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Stevie

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  1. Passing through Ildon, Baron Thomas slows up, waving the Confanonier and White Rose men onwards to continue their patrol. With a gargled order from the giant Confanonier, the two Men-at-arms march past the Baron with increased pace. "Mmm... another damned wedding." The Baron speaks lowly, more so to himself. He then ponders the idea of a gift, and after a look to his White Rose tabard, an idea is quickly and easily struck, and the Baron makes off, back to the Confanonier and foot patrol. "Lads, we've a weddin' to 'ead too in the next few months. Seems a Knight 'ere in Oren is marryin' some dame, and I fink the White Rose should make a meaningful appearance. Confanonier, prepare these men an' the ones back 'ome fer some marriage etiquette." Stepping past the patrol, he makes his way back to his Barony, heading into Rose Hold to inform the rest of the men and his brother, the other Baron of the lands. And, as always with preparation for a wedding, bustling soon ensues to prepare the necessary provisions, clothes and gifts for the later journey.
  2. *Looking up from their throne, Thomas and Peter look out to the Imperial Messenger, listening as he reads from the scroll, calling all Nobles to the meeting. The messenger is waved off, and the few Order members look to the joint-Barons, Thomas scratching his beard and Peter adjusting the helmet he favors so greatly. Upon word from Peter, the members of the Order rise up, moving off to the barracks to prepare the necessary provisions, while the Squires and Pages of the two Knight Barons rush off to prepare their horses and armour. "Time to 'ead to our first Noble meetin', aye?" Peter asks his brother as he rises from the throne. "Mmm... 'opefully stop by a Brothel or Inn on the way. Whores jus' ain't as frequent in the cold." Thomas scoffs, chortling as he adjusts his Order tabard. *The two Barons turn, exiting out separate passages, heading to their quarters; where they are dressed in their finest armour by their faithful Squires. Meanwhile, the remaining Men-at-arms and Footmen of the Order bustle about the tower barracks, stuffing provisions into their travelling packs and rushing outside to form ranks, fearful of their giant of a Confanonier. *The Barons head out, mounting their horses, turning and trotting forward, waving a hand forward, the Confanonier calling the escort forward, following behind the Barons in marching cadence. . . . *Finally arriving, the escort is greeted to an already bustling arrangement of tents and men, all wearing the colors of their liege-houses. The Chivays wave a hand forward, and the Confanonier calls forward the men of the order, shouting towards them with a bellowing northern voice as they pitch up two tents: One colored of the Chivay House, and the other of the Order. *Upon finishing, the Barons have a quick meal with their men, and then head off to the largest pavilion, pushing aside the flaps and heading to two available seats, glancing and greeting a few nobles along the way. Finally seated, the Chivay brothers find time to relax, still unaccustomed to the noble lifestyle, but managing to keep their charade alive for the meeting.
  3. The Chivay Family House Name: House Chivay House Standing: A Noble House heading the Chapter of the White Rose. Hose Sigil or Crest: House Lands: Barony of Fort Boot; Barony of Ceru Liege House: Currently Independent House Family Members Living: In Asulon Ser Thomas Chivay Ser Peter Chivay Foltest Chivay Henselt Chivay Brenius Chivay Elsewhere Cantious Chivay Christina Chivay Lanon Chivay Kin Stennis Krom Sile Krom Kennet Aedirn Lorethos Basileus [Deceased] Bran Volsung House Family Members Important: Geralt Chivay - Dubbed 'White Wolf', Geralt is the first member of the Chivay dynasty. His hard work and dedication allowed the Chivay name to grow and expand in the Kingdom of Lyria. Blessed with amber-colored eyes, he secured status for his two sons and daughter, and ultimately kept the Chivay line alive. Geralt is also famous for being a former traveler and monster hunter, and eventually forging Gwynbleidd, the ceremonial sword of the Chivays. Henselt Chivay - Dubbed ‘The Unicorn’ by his peers, Henselt managed to secure and expand dwindling Chivay land after the Rivian Massacre. As well this, Henselt is renowned to having a dire hatred to Elvenkind, after the fall of his brother to a Dark Elf. [WIP] House Valuables: The Golden Apple of Henry Micklern - Rumored to be his most prized possession, this Golden Apple was received by the Ashford family after unearthing it from his home in Hanseti. The creator, or founder, of this apple, also left a note regarding it, making the status of the mysterious Micklern unknown, impossible to determine if the man is dead or alive. Sparrow's Beak - The Waraxe of Henselt Chivay, Sparrow's beak is a finely crafted golden axe with a black sparrow encrested on either side of the blade. made from finely cut obsidian stone. This axe has been passed down to the Chivay family, and is under the possession of Ser Peter Chivay. Gwynbleidd Rumored to be ancient Dryad for 'White Wolf', this blade has been passed down the Chivay line from its