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Z3r05t4r

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  1. 2103 Time moves forward. - No happenings. It's quiet. Be mindful of your national ideas. Discuss them accordingly and get them set in place.
  2. The Sarpa Stats: Capital: Helstrom 4 provinces 60 AP in Economy (6 AP) 16 AP in farms (2% bonus pop growth) 6 AP into road infrastructure (some dirt roads instead of paths) 16 AP into Swamp Fish Farms in the region (4% bonus pop growth) 14 AP into mines 181,966 Argonians Growth: (3% baseline, 3% primary race, 2% farm level, 4% fishing wharfs) 22,742 growth +750 event growth per turn +750 event growth per turn +135 event growth per turn +800 event growth per turn +1,200 event growth per turn 22,399 Dunmer Growth: (5% baseline, 2% farm level, 4% fishing wharfs) 2,310 growth +100 event growth per turn 4,500 Light Infantry 2,500 Heavy Infantry 10 Mages 40 Ladders 1 Battering Ram Trade with Markmount, Stormhold (occupied, replaced by Blackrose), Stonefalls (3 AP) Defensive Pact with Stonefalls ---- This is Argonian Telepathic Radio. Nothing to report. Stay safe out there. ---- 6 AP (default) 3 AP (trade) 6 AP (economic improvements) 1 AP (eventbased, per turn) 1 AP (eventbased, per turn) 1 AP (eventbased, per turn) 1 AP (eventbased, per turn) 2 AP (eventbased, this turn only) 1 AP (eventbased, 3 turns) 1 AP (eventbased, this turn only) Actions: 10 AP into more economic improvements, discussion with the other tribes in Blackmarsh about a great commercial exchange, based upon the unified currency and a road network for the whole land. 11 AP into expanding the mines accordingly, bringing them up to a working level. 2 AP into training more Light Infantry.
  3. Starfare "Nobody would have believed it, but even fewer would have expected it in such a way. Our first contact with another race! Saryn they called themselves, and they were not all so different, in fact, they looked just like us, well, mostly, given their eyes were galactic clouds and star formations. It was the year 2101, one year into the new century. 23rd of September, I remember the day. It would have been just a normal day on Earth, if it wasn't for the sudden appearance of dozens of these ships the Saryn fly through space with. And by no means were they hostile. They entered orbit, and clearly requested audience with the United Nations in various languages, English, German, Chinese, Spanish, Russian, Swahili and so forth. Of course we were excited at first, but the welcoming and greeting ceremonies turned a bit sour, when the Saryn commander in charge hurried ahead onto the pedestal, dismissing the U.N. secretary and gave his speech. And told us about how little time there was left." "The Saryn have been an ancient race that was travelling our milky way years before we even invented agriculture. And according to what they told us, a dreadful foe has arrived in the galaxy just a hundred years before they came to warn us. It was a long and dragged-out war, but after a hundred years, even the numerous and advanced Saryn seemed to be at an end. In hopes to at least save some traces of our milky way from this enemy, they approached us in a decision to send us away from our cradle, Earth, forever, to another galaxy. Messier 51a." "The Messier gate, they called it. A massive ring-like structure for us to fly our rather simply constructed spaceships through. Massive vessels we crafted with their assistance, but our resources, to house a million people in stasis each, bringing along many materials and more. They gave us the technology for a Warp engine at least. Now, the Messier gate activated, and it appears as if the Messier galaxy was zooming right into our faces. It was staring at us, a whirlpool of stars. The automated systems on our arks travelled through the gate, crossing millions of lightyears in an instant. Except that the automated guidance systems did not really like this "jump". They failed briefly due to navigational errors, and our vessels drifted apart from eachother towards the galaxy, soon to be out of sight and contact from eachother. Being awoken days or even weeks later, the crews decided to do the simplest thing. Activate the warp drives and travel down into Messier 51a. And this is, where our new lives began." ---- OOC reference and issues to be directed here: https://www.lordofthecraft.net/forums/topic/174785-starfare-sci-fi-nation-strategy-frp-ooc-apps/ Some Rules: Be nice. Be fair. Try to feedback with other players and the moderator. If questions, ask first, then do. Enjoy. And common sense, we all hate it, but it's necessary. For more guideline info in regards to game mechanics and technology, I refer to the OOC thread. ---- Map: ---- Reserved. ---- 2102 It's the start of a new year. Celebrated by some, dreaded by others. Regardless, here we are, a new world, a new home. Given a second chance by the Saryn, we must make our way forward. Be friends or foes, amongst the stars. - No happenings.
  4. The Sarpa Stats: Capital: Helstrom 3 provinces 55 AP in Economy (5 AP) 12 AP in farms (2% bonus pop growth) 6 AP into road infrastructure (some dirt roads instead of paths) 16 AP into Swamp Fish Farms in the region (4% bonus pop growth) 7 AP into mines (potential for copper) 159,224 Argonians Growth: (3% baseline, 3% primary race, 2% farm level, 4% fishing wharfs) 16,885 growth +750 event growth per turn +750 event growth per turn +135 event growth per turn +800 event growth per turn +1,200 event growth per turn -2,000 military losses, this turn only 20,089 Dunmer Growth: (5% baseline, 2% farm level, 4% fishing wharfs) 792 growth +100 event growth per turn +12,000 this turn only 4,500 Light Infantry 2,500 Heavy Infantry 10 Mages 40 Ladders 1 Battering Ram Trade with Markmount, Stormhold (occupied, replaced by Blackrose), Stonefalls (3 AP) Defensive Pact with Stonefalls ---- At long last, some peace and quiet, after a yearlong bloody feud with the Dunmer. It was a good show of force, yet generous enough to show willingness for peace in the end. Swamp-in-Head sloshes with his head, engaging into politics yet again, overseeing the market business, negotiating with other tribes, to establish something more lasting for all of Blackmarsh. He proposes, the great commercial plaza of Blackmarsh. Helstrom is in the center of Blackmarsh and would offer itself as an ideal location with roughly even distances. Along with that, he proposes the construction of a road network, whilst it may ease travel for potential enemies, in the immediate future, Blackmarsh is safe and if the Argonians keep together, it will stay that way. ---- 6 AP (default) 3 AP (trade) 5 AP (economic improvements) 1 AP (eventbased, per turn) 1 AP (eventbased, per turn) 1 AP (eventbased, per turn) 9 AP (Spoils of War, this turn only) Actions: 5 AP into more economic improvements, discussion with the other tribes in Blackmarsh about a great commercial exchange, based upon the unified currency and a road network for the whole land. 10 AP into claiming a province east of the capital. 4 AP into expanding the farms in the provinces. 7 AP into driving additional mineshafts and deepening the mine itself.
  5. The Sarpa Stats: Capital: Helstrom 3 provinces 50 AP in Economy (5 AP) 12 AP in farms (2% bonus pop growth) 6 AP into road infrastructure (some dirt roads instead of paths) 16 AP into Swamp Fish Farms in the region (4% bonus pop growth) 140,704 Argonians Growth: (3% baseline, 3% primary race, 2% farm level, 4% fishing wharfs) 14,686 growth +750 event growth per turn +750 event growth per turn +135 event growth per turn +800 event growth per turn +1,200 event growth per turn 7,197 Dunmer Growth: (5% baseline, 2% farm level, 4% fishing wharfs) +100 event growth per turn +6,000 this turn 5,500 Light Infantry 2,000 Heavy Infantry 10 Mages 40 Ladders 1 Battering Ram Trade with Markmount, Stormhold (occupied, replaced by Blackrose), Stonefalls (3 AP) Defensive Pact with Stonefalls ---- With the unified currency being expanded upon still, in a dryer hilly location in their territory, the Sarpa begin to dig a mine for future exploits. Curious what the earth may yield to either supply their smiths with the materials for improved weaponry, or riches for the merchants of Blackmarsh. Further north, the whole Argonian army in the East turns West, to assist Archon in their impeding battle against the Dunmer. Swamp-in-Head is in command, supported by Broke-his-Claws. This time, they do not halt to pillage and plunder, but move straight over, sending back what they have gained with escorts that have arrived from the freshly trained men, to send it back to the capital of theirs, along with the prisoners of course. ---- 6 AP (default) 3 AP (trade) 5 AP (economic improvements) 1 AP (eventbased, per turn) 1 AP (eventbased, per turn) 1 AP (eventbased, per turn) Actions: 5 AP into more economic improvements, for ware exchanges and minting unified currency regulated with distinctive weights. 2 AP into training light infantry. 3 AP into training heavy infantry. 7 AP into digging mines.
  6. Chapter I: The Great Wars (Ended) Chapter II: Old Shadows (Ended) Chapter III - N’Fe a Te A Future Imperfect Thulean Republic The construction of Battlefleet Solaire continues in 2155 with the entirety of the order coming to completion and resting in orbit by the middle of the year. After the Navy’s order has been completed, a massive colony ship enters production and is completed at the turn of the new year. A few corporations agitate for rights to the mineral riches of whatever star the ship will eventually arrive at while Thulean citizens line up for a chance to make a new life for themselves on the frontier. A couple of Ymorian scientists register themselves with universities and private contracts, but none have any groundbreaking innovations for the Thuleans, at least not at the moment. There’s likely more in Thulean space, but they are far to weary from war to want to get back to their old business for now. Belenos receives the subsidies necessary to spur new private investments on the colony. Several established Thulean companies begin to build headquarters on the planet under new incentives and a few small Redon business open up as well [+4 AP]. The Redon Imperium transmits the schematics and details to the Redon fighter-of-the-line, used in atmospheric and space combat. Additionally they request the production of 5,000 units from the Thulean Republic. The model is call Rakxar Mk. III, single-phased shields, Itoron plating, quad barreled laser guns, cluster missiles and two heavy breaker bombs are the armament of it. The weapons are of Redon design too and included. Star Republic of Edonia Frostbrand, Irontoad, and Seidmeyer receive their agricultural stimulus from the capital, gratefully accepting the new funds and expanding operations there [+6 AP]. The Edonian veterans arrive on the capital world of the struggling Republic to find an exhausted force of conscripts and volunteers most of whom have yet to see combat. Any veterans they’d come across would be in terrible condition, wounded from the war. What they offer is mostly stories of the horrors of facing the Darkul on planets obliterated by nuclear hellfire. Donations and the 13,000 veterans arrive for their purpose on the Han planet. By the end of 2154, the Ymorians had stopped arriving. Those who did come appreciated the protection and settled in rather nicely on some of the less populous worlds of the Republic. The corvettes arrive in the east, scanners primed… and contact is lost a few days after. After weeks some rumors go that two Edonian ships were ambushed by Ar’gakari vessels and subsequently destroyed. Republic Star State of Kanata Infantry and ground based weaponry continue to be improved and given their relatively primitive status compared to non-Human forces, these upgrades are certainly necessary. York III is now sprawling in factory complexes of various industrial conglomerates, a true testament to the might of Kanata’s output capabilities [+2 AP]. Like the Edonians, the Kanatians are directed to the Elysian capital where they find some 25,000 Elysian men and an incredible amount of droids and mechs. They are informed that they will soon deploy alongside the Ka’Cezh wherever they are required to go. No more Ymorians arrive in 2155, those who have arrived have mostly taken up on Goderich II and Kingston IV after their initial stay on York III, a far too industrial world for most of their tastes. The Ganvius receive the message [Skype]. The Grand Polish Republic Aleksander’s judgement of a need for market expansion is a prudent one. By the end of the year, Warszawa is abuzz with dozens of new high rises popping up as corporations continue to expand their space [5 AP more to +4 AP] Given that Dialite is already the standard for their reactors, they look into sizing it down for the most part, to make it a usable transportable energy cell. They are in the early concept stages of sizing down the familiar Dialite energy exchange process. The Elysian League The funds arrive in the corporate states soon followed by the arrival of freighters containing the goods - nearly 100,000 Hephaestus Tithonius II droids and thousands of various Silver Knight mech models. They will certainly aid the small Republican military in its wars to come. The small detachment of ships are pumped out of the Elysian shipyards relatively quickly and move to join the rest of the Elysian fleet on assignment in the frontier. On the topic of the frontier, a new world is settled to the galactic North-West, well away from the war in the East. This world receives a larger contingent of Elysian settlers than normal considering many civilians, especially recent Ymorian arrivals, want to get as far away from the conflict as possible [+1 Colony]. Artificial Intelligences are dangerous but insightful. (Skype) Solar Ascendancy Delegates from New Siam and the Slavic Federation arrive secretly on Terra to discuss whatever it is that Nira feels necessary to discuss. The Slavic attendants prove rather rowdy, taking full advantage of the Terran nightlife, with the Siamese ambassador and his companions prefer quiet and cultural tourism. Later they leave, with knowledge attained and decisions being taken. The Black Agents are found quickly and apprehended. Silver Knight Shipyards produces the full order on behalf of the Solarins with the ships arriving in Solarin space with some haste. 17,000 men enter round II of the Solar Knight initiative, 14,500 make it out of the second round with steely determination ready to face whatever horrors are necessary in the next round. The Pack Hunter Mech enters development this year, seeing some progress but there is a significant need for funding. A partnership with the Silver Knights helps, but to be of any real use against a well-armed enemy, more funding would be necessary. Andorra receives the aid for EVE. Hephaestus Enterprises Hades shipyard, long due for the upgrade, receives them with some resistance. The old systems require quite the upgrade and, especially with the beautification mandated by Immutable Cube, take some time to complete. A few Grgl living on Hades occasional look up at the shipyard, chortle, and slink along on their way. Modern art indeed. The engineers were right, there were some results this year… but not that much. Hemera is proving to be quite the undertaking, a worthwhile one to be sure, but an expensive one nonetheless. Thee small fleet of colonial freighters is deployed, plunging into the depths of Hephaestus’ territorial claims. Citizens from all over corporate space rush to get a job working with whatever subsidiary happens to sponsor these freighters in hopes of landing a position on the new planets. Industrial… expansion. Exhausting [+2 AP]. Lucky for Hephaestus, a few Ymorians prove to be quite capable with advanced reactors similar to what HERMES agents might be looking for if they project is recruiting. Should they be recruited, the corporation would see a small boon [+10 AP toward Hemera]. Aurora is swarmed by Ameri… Arcturian laborers who set about the planet, terrorizing the Aurorans in the nighttime as they go about relieving the stresses of day labor. They seem rather eager to be away from the US’s home systems for a change. And the assortment is quite mixed. A Da’nor martial artist, an old and retired warmaster of the Redon Imperium, a Tassaran combat veteran from the Corrupter Wars, a Skellar martial artist too, even a Alduu’uuranean old mercenary commander shows up. Stu Jubs, a Grgl who exclusively wears black sweaters, bristles with excitement at the prospect of Project Apple [Skype]. Tithonus X1 droids pre-orders arrive by the boatload with various private security groups from across the Southern Galaxy eager to have their hands on a new HE product. Trade Federation Citadel investments, a beautiful structure now far more impressive than its predecessor, the Nexus. The Ar’gakari science trials. (Skype) Monkey see, Monkey do. Mnbli gets tutoring even from the great Haldar Sondar, the Da’nor who is the chairman of the Grand Alliance Academy. 