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Cirdanoth

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Everything posted by Cirdanoth

  1. Yet, your actions seem to define you as just that. A stalker. An impatient/ungrateful one, at that. Calm down, let people have their fun. That's the primary reason people joined this place, to have fun. You're not their boss. You're not entitled to yell at them to do their 'work' faster/better... You can, sure.. But it just makes you seem like a whiney square. Don't be a whiney square. Nobody wants to be a whiney square. Except, well.. Someone that wants to be a whiney square.
  2. My connection keeps screwing up..

  3. Thread was locked before I could say thanks. So thanks. ^-^

  4. I would like to write a request for a ban report, however, am not sure where the right place would be to post it. The circumstances are as following: A friend of mine, Korthos, got involved in an rp fight with a GM, Geoboy66. The GM ruled his rp to be powergamey/against VA-regulations at the end of the fight and banned him. Now, I'm not saying Korthos is innocent... But I would like to see a ban report, and someone outside of the action judging the circumstances and events that transpired, rather than seeing my friend having an immediate 3 week ban, and 1 week until appeal without a 'neutral' judge. In general, I find that when a GM is involved in an action, shouldn't he be advicing and improving that person's rp presently, rather than banning at the end of it all? Anyhow, thanks for whatever response might come, and sorry, if this happens to be the wrong place for this question or request, or if someone finds themselves offended by it.
  5. I remember quite a lot of Teuton gloating OOC'ly over the victory in the field, which led to the siege of the Dreadfort in the first place... I also remember Teutons OOC'ly declaring the siege their victory. Most 'gloating' from the Dreadfort's troops side has happened in direct response to the Teutons denying the victory. Which doesn't justify their OOC gloating, but 't is not the subject at hand. I agree that you don't need to be a jerk around people. I mean, we're all roleplayers. We all enjoy this one thing, which unites us all, which makes us actors in this world of Anthos. With our masks on, we can fight and hate the other masks. With our masks off, we should congratulate each other on our performances, and give advice where due. The OOC part of the forums is 'masks off'. There's no need for antagonizing, not in statuses, not in threads... But, feedback is given. As long as this feedback is decent 'n mature, should there be any reason to muffle it? Take the case of Urara being banned, and her posting a status on it... Should we not post on the status, regardless of feeling that she's been wronged? Regardless of desiring to show your support to someone?
  6. ((Just an OOC note... But ballista shots wouldn't be capable of destroying stone fortifications. Large metal javelins (if you wish to put up an argument for them) on the other hand, wouldn't be feasible, in regard to construction cost vs. estimated damage caused. You're better off remodeling your ballista so it could shoot, say, large stone ball ammunition or the like. Much cheaper, and it would actually form a threat to a castle. Or go for onagers/trebuchets/mangonels...)) Lissa Ransom's overheard rumours of dawning war.. She merely hopes that none of her friends'll find'n untimely end.
  7. Well, a number of dangers in mines... Critters, collapsing supports, exploding gasses, falling rocks, tripping and falling onto hard surfaces, breathing in large quatities of small dust, entrapment, drowning, tools breaking suddenly on veins of stronger material and possibly flying into your face.. I would agree with other points made in this topic, in regard to 'hiding minerals'. Having bits of rock in front of certain veins which can be removed, would add for more of a search. Hitting certain 'false rocks' might trigger one of many dangers. An ore which is hanging over a support might be critical to the structure's stability, and could bait the greedy ones into their untimely demise. Some parts of the cave system may be underwater, and require some diving and the like, to reach. Give mines more of a maze/labyrinth feel through larger layouts, with more complex, but thinner'n smaller tunnels. It would likely increase the atmosphere of discomfort. Also, a mine should probably have more than one entrance or exit.. And not all must be artificial. In regard to minecarts... They shouldn't make it too easy to get around the mines. And they shouldn't connect the entrance to the rarer minerals. While a long minecart ride can be 'epic'... There's lil' roleplay involved, and lil' actual mining. It could be useful in mines were all the common minerals near the surface are depleted, and a deeper level is present to mine said 'common-minerals'... But, other than that, I wouldn't really know.
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