founding member, Geralt Chivay. Made of silver and steel, the beautifully crafted blade gives off a bluish hue, and has yet to receive a nick in its blade. The sword is currently under Chivay possession in Asulon, and is strictly used for ceremonial purposes. House History: Origins Of The Chivays [WIP] The Chivays Now The Chivay family has managed to keep a family tree intact, and although some branches are missing, the members of the Chivays has been well preserved, and a replica has been created in the new Chivay Manor in Asulon The Chivay family had first started with the marriage of Geralt and Cristina Pendon, who had wed in the city of Rivia, north of later to be discovered Asulon, and somewhat secluded from Aegis and its continental issues. Rivia was part of a larger kingdom known as Lyria, and Rivia was the second largest city of the kingdom, being the main market center for the kingdom due to its location at the mouth of the Aralen pass. This marketing aspect appealed to the Chivay family in its earlier times, and allowed Geralt to become a well known blacksmith in the kingdom, with his fine steelcraft known throughout. This early success allowed the Chivays to marry into another considerably known house, the Happins, who were another family of craftsmen benefitting from Rivia’s market. Marrying off his son Edward, Geralt secured a standing for his son, and also caused the interest of the Breckenriggs and Aedirn families to seek marriage with Geralt’s remaining son and daughter. These additional two marriages made sure the Chivay family would live on a few more generations, and such was true as even now the fifth generation has found its way south to Asulon, and have already begun to make a name for themselves and the Chivays. The Troubled Times The Chivay family, although prosperous, could not stop the troubled times that were to strike down on Lyria. Being the first to receive all northern wares from the Aralen pass, Rivia was also the first to receive all northern sickness, raiding, and civil disobedience. Coincidentally, all three of these occurrences came to Rivia. First, the plague of Radovid, in which refugees and dormantly plagued citizens from the kingdom of Redania fled to Lyria to escape the plague’s deathly embrace. Little had they known, they were only furthering the spread of it, and soon enough the people of Rivia began sucummbing to coughs and drips. It wasn’t long until the city was engulfed in plague, and to make matters worse, the northern independent Duchy of Kerrin was staking a claim to Rivia; subsequently raiding into the city to ‘claim’ the city under Kerrin. These raids, although causing only minimal damage to the city, led to an even worse mentality for its citizenry. Overcome by plague and the constant harassment of Kerrin’s raiders, the largely human population of Rivia had begun to use its non-human inhabitants as a scapegoat for their misfortune. These scapegoats, mostly Elves and Dwarves, were blamed for the coming of the plague and of Kerrin’s raids, as most of Kerrin’s population consisted of non-humans, with their Duke an Elf himself. The citizens of Rivia even went so far as to blame every non-human in the city of conspiring with Kerrin. With all of this boiling up, the cauldron was soon to spill, pouring out over the entire kingdom of Lyria, and causing what is today known to the kingdom as ‘The Massacre of Rivia’. Throughout the entire city non-humans were dragged out of their homes and killed in cold blood, and chaos spread as fast as the fires of the city. During the massacre, Henry Chivay was struck down by a Dark Elf, leaving his three sons, barely reaching into adulthood, orphans. The massacre died down soon after, and the three Chivay orphans decided it best to leave the city; to head south and start anew, away from the dying city and their homeland. [WIP]
  4. In inspiration of the Orc Roleplay important threads, we have decided to make much of the same, to allow everyone to keep track of what the Jahvids are up too in various areas of the forum. Jahvid Culture: http://www.lordofthecraft.net/forum/index.php?/topic/58134-the-various-cultures-of-levanthus/page__view__findpost__p__454857 Jahvid Dynasty: http://www.lordofthecraft.net/forum/index.php?/topic/61792-the-jahvid-dynasty/page__pid__483571#entry483571 Jahvid Future Jobs: http://www.lordofthecraft.net/forum/index.php?/topic/61782-the-construction-begins/ Jahvid Military: Work In Progress Jahvid Religious Customs: Work In Progress Jahvid Government System: Work In Progress Jahvid Inventive Society: Work In Progress **Keep in mind that some of these posts may seem redundant, but each have their own unique information regarding the Jahvids and is therefore placed here. As well as this, this post will be frequently updated, as well as the threads themselves.**
  5. ((As well as this, I would also like to direct you to the Jahvid Dynasty post, if you wish to become a bloodline member of the Jahvid Collective. http://www.lordofthecraft.net/forum/index.php?/topic/61792-the-jahvid-dynasty/page__pid__483571#entry483571