2 destroyers and 3 frigates are commissioned and 2 destroyers and 3 frigates are deployed. Several Chupan’Mo corporations, at least those still intact, make the Citadel their primary headquarters for the entire galaxy now that most of their space has been purged. Some survivors warn of the coming storm and certainly the need for beefing up the space’s defenses. Trizendrium weaponry continues to improve, a flamethrower prototype fully functional and ready for mass production by the end of the year. Grenades, anti-armor rounds, and the rest of the gambit are ready by the end of the year as well. United States Of Arcturus Arcturian workers work by day and party by night on Aurora [see Hephaestus post]. Business on New Plymouth Rock continues to grow though advertising seems to be the focus this year. Dozens of weapons demonstrations are carried out and broadcast all over, piquing the interest of various potential buyers [+4 AP]. The desert world is colonized in the light of a binary star. Corvettes and frigates are deployed to the Arcturian fleet around the same time that the USS Rhode Island is ready to warp out from Arcturus. The journey will be a long and tedious one, but they make headway without issue. They arrive a year later as planned in the Ursa Minor Dwarf Galaxy. When word gets out to the Krib of the way their species seems to be treated by the Arcturians… well… thousands come and are rather dejected by the lack of pageantry they receive. Regardless, they’re still treated well and settle in rather comfortably by year’s end [15,000 Krib]. The Sanctum Regnum Melitae The Classis again receives a massive stimulus in the form of the new ships. Analise also appears to be satisfied with Franz’s concession, though she occasionally can be seen looking up to the twinkling lights of the orbiting fleet with some disdain between long sips from a glass of wine. The House of Rhodium receives another large upgrade to the protest of some Kalronians who would have rather had their own separate district. Those voices are mostly ignored though in the name of making the capital more.. Maltese. RMA recruiting professors. Kyber Kore Kyber Kore churns out thousands of new limbs and implants for veterans of the LC’s seemingly eternal war with the Keerim. The technology truly saves thousands of lives and gives those soldiers hope where after their injuries they had none. Hope also seems to have found a home on Viyter as well with thousands of citizens gaining new employment in the rapidly expanding markets of the city. The billions of dollars in incentives provided by the government quickly stimulate the economy of the Grand Alliance’s client state. No Ymorians come. DeMont Research begins to develop Trizendrium technology, but given the small amount of resources provided, very little is accomplished. The Cybernetic Augmentations merely enter the conceptualization phase, also seeing very little progress. Agerian Commonwealth By the end of 2155, plans are in place to coordinate an elite program and several enlisted men clamor for an opportunity to be tested. In 2156, these troops would begin their training in earnest. A fairly significant amount of resources would be required for such a demanding test. Cadia continues to grow into a beautiful world as eco-friendly businesses begin to turn Cadia into a paradise. Tourism begins to flourish on the planet with some more docile Redon visiting the planet to get away from the wars in the Northern sector. Elysia also sees a boon in economic activity as the corporate tax rate is lower with dozens of business moving away from Badab and Novam Domum to the small colony [+12 AP]. F.C.A Death, Taxes, and the Celestial Empire. Four U-Boats are constructed alongside a rapid expansion in industrial activity on Utopie, a world slowly drifting away from its agrarian roots. Kingdom of Armathwaite/Silver Knight Corporation Six Heavy Cruisers join the fleet this year, deploying alongside their older counterparts. The Mechs are constructed and shipped off to the Elysian League, arriving without much trouble though later in the year after needing to skillfully change routes to avoid Redon and Darkul space. Business investments in the Kingdom continue to pay off with the Armathwaite Royal Stock Exchange having its greatest year on record in 2155 [+8 AP]. To make gains or not, that is the question. (Skype) There are no buyers for Mechs, at least not alien, in 2155. Andorra The Eixam Fighter Jet [Skype]. The infusion of Dakite into Itoron is a very old concept and has always proved beneficial. There is little research to be done here. This program proves to be incredibly enticing for Andorran pilots with recreational spaceships, but also incredibly dangerous. Six months into the program, 8 Andorran crews have perished searching for minerals either after being stranded without resources on a barren world or being lifted by Darkul, Redon, or Ar’Gakari pirates. Nonetheless, by the end of the year, a civilian crew reports that they have discovered a substantial source of Itoron in a system owned by the Kingdom. B.A.S.E. A destroyer and three corvettes join the mighty fleet of Andorra. Business continues to grow in Andorra, a relatively small country that has proven rather remarkable in its ability to innovate. Several Ymorians set up new businesses in the Kingdom as well as crafty Ce-velli, H’wong, and Zyrka. The Han Dominion R E D A C T E D is D E T C A D E R. The Imperial Navy expands once again, this year appearing to focus on the power of its strike craft. The carriers and their supporting cast of ships join the Imperial fleet above Yugou this year. A large freighter also joins the fleet. A pair of destroyer yards is constructed in the Han’s colonial holdings west of the Ganvius, a sector that the Han have been rather quick to militarize. Asgard Republic The Thor Heyerdahl sails off into the void, boldly going where no man has gone before… [Skype]. Business in Asgard expands once again, though this year most of the expansion occurs on Muspel, Asgard’s sister planet. Muspel sees significant amounts of immigration from Asgard as new businesses pop up on the planet which offers cheaper services than the bustling capital [+4 AP]. The Os’laran Hospital Excavations continue. And they stumble upon something very… peculiar. (Skype) Distantium progresses very slowly this year with hardly any new innovations given the small amount of resources allocated to the project. ----- Events Dire times are ahead of us. ----- Map ----- Year 2156 by Earth’s calendar.
  7. Chapter I: The Great Wars (Ended) Chapter II: Old Shadows (Ended) Chapter III - N’Fe a Te A Future Imperfect Elysian League The colony ship is constructed without issue with many eager souls ready to conquer new land for the Republic. Another year, another round of faceless conscription. Twenty-five thousand of the Republic’s sons are drafted into the ranks of the Auxiliary and prepared to be deployed to the nearest battlefront. The carrier along with its complement of frigates and destroyers are completed by year’s end. With the construction of a fleet for the Elysian Republic, its citizens recognize the beginning of a new era - war had finally arrived at the Republic’s doorstep. More death Elysian business grows with new complexes being erected on their planetary systems. [+4 AP] Elysian Projects and Diplomacy. [Skype] Star Republic of Edonia As war moves further away from the borders of the Edonian Republic, its people slowly become more comfortable in more… domestic… affairs. As such, the agricultural subsidies voted through the Edonian government prove more than adequate as several former soldiers turn to a life of farming on Feldspar and Aldebaran. After a long fight, it was time for those men to have peace [4 AP] The Edonian School of Battle receives a host of new students this year after word spreads of the human soldier’s valor. Students arrive from some LC nations and the Backhatta while some Ymorian refugees apply as well. Aside from these new students though, foreign teachers do not come to the school. Given the state of war that most nations are in, talented officers are needed elsewhere. The Keerim do not take interest in the Edonian mercenaries. Despite their massive engagement, a mere 30,000 soldiers would do them no good. It is like a raindrop in an ocean to them, men they would lose in a matter of minutes to the coming threat. A small group of Ymorians arrives in Edonian space, however; Edonian space proves unattractive to most Ymorians given its distance from their former nationstate [20,000 Ymorians arrive]. Roughly 13,500 of the veterans make it through the first round of training and are ready to advance through to the Shock Trooper training proper. The courses prove incredibly rigorous as only the best of the best make it through. Asgard Republic The Redon, having no reason to deny the Asgarder request to send the science ship through its core territories en route to its mission, allows the Asgardians safe passage through the Imperium’s territory. The shipyard is finished in time for the new year. Her workforce increases along with it to produce ships in the interest of the republic. The Asgardians continue to make progress on the former THC project with a promising team of scientists leading the charge on Vanaheim. The team hopes to see the project move into the prototyping phase in the next year or two. The Saryn appreciate the notification of the discovery provided to them by the Asgarders, offering to send a team to restore the facility to its original operational status. Thulean Republic With the addition of new ships to the Thulean fleet, the people of Phenicle and beyond begin to feel a twinge of confidence not felt since their days of freedom before the arrival of the Redon. Kolran Montesquieu’s approval ratings are steadily rising from their lowest of lows and he seems to have some grasp on the soul of the people once again. To add to the prosperity of the Republic, Thulean business continues to blossom as Redon and other Imperial assets continue to flow freely into Thulean ports. Many businesses are opened up and unemployment is steadily on the decline across Thulean sectors [4 AP]. Solar Ascendancy After decades of investment into infrastructure and business, the population of Terra continues to thrive. A beautiful world with a climate similar to that of Earth, Terra proves to be a remarkable beacon of humanity in an otherwise turbulent galaxy. Its citizens continue to take pride in their nation though with ever increasing prosperity comes some agitation for more liberty. These voices are quiet for now though, hushed whispers in the back alleys of the capitol [+3 AP]. By the end of the first year, 1,300 soldiers are eliminated from the program. About two dozen actually perish from the program’s physical rigors while the rest merely drop out. It is clear that by the end of this program some truly remarkable warriors will come about but at what cost? Project Sol. Agerian Commonwealth Work continues on the Mark II as the research team develops the first proper prototype by the end of 2154. The prototype is capable of generating a basic disruptor ahead of it, but if the Agerians wish to develop something more powerful, work will need to continue. Cadia, the third colony tamed by the former Imperium of Man, sees a near instantaneous transformation from a backwater to a truly remarkable hub of technology and business. Several Redon corporations that were considering a move to the Commonwealth decide to establish their headquarters in Cadia while native corporations expand their operations to the state. It appears that the investment made by the Commonwealth is paying off. (+8 AP) Trade Federation Trizendrium: An incredibly volatile substance with tremendous destructive potential. Yet another human nation begins to grasp at its strength with Federation researchers developing the first Trizendrium rounds by years end. Shotguns, rifles, and machine guns may all now utilize the fiery matter. Larger weapons are a ways off, for now, but breakthroughs continue to be made. The Citadel has become a rather imposing structure in a western galaxy that has quickly grown from a desolate sector to a rather busy cross-section of galactic powers. At the center lies the Citadel. As such, it is no surprise when the Federation announces a new wave of defense investments. It would be necessary, surely. The bases are established, but for what purpose? The monkey climbs a tree. Mnbli makes it safely to the Grand Alliance Academy, grateful to his Federation patrons for providing him with the money to pay for his education. TAROT-M detects an Itoron deposit on one of the Federation’s newly settled territories. Hephaestus Thick, hefty, lovely product pours from the new and improved Hephaestus factories. These products are then sold by the corporation’s whose tendrils slowly envelop human and alien nations alike in their grasp all in the name of profit [+6 AP]. The Hemera Reactor continues to be developed in the cramped laboratories on the surface of Hades. It does not see any remarkable breakthroughs, but progress is made all the same. Hustle, bustle, and more trading muscle. The Hades Tradeport expands once again, becoming the greatest structure of its kind in the south [More Trading Partners]. After a period of declining profits and some contemplation of layoffs, the Military Industrial sector rejoices with the fresh contracts from the bosses on Hades. The requested ships are made with great haste and deployed to the corporate fleet by the end of the year. Ravenous capitalism is carried on to more distant stars. United States of Arcturus Arcturian Defense Solutions begins to establish itself beyond the borders of the United States with its first corporate offices opening on New Plymouth Rock by the end of 2154. [+4 AP]. The United States of Arcturus acquies perhaps one of the most valuable resources in the galaxy, Dakite. A Krib arrives… to thunderous applause. He is rather amazed by the outpouring of respect he receives and even more grateful upon being shown his new home. 400,000 names. 400,000 stories. 400,000 dead. The Keerim War brought devastation to the United States not seen since the Second World War on a now dead Earth. Upon the memorial’s completion, a long moment of silence is observed across the worlds of the United States. For a brief moment, all of Arcturus’s people reflect on the great cost of war. They remember now and they shall never forget. Dakite earns a tremendous amount of profit [you get 8 AP a turn from it]. The Han Dominion An empire on the warpath. Twenty new ships join the fleet of the Celestial Empire this year from the battle tested forge known as Beijing Stronghold. These ships are quickly outfitted with crews from the Empire’s client states and beyond, enlisting the best and brightest to their cause. A pair of destroyer yards a built to allow the empire to continue its fleet expansion for years to come. A group of three Kuilei masters join the Imperial Psionic Academy and work closely with its Dean and President to help develop a strong curriculum for the Academy’s first class and beyond [Skype]. REDACTED. The Han Dominion, core state of the Celestial Empire, continues to grow along their frontier without intervention from the Ganvius. One of the new territories appears to be rather rich in Xylorite. The Grand Polish Republic Agricultural subsidies on Warszawa Prime go a long way in helping the struggling farming sector on the Polish Republic’s capital. If investment continues, the nation’s population could see some serious growth. At the same time, growth continues in the planet’s more urban territories as business subsidies allow for some businesses to expand off-world or at the very least into orbit. The Navy of the Republic grows with 8 new ships joining the fleet by the end of 2154. Relatively green, the fleet requires certainly requires some training. Republic Star State of Kanata The industrial sector of York III proves to be one of the most productive systems of its kind, far more productive than any Edonian counterpart to be sure [+2 AP]. No resources are discovered by the probes this year. A couple of habitable planets, however, are found. They prove promising candidates for future expansion. Ymorian Refugees arrive sparingly, a mere 10,000 arrive by year’s end. No nations hire the Kanatian mercenaries just as no nations wanted to hire the Edonian mercenaries. The Sanctum Regnum Melitae The Maltese claim new territory perhaps to the dismay of some of its neighbors. The Sanctum Regnum Classis is reinforced with 7 Ships and a complement of strike craft joining a fleet requiring new muscle after defeat at the hands of the Keerim earlier in the decade. The LCC finally appears to finally have been worth it. By the end of 2154, the former Ar’gakari Titan proves operable by the Maltese fleet. Heavily modified and requiring a near complete retrofit, the Titan proves formidable but not unbeatable. Much of the Ar’gakari tech needed to be abandoned as it proved both too advanced to operate and, in most cases, far too damaged to utilize. Now, it operates much like a regular Maltese ship with Maltese armaments primarily. The MD Device utterly devastates the barren world, showcasing its raw strength yet again for the galactic community. Most detractors do not though that, unlike the enemy, the world has no weapons or shields of their own to fight back. Most of these weapons, though advanced by Human standards, are relatively primitive compared to those employed by the nations of the galactic community. Thusly, they are not purchased by.. well… anyone. Rhodium’s Military Academy manages to attract some talented officers from Ymorian refugees and a few from Protorian systems as well. How valuable this will prove is yet to be seen. [Skype for Gray Man] Kyber Kore The Cybernetics are built and with an offer to war veterans desperate to lead a full life, purchases come in substantially from all over the southern galaxy. (5+ AP this turn.) Immortality. A gift pursued by man for thousands of years. The Fountain of Youth, the power of the Gods. Now, Kyber Kore tried to grasp at it. And they seemed like the could achieve it through the power of machine. Rapid successes are made in the field of expanding lifespans as the line between man and machine continues to blur. The DeMont Family Institute is established at the beginning of 2155. A few more Da’Nor and Human-Da’Nor psionics are recruited into the Psionic Division of Kyber core. How powerful they are remains to be seen [Skype Czar]. Trizendum research begins in earnest. It is successfully transferred to DeMont by the time that facility opens. Andorra EVE [Skype]. BASE [Skype]. The Andoran fleet expands, growing by a mighty four ships! Those ships prove useful in providing aid to refugee ships as they are ferried into Andoran space and quickly receive funding for settlement by the government. Much of this appreciated. The Silver Knights Corporation The eight cruisers leave the shipyard in a spectacular fashion, they arrive in Armawaithe space safe and sound. The SKC’s business plan sees great growth (8+ AP). Boba Dorahy [Skype]. Frontier Colony Affiliation The empire’s purse is fat. The two colony ships and its large freighter are completed and launched ready to claim more works on the frontier. The Thulean’s receive their aid. ----- Events The Chupan'mo have withdrawn from Sculptor following their mass extinction to this new threat that has recently arrived in the South-East of the galaxy. The Keerim have engaged fully in combat and already lost millions of soldiers to this incursion. The Black fleet has successfully destroyed the Ar'gakari presence south the Lithruan Coalition. The war in the North between the Darkul and Ka'cezh goes stale, forces being grinded against eachother without any notable gains or losses in territory. A breather for many. The Ganvius have successfully taken control of Kalronian space now, disabled the automated defenses and are in full process of aiding the decimated Kalronian people. ----- Map ----- Year 2155 by Earth’s calendar.
