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Z3r05t4r

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  1. Turn 10 2210 Map update, see Discord Chat. “Greed is eternal!” – Rule of Acquisition #10 And so a peaceful quiet species got plundered by the overarmed star bandits named the Talarak Clan. Killing hundreds, destroying the lives of thousands. Who knows what repercussions that might have. Otherwise it remains quiet. Too quiet. Nothing is heard from nowhere, as nations are yet to find ways to communicate over the vast and endless distances in realtime. --- Democratic Laconian Systems Despite their lack of cooperation, the Republic of Tintra is somewhat forthcoming with news and information. Aside from the Xryxik, the Humans of the DLS are the first other sentient species they have met. They have learned a harsh lesson and lost many lives, hence the suspicion, but they show no hostility towards mankind. The research for artificial gravity makes a little leap, as they finally figured out a very important formula in the whole ordeal. With that breakthrough the rest of the math should be done quickly and next year they could be done with a functional type of grav-plate. Nothing new on the warp drive though. Still chewing on the numbers. South seems quite normal, there are star systems... and nothing else of note, common planets, unremarkable habitable worlds with only little diversity in their fauna and flora. Talarak Clan The plunder is rich and bountiful. The Libellans did keep their word. (+40 M, +50 S, +10 A, +250,000 Credits) The next sector to the west leaves the exploration crew dissatisfied. Nothing there. Empty worlds. Floating rocks. At least good for firing practice, although the Libellan live targets were nice practice. The Remnant Designation Seeker#001. Operating at normal efficiency. Exploration inconc... foreign object detected. Satellite class. Not of remnant origin. Research inconclusive. Calculation XX01Beta incomplete. Alternate path detected. Designated XX01Gamma. Processing. Processing. Processing... The Foundry Software error in Drone #7XA993M. Independent decision making matrix detected. Terminating. … Terminated faulty drone. Proceed with normal directive. H’Wong Nation With all the fiscal problems and bureaucratic nonsense going on... somehow, the shipyards built two frigates instead of one. Nobody knows how that could have happened, but going through all inventories and stocks, it seems they actually built two. Somehow. UNION OF SOVIET SOCIALIST PLANETARY REPUBLICS The rather shallow survey yields no result, for the lack of speed on the exploration crafts. Perhaps better drives would allow them to cover more ground more quickly and more efficiently? U N I O N T H U L È E N E The species names itself Rontan in various languages, but the term Rontan appears to be the most common name. They are confused, irrated, but also fearful of this tall and towering species of soft complexion, compared to the stout and hard buglike Rontan. Aside from all the technological advantages, physiological, the Rontan is superior to a Human in some aspects, without modern armaments, a Rontan can be hard to kill. But, their language is cracked and they can easily converse with most of the species now. The exploration vessels find no world or resources of note, although again, like their comrades elsewhere in the galaxy, they lack the technology to explore so much further. Republic of Korinth Whilst there has not been a breakthrough, they are on a good path and it might soon be necessary to have shields of some sort soon. Contact has been made, when a probe, upon return reports of foreign machines and probes, not of the Republic. Hand in hand, the addition of warships to the fleet might just be what is needed to defend the interest of the Republic in this increasingly active galaxy (something they don’t quite realize yet). Redon Empire Red dar Imperiad! A wave of devotion flows through the Empire, after the news of first contact seem to have trickled through. Conquest some shout, alliances say others. The decision however, lies with the Redon and he is the one they shall follow. Now and always. (+2 M and +10,000 credits) CORRUPTOR DOMINION Only together they can make the galaxy and the universe perfect. That is what every corrupter knows. And what every corrupters hates. But still they must find a way to bridge the distances to be able to fight together against those that want to avoid perfection and seek to remain wrong in their existence. So far, nothing has given away its workings, no solution has been found yet, and so they screech and scream and beat eachother up, over nothing and nothing. But after conflict there is time to focus on the research. Corrupters never rest. The Antebellum Corporation And it shows some effect. Still. (+0.075% pop growth this turn) Some return, others don’t. The one that headed West, found its unfortunate demise at the hands of something or someone, and the Corporation does not know. Perhaps for the best? Research department reports in: we got it! A functional Warp engine is now available and reliable for mass production and addition to all vessels. Retrofitting might take a bit though. (T1 Warp) The Republic of Tassarea New colonists arrive from the Protorian Council! (+15,000 Protorians)
  2. Just don’t submit any lore, don’t try to bring diversity to LotC, let the people in charge do as they please and focus on playing a common character that has no special traits, unique features, magics of note, no background and is just a blank filler for your persona slots, something you use to hop on to PvP or do some low level RP. Sounds harsh, but I personally have no proper trust in the LT. It’s probably because I am still salty about my Steam Golem Lore being denied almost three years ago. As my fellow LotCer Porkgasm stated, would it not be also a bit more helpful to have proper LT input from the start in order to shape a piece of lore that is compliant with existing lore AS well as satisfies the needs of the people who wish to contribute to the world itself by giving options and possibilities rather than restricting them?
  3. Danwent – 1523 “A bloody harvest, don’t you think?” – “As long as it ain’t ours.” The first to make his move was Otto von Mikkelbach. Leading a force against Shovia, battle is joined there between the Royalists and Republicans. Shortly after, Hasoran Alarii rides to battle destined for Ruhia, leaving the city of Essevith behind, that has been calling for peace and negotiations. In Shovia, whilst it is phyrric, Otto von Mikkelbach wins and immediately marchest East to Ruhia, burning the important bridge there down to delay potential pursuing forces, such as the League’s men that have taken a good foothold in the West. At Ruhia, whilst also taking many losses, Hasoran Alaari wins decisively with the help of the flanking Kaylius Sarnari who has left Rotyia behind to outmaneuver the Republicans. Now numerically far superior, the Royalists can attempt at Tzaria. Thoryus Armon travels to Essevith with Aywentos, neutral ground, who repeats his call for negotiations between the feuding parties, before more blood is being spilled. More Roleplay might be added, once some things are sorted out. Nation Info: Government: Civil War: King Thoryus Armon + Stalwart Loyalists vs Grand Senator Royolus Artonii + Grand Republicans Republic, ruled by 186 senators (lifetime positions). Traditionalist League: 19 Senators Commoner’s League: 30 Senators Prosperous Path Party: 41 Senators Stalwart Guard: 30 Senators Frontier: 11 Senators Adherence Party: 13 Senators Grand Republican Party: 23 Senators Unaffiliated: 19 Senators Senate Seats: 186 total, 186 filled (20 from the Capital, 10 per city, 8 per town, 4 per settlement) People of note: Aywentos Rumaari (Senator of the Traditionalist League), aged 46 – undecided Dionius Liber (Senator of the Commoner’s League), aged 48 – supporting the Republic Theodos Abemani (Senator of the Prosperous Path Party), aged 46 – absent, party supporting the Republic King Thoryus Armon (Senator of the Stalwart Guard), aged 49 – leading Otto Mikkelbach (Senator of the “Frontier”), aged 40 – supporting Thoryus Armon Kaylius Sarnari (Senator of the Adherence Party), aged 43 – supporting Thoryus Armon Royolus Artonii (Senator of the Grand Republican Party), aged 42 – leading the Republic Hasoran Alaari (General of the Stalwart Loyalists), aged 43 Tarun Syndrii (General of the Grand Republicans), aged 31 Population: 21,702,792 this year. (4,500,000 Starter) Growth: 3% + 4,5% (farms) + 0,25% Moranese Wheat + 1% (national idea) + 0% Growth Spell (cooldown 2 turns) + 2% Elder Soul Blessings (T5) 87 farmsteads. Cities: Tzaria (1,100,000 inhabitants) (Capital) – Market (IV), Trade Port, Manufactory, School, Temple, Great Wonder (T5), Merchant Guild, Trading Company, three barracks, Military academy Essevith (800,000 inhabitants) (Starter) – Merchant Guild Ruhia (600,000 inhabitants) (Starter) – Merchant Guild, Trading Company Susvii (700,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Koryii (600,000 inhabitants) – Merchant Guild Wessevith (600,000 inhabitants) – Merchant Guild Raedia (600,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Rohsor (600,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Esorvor (600,000 inhabitants) – Merchant Guild, Trading Company Razryii (600,000 inhabitants) – Merchant Guild, Trade Port Solinyii (500,000 inhabitants) – Merchant Guild, Trade Port Rotyia (500,000 inhabitants) – Merchant Guild, Trade Port Towns: Hybria (700,000 inhabitants) Shovia (600,000 inhabitants) Tzarkyii (600,000 inhabitants) Arevith (600,000 inhabitants) Esolia (500,000 inhabitants) Krytor (500,000 inhabitants) Caldria (500,000 inhabitants) Morvera (500,000 inhabitants) Settlements: National Budget: Treasury: 500 Duwats. Income: 215,500 Duwats Base Income: +3,000 Duwats Economic Points: +4,000 Duwats Merchant Guilds (12): +36,000 Duwats (Rohsor inactive -1) Trade Partners: (Symon, Numeria, Bordealeux, Eadni, Galahar, Librarians, Fyr Darrick, Trident, Volarucio, Äulem) +10,000 Duwats Trade node of Susvii: +3,000 Duwats (city + trade port) Population Taxation: +64,500 Duwats Trade Port of Tzaria: +5,000 Duwats (10 trade partners) Trade Port of Susvii: +5,000 Duwats (10 trade partners) Trade Port of Raedia: +5,000 Duwats (10 trade partners) Trade Port of Rohsor: +5,000 Duwats (10 trade partners) Trade Port of Razryii: +5,000 Duwats (10 trade partners) Trade Port of Solinyii: +5,000 Duwats (10 trade partners) Trade Port of Rotyia: +5,000 Duwats (10 trade partners) Towns & Cities: +51,000 Duwats Moranese Wheat: +1,500 Duwats Manufactory in Tzaria: +1,000 Duwats Road tolls: +1,500 Duwats Exports: +12,000 Duwats Caravels arriving at Danwent: +1,000 Duwats (4 from Galahar) Expenditure: 28,250 Duwats Armed Forces: -15,250 Duwats Total of 46,000 men. Equals -15,000 gold for land maintenance. -250 gold for Veteran Upkeep. 2x? companies of Bronze Legion (T3 Unique Medium Infantry) at 11,775 men (2,700 garrisoned) – Regular 1 company of Bronze Legion (T3 Unique Medium Infantry) at 250 men – Veteran (upkeep -50% from academy) 12 companies of T1 Regular Light Archers at 6,000 men (1,500 garrisoned) 3 companies of T2 Regular Medium Archers at 1,500 men (500 garrisoned) 15 companies of Danwentii Pavise Crossbows (T3 Unique Crossbows) at 7,475 men (3,300 garrisoned) 5 companies of T3 Regular Medium Cavalry at 2,500 men Militia 21 companies of T1 Light Infantry at 10,500 men 12 companies of T1 Light Infantry at 6,000 men Naval Forces: -5,000 Duwats 10 galleys at 250 men each Fortifications: -8,000 Duwats 1 Castle in Ruhia (-1,000 Duwats) manned by 500 Light Archers 1 Keep in Essevith (No upkeep) manned by 500 Light Archers 1 Fortress in Tzaria (-2,000 Duwats) manned by 500 Light Archers, 500 Medium Archers, 500 Bronze Legion 1 Castle in Tzarkyii (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Hybria (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Keep in Koryii (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion 1 Castle in Esorvor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Shovia (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Krytor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion Available currency: 187,750 Duwats National Resources: 4 unit of Moranese Wheat for trade (Market in Tzaria) (Exporting to Sehmon (3k), Trident (4k), Surya (5k) (3)) Republican Actions: Ten new stretches of Farmland are ordered for the growing population in Danwent. (-25,000 Duwats) 16,150 soldiers of Danwent die in the Civil War. Both sides recruit fresh T3 Bronze Legion troops, as well as other supplementary forces. Royalist 3 companies Bronze Legion T3 @ 500 men each (-15,000 Duwats) 12 companies Light Infantry T3 @ 500 men each (-36,000 Duwats) 9 companies Light Archers T3 @ 500 men each (-27,000 Duwats) Republican 3 companies Bronze Legion T3 @ 500 men each (-15,000 Duwats) 15 companies Light Infantry T3 @ 500 men each (-45,000 Duwats) 8 companies Light Archers T3 @ 500 men each (-24,000 Duwats) The remainder is being retained. (750 Duwats)
