the rest of the map that the player will normally come across. How much time are you on average able to contribute towards being a WD? Most likely a lot, School is pretty easy at the moment and the summer will be coming sooner than later. I have hours of free time on the weekends, and any days I don’t have school I could probably do some mineman. The world dev team is a diverse group of ideas and opinions meaning disagreements happen show do you handle disagreements or criticism when it comes to your designs? Yes, I ask for criticism! PICTURES https://imgur.com/a/LPWBs Stuff that ain't impossible to see. https://imgur.com/a/bESSD
  6. Republic_of_Vrakai

    The Republic of Vrakai

    The Republic of Vrakai History & Introduction “A map showing the location of the Republic of Vrakai, relative to the Cloud Temple (red).” The Republic of Vrakai is an oligarchic trade republic located in the lands surrounding the estuary of the Baltas river. Initially the lands of Vrakai were settled by wayward farmers and fishermen. Its strategic geographical position allowed it to quickly grow out to become an important centre of trade in central Atlas. The first rulers of these lands were the Mercenarial Free Company of The Black Reiters, a group of equestrian mercenaries who settled the region along with the first wave of commoners. Their rule did more to contain trade than to let it flourish, as they sought to live of these lands like any princely state would: By means of heavy taxation and curbing the rights of merchants and commoners in favour of the ruling elite. Eventually learning that their style of governance was detrimental to the region’s prosperity; and in turn their own; the company gradually began to delegate governmental power to local oligarchs. This increased the efficiency of trade flow and the general prosperity of the region. It also relieved the Reiters of their duty to govern, allowing them to pursue their mercenarial profession more efficiently. This shift of governmental power to the oligarchs eventually culminated in the establishment of the Republic of Vrakai, in which the Reiters merely hold a handful of privileges and maintain an employment contract with the state. This strictly professional relation between the republic and the Reiters allows both parties to be left to pursue profit by merit of their profession in an independent political climate. (( OOC Aims )) (( The Republic of Vrakai is designed to be a central hub for trade and roleplay. We seek to promote non-violent (but still competitive), realistic roleplay, with a strong emphasis on economic production and trade. Due to the close proximity of Belvitz; our capital; to the Cloud temple, there is much opportunity for interaction to be found. Vrakai is also the go-to roleplay hub for fans and students of Messy Medieval, which is the Republic’s semi-official building ideology. )) “A view of the Belvitz marketplace on the East side of the town.” Culture Uniquely, the Republic of Vrakai’s Law does not enforce any cultural or religious customs. Its government prides itself to being modelled after the multicultural populace of the original settlers, who eventually founded the republic. Crucially, in Vrakai, its citizens are guaranteed the freedom to practise their own religious and cultural customs without persecution. (( Though cultural and religious customs aren’t enforced, our nation is nevertheless modelled after a generic Eastern European region with aspects of Hungary, Croatia, Lithuania as well Ukraine. )) Social Organisation Notably, the citizens of Vrakia are divided into two social classes: The commoners and the Burghers (or Bourgeoisie). This class system is maintained by rigorous laws that protect the rights and freedoms of the Burghers in order to allow them to pursue their mercantile ambitions. This eventually brings prosperity to all of the Republic as the wealth of the Bourgeoisie trickles down to the commoners. Commoners make up the general population of the republic and practise generic labour oriented professions like farmer, carpenter, fisherman, etc. In contrast with the local Bourgeoisie, they hold few freedoms. But compared to commoners in order human reams, they are relatively more free. The Burghers are the elitary citizen class of the republic. As the driving force of the city’s trade oriented economy, the Burghers enjoy well deserved privileges such as: various trading rights; the right to bear arms; the right to bear heraldic arms; the right to suffrage in the election of consuls (provided they pay the suffrage tax upon casting their vote); the right to be tried by a burgher judge. “The Belvitz Castle, home to the Mercenarial Free Company of The Black Reiters.” Government The Republic of Vrakai is governed by a group of 3 Consuls and one Praeceptor. The Consuls are the representatives of the Burgher class and perform most of the administrative, legislative and diplomatic functions in government. They are essentially ministers who are assigned to a ministerial task by the Praeceptor (more on this below). By and from among the Burghers, the Consuls are elected every 8 years ((2 months