  8. The Sarpa Stats: Capital: Helstrom 3 provinces 45 AP in Economy (4 AP) 12 AP in farms (2% bonus pop growth) 6 AP into road infrastructure (some dirt roads instead of paths) 16 AP into Swamp Fish Farms in the region (4% bonus pop growth) 122,383 Argonians Growth: (3% baseline, 3% primary race, 2% farm level, 4% fishing wharfs) 12,723 growth +750 event growth per turn +750 event growth per turn +135 event growth per turn +800 event growth per turn +1,200 event growth per turn 988 Dunmer Growth: (5% baseline, 2% farm level, 4% fishing wharfs) +100 event growth per turn 4,500 Light Infantry 1,500 Heavy Infantry 10 Mages Trade with Markmount, Stormhold (occupied, replaced by Blackrose), Stonefalls (3 AP) Defensive Pact with Stonefalls ---- The Argonian forces under Swamp-in-Head continue their operations in southern Morrowind, carefully maneuvering, plundering towns, taking prisoners to send them back to their capital, along with goods and resources. He is making sure that at least his men are not killing them. Living they may prove more useful than dead. Thief-of-Tails goes along back with them, to Helstrom to assume governance of the tribe, as the previous governor Walks-the-Moon died due to an acute overdose of ricewine, skooma AND moonsugar. In the meantime the Helstrom's economic council has begun the minting of the new coinage, they have agreed upon with the other participating tribes, to be exactly weighed to a set of specific holy gems of each participating tribe, ensuring the coins true value. ---- 6 AP (default) 3 AP (trade) 4 AP (economic improvements) 1 AP (eventbased, per turn) 1 AP (eventbased, per turn) Actions: 5 AP into more economic improvements, for ware exchanges and minting unified currency regulated with distinctive weights. 3 AP into building a battering ram. 2 AP into building ladders. 2 AP into training light infantry. 3 AP into training heavy infantry.
  9. The Sarpa Stats: Capital: Helstrom 3 provinces 40 AP in Economy (4 AP) 12 AP in farms (2% bonus pop growth) 6 AP into road infrastructure (some dirt roads instead of paths) 8 AP into Swamp Fish Farms in the region 106,025 Argonians Growth: (3% baseline, 3% primary race, 2% farm level) 8,000 static baseline (percentile growth is below static baseline currently) +750 event growth per turn +750 event growth per turn +135 event growth per turn +800 event growth per turn Unknown number of Dunmer prisoners 3,500 Light Infantry 1,500 Heavy Infantry 10 Mages Trade with Markmount, Stormhold (occupied, replaced by Blackrose), Stonefalls (3 AP) Defensive Pact with Stonefalls ---- A unified currency is widely supported by the Sarpa, it should help bolster the prosperity of the Argonian people and in the long range forge and deepen the ties between the still separate clans. Furthermore, financing wars is a bit of a thing, so there's that. Speaking of war, Swamp-in-Head with his aides proceed to carefully plunder the Dunmer countryside, heading towards the previously suggested targets, laying ambushes whereever they go in order to deal with any retaliating forces that may be. Just one step at a time. Also taking prisoners to send them back to the Sarpa clan's capital. ---- 6 AP (default) 3 AP (trade) 4 AP (economic improvements) 1 AP (eventbased, per turn) 1 AP (eventbased, per turn) Actions: 5 AP into more economic improvements, for markets, public meeting houses. 8 AP into constructing swamp fish farms. 2 AP into Light Infantry
  10. The Sarpa Stats: Capital: Helstrom 3 provinces 35 AP in Economy (3 AP) 12 AP in farms (2% bonus pop growth) 6 AP into road infrastructure (some dirt roads instead of paths) 95,590 Argonians Growth: (3% baseline, 3% primary race, 2% farm level) 8,000 static baseline (percentile growth is below static baseline currently) +750 event growth per turn +750 event growth per turn +135 event growth per turn Unknown number of Dunmer prisoners 3,500 Light Infantry 1,500 Heavy Infantry 10 Mages Trade with Markmount, Stormhold (occupied, replaced by Blackrose), Stonefalls (3 AP) Defensive Pact with Stonefalls ---- With the warriors away, the towns and hamlets are rather quiet, after weeks of relentless training and drilling. The people continued to go about their daily lives without issue, the growth of wealth accompanied by the "peace" doing its part. Many leagues north in Morrowind, Swamp-in-Head, Thief-of-Tails and Broke-his-Claws are marching in front of a column of warriors. This column of heavily armed and armored warriors, little in number is openly marching through the landscape. After paying a few visits to some Dunmer hamlets, they'd expect that the Dunmer would send forces to dispatch them. A bait and a trap, to show the arrogant Dunmer where true warfare is at, once the Dunmer send a force to engage the Sarpa column, they would be set upon from all sides by HALF of the other Argonian troops. If the Dunmer send reinforcements to the potentially ensuing battle, and join it, the remaining HALF of the Argonian forces would jump in, surrounding the newcomers as well. In both cases, salvos of missiles, arrows, blowpipe darts would be showered on the undefended backs of the Dunmer forces, before the ambushers would charge in. In all this time, the Heavy Argonian Forces, all Sarpa, are to hold their ground, using a solid formation, with thick Guar hide shields and lances. Layers upon layers. ---- 6 AP (default) 3 AP (trade) 3 AP (economic improvements) 1 AP (eventbased, per turn) Actions: 5 AP into more economic improvements, for markets, public meeting houses. 8 AP into constructing swamp fish farms.
  11. The Sarpa Stats: Capital: Helstrom 3 provinces 30 AP in Economy (3 AP) 12 AP in farms (2% bonus pop growth) 3 AP into road infrastructure (some dirt roads instead of paths) 85,955 Argonians Growth: (3% baseline, 3% primary race, 2% farm level) 8,000 static baseline (percentile growth is below static baseline currently) +750 event growth per turn +750 event growth per turn +135 event growth per turn Unknown number of Dunmer prisoners 3,000 Light Infantry 1,500 Heavy Infantry Trade with Markmount, Stormhold (occupied, replaced by Blackrose), Stonefalls (3 AP) Defensive Pact with Stonefalls ---- Steadfast as he tries to be, Swamp-in-Head heeds the whispers of the Hist and informs the other tribe leaders. If they have received the same message, then it was clear that a foreign intruder was coming. Going by history it was likely an Akaviri invasion, for the Maormer were too far west and going by rumours surpressed by the Altmer. Thief-of-Tails is also attending the meeting, swiping his three tails furiously, demanding that the primary focus should be the Dunmer. He does make the suggestion though of erecting tall pyres throughout the land, specifically at the coastal regions, with lookouts, to light the pyres in order to warn the people, as well as the armed Argonian forces if an enemy in huge number was approaching. The Sarpa are willing to provide resources for such a tool. In an alternate suggestion, Swamp-in-Head agrees with the lookouts, but inquires if it would not be more subtle to have mages cast flares up into the sky to send warning. Most tribes should have at least some capable fire mages. All the while, Broke-his-Claws, a brutish strong warrior of the Sarpa rallies the troops, to join up with the gathering forces at Archon, as Swamp-in-Head and Thief-of-Tails went ahead. ---- 6 AP (default) 3 AP (trade) 3 AP (economic improvements) 1 AP (eventbased, per turn) Actions: 3 AP infrastructure and improving the road system between the holdings of the Sarpa. 5 AP into more economic improvements, for markets, public meeting houses. 4 AP into training mages 1 AP into training Light Infantry
  12. The Sarpa Stats: Capital: Helstrom 2 provinces 30 AP in Economy (3 AP) 12 AP in farms (2% bonus pop growth) 76,320 Argonians Growth: (3% baseline, 3% primary race, 2% farm level) 8,000 static baseline (percentile growth is below static baseline currently) +750 event growth per turn +750 event growth per turn +135 event growth per turn 3,000 Light Infantry 1,500 Heavy Infantry Trade with Markmount, Stormhold (occupied, replaced by Blackrose), Stonefalls (3 AP) Defensive Pact with Stonefalls ---- Thief-of-Tails patrols the surrounding regions with the forces for the case of any Dunmer scouts. Swamp-in-Head takes initiative and leads a contingent of 1,500 light infantry and 500 heavy infantry North to harrass supply lines, outlying hamlets and farms from the Dunmer in Blackmarsh territory. They should be as unwelcome as possible. The Argonians know the land, the Dunmer don't. ---- 6 AP (default) 3 AP (trade) 3 AP (economic improvements) 1 AP (eventbased, per turn) Actions: 3 AP infrastructure and a basic "trampled" road system between the holdings of the Sarpa. 10 AP into claiming a fresh settlement in the province west of the capital. 0 AP Raiding business (see RP).
