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Serf

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  1. =-< Yemekar’s Workforce >-= - The Working Guilds of Kal’Darakaan - “There is one group of hardworking dwarves that holds the entirety of the Dwarven Grand Kingdom upon their broad shoulders, a group of dwarves that truly know the meaning of “a hard day’s work.” They are the workforce of Yemekar’s Pick, they are those who dedicate their hands to the service of The Maker. Woodcutting, mining, and farming are not merely traded skills to be learned and then performed sluggishly from day to day in monotonous drudgery but they are skills to be cherished. The common worker is not lowly or insignificant in the grand scheme of the Grand Kingdom but they are what keeps the Grand Kingdom moving forward, for without supplies how would goods and profits be made? Most importantly, without farmers how would we produce ale?! This is why any dwarf should be honored to join the workforce of the Grand Kingdom, for they not only honor themselves but they honor their clan, the Grand Kingdom, and Yemekar himself.” ~ Thoak Goldhand, Yemekar's Pick of the Second Grand Kingdom of Urguan Prospectors of The Treasured Hoard The backbone of the dwarven workforce, the miners are what supply the Grand Kingdom with precious minerals for the crafting of objects of practicality, beauty, and strength. Even though there is no job that is greater than the rest in terms of its usefulness, mining is certainly one of the most dangerous and rewarding positions within the labor force. Whether it be collapsing tunnels, a nest of spiders, or a demanding quota, the miner’s job is never done. But with a good head on your shoulders and strict planning, you’ll come out of the mines with your beard still attached to your jaw, a hefty load of ore, and maybe even a bonus if you work exceptionally well. Current Lodemaster: Enryn Blackhammer (DixieDemolisher) Blacksmiths of The White Anvil The most treasured and sacred art of the khazadmar, passed down by the ancestors to their children. The life of a blacksmith begins at an early age under the apprenticeship and watchful eye of a master blacksmith. Only by taking and shaping the metals of the earth for several lifetimes could they gain the reputation of being the best throughout the lands. It is up to the blacksmiths of Urguan to maintain the prestige set by their ancestors by ensuring the Legion is equipped with only the best, and that the denizens far beyond clamor in envy at their crafts. Current Forgemaster: Ulfar Starbreaker (XxEnderking) Blacksmiths of The White Anvil Hierarchy: <Link> Artisans of The Gilded Hammer Not quite as renowned as blacksmiths, but equally impressive in both skill and artistry. Artisans are those who can shape almost any material they desire into an item of practicality. A blanket to cover a babe, a ring to fit the hands of an unsuspecting recipient, a tombstone to mark the burial grounds of the fallen. All are things that an artisan will eventually create as the cycle of life continues. So will the demand of an artisan ever be, and their importance within the workforce. Current Goldmaster: Kragdin Starbreaker (Prifter) Farmers & Herdsmen of The Sacred Hearth Although agriculture may not have the more clear and present dangers that mining does, it is no less crucial to the survival of the rest of the workforce and the Grand Kingdom. Without adequate food and ale, the loggers and miners would not be able to gather the materials used for building our stout stonework and masterwork tools. Meats, vegetables, bread, fish, and other baked goods are all necessities for a healthy dwarven diet, and let us not forget our most cherished drink, ale. These staples are what the farmers and herdsmen will gather, and therefore do not think of it as merely farming or butchering but fueling an entire Nation with food and drink. Current Harvest Master: Argnos Frostbeard (Frostbeard)
  2. Torsun continues on with his day-to-day in the city center of Kal'Darakaan possibly catching a glance at many of those who enter and leave through the city gates. The dwarf gave a short prayer to Anbella hoping for those travelers to find their way home back to the hearth, and a simple muted farewell in his head.
  3. A dwarf scoffs at the news regarding the reformations within the Clergy “A shame that a mortal dwed claims tae title ‘o prophet. Somethin’ that shoold ‘ave been left in tae past. Who is to question a prophet’s authority an’ decisions now? Soon, instead ‘o mere interpretations, ‘eresy will become law.”
  4. MC Name: Thoak RP Name: Torsun Goldhand Discord: Cindervein#1790 Which competition do you wish to participate in (Knowledge/Scribing/Both): Both
  5. “Finally. Somethin’ to kill!” Torvar shouts as he prepares his killing tools.
  6. These pedos gettin dabbed on epic style.

