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Serf

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  1. Settlement PRO MC Name: Thy_Serf Settlement Name: The Freeport of Akueli Proposed Settlement Locations (Highlight 3 on the map): Freeport on tile 110 is our primary choice, but if not possible, we can consider locations on tiles 114 and 115 (not sure if the druids are there). Settlement Lore (could include previous roleplay posts showing involvement with the community) (1000 words minimum): Settlement Government Structure Explanation: Settlement Builds and Infrastructure (photos required): How does this settlement offer a unique niche not already found in an existing polity on the server?: Merchant cities aren’t anything new on LotC, and have the tendency to die out after a short burst of activity. Older players are very familiar with Alras, while more recently we’ve had Sutica turned Savoy that suffered an activity drought. All of these former nations have one thing in common, and that’s a lack of identity which eventually lumps them into just a standard place of living that can be easily compared to any other settlement or nation on the server without offering anything centered around actual trade or even business ownership. With Akueli, I am hoping to cater to a niche of people who enjoy the aspects of the economy, trade, and entrepreneurial roleplay. As shown in our initial government outline, we plan to use this structure to encourage everyday residents of the settlement to be directly involved in our focus by joining or even starting a business of their own that could compete or even topple already established entities for a chance to change up how things are done at the port. This should facilitate a revolving door of politics to keep things fresh and interesting and to prevent the stagnation that a lot of current nations and settlements suffer from. How does your settlement tie to the greater lore and narrative set by the community on LotC?: Considering many of Akueli’s founding members being of Goldhand lineage, the desire and roots of wanting to establish a freeport could be traced back to when the family had founded Alras in Aegis, and took control of it again in Asulon. Even Dorimnur Goldhand had ambitions of turning his Waystone tavern into a vassal kingdom beneath Urguan that would emulate the aforementioned trade kingdom of yore. Additionally, other ambitious individuals outside of the exiled family have found hope in pushing their own personal ventures with this opportunity, and have lent their support to the creation of Akueli. Currently, the group involved in Akueli’s founding has begun to search for a way to transport their existing supplies and wealth to Freeport after surveying the southern lands of Almaris, and deeming the ruins to be a perfect spot for their grand plans. Unfortunately, after traveling across the continent from nation to nation, not a single shipwright was able to lend or build them a boat to fit their needs, except for one individual inconveniently residing within the lands they are exiled from. Have you ever run a settlement on LoTC before and what experience do you have with leadership within roleplay communities among the current groups of players?: Since joining the server all the way back in Aegis under my old username, Thoak, I have led government entities, clans, and groups within Urguan, and was the NL of Kaz’Ulrah during the end of Atlas. Despite Ulrah failing due to inactivity, I was able to boost player numbers through player hosted events, political happenings, and appointing the right people to take care of the day to day at the tail end before losing nation status. More recently since returning, I’ve taken up the workforce within Urguan, reviving and drastically overhauling it with a focus on individual character development for players. With this philosophy, I was able to take the workforce from 0 to about 15-20 active members. Unfortunately I wasn’t able to meet all of my goals for the workforce, but I do believe my changes and ideas have helped steer Urguan to be a better promoter of roleplay and individual character development that will help keep players in the Urguan community. Currently my character is a Reeve and landowner within Arichsdorf, which has opened me up to an entirely different community on the server. During my short time there, I have gained a new perspective on leading from leadership which I hope to implement with Akueli. Do you understand the metrics for maintaining activity and the grounds for settlement removal, along with the standing polity cap?”: Yes, I understand that settlements are expected to have and maintain at least 1% of server activity. Failure to do so for three consecutive weeks will result in eviction and removal of the settlement.
  2. After having the missive read aloud, Torsun sat staring blindly at the massive amounts of equipment and weapons he hoarded within his vault, but never sold. The dwarf muttered loudly. "Are ye kidding me!?"
  3. Meanwhile.... Torsun Goldhand enjoys a nice cup of Arrowhead Lager whilst watching on to a mock jousting event within the town he was now residing in. "Ahh... now tis be a loife I could get used to." The gold dwarf smiled.
  4. Torsun Goldhand, holed up in his office, examines the document of this newly formed Brotherhood. "Aye.. tae pieces 'ur foinally comin' together..." He stated ominously to himself as he read over each word.
  5. Torsun Goldhand examines the riddle that was handed to him by a certain Irongut. Examining it, he raises an eyebrow at the set of numbers before him. "Wot in Yemekar's name beh tis gibberish shoite? Dunnae worreh. Woteva' tis shoite is, I will 'ave it solved by evereh worker an' smart brain in Kal'Darakaan. I will 'ire an entire warehoose 'o deciphers to decipher tis CRAP." The dwarf grumbled, pocketing the riddle for later use.