  6. The desert sands kick up ever so slightly, disturbed by the flowing wind and scorpions that roam the vast expanse of the Eastern Sands; and as occasional cacti protrude out from the horizon, a new sight is seen, cascading long shadows over the light sand as the sun falls behind it. This new sight is uncommon to the peaceful desert, and its ***** position is soon complemented by the buzzing and bustle of a work force. Working with mortar and sandstone, the workers carefully erect the fine yet simple buildings of a desert city, all the while wiping sweat from their faces as the sun beats heavily on their construction, bouncing and reflecting heat all about. Overseeing these workers are three men, dressed in unique robes complemented by ornate necklaces, and all obviously accustomed to the desert climate. A dark-skinned hand extends out as one of the three begins to speak to the workers, directing them on the construction, while the other two enjoy a fragrant glass of rose water delivered to them by a woman, who bows her head graciously and continues towards the workers, her similar dark skin striking out against the paler shades the workers express. Along the foundation of the sand-colored walls, the familiar Jahvid tents are seen pitched about, providing the workers a respite from the intense heat scorching the sand. It is here that the foundations of Agrabah, a Jahvid Jewel in the desert, is to be created, providing an Oriental touch to the land, and a sight truly magnificent and breathtaking, exemplifying Jahvid ingenuity and architecture to all who are graced by its sight. The City of Agrabah Located within the nation of Levanthus, the desert city is nestled in the dominant desert region of the Eastern Sands. Governed by the Subudai Kotan, the Jahvids, Agrabah will serve as a bastion of oriental wares, varying from fine glass blown from the desert itself, to wonderfully dyed wool and clothing to lavishly decorate one’s home or person. The city is currently under construction, and a capable workforce is currently working tirelessly under the desert heat, slowly building up the sandstone walls with mortar and a bit of concentration; and despite the almost unbearable working conditions, the city is turning into quite the specactle, jutting out of the rolling sands. As well as seeking out builders, the city is also looking for skilled artisans, varying in their craft. The most immediate craft needed is an engineer, to regularly check the water levels of the desert pump situated by our soon-to-be depended farms. A list has been formulated as well on the available jobs needed for the wonderful city: * Priority job - Needed ASAP *Cooks - The city’s workforce will need a steady supply of food and drink provided to them, and the consumption of raw meats will only spoil the stomachs of our already hard-working men. Farmers - The city will be establishing a series of farms and pastures outside the city to supply the growing workforce and later city inhabitants with an ample amount of crops to later be developed into various amounts of food. Dyemen - A unique craft, the city will soon be exporting fine dyes to the rest of Asulon, and skilled artisans are needed to both maintain and work in the dye shops, to maximize production. Herders - Specific herders are needed to maintain the large amount of sheep needed for the Dyemen’s activities, and so a specific job is needed to handle such a task. Glassblowers - A rare skill, but able to be taught by the Jahvids, glassblowers are needed to provide fine glass for both Agrabah and abroad, and will be a chief export of the city. Guardsmen - Every city needs a capable guard force to protect its streets and maintain the peace. And in times of war, a large portion of the Guard force will be integrated into the military for both defensive and offensive operations under the Jahvid name. As well as this, every Guard will be given standard military training and equipment for the well-being of the city as a whole. The city of Agrabah will have no separate military from the guard force, and instead emphasize on training the guards to top military condition. This is decided to keep a stable guard force while also having a military arm when needed. Essentially, any guard is in the Jahvid military. Political advisors and Diplomats - Agrabah, being a city-state, is almost a nation in itself, and therefore requires a number of political advisors and diplomats to spread Jahvid intentions and relations with our neighbors. Government Officials - The city will need a few designated government officials to help keep records of the city’s imports, exports, revenue, and general statistics. Scribes also fall under this category. Religious Figures - Agrabah will have an official religion, but is very open and accepting with other practices, and they are encouraged. Even so, certain religious figures are required to hold daily prayer for the city under the Jahvid’s religious system. (Understanding of Jahvid religious customs required. You will be interviewed of your knowledge by a Satrap.) **Disclaimer: These jobs are needed but are not readily available until the construction of the city is finally complete. DO NOT post here looking to apply for a position. If you would like to help with the construction of the city or join the Jahvid Collective, PM one of the three Satraps instead(Sheumgal, Viscen, or SKiddles).**