  7. Who should I talk to for a wiki account? I’d like to update the wiki pages and add missing info for the dwarves.

  8. Official family tree from the Goldhands when I was still Clanfather as Thoak https://www.familyecho.com/?p=START&amp;c=fcggehoy08&amp;f=135471606721789048
  9. - A darkly armored dwarf stands guard at the Starbreaker Clanhall in Kal’Varoth -
  10. Death – Returning to Stone The sounds of battle and metal clashing echoed throughout Garrond’s Vale. Smoke risen high from the gates of Kal’Tarak as the Crownhold had been breached and claimed by the Empire of Man for the first time in history. High above the valley of Garrond’s Vale facing southwest, an old and wounded dwarf made his way through the unforgiving bitter cold of the mountains high above the clouds. Resting was not an option at the altitudes he had climbed, for at every moment of stopping, the snapping wind would have surely made quick work of him, freezing his ancient blood, or even tossing him off the edge of the path he took sending him down the slopes to a certain unfortunate death. The path to his destination was narrow and old. The way only marked by loose cobble that were at times, flooded with snow. When the path was not clear, the old dwarf would keep his covered hand to the rigid walls of the mountain, feeling for old runes he used as guidance to ensure he didn’t get lost along the way. Several hours passed before he made it to his destination, an entrance hidden to the naked eye. He felt his way to the hidden stone doorway before he placed his fingers snugly into the grooves of the rock, as if the grooves were made for his fingers only. After gaining momentum, the old dwarf managed to counterbalance the slab with his weight and push it to the side where it comfortably slid into a crevice. The warm air, compared to the outside rushed past him, creating a slight breeze that threw his snow-white hair back, and the old familiar smell of mildew and must filling his nostrils. He then turned and closed the stone entrance behind him, concealing himself in total darkness before descending further into the cavern. He hastily made his way down a narrow flight of stairs, moving at a speed which felt fast to the old dwarf. Soon he entered a large cavern space, shrouded in complete darkness, but for the readers sake, was a great antechamber in the making with pillars chiseled from solid stone, partially decorated with runework, and adorned with intricate carvings depicting events of the past. Several wooden ladders hewn together by rope rest upon the pillars, placed there from when he was last at work. Lastly, a stone table sat in the center of the room between the four unfinished pillars with a open jar filled with blackened sand, and a leather bound utility belt equipped with the tools of a stonemason resting on top of it. Directly Below the table sat a purple and gold pillow, mostly used for meditation and comfort when resting on the hard floor. The darkness did not pose a threat for the old blind dwarf as darkness was something he had been used to for over a hundred years. He approached the table and laid out various objects from his travel sack, including a box of matches, and an old keepsake box. Producing several sticks of incense, he placed each one upright in the jar of sand before lighting them. The smell of mildew soon dissipated as the strong smell of incense filled the air. Satisfied, the dwarf soon disrobed, shedding his bloodied heavy furs and leather coat, leaving only a linen shirt and his plated battered leggings which were suspended by a pair of suspenders that rested over his broad shoulders. Lastly, the dwarf slid off his ring, a band that reminded him of his wife, Yula. Somebody that he hasn’t seen since the fall of Aegis, though his grief would soon subside as he thinks about ascending to the halls of Khaz’A’Dentrumm to be with her once more. Moving a hand over the wound that lacerated his side, the bleeding would subside momentarily, though not enough to fully stop the bleeding. He would turn and prop himself up against the table as his mind begins to drift off, thinking over his long life and the choices he had made along the way. From the simple halls of Kal’Urguan to the Crownhold of Kal’Tarak, the dwarves had changed greatly during this time. It would feel as if he’d been living in a completely different timeline than the one that he’d been used to. The meaning of honor and oaths were completely disregarded. The beardlings of today could only hope to reflect what their ancestors had once done, and by attempting to do so, will only fail miserably. Thoughts of how great Urguan once was soon faded to how Urguan spiraled into failure and decadence. Of course, an old dwarf born within Urguan and loyal to the Grand Kingdom for so many lifetimes wouldn’t have sided with ‘wrongful usurpers’, though he did. Unfortunately Kaz’Ulrah followed in the footsteps of Urguan but at a much more rapid pace leaving the kingdom to only be a shell of what it once tried to represent. As the kingdom declined, it’s lovely image had done so as well, and its purpose soon became meaningless among the people that resided within it. Voices of the dark would begin beckoning the dwarf, calling out to him. Many of these voices would be recognized as his father, mother, brothers and sisters all lost in conflict, and lastly his beloved wife. The old dwarf would find reassurance as he spoke to these voices, a grin spreading across his face as he lets in his last breath of air before moving onto the realm of his ancestors, finally united with his true kin he’d known and loved.
  11. If that was actually reflected in the actual build. No different than Timmy building a dirt pile and saying it depicts a Treb from 1488 A.D
  12. If we are using any logic on mineman server, you’d think that because of how tall those towers were they’d fall over if a paper plane hit them.
  13. - Thoak grins as his points within his speech are being proven.