  13. The Sarpa Stats: Capital: Helstrom 2 provinces 25 AP in Economy (2 AP) 9 AP in farms (2% bonus pop growth) 66,685 Argonians Growth: (3% baseline, 3% primary race, 2% farm level) 8,000 static baseline (percentile growth is below static baseline currently) +750 event growth per turn +135 event growth per turn 2,500 Light Infantry 1,000 Heavy Infantry Trade with Markmount, Stormhold (occupied, replaced by Blackrose), Stonefalls (3 AP) Defensive Pact with Stonefalls ---- Swamp-in-Head returns on his Guar, along with his company and the news he brings from the meeting. "To arms!" is what he shouts as he wanders through the streets. "Prepare for a war!" So Thief-of-Tails and the other Clan leaders begin to rally willing men and women, training them, preparing them for the coming fight against the Dunmer. It won't be easy, but they shall not give in. ---- 6 AP (default) 3 AP (trade) 2 AP (economic improvements) 1 AP (eventbased, per turn) Actions: 5 AP into economy. 3 AP into farming grounds. The irrigation system continues improvement as the centerpiece of them. 3 AP into the training of Heavy Infantry 1 AP into the training of Light Infantry
  14. Chapter I: The Great Wars (Ended) Chapter II: Old Shadows Chapter III: N'Fe a Te, a future imperfect 2154 Another year. Eerie, silent, watchful, warfilled, hate, love, destruction and chaos, new life, death, peace and prosperity. One constant. Change. For what looms ahead, n'Fe a Te. ----- Asgard Republic New stations in central star systems mark the territories publicly as Asgard Republic Space. Close to the border in the North-west, remarkably close to the battlegrounds between Saryn and Ar'gakari they find themselves a deposit of Itoron, a asteroid belt covered in the metal. All in the while, with a new colony settled, another peculiar type of Assault Ship is finished, ready to depart and explore, or go to war if must be. But as it stands, the Redon does not require his vassals' assistance. And after extensive digging they find the central hospital of Os'laran. With the high-end equipment still intact, the building as it is reinforced was resistant to years of being covered in ice and rock and rubble. Star Republic of Edonia Of the sent forces, merely 20,000 return, with only half of them without lasting injury. Only 50 tanks remain and 100 pieces of artillery. The fighting was rough. A month later the unexpected happens. Republic Star State of Kanata Extensive constructions in the shipyard reach completion, ships of war and ships of peace and prosperity. For all things there is purpose after all. As for shipyards, so there are many now. Every colony gets one, convenient for building ships as needed, of course. And the colonies experience industrial growth, unprecedented, bringing new wealth to country and people. The Sanctum Regnum Melitae Twelve ships of war built at home, three ships of peace ordered elsewhere. Malta is going places. The Titan on the other hand remains inoperative, the hulking Ar'gakari vessel awe-inspiring as it orbits a world whereever it is. It's a monstrous task. Quite quickly, there is a taker for the buy offer. A private mining company in the Ceri Collective willingly sends machines, instructors and instructions for Trizendrium mining. At the price given. Solar Ascendancy For what little eventful is transpiring in this peaceful year for the Solar Ascendancy, they indeed finish something spectacular. The Trade Federation Are you sure those aren't triplets? (Skype) Five colony ships are constructed, three to be simply sold off. Well, that is business. The study of Trizendrium is peculiar, taking existing examples and weapons, they consider it doable to get small scale ammunition, but it is a dangerous and unstable substance. At least Psionics are stable, for the most part, as about two dozen of mixed species show extraordinary potential of five to a single individual of eight. Lastly, instead of business, an increasing amount of Chupan'mo appear to start settling the Eastern holdings of the Trade Federation. Kingdom of Armathwaite/Silver Knight Corporation And she has news. Massive investments follow up on the recent acquisition of excess funds, from shipyards, to warships, to research, to business, to diplomacy. Many things happen, but nothing seems to be out of the ordinary. Except for finding the talented Karrass merchant, who lost one of his arms in an old war, giving him only one left and right arm, making him seem mostly normal. Aside from the three eyes. His name is Rultass Zram. Except that the forest planet talks. And the migration program fails. The target group largely ignores what the Xenos offer them. Hephaestus Enterprises Payment is duly received. Expect a free Grgl in your inbox coming week. And the young Penrith would meet someone less expected. Agerian Commonwealth Whilst there is little to report on the secret agency front, and rows of new business towers line the planet, the academy actually receives funding from the Redon Imperium, with the offer of sending additional teachers and drillmasters over. Aside from military studies, industrial, agricultural and business studies are to be offered. Additional funding that might be needed can be requested from the Redon Imperium. Kyber Kore And none of them will witness action, due to the recent happenings. At least implants are always needed, with another series ordered by the LC member nations, with a few even from the Skellar Kingdom. (+10 AP this turn) Andorra And the refugees are coming in droves from the Ymorian Unity Council, fleeing the Darkul, who are not giving much pursuit though so it appears, with minimal damage on the refugee ships. But they are thousands, homeless, without money or property, bringing poverty and hunger. The Han Dominion And the destroyer is hailed by the Ganvius research station and the Rontan government on the ground, soon after arriving in the system. They are curious about the intentions. Ral on the other hand appreciates the notion. Whilst he does not offer much in return, he reports that the Black Fleet has almost completely wiped out the Ar'gakari in the vicinity. Frontier Colony Affiliation And slowly an increasing influx of psionics make themselves visible in the FCA, growing each week in number, sometimes ten, sometimes five, but it's increasing steadily, nearing a thousand that have been placed in the program. Thulean Republic The colonisation plans are all granted, with hint that the Republic should consult with the other Kolranates so there is no conflict of interest. Speaking of interest, the Redon Imperium wishes to grant its duchies prosperity and freedom as much as possible, but with the nod that the Imperium's policies and interests must be heeded for the sake of aforementioned peace and prosperity of all. Following up, the shipyard of the Republic, along with all military assets and technologies is returned. A second chance, by the wording of the Redon himself. USA Whilst kilometers of new bunker networks and fortifications begin to line the worlds of the USA, with new ships built to further their interests, they find another habitable world just in the next sector. And it appears to hold traces of a familiar dark-green metal. ----- Events Withdrawal. Total withdrawal of all present Keerim forces back into their own space. Outnumbering the whole Lithruan Coalition and their allies by six to one, having overrun most of the Skellar Kingdom and the Libellan Union, occupying sixteen Tjieran worlds, sending millions upon millions of soldiers with thousands of ships. Practically winning. But withdrawing. Completely. The biggest, most unexpected and probably most orderly retreat in history. And, what follows next is surprising. The Keerim Emperor personally requests a white peace. Despite the upper hand he had. That he notes quietly as a gesture open for interpretation. The LC council and rulers are confused. The Keerim Imperium and the Imperium of Chupan'mo sign an alliance, extending the original treaty. The Ymorian Unity Council unconditionally surrenders. Thousands of refugees start flooding south. The Eadni are now extinct. Perhaps they live on, in another world, another memory, another plane of existence. The Ka'cezh Star Empire continues to slowly lose in their massive and costly war against the Zaxx and Darkul. By now, Redon Imperium Forces have shown up and joined the fight. ----- Population (comes at a later date, I have some mechanics to think about) ----- Map Map update is in works. ----- Year 2154 by Earth’s calendar.
  15. The Sarpa Stats: Capital: Helstrom 1 province 20 AP in Economy (2 AP) 8 AP in farms (4% bonus pop growth) 57,800 Argonians Growth: (3% baseline, 3% primary race, 4% farm level) 8,000 static baseline (percentile growth is below static baseline currently) +1,900 event for this turn 2,500 Light Infantry 1,000 Heavy Infantry Trade with Markmount, Stormhold (occupied), Stonefalls (2 AP) Defensive Pact with Stonefalls ---- Thief-of-Tails maintains the course of action for the Sarpa during Swamp-in-Head's absence. Planning ahead, he sends many settlers out in order to claim a new province for their tribe. Other than that, rain falls, as the people expect Swamp-in-Head's return. ---- 6 AP (default) 2 AP (trade) 2 AP (economic improvements) 6 AP from event (this turn only) Actions: 5 AP into economy. 1 AP into farming grounds. The irrigation system continues improvement as the centerpiece of them. 10 AP to claim the province south in the region. Establishing a new town. Swamp-in-Head enjoys Archon and meets other tribal chiefs. Swamp-in-Head attempts to garner interest from the other tribes for mutual trade and prosperity. He also advertises a united front against the encroaching Dunmer. Whilst Stonefalls is somewhat bearable and temperate as opposed to the rest of Blackmarsh, it is still Blackmarsh and by no means their territory.
  16. The Sarpa Stats: Capital: Helstrom 1 province 15 AP in Economy (1 AP) 6 AP in farms (2% bonus pop growth) 47,900 Argonians Growth: (3% baseline, 3% primary race, 2% farm level) 8,000 static baseline (percentile growth is below static baseline currently) +1,200 event for this and next turn 1,500 Light Infantry 1,000 Heavy Infantry Trade with Markmount, Stormhold (occupied), Stonefalls (2 AP) Defensive Pact with Stonefalls ---- Swamp-in-Head nodded only once, before packing his equipment. He knew that this was the best chance to find common ground with the other tribes and the best chance to work together in pushing back the Dunmer, forcing them out of Blackmarsh, back into Morrowind. Together with a few clan elders and warriors he set out to Archon, in order to meet and talk the talks. During his absence Thief-of-Tails would continue to oversee the training of the new warriors as well as the continous improvement of the farms. ---- 6 AP (default) 2 AP (trade) 1 AP (economic improvements) Actions: 5 AP into economy. 2 AP into farming grounds. The irrigation system continues improvement as the centerpiece of them. 2 AP to train Light Infantry. Swamp-in-Head journeys to Archon heeding the invitation. These are crucial times for Argonians to find strength together.
  17. The Sarpa Stats: Capital: Helstrom 10 AP in Economy (1 AP) 4 AP in farms 38,700 Argonians 1,000 Light Infantry 500 Heavy Infantry Trade with Markmount, Stormhold (occupied), Stonefalls (2 AP) Defensive Pact with Stonefalls ---- The occupation of Stormhold was an unexpected turn of events, given the previous isolation of the Dunmer due to the plague. Swamp-in-Head was aware that for the independence, freedom and survival, unity was the way to go for the Argonians. If the other tribes would see it that way too was questionable. Another council session follows, in the growing cityscape of Helstrom. Swamp-in-Head sits silently, listening to the various family heads and tribal members. After a long while, once everyone has spoken their piece, with them looking up to their Argonian brother, he rises with the familiar light splash coming from his head. "Argonians. Not slaves. The Dunmer have come to make us into slaves. We are shattered, we are scattered. We are weak. Blackmarsh would show strength if we were united against our foes. Swamp-in-Head knows this is no easy task. But Swamp-in-Head knows it is a necessary task. So out, they shall go, and talk, make friends, find allies... to be steadfast, to protect, to resist and to perhaps even free our friends." ---- 6 AP (default) 2 AP (trade) 1 AP (economic improvements) 2 AP (event, this turn only) Actions: 5 AP into economy. 2 AP into farming grounds. The irrigation system to regulate the water levels of them is integral part of the project. 3 AP to train Heavy Infantry. 1 AP to train more Light Infantry. Diplomatic outreach to ALL Argonian tribes regarding the occupation of Stormhold. As the trading post for Stormhold remains empty, it is opened to the highest bidder amongst the remaining Argonian tribes, along with a general offer of mutual assistance and defense towards the encroaching Dunmer. The harsh landscape of Blackmarsh most certainly will only hold them off for so long.
  18. The Sarpa Stats: 5 AP in Economy 29,900 Argonians 500 Light Infantry 1,000 Heavy Infantry Trade with Markmount, Stormhold, Stonefalls (3 AP) Defensive Pact with Stonefalls ---- Swamp-in-Head was out riding his guar on that one dry day amongst the thousand days of rain, returning to the news of the envoys he has sent. Quiet at first, he gazed up towards the sun that was peeking through the vast layers of grey clouds. "Call the council. Swamp-in-Head is to make decision." An hour later the tribal council was assembled, discussing the news. If the Gideon tribe was rejecting the idea of mutual growth and prosperity and later unity, then it was important to have friends. Stonefalls offer would be accepted immediately, because the Argonians for the possibly most disliked race in Tamriel might be stronger united than divided. And for them to return to proper power in this world, first steps had to be taken. Swamp-in-Head knew that, with a silent splash coming from his head as he nodded slowly after announcing his decision. ---- 6 AP (default) 3 AP (trade) Actions: 5 AP into economy. 4 AP into farming grounds for more saltrice. This goes along with planning a irrigation system that regulates the very swampy land. The defensive pact with Stonefalls is agreed upon, offering lodging and supplies should their soldiers have need to resupply at their tribe.
  19. The Sarpa Stats: 20000 Argonians 500 Light Infantry 500 Heavy Infantry ---- Rain, endless rain, hot temperatures, moist air, Blackmarsh. The city of Helstrom. Swamp-in-Head sits with his loyal fellow councillors in the central clan hut, discussing the future of the people they have gathered. Hissing whispers, Jel spoken, disturbed by the noise of dripping water and the silent splashing of the leader's head. After hours of deliberation he rises to speak aloud, making a decision. "Why does Swamp-in-Head make splashy noises with head? Let Argonian make friends, and grow strong for farms. Saltrice and Kwama." spoke Swamp-in-Head as he shook his head making weird and morbidly disgusting splashing noises. It was essential that the people were fed and population would grow readily after years of decline. ---- 6 AP (default) 5 AP into economy. 1 AP into training 500 light infantry. A proposal for talks and trade towards all surrounding clans and tribes, in hope for mutual prosperity, growth and peace.