  7. Eyeing over the notices strewn about, a profession peaks Darius' interest, and he moves to fetch a sand-colored parchment and a thin rod of charcoal, scribbling finely onto it in that unique Jahvid calligraphy. MC Name: Xxusmcsoldier8xX RP Name: Darius Jahvid Do you live/work in Levanthus? I live in Levanthus, in the Subudai encampment. Combat Skills? [i.e Axemastery, Archery, Swordsmanship] I believe myself to be a fine swordsman ((100 Swords)) Other useful Skills? [i.e Cooking, Blacksmithing, Lumberjack] I am quite the artisan, capable of dying wool and such. I also have learned the skills of a Blacksmith, albeit I consider myself adequate. ((50 Blacksmithing)) Past Experience? I represent the Jahvid Artisan class, as a Satrap, or governor. Position? [i.e Legionnaire, Auxiliary or Senator] Senator Do you swear fealty to the Legion? I do, as I swear fealty to the Jahvids, the Khagan, and Khoda.
  8. As you stroll throughout the Subudai encampment, you set your eyes on a rather curious cluster of pavilions towards the edge of camp. The pavilions themselves are quite distinctive, having sharp, well-defined contours, the top coming to a point. The lofty pavilions appear several heads taller than the yurts of the Mongolian Kotan, lacking any use of animal hide in the construction. Various stripes trail down the woolen tent, being comprised of different colors; the vibrant hues give the tent a striking appearance. As you draw near the central pavillion, conversation breaks the silence lingering about the immediate area. A small group of men and women is seen inside, speaking amongst themselves; some wear simplistic, white robes, others donning clothing with intricate patterns. One of the men notices you, rising as he beckons for you to step inside. He directs you to an open pillow, offering a jar as you are seated; it contains a clear liquid, quite similar to water, though it bears the strong fragrance of roses, a wonderful compliment to the fine aroma the incense orbs burning above emanate throughout the pavilion. You exchange looks with the man, taking in his physical appearance. His black, curly hair trails down to his shoulders, his face covered by a light beard. Much like his associates he wears a simple, wool robe, bound tight by a leather belt. He takes his a seat as the others continue to converse, brushing his robes off. “Greetings traveler, and welcome to the pavilions of the Jahvids. I am Jalali Rastgu Jahvid...it is a pleasure to be your host, stranger.” You exchange formalities with Jalali, the conversation slowly trailing off into the night. As the sun peeks behind the horizon, Jalali rises, offering you some dried fruits and water for the trip. Farewells are exchanged as you set off, resuming your travels once more. Jahvid History Born in the foothills bordering the vast desert to the west of Al'Khazar, the Jahvid collective remains a small yet culturally rich group within the Subudai hegemony. The first of the Jahvids can be traced back before the “modern” history of Aegis. With the birth of Al'Khazar brought men and women of many trades; artisans, craftsmen, carpenters and the like. Though a multitude of these workers remained close to the city, small contingents set out to brave the untamed terrain, aiming to harness the rich resources of the lands. It was these figures that would be the ancestors of the Asulonian Jahvid. For countless years these tradesmen remained at relative peace; the region, still fairly unpopulated, posed little threat to the ambitious workers. Those that resided in the foothills enjoyed a fairly sedentary lifestyle; miners, grape-growers, shepherds and even dye-makers established a strong industry in the region, boasting secure profits from selling their wares to the expanding Al'Khazar. Few brave souls ventured further into the desert to reap the lucrative resources within. These desert-dwellers developed an impressive glassblowing industry, along with harvesting the fine incense sprigs native to the region. Even pearl-divers lived within their tents, venturing to the edge of the continent to engage in their deadly business. Though the profit great, those that set foot upon the red sands lived with little peace. Small orcish raiding parties were often sent out to harass and pillage these artisans, causing them to turn to a nomadic lifestyle. Constantly camp was packed up, every man taking charge of his tent, the groups constantly on the move. Soon those of the foothills dealt with perils brought by the popularity of Al'Khazar. Bandits set eyes upon the relatively defenseless encampments, often raiding stores by the blanket of night. The tradesmen, unable to garner the support of the Orenain military, resorted to their own methods of defense- mercenaries, sellswords and the like. These men that lived by the blade proved sufficient for a short time, though many eventually deserted or even joined the robber bands. The tradesmen soon found themselves in the face of poverty, the prospect of returning to the city much a possibility. It was then that Belshazzar Jahvid, the serving leaderhead of a trade camp, approached the array of camps within the foothills. He gave any willing tradesmen the choice to join this collective, only asking for their co-operation and aid for the overall welfare