  14. “The barren halls of Kal’Tarak had been silent for too long. The smog of industry and progress had slowly filtered out of the great cavern, leaving a blanket of old soot and ash upon the old stones as a reminder to what the Crownhold and the great kingdom used to be. The splintering of many clans and the lack of agreed interests had left the kingdom in a state of ineptitude and dis-proportionalized chaos as rulers had come and gone like bad fashion. Although the halls of the once great city sat in silence, many khazadmar still made a living within the desolate halls. The Deep Court of the Crownhold still operate with impunity in a minimalistic fashion, and those still loyal to the Crown worked and provided the kingdom with their skills and presence within the streets of the Crownhold. As war raged on in distant lands, the Khazadmar of the various holds had sat on the sidelines watching, praying for that the war may go away and not come to their halls. A far cry from the ancestors that once prayed to Dungrimm for a great war to occur before heading headstrong into battle, clad in dwed-crafted plate, standing shoulder to shoulder with loyal kinsmen under the same banner. Unfortunately these days had passed. The previous ancestors had damned the future of their race for their bids in power and refused to nurture their sons and daughters in the ways provided by the High Ancestor Lords, the Brathmordakin, resulting in a great divide among all khazadmar. It is truly a shame to have lived this long to see these days come to fruition. - Words of an old Dwed” Within the halls of Kal’Tarak, the High King gathers his council to accompany him during his speech to those still residing within the halls. Standing proud yet frail due to his age, watches over the gathered crowd of the twenty-few hardworking dwed who spend most of their days laboring away to provide just enough to sustain their families and the Crownhold. “Kinsmen of the Crownhold, and the Kingdom of Kaz’Ulrah, Your High King speaks to you. Many years have passed since our proud kingdom has entered a state of disarray due to separatism and lack of common interests among Clans. Yemekar, Anbella, and the Brathmordakin wheep as our kin remain separated due to hatred spurred from past grudges that have not been put to rest. Stubborn elders wish to keep power to themselves under the guise of unity, but in actuality they simply wish to further their own personal agenda. While their allies cry for help, they remain in solitude in an effort to keep their power from falling into the hands of the Empire of Man and other entities deemed twice-fold powerful as themselves. A shameful example set by elders that are considered role models for most of our young! Slander and lies have been spread throughout our holds, some that are disgustingly false, though most fall victim to the sniveling perpetuated by those who did not get their way in the past. The waters of which the beardling drinks from has been tainted, addling their minds and turning us against each other. Even after this speech is made known to them, they will consult with their mentors and be fed lies in which they will feast upon and ascend down upon us with a flurry of asinine remarks which further us from them. For us of Kaz’Ulrah and the Crownhold of Kal’Tarak, these times have come to an end. An age of progress and Unity is soon upon us as promised. The drums of war grow ever louder and the clamoring of poleaxe striking stone in a rhythmic pattern can be heard as kings push their pawns upon one another. Us of Kaz’Ulrah will not be trampled over as we will stand our ground like we’ve done so in the past. Instead of hiding beneath every rock and stone, we will rise up and stand behind our oaths, defending our allies against the hordes of miscreation. I offer every dwed this chance in coming together, united, to face our enemies and defend the allies of our race in hopes that we quell all oppressors of the khazadmar. Otherwise, be crushed beneath the machinations of war as you fruitlessly cling onto power like a scheming rat. The Gathered Few shall carry out Yemekar’s Will with or without the honorless! Narvak oz Yemekar, Narvak oz Khazadmar, Narvak oz Kaz’Ulrah!” The crowd enters into a euphoric chant as expressions of doubt and anguish turn into something of uplifting joy. Those gathered begin to chant in a barrowtone manner, chanting the Litany of Ancestral Courage:
  15. “Wounds will never heal when the elders of certain clans continue to spread lies and slander about our great kingdom and the proud khazadmar living within. A great shame it is.” states Thoak as he tosses the letter aside into the nearby brazier resting beside his throne.
  16. Throughout the lands of Kaz’Ulrah and the neighboring territories, ornate and finely crafted posters; enough to catch the attention of any, are found posted on the various noticeboards of each city. The poster would state the following: - The First Great Trade Fair of Kal’Tarak - From the Office of the Conclave & High Council “By Order of the Grand Overseer and High Council, A trade fair is to be hosted in the name of our great Merchant High Ancestor Lord Armakak, and Tungdil Goldhand, the first grand merchant from our lineage. All merchants interested in selling their goods at the fair should contact Coinmaster Jakhatir Irongut or High Treasurer Yunmat Starbreaker. A temporary shop will be given to those who are accepted and given permission to sell during the fair. Alternatively, all merchants will be free to barter and sell their goods in the streets without the use of a shop. The Coinmaster encourages all to come and bring their rarest of goods to sell. This event is open to everyone of all race or nationality. The event shall be held within three stone days from now within the Crownhold of Kal’Tarak.”
  17. Players/Group Requesting: Kaz’Ulrah dwarves + Any other dwarves/people interested in participating What kind of Event are you looking for?: We are looking for a series of events that pertain to the dwarven clergy and cults/heretics within Kaz’Ulrah and the surrounding lands. I’ve written material that ET can base the events off of that can be found on the forums and given if requested. Old school dungeon / Monster killing preferred. Actors may fill in the roles of fanatics and heretics if wanted. Event areas can be built by me in SP if needed and placed on the server in game by staff. Approximately, what time/date you want the Event to take place?: Starting November 3rd – 4th and progressing every weekend after. Organizer's Discord: Cindervein#1790
  18. Looking for an ET interested in doing an event line I have in mind for the dwarves. PM me if interested

  19. Thoak laughs at the whining coming from outside his window “Just tae other day tae Confederation was beggin’ fer Yunmat to come an manage t’eir economy. Wot ‘appened to t’at?”