IRL)). The duties of a Consul are: The passing of Laws (by simple majority) The revocation or adjustment of unjust laws (by simple majority) Performing the ministerial functions delegated to them by the Praeceptor The Praeceptor is the Republic’s head of state and chief executive official. From among the Bourgeoisie he is elected by the Consuls every 8 years ((2 months IRL)), by simple majority. In order to effectively maintain the Republic’s security, The Governor holds veto powers on matters such as: the acquisition of the title of Burgher; and the passing of new laws by the Consuls. He is tasked with: Delegating ministerial positions to the elected Consuls. Assigning governors to the hinterland territories. Maintaining the internal security of the republic. (( In due time, a separate forum thread will be dedicated to the exact workings of the political system of the Republic of Vrakai. )) Security For it’s security, the Republic of Vrakai depends on privately contracted groups and companies. Notably, for its national security, the republic relies on the Company of The Black Reiters. Whom it allows to occupy the Belvitz Castle and maintains a permanent security contract with. Law enforcement in the republic is maintained by house Montfort through the Montfort Retinue (Belvitz Guard). Current Government Reginald d'Aumary - Praeceptor [SaintPaint] Ludovico di Monteforte - First Consul [LukyLucaz] Louys de Bruyne - Second Consul [Babadooks] Sergei - Third Consul [Zyelon] “A view from the courtyard of the Belvitz castle.” Law & Justice The Republic of Vrakai maintains three books of law, each concerning itself with an important aspect of Vrakian society and the organisation thereof: The Republican Law covers the lawful workings of the Republic’s institutions. It includes legislation on matters such as: government structure; vassals; and trade & monopoly rights. The Common Code covers the legal rights and duties of the commoner class. The Bourgeois Law determines the rights and freedoms of the Burgher class. (( In due time, a separate forum thread will be dedicated to Law & Justice within the republic which will thoroughly explain our justice system and list all laws. )) Joining Commoners wishing to settle in the Republic of Vrakai should make their way to the town of Belvitz ((trouble finding your way?)) and seek to contact a government official. Likewise, affluent merchants or foreign aristocrats who aspire to attain the title of Burgher, and the rights thereof, should travel to the town of Belvitz and contact a government official. Related Posts Mercenarial Free Company of The Black Reiters House Montfort The Montfort Retinue / Belvitz Guard The Montfort Masonry Guild (( Messy Medieval guild: coming soon )) The Town of Belvitz (( to be updated soon )) Belvitz settlement guide Mother’s Breast Tavern (( coming soon )) First Vrakai-Khronheim Friendship Treaty (( other treaties coming soon )) Guide to Vrakian Politics (( coming soon )) Guide to the Vrakian Bourgeoisie (( coming soon )) Law & Justice in the Republic of Vrakai (( coming soon ))
  7. First Vrakai-Khronheim Friendship Treaty This document serves as proof to all princes, free peoples and nations that the Republic of Vrakai and the Republic of Khronheim have entered into a treaty that reinforces their friendship and mutual trust. As agreed upon by their respective councils of leadership, both nations will adhere to the following terms and conditions: To recognise the current leadership of the partner state as the legitimate representatives of their respective nation. To recognise the partner nation’s current borders and agree upon the limit of border expansion towards one another: Not to partake in, or provoke violence against the leadership and people of the partner nation. To guarantee that within their territory the citizens of the partner nation will be free from harm and that no taxes will be levied upon them for this service. To consult each other before taking up arms against another nation. It must however be noted that the Mercenarial Free Company of The Black Reiters is merely under a prolonged contract with the Republic of Vrakai. They will thus be exempt from this condition when not waging war under their contract with Vrakai. To allow their citizens to trade with those of the partner nation, free from taxation on the import and export of goods. To “consider” each other as primary candidate for a military alliance should the region fall prey to aggressive foreign intervention. May the party that breaks with this treaty by means of aggression or neglect of the terms agreed upon be considered oath-breakers and face the shame and disdain thereof. Signed: - Reginald d’Amaury, Praeceptor of Vrakai [SaintPaint] - Ludovico di Monteforte, First Consul of Vrakai [LukyLucaz] - Lans, Captain of The Black Reiters [Yung_N_Hung] - Ewan af Morr, Captain of The Black Reiters [Crusader__] - Lothaire af Calais, Captain of the Black Reiters [Hedonism] - Dorin Irongut, Head of state, Clanfather, Consul of Khronheim [DarthArkous] - Dwain II Irongut, Consul of Khronheim [Hiebe] - Jorik Braveaxe, Chancellor [joenaj]
  8. Blundermore