of the people. Many agreed to such a proposal, knowing their work would go to ruin without the combined might of their peers. This would be the true beginning of the Jahvid collective, though the group was not referred as such until several years later. Whisperings of the return of Ibless began to echo throughout Aegis, such rumors occurring between even those in Belshazzar's collective. As news of villages falling to the followers of Ibless spread, these grim rumors were only confirmed to be true. Belshazzar would record each snippet of information, carefully analyzing each isolated situation so that he might better understand any semblance of tactics the undead used. He had noticed that each target bore a similarity- that being they were densely populated urban centers, much too congested to resist the vile effects of Ibless and his horde of followers. Belshazzar began to train the valued horsemen of the collective to fight in scale-mail armor, carefully instructing the blacksmiths to forge what armaments were needed with the utmost quality. When the undead did strike, the Jahvids repelled them with waves of cavalry, first softening the ranks with a volley of arrows from their horse archers, followed by a crushing charge of heavily-armored lancers. The underestimated Jahvids boasted several victories over the servants of Ibless, but each Jahvid killed was a sour blow to the overall populace. As cities began to fall under Ibless, Belshazzar ordered the collective to pack up and seek refuge in the vast, empty wild-lands, past the wastes of fallen cities and forgotten communes. Belshazzar understood that the time of civilization on Aegis would soon come to a close. Scouts were sent out, often returning word of another city falling, even Al'Khazar itself could not stand against the might of the undead. The “wise men” of the collective spoke of hopes across the glassy sea, convincing the carpenters to prepare the construction of several vessels capable of housing the Jahvids. Belshazzar patiently waited, knowing that the remnants of Aegis would soon take flight as well. Once word head reached Belshazzar of the fleet departing Aegis, he too issued orders for his kinsmen to board the ships, preparing for the long, uncertain journey ahead. Many lives were lost on the journey to Asulon, primarily due to malnutrition. Belshazzar himself grew weak, the number of his years great. His drive to see the Jahvid collective set foot on a new land was all that kept him pushing on. The perilous journey did not go unanswered, as the Jahvid remnants set foot upon the new, almost alien world of Asulon. The collective, merely a shadow if its’ former self, departed for the grasslands surrounding one of the many Asulonian high deserts. As always, the Jahvids coped with their loss, starting anew. Belshazzar, however, lay on his deathbed, breathing his last words; he spoke with the various family heads within the collective, proposing an electorate system to be formed. The male elder of each family was to gather in a council, discussing the next “head” of the collective. After much negotiation, the elders agreed upon the system, thus initiating the first council of the Jahvids. The talks proceeded for a week before coming to an agreement; Farshid Jahvid, firstborn of Belshazzar Jahvid, was to lead the tribe as a figurehead. Belshazzar, having carried out his final act, passed away merely a few weeks after the council had concluded. Several months passed as the tribe begain to slowly situate itself within Asulon, though their numbers remained thin. It was then that an envoy of the Subudai came across the small camp; he came speaking of a tribal confederacy. Farshid, knowing the Jahvids faced a rocky recovery, proposed that he and his kinsman be absorbed into the Subudai as a Kotan. The scout was sent back to his own, securing talks between the two tribes. The process of integration was swift and seamless- soon the Subudai boasted calling the Jahvids their own, a symbiotic relationship that would lead to the further prosperity of both groups as a whole. To this day, Farshid Jahvid is remembered for his wisdom regarding the negotiations. The Culture Of The Jahvid Collective The Jahvid tribe is one of the most culturally enriched Kotans in the Subudai, and take great pride in their culture, which is comprised of a well-mannered and encouraging people, able to produce the finest wares in all of Asulon, some could say. The Jahvids have the closest relation to that of Persian and Parthian culture, and often take the time to finely decorate everything they produce, whether it be clothing, pavilions, or even their arms and armor. As well as being a foreign and oriental in culture, the Jahvids also take great pride in their appearance and attitude, always greeting a stranger with a polite greeting, and patronizing great works of art and the like. A core part of Jahvid culture is also to hold social gatherings, welcoming almost anyone to their banquets and parties, all hosted in their largest tent, the Feasting tent. A Jahvid is always looking to impress their guests, and will more often than not go out of their way to accommodate the needs of their guests, for the sake of the Jahvid’s own reputation. Along with this social and