  6. Torsun sat at his desk quietly sobbing as candlelight danced off his tear-covered face. The strong display the gold dwarf had shown before the council and people of Kal’Darakaan was merely a façade, a suppression of his true emotions and sense of loss. “Gone are tae days ‘o seein’ meh cousin take meh moneh fer taxes. Gone are tae days ‘o seein’ a koind father care fer ‘is daughter. Anot’er void in meh loife t’at I must struggle wit’. Will tae Brathmordakin eva’ answer meh prayers an’ guide meh throogh tis pain I feel. Will t’ey eva’ forgive meh fer allowin’ cos to take ‘is own loife? Or will I keep bein' kept from wot little joys I ‘ave left in tis loife?” The dwarf closed his eye tightly, squeezing out whatever tears he had left. “Are ye listenin’, cos? I promise ye tis.Tae grand grudge will beh entered into tae book ‘o grudges an’ corrected after I rip tae bloodloine ‘o t’ese cretins from tis world. T’em an’ t’eir children shall reap wot t’ey ‘ave sowed."
  7. Torsun reads over the parchment, now only getting to it beneath his mountain of paperwork within his office. "A freelancin' khazad smith? He shall fit nicely within tae workforce once I get meh 'ands on 'im." The dwarf grumbled, folding the parchment up before leaving to search for this 'Oak forge'.
  8. Torsun nodded to himself after reading over the document detailing the hierarchy of the White Anvil. "Ulfar 'as done vereh good work beneath meh. Tae Workin' Guilds grow stronger each day."
  9. Torsun grumbled to himself after noticing the patchwork job done on the official document. "Surely nae one will notice."
  10. The Tanner’s Agreement -11th Of Snow’s Maiden, 63 SA- This agreement is entered into by and between: The Working Guilds Of Urguan, located within the sacred halls of Kal’Darakaan (hereinafter referred to as ‘The Workforce’); and Clan Redfist, located near the ports of Urguan within the village known as Huaven (hereinafter referred to as ‘The People Of Huaven’). Whereas The People Of Huaven understands that the land grant was given for their services. Whereas The People Of Huaven agrees to render services to The Workforce. Whereas The People Of Huaven agrees to answer to initiatives set by The Workforce. Whereas The Workforce agrees to offer payment for said rendered services. Whereas the Parties agree to facilitate a cooperative relationship. Considering the foregoing premises, both parties agree as follows: This agreement is legally binding within the Grand Kingdom of Urguan. Any breaches of said agreement by The People Of Huaven shall be resolved by the revocation of the land grant given on the year 56 SA, with all buildings built upon the granted land razed by any means necessary. Services rendered shall be in the form of farming, ranching, and other harvesting activities done upon the land. The People Of Huaven agree to fulfill quotas and demands established by The Workforce using facilities OWNED by the Grand Kingdom of Urguan within Huaven, specifically the ranch and farms. If The People Of Huaven cannot fulfill their quota due to forces of nature, conflict, or anything outside of their control, The Workforce may waive the quota temporarily. The Parties understand that the facilities responsible for the production of material for The Workforce shall be open and shared evenly amongst The Parties and other volunteers invited to work. Never shall they be blockaded or held by third parties outside of this agreement. By no means are The People Of Huaven slaves, servants, serfs, peasants, or anything that falls in-between, to The Workforce. The People Of Huaven are independent from The Workforce, and are recognized only as a vassal to the Grand Kingdom Of Urguan. Farmers and ranchers may join The Workforce, regardless of creed or race, if they wish to receive compensation for their work. Signed,
  11. With Stone Tower reduced to rubble in the background, a gold dwarf drenched in the blood of his enemies raised his head and howled:
  12. Torsun Goldhand, sat in his newly renovated office, reads over the proclamation. The gold dwarf grumbled as he rubbed his hands together. "By tae Brathmordakin! Grimdugan 'as blessed me tis day fer I shall roightfully claim tae lumberyard from tae Ire'eart-Legion military junta! BAHAHAH!"
  13. The Mines Of Kal’Darakaan - Regarding Permits & Gaining Access - “When the Sons of Yemekar struck the first vein of Kal’Darakaan, they rejoiced as their lives would soon be filled with an abundance of wealth and honest work. So shall the Sons of Yemekar justly protect what acts as a source of untold opportunities beneath their sacred mountains.” From The Office Of Yemekar’s Pick The workers of Kal’Darakaan have unanimously decided to protect their interests by privatizing the mines of Urguan. No longer will outsiders and unvetted ‘miners’ make their way into our sacred mines, defiling them with uncaring swings of a pickaxe, and threatening the security of what provides so much work here in our city beneath the mountain. To maintain a firm hand on the mines, a familiar system of mining permits will be reinstated and enforced. From now on, those who would like to access the mines of Kal’Darakaan will have to purchase a permit from the office of Yemekar’s Pick with the exception of those belonging to the Workforce and enlistees of the Legion. More details can be found below. Permits & Guidelines To better ensure that the mines of Urguan are protected, would-be miners will have to purchase a permit of 25 minas at the office of Yemekar’s Pick. These permits act as a promissory to ensure that only those with a responsible mind and pocket will have access to our treasured veins. If you are found in the mines or accused of trespassing