  20. BY HIGH KING GOLDHAND OF KAZ’ULRAH AN OFFICIAL EDICT, 1686 On Matters Concerning The Kingdom LET IT BE KNOWN, that the Deep Court of Kaz’Ulrah is the official governing council of the High Kingdom of Kaz’Ulrah under High King Thoak Goldhand within the Crownhold of Kal’Tarak. All posted ranks within the Court are to be known as official ranks protected by the Law Code of Kaz’Ulrah and respected as such. ON THE SUBJECT OF THE LAW CODE introduced, written, and passed into action by Thoak Goldhand. This book is the first official law code within Kaz’Ulrah and should be followed closely by all citizens of Kaz’Ulrah. Those who choose to commit acts against the Law of Code will be punished according to the law. ON THE SUBJECT OF THE PACT OF HAMMERS, signed and approved by Rex Urruk Bradduk of Krugmar, and High King Thoak Goldhand. This pact is to reaffirm the strong ties held together between dwed and ork since the founding of Kaz’Ulrah and the first hold of Jornheim. The Orks of Krugmar pursued the interest in confirming the Crownhold’s interest in maintaining a stable relationship between the two kingdoms during the king’s coronation. High King Thoak Goldhand happily signed the terms which were the original terms when the Orks of the Iron Uzg settled along the border of Garrond’s Vale. Let it be known that under the reign of High King Thoak, the dwed of Kaz’Ulrah and the Orks of Krugmar shall again prosper in an age of peace. ON THE SUBJECT OF THE YUDORA FEDERATION, proposed by the Grandaxes of Bogrin has been declined by the Deep Court based on several reasons. The Grandaxes of Bogrin are known for breaking the Unity Pact of Kaz’Ulrah proposed and passed by High Queen Koralon. Due to the Grandaxe exodus from Kaz’Ulrah, relations between clans have declined greatly, thus making the Yudora Federation near impossible to achieve with infighting bound to happen. Secondly, the Yudora Federation was viewed as a means to use Kaz’Ulrah to protect the dwed of Bogrin from the encroaching Empire of Man, making the proposal very one sided and not beneficial for the kingdom or the Khazadmar as a whole. ON THE SUBJECT OF CLAN SILVERVEIN selfishly exiting the High Kingdom of Kaz’Ulrah. Let it be known that Clan Silvervein has decided against the Unity Pact of Kaz’Ulrah, voting to leave the kingdom in a exodus similar to Clan Grandaxe. This honorless act will not be forgotten and shall be written forever in the annals of history as a dark day for Clan Silvervein. In the chaos that ensued during their exit, property of the clan had been seized by officials of the Deep Court. Those who wish to return to the kingdom of Kaz’Ulrah with honor may have their items and property returned, and their name cleared of any dishonor that was brought on by their clan. ON THE SUBJECT OF THE CONFEDERATION yet again rising from the ashes it made itself several times over. Your past aggressions and antics toward Kaz’Ulrah have not been forgotten. Already you taint and corrupt the minds of innocent dwed for a cause that is futile, led by degenerative puppet masters of old that have been casted out of Kaz’Ulrah for their honorless acts in the past. Their hypocritical goal for the unification of Khazadmar further fractures and spreads our people far across the lands. Do not be fooled by their offers and promises for we’ve seen in the past that they are all hollow ones. The eyes of Yemekar, Anbella, and all the Brathmordakin are watching you closely, Agnarum of the Confederation, for any injustices will be dealt with swiftly by the Fist of Yemekar, the kingdom of Kaz’Ulrah. ON THE SUBJECT OF YUNMAT STARBREAKER, suspected slayer of Dwifur Goldhand. Let it be known that the case involving Yunmat Starbreaker has been reviewed by the Conclave. A decision was made by High King Thoak Goldhand, who was personally and emotionally affected by the slaying. Yunmat Starbreaker is to be pardoned of the crime of slaying Dwifur. In return, Yunmat must offer himself to the Merchant Lord, Armakak, and forever serve both High King Thoak and the Kingdom of Kaz’Ulrah in maintaining the affairs left behind by Dwifur. As such, Yunmat shall be given both the role of High Treasurer within the Conclave as well as Coinmaster within the High Council temporarily until a worthy dwed capable of the job is found. - SEAL OF THE HIGH KING - BY THE KINGS HAND, His Reverence, Thoak Goldhand High King of Kaz’Ulrah, Lord of Kal’Tarak
  21. - Onor ur Kron - “Book of Civilization” The Law Code of the Crownhold of Kaz’Ulrah Table of Contents * Preface * Regarding the nature, limitations, authority, and enforcement of the statutes within. * Section I * Regarding the enjoyment of Citizenship and the rights thereof. * Section II * Regarding the categories of crime and punishment. * Section III * Regarding Degrees of Criminality and their maximum and minimum sentences. * Section IV * Crimes Against Property. * Section V * Crimes Against Persons. * Section VI * Crimes Against the Public. * Section VII * Crimes Against the State. * Section VIII * Crimes Against the Divine. * Section X * Legal Defenses. * Section IX * Oaths and Blood-Oaths. Preface Regarding the nature, limitations, authority, and enforcement of the statues within. 1. These laws shall be held as executory throughout the territory of the Crownhold of Kaz’Ulrah, by virtue of the promulgation made thereof by the High King and his representatives. 2. The laws of police and public security shall bind all inhabitants and visitors of the territory of the government of the Crownhold. 