respectful attitude, the Jahvids also crave knowledge, always willing to learn, and making no mistake to document anything new they hear of. And, due to their foreign culture, they have often been isolated from the rest of the races and cultures, and strive to record any details they may find of these “Strangers like them”. This approach to learning often brings a Jahvid forward as a questioning one, always asking for more and never truly content with their findings, for hopes of there being more to acquire. Class Structure The Jahvids have developed a simplistic class system in the tribe, capable of differentiating a tribal’s specific skill, and speaking to the right person for the right request. This class system is divided by color, and each high ranking member (Satraps) of the class is required to wear an amulet signifying their status. The simplistic class structure is explained below, and each class is equally important, with no class outweighing the other. The Artisans: The main craftsmen of the tribe, the Artisans are the most skilled in producing fine colored fabric, as well as any non-military needs the tribe may need. The Artisans also are the hosts of most social gatherings, and can also be seen documenting the tribe’s culture and findings, archiving its history as the tribe progresses. The Artisans’ color is orange. The Diplomats: The Diplomats are the eyes and ears of the Jahvids, capable of opening and closing relations with other tribes and establishing alliances or agreements with foreigners. The Diplomats are the most level-headed of the Jahvids, and are well respected for their well-mannered behavior to almost anyone they meet. The Diplomats’ color is blue. The Warriors: The self-explanatory title describes it all. The Warriors are the main military arm of the Jahvids, each capable of defending the camp to the death if need be. The Warriors are also able to construct and maintain logistical support of military equipment in the tribe, allowing a swift and deadly Jahvid force, willing to launch an impeccably fast raid, or mount a hasty defense of a particular area. The Warriors’ color is green. The ‘Wise Men’: The Wise Men are the spiritual leaders of the Jahvids, and guide the tribe through its daily prayer in more often a congregation, as all Jahvids are expected to be somewhat independent with their religion. When not leading in prayer, the Wise Men are also the cultivators, and even alchemists of Jahvid lands, capable of planting crops able to withstand the desert heat or whip up an alchemic remedy for an ill tribesman. The Wise Men’s’ color is brown. *As well as having these four class colors, the color red is also reserved for the Satraps, or the tribal heads of the Jahvids, who convene regularly to discuss tribal dealings, both current and future. Language As well as being foreign to most of the humans of Asulon, the Jahvid tribe has also developed its own language throughout its history, and with the migration to Asulon, the language is being slowly integrated with the common tongue on the continent. Below are just a few words the Jahvids speak in their native tongue: General Speech Inshakur: Good Morning, Good Afternoon, Good Night, Welcome, Greetings Maha’sallah: Farewell Na’an: Thank you Fa’un: Stranger Massa/Massas: Sir/Ma’am (Formal) Ma’jure: A common insult Races Elvella: Elf Dwa’mi: Dwarf Hara’im: Human Arkallah: Orc Religion/Spirituality Shallah: Prayer/Meditate Khoda: God Spi’rah: Spirit Wand’i: Wind Shammah: Sun Sna’ad: Sand Imam: Priest/Spiritual Leader Colors Dorn: Dark/Black Blin: Blue Ran: Red Shim’er: Yellow/Gold Orni: Orange Grussah: Green Bornah: Brown Le’at: White Biomes Grah’lan: Grassland Deserah: Desert Montani: Mountains Hellas: Hills Planirah: Plains Tendrah: Tundra Osmanu/Lak’wan: Ocean/Water For’ah: Wood/Forest Miscellaneous Satrap: Tribe Leader/Council Member Sultan: Leader Hevah: High Bruna/Brina: Brother/Sister Festara: Feast/Feasting Jal: Servant/Slave Cahria: Camel Xeyme: Tent/Pavilion
  9. *Darius shifts his sitting position, relieving some of the numbness from his legs as he clears his throat, speaking up to the crowd. "And what of the sands on where our camp had originally bordered? Surely the Jahvids would have access to the land on which we've grown so used too. The Jahvid people would be able to function perfectly in the climate, and provide these springing city-states with the necessary cosmetic and ornate decoration any city would love to have." *Darius clears his throat once again, taking a sip of Rose water from a small drinking flask before him, awaiting a reply.
  10. *Thomas Chivay strolls through the gates to Chivay Manor, holding a copy of the Shipmaker's note as he rubs his rough, untrained beard, mumbling to himself. "A boat would certainly aid the Manor and meself in gettin' back to Oren. Faster than takin' t'ose damn woods..." *Thomas heads into the mead hall, sliding the parchment along the table to his brother as he heads up to his room, preparing a reply. [[ I'll send you a forum PM with more details. [[ iPhone.
  11. "Inshakur, Massa." -- Finishing up some Jahvid culture for the Subudai. Hoping to meet with the other members and finish our formal history and other necessities before posting on the Subudai thread.