    The Gnome Post (Suggestion)

    So I've noticed recently that a lot of these Enderchests have been popping up around the place in order for people to store items prior to travel and collect them at a different enderchest at another location, now these boxes literally have not been explained at all nor do they seem to even fit into the landscape they're attempting to inhabit, it's almost as if we've just placed down an enderchest and called it a day pretty much. So it was my intention to attempt to come up with a more suitable postbox design as well as give a better idea as to what these post boxes are. The Gnome Post: The Gnome Post is a service funded and run by the monks on the side as a means of which to help get your parcels and mail delivered safely to your intended destination without fear of it being apprehended by bandits and the likes, employing skilled magicians and brave Gnomes to both protect and see to it that no matter the weather, no matter the time, no parcel ever goes undelivered. These astute couriers through rain and snow, monsters and horrible wars will service the various postboxes throughout the realm in order to collect and bring to a distribution centre undisclosed near the Monks Temple where packages are sorted and sent on their way via methods kept secret to only the postal society alone, as to make sure that the methods and valuables they handle are not tampered with by outside interference. Sending them on their way to their intended destination at another post box, which acts both as a means of sending parcels as well as acting as a form of safety deposit box where you may pick up your parcels safe in the knowledge that your parcels are in good hands. These post boxes can be found throughout the world, from street corners to whole establishments within cities ((there's an idea for a building if you have the space for it, nation builders, a post office)) where revelers can make use of the postal service at their leisure. The matter that some Gnome Couriers tend to mysteriously suffer life threatening injury is just a mere coincidence and considered an occupational risk not covered under the contract signed when couriers take the job on. Pictured above: One such Gnome Courier fearlessly making sure your parcels reach you in record time, come the nether or high water. A proof of concept of the Post boxes can be found below though I leave the concept of a post office building in larger towns and cities to the designers of those cities. Just a proof of concept really, at least it looks better than just sticking an enderchest down in the middle of nowhere and calling it a day. (You even get to see a sneak peak of my personal build world as well)
  9. https://www.youtube.com/watch?v=yj_wyw6Xrq4&ab_channel=AdrianvonZiegler The Kingdom of Caer Conaithe & of Y Tuath Cadeyrn "They are tall in stature, with rippling muscles under clear white skin, they look like wood demons" Physically the Bradáchs are terrifying in appearance, with deep sounding voices. They frequently exaggerate with the aim of extolling themselves. They are boasters and threateners and given to bombastic self-dramatisation, and yet they are quick of mind and with good natural ability for learning" Lore of the Bradách The Bradách peoples are a mix of Northern raiders and a unique culture. Choosing to live either on islands or hillforts, preferring proximity to the sea and living most of their life as farmers and fishermen, some worshipping the Bradách Pantheon. Despite their usually typical occupations, they put a large emphasis on Warfare, Raiding and Combat, which is how Bradáchs gain popularity and fame within their societies. Their unique culture is also carried into their government, which is ruled by a Rí, also called King. Also, there is a Derwydd Rí, also called Druid King, who is in-charge of all things to do with the Gods. These are two of the most powerful peoples in the government, but there is also the Bradán, who is the heir to the Rí, but not necessarily his son or family. What is most unique about the Bradách is their emphasis on the community and it's say. The Rí is chosen by the people's choice, most commonly the most battle-tested and intelligent chosen, which is the same for the Derwydd Rí, although that title is chosen by the other Derwydd. Finally, the Derwydd are the Druids, who are responsible for up-holding the will of the Gods by hosting the rituals, sacrifices and all else considered holy. For someone to become a Druid, the Derwydd Rí may decide if someone may become one, which is usually based on their intelligence and commitment to the Gods. The Bradách Pantheon Since the Bradách people are Pagan, they follow multiple Gods and Goddesses; Mormaer - Goddess of all the deities. Goddess of Sacrifice and Fortune Belatucadros - God of War, Hunting and the Weather Belisama - Goddess of the Sea, Agriculture and Peace Sirona - Goddess of Fertility, Health, Love and the Sun Myrddin - God of Knowledge, Wisdom, Planning and Magic. Also the God of the Undead. The Bradách also have Gods for their own Clans. Currently, Cadeyrn is the only Clan; Tuath Cadeyrn's God - Bendigeidfran - The Giant God of Kings, Resolve and Decisiveness. Application OOC Username: Discord Username: Knowledge on the IRL Celts IC Name: Age: Skills: Experience in Combat (RP and PVP): (If you want to contact us, or just organise some sort of RP or meeting, message either me with the username: TheNanMan2000, or the Tánaishte with the username: HareBear_. We welcome all sorts of RP, including raids on our land or generally anything that may be fun and good character developement)
  10. JuliusAakerlund