1. Immoveable property such as real estate or improvements upon the land, even in the possession of foreigners, is governed by the laws of the Crownhold. 2. Laws relating to the privileges of the citizen shall govern any citizen of Kaz’Ulrah, even those residing in foreign nations. 3. Those who inhabit, or shall continue to inhabit, the Crownhold or lands of Kaz’Ulrah, shall be held to have submitted to the authority of these laws and agreed to be bound thereby. 4. The power to pronounce guiltiness of criminality shall be vested solely within the Conclave and Clanlords, who alone are recognized as Arbiters by the state. 5. Private agreements shall not contravene the Code of Law. Section I Regarding the designation of Citizenship and the rights thereof. 1. Every citizen of Kaz’Urlah is entitled to the rights outlined herein. 1. Every person born to a citizen of Kaz’Ulrah is a citizen of the Realm. 2. Khazadmar may recieve full citizenship immediately upon taking up residence within the confines of the Realm. 3. All other races are permitted to apply for citizenship only at the discretion of the High Council and Conclave. 4. All folks may bypass the waiting period with a written voucher from two prior citizens of the Realm and can apply for immediate citizenship to Kaz’Ulrah. 2. No Citizen of Kaz’Ulrah shall be denied the right to be tried publicly by the Conclave. 1. This right may be waived by the citizen in return for an automatic minimum sentence, with the approval of the Arbiter. 3. No Citizen of Kaz’Ulrah shall be denied the right to propose their candidacy for public office. 4. No Citizen of Kaz’Ulrah shall be detained without being lawfully charged of a crime. Section II Regarding the categories of crimes and retributions. 1. The Crownhold divides violations of the law into five categories: Crimes Against Property, Crimes Against Persons, Crimes Against the Public, Crimes Against the State, & Crimes Against the Divine. 1. Only the Conclave possesses the power to arbitrate over cases involving citizens. 2. The power to arbitrate over cases concerning Crimes Against the Divine is vested solely in the High-Prelate of Kaz’Ulrah 2. The Crownhold divides punishments for criminality into seven categories: Fine, Imprisonment, Branding, Revocation of Citizenship, Mutilation, Banishment, and Execution. 1. All executions, banishments, and mutilations must be publicly approved in advance and in writing by the High King of Kaz’Ulrah, except in cases of Crimes Against the Divine. 2. The proceeds of all fines must be delivered directly to a representative of the Conclave to be properly distributed by the High Treasurer. 3. Fines which the criminal cannot pay in gold may be paid with an amount of goods or labor equal in value to the fine, at the Conclave’s discretion. A fine of one hundred gold coins or less may be waived in exchange for a brand with the convicted’s assent and approval by the Arbiter. 4. Consecutive imprisonment shall not exceed the length of three tendays without trial or the written permission of the High King. Section III Regarding degrees of criminality and their maximum and minimum punishments. 1. The Crownhold of Kaz’Ulrah divides violations of the law into four Degrees of Criminality, based on the severity with which they offend justice. 2. The sentence for an individual crime shall never exceed the maximum sentence for its degree of severity. 1. The sentence for multiple crimes may cumulatively exceed the maximum sentence for each individual crime, as determined at the discretion of the Arbiter. 2. The sentence for a crime shall never fall below the minimum sentence for its Degree of Criminality. 3. Delinquencies, or Fourth Degree Crimes 1. No criminal of the Fourth Degree may be subject to branding or any sentence of greater severity. 2. The maximum period of imprisonment for a Delinquency is five days. 3. The minimum fine for a Delinquency is one hundred gold coins, or an amount of material wealth or labor judged as equal the crime by the discretion of the Arbiter. 4. The maximum fine for a Delinquency is two hundred gold coins, or an amount of material wealth or labor judged as equal the crime by the discretion of the Arbiter. 4. Misdemeanors, or Third Degree Crimes 1. No criminal of the Third Degree may be subject to Revocation of Citizenship or any sentence of greater severity. 2. The maximum period of imprisonment for a Misdemeanor is one tenday. 3. The minimum fine for a Misdemeanor is two hundred gold coins, or an amount of material wealth or labor judged as equal the crime by the discretion of the Arbiter. 4. The maximum fine for a Misdemeanor is four hundred gold coins, or an amount of material wealth or labor judged as equal the crime by the discretion of the Arbiter. 5. Felonies, or Second Degree crimes 1. No criminal of the Second Degree may be subject to Mutilation or any sentence of greater severity. 2. The maximum period of imprisonment for a Felony is two tendays. 3. The minimum fine for a Felony is five hundred gold coins, or an amount of material wealth or labor judged as equal the crime by the discretion of the Arbiter. 4. The maximum fine for a Felony is one thousand gold coins, or an amount of material wealth or labor judged as equal the crime by the discretion of the Arbiter. 6. Atrocities, or First Degree crimes 1. A First Degree criminal must be subject to Mutilation or a sentence of greater severity. 