  12. Watching my brother play Minecraft 360 as he makes an entire building out of cobble. My autism, it hurts. It hurts SO bad.

    1. Rilath

      Rilath

      An autistic member? Well, it's nice to meet you^^

    2. Stevie

      Stevie

      Oh no, only implying that when children such as my brother build one block high towers and think it's a crowning achievement, I call it an achievement to autism. A cruel joke, I know.

  13. Friends are like bananas. If you peel off their skin and eat them they die.

    1. 0000

      0000

      You don't have any bananas luckily.

    2. Old-Rattlesnake

      Old-Rattlesnake

      I have a fruit intolerance, so meh.

    3. 0000

      0000

      Well you're an ender pearl, so...

  14. http://www.youtube.com/watch?v=qeWTsbkw57E Riding across, half-risen in his saddle as he scans over the Silverblade detachment of the battle line, Thomas Chivay grumbles a few words as he tugs at the reins, turning the horse forward, lowering himself into the saddle as his new blue-silver armor settles on the Master of Arms' body. Turning a head down to the rest of the line, he smiles widely at the fervor and enthusiasm of the army of Renatus, of the army of Oren. The hope of a final unification is finally within their grasp, and the time is well deserved, and often arguably late enough. Nevertheless, the Master of Arms brims with confidence, pulling up a helmet from a strap on his saddle, propping it over his tousled hair and untrimmed beard, riding now to join with his superiors, Duke Nicolas, Count Braxis, and his brother, Captain Chivay. "For King and Country, I always say, m'lords. Hopefully by the end of this war only one human nation will be saying those words..."
  15. ISLAM WILL RULE THE UNIVERSE!! -- Nothing like playing a good game of EU3 as the Ottomans, facing a Christian crusade with your fellow Islamic nations backing you up.

    1. mr.gerp

      mr.gerp

      Whats EU3?

    2. Stevie

      Stevie

      Europa Universalis 3, my friend. Made by Paradox Interactive, the greatest developers of Grand Strategy ever.

  16. Hmm... a Subudai feast... hosted by the Jahvids? A wonderful idea, it seems...

    1. EmeraldStag

      EmeraldStag

      when and where?

    2. ΚΨΙΞ

      ΚΨΙΞ

      Nope. chuck, testa

    3. Peter Chivay

      Peter Chivay

      @EmeraldStag, We are planning it out. Nothing certain yet.