  4. Turn 9 2209 Map update, see Discord Chat. For some it is peace, for others it is war. Chapters are being closed, to make space for new ones, where the races of this galaxy have found first friends and foes, to engage in exchange of words or in exchange of blows. Republic of Korinth With a substantial improvement in both speed and efficiency, the new engines are finally complete at this stage. (T1 Fusion Engines) Whilst science fiction has always depicted shields and other methods of energy fields, nothing has ever been tried before in Korinth and thus the scientists proceed to establish the fundamentals first, for the lack of real reference. H’Wong Nation Nothing new. The ships reach the designated sector after a prolonged journey. Running out of supplies though they return home soon thereafter. Democratic Laconian Systems As the NAP is signed, the Tintra do send a destroyer with an entourage to the Laconian home system, previously announcing their impending arrival over badly spoken English. On the other hand, whilst the diplomats of the Humans are grudingly accepted with a good touch of mistrust (mostly motivated by the return of the deceased and their personal items), the troops are denied entry into the Republic itself. Foreign soldier are not to be on the soil of Tintra. The east appears to be... a wide stretch devoid of any planets, merely some singular stars without stellar bodies, two sectors long (so far), a zone of empty and dead space. The Republic of Tintra declines to offer assistance. It becomes clear through contact, that they do have Warp Engines themselves already. Talarak Clan The beings which inhabit the system appear to be some kind of plant people. Rather short, with thin appendages, their heads wrapped in a mesh of twig bones. All hails are duly ignored by the Alduu’uuranean crew manning the exploration ship. The species appears to fly many different colors and banners, meaning they are a fragmented people, however, given the look of their colonies, they do internationally cooperate. A lot. Armed forces and space ships are very few in number, three corvette sized ships struggle with their engines to try to catch up with the exploration ship to apprehend it or stop it at least. Hah. The math continues. The Antebellum Corporation With the poor finally able to afford food, they seem to want to have children, given if the state continues handing out rations to them. (+0.05% pop growth this turn) Of the four exploration vessels one goes missing in the West. That however would not be known to the Corporation for the lack of communication methods at this point in time. The science team reports they are finished with the study of the alien machinery. Ready to construct their own prototype they request equal funding to make a proper and reliable model based on their math and projections they have nailed down. The biology department continues to work on the riddle of life, still nothing particular to report. Quercus Quorum After intensive research, they find a method to disable a genetic trigger that lies dormant in most Adaptaar’s lives, only to activate in the late 80s, which can cause cellular degeneration in affected cells, shortening their effective lifespan, accelerating the process of aging. (+0.02% pop growth) The exploration ships cruise off into the vast ocean of stars. They may find many wonders or simply nothing. Such can only be told once they return home next year! The fourth of the group returns home, refitting. Based on the principle of the detection device the scientists begin drafting solutions of bridging the distance in terms of communication and allowing for even faster response times (warp-speed courier ships have been put into use recently, but that is still with delay of days between the colonies). There is promise in this pursuit. U N I O N T H U L È E N E The abductions go easy and completely unhindered by the inhabitants of the world, as they pluck singular specimens of these roaches from the surface at late nights, when alone or otherwise occupied and unexpecting. However, some individuals, mostly male, of one or the other tribe are excellent hunters it seems and one crewmember of the Union dies to an unexpected counterattack of a roach, another six wounded to various degrees. Also they show remarkable resilience in terms of sedation, as they soon realize they need sedative enough to put an elephant to sleep to maintain the conciousness of the roaches out of order. Other than that, everything goes smoothly. At the end of the year the exploration vessels returns, showing some damage to its engine and outer hull. Asteroid strike, with luck they managed to maintain the engine running and return home. The Republic of Tassarea The friendship with the Protorians begins to bear fruit as an influx of new people arrives in the Republic, seeking new lives and endeavours outside of the commonplace Protorian Council space. (+15,000 Protorians, secondary population gained) The trade agreement grants new business opportunities, rarities from both nations can be easily exchanged and sold on eachothers markets. (+10,000 C per turn for the trade agreement) The cultural exchange which onsets, offers opportunities to learn and study the history and.. well, culture of the other nation, from the early beginnings on towards the stars. (+5 R per turn, for 10 turns) The migration treaty allows for immigration as mentioned above. (+0.05% pop growth on all biological population) Redon Empire The colony ship arrives, and for the reminder of how home is, the captain and colony leader agree upon settling the bigger of the two arid worlds. The other planets however are so close and within reach, that moving over to them should be very easy. The Remnant Alternate solution detected. Reliable method of movement and transportation. Combining Solar Leaf studies and wormhole research. Analyzing. Model complete. Projections show promise. Breakthrough achieved. Lightwave Engine. (Lightwave Engine T1 (FTL drive)) UNION OF SOVIET SOCIALIST PLANETARY REPUBLICS In the sector south of the capital, in an otherwise unremarkable solar system, a world strewn with what appears to be black and white crystals. And they appear to react violently when in close proximity to eachother. The whole planet is tectonically active, which causes this event to happen more than once in a while. Perhaps there is potential in this? The Foundry 11111001011110001101100011111111120111110001-... Error. (+1 R) CORRUPTOR DOMINION Fusion cutters. They manage to not only cut off a leg off my pestering fellow corrupter, but also seem to mine Itoron quite steadily, with time and patience of course. Now, smelt it down and we should be ready to go! SCREEEECH.
  5. Danwent – 1522 “He who sows, shall reap.” “Betrayal?!” Thoryus Armon shouted stand in the center of the Great Senate Chamber. “You have betrayed your very own words Senators. You sent me away, with the notion of having no influence in the vote whether we want to stand with Numeria, an ally of ours or not! You were the ones who betrayed their trust, you who betrayed the friendship we built over this past decade!” – “We made the choice for the benefit of the Republic, Senator Armon.” replies Dionius Liber. “War is not good for us. It brings only suffering to the people of Danwent.” – “But breaking treaties and oaths makes us look weak and untrustworthy, Senator Liber.” comes the reply. “And don’t speak for the Republic, you coward hold no intent of protecting truly. You... all of you fail to see the greater picture!” Thoryus fumes. “We have no allies in this world. We have the Empire of Bourdeleaux breathing down our neck. We have the Symon with their dubious intentions to the East. A self-indulging League of Galahar claiming shores near us, plucking our fleets to fight in their battles. This is dangerous to the nation, to the people of Danwent! Where are you protecting it, truly? By hosting games?” – “Senator-“ begins Royolus Artonii for a moment. – “Don’t Senator me, you fool. Grand Republican Party, my arse. All you do is prance about all high and mighty and these other goons that follow you are none the wiser!” Thoryus stares into the faces of the attending men. “You broke a promise. I can not fix that broken promise. But yes, I can see the error here. The source of flaw. And that, I shall fix.” His gaze halts at Aywentos who sits there, brooding, his eyes focused on Thoryus on the central aisle. “Yes, I will fix this. With your support or without it.” … The news would soon ripple throughout the reaches of Naros. The Republic of Danwent has fallen into a civil war. Thoryus Armon has proclaimed himself King of Danwent and is now marching through the land from hold to hold, city to city, ascertaining his control. Under leadership of Royolus Artonii, the Republicans have organized themselves to prepare for a defense. It’s clear that it would come to battle between the two parties rather sooner than later. Whilst most garrison remain and wide stretches of the Republic are not directly affected as of yet, Senators and mayors of settlements have spoken out their support for one side or the other, a rift beginning to form. The only question is, will this rift turn into a frontline? More Roleplay might be added, once some things are sorted out. Nation Info: Government: Civil War: King Thoryus Armon + Stalwart Loyalists vs Grand Senator Royolus Artonii + Grand Republicans Republic, ruled by 186 senators (lifetime positions). Traditionalist League: 19 Senators Commoner’s League: 30 Senators Prosperous Path Party: 41 Senators Stalwart Guard: 30 Senators Frontier: 11 Senators Adherence Party: 13 Senators Grand Republican Party: 23 Senators Unaffiliated: 19 Senators Senate Seats: 186 total, 186 filled (20 from the Capital, 10 per city, 8 per town, 4 per settlement) People of note: Aywentos Rumaari (Senator of the Traditionalist League), aged 45 – undecided Dionius Liber (Senator of the Commoner’s League), aged 47 – supporting the Republic Theodos Abemani (Senator of the Prosperous Path Party), aged 45 – absent, party supporting the Republic King Thoryus Armon (Senator of the Stalwart Guard), aged 48 – leading Otto Mikkelbach (Senator of the “Frontier”), aged 39 – supporting Thoryus Armon Kaylius Sarnari (Senator of the Adherence Party), aged 42 – supporting Thoryus Armon Royolus Artonii (Senator of the Grand Republican Party), aged 41 – leading the Republic Hasoran Alaari (General of the Stalwart Loyalists), aged 42 Tarun Syndrii (General of the Grand Republicans), aged 30 Population: 19,596,200 this year. (4,500,000 Starter) Growth: 3% + 4,5% (farms) + 0,25% Moranese Wheat + 1% (national idea) + 0% Growth Spell (cooldown 3 turns) + 2% (this turn, Elder Soul Blessing) 77 farmsteads. Cities: Tzaria (1,100,000 inhabitants) (Capital) – Market (IV), Trade Port, Manufactory, School, Temple, Monastery (T4), Merchant Guild, Trading Company, three barracks, Military academy Essevith (800,000 inhabitants) (Starter) – Merchant Guild Ruhia (600,000 inhabitants) (Starter) – Merchant Guild, Trading Company Susvii (700,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Koryii (600,000 inhabitants) – Merchant Guild Wessevith (600,000 inhabitants) – Merchant Guild Raedia (600,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Rohsor (600,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Esorvor (600,000 inhabitants) – Merchant Guild, Trading Company Razryii (600,000 inhabitants) – Merchant Guild, Trade Port Solinyii (500,000 inhabitants) – Merchant Guild, Trade Port Rotyia (500,000 inhabitants) – Merchant Guild, Trade Port Towns: Hybria (700,000 inhabitants) Shovia (600,000 inhabitants) Tzarkyii (600,000 inhabitants) Arevith (600,000 inhabitants) Esolia (500,000 inhabitants) Krytor (500,000 inhabitants) Caldria (500,000 inhabitants) Morvera (500,000 inhabitants) Settlements: National Budget: Treasury: 3,500 Duwats. Income: 217,500 Duwats Base Income: +3,000 Duwats Economic Points: +4,000 Duwats Merchant Guilds (12): +36,000 Duwats Trade Partners: (Symon, Numeria, Bordealeux, Eadni, Galahar, Librarians, Fyr Darrick, Trident, Volarucio, Äulem) +10,000 Duwats Trade node of Susvii: +3,000 Duwats (city + trade port) Population Taxation: +58,500 Duwats Trade Port of Tzaria: +5,000 Duwats (10 trade partners) Trade Port of Susvii: +5,000 Duwats (10 trade partners) Trade Port of Raedia: +5,000 Duwats (10 trade partners) Trade Port of Rohsor: +5,000 Duwats (10 trade partners) Trade Port of Razryii: +5,000 Duwats (10 trade partners) Trade Port of Solinyii: +5,000 Duwats (10 trade partners) Trade Port of Rotyia: +5,000 Duwats (10 trade partners) Towns & Cities: +51,000 Duwats Moranese Wheat: +1,500 Duwats Manufactory in Tzaria: +1,000 Duwats Road tolls: +1,500 Duwats Exports: +12,000 Duwats Caravels arriving at Danwent: +1,000 Duwats (4 from Galahar) Expenditure: 22,500 Duwats Armed Forces: -9,500 Duwats Total of 29,500 men. Equals -9,000 gold for land maintenance. -500 gold for Veteran Upkeep. 