2. The minimum period of imprisonment for an Atrocity is two tendays. 3. The maximum period of imprisonment for an Atrocity is three tendays. 4. The minimum fine for an Atrocity is five thousand gold coins, or an amount of material wealth or labor judged as equal the crime by the discretion of the Arbiter. 5. The maximum fine for an Atrocity is unlimited, being whatever is judged equal the crime by the discretion of the Arbiter. 6. Some First Degree crimes are judged to be of such a horrific nature the only lawfully permitted sentence is immediate execution upon conviction. These crimes are labeled as "First Degree Barbarism". Section IV, Crimes Against Property 1. Burglary 1. Burglary is the crime of accessing a storage container without the prior permission of its owner. 2. Burglary is a Fourth-Degree crime. 2. Trespassing 1. Trespassing is the crime of being present on private or restricted land despite visual or verbal warning on the part of the government or the property’s owner. 2. Trespassing is a Fourth-Degree crime. 3. Theft 1. Theft is the crime of removing property from the the ownership of its lawful possessor without prior permission. 2. Theft is a Third-Degree crime. 3. In addition to punishment levied by the court, the guilty thief will also be required to return the stolen property to its owner, plus donate an amount of gold determined by the Conclave to the Holy Order of Grimdugan. 1. In cases where the stolen property cannot be returned, the thief will provide remuneration of double its value. 4. Vandalism 1. Vandalism is the crime of unlawful destruction or defacement of property. 2. Vandalism is a Third-Degree crime Section V, Crimes Against Persons 1. Harassment 1. Harassment is the crime of persistent harrying of or hostility towards a citizen of the Crownhold despite verbal warnings. 2. Harassment is a Fourth-Degree crime. 1. In cases where a fine is levied by the court, the criminal will pay an equal amount to the victim in remuneration. 2. Impersonation 1. Impersonation is the crime of assuming the identity of a citizen of the Crownhold with or without their permission. 2. Impersonation of a Citizen is a Third-Degree crime. 3. Slander 1. Slander is the crime of spreading known mistruths about a citizen of Kaz’Ulrah. 2. Slander is a Third-Degree crime. 4. Assault 1. Assault is the crime of physically and unlawfully accosting a citizen of the Crownhold. 2. Assault is a Second-Degree crime. 5. Fraud 1. Fraud is the crime of breaking the terms of a contract which was lawfully inspected and approved by a representative of the Conclave, the unlawful manipulation of a contract's terms, or the willful deception of an individual when devising the contract's terms. 2. Fraud is a Second-Degree crime. 6. Impersonation of a Guardsman 1. Impersonation of a Guardsman is the crime of assuming the role and/or identity of an official Guardsman of the Crownhold. 2. Impersonation of a Guardsman is a Third-Degree crime. 7. Impersonation of an Official 1. Impersonation of an Official is the crime of assuming the role and/or identity of an approved representative of the Deep Court. 2. Impersonation of an Official is a Second-Degree crime. 8. Impersonation of the Nobility 1. Impersonation of the Nobility is the crime of assuming the identity of a nobleman or woman of Kaz’Ulrah or another recognized government, assuming a title to which one does not have right, or falsely acting as a representative of a noble of Kaz’Ulrah or another government. 2. Impersonation of the Nobility is a Second-Degree crime. 9. Kidnapping 1. Kidnapping is the crime of unlawfully holding a citizen of Kaz’Ulrah against their will. 2. Kidnapping is a First-Degree crime. 10. Murder 1. Murder is the crime of unlawfully taking the life of another, with or without their permission. 2. Murder is a First-Degree crime. Section VI, Crimes Against the Public 1. Indecency 1. Indecency is the crime of intentionally or negligently offending a citizen of Kaz’Ulrah by expressing non-political speech which a reasonable person may consider morally repugnant. 2. Indecency is a Fourth-Degree crime. 2. Vigilantism 1. Vigilantism is the crime of undertaking duties of law enforcement without legal authority. 2. Vigilantism is a Third-Degree crime. 3. Vulgarity 1. Vulgarity is the crime of public lewdness. 2. Vulgarity is a Third-Degree crime. 4. Slaving 1. Slaving is the crime of unlawful possession, transport, sale, or purchase of enslaved persons. 2. Slaving is considered to be First-Degree Barbarism. Section VII, Crimes Against the State 1. Insolence 1. Insolence is the crime of disrespect of or insufficient reverence for legitimate authorities of the Crownhold of Kaz’Ulrah. 2. Insolence is a Fourth-Degree crime. 2. Unlawful Possession 1. Unlicensed Possession is the crime of use or ownership of restricted substances under circumstances unapproved of by the Deep Court. 2. Unlawful Possession is a Fourth-Degree crime. 3. Unlicensed Vending 1. Unlicensed vending is the crime of ownership or operation of a place of business either without the direction of a relevant and licensed corporate body or outside of the jurisdiction of such a body. 2. Unlicensed vending is a Fourth-Degree crime. 4. Tax Evasion 1. Tax Evasion is the crime of failing to pay a tax or tariff as lawfully instituted by the Deep Court. 2. Tax Evasion is a Third-Degree crime. 5. Perjury 1. Perjury is the crime of intentionally lying while under interrogation by a representative of the Deep Court. 