  20. Chapter III: N'Fe a Te, a future imperfect 2153 https://www.youtube.com/watch?v=-b5X69vREAg A peace agreed upon, but a foe showing his true strength. Billions died, and billions more would die. Endless carnage, that knows no end. For war does not judge. ----- Republican Systems of Edonia Despite the offer, the LC does not request the construction of any ships this year around. The troops however are welcomed. All construction projects go as planned, there were no hiccups or shortcomings to be reported. On the other hand, the reverse engineering makes literally no progress at all, given that Kalronian technology is highly advanced and too complex for the minds of man as it is right now. The Sale of the stockpiles brings some funds into the treasury to be used this year. (+12 AP this turn) The Sanctum Regnum Melitae Vast numbers of ships joined the Maltese fleet, ready to fight, and they will probably have to fight very soon. Sicily is an island. The academy program hasn't seen any particular results, given the whole war business in the south, so students from abroad have become quite sparse. The massive amount of Xylorite sold, brings a vast amount of funds, ready to be used for other business. (+221 AP this turn) The Erakat Caliphate All ships and craft are finished as planned, with the Titan being the jewel of it. A ship "unseen" before. They uncover two agents of the Heart Within, who promptly desintegrate through a special device inside their bodies. It appears someone has been keeping an eye out. The secret projects proceed quietly and unhindered. The agents found have no affiliation with it nor did they know about it, that can be assured. Nobody appears to even try conducting any diplomacy with the caliphate, at least verbal diplomacy. Such is clear when alerts go off, as four Protorian warfleets materialize in different locations in Eadni space. Any communication attempts are ignored so far, and they are clearly hostile to anything that belongs to the caliphate. The Han Dominion With the intervention of the Slavic Federation nothing comes from the attempts to draw upon the former KUS resources. And indeed, Chaal, helping in the repair efforts of the attacked homes and houses of the Han does awaken the potential of a few individuals at that. The Kuilei lord agrees. The sale of goods to the Ganvius brings some funds into the Dominion's treasury. (60 AP) The Colony ship on short notice stumbles upon a world that has a single Ganvius observation post in orbit. The surface of this arid world is covered in a race of a civilization well in modern times, that also actively communicates with the Ganvius. What can be picked up, these insectoids are called Rontan. Kingdom of Armathwaite/Silver Knight Corporation With functional disruptor energy weapons available, a new avenue for military pursuits opens for the Kingdom. Other than that, the other projects and constructions go as planned, with no incidents to report. The living planet appears to be quiet on any attempts thus far, they might need some bio interfacing or other technology. They tried psionic powers, but the ones that attempted to speak with it, blacked out and awoke remembering very little, but as if something hit them on the head really really hard. The Redon Imperium buys all of the Dakite readily to the price given. The however is being bought by the Confederation of Xaplonius after outbidding the Imperium. (100 AP from the Dakite, 137 AP from the Itoron) Nobody replies for the trade offers, things are just too unstable right now. United States Of Arcturus Both ships, the specialized exploration vessel and the colonial freighter are finished and ready to go. Probably better now than later. Despite all efforts, the survey yields no results in any of the owned territories. Aside from normal metals and minerals in abundance. As for pirates, none are found. There are so many warships around, that piracy is suicide. The materials are sold as intended, with the LC buying the whole stockpile of both for a vast sum. (95 AP) The system to the west holds a humble alpine world, rocky, but warm and stable. The Fauna and Flora is friendly all over and strongly reminds of the Alps. The Skellar Kingdom and Libellan Union both agree, though the latter does not see all so much combat at this point, rebuilding the ruins. Asgard Republic A silent appreciation is there from the few Kalronians that now live on Asgard. All six ships are constructed as planned, whilst at the same time the project of distantium continues. As for arming the forces, well, by default the weapons were assumed by the Asgard forces. Of the few surviving Kalronians, four of them even began helping the troops to get used to the equipment. Kyber Kore More implants are being bought. (+20 AP this turn) And implants continue their improvements, making fine adjustments here and there, some scientists and engineers had the idea of the universal arm and hand implant that can be adjusted to fit the wearer, any (humanoid) wearer. Just at the border of Ganvius space, unowned territory, they stumble upon a world covered in the grey muck of Ribalite, and another world that shows dangerously fragile pillars of orange crystals. Hephaestus Enterprises All construction projects, for ships, shipyards and all research projects proceed as planned, with nothing new to report. And that with the anchors of course. The Itoron is bought by the Confederation of Xaplonius that has to replace a few vessels, clearly. (57 AP this turn) They find debris and remains. Escape pods, both friend and foe. But no survivors. The Ar'gakari did not bother making prisoners, they left the pods floating and saved their own. (10 AP from debris) Andorra And the projects go on. Is there much else to be said? The Trade Federation All construction projects and research projects, ship builds, shipyard upgrades go as intended. The secret business does find an agent of the Heart Within, or rather former agent, operating under the rogue element known as Ral, the man responsible for the Hephaestus Bombing. C-GAP is signed by all nations participating in it, their claims and territorial demands now roughly aligned with the treaty. Fortunately, this easens the trade situation a bit as war in the East has died down by now, with ships able to travel up North again. With some reroutes through Keerim space though. Republic Star State of Kanata As the construction of the ships concludes, the ones sent North are being returned, as peace has been signed between the Protorian Council and the Redon Imperium. The gesture is appreciated though. The sale of resources brings a big boost in funds to the Republic. (90 AP) And so they set down on the dry and scorched world of sand, a new home and a change of scenery. Solar Ascendancy The projects continue as planned, with nothing new to report as of right now. The confederation is willing to buy all of it, for a bulk price. (120 AP offered) After all they have to rebuild more than just one fleet, but several. Agerian Commonwealth Geminos goes on, as new factories and industries grow like mushrooms on the planet surfaces. As if it wasn't enough, with the onset of peace, the Redon himself has ordered the additional construction of six industrial complexes all over the Commonwealth's world. (100 AP into industry) Frontier Colony Affiliation Many projects that process on, but show nothing out of the ordinary. Ships built, shipyards expanded (That's a lot of shipyards, where did they all come from?). Thulean Republic The advertisement campaigns, well meant, are not taken very well by the Redon Imperium. For them, the Protorians are not ravaging plunderers, but honorable and upright warriors, true adversaries with whom they can be friends as well. Mutual respect and fair treatment in times of peace AND war. Speaking of peace, that has just been signed. Other than that, the territorial claims and expansions of the Republic is granted, they see no issue and welcome it. In order to help the Republic, the Redon has ordered the construction of hydroponic farm complexes, dozens of them. (100 AP into agriculture) The Kolran of Thulea is welcomed of course. GENS Nothing new to report regarding the projects and industrial expansion, though infinity gets a bit more efficient with each passing year of research. ----- Events The peace of Tkorr is signed. Protorian Alliance and Redon Imperium have ceased hostilities. Territories shall stand where the forces stand. Diplomacy is open again, and discussions about adjustments in the border, including the possible return of some territories to other nations are being talked about. The LC and affiliated nations face the greatest Keerim offensive in two decades. Thousands of Keerim ships have appeared out of nowhere from behind the lines and have begun pouring all over LC held space. The casualties are climbing rapidly and already the Skellar Kingdom loses ground to the Keerim. Two dozen skirmishes lost within a month, seven decisive battles lost too. The Ymorians are further on the backfoot, losing territory steadily. The Ar'gakari are rampant in the North, fighting everyone around them and taking systems, bombing worlds, enslaving populations. The Ka'cezh Star Empire seeks amendments with the Zaxx and Darkul, neither of them willing to talk peace, continuing their war. A year with many new lives, it must be said. Probably connected with the repeated sightings of an old gentleman in a white suit all over the galaxy. And of course, with all the war, refugees flooding everywhere, to be safe. For the time being. ----- Population Imperial Provinces - 1,691,000 Humans, 350 Kalronians, 23,000 Redons, 11,000 Karass Erakat Caliphate (Eadni) - 1,510,000 Humans (Clones) Solar Ascendancy - 1,030,000 Humans, 145,500 Grgl, 90,000 Tassarans, 69,750 Libellans, 51,750 Human-Tassarans, 21,000 Karass, 6,500 Chupan’Mo, 2,000 Alduu’uuraneans Silver Knight Company - 830,000 Humans, 160,250 Tassareans, 279,000 Backhatta, 130,000 Redons, 44,000 Human-Redons, 42,500 Human-Tassareans, 140,250 Galaron, 13,500 Human-Redon-Tassareans, 24,000 Redon-Tassareans, 14,000 Karass United States of Arcturus - 560,000 Humans, 45,000 Da'nor, 5,500 Human-Tjieran, 33,000 Skellar, 32,000 Libellans, 7,500 Ceri, 2,500 Ascardians (200,000 Ceri Garrison, 100,000 Ascardian Garrison, 10,000 Skellar Garrison) Hephaestus Holdings - 1,560,000 Humans, 400,000 Grgl, 360,000 Tassareans, 110,000 Human-Tassareans, 80,000 Libellans, 65,000 Redons, 65,000 Backhatta, 50,000 Human-Redons, 220,000 Galaron, 30,000 Redon-Tassareans, 22,500 Human-Redon-Tassareans, 45,000 Protorians, 11,500 Karass, 4,500 Skellar, 4,000 Adaptaar Free Human Technocracy - 860,000 Humans, 120,000 Da'nor, 54,000 Human-Da'nor, 2,500 Terraskolarians, 250 Novan, 250 Terraskolarian-Da’nor People's Council of Utopie - 760,000 Humans, 55,000 Protorians, 69,000 Libellans, 160,500 Grgl, 109,750 Tassareans, 60,000 Human-Tassareans, 55,500 Backhatta, 89,000 Skellar, 120,000 Galaron, 20,000 Human-Protorians Order of Malta - 1,500,000 Humans, 40,000 Ganvians, 79,000 Ceri, 79,000 Tjierans, 120,000 Ascardians, 79,000 Da'nor, 34,000 Human-Tjierans, 39,500 Human-Da'nor, 39,250 Human-Ascardians, 29,000 Tjieran-Ascardians, 25,000 Ascardian-Da'nor, 43,500 Skellar, 60,000 Libellan, 6,000 Tjieran-Da’nor, 4,500 Ar'gakari, 103,000 Adaptaar, 3,500 Alduu'uuranean, 2,500 Cevelli, 3,500 Kalronians, 23,000 Grgl, 2,500 Terraskolarians, 750 Chupan’mo, 750 Human-Cevelli, 250 Novan Han Dominion - 1,320,500 Humans, 100,750 Kuilei Star Republic of Edonia - 745,000 Humans Republic Star State of Kanata - 756,000 Humans Ultima Thule - 443,000 Humans, 46,000 Da'nor, 18,500 Ceri, 34,500 Ascardians, 24,250 Tjierans, 60,000 Redons, 82,500 Krib, 6,500 Human-Da’nor, 5,500 Human-Ascardians, 4,500 Human-Tjierans, 4,500 Human-Redons, 4,750 Da’nor-Ascardian, 4,250 Da’nor-Tjieran, 4,250 Tjieran-Ascardians, 1,500 Chupan’Mo (40,000 Redon Garrison) Asgard Republic - 703,250 Humans, 250 Kalronians, 12,000 Redons, 50 Human-Redons (1,000 Redon Garrison) Trade Federation - 650,000 Humans, 42,500 Cevelli, 44,000 Ka'cezh, 39,000 Zyrka, 208,250 Ymorian, 20,750 Alduu'uuranean, 64,000 T'jell, 350,000 Krib, 23,250 Human-Cevelli, 14,250 H’Wong, 4,500 Karrass , 11,500 Cynn, 3,500 Chupan’mo Andorra - 620,250 Humans, 50,500 Cevelli, 14,500 Zyrka, 95,500 Ymorians, 8,250 Human-Cevelli, 127,000 Krib, 24,500 H’wong Kingdom of United Systems - 670,250 Humans, 24,000 Tassareans, 30,250 Grgl, 5,750 Human-Tassareans G.E.N.S. - 751,000 Humans (Clones) New Siam - 730,500 Humans Slavic Federation - 1,523,500 Humans ----- Map No map update planned this time around. ----- Year 2153 by Earth’s calendar.