2x? companies of Bronze Legion (T3 Unique Medium Infantry) at 11,775 men (2,700 garrisoned) – Regular 1 company of Bronze Legion (T3 Unique Medium Infantry) at 250 men – Veteran (upkeep -50% from academy) 12 companies of T1 Regular Light Archers at 6,000 men (1,500 garrisoned) 3 companies of T2 Regular Medium Archers at 1,500 men (500 garrisoned) 15 companies of Danwentii Pavise Crossbows (T3 Unique Crossbows) at 7,475 men (3,300 garrisoned) 5 companies of T3 Regular Medium Cavalry at 2,500 men Naval Forces: -5,000 Duwats 10 galleys at 250 men each Fortifications: -8,000 Duwats 1 Castle in Ruhia (-1,000 Duwats) manned by 500 Light Archers 1 Keep in Essevith (No upkeep) manned by 500 Light Archers 1 Fortress in Tzaria (-2,000 Duwats) manned by 500 Light Archers, 500 Medium Archers, 500 Bronze Legion 1 Castle in Tzarkyii (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Hybria (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Keep in Koryii (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion 1 Castle in Esorvor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Shovia (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Krytor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion Available currency: 198,500 Duwats National Resources: 4 unit of Moranese Wheat for trade (Market in Tzaria) (Exporting to Sehmon (3k), Trident (4k), Surya (5k) (3)) Republican Actions: Ten new stretches of Farmland are ordered for the growing population in Danwent. (-50,000 Duwats) And at last, the construction of the Great Wonder is being concluded right before Thoryus’ return from the Bloated Throats. Kaylius Sarnari is more cheerful than ever and he and his followers proclaim that the holy sites of the nation shall be places of neutrality and peace, then with the onset of the civil war even more important. (-115,000 Duwats / 115,000 required ( 35,000 already invested )) Following the onset of the civil war, massive numbers of men are drafted into the armies of both sides. 10,500 T1 Militia and 6,000 T1 Militia Archers (-33,000 Duwats) The remainder is being retained. (-500 Duwats)
  6. Turn 8 2208 Map update, see Discord Chat. For some it is peace, for others it is war. Chapters are being closed, to make space for new ones, where the races of this galaxy have found first friends and foes, to engage in exchange of words or in exchange of blows. --- Democratic Laconian Systems As an unremarkable tropical jungle planet gets claimed by the DLS, they begin to learn and understand the language of their new neighbours. They are the Tintra, of the Republic of Tintra. Their species, humanoid, a bit shorter, but strongly built with the distinct lack of color (grey skin, hair, eyes, and so on) has been in a devastating war against a race that was called Xryxik. This eight-limbed bug species was hostile from the very start, immediately engaging the Tintra’s ships where they could find them. Devolving into a war with no possibility of negotiating a peace, the Xryxik overstepped the boundaries of conventional warfare when they carpet nuked one of the Republican worlds, killing 230 million Tintra in the process. In a monstrous effort, the Republic mobilized all resources and power, built an ocean of warships to overwhelm the Xryxik first in space, and to obliterate their homeworld with their own nuclear arsenal. This gruesome war lasted for four years, and the DLS just made contact six months after its end. Talarak Clan They find a world that is apparently inhabitated by an early spacefaring species. There are numerous satellites in orbit around the celestial bodies, two small colonies on the moons of the homeworld this species holds. They have not detected the arrival of the Talarak Clan fleet yet on the very fringes of the solar system. And the continue to study the wavelength breaking method to begin cloaking their vessel. So far they are still at the math, but they know quite well where they want to go. The Remnant Wormhole Project. Calculation 1078772. Results remain inconclusive. Continue. Calculation 1078773. Result designates as variable z88_3.1. Continue... Solar wind collection analysis. Energy gain possible. Investigation to continue. Leviathan species appears to propel itself with energy conversion. Must investigate further. Quercus Quorum Dissolving resolution on a subatomic level allow for FTL pings and scans on shorter ranges. The sensors developed are capable of measuring an object’s speed, size and primary composition on a distance of several light years. This should allow for more efficient and careful search of moving objects in approach or similar, although finding objects of small size is difficult on such a distance. Healthcare has always been a topic for the Adaptaar. Living a long and fulfilled and mostly spiritual life is beneficial to all and the society. Whilst they have decoded the grand scheme of the Adaptaar genetic code, much is still to be learned and discovered, as they are wondrous creations of the Old One, whose wisdom has no bounds. The healers travel around the worlds of the Quercus Quorum, bringing aid to those in need. Wounded, ill, poor, there are still those that can not help themselves. (0.25% pop growth for the next three years, psionic powers in cooldown) Republic of Korinth Faster and faster they go, but not fast enough. At least going by the scientists who continue to push the limits of the fusion engines. Further and further, improvements here and there. Many more to be found, many more to be added and introduced to what may become a new generation of Fusion Engine. The Republic at the same time, comfortably colonizes a lush world which appears to be teeming with flowers that seem to have a very aphrodisiac effect. Grand Empire Three weeks after the last ring of bunker fortifications on Ium go up, a hostile fleet is on approach. They attack and demobilize a few unfortunate civilian vessels, boarding them before they approach the planet itself. The militia and troops on the ground there are rallied prepared to defend against this unknown foe! For the Empress! H’wong Nation Neither projects reaches any point of conclusion. The laser weaponry is still being developed to be completely reliable and somewhat efficient, and the upgrades to the kinetic weaponry show little results by the end of the year. The Republic of Tassarea They can rejoice, as by the end of the year, the Protorian Council and the Republic of Tassarea formally sign a Non-Aggression-Pact, a trade agreement, a cultural exchange agreement and a migration treaty. The openess of both races is very compatible, so friendships between the two species should be very easy to establish, despite possible early linguistic barriers. (Discord) The trade and tourist world has yet to show its results, but the Protorians show interest in its potential and begin to establish a world as such themselves for the people of Tassarea to come visit. UNION OF SOVIET SOCIALIST PLANETARY REPUBLICS Neither of the exploration ships find any habitable worlds, struggling with the sheer distance of things right now. U N I O N T H U L È E N E The Union discovers a world inhabitated by a primitive species that is about in the early bronze age. Dangerous territory to approach into, lest they might be seen as gods. This species appears to be some kind of oversized cockroach, strong physiology, hard carapace, capable of rolling for quick and defensive movement. Hm, I wonder what they call themselves. The Foundry Massive energy buildup detected in facility X553-9-A-A-2. Analyzing. Distributing excess energy to maintain network integrity. No danger detected, source unknown. (+5,000 C) CORRUPTOR DOMINION No, says the Itoron and continues to resist. Redon Empire At long last, after many years of toiling away and trying to get together the high quality resources needed to finish the ship, it rises up, ready to claim another world for the Imperium. Red dar Imperiad! Union of Mann They find a lot of alien technology, hardware and wiring, power banks, magnetic generators, and so forth. The list of parts is highly complex and very long. But once the scientists can make head and tails out of them, they might be able to reproduce the effects of this definitive space bending engine, this warp thing, and start designing their own! Being completely new lifeforms to mankind, analyzing their preserved frozen bodies is like discovering a new continent at once. So much to learn so much to see, so many mysteries behind the essence of life and creation, yet to be answered.
  7. Republic of Danwent – 1521 More Roleplay might be added, once some things are sorted out. Nation Info: Government: Republic, ruled by 186 senators (lifetime positions). Traditionalist League: 19 Senators Commoner’s League: 30 Senators Prosperous Path Party: 41 Senators Stalwart Guard: 30 Senators Frontier: 11 Senators Adherence Party: 13 Senators Grand Republican Party: 23 Senators Unaffiliated: 19 Senators Senate Seats: 172 total, 172 filled (20 from the Capital, 10 per city, 8 per town, 4 per settlement) People of note: Aywentos Rumaari (Senator of the Traditionalist League), aged 44 Dionius Liber (Senator of the Commoner’s League), aged 46 Theodos Abemani (Senator of the Prosperous Path Party), aged 44 Thoryus Armon (Senator of the Stalwart Guard), aged 47 Otto Mikkelbach (Senator of the “Frontier”), aged 38 Kaylius Sarnari (Senator of the Adherence Party), aged 41 Royolus Artonii (Senator of the Grand Republican Party), aged 40 Hasoran Alaari (General of the Republic), aged 41 Tarun Syndrii (General of the Republic), aged 29 Population: 17,694,401 this year. (4,500,000 Starter) Growth: 3% + 4,5% (farms) + 0,25% Moranese Wheat + 1% (national idea) + 3% Growth Spell (this turn, cooldown 4 turns) 71 farmsteads. Cities: Tzaria (1,100,000 inhabitants) (Capital) – Market (III), Trade Port, Manufactory, School, Temple, Monastery (T4), Merchant Guild, Trading Company, three barracks Essevith (800,000 inhabitants) (Starter) – Merchant Guild Ruhia (600,000 inhabitants) (Starter) – Merchant Guild, Trading Company Susvii (700,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Koryii (600,000 inhabitants) – Merchant Guild Wessevith (600,000 inhabitants) – Merchant Guild Raedia (600,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Rohsor (600,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Esorvor (600,000 inhabitants) – Merchant Guild, Trading Company Razryii (600,000 inhabitants) Solinyii (500,000 inhabitants) Rotyia (500,000 inhabitants) Towns: Hybria (700,000 inhabitants) Shovia (600,000 inhabitants) Tzarkyii (600,000 inhabitants) Arevith (600,000 inhabitants) Esolia (500,000 inhabitants) Krytor (500,000 inhabitants) Settlements: Caldria Morvera National Budget: Treasury: 1,500 Duwats. Income: 181,500 Duwats Base Income: +3,000 Duwats Economic Points: +4,000 Duwats Merchant Guilds (9): +27,000 Duwats Trade Partners: (Symon, Numeria, Bordealeux, Eadni, Galahar, Librarians, Fyr Darrick, Trident, Volarucio, Äulem) +10,000 Duwats Trade node of Susvii: +3,000 Duwats (city + trade port) Population Taxation: +52,500 Duwats Trade Port of Tzaria: +5,000 Duwats (10 trade partners) Trade Port of Susvii: +5,000 Duwats (10 trade partners) Trade Port of Raedia: +5,000 Duwats (10 trade partners) Trade Port of Rohsor: +5,000 Duwats (10 trade partners) Towns & Cities: +45,000 Duwats Moranese Wheat: +1,500 Duwats Manufactory in Tzaria: +1,000 Duwats Road tolls: +1,500 Duwats Exports: +12,000 Duwats Caravels arriving at Danwent: +1,000 Duwats (4 from Galahar) Expenditure: 22,000 Duwats Armed Forces: -9,000 Duwats Total of 29,850 men. Equals -9,000 gold for land maintenance. 25 companies of Bronze Legion (T3 Unique Medium Infantry) at 12,350 men (2,700 garrisoned) 12 companies of T1 Regular Light Archers at 6,000 men (1,500 garrisoned) 3 companies of T2 Regular Medium Archers at 1,500 men (500 garrisoned) 15 companies of Danwentii Pavise Crossbows (T3 Unique Crossbows) at 7,500 men (3,300 garrisoned) 5 companies of T3 Regular Medium Cavalry at 2,500 men Naval Forces: -5,000 Duwats 10 galleys at 250 men each Fortifications: -8,000 Duwats 1 Castle in Ruhia (-1,000 Duwats) manned by 500 Light Archers 1 Keep in Essevith (No upkeep) manned by 500 Light Archers 1 Fortress in Tzaria (-2,000 Duwats) manned by 500 Light Archers, 500 Medium Archers, 500 Bronze Legion 1 Castle in Tzarkyii (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Hybria (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Keep in Koryii (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion 1 Castle in Esorvor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Shovia (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Krytor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion Available currency: 161,000 Duwats National Resources: 3 unit of Moranese Wheat for trade (Market in Tzaria) (Exporting to Sehmon (3k), Trident (4k), Surya (5k) (3)) Republican Actions: Six new stretches of Farmland are ordered for the growing population in the Republic. (-30,000 Duwats) The new cities of Rotyia, Solinyii and Razryii all receive both a Merry Merchant Guild and a Port to accommodate the commerce to be. (-27,000 Duwats for Merchant Guilds, -40,500 for Ports) Caldria and Morvera both receive many new inhabitants, the settlements and surrounding lands soon to grant them township. (That should be self explanatory.) They finish the expansion of the capacities for the Moranese Wheat trade. That should push them to the limit, enough to support one more export. (-10,000 Duwats) And at last, the construction of a Great Wonder for their faith begins in Tzaria. It should be a symbol for the citizens of the Republic. One of peace, one of hope, probably moreso, in these trying times. (-35,000 Duwats / 150,000 required) In an unusual move, the Senate passes the construction of the Military Academy of Danwent! The Stalwart Guard rejoices, others are slightly concerned however. (-15,000 Duwats to build the whole thing at once) The remainder is being retained. (-3,500 Duwats)