without a permit, you will be brought before the Lord Justiciar and trialed. Permits may not be shared between two or more people. Each permit is only valid for the singular person that purchased it. Unlike previous iterations, permit holders DO NOT have to fulfill a weekly quota or join the workforce in any official capacity. For Workers & Legion Enlistees For those who work under Yemekar’s Workforce and Legionnaires of Urguan, you do not have to purchase a permit to access the mines. Speak with either Yemekar’s Pick or the Grand Marshal to receive your permit and keys. For Past Permits For those who’ve purchased permits in the past from previous Prospectors and Foremen, those permits are still valid. To retain the validity of the said permit, the permit or proof of purchase must be sent to the office of Yemekar’s Pick with additional paperwork. If you do not have the physical permit or proof of purchase, the permit will not be valid and will need to be purchased again from the office of Yemekar’s Pick. Accessing The Mines After purchasing your permit, it must be sent along with all required paperwork to the office of Yemekar’s Pick. Once everything has been verified, you will be sent a key, giving you access to the mines. It may take up to two stone days for your paperwork to be received and verified. (OOC) Please use the mine-perms chat in the Urguan Discord and follow this format: Name: Character: Allegiance: Proof of permit: Signed, Torsun Goldhand Yemekar’s Pick Acting Lodemaster Of Kal’Darakaan Ulfar Starbreaker High Overseer Of Yemekar’s Workforce
  14. =-< Yemekar’s Workforce >-= - The Working Guilds of Kal’Darakaan - “There is one group of hardworking dwarves that holds the entirety of the Dwarven Grand Kingdom upon their broad shoulders, a group of dwarves that truly know the meaning of “a hard day’s work.” They are the workforce of Yemekar’s Pick, they are those who dedicate their hands to the service of The Maker. Woodcutting, mining, and farming are not merely traded skills to be learned and then performed sluggishly from day to day in monotonous drudgery but they are skills to be cherished. The common worker is not lowly or insignificant in the grand scheme of the Grand Kingdom but they are what keeps the Grand Kingdom moving forward, for without supplies how would goods and profits be made? Most importantly, without farmers how would we produce ale?! This is why any dwarf should be honored to join the workforce of the Grand Kingdom, for they not only honor themselves but they honor their clan, the Grand Kingdom, and Yemekar himself.” ~ Thoak Goldhand, Yemekar's Pick of the Second Grand Kingdom of Urguan Prospectors of The Treasured Hoard The backbone of the dwarven workforce, the miners are what supply the Grand Kingdom with precious minerals for the crafting of objects of practicality, beauty, and strength. Even though there is no job that is greater than the rest in terms of its usefulness, mining is certainly one of the most dangerous and rewarding positions within the labor force. Whether it be collapsing tunnels, a nest of spiders, or a demanding quota, the miner’s job is never done. But with a good head on your shoulders and strict planning, you’ll come out of the mines with your beard still attached to your jaw, a hefty load of ore, and maybe even a bonus if you work exceptionally well. Current Lodemaster: Enryn Blackhammer (DixieDemolisher) Blacksmiths of The White Anvil The most treasured and sacred art of the khazadmar, passed down by the ancestors to their children. The life of a blacksmith begins at an early age under the apprenticeship and watchful eye of a master blacksmith. Only by taking and shaping the metals of the earth for several lifetimes could they gain the reputation of being the best throughout the lands. It is up to the blacksmiths of Urguan to maintain the prestige set by their ancestors by ensuring the Legion is equipped with only the best, and that the denizens far beyond clamor in envy at their crafts. Current Forgemaster: Ulfar Starbreaker (XxEnderking) Blacksmiths of The White Anvil Hierarchy: <Link> Artisans of The Gilded Hammer Not quite as renowned as blacksmiths, but equally impressive in both skill and artistry. Artisans are those who can shape almost any material they desire into an item of practicality. A blanket to cover a babe, a ring to fit the hands of an unsuspecting recipient, a tombstone to mark the burial grounds of the fallen. All are things that an artisan will eventually create as the cycle of life continues. So will the demand of an artisan ever be, and their importance within the workforce. Current Goldmaster: Kragdin Starbreaker (Prifter) Farmers & Herdsmen of The Sacred Hearth Although agriculture may not have the more clear and present dangers that mining does, it is no less crucial to the survival of the rest of the workforce and the Grand Kingdom. Without adequate food and ale, the loggers and miners would not be able to gather the materials used for building our stout stonework and masterwork tools. Meats, vegetables, bread, fish, and other baked goods are all necessities for a healthy dwarven diet, and let us not forget our most cherished drink, ale. These staples are what the farmers and herdsmen will gather, and therefore do not think of it as merely farming or butchering but fueling an entire Nation with food and drink. Current Harvest Master: Argnos Frostbeard (Frostbeard)
  15. Torsun continues on with his day-to-day in the city center of Kal'Darakaan possibly catching a glance at many of those who enter and leave through the city gates. The dwarf gave a short prayer to Anbella hoping for those travelers to find their way home back to the hearth, and a simple muted farewell in his head.
  16. These pedos gettin dabbed on epic style.