2. Perjury is a Second-Degree crime. 6. Regal Insolence 1. Regal Insolence is the crime of disrespect of or insufficient reverence for the High King of Kaz’Ulrah, including assaults against the personage or character of the High King. 2. Regal Insolence is a Second-Degree crime. 7. Sedition 1. Sedition is the crime of spreading literature of speech intended to provoke revolution or other treason. 2. Sedition is a First-Degree crime. 8. Treason 1. Treason is the crime of attempting the subversion of state authority or the assassination of a representative of the Deep Court. 2. Treason is a First-Degree crime. 9. High Treason 1. High Treason is the crime of attempting the subversion of state authority or the assassination of the High King. 2. High Treason is considered to be First-Degree Barbarism. 10. Conspiracy 1. Conspiracy is the crime of conspiring to commit any other crime listed within the Code of Law. 2. Conspiracy is a crime of a Degree one lesser than the crime of which the guilty intended to commit. 11. Insubordination 1. Insubordination is the crime of failing to fully accomplish the punishment for a crime as laid down by the Conclave or its representatives. 2. Insubordination is a crime of one Degree greater than the crime for which the punishment was issued. Section VIII, Crimes Against the Divine 1. Irreverence 1. Irreverence is the crime of disrespect of or insufficient reverence for legitimate authorities of the Great Order of the Divine (the Dwarven Church). 2. Irreverence is a Third-Degree crime. 2. Blasphemy 1. Blasphemy is the crime of disrespect of or insufficient reverence for the Morndinsamman and/or the Dwarven Faith, including assaults against the personage or character of any and all of the Ancestors. 2. Blasphemy is a Second-Degree crime. 3. Desecration 1. Desecration is the crime of the unauthorized or dishonorable interaction with a Holy Site of the Dwarven Faith. 2. Desecration is a Second-Degree crime. 4. Sacrilege 1. Sacrilege is the crime of the unauthorized or dishonorable interaction with an item of the Dwarven Faith. 2. Sacrilege is a Second-Degree crime. 5. Heathenry 1. Heathenry is the crime of engaging in evangelization and/or proselytization of a heathen faith, or the unapproved establishment of a public or private facility for such worship. 2. Heathenry is a First-Degree crime. 6. Heresy 1. Heresy is the crime of engaging in the worship of any faith or power defined as "Evil" by the Great Order of the Divine, or the establishment of a public or private facility for such worship. 2. Heresy is a First-Degree crime. 7. High Heresy 1. High Heresy is the crime of engaging in active or passive direct opposition to the Brathmordakin and/or the Great Order of the Divine, or by the act of committing Crimes Against Property or Persons upon an ordained clergyman or woman of the Dwarven Faith. 2. High Heresy is considered to be First-Degree Barbarism. Section IX, Legal Defenses 1. Legal defenses may only be presented once the accused is found to have committed the crime, but before they begin to fulfill their punishment. If a presented legal defense is found to be salient and reasonable by the presiding official, they may choose to reduce or even negate the punishment levied against the accused, but are in no way obligated to do so. 2. Defense of Property 1. The accused acted only as was necessary to defend their property from being defaced or carried away, exhausting every other method before resorting to lawbreaking, and not acting with excessive or unnecessary disrespect for the law or public order. 3. Defense of Self 1. The accused acted only as was necessary to defend their life or health, exhausting every other method before resorting to lawbreaking, and not acting with excessive or unnecessary disrespect for the law or public order. 4. Duress 1. The accused was forced to commit the crime under the threat of significant and probable damage to body, soul, or livelihood. 5. Equal Fault 1. Both the accused and the victim were equally at fault for the breach of law, and so it is impossible to say which deserves to be punished more than the other. 6. Willful Injury 1. The victim of the crime, without being coerced, deliberately placed themselves in a situation where they might be injured with the intention of extracting benefit from the crime. Section X, Oaths and Blood-Oaths 1. Oaths 1. Oaths are established through a petition put before the Low Council. If an Oath is considered worthy, shown by an approving vote of no less than three Grandmasters of Kaz’Ulrah, it will be entered into the High Record of the Crownhold by the Loremaster. Oaths must be entered into willingly by all parties, and the willful breaking of an Oath is considered a First-Degree Offense. 2. Blood-Oaths 1. Blood-Oaths are established through a petition put before the Low Council. If a Blood-Oath is considered worthy, shown by an unanimous approving by all Grandmasters of Kaz’Ulrah and the written consent by a member of the Conclave, it will be entered into the High Record of the Crownhold by the Loremaster. A Blood-Oath may only be considered worthy if disputed by a minimum of two parties, displays a clear infringement of the oathbearer’s honor on the part of the Blood-Oath's recipient, and must provide a manner in which the Blood-Oath may be compensated for and dismissed. Any and all Crimes Against Property and Persons by one party upon the other are considered legal if bound under the Blood-Oath.