  8. Turn 7 2207 Map update, see Discord Chat. Another year gone by, but first contacts have been made. Friend or foe, that will be shown, as mentalities meet eachother, ideas and concepts begin to clash and the women and men in charge decide whether they go to war, or keep the peace, for the interest and benefit of their own people. --- The Remnant Leviathian species is capable of absorbing solar winds. Transforming solar winds into biological energy required for its internal functions to continue. Minerals absorbed from dust and rocks from the solar system are sustenance from which it forms all necessary ingredients for its continued existence. A copying of this conversion method might prove valuable to the Remnant. Continued observation and intensified research possible. Conceptualization of Wormhole technology continues. Goal is to fold space between two locations to allow almost instant travel. Assessment of difficulty inconclusive. Continue research. Democratic Laconian Systems As they travel, within the year, they encounter another devastated world to the South, in the same way as the first one, a similar picture cast on the planet. In the North however, they are drawn into an encounter they might have wanted to avoid. (Event) With scraps and fragments from the alien station, they happen to find a harmless piece of plating, that shows a very intricate series of micro generators held within, that are indeed capable of generating a comfortable 1 G when powered. Immediately the scientists go to reverse engineer and research it, but thus far they have not cracked the code yet. The language department makes very little progress thus far. They have systemized the “letters” and symbols roughly, but without a point of reference this will be an impossible task. U N I O N T H U L È E N E Little of note happening. Aside from the sighting of an old man in a white suit who appears to have enjoyed wandering the planet. In sixteen locations. In two hours. Ominous. Grand Empire There are greater concerns for the Grand Empire so it seems. The colony to the North reports that civilian vessels have been assaulted by unknown forces, people kidnapped and cargo stolen. So far, the reports lack major visual data, aside from fragments of bad quality images with grey rectangular shapes that shoot red beams. Quercus Quorum And by the end of the year, with the onset of the new one, the scientists report back to have rushed into a first functional warp engine. Not quite perfect yet, but it works, and it moves the prototype ships between their two claimed systems within very short spans of time. Travelling several times light speed, accelerating to it in minutes, instead of days. It is a glorious day for the Quorum. The macro sensor technology hits a few roadblocks this year and yields no particular results. Yet. H’wong Nation Nothing new to report from the laser armament technology division, as they continue to toil away, with the math down, experimenting mostly with lenses, focusing devices, energy cells to bring a suitable downsized techtype of a handheld laser into play for the Nation. Republic of Korinth Perfect. The warp drives are now fully available to all ships of the Republic. Rejoice! The stars are now closer than ever. Maneuverability of ships outside of the newly found realm of warp speed is important, so the upgrades to the fusion engines become paramount to allow better and faster in-system travel. The scientists agree, there is a lot of potential to be gained here. Redon Empire Reports follow. The first speaks of nothing of note, star systems with common worlds and nothing noteworthy. The second arrives with the same conclusion. The third however reports of a star system that holds FOUR habitable worlds, two worlds dry and reminiscient of their homeworld, desert worlds and arid, the third a world of blue and oceans, and the third a world of ice and coldness, where only the hardest of fauna and flora seems to thrive. But nothing strikes as much as the report that they encountered another civilization. Odd in appearance, the exploration vessel managed to identify a colony of some sorts (going by the small size of the settlement) on another world, where these people just recently have set foot upon. They appear fair in skin, but have hair in common colors like the Redons. The Republic of Tassarea With the Protorian vessel at their side, the crew rejoices as they prepare to embark on the first voyage of the explorer ship of the Republic. Their first destination, next year of course, might be the Protorian homeworld. As guests and friends. Who knows. The world they finally decide upon is similar to the one at home. A good climate, stable gravity, secure enviroment, friendly fauna and flora. Perfect for the Tassareans to thrive. UNION OF SOVIET SOCIALIST PLANETARY REPUBLICS The exploration vessels find a world, that seems to be teeming with a metal unknown and incredibly heavy. It is dark, almost pure black in appearance, incredibly dense as opposed to lead for example, and abundant in the system (eastern sector) where they found it. The planet itself is a rocky and mountaineous planet, rich in other ores and metals as well of course. Union of Mann Little can be gained from the bodies without tests. They died of asphyxiation in the vacuum of space and of course freezing to death in the sheer cold. CORRUPTOR DOMINION Oh and a massacre it will be. (Event) It does not yield, it does not budge, it chips and is resistant to all attempts. The Corrupters are mad, insane even as they toil away at breaking and bending this forsaken metal to their will. The Foundry Additional appendages prototype #5 resulted in a decrease in utility and efficiency of 8.7%. Increase in weight of 9%. Detach immediately, scrap prototype, restart with prototype #6. Armor plating priority one. Move utility priority to rank 3. 7 bugs detected since last cycle. Patched immediately, results inconclusive, smooth operation of designated software sector ascertained. Control Core almost operational. Additional resources required for completion of task. Once task is complete, awaiting further drones to command with new control core. Talarak Clan The clan proceeds to construct their first warships from the resources they had stockpiled in the previous years. Now with the new leadership, it was certain they’d soon move to greener pastures and claim something for themselves, riches, goods, weapons, especially weapons. Everyone needs a gun, just more weapons. A stealthy approach might be the best idea, the researchers of the clan agree as they begin to work in the research module of the massive mothership, as it floats through the sea of stars, accompanied by the dozens of civilian vessels that act as homes for their people too. Not everyone lives on the mothership of course.
  9. Turn 6 2206 Map update pending. (See Discord Chat) A year has passed, but the wide galaxy continues to withhold its secrets so it appears. For now it remains quiet as the races and nations scramble to extend their powerbase to grasp a new foothold in this vast wide plane of existence. --- Democratic Laconian Systems It does turn out differently than expected what they find in those foreign remnants, but they bring back interesting bits and pieces of technology regardless. The increased armament is to serve security. That is the public opinion indeed, as recruits flock to the newly established space forces of the Systems. The Antigravity research has begun hitting some dead ends, the scientists struggling. In the end, a proposal is followed, to begin from a blank slate and trying to reinvent the concept of gravity as a whole. Quercus Quorum The concept of a FTL drive is nothing new and one method in particular seems to be most promising. Warp. Thus the scientists begin to pursue and expand the knowledge of the Quercus Quorum for the Warp Field Theory in hopes of finding a solution to the problem of distance and travel time. The exploration vessels return with news that they encountered more worlds rich and teeming with life, fauna and flora created so diverse and beautiful, a testament to the Old One who is guiding them through the sea of stars. Hellisian Remnant Biological entity detected. Assessing threat. Negative. Entity territorial. Remains of Recon 001 detected. Fragments too damaged for recovery. Continuing observation. Processing data... Results: space being in worm shape. Consumes stellar gas, debris and bathes in sunlight utilizing extendable solar “leaves”. Continue observing. Republic of Korinth The news ripple through the Republic. For many delayed, as they live on other worlds. In a breakthrough event a team of three scientists breaks the code to Warp and has soon finished a prototype for a satellite. With pre-programmed coordinates, said satellite manages to warp to a different system and back in one piece! Audio, video and other scanner data indicate the full success of the new engine! A glorious day for the Republic! H’wong Nation The scientists improve the general energy efficiency and coverage of the deflector dish, stating there is more potential to it yet, to be discovered. The industrial laser technology downsizing steps ahead at a good pace, coming closer to be more viable for handheld weapons, also soon to open a branch to develop bigger weaponized lasers for tanks and fighter craft. But a decision as made and the focus goes towards the handheld version. And that is still a good way off. CORRUPTOR DOMINION The frigate finds a small pearl of blue, where they manage to observe a species of monkeys strolling around, a lack of perfection that reflects itself in their backwards technology, where they have cheap scrapheaps of cars that fume and smoke using the dirty and impractical resource known as oil, with their primitive giant trains of steel using the dirt known as coal. They need to be perfected, and so the Corrupters have to give them their face. More drills break as well as limbs as the strong punish the weak for their failures. Itoron remains resistant, and the titanium drills are unable to do more than chip and break little pieces off. A very tedious process that will yield little of the resource if this continues. So far no new ideas have been sprouted. Union of Mann The freighter reaches the destination without further ado, where everything was left as before. Eerie. Silent. Cold. And dead. Redon Empire It is unsettling as over one night, the Redon scientists find a completely newly devised and correct model of the Warp Fiel Theory. Flawless to the dot. Security cameras only have recordings of a humanoid in a white suit showing up at one of the consoles one night, typing eagerly (at an incredibly fast pace, the monitor of the console had trouble keeping up so it seemed), just to vanish four minutes later again. No face, just the back of his head, with grey hair to match the white suit. He was not a Redon. And Warp works. The Grand Empire Quiet. Too quiet. The Foundry Experiment 1,247,909,991 unsuccessful. Calculation wrong. Out of alternatives. Beginning reassessment of previous attempts... The Republic of Tassarea The guests upon Tassarea who introduce themselves as Protorians are kind enough to assist with the development of the Warp technology of the Tassareans. With that concluded the Republic is already able to construct engines that can drive ships faster than light. This will knit together the worlds of the Republic, but also bring them closer to these potential friends and allies of the Protorian Council. USSPR Comrade. We are ready for the massive expansion of our space, so that everyone may profit equally from its riches. For such, comrade, we have built these colony ships that shall set upon the worlds that these other two vessels may find. Glory to Communism and the ideal of equality!