  17. Who should I talk to for a wiki account? I’d like to update the wiki pages and add missing info for the dwarves.

  18. Official family tree from the Goldhands when I was still Clanfather as Thoak https://www.familyecho.com/?p=START&amp;c=fcggehoy08&amp;f=135471606721789048
  19. - A darkly armored dwarf stands guard at the Starbreaker Clanhall in Kal’Varoth -
  20. Players/Group Requesting: Kaz’Ulrah dwarves + Any other dwarves/people interested in participating What kind of Event are you looking for?: We are looking for a series of events that pertain to the dwarven clergy and cults/heretics within Kaz’Ulrah and the surrounding lands. I’ve written material that ET can base the events off of that can be found on the forums and given if requested. Old school dungeon / Monster killing preferred. Actors may fill in the roles of fanatics and heretics if wanted. Event areas can be built by me in SP if needed and placed on the server in game by staff. Approximately, what time/date you want the Event to take place?: Starting November 3rd – 4th and progressing every weekend after. Organizer's Discord: Cindervein#1790
  21. Looking for an ET interested in doing an event line I have in mind for the dwarves. PM me if interested

  22. The High King signs, ready to continue the alliance Ulrah has had with the orcs for years.
  23. I was thinking of returning to LOTC, but then I saw what was happening, and turned back.

    1. Nowak

      Nowak

      Thats a smart move xD staff be swinging their banhammers xD

    2. Proddy

      Proddy

      very prudent..!

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