    ESTERMONT REAL ESTATE

    ESTERMONT REAL ESTATE WE BRING THE HOUSING YOU DESERVE RENT PROCEDURE We of Estermont Real Estate charge rent upon our tenants, this is beneficial to our tenants as selling owned property is not needed to move. It serves well those who have little money to spare, it shall also be noted money is not returned should one move before saints weeks end. CITY RENT Senntisten Marna - 15 Per Saints Week HOUSING IN SENNTISTEN - MARNA Birds Eye View Godfrey Avenue 2 [Sold] Godfrey Avenue 5 Godfrey Avenue 6 Pictorus Square 1 [Sold] Pictorus Square 2 [Sold] Rovin Way 6 [Sold] ESTATE LAW & REGULATIONS Man or woman is not to harm the exterior of the rented structure. Rent must be paid prior to moving in, then paid at the start of each saints week after. Rent must be paid in timely fashion otherwise one may be evicted. To cause trouble for local authority is met with immediate eviction. To rent real estate you agree to the terms above. Contact Eadmund Estermont to Rent [Message Julius55]
  11. What is the name of your guild, village, organization, etc.: The Grandaxe clan What is the purpose of your guild/village/organization : resource base and fortification in the wild southern dwarven mountains What plot size are you interested in: 70x70 What tile are you interested in: A50 If your tile is currently owned by a nation, do you have that nation's leader's approval: its unclaimed Signatures (players should sign their persona/character name and their MC name): https://docs.google.com/spreadsheets/d/1CMQVeY-QjVbjATguPBypNpwx98riTigV8_7QvHJ0dbY/edit#gid=7961373
  12. The King Of The Moon

    Your View: The Abyss.

    What was effectively intended to be a Cloud Temple for unholy creatures to spawn at (for various reasons, though mainly that 'spooks at docks' was becoming an issue in Vailor. That doesn't apply anymore) now currently largely functions as an RP area with occasional lore progression. It is an area that cannot be raided, nor RPly entered by non dark magi (which doesn't make much Lore sense). It still bears the same properties as the Cloud Temple despite being treated largely like a guild area to some players, with no similar area for Holy Mage players besides Spawn - at which RP is discouraged. How do Dark Mage players feel about this? What about Holy Mages or the rest (majority...) of the playerbase? This is something I've heard a lot of people from other groups complain about, I myself am going to keep my opinion to myself on the matter... However if the majority wants it to change, I feel like it should. Whilst trying to be civil I'd love to see arguments for or against certain voting options below, or even suggestions I've not put up there!
  13. WinterWarrior15

    [Complete][Completed] A farm

    *A note is posted on all the boards of all the main cities in Valior. "I am looking to buy a piece of land for a farm!" Description: A medium sized piece of land preferably along a river with some hills in the background. Enough land for a small farm, a nice not-too-small house, and possibly a small barn or paddock of some sort. I don't mind having to clear some woods for the desired effect so if there are some woods in the area that would be fine. Price: If you have a suitable piece of land I will first take a look at it then we can decide on a price. Conditions: For us to buy this land there are a few things we would like to see. Firstly: I would like it if the land was clean and has no buildings or other man-made structures like that on it, If there is I might still consider buying it, but I will want to pay less for it. Secondly: I would like it to be farmable. Also, if it is green and lush, I will most likely pay more for it. Lastly: I would prefer if it was far away from cities. The further it is from cities or settlements, the more I will pay for it. Please Contact Llewellyn Oakleaf if you have some land you would be willing to sell! -}&{- Llewellyn Oakleaf -*-
  14. The Cheshire Neko