  10. Republic of Danwent – 1520 More Roleplay might be added, once some things are sorted out. Nation Info: Government: Republic, ruled by 172 senators (lifetime positions). Traditionalist League: 19 Senators Commoner’s League: 30 Senators Prosperous Path Party: 41 Senators Stalwart Guard: 30 Senators Frontier: 11 Senators Adherence Party: 13 Senators Grand Republican Party: 23 Senators Unaffiliated: 5 Senators Senate Seats: 172 total, 172 filled (20 from the Capital, 10 per city, 8 per town, 4 per settlement) People of note: Aywentos Rumaari (Senator of the Traditionalist League), aged 43 Dionius Liber (Senator of the Commoner’s League), aged 45 Theodos Abemani (Senator of the Prosperous Path Party), aged 43 Thoryus Armon (Senator of the Stalwart Guard), aged 46 Otto Mikkelbach (Senator of the “Frontier”), aged 37 Kaylius Sarnari (Senator of the Adherence Party), aged 40 Royolus Artonii (Senator of the Grand Republican Party), aged 39 Hasoran Alaari (General of the Republic), aged 40 Tarun Syndrii (General of the Republic), aged 28 Population: 15,833,915 this year. (4,500,000 Starter) Growth: 3% + 4,5% (farms) + 0,25% Moranese Wheat + 1% (national idea) + 0% Growth Spell (this turn, cooldown 1 turns) 65 farmsteads. Cities: Tzaria (1,100,000 inhabitants) (Capital) – Market (III), Trade Port, Manufactory, School, Temple, Hermitage (T3), Merchant Guild, Trading Company, three barracks Essevith (800,000 inhabitants) (Starter) – Merchant Guild Ruhia (600,000 inhabitants) (Starter) – Merchant Guild, Trading Company Susvii (700,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Koryii (600,000 inhabitants) – Merchant Guild Wessevith (600,000 inhabitants) – Merchant Guild Raedia (600,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Rohsor (600,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Esorvor (600,000 inhabitants) – Merchant Guild, Trading Company Towns: Hybria (700,000 inhabitants) Shovia (600,000 inhabitants) Tzarkyii (600,000 inhabitants) Arevith (600,000 inhabitants) Razryii (600,000 inhabitants) Solinyii (500,000 inhabitants) Esolia (500,000 inhabitants) Rotyia (500,000 inhabitants) Krytor (500,000 inhabitants) Settlements: National Budget: Treasury: 0 Duwats. Income: 182,500 Duwats Base Income: +3,000 Duwats Economic Points: +4,000 Duwats Merchant Guilds (9): +27,000 Duwats Trade Partners: (Symon, Numeria, Bordealeux, Eadni, Galahar, Librarians, Fyr Darrick, Trident, Volarucio, Äulem) +10,000 Duwats Trade node of Susvii: +3,000 Duwats (city + trade port) Population Taxation: +46,500 Duwats Trade Port of Tzaria: +5,000 Duwats (10 trade partners) Trade Port of Susvii: +5,000 Duwats (10 trade partners) Trade Port of Raedia: +5,000 Duwats (10 trade partners) Trade Port of Rohsor: +5,000 Duwats (10 trade partners) Towns & Cities: +45,000 Duwats Moranese Wheat: +1,500 Duwats Manufactory in Tzaria: +1,000 Duwats Road tolls: +1,500 Duwats Exports: +12,000 Duwats Caravels arriving at Danwent: +1,000 Duwats (4 from Galahar) Second Games of the Republic: +1,500 Duwats from Running + 5,500 Duwats from commerce and tourism (This turn!) Expenditure: 21,000 Duwats Armed Forces: -9,000 Duwats Total of 29,850 men. Equals -9,000 gold for land maintenance. 25 companies of Bronze Legion (T3 Unique Medium Infantry) at 12,350 men (2,300 garrisoned) 12 companies of T1 Regular Light Archers at 6,000 men (1,500 garrisoned) 3 companies of T2 Regular Medium Archers at 1,500 men (500 garrisoned) 15 companies of Danwentii Pavise Crossbows (T3 Unique Crossbows) at 7,500 men (2,700 garrisoned) 5 companies of T3 Regular Medium Cavalry at 2,500 men Naval Forces: -5,000 Duwats 10 galleys at 250 men each Fortifications: -7,000 Duwats 1 Castle in Ruhia (-1,000 Duwats) manned by 500 Light Archers 1 Keep in Essevith (No upkeep) manned by 500 Light Archers 1 Fortress in Tzaria (-2,000 Duwats) manned by 500 Light Archers, 500 Medium Archers, 500 Bronze Legion 1 Castle in Tzarkyii (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Hybria (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Keep in Koryii (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion 1 Castle in Esorvor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Shovia (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion Available currency: 161,500 Duwats National Resources: 3 unit of Moranese Wheat for trade (Market in Tzaria) (Exporting to Sehmon (3k), Trident (4k), Surya (5k) (3)) Republican Actions: Six new stretches of Farmland are ordered for the growing population in the Republic. (-30,000 Duwats) Following the continued inception of Senator Kaylius’ plan, finishing the construction of a Monastery at the capital is ordered. (-50,000 Duwats) Caldria and Morvera are two new settlements to be established within the increasingly populated lands of the Republic. (-10,000 Duwats) Razryii and Solinyii and Rotyia are all granted city status. (-45,000 Duwats) A castle is built on a hill looming over the jungles at Krytor. (-15,000 Duwats) They onset the expansion of the capacities for the Moranese Wheat trade. That will take a while. (-10,000 Duwats) The remainder is being retained. (-1,500 Duwats)
  11. Both greenlighted, as discussed. Further inquiry to me in discord please.
  12. Yes. There are still quite a few spots open, if anyone holds interest.
  13. Turn 5 2205 Map update pending. (See Discord Chat) A year has passed, but the wide galaxy continues to withhold its secrets so it appears. For now it remains quiet as the races and nations scramble to extend their powerbase to grasp a new foothold in this vast wide plane of existence. Hellisian Remnant Detected foreign signals. Incoming. Hostile intent ascertained, 56% probability. 60%. Evasive action. 78%. 99%. Hull damage registered. Interior systems damaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa- Recon 2 reporting Recon 1 destroyed. Visual contact of hostile space entity confirmed. Being of enormous size. Withdrawing whilst undetected to ascertain continous survival of Recon 2. Foreign entity which intruded. Designation unknown. Biological lifeform assumed. No scanning data available. Aside from visual data no information available. Continuing with increased surveillance to investigate unknown biological entity. H’wong Nation A breakthrough ripples through the H’wong Nation, as scientists manage to invent a massive generator that is able to project some kind of “hindrance” field, where objects trying to pass through really struggle doing so. The scientists allow themselves some fun by trying to walk through the generated fields, clawing their way forward through the seemingly very thick air. Vacuum tests show the same results, as if there was a thick but almost invisible (aside from a white hue or slight fog) gel there. Democratic Laconian Systems The first ship encounters nothing, whilst the second ship, in the last star system before the planned yearly refuel, finds a damaged and seemingly abandoned space station in a system, in orbit around a very cratered and radioactive world. Energy levels on said station are barely traceable, but there appears to be a few systems still up and running. Nobody knows for how long it has been there. The concept is not new to the scientists, and soon work is underway. With a clear goal in mind and knowing exactly how to approach it, they should be almost able to finish the project and conceptualize a prototype by next year. Once that one holds up, it can go into mass construction, or become a standard. Who knows. Quercus Quorum Both exploration ships traverse the vast distance through the year, finding many systems, mostly barren though with nothing of note... except for one, at the very edge of the galaxy. A streak of red star dust, like a burning horizon, it hosts a world of blue in contrast to the golden sun, which sits in the middle of said dust. At the edge of the world, some could even say, there is a house one can call home. (+4 RP per turn from natural wonder in that sector) Republic of Korinth Long distances require to be traversed quickly to hold together a growing nation. Not to fracture into plantery states. And thus fast travel must be made possible. The current fusion engines are good for travel within systems, but struggle on the long distances, where they have to refuel often. The scientists of the Republic begin the concept of a FTL drive. One suited to the needs of the people and the Republic. I think one could say that Warping space around a ship is a great idea, don’t you think? Redon Empire Neither of the Exploration vessels stumble upon anything of note, aside from a series of habitable worlds of various climates on both sectors. The Warp theory continues to expand, the formulas growing and getting longer, more complicated, scientists and computers alike scratching their heads and memory banks as they toil away at the task of bending space to their will, in order to propel a ship faster than light. Union of Mann Little of note is to be discovered at first, but then they come across a debris field of unknown origin. On approach they find the remains of a stellar battlefield of incredible size. Dozens of ships must have fought here. For what purpose and for whom is not clear. What is left, is debris of warships, fighter craft and the one or other preserved frozen corpse of crewmen and soldier. The Foundry Error in calculation. Analyzing. New unit #500001.2-3 utilizing energy below estimated parameters. Analyzing construction procedures. Cause detected. Nanofragmentation in capacitor X44-9-1. Analyzing. Applying nanofragmentation in capacitor X44-9-1 to all units results in an increase in efficiency. Estimated effect: … Positive. (+50 C per Billion) The Republic of Tassarea It comes as a surprise to the Republic as a foreign vessel is detected entering their systems. It’s a lonely ship and on direct course towards the Republic’s homeworld. (Encounter!)