  22. The High King signs, ready to continue the alliance Ulrah has had with the orcs for years.
  23. Khor'Kunnek ur Kaz'Ulrah - The High Kingdom of Kaz’Ulrah - Capital City: - Ok Rulkahd ur Kal’Tarak - “The Crownhold of Unity” Form of Government: - Nerroth Barel’Thrumm - “The Deep Court” - Elective Monarchy The Deep Court The Deep Court is the name of Kaz’Ulrah’s governmental structure. Divided into three separate parts; the Low Council, the Crownhold’s legislative ministry; the High Council, the Crownhold’s primary judiciary and secondary legislative ministry and secondary executive ministry, and the Conclave, the Crownhold’s primary executive ministry, the Deep Court acts with impunity in serving the Khazadmar of Kaz’Ulrah with Yemekar watching over their actions. The Low Council: The Low Council is the primary legislative body of the Crownhold. It is the Low Council that writes up and proposes the vast majority of all new laws within the Crownhold. The Low Council is vast, composed of the Clanmasters of the Common Clans, the Clan Elders of the Noble Clans, the Prelates of the various Clergies of the Brathmordakin, all official Guildmasters and Fellowship Captains, various respected community leaders, nobles, and officials, as well as any other notable citizens granted the title as a reward for their services. All Councilors, as they are known, receive a single vote, and the Low Council is nominally led by a "High Speaker" elected from among the body of the Council who receives a second vote and the ability to break all ties. The High Speaker speaks on behalf of the High Council. The High Council: The High Council is composed entirely of the Grandmasters, who are the leaders of the many ministries and guilds that make up the governmental and regulatory bodies of Kaz’Ulrah . The High Council is in charge of all judicial matters within Kaz’Ulrah, with inter-clan disputes and crimes settled by three randomly selected Grandmasters. Any proposals made by the Low Council first goes to the High Council to determine its validity and make any necessary changes before sending it onwards for approval and implementation by the Conclave. All Grandmasters receive a single vote in the Assembly and can only hold a single position with it. The sole exception to this is the High-Prelates, who may hold their ecclesiastical rank, and Clanlords who hold their ancestral titles in addition to a position as a Grandmaster. As with the Low Council, the High Council is headed by an elected "Grand Speaker" a second vote and the ability to break all ties. The permanent positions for Grandmaster goes as followed: Overseer: - Directs all public works, civil organizations and domestic affairs across Kaz’ulrah. The Grand-Marshal: - Directs all military efforts and organizations. The Loremaster: - Directs all scribes and historical organizations. The Forgemaster: - Directs all primary industry organizations, including crafting efforts, craft-guilds, and related organizations. The Lodemaster: - Directs all miners and official delving efforts. The Brewmaster: - Directs all farming efforts and agricultural efforts The Coinmaster: - Directs all secondary industry organizations (minus the forging guild which leads the primary industry organizations) including trading and, mercantile efforts and organizations hence, the marketing economy of Kaz’ulrah, including foreign and domestic trade and businesses, including the business within the Tavern The Clanlords: - Direct all works and organizations pertaining to their clan. The Conclave: The Conclave fulfills the executive duties of Kaz’Ulrah and is one of its most powerful branches of government. The Conclave has ultimate authority over all aspects of life within the Crownhold, being composed of the High King, the Justice Hammer of Yemekar, the High Embassador, and the High Treasurer; collectively known as the Highlords of Kaz’Ulrah. Each title garners its bearer a single vote, with a maximum of three votes permitted in per dwarf. In cases of a tie the right to determine the outcome of a vote is vested in the High King. The High King: - The king is the head of state of Kaz’Ulrah, the High King is also considered to be the Lord of Kal’Tarak, and Clanlord of his ancestral clan. As such, the High King always has a minimum of three votes within the Conclave, and cannot claim any additional positions. The High King has the power to break all ties in their favor, and personally appoints the Justice Hammer of Yemekar, High Master, and High Treasurer their positions. The High King’s position is elected according to the laws and constitution put in place at the time of the election. The Justice Hammer of Yemekar: - The Justice Hammer serves as the High King's personal guard, and acts as the Herald of Kaz’Ulrah. The Justice Hammer also oversees all military, security, and law enforcement related affairs throughout the Crownhold and beyond. It is the Justice Hammer's duty to maintain a strong border against the enemies of the dwarves, and to ensure that the lands of Kaz’Ulrah are secure from threats both domestic and foreign through the use of a guard force and prison system. Finally, the Justice Hammer of Yemekar plays an important role in the judiciary of Kaz’Ulrah, acting as the Court Representative during judicial proceedings, as well as the official State Executioner. The High Prelate: - The High Prelate oversees the affairs of the dwarven church throughout Kaz’Ulrah as well as any missionary work done by the the kingdom. Additionally the High-Prelate is in charge of rooting out and exterminating heresy in all its forms both within and without the Crownhold. To this end the High-Prelate maintains the ability arrest, try, and punish heretics through the implementation of the Justice Hammer. The High Prelate is always the High Prelate of the Ar Yemarin Anaros assigned to Kaz’Ulrah. The High Chancellor: - The High Chancellor oversees all domestic and foreign affairs concerning the Crownhold and acts as the Lord-Regent whenever the High King is otherwise unavailable. It is the duty of the High Chancellor to ensure the day-to-day operation of Kaz’Ulrah proceeds smoothly and according to law, as well as to the management of all local fellowships. In addition, the High Chancellor maintains the Ministry of Diplomacy, which itself is made up of the kingdom's various diplomats and ambassadors The High Treasurer: - The High Treasurer oversees all financial and trade related affairs both within and without Kaz’Ulrah. It is the duty of the High Treasurer to, with the aid of the clans and the High Master, establish and maintain the necessary trade routes, caravans, and agreements to ensure the Crownhold's economy remains stable and its people prosperous. The High Treasurer is in charge of the management of Kaz’Ulrah's guilds and clan companies, and maintains the Ministry of Banking throughout the kingdom.
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