    [Complete]{ PURCHASING} Looking For Land

    My character is looking for small land to set up a cottage and farm, she can pay with a negotiated price and amounts of the crops she farms, along with other services she does like lumber. if you have a land for sale that isn't to big nor pricey then please either pm me or comment on this post!
  15. Altiak

    A Holy Land (Updated)

    Direct Leader of the Charter: Altiak/Casualghost Nation/Settlement/Guild Name: The Church of the Canon Type of Charter: Nation expansion If possible, Declare an Official Timezone: EST Area Being Requested(Outline the Region Using the Map Provided by the GM Team. If possible, set coordinates as markers for us to make a good region on the first try): https://gyazo.com/2a73eaf428db08ef007513e6f99bdf61 Screenshots of Area In-Game: https://gyazo.com/819f174f8c42b9164ab6eb0cc0ceedc9 https://gyazo.com/027fd5c90b82c5b2d454c74e1b7a988c Proof of Meeting Material Requirements: https://gyazo.com/0e467f8409f2012c2ec013248d8caebf https://gyazo.com/0aca9cc4674f7a45f58baa25403d4bc2 https://gyazo.com/180d33c1048ebb16d8bd3357f5b23352 https://gyazo.com/698920010e5efa32c53f9ff20cbcf53e https://gyazo.com/dc7817ca2354df0dd0af58fc74fd297e https://gyazo.com/388b96a0939be9d58fbefc4b9db8244b https://gyazo.com/6a9058cf87dae0f40d6caa3315313439 https://gyazo.com/9a8c65e5b39093dbba59e91e45b4f634 https://gyazo.com/95637166adba474209c7fa1af36ef644 https://gyazo.com/af77044431c28d0c44e6a7708597526e https://gyazo.com/9dd8d3aca15dadd47302b84be5b87d32 Charter Signatures: Daniel II Guy de Bar Adrian de Bar Brother Leon Aemolius Bracchus Edmond Brother Brennen Baldwin Joachim de Bar Drevin de Sarkozy Victarion Radoslav Vladimir Allae Iosif Vladov Lydia Hatter Siegemeyer Myaskovski Allen Adeney Franz Sarkozic Quinn Falk Philip of Koviran Leopold Lamprecht Neero Dederick Varodyr Richard of Huntshill Sancho of Veracruz Bishop Edmond Vytenis Oscar Jatt Riventon Brittanus Vanir Thenias Valur Adrian Chivay Constantine Silent Knight I, Altiak , fully acknowledge that if roleplay in the region in question does not occur, or player retention of the area depreciates to a level where hardly any active RP remains in the area, then the area will be removed, ruined or naturalized by GMs/ET members with a 1 week probationary period. Additional Roleplay: The roleplay around the establishment of this Canonist center of learning in the west is based on the Eventline ‘The Holy War on the Sanjak of Dasoguz.” In sum, Canonist monks explored the western continent in hopes of spreading their faith to the various foreigners there. They docked in the halfling village, but finding it abandoned, pressed onward south, only to run into a band of heathen Tarchars; a steppe warrior race who, according to rumor, pillaged the halfling realm to oblivion. Harassed and assaulted by this warband, the monks flee to Felsen, where they report the matter to the High Pontiff. Under duress, he advocates a Holy War, to salvage the halfling homeland. A weeklong Holy War event will occur between the Tarchary and Canonist soldiers, duking it out in the map shown. Depending on how the event fares, the Canonist forces will expand to encompass the entire region, driving the Tarchars out and establishing a foothold for learning and defense in the western frontier for the human faith. http://imgur.com/xitSWa4,ACPARZP,EZrbuj3,Zn0HNGT,msa8DCN,gPgSQV9,gYTZ2o1,jtU07Ry,0XoGusq,hVw1aHx,EFZTubI,kcgBIW0,duZHEHN#0 https://www.lordofthecraft.net/topic/132978-the-old-gods-awake/ https://i.gyazo.com/7ccba3d3106837787d11153e30b3a734.png
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