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Cirdanoth

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Everything posted by Cirdanoth

  1. Howdy. I find it nonsensical to restrict building on roads... Much like I find it nonsensical roads are prebuild, rather than following the most logical courses between settlements, both existing and newly arising. From historical perspective, settlements predate roads. Roads are build to link settlements. Once they exist, other settlements arise aside these roads to cater to various needs of its travellers and serviced towns. Dealing with these settlements and roads arising irp should be the ideal LotC goes for. From a mechanical perspective, regarding speed bonuses... This may need more staff engagement with road-maintenance. Regarding warfare, it may require better ways of dealing with lone settlements, without engaging in full blown war with a tile and its associated nation... But, control of roads should also open up opportunities for proper smuggler rp and finding 'alternative' routes into places. If a road is closed, it needs to be obvious what the rp reasons for it are and what alternatives there are for travellers finding themselves stuck in front of a blockade.
  2. Huh.

    1. VonAulus

      VonAulus

      Hi Cird (Kurd), hope you are doing well. Good to see you around. 

    2. Hanrahan

      Hanrahan

      Howdy!! 🙂