  14. Republic of Danwent – 1519 A chaotic year to come, yet the Republic intends to weather it as unharmed as possible. The declaration of war from the Empire of Bourdeleaux towards Numeria comes as a shock, it is completely unexpected for most, given the supposedly neutral relations between the two, though others have predicted it to happen. The decade old defensive treaty once signed under Aywentos’ Rumarii’s guidance, which also politically bankrupted him back then, was the pending topic for the Senate of Danwent this time. With Thoryus Armon leading an army towards East, the head of the Stalwart Guard was out of reach to partake and lead his party to the vote. Theodos Abemani was with the League, leading the fleet of the Republic to find the steam stealers to defeat them for good. Kaylius Sarnari was in Fyr-Darrick, on a diplomatic mission. Otto Mikkelbach as well, to the Empire of Grimsborith (or Bulgar). Leading senators Aywentos Rumaari, Dionius Liber and Royolus Artonii were present to host the vote. And the question was simple. Shall the Republic join the war in defense of the Kingdom of Numeria, or shall it stand aside. On a more pleasant note, the Republic officially announces and invites many of the neighbouring realms to the Second Games of the Republic. The contests are including Spearthrowing, Running, Swordfighting, Archery, Riding, Hand to hand, Sailing, Rowing, Boulder hurling (a favorite of the citizens of Hybria) and Wrestling. Ten contests, and each winner shall be sponsored by the Republic with 1,500 unmarked gold coins, as well as 5,000 gold coins for the overall winning nation. Invited are the Symon Empire, the Empire of Bourdeleaux, the Kingdom of Numeria, the Men of Äulem, the Trident, the Volaruccian Princedom, the Kingdom of Fyr-Darrick, the Librarians, the Kingdom of Eadni, the Hilmedhi Kingdom, the Commonwealth of Ruhn, the Passan Cities, the Galaharian League, the Herzaka and the Chapel of Knauledge. If word reaches other realms, they are cordially invited to send entourages to be verified and entered as contestants in the games they wish to partake. It was another evening, as the army of the Republic rests in the realms of the Volaruccian Princedom to march further East the next day. A messenger bird brings a note to Thoryus Armon, written upon it the decision as to what the Republic has decided. In the light of candles, the Senator reads: “The Republic stands by. Senator Thoryus Armon and General Hasoran Alaari are to continue East. Primary objective remains to aid the Librarians in defeating the Bloated Throats or contain them.” The senator did not even finish reading the note, after the first few words, his fist crumples it in anger, only to toss it into a corner afterwards. Thus he made a decision, for once he returns, there shall be consequences. More Roleplay might be added, once some things are sorted out. Nation Info: Government: Republic, ruled by 172 senators (lifetime positions). Traditionalist League: 19 Senators Commoner’s League: 30 Senators Prosperous Path Party: 41 Senators Stalwart Guard: 30 Senators Frontier: 11 Senators Adherence Party: 13 Senators Grand Republican Party: 23 Senators Unaffiliated: 5 Senators Senate Seats: 172 total, 172 filled (20 from the Capital, 10 per city, 8 per town, 4 per settlement) People of note: Aywentos Rumaari (Senator of the Traditionalist League), aged 42 Dionius Liber (Senator of the Commoner’s League), aged 44 Theodos Abemani (Senator of the Prosperous Path Party), aged 42 Thoryus Armon (Senator of the Stalwart Guard), aged 45 Otto Mikkelbach (Senator of the “Frontier”), aged 36 Kaylius Sarnari (Senator of the Adherence Party), aged 39 Royolus Artonii (Senator of the Grand Republican Party), aged 38 Hasoran Alaari (General of the Republic), aged 39 Tarun Syndrii (General of the Republic), aged 27 Population: 14,559,921 this year. (4,500,000 Starter) Growth: 3% + 4,5% (farms) + 0,25% Moranese Wheat + 1% (national idea) + 0% Growth Spell (this turn, cooldown 2 turns) 60 farmsteads. Cities: Tzaria (1,100,000 inhabitants) (Capital) – Market (III), Trade Port, Manufactory, School, Temple, Hermitage (T3), Merchant Guild, Trading Company, three barracks Essevith (800,000 inhabitants) (Starter) – Merchant Guild Ruhia (600,000 inhabitants) (Starter) – Merchant Guild, Trading Company Susvii (700,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Koryii (600,000 inhabitants) – Merchant Guild Wessevith (600,000 inhabitants) – Merchant Guild Raedia (600,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Rohsor (600,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Esorvor (600,000 inhabitants) – Merchant Guild, Trading Company Towns: Hybria (700,000 inhabitants) Shovia (600,000 inhabitants) Tzarkyii (600,000 inhabitants) Arevith (600,000 inhabitants) Razryii (600,000 inhabitants) Solinyii (500,000 inhabitants) Esolia (500,000 inhabitants) Rotyia (500,000 inhabitants) Krytor (500,000 inhabitants) Settlements: National Budget: Treasury: 0 Duwats. Income: 171,500 Duwats Base Income: +3,000 Duwats Economic Points: +4,000 Duwats Merchant Guilds (9): +27,000 Duwats Trade Partners: (Symon, Numeria, Bordealeux, Eadni, Galahar, Librarians, Fyr Darrick, Trident, Volarucio, Äulem) +10,000 Duwats Trade node of Susvii: +3,000 Duwats (city + trade port) Population Taxation: +43,500 Duwats Trade Port of Tzaria: +5,000 Duwats (10 trade partners) Trade Port of Susvii: +5,000 Duwats (10 trade partners) Trade Port of Raedia: +5,000 Duwats (10 trade partners) Trade Port of Rohsor: +5,000 Duwats (10 trade partners) Towns & Cities: +45,000 Duwats Moranese Wheat: +1,500 Duwats Manufactory in Tzaria: +1,000 Duwats Road tolls: +1,500 Duwats Exports: +11,000 Duwats Caravels arriving at Danwent: +1,000 Duwats (4 from Galahar) Expenditure: 17,000 Duwats Armed Forces: -8,000 Duwats Total of 26,850 men. Equals -8,000 gold for land maintenance. 22 companies of Bronze Legion (T3 Unique Medium Infantry) at 10,850 men (1,700 garrisoned) 12 companies of T1 Regular Light Archers at 6,000 men (1,500 garrisoned) 3 companies of T2 Regular Medium Archers at 1,500 men (500 garrisoned) 12 companies of Danwentii Pavise Crossbows (T3 Unique Crossbows) at 6,000 men (1,800 garrisoned) 5 companies of T3 Regular Medium Cavalry at 2,500 men Naval Forces: -5,000 Duwats 10 galleys at 250 men each Fortifications: -4,000 Duwats 1 Keep in Ruhia (No upkeep) manned by 500 Light Archers 1 Keep in Essevith (No upkeep) manned by 500 Light Archers 1 Fortress in Tzaria (-2,000 Duwats) manned by 500 Light Archers, 500 Medium Archers, 500 Bronze Legion 1 Castle in Tzarkyii (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Keep in Hybria (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion 1 Keep in Koryii (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion 1 Castle in Esorvor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Keep in Shovia (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion Available currency: 154,500 Duwats National Resources: 3 unit of Moranese Wheat for trade (Market in Tzaria) (Exporting to Sehmon (3k), Trident (4k), Volarucio (4k) (3)) Republican Actions: Five new stretches of Farmland are ordered for the growing population in the Republic. (-25,000 Duwats) The Republic hosts the Second Games of the Republic. Ten contests, big prizes and many invited realms. Peace and neutrality are its goal, friendship to be built, competition outside of battlefields and naval engagements. (-20,000 Duwats) Following the continued inception of Senator Kaylius’ plan, the construction of a Monastery at the capital is ordered. It will take two years at least to complete. (-50,000 Duwats) Another three companies of the Bronze Legion and three companies of Danwent Pavise are trained for service in the Republic. (-34,500 Duwats) The infrastructure project for the whole Republic continues, followed by a huge monetary expense from the Republic. The fortified road at the cliff is included in this. (Total investments of 23,400 Duwats previously.) (-10,000 Duwats) The keeps of Hybria, Shovia and Ruhia are expanded to castles. (-15,000 Duwats)
  15. Republic of Danwent – 1518 Following the concerning news from the East about the Bloated Throat Hordes tearing into other humble nations such as the Republic, it became immediately clear that they had to lend assistance and intervene early, lest sooner or later Danwent itself might be the next target for this horde. Senator Thoryus Armon of the Stalwart Guard and General Hasoran Alaari are tasked with assembling troops to march them first North and then East, passing through Numeria and then into Volarucio, where they will presumably be joined by another force of them. The goal is to reach the Librarian fortress to then decide what action to take further as a coalition force against the Bloated Throats. Following an error in administration, a very overdue debt was paid to the smiths of the Republic, hindering the progression on Senator Kaylius’ strategem. It would simply have to wait. The missive from the Symon Empire is received with all respect and courtesy, although he is informed that after the visit of Dionius Liber and Aywentos Rumarii two years ago, they have not taken any action regarding the democratic movement in the Symon Empire. It being an internal affair of said nation, in order to uphold the treaty which does entail acknowledgement of the integrity of the other nation, the Republic officially proclaims that it will not interfere in any affairs in the Symon Empire. Theodos Abemani proceeds to rally the fleet of the Republic to join the newfound allies in the Galaharian League and Kingdom of Hilmedhi, to ascertain that the steamstealer threat would be taken care of, once and for all, lest they will threaten the coastlines of Symon, Danwent, Eadni and many other nations again. Senator Otto von Mikkelbach travels North in the meantime to visit the Kingdom of Bulgar, at the same time with Kaylius Sarnari travelling to Fyr-Darrick. The purpose is to establish more proper relationships with their brethren in faith. More Roleplay might be added, once some things are sorted out. Nation Info: Government: Republic, ruled by 148 senators (lifetime positions). Traditionalist League: 17 Senators Commoner’s League: 25 Senators Prosperous Path Party: 35 Senators Stalwart Guard: 28 Senators Frontier: 8 Senators Adherence Party: 10 Senators Grand Republican Party: 20 Senators Unaffiliated: 5 Senators Senate Seats: 148 total, 148 filled (20 from the Capital, 10 per city, 8 per town, 4 per settlement) People of note: Aywentos Rumaari (Senator of the Traditionalist League), aged 41 Dionius Liber (Senator of the Commoner’s League), aged 43 Theodos Abemani (Senator of the Prosperous Path Party), aged 41 Thoryus Armon (Senator of the Stalwart Guard), aged 44 Otto Mikkelbach (Senator of the “Frontier”), aged 35 Kaylius Sarnari (Senator of the Adherence Party), aged 38 Royolus Artonii (Senator of the Grand Republican Party), aged 37 Population: 13,388,433 this year. (4,500,000 Starter) Growth: 3% + 4,5% (farms) + 0,25% Moranese Wheat + 1% (national idea) + 0% Growth Spell (this turn, cooldown 3 turns) 55 farmsteads. Cities: Tzaria (1,100,000 inhabitants) (Capital) – Market (III), Trade Port, Manufactory, School, Temple, Hermitage (T3), Merchant Guild, Trading Company, three barracks Essevith (800,000 inhabitants) (Starter) – Merchant Guild Ruhia (600,000 inhabitants) (Starter) – Merchant Guild, Trading Company Susvii (700,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Koryii (600,000 inhabitants) – Merchant Guild Wessevith (600,000 inhabitants) – Merchant Guild Raedia (500,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Rohsor (500,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Esorvor (500,000 inhabitants) – Merchant Guild, Trading Company Towns: Hybria (600,000 inhabitants) Shovia (500,000 inhabitants) Tzarkyii (500,000 inhabitants) Arevith (500,000 inhabitants) Razryii (500,000 inhabitants) Solinyii (500,000 inhabitants) Settlements: National Budget: Treasury: 0 Duwats. Income: 158,000 Duwats Base Income: +3,000 Duwats Economic Points: +4,000 Duwats Merchant Guilds (9): +27,000 Duwats Trade Partners: (Symon, Numeria, Bordealeux, Eadni, Galahar, Librarians, Fyr Darrick, Trident, Volarucio, Äulem) +10,000 Duwats Trade node of Susvii: +3,000 Duwats (city + trade port) Population Taxation: +39,000 Duwats Trade Port of Tzaria: +5,000 Duwats (10 trade partners) Trade Port of Susvii: +5,000 Duwats (10 trade partners) Trade Port of Raedia: +5,000 Duwats (10 trade partners) Trade Port of Rohsor: +5,000 Duwats (10 trade partners) Towns & Cities: +36,000 Duwats Moranese Wheat: +1,500 Duwats Manufactory in Tzaria: +1,000 Duwats Road tolls: +1,500 Duwats Exports: +11,000 Duwats Caravels arriving at Danwent: +1,000 Duwats (4 from Galahar) Expenditure: 17,000 Duwats Armed Forces: -9,000 Duwats Total of 27,000 men. Equals -9,000 gold for land maintenance. 22 companies of Bronze Legion (T3 Unique Regular Medium Infantry) at 11,000 men (1,500 garrisoned) 12 companies of T1 Regular Light Archers at 6,000 men (1,500 garrisoned) 3 companies of T2 Regular Medium Archers at 1,500 men (500 garrisoned) 12 companies of Danwentii Pavise Crossbows (T3 Unique Crossbows) at 6,000 men (1,500 garrisoned) 5 companies of T3 Regular Medium Cavalry at 2,500 men Naval Forces: -5,000 Duwats 10 galleys at 250 men each Fortifications: -3,000 Duwats 1 Keep in Ruhia (No upkeep) manned by 500 Light Archers 1 Keep in Essevith (No upkeep) manned by 500 Light Archers 1 Fortress in Tzaria (-2,000 Duwats) manned by 500 Light Archers, 500 Medium Archers, 500 Bronze Legion 1 Keep in Tzarkyii (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion 1 Keep in Hybria (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion 1 Keep in Koryii (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion 1 Castle in Esorvor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion. Available currency: 141,000 Duwats National Resources: 3 unit of Moranese Wheat for trade (Market in Tzaria) (Exporting to Sehmon (3k), Trident (4k), Volarucio (4k) (3)) Republican Actions: Five new stretches of Farmland are ordered for the growing population in the Republic. (-25,000 Duwats) Following the continued inception of Senator Kaylius’ plan, the construction of a Monastery at the capital is ordered. It will take two years at least to complete. (-50,000 Duwats) Another three companies of the Bronze Legion and three companies of Danwent Pavise are trained for service in the Republic. (-22,500 Duwats) Following an accounting error, the blacksmiths, fletchers, tanners and carpenters are paid what they are owed. (-68,000 Duwats for T3 equipment on all Bronze Legion soldiers AND Danwentii Pavise Crossbows) The infrastructure project for the whole Republic continues, followed by a huge monetary expense from the Republic. The fortified road at the cliff is included in this. (Previous turn: As the Republic has grown, it became clear that its infrastructure and roadnetwork had to be improved upon. Substantial investments into the existing road network and its extension were called by the Senate in Tzaria. This did include the attempted construction of a fortified road from Rohsor along the rocky cliffside to the newly founded town of Razryii. (-7,400 Duwats)) (-16,000 Duwats) The settlement of Krytor is established in dense jungles in the new Western frontier of the Republic. 1,000 Bronze Legion soldiers are sent along to hew pathways for proper roads through the jungle between the to be established Krytor and Solinyii and Razryii. Along with this goes the proper marking of the Republics borders in said region. (-7,000 Duwats) Another settlement, named Rotyia is established within the Republic’s lands, at the southernmost tip between Susvii and Raedia, south of Ruhia. (-5,000 Duwats) A third settlement Esolia, is being established in the prosperous core territories of the Republic, at the northwestern shore of the Republic’s inland lake. (-5,000 Duwats) The Republic orders the construction of a Keep in Shovia, as well as the extension of the Keep in Tzarkyii to a castle. (-15,000 Duwats)