  21. Chapter II: Old Shadows 2152 Headlines. Media coverage in the entire galaxy. Whilst it may seem so far, it was still so relevant to so many. An entire species driven to near extinction through an event of unfathomable origin. The Kalronian Ystor Rule and the Kalronians themselves have succumbed in billions, sniffed out as if they were small candlelights in a hurricane. And still, nobody knows, why, when and how. Only that they must all be vigilant, for they might be the next. ----- Republican Systems of Edonia Ships, ships, ships. In times like these every man and woman needs to pickup arms, weapons have to be crafted, blood has to be spilled. It matters not where they come from, war takes them all. All ships and fighter craft are prepared as planned. New factories sprout from the ground, built with modern “quick construction” techniques. (Industreh, so I assume) A veil that has yet to be lifted. The Ceri Collective buys the Itoron at a reasonable price. (40 AP this turn.) The Zyrka decline the offer, given the fact that they have plenty of samples themselves, as they are fighting against the Ar’gakari themselves up North. Besides, travelling such a long distance has become remarkably dangerous. Sanctum Regnum Melitae One stack of ships and fighters leaves the shipyards, whilst they themselves grow in size and might. Oh for the sake of war, what we all do. The MD continues its development. There is not much to report, aside from being complete for the most part. And it might just skip a beat. The LC buys up (various buyers) the whole offered stockpile, reasoning that they require the resources for their probably endless war with the Keerim. (50 AP this turn) The Ar’gakari send no reply, whilst the Keerim send a warfleet into one of the outlying territories, to shoot up a mining station and then to leave. There is a mix of volunteers and people with more talent showing up, but it does not appear there is much glory to be won right now. Merely three dozen in the end, Cevelli, Da’nor, Alduu’uuraneans and even one Chupan’mo sign up for duty. Despite all efforts, no additional resources of note are found in any of the systems. Not much seems to happen at first, when suddenly he… appears to begin to hibernate. A very strange standby mode, conserving energy and body warmth. Upon coming near to him, the man awakes immediately, not quite certain what he did and what happened. Sixteen old gentlemen of various species, all in white suits approach the officials for that offer. Not that many fit the description. One even being a Grgl. Han Dominion The shipyards are being built, heedless of the threats so close to them. But exactly these new shipyards and their capacity might be what is needed in order to fight the foes of the Dominion. Both ships, colony and freighter leave their designated ports, ready to do duty for the Dominion. In the very west, where the borders meet with both Ceri and Ganvius, they find a system that appears to host worlds with lakes of Ribalite. The grey substance blubbers happily and heavily in the pools on the surface. A Ganvius merchant picks up the offered goods in the end. (8 AP this turn) Feng for some reason would end up in a place where he would the least expect it. (Skype) Whilst it’s an uneasy time, she safely manages to reach Proteum Davun, where she is welcomed by the second councillor as a friend and pupil of the late Archivar Salraku. Later she might meet with his brother Kradoku, to find him in the same way she found Salraku all those years ago. (Skype) They would skim many systems before reaching a place unexpected. (Skype) Kingdom of Armathwaite All requests and orders for shipyards and ships are fulfilled accordingly, with the new Heavy Cruiser being a good reliable ship for the Silver Knights. As it stands, they might need it sooner than later. With new massive industries come new jobs and new opportunities. (Industry investments. +1 AP, if I am not mistaken) Starting mostly from scratch, but with so many resources they proceed aggressively and quite successfully. At this current rate in about a year they might have the first successful prototype to work with, with disruptor technology at their fingertips. Thus the idea of the bio-interfacing cockpit is born, where the pilots are suspended in a special gel and suit that allows them to “walk” inside the machine. It’s not flawless, but it’s a concept and the scientists are eager to please. On the other hand, the stealth systems are only making little gains, a meagre year for progress in that aspect. The scanners however, to note about the opposite subject, have increased their accuracy and reliability for detecting objects, “stealthed” or not, by about fifty percent. That is quite an improvement. And training facilities they open. The military is on it, having designated and specially designed training environments to improve the capabilities of their pilots. The results are yet to be seen. They find nothing of note. Except for an affiliate of Ral. After an extensive search and study of the local flora at that, they realize the trees are sentient. Later though, upon cross comparing results, they come to the conclusion that not the tree, but in fact the whole planet might be sentient, the endless forest that is covering it, networked with eachother, fulfilling certain roles, keeping the planet alive and breathing so to speak. Awe-inspiring. And who would have known that a fox lady would show up at that request. Erakat Caliphate At last, they finish the long lasting design project. And with hope and effort, it might yield the fruits desired. (Titan class unlocked) Through some testing and modifications they slap together a series of drones with a spraying and hardening mechanism for Ribalite, ready to be field tested at any moment’s notice. A new variant of reactor is proposed and begins to enter the idea and drafting phase, based upon the existing designs. And the four ships journey on. Trade Federation Persistent fellow, isn’t he? That tree is steep, I tell you. Going by recordings and knowledge available, they prepare very generous and suitable accommodations for the two quarreling parties. All the while the massive station begins to grow in space above that world it circles, casting a noticeable shadow on its surface by now. Following the surrender of their home nation, Krib, thousands of them begin to flood into the trade federation, looking for a new and neutral safe haven, away from the war and the Alduu’uuraneans. A deposit of Itoron and a deposit of Trizendrium appear in the results, both next to eachother, to the west. Hephaestus Following the lost battle and the selfless sacrifice of the Confederation of Xaplonius afterwards, crisis appears to be averted for the time being for the company. The result can show itself. Laboring away with unerring proficiency, by the end of the year, large scale laser lances are ready, tested and reliable by the start of the year. The normal guns only show minor improvements in cutting power and efficiency. No changes regarding the swarmer missiles. The ships finish, to see combat or not. Solar Ascendancy There is not much to be said, aside from all projects and constructions reaching conclusion as planned. With so much of an investments the rearming of the forces goes without issue. On the other hand, scaling up the spinal cannons is a step in the right direction, if everyone goes by experience for the enemy capital ships. Thulean Republic The Redon warrants the planned expansion and sends additional resources to help establishing themselves. (+10 AP this turn). He also requests that the Thuleans may send a representative they trust, so he may appoint him Kolran of the Thulean territories. Additional funding is received from the Redon Imperium upon hearing such, their ministry of industry sending aid in that regard. (+10 AP into industry). Asgard Republic Combat vehicles, armament for soldiers and even ships are all ready to be added, with some minor adjustments to systems and registries. Along with that are the four new human-built corvettes. Now with the additional trade ports available, prosperity might arrive. But there is the new looming shadow of the Redon Imperium demanding vassalage. Let’s just hope they stick to protocol. Kyber Kore At this moment in time the Grand Alliance can not spare the units for maneuvers, as there is a real war being fought. The shipyard expands as planned, ready to produce new vessels for Kyber Kore. Renting some of the shipyard capacity, the Grand Alliance constructs a light cruiser. It pays accordingly. (1 AP for rent this turn, cost covered by the GA) The first batch of implants is immediately picked up and shipped off, limbs and legs aplenty. The Lithruan Coalition sends funds in return. (10 AP this turn) Provisional Government The fighters are prepared as planned and ready for combat. New orbital defense platforms and an expanded shipyard to bolster the military capacities of the Provinces. If that is sufficient against the might of the Redon Imperium? A difficult project, adding that upon a heavy infantry suit. But with time, who knows what might be possible. The populace of the Imperial Provinces is tired of war. It has only seen war in these past years. Occupation, war. It might be better to bend the knee and be protected by a mighty nation such as the Redon Imperium. Andorra Three more ships for Andorra. At the moment it does not seem quite like there would be a need for them, but better safe than sorry. The SLAM appears to be a straightforward kind of weapon. (Skype) Mixing them is easy. But finding the right mix for what purpose is the challenge. That has to be done without wasting or ruining the limited amounts of Dakite available. So the scientists continue. EVE eternal. 500 tank bots and 6,000 hunters appear to be the result of this past year’s production. Hm. Republic Star State of Kanata That’s a lot of ships. But they are all built just fine. And they find a world of many many desert isles with very little flora and fauna. Hot on top of that, but habitable. GENS Whilst the industry continues to grow, Infinity has reached a new step (Skype). This might prove useful in the future, for themselves and allies alike. Utopie What was that knife for again? Cutting bread? (Skype) The three stealthy vessels are ready for recon and hit and run, for Utopie, or humanity. They go where commanded, the crews drilled and ready. ----- Events The Kalronian Ystor Rule crumbles for the lack of population, in the course of the coming year, a joint operation of Protorians and Ganvius have begun to secure their territory, to find survivors and to prevent any unwanted intrusions and theft of technology. At last buckling under the pressure of the common populace and after decades of war, the Republic of Galaron requests a separate peace with the Redon Imperium. Turning into a hasty surrender for the sake of re-election, the Backhatta Hive follows suit and surrenders after a Redon warfleet has reached their homeworld and overwhelmed and destroyed military fortifications and bases on it. The landing of 2.5 million Redon and Karass soldiers merely hours later certainly sealed the deal. The Protorian Council halts the Redon advance grinding their attempts down to advance into Protorian territory. And at that point it comes to a standstill, a hot war growing colder by the minute, as for months there appears to be no activity between Redon forces and Protorian forces. Further in the East, the Keerim and Lithruan Coalition continue fueling the flames of war, hundreds of ships being destroyed, thousands of soldiers dying. It’s an incredible loss of lives that is taking place, as the Keerim alone are fighting seven other races. The Alduu’uuranean Protectorate enforces an whole series of territorial demands, ending the war effectively with the Cooperative of Lorbi. The Darkul and Zaxx continue their coordinated attacks against the Ka’cezh, who themselves maintain steadfast in their defense, losing very little ground. The Ymorian Unity Council loses its capital world to the Darkul. The markets are suffering under the galactic warfare that is taking place. Trading between nations becomes unbearable, for the massive increase of military activity as well as the newly refreshed piracy. Because of a lack of forces to patrol space to keep the “highways” clean, mercenary bands and opportunists have turned to illegal activities. And if it’s not pirates, it’s the Ar’gakari. Thus far they have destroyed or captured every ship that was not one of theirs. (Twice the trade partners needed for trade bonus now) The Saryn and the Guardian Assembly continue to hunt Ar’gakari warfleets, destroying six others in a few months, but at this rate it’s naught but a droplet of water on a blaze that threatens to consume the galaxy. But reports do indicate that Margek himself got wounded heavily in one of those encounters, his status unclear. Without Margek’s leadership, the Saryn have chosen Taalil, a rather young but talented woman as their leader. The Confederation of Xaplonius, previously quite dormant and neutral in all galactic affairs, publicly declares war on the Ar’gakari with the comment to do the same with anyone who affiliates with them. In the next few months, reports indicate, that the Confederation has amassed their forces to decisively strike down and destroy the Ar’gakari outposts and bases west of their territory. In such a massive maneuver, they proclaim to have lost thirty-four battleships, fifty heavy cruisers, nineteen carriers, sixteen support carriers, one-hundred three light cruisers, twenty-two assault ships, one-hundred twenty-one destroyers, sixty-eight frigates and forty corvettes. Along with roughly 7,000 fighter and bomber craft. Aside from material losses in weapons, equipment and vehicles as well, 2.3 million Grgl died in combat operations to drive the Ar’gakari off from those systems. ----- Population Imperial Provinces - 1,501,000 Humans, 350 Kalronians Erakat Caliphate (Eadni) - 1,350,000 Humans (Clones) Solar Ascendancy - 921,500 Humans, 122,500 Grgl, 75,500 Tassarans, 60,250 Libellans, 47,000 Human-Tassarans, 18,500 Karass, 2,500 Chupan’Mo, 1,250 Alduu’uuraneans Silver Knight Company - 766,250 Humans, 130,750 Tassareans, 69,750 Backhatta, 112,000 Redons, 42,000 Human-Redons, 40,500 Human-Tassareans, 104,250 Galaron, 12,500 Human-Redon-Tassareans, 22,000 Redon-Tassareans, 9,750 Karass United States of Arcturus - 520,000 Humans, 38,000 Da'nor, 5,800 Human-Tjieran, 32,000 Skellar, 30,000 Libellans, 5,500 Ceri, 2,000 Ascardians (120,000 Ceri Garrison, 150,000 Ascardian Garrison, 20,000 Da’nor Garrison, 5,000 Skellar Garrison) Hephaestus Holdings - 1,400,250 Humans, 260,750 Grgl, 335,000 Tassareans, 95,000 Human-Tassareans, 65,000 Libellans, 60,000 Redons, 61,250 Backhatta, 45,500 Human-Redons, 191,000 Galaron, 28,000 Redon-Tassareans, 21,500 Human-Redon-Tassareans, 40,000 Protorians, 9,500 Karass, 3,750 Skellar, 3,500 Adaptaar Free Human Technocracy - 775,750 Humans, 100,000 Da'nor, 52,000 Human-Da'nor, 1,500 Terraskolarians, 100 Novan, 100 Terraskolarian-Da’nor People's Council of Utopie - 660,000 Humans, 50,000 Protorians, 62,750 Libellans, 135,500 Grgl, 96,000 Tassareans, 55,000 Human-Tassareans, 45,500 Backhatta, 56,000 Skellar, 88,000 Galaron, 18,000 Human-Protorians Order of Malta - 1,350,000 Humans, 36,000 Ganvians, 70,000 Ceri, 70,000 Tjierans, 103,000 Ascardians, 70,000 Da'nor, 30,000 Human-Tjierans, 37,000 Human-Da'nor, 35,750 Human-Ascardians, 25,000 Tjieran-Ascardians, 22,000 Ascardian-Da'nor, 37,500 Skellar, 54,000 Libellan, 5,250 Tjieran-Da’nor, 4,000 Ar'gakari, 98,000 Adaptaar, 3,000 Alduu'uuranean, 2,000 Cevelli, 3,250 Kalronians, 6,500 Grgl, 1,750 Terraskolarians, 500 Chupan’mo, 500 Human-Cevelli, 100 Novan Han Dominion - 1,167,500 Humans, 250 Kuilei Star Republic of Edonia - 700,000 Humans Republic Star State of Kanata - 704,000 Humans Ultima Thule - 407,000 Humans, 44,000 Da'nor, 16,500 Ceri, 30,500 Ascardians, 20,250 Tjierans, 45,750 Redons, 66,500 Krib, 5,500 Human-Da’nor, 4,500 Human-Ascardians, 3,500 Human-Tjierans, 3,500 Human-Redons, 3,750 Da’nor-Ascardian, 3,250 Da’nor-Tjieran, 3,250 Tjieran-Ascardians, 1,000 Chupan’Mo (120,000 Redon Garrison) Asgard Republic - 652,750 Humans, 200 Kalronians Trade Federation - 600,000 Humans, 38,500 Cevelli, 26,000 Ka'cezh, 32,500 Zyrka, 102,250 Ymorian, 16,500 Alduu'uuranean, 60,000 T'jell, 195,750 Krib, 15,750 Human-Cevelli, 11,750 H’Wong, 3,500 Karrass , 9,500 Cynn, 2,500 Chupan’mo Andorra - 575,250 Humans, 33,000 Cevelli, 11,500 Zyrka, 5,500 Ymorians, 6,250 Human-Cevelli, 64,000 Krib, 20,500 H’wong Kingdom of United Systems - 622,500 Humans, 18,000 Tassareans, 16,250 Grgl, 4,250 Human-Tassareans G.E.N.S. - 711,000 Humans (Clones) New Siam - 673,500 Humans Slavic Federation - 1,402,000 Humans ----- Map ----- Year 2152 by Earth’s calendar.