  17. The desert sands move calmly with the wind, a final slab is laid down against the packed sand before it, and the last well is complete. Darius rises from a knee, dusting sand and mud off from his off-white robes as he scans over the horizon, watching as the sun begins to rise over the desert, silhouetting the Jahvid pavilions behind him. A long, content sigh is sounded from the dark-skinned Darius as he mumbles a small prayer, closing his baggy worn eyes as the wind kicks up sand around him, his robes swaying as well. Darius finishes his prayer and eyes over the well once more, satisfied at his handiwork. He picks up his tools and leather satchel, slinging a strap over one shoulder as he makes his way back to the camp, heading for the Satrap pavilion. The man pulls open a chest, rummaging through a few of his things, finally pulling out a quill, an inkwell, and a piece of sandy-colored parchment. Darius dabs the quill into the inkwell, swaying his hand over the parchment, writing passively in fine Persian-style calligraphy. The aroma of exotic incense filling the air of the tent.
  18. *The desert winds of the Eastern Sands begin to settle down. The sand that was so tossed up and thrown about has now calmed, revealing a figure off in the distance. A mirage, maybe? But no, this figure is all too real, and he approaches with a calm demeanor, an off-white turban is wrapped around his face, revealing only his deep, heavy-set eyes. His off-white oriental robes and red shawl on his shoulders blow subtly against the much calmer wind, and the figure becomes more distinct now, approaching the Subudai encampment. *The man is also seen carrying a large pack on his back, made of dark leather and as long as his body, the traveler finally enters the Subudai camp, reunited with his two former companions. "Inshakur, Darius, welcome to the Subudai." One of them says, "We are just beginning to pitch up our tent, and we'd love your help." The other companion finishes. *The traveler nods, smiling as he bows to both the men, removing his turban completely and stuffing it away, proceeding to the sandy hill overlooking the riverbank of the camp. Upon arrival, the traveler swings around his large pack, placing it onto the sands below, reciting a short prayer before undoing some of the straps, revealing a multitude of items inside. In specific, the man pulls up a series of long drapes, sliding them across the desert, carrying them to the pitching white tent before him. *The traveler now begins to arrange the drapes onto the pure-white tent, decorating the exterior, soon working his way to the interior, adding what has been formerly known as a "Jahvid's Touch" to the normally dull pavilion. Upon completion, the tent is beautifully decorated, a glistening jewel above the sands, while one of the companions draws up the side flaps, and the three enjoy a calm and much-needed rest. In the distance, a boy draws up a sketch of the scene, with his skills as an artist showing initial purpose. *And so the three sat and talked. Talked of past events, and old memories, all the while drinking their specialty beverage, Rose Water, scented finely to the smells of the desert. The traveler, Darius is what he is called, was reunited with his companions, and ready to start anew.
  19. It seems the Subudai have a new Kotan forming... ones with some very colorful and foreign oddities.

  20. The mighty Subudai forces, on the brink of burning the desert jewel of Rienna... were halted, by the fearsome perm-monster, who had restricted access into the burning of the fair city. -- Last night was an ordeal, it sure was. Subudai strong, as always though.

    1. Samson Option

      Samson Option

      Man that was obnoxious having no GMs until the last few minutes.

    2. Lykos

      Lykos

      I really need to find an rp reason of joining up with you guys...

      Walking up and saying "I are haz join?" just won't cut it...

  21. And on the seventh day... SKiddles said, "Let there be Villains!" -- Contemplating whether to put my time into a Villain app. :3

  22. *Trotting forward on his battle-horse, the Master Of Arms approaches the Silverblade Detachment, stopping before his brother and Count Braxis. Turning his reins, the chain-armoured horse sways to the left, lining with the other two. "Helluva way to start up a mornin'... It's about time we've used these fields to some good use." *Turning back in his saddle, he eyes over the Silverblade bannermen, each of them attending to their own needs. Turning right now, he views the rest of the camp, with its bustle and business echoing throughout the grassy fields. A smile shows widely on Thomas' face as he turns back towards the Captain and Count, responding with a chuckle and some words. "Time fer some excitement..."
  23. Lol I'm assuming you were one of the elves the Merry Men just happened to come across on their travels... quite a gracing opportunity. And you can't forget about Alexis, the Hoe of Fear, and the Ezekiel, the ancient heirloom pickaxe. More will be described on these fabled, deadly weapons in time, rest assured.
  24. The concept may have, but this is going to be an IC story, of sorts. After the band is introduced, all of the actions will then be written down in this thread, forming an outrageous tale, with the opportunity for people server-side to run into these fabled characters, and be truly... graced... by their presence.
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