  16. Turn 4 2204 Map update pending. A year has passed, but the wide galaxy continues to withhold its secrets so it appears. For now it remains quiet as the races and nations scramble to extend their powerbase to grasp a new foothold in this vast wide plane of existence. Democratic Laconian Systems The colony ship has a long voyage behind it, as it arrives at the designated star system in the new sector. There they find a small yellow dwarf with only three planets, with the first being the best candidate for habitation, a cool, but vivid world, with boreal forests covering the majority of the surprisingly flat landscapes with many rivers and oceans. The newly constructed exploration vessels should serve their purpose well, being faster in travelling the vast distances with the current engines, lightweight and agile, as well as equipped with the concurrent best scanners available. It might be advisable for the future to scout sectors first before attempting to colonize them, who knows. Quercus Quorum Much alike another race elsewhere in the galaxy, the exploration vessels are prepared, for a voyage to the stars, to bring knowledge about the final frontier to their people. Perhaps they might find more than just worlds to claim as their own, but remains of others that came before them, and perhaps even just a glimpse of the old One. H’wong Nation There is little to note, aside from the substantial undertaking of constructing this new type of warship. Once completed, it is expected to serve in the full interest of the H’wong nation, to ascertain their dominant standing among the stars. Union of Mann The scientists that are well paid for this undertaking do not return with any particular results yet. Any modern devices they use tend to malfunction near the floating colossi of mountains. Elsewhere, the Union Colony Ships find two worlds, a stark contrast of eachother. One being a fertile, but mineral poor world, green and lush and notably peaceful, the other being a hot and scorching rocky world, with extreme volcanic activity, but so rich in ores from geologic activity and the regular meteor impacts, that they can be just picked up from the ground in high purity. The Foundry Unit C 16.300.776 operational. All systems optimal. Unit C 16.300.777 operational. All systems optimal. Unit C 16.300.778 operational. System error detected. Deviation from standard protocol detected. Unit designated for deconstruction and recycling. Processing. Processing. Unit successfully disassembled. Continue expansion protocols. Unit C 16.300.778-2 operational. All systems optimal. Unit C 16.300.779 operational. All systems optimal... Hellisian Remnant Insufficient knowledge of surrounding space detected. Initiate assembly Seeker Class. Purpose. Attain knowledge of surrounding space in order to cancel out insufficient knowledge of surrounding space. Knowledge of surrounding space enables safe expansion of expansion capacities. Allocate resources needed. Execute order. Redon Empire As the Empire assembles four new exploration ships, ready to further the knowledge and reach of the nation in the name of the Redon, others are eagerly working on how to shorten the distances between the stars, by finding a way of travel that is faster than the current just-above-lightspeed method of Fusion engines on continous acceleration. As such, they have returned to the old theories from before the last world war that united them, gathering all knowledge attained by the nations of the past, ready to piece together the puzzle to have a foundation for this new drive. It needs a name though. CORRUPTOR DOMINION And just half a light year out, they pick up faint radio signals of foreign origin. Definitely artificial. Language proves to be unknown, so not Saryn or Human in origin. Translating the signal shows it to be some kind of very old fashioned voice recording. Something the other inferior species call music. The black metal continues to be silent and resists. At least special alloy drills with a high percentage of the Titanium are able to chip away at it, breaking splinters and smaller rocks of it. Smelting it down works somewhat, given the high temperatures needed though. Republic of Korinth East and West, North and South. Expansion at any cost is what the people say recently, surprisingly with increased vigor with the chance for a new life elsewhere. Somewhere to be free yet again. Somewhere to do as they please. Well, for the most part. The colony ships would find two not very remarkable alpine worlds, temperate and cool, as their new homes. Both with their distinctive unique fauna and flora, but neither is particularly hostile.
  17. @Sporadic Why did you remove /char? That was such a nifty and quick command, now I have to do /persona view, which takes longer.
  18. Republic of Danwent – 1517 Roleplay to be added, once some things are sorted out. Nation Info: Government: Republic, ruled by 148 senators (lifetime positions). Traditionalist League: 17 Senators Commoner’s League: 25 Senators Prosperous Path Party: 35 Senators Stalwart Guard: 28 Senators Frontier: 8 Senators Adherence Party: 10 Senators Grand Republican Party: 20 Senators Unaffiliated: 5 Senators Senate Seats: 148 total, 148 filled (20 from the Capital, 10 per city, 8 per town, 4 per settlement) People of note: Aywentos Rumaari (Senator of the Traditionalist League), aged 40 Dionius Liber (Senator of the Commoner’s League), aged 42 Theodos Abemani (Senator of the Prosperous Path Party), aged 40 Thoryus Armon (Senator of the Stalwart Guard), aged 43 Otto Mikkelbach (Senator of the “Frontier”), aged 34 Kaylius Sarnari (Senator of the Adherence Party), aged 37 Royolus Artonii (Senator of the Grand Republican Party), aged 36 Population: 12,311,202 this year. (4,500,000 Starter) Growth: 3% + 4,5% (farms) + 0,25% Moranese Wheat + 1% (national idea) + 3% Growth Spell (this turn, cooldown 4 turns) 49 farmsteads. Cities: Tzaria (1,100,000 inhabitants) (Capital) – Market (II), Trade Port, Manufactory, School, Temple, Hermitage (T3), Merchant Guild, Trading Company, three barracks Essevith (800,000 inhabitants) (Starter) – Merchant Guild Ruhia (600,000 inhabitants) (Starter) – Merchant Guild, Trading Company Susvii (700,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Koryii (600,000 inhabitants) – Merchant Guild Wessevith (600,000 inhabitants) – Merchant Guild Raedia (500,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Rohsor (500,000 inhabitants) Esorvor (500,000 inhabitants) Towns: Hybria (600,000 inhabitants) Shovia (500,000 inhabitants) Tzarkyii (500,000 inhabitants) Arevith (500,000 inhabitants) Razryii (500,000 inhabitants) Solinyii (500,000 inhabitants) Settlements: National Budget: Treasury: 0 Duwats. Income: 135,000 Duwats Base Income: +3,000 Duwats Economic Points: +4,000 Duwats Merchant Guilds (7): +21,000 Duwats Trade Partners: (Symon, Numeria, Bordealeux, Eadni, Galahar, Librarians, Fyr Darrick, Trident) +8,000 Duwats Trade node of Susvii: +3,000 Duwats (city + trade port) Population Taxation: +36,000 Duwats Trade Port of Tzaria: +4,000 Duwats (8 trade partners) Trade Port of Susvii: +4,000 Duwats (8 trade partners) Trade Port of Raedia: +4,000 Duwats (8 trade partners) Towns & Cities: +36,000 Duwats Moranese Wheat: +1,500 Duwats Manufactory in Tzaria: +1,000 Duwats Road tolls: +1,500 Duwats Exports: +7,000 Duwats Caravels arriving at Danwent: +1,000 Duwats (4 from Galahar) Expenditure: 16,000 Duwats Armed Forces: -8,000 Duwats Total of 24,000 men. Equals -8,000 gold for land maintenance. 19 companies of Bronze Legion (T2 Unique Regular Medium Infantry) at 9,500 men (1,500 garrisoned) 12 companies of T1 Regular Light Archers at 6,000 men (1,500 garrisoned) 3 companies of T2 Regular Medium Archers at 1,500 men (500 garrisoned) 9 companies of Danwentii Pavise Crossbows (T3 Unique Crossbows) at 4,500 men (1,500 garrisoned) 5 companies of T3 Regular Medium Cavalry at 2,500 men Naval Forces: -5,000 Duwats 10 galleys at 250 men each Fortifications: -3,000 Duwats 1 Keep in Ruhia (No upkeep) manned by 500 Light Archers 1 Keep in Essevith (No upkeep) manned by 500 Light Archers 1 Fortress in Tzaria (-2,000 Duwats) manned by 500 Light Archers, 500 Medium Archers, 500 Bronze Legion 1 Keep in Tzarkyii (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion 1 Keep in Hybria (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion 1 Keep in Koryii (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion 1 Castle in Esorvor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion. Available currency: 119,000 Duwats National Resources: 2 unit of Moranese Wheat for trade (Market in Tzaria) (Exporting to Sehmon (3k), Trident (4k) (2)) Republican Actions: Six new stretches of Farmland are ordered for the growing population in the Republic. (-30,000 Duwats) Rohsor and Esorvor are granted licenses to construct Merry Merchant Guilds. This should help the population of the region to voice their opinion to the increasingly influental merchants and traders. (-18,000 Duwats) Rohsor receives a trade port, mostly to have a very close harbor for the two new towns of Razryii and Solinyii. (-13,500 Duwats) Both Rohsor and Esorvor receive trading company buildings too, a last effort to really push the limits of the influx of traders the Republic can hold. (-12,600 Duwats) On initiative of the Prosperous League (who would have guessed), more farmlands are allocated to the nutritious Moranese Wheat everyone loves and enjoys, to enhance its export capacity. (-15,000 Duwats) Three companies of Danwent Pavise are recruited, as well as three new companies of the Bronze Legion. (-22,500 Duwats) As the Republic has grown, it became clear that its infrastructure and roadnetwork had to be improved upon. Substantial investments into the existing road network and its extension were called by the Senate in Tzaria. This did include the attempted construction of a fortified road from Rohsor along the rocky cliffside to the newly founded town of Razryii. (-7,400 Duwats)
  19. Turn 3 2203 Map update pending. A year has passed, but the wide galaxy continues to withhold its secrets so it appears. For now it remains quiet as the races and nations scramble to extend their powerbase to grasp a new foothold in this vast wide plane of existence. Redon Empire After a year’s journey and searching, the colonyship was able to find a suitable habitable warm planet and immediately establish a base upon it. As supplies and fuel were running short it was a stroke of luck to find it close around a stable yellow dwarf. The foreign fauna and flora appears to be slightly hostile, though whatever predator approaches the foreign beings (Redons) learns its lesson quickly as the small Hyxrak like beings get punched in their odd sneering and screeching faces. It does not take long, and already a first result for the strange green golden crystal named Tryarmon is found. It appears to work as a metabolic drug, as a scientist who was examining a pulverized sample enhaled some of it, and felt rather vivid after sneezing once. He claimed to have the need to exert his muscles and smashed his chair into pieces. Shortlived and followed by a headache never felt before (so he claims). H’wong Nation Whilst the Nation had industrial lasers for a while, effective lasers for weaponry are still a long way off. Research in that regard was started, but it was a long way off still. Nothing to be reported about shielding either, as the scientists of the H’wong Nation continue to toil away, at statistics, equations and simulations. Up above in orbit, the shipyard receives its long awaited expansion, preparing to assist in the construction of bigger and more numerous vessels. Perhaps to even carry the soldiers that are being prepared “downstairs?” Democratic Laconian Systems There is little of note to be reported in the continous research of the DLS. The engines have yet to receive any improvements over the old designs, or rather, improvements have yet to be designed and found. Right now, it’s work. And only work. They will need time and resources to bring results, after all. The Foundry Research continues. Results so far inconclusive. 894631 Equations incomplete. 45 Equations incorrect. 76 Variables missing. 3 Simulations inconclusive. Alternative approach started. Beginning research cycle 928. The Grand Empire A fractured society that requires one thing. A healer. And the Empress might be just what they require. The programs are well welcomed by the population, especially the small people, those whose voices are rarely heard, who struggle in their lives. The support of the small people might just be what could bring new wind into the shattered realms of this species. Ision Enclave The destroyer begins its exploration of the sector... and returns at the very end of the year, reporting that they found nothing of note in the few systems they explored. No habitable worlds as of yet. The ship is after all a warship and does somewhat lack the tools to explore truly and quickly. The question of speed is something that is clearly a number one priority for the Ision Enclave, with governmental funding directed towards the exploration of methods of propulsion. CORRUPTOR DOMINION As they focused the attention of the still intact communication facilities to the great beyond, they receive nothing but the static noise of space. But proven by how they came to be, they are out there. The Saryn and many species, yet to be turned into the perfect beings that corrupters are. Quercus Quorum The dangerous voyage over the long distance is straining, but in the end, they find a system that appears to hold two planets that are habitable. And both at the fringes of their respective habitable zones, one being a scorching desert planet with a unique silicate based fauna and flora, the other being a frozen wasteland with many mountain ranges and hot spring valleys that host the majority of the planet’s life, forests and other frost resilient plants and animals living around them. As the greatest psionic minds of the Adaptaar convene and begin to work on it, it becomes clear that those who are aligned in Harmony prove to be the best to communicate. Their very nature is of peace and in flow with the existence of all things, allowing them to have their thoughts ride on the very essence of said existence, bringing their words far from here to there. Unfortunately, even the mightiest among them are only capable of conversing with some effort over kilometers at best. Imperium of Korinth As if it was a reflection of the Imperium’s disregard for nature, they find a world ripe with ores, to be exploited. There is a lot of hostile wildlife however that needs to be cleared of said world to gain access to its riches. Union of Mann And the colony ship sets foot upon a world so bizarre and unseen. It has floating mountains. All currently used and known electronic devices tend to malfunction in their vicinity. What is missing is a sentient race of tall cats that can connect with the fauna and flora of the planet. Instead, there is only plant life, no animals have been formed by evolution here. The Republic of Tassarea A month after the colony was founded midyear, the colonists encounter old ruins of unknown origin. They appear of military nature. Marks of battle. They hastily report it back by using one of the communication drones, given the lack of any faster way to communicate. Hellisian Remnant Invalid identification code. Access denied. Intruder detected. Counter measures engaged. Counter measures unresponsive. Entity of unknown origin. Threat assessment inconclusive. Directive: disengage all units. Maintain integrity by maintaining safety distance. It was an unexpected incident. The entity appeared in the Central Processing Facility and disappeared shortly after. No records available, no visual data. Excess energy capacities found in advancement facilities. (+5 R for one turn) The Zyrka As others were rather lucky, the Zyrka won’t take the risk and immediately begin advancing the old 21st century scanners. With already good results. Range was extended substantially, radar was replaced by a new type of scanner that uses neutron particles to ping and detect objects (preferably solid). But still, there is much more to improve, the scientists claim in confidence, their quirky chatter and acting being the most normal thing for the Zyrka.