  22. Chapter II: Old Shadows 2151 2151, the onset of the largest conflict the galaxy has ever seen. War machineries let loose, when diplomacy is at an end. The Ar’gakari have come for a reason, and one reason alone. They are here to conquer. And thus they act in this interest. Negotiations attempted with the Saryns failed in the end, Margek was unable to ascertain a peace or at least limit the extent of the upcoming war. The news are horrifying. Dire. Devastating. According to the Saryn State, the Ar’gakari have arrived in the Milky Way galaxy with a fleet of one million ships of all classes. And it appears more are yet to come. Seeing as everyone was embroiled in war, the Saryn have taken up the duty of defending what they are able to defend. The Saryn State and Saryn Guardian Assembly have secretly pulled together all forces they could muster, to fight off the many Ar’gakari fleets that have now begun scouring the milky way like a plague, attacking and conquering relentlessly, one world after the next. And they do not discriminate. At the same time, the Kalronian Ystor rule begins a new offensive against the Ganvius forces, supplemented by the Humans of Edonia and the Expeditionary Force of the Protorian Council. As war is all about, news have it, that the Archivar, Kradoku Remvate, as the first Archivar ever, has taken command of a fleet in combat against the advancing Redon Imperium. Another of the many wars taking place, the Redon Imperium has won a series of very decisive battles now and the Republic of Galaron and Backhatta Hive both have lost far stretches of territory. In sight of a secret operation of the Solarin Ascendancy against the Redon Imperium, a declaration of war is issued. But what follows might be unexpected. The Slavic Federation, along with the Tassaran Republic both declare war upon the Redon Imperium, as allies, but also in condemnation of the aggressive politics pursued by the Imperium and the Redon himself. As if a dam was broken, the Keerim war fleets begin pouring into Lithruan Coalition held space, attacking them full front, simply warping through the demilitarized zone. Only New Siam remains silent, its space uncontested by either side, as thousands of ships engage in the second conflict, that has yet to see a winner. North or South, it did not matter, for these upcoming years would be years of lives being lost, a season for tears and terror. ----- Republican Systems of Edonia With its capacity hitting the limit, nine warships leave the Edonian shipyard as scheduled, ready to fight in the interest of Edonia. Itoron-Steel, whilst offering much more protection is respectively heavier of course. It’s a sacrifice of some mobility for the greater protection of the wearers of the suits, but the transition goes without much of an issue. The colony ship though could not be built this year as the capacities of the shipyard were insufficient for the task. The entire stock of Itoron is being bought up by a government representative of the Ceri Collective. (20 AP this turn) The Backhatta Hive orders the Ribalite accordingly. (18 AP this turn) The expeditionary forces of Edonia are due for one of the hardest battles in their history. (Encounter) Solar Ascendancy The shipyard’s expansion concludes, providing additional capacities for bigger and more numerous ships. Whilst it is a new product for Hephaestus, the genuine engineering skills and efficiency of the women and men at Hephaestus Enterprises turn out to be a boon. With an additional first-time output of about 20% for this new product they are being delivered faster and in good quality (like their microwaves) to the Solar Ascendancy. Four (!) new colonies are founded: A desert world rich in Xylorite deposits. A boreal world, frosty and familiar, remarkable for its extraordinary size and lack of oceans. Two temperate terrestrial worlds, one appearing to hold an old Saryn facility. And the Horizon had an end. Given the events that took place, the Solar Ascendancy is now officially at war with the Redon Imperium. This does mean these forces are now directly partaking. Positioned on a Backhatta core world, they are due to see combat sooner than expected. (Encounter) G.E.N.S To infinity and beyond. The world they find is oceanic, but has more landmasses that resemble the mediterranean of Europe a lot. Warm climates, lush and wide fields, sparse forests. A bit with the touch of odd colors, given there are tendrils on those trees instead of leaves and that they are yellow, blue and silver. Notably though are undersea deposits of Itoron. Hephaestus Enterprises More stuff sinking. Given that swarm missiles are a typical armament on practically every nation’s light cruisers, there is enough reference data. The scientists improve and improve, faster, harder-hitting, more explosive. Making gains, but nothing out of the ordinary. If the Han Dominion fields enough capacities, the ships are naturally finished. One the other hand, the colony ship is quickly finished, leaving the Auroran shipyard. The Backhatta Hive in the end buys the Itoron, urgently in need, building ships and repairing existing ones. They take all 2400 tons for a set price. (90 AP for this turn) The maneuver is acknowledged but mostly goes unheeded by the nations, as they are too busy fighting eachother. That would be the case, if not the Ar’gakari made their move. Reports come in, that an Ar’gakari warfleet has entered Hephaestus space, heading south. (Encounter) Andorra Whilst the colony ship is prepared, the Light cruiser enters construction accordingly, yet to see readiness for duty. A second shipyard is rapidly being erected, reaching a bigger capacity soon enough. Any hostile entities, explosives or detonation charges on the weapon itself are found and dismantled accordingly. Odd that they knew about that. Whilst secret projects are secret, a mere 2,000 robots of the Hunter type are being finished by the production capacities of Andorra. All three of the nations agree to the trade, though given that trade is rather difficult, as so much war is about and there are fewer and fewer safe zones for merchant ships to pass through. The Trade Federation These projects. My, my. (Skype) The shipyard is finished, boosting the production capacities respectively, whilst yet another colony ship and 300 combat craft join the forces of the TF. Defenses are being built outside the station, whilst two nations agree to have embassies established inside the station, so to speak. Though an observant spectator would sense tension between the two nations. Kyber Kore The university is quickly and efficiently built on the colony, providing the nation with more research capacities than before. (+1 RP) The Grand Alliance actually expresses interest in purchasing Itoron stockpiles from the subject state. Cybernetics steadily advance, with the quality and compatibility with the wide range of genetic types increasing by the year. If this goes on, Kyber Kore might actually become a standard exporter for cybernetic implants (for humanoids). The colony ship leaves the shipyard, prepared to colonize where needed, there are so many worlds yet to be claimed. As the industry concludes, a Grand Alliance official orders the construction of more industrial capacities for the later production of cybernetic implants. (25 AP from the Grand Alliance into Industry on the capital world). With the war finally broken out, soon there will be a vast amount of women and men that need replacement limbs. Kingdom of Armathwaite/Silver Knight Corporation The Heavy Cruiser is finished as planned, but given the limited capacities of their own shipyard, the destroyers are not. (From what I can tell you simply lack the capacity. Upgrade your shipyard or build more.) The mech line receives its improvements and is ready for production now. The engineers and scientists have made sure that there would be absolutely no flaws, and everything is up to expectations. The Itoron is being offered to be bought by the Backhatta Hive for a set price (65 AP). The Dakite on the other hand finds a very unusual buyer. The Confederation of Xaplonius is willing to buy all 100 kilograms of Dakite for the price of [100 AP]. And lastly, the colony ship finds a new world, covered in forests, not jungle, but forests, everywhere. A very living world it seems, with a distinct lack of fauna. Republic Star State of Kanata With an excess production capacity even, the Republic of Kanata bolsters its fleet with these impressive ships, ready to fight foes left and right if must be. Naturally, the colony ship does not do that. In a sector west of the capital sector, they find an alpine world, with the very demanded but dangerous Trizendrium deposits. Free Asgard Forces As a rough 2000 bots join the Asgard Forces… they get a surprising response to their advertisement. They call themselves the Band of the Broken, former Colonial Militia citizens, who in majority joined the Imperial Republic, except for a few thousand. Those have been roaming ever since, keeping quiet, unseen. They were driven off by the Kalronians, pursued and killed whereever. Now, 12,000 Humans, women, men, children, elderly, all ready to join their brethren of Asgard to perhaps gain another shot at avenging the fallen and reclaiming a world for themselves. The Sanctum Regnum Melitae More capacities for more ships. Needless to say, the two colony ships are finished as well. Projects. I can only state it so often. Hah. (Skype) And in fact, they sell all 700 tons to various manufacturers in the LC, given that with the onset of war, they urgently need it. (+35 AP this turn) The Ar’gakari do not reply, but maybe it worked? The closest fleets are of course engaged with the Keerim in the East, or headed towards the Han Dominion and other LC space anyway. Occupied human provinces Agriculture expands even more. Who knows though what the Kalronians have in mind. Geminos discontinues for the while being, as Kalronian authorities are having a say in the matter. (Skype) The Han Dominion All ships are constructed as ordered, thanks to the expansive production capacity of the Han shipyards. And perhaps that will be needed soon enough. Without a trace, as if they have never been, both Humans and Ar’gakari perish. The 100 tons are being bought by an Ascardian energy company. (5 AP) And in the end, the Ar’gakari arrive, a warfleet having entered the Eastern territories and holdings of the Dominion. (Encounter) The Erakat Caliphate With the right amount of production capacity, all orders are done as intended, and that is the case for the caliphate, as hundreds of combat spacecraft and almost a dozen ships, civilian and military, leave the shipyards. Some structural issues in the design appear yet unresolved, but by next year with good effort, they might have a prototype hull design ready to be built once. Ribalite, for all it is grey and gooey, is a wonderful adhesive, that can be broken up (once hardened by the right wavelength of light) with sound. And in space there is no sound. How convenient is that? A scientists suggests the concept of a ship with a hose that sprays Ribalite onto holes and ruptures of other vessels, to temporarily patch it up. That depends on the offer. (Skype) The Kingdom of Unified Systems Violet noises are very colorful. ----- Events It’s getting hot. The markets are plummeting galaxy-wide, the cost of goods is rising, war industries are roaring, bullets and beams are flying, people are dying. (+1 trade partner needed for trade bonus stacks) The Ka’cezh are standing their ground, as they win the first set of important battles against the Zaxx and Darkul alike. The Redon Imperium is making heavy gains on the Backhatta Hive and Republic of Galaron, the Protorian Alliance hard pressed to withstand their onslaught. At the same time the Kalronians start another offensive and gain ground on the Ganvius. The Alduu’uuranean Protectorate has announced the demand of an unconditional surrender by the Cooperative of Lorbi. The Ymorian Unity Council seeks a truce with the Darkul, to fall on deaf ears. The majority of the Northern nations are attacked by Ar’gakari fleets in the thousands. War is everywhere. The Saryn and Saryn Guardian Assembly have won two heavy battles against two separate Ar’gakari warfleets, wiping them out entirely. Terror bombings and sudden unrest and revolts begin to seep through the United States of Arcturus. Military personnel as well as civilian populace are dissatisfied with the current government it appears. This turn of events is cut short with the Keerim Imperium finally striking. The Keerim Imperium attacks the LC and their allies on the entire length of the demilitarized zone. The Replicants remain idle and silent, nobody truly knows their intentions. ----- Population ----- Map In work. ----- Year 2151 by Earth’s calendar.
  23. Chapter II: Old Shadows 2150 Worlds clashing. Ideologies opposing. It has always been like that. Between people. Between countries. Between continents. Between worlds. The curse of the sentient beings as individuals, their freedom of thought and choice, their ambitions, their goals. True peace as a dream everyone strives for, but at what cost. Everyone to choose his own path to secure his own survival, the survival of his people, to the end of peace and prosperity. The path to it is covered in war and destruction. It has often looked as such. Causing chaos and war for the sake of chaos and war. The means to an end. The Ar’gakari have been in the Milky Way for centuries. Peacefully colonizing, claiming unowned worlds. Meeting their agreements with those born here. Until they were cast out by others, the Darkul, who were not native to the Milky Way itself. The seeds they sowed so many years ago have come to fruition. But a slight is a slight. Whilst time may forget the original transgressor, revenge remains unforgotten. And thus they have arrived in a galaxy in pure turmoil already, with billions in arms and nations fighting eachother for all the reasons there are. And they bring yet more fuel to the blaze that is covering the home of so many. Because war does not care where its fuel comes from. As long as it feasts upon it, all shall be well. ----- The Erakat Caliphate All the while, as the shipyard continues expansion (SL 4 now), the production capacities are near to burst for both shipyards as they do indeed manage to finish the entire planned fleet. Along with the massive amount of 25,000 new soldiers to man these ships, the Eadni’s strength is growing extensively and unexpectedly. War brings wealth to some it so seems. ((I have calculated 84 AP into Shipproduction, the excess into clones.)) The research projects, thanks to their proper funding progress without issue. But there has yet to be an announcement of success. Neither the ship development nor the Ribalite have seen any breakthroughs. With long range communications, they manage to contact the Slavic Federation for these talks. They themselves to reply. ((Skype)) With the announcement of their presence something unexpected happens. Within two days, all Lone Star Arms office, outlets and trade posts are being forcibly shut down by either the governments of the respective nations, or suffer terror attacks, destroying them. All assets affiliated with them are frozen and blocked, with no chance to access them in any way. Any Eadni attempt to contact is being ignored by both Backhatta Hive and Ymorian Unity Council. Only the Darkul remain in touch. As the colony ship enters a system where a desert planet is waiting for them they immediately realize the world is covered in Itoron deposits, richer than the average mine one could say. Only issue is, that they are not the first ones to be there. A group of Ar’gakari vessels have shown up there and have landed on the world, clearly with the intent of establishing a base on the world. As the colony ship turns to withdraw it gets engaged on short notice by unknown enemy vessels, being destroyed within several seconds. Asgard Republic (Kalronian occupied) Despite all investments, the Asgard Republic falls under occupation very early this year. Any dissidents and resistance is pursued systematically and destroyed to the very root. And then, their lives are… to continue unchanged it seems? ((Any military assets are frozen. You lose all trade partners. Your forces are disarmed. You retain population, territory and other things.)) The Kalronian occupation is an odd thing. Only a month after they have established rule, they begin vast investments into the local industry on all worlds. (100 AP industry investments) Republican Systems of Edonia The ships are finished as intended, bolstering the GTC forces. The Kalronians show little activity regarding their Human neighbours, but they seem vigilant regardless. With enough ships conducting the search, they soon find a world covered in savannah and steppes, with lighter forests around the temperate zones and vast oceans teeming with fish and life. For those who stalk in the shadows are unseen. Returning to the roots, they find out some old design flaws they begin to fix immediately. Nothing substantial or of effect, it should bring the project to conclusion. Whilst communications are received by the Redon Imperium, the Ganvius Nation and the LC members, the entourage arrives in the Slavic Federation, ready to conduct diplomacy as needed. Kingdom of Armathwaite/Silver Knight Corporation Improvements all about. The new Quantum anchor soon bleeps in space, waiting to send ships rapidly across the galaxy. A new project started, these new type of suits might prove beneficial to the defensive and offensive capabilities of the Kingdom. Extensive stretches of farmland and farms themselves begin to cover the world, as government investments are at an all-time high. ((Please note the rules for agricultural bonuses.)) The request for negotiations falls on deaf ears with the Redon Imperium. With the war set on so early, they are unwilling to back down from their current position. In general, with conflict amongst eachother and the Redon Imperium being allied with the Darkul Regime, any attempts to form such a coalition seem futile and receive little interest. Republic Star State of Kanata At last the expansion of the shipyard concludes, a massive improvement in size and capacity over the previous one. (40/40 AP. SL 6 now.) With a breakthrough they fix all issues and have finished the first dozen functional prototypes of the weapon. Given some minor fixes in some mechanical parts and they are done with the weapon as a whole. Solar Ascendancy The research projects continue without further ado, but there are no particular news regarding Horizon, Second Horizon. Expect for the mech, the project being concluded with astounding success in the prototype phase this past year, making it ready for production. The ordered ship, assuming there are no qualms from Hephaestus, reaches the Solar Ascendancy unharmed and prepared for colonization. The purchase of the other ships from the Kingdom also goes without issue, as the borders of the nations between them are still open and not ravaged by war yet. Given the simple mechanics of Xylorite warheads they are ready to produce them. Refined and highly concentrated Xylorite is dangerous. They find a series of habitable worlds in their territories, but a dry and dusty desert world attracts most of the attention, as it shows to hold rich deposits of Xylorite, some ravines overflowing in crystal formations and such. The Sanctum Regnum Melitae Various stuff and various projects. Various. The cruiser is not finished. They are too short on production capacity. (8 AP returned.) At least the ships built in the Maltese shipyard are done by the end of the year, ready to serve in combat and in the interest of their country. ((And there is so much stuff happening that it requires Skype to handle that on short notice. Way too many 0 AP actions, my friend.)) Thulean Republic (Redon Overlordship) The Thulean dream is cut short, the shipyard requisitioned, their territories occupied. Thus begins yet another chapter in the Thulean struggle for peace and prosperity. “Following will be enforced: The government of the Thulean Republic is reinstated. All military will disband, police forces are permitted with minor armament. A permanent Redon garrison will be present on all worlds. Any armament is forbidden. All technology will be seized for the time being, with all data stores locked away. Any production of tools of war or similar will be forbidden. The Shipyard will be put under Redon control. Any research for military technologies or technologies not of civilian nature are forbidden. Investments to the outside are forbidden. Anything else that may come up lies in the discretion of the Redon Imperium and they expect acceptance of potential changes or additional rules.” ((You retain population, your military vessels are mothballed, your troops disarmed. You retain your AP, but you lose all trade partners except for those permitted by the Redon Imperium.)) United States Of Arcturus The targeting systems receive further updates, improving marginally by one to two percent on average in their performance. The scientists and engineers quickly conclude an effective design for these Xylorite bombs, given with their high yield, capable of levelling vast areas within moments. The Han Dominion Secret. More of the stone-skinned Kuilei reach the surface to explore this new world. The Trade Federation More business investments are always handy to have, no? Also Jeff Kaplan found his credit card again. (+1 AP this turn) As the development continues, new tradeports are finished both east and west… to remain empty for this year, as there is little additional trade to gain with war raging everywhere around the Trade Federation. The military investments go as planned, with ships and bombers and fighters ready for duty at any time. At the same time, whilst an evil twin is brooding about its existence, a ruthless monkey steals all the bananas it can get. Oh my. The Slavic Federation welcomes any envoys and ambassadors. Frontier Colony Affiliation That’s a lot of ships? Where are you building those? ((Skype for clarification.)) Hephaestus Enterprises The Redon Imperium regrets to hear of the decision but accepts it regardless. INDUSTREH. All projects continue without further issue, but have little news to report. The destroyers are completed, but you lack the capacity to build a colony ship on top of that, don’t you? G.E.N.S Infinity continues, yet there is no breakthrough to be seen. The project will just take a lot more time and effort. On the other hand, the colony ship finishes and leaves its port, ready to claim another world for the GENS. That’s a good thing to have. More soulless copies of people long dead are added to the constantly growing pool of inhabitants of the GENS territories. Not that they would make a lot of friends amongst the other races. Andorra Both projects progress well under the Andorran ingenuity. EVE is not complete yet, but the diffusal field technology is well advanced and ready for use by now. A tradeport is finished to accept any excess traders coming in from the South, given that the North is blocked off by warfare. Nearby a single humble corvette leaves port, ready to serve. The Kingdom of Unified Systems The search efforts are quite fruitless, the KUS unable to find anything of value at this point in time, aside from the usual rich mineral deposits as they are quite common in the galaxy. On the other hand, both the new colony ship and colony are built and established, a new foothold and a new opportunity for a new foothold for the Kingdom of Unified Systems. Kyber Kore (Subject State of the Grand Alliance) Merely one of the frigates finishes in the small shipyard, given the lack of production capacities. The remaining funds are returned. (Regained 4 AP. You lack the production capacity from what I can tell.) At least the industry expands as planned, without further issues. There are some interesting concepts on the table here, but they require deep research and study. The scientists state that they have high hopes for the future regardless. ----- Events Fighting North and South is excessively brutal, casualties of war rising into the millions. Nobody is backing down, everyone is intent to continue their gruesome battles. To the general surprise, neither the LC nor Keerim engage in any combat and continue to stare each other down. The Slavic Federation and Tassaran Republic announce an alliance, with negotiations taking place with the Confederation of Xaplonius for that matter. The guests of the Trade Federation and Eadni at the Protorian Council are returned home well-fed and properly clothed. The war between the Protorian Alliance and the Redons is bloody, with no clear victors as of yet. The Kalronians are winning more on the other hand as they have retaken all their former territory and subjugated more than one nation per say . Up north, the Darkul and Zaxx are grinding down the Ka'cezh, steadily, with them losing system after system. Early on this year news go around that the Ar'gakari are back. They arrive at multiple points in the galaxy and appear by no means willing to negotiate. Reports indicate that they have destroyed any envoy ships, scouts or civilian ships that have crossed their path, lonely at that, but still. From various “sources” it is claimed that there are about 10,000 to 100,000 Ar’gakari vessels all over the Milky Way in a multitude of fleets. The Replicants remain idle and silent, nobody truly knows their intentions. ----- Population ----- Map In work. ----- Year 2150 by Earth’s calendar.
  24. Chapter II: Old Shadows 2149 War is all about. The Ka’cezh Star Empire continuing down the path of destruction, as the Darkul and Zaxx continue their advance, winning additional battles on the onset of this year. The Kalronians are equally relentless, actively pushing the Ganvius back, reclaiming one world after another. If it continues this way, it might be only a question of time when they begin to conquer worlds originally not their own. All in the while, chaos will brew, grow, consume the galaxy, with only death and decay on the horizon, the grim reaper laughing and dancing to the tune of war. ---- Republican Systems of Edonia The Dragon Snake development and improvement continues without change, yet there are some design difficulties delaying it from being finished this year. All four vessels are finished as planned, ready to enter combat for Edonia and fight for their people. Nothing catches their eye, except for what appears to be a dormant Replicant facility North-east of the capital sector. It went undetected before, but now with thorough examination of the solar systems it became apparent. And Leopoldo is assigned a spot in the exchange program. The Ganvius Nation accepts these troops yet does not deploy them this year, despite all misfortune in the current war. They are holding them in reserve. Sanctum Regnum Melitae Both Star Trek and the MD device continue their long journeys. (Skype) Project Sicily on the other hand has only just begun. The Maltese students are soon at universities in the LC too, more in the Redon Imperium, and even in the Tassaran Republic a duo can be found. One colony ship leaves, whilst another enters and finishes construction. Installing the new project will take a while though. On the other hand, the migration adverts and attempts to “ferry” people somewhere shows little success. With the onset of major warfare in the North, things are troublesome. Alike their Edonian partners they do find another, but active Replicant facility in the sector to the southeast bordering the Edonians. Unexpected, the invite being taken kindly, widespread refusal arrives from the various nations. Everything points towards war and to war everyone shall go it seems. Andorra Astounding successes mark the Andorrans this year. (Skype) The trade outpost begins expansion, but then the shipyards do finish their ships though, ready for orders, freshly manned. New Siam is very appreciative for the funding received, but declines to receive any further funding from Andorra. They are not in shortage of anything, so they claim. And another world is claimed by the Andorran people, home to more than just Humans. Trade Federation In the jungle the mighty jungle, the TF colonizes tonight. With two new ships and an expanded trade station. New combat craft are ready for deployment and to be carried through the vast expanses of space. The installation on the planet is fully repaired, given the damage was not very substantial. On behest of Commander Aldaar, Margek personally accepts the meeting, the visitors are welcome to head to the current Saryn homeworld. Of the sent trade offers, the Confederation and Tassaran Republic accept. The Redon Imperium quotes a lack of benefits at the current time. Hephaestus Enterprises The Redon Imperium is pleased, doting another HUGE order for Hephaestus. (Skype) And two whole new Dreadnoughts they receive. On the other hand, they help expand the Thulean shipyard. Not their own. Huh. There is never enough laser at least. The Grgl, surprisingly fond of this opportunity flock in the thousands to the ticket outlets. Sold out. Entirely. But the advertisements fall on deaf ears for the Siamese. Even going on holiday on Aphrodite seems to be a bad choice when you could visit New Siam, that is CHEAPER and PRETTIER. (1 AP lost for this turn, investment stands though) That’s where all the water goes, eh? Han Dominion The freighter is finished as planned, ready to haul soldiers to war, carry equipment. For the Grim Reaper is always hungry. Whilst about only 1,000 rifles are finished with according energy cells, it will surely ramp up once the facilities to produce them en masse are in place. The upscaling of the plasma weaponry is a tedious process, but they are gaining on it, by next year they might have a prototype ready, with the technology universally applicable in the year after. The colony ship itself finds a habitable world, lush and rich… and dotted with a Firstborn base it appears. An old military base it seems, as overgrown old Walkers and battle tanks are found. Kingdom of Unified Systems Whilst they claim a new world, which would remind one of Norway at that, except globally, another colony ship is built as planned, to claim more turf for the teadrinkers. Kingdom of Armathwaite Whilst all investments go as planned, with the shipyard and the tradepost being expanded upon, the LC refuses to align itself with the SGTC. The reasons are for the most part, a lack of use and economic gain for them. Mars remains an important trade world for them. The colony ship is ready and completed, awaiting orders, whilst on another world and another actual colony a mine is worked on, expanding it, for all the ore it can bring. The talks continue. Solar Ascendancy It was a notch in the right direction, as the Mech is finally within expectations, the prototype going without issues through the usual tests. Xylorite warheads are frowned upon by the community, although the Protorians do propose a statute of limitations in terms of payload. Certain critical masses that turn them into weapons of mass destruction are forbidden, with small at most fist-sized crystals being acceptable as warheads or payload. The Project Horizon goes on, as well as EVE, whilst 100 fighters join the fleet of the Solar Ascendancy. Republic Star State of Kanata The development of the new heavy gun for the Mech proceeds as planned, but they are currently struggling a bit with the loading mechanism whilst retaining the turning turret itself. It’s a minor issue and it should be fixed by next year to allow the start to work on a prototype weapon. The shipyard begins to receive structural girders, preparing the be expanded accordingly, once done, with the old shell being removed from the then interior of the shipyard. Imperial Provinces The capital world of the Imperials continues fortification, repairs are done, much needed improvements, learned from the Replicant incursion and even shield generators are prepared to fortify one or the other bunker facility. At least Artemis knows where it goes. Thulean Republic With utmost diligence a battleship, a carrier, a destroyer and a corvette finish up and leave the shipyard, that was simultaneously expanded around them. Kyber Kore Six corvettes are finished, small and speedy vessels ready to deliver deadly payloads. Advancing the potential medicine supplemented with cybernetics and the idea of nanomachines to mend wounds seems an interesting proposal. The university itself contributes immensely to the project, opening up old chapters of Earth’s knowledge again. With structure they might achieve something. Frontier Colony Affiliation The FCA builds all the planned ships, with a substantial amount of cargo capacity coming from the freighters. The business investments are welcome improvement to the many valleys of their homeworld, with a subtle little speck in the sky being a new ship protecting them. The world they colonize in the end is a world similar to Earth, many biomes and climates present, strong winters in some regions, whilst others suffer regular droughts it appears, a dominant desert stretching the equator through and through. Asgard Republic With some effort, blood, sweat and tears, the ships of Hephaestus are rearmed where possible. In terms of vessels of their own, a Light Cruiser is finished, 2,000 instead of 1,000 Ares II Rifles produced and the construction of fortified bunkers on the surface of the world proceeding. The Laser technology research continues, but no breakthrough is to be seen in terms of improvements. United States of Arcturus Despite all efforts there are no culprits to be found for any major crime committed. The targeting computers are improved, going through archives of combat data which were kindly provided by the LC, given there will be an encounter with the Keerim soon. With the new railguns on top of that, the US vessels might just pack that extra punch that is needed. ---- Events New headlines seep in from the otherwise quiet north. The Alduu’uuranean Protectorate has entered in a war with the cooperative of Lorbi. The Council of Rak’Nak’Thax have announced an alliance with the Zaxx Empire. The Chupan’Mo have declared war upon the Cynn Foundations for reasons yet unknown. The Redon Imperium sends a demand of vassalage to the Thulean Republic, citing an offer of protection and noting that Redon soldiers already died selflessly for the nation. It would guaruantee the Thulean people survival, given their… previous misfortunes. Contrary to all expectations, the truce with the Keerim Imperium holds, with LC and Keerim bolstering their forces, but merely staring eachother down. No Keerim ship have crossed over into LC controlled domain, they have not taken any hostile actions thus far. Through communication with the Confederation of Xaplonius, yet another Human colony announces its presence. Forgotten by all, unheeded by Corrupters despite their proximity, the old East-European countries and Russia pooled together on Earth and sent multiple colony ships off back then during the Exodus. For reasons unknown their drives stranded them in relative proximity to eachother. Soon, with the technological breakthroughs, they banded together, forming the Slavic Federation. Given their population (3,500,000 Humans) are the greatest colony of mankind and do claim much territory for themselves, especially now with the extinction of the Corrupters. An Alliance between two of the Elder Races is announced, as Protorians and Ganvius proclaim such. Soon after Protorian fleets have begun mobilizing and would proceed to head to the frontline between Kalronians and Ganvius. Replicant ships are seen again in various regions of space, on the move, performing reconnaissance. When shot down, no new ships would appear near the destruction site, presumably avoiding it. Nobody is able to establish contact with them, nobody knows what is going on. All in the while, the Darkul and Zaxx gain upon the Ka’cezh Empire. Further south, the Kalronians have retaken every single system they have lost in the previous war. Their fight shows a momentum unprecedented. At the same time the Kalronians issue a demand for unconditional surrender to the Asgard Republic and Imperial Provinces. --- Population ---- Map Remains due until another time or 2150. ---- Year 2149 by Earth’s Calendar.
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