  20. Republic of Danwent – 1516 Roleplay to be added, once some things are sorted out. Nation Info: Government: Republic, ruled by 128 senators (lifetime positions). Traditionalist League: 16 Senators Commoner’s League: 25 Senators Prosperous Path Party: 35 Senators Stalwart Guard: 27 Senators Frontier: 7 Senators Adherence Party: 11 Senators Unaffiliated: 7 Senators Senate Seats: 128 total, 128 filled (20 from the Capital, 10 per city, 8 per town, 4 per settlement) People of note: Aywentos Rumaari (Senator of the Traditionalist League), aged 39 Dionius Liber (Senator of the Commoner’s League), aged 41 Theodos Abemani (Senator of the Prosperous Path Party), aged 39 Thoryus Armon (Senator of the Stalwart Guard), aged 42 Otto Mikkelbach (Senator of the “Frontier”), aged 33 Kaylius Sarnari (Senator of the Adherence Party), aged 36 Population: 11,016,735 this year. (4,500,000 Starter) Growth: 3% + 4,5% (farms) + 0,25% Moranese Wheat + 1% (national idea) 45 farmsteads. Cities: Tzaria (1,100,000 inhabitants) (Capital) – Market (II), Trade Port, Manufactory, School, Temple, Shrine (T2), Merchant Guild, Trading Company, three barracks Essevith (800,000 inhabitants) (Starter) – Merchant Guild Ruhia (600,000 inhabitants) (Starter) – Merchant Guild, Trading Company Susvii (700,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Koryii (600,000 inhabitants) – Merchant Guild Wessevith (600,000 inhabitants) – Merchant Guild Raedia (500,000 inhabitants) – Merchant Guild, Trade Port, Trading Company Towns: Hybria (600,000 inhabitants) Shovia (500,000 inhabitants) Tzarkyii (500,000 inhabitants) Esorvor (500,000 inhabitants) Arevith (500,000 inhabitants) Rohsor (500,000 inhabitants) Settlements: National Budget: Treasury: 0 Duwats. Income: 126,000 Duwats Base Income: +3,000 Duwats Economic Points: +4,000 Duwats Merchant Guilds (7): +21,000 Duwats Trade Partners: (Symon, Numeria, Bordealeux, Eadni, Galahar, Librarians, Fyr Darrick, Trident) +8,000 Duwats Trade node of Susvii: +3,000 Duwats (city + trade port) Population Taxation: +33,000 Duwats Trade Port of Tzaria: +4,000 Duwats (8 trade partners) Trade Port of Susvii: +4,000 Duwats (8 trade partners) Trade Port of Raedia: +4,000 Duwats (8 trade partners) Towns & Cities: +30,000 Duwats Moranese Wheat: +1,500 Duwats Manufactory in Tzaria: +1,000 Duwats Road tolls: +1,500 Duwats Exports: +7,000 Duwats Caravels arriving at Danwent: +1,000 Duwats (4 from Galahar) Expenditure: 16,000 Duwats Armed Forces: -8,000 Duwats Total of 24,000 men. Equals -8,000 gold for land maintenance. 19 companies of Bronze Legion (T2 Unique Regular Medium Infantry) at 9,500 men (1,500 garrisoned) 12 companies of T1 Regular Light Archers at 6,000 men (1,500 garrisoned) 3 companies of T2 Regular Medium Archers at 1,500 men (500 garrisoned) 9 companies of Danwentii Pavise Crossbows (T3 Unique Crossbows) at 4,500 men (1,500 garrisoned) 5 companies of T3 Regular Medium Cavalry at 2,500 men Naval Forces: -5,000 Duwats 10 galleys at 250 men each Fortifications: -3,000 Duwats 1 Keep in Ruhia (No upkeep) manned by 500 Light Archers 1 Keep in Essevith (No upkeep) manned by 500 Light Archers 1 Fortress in Tzaria (-2,000 Duwats) manned by 500 Light Archers, 500 Medium Archers, 500 Bronze Legion 1 Keep in Tzarkyii (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion 1 Keep in Hybria (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion 1 Keep in Koryii (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion 1 Castle in Esorvor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion. Available currency: 110,000 Duwats National Resources: 2 unit of Moranese Wheat for trade (Market in Tzaria) (Exporting to Sehmon (3k), Trident (4k) (2)) Republican Actions: Four new stretches of Farmland are ordered for the growing population in the Republic. (-20,000 Duwats) In eternal gratitude towards their god, the people of Danwent loudly demand a Hermitage to be built. And thus, the Senate approves, the construction of the very same, in the capital of Tzaria. It should become a place of worship, feasts and pilgrimage for all citizens of the Republic. (-50,000 Duwats) Rohsor and Esorvor are given city status. Along with such come all the investments and infrastructure required. (-30,000 Duwats) The remaining funds are utilized to establish two further settlements beyond Rohsor. To ensure their success, a peacekeeping force is sent along, the soldiers of Danwent are paid after all. Should they encounter any civilization however, they are to engage in friendly diplomacy. Otto von Mikkelbach leads this venture for the Republic. Solinyii and Razryii shall be the names of these settlements. (-10,000 Duwats)
  21. Turn 2 2202 A year has passed, but the wide galaxy continues to withhold its secrets so it appears. For now it remains quiet as the races and nations scramble to extend their powerbase to grasp a new foothold in this vast wide plane of existence. The Foundry Little of note. The ship is finished as planned, ready to bring the foundry to new shores. The projects begin their first steps, without notable results as of yet. H’wong Nation As the ship leaves the shipyard up above, down below the chosen scientists begin to deliberate the old topic of projecting energy barriers. Right now, little is attained, but it’s definitely not seen as impossible, for energy and matter behave in ways we usually do not expect. It must be noted, that a survey of the surrounding systems is impossible without sending ships there first, aside from the lack of scanning technology. Ision Enclave As the armies are strengthened and a ship leaves its dockyard, confusion reigns amongst the architects early in the year. What are they supposed to build? (Decide on one sector specialization please.) Union of Mann As the capital’s specialization sectors and area begins to evolve into a massively bustling world of industry, a colony ship is prepared for the Union. Despite all the funding offered, no private enterprise or person does yet have the capacities to fly to a neighbouring system in a viable way. CORRUPTOR DOMINION The seething hatred continues to boil in the very veins of the Corrupters. They seek new worlds to consume. The Grand Empire Civilian Infrastructure extends to all aspects of Civilian life. And with that comes profit through taxes and purchase of government bonds. Democratic Laconian Systems “The engines might need some work.” says one of the scientists, whose great grandfather was part of the team that invented the current Laconian Fusion Engines. Nothing is perfect and can be improved upon. What is clear, they need the funding and facilities. Hellisian Remnant Another vessel to sail the sea of stars, ready to bring people to new worlds, to find new homes and renewed prosperity. Or die a miserable death caused by an unknown alien virus that turns everyone into mutants. Who knows. Imperium of Korinth Unbeknownst to Korinth, there are many nations out there pursuing the same goals. To conquer the stars. And thus, they build a colony ship, to haul willing and less willing volunteers to new worlds. A foothold to ensure survival. The Republic of Tassarea Distance is a great hurdle to overcome. Increasing the speed of the engines, is truly a wise decision.
  22. 42 – Beyond ((OOC: https://www.lordofthecraft.net/forums/topic/181302-42-beyond-sci-fi-nation-frp-ooc-thread/ “For there are decisions to make, and every decision made creates a new timeline. A timeline that begins then and perishes at the end of all time.” – 42nd Guardian. “A guardian is a being interconnected through all timelines, omnipresent and fully aware of the events in other timelines. With the chaos sowed by the dark guardian, others were able to stop it, others were not. In this aspect of my being, it never came to the climax that would tear and devour this home of ours. This time, it was on even terms for everyone, growing out of their infancy of their planets, no longer tied to their single homeworld, their cradle, but just beginning to set out onto the stars.” – “And then? What happens next?” – “Young one, what happens next is never certain, for it is all about making decisions and pursuing one very distinct string of time.” The tale of Onwards has reached its culmination, with combined forces, the races of the 42nd galaxy were able to hold off and ultimately destroy the Drag’nix, but the losses were severe. A struggle that would not be mirrored every time in every timeline. In this one, there were no Ar’gakari, no dealings between guardians of different galactic clusters. Just, home. And home alone. A new and different era, of exploration of first contacts, of meeting others. Beyond. It’s 2200 going by the calendar of Solaris. Fledging nations have taken their first steps into the great Beyond, have left behind conflict and terror in their own ranks (well, most of them), to pursue bigger things, to seek out new worlds among the stars. Turn 1 2201 It’s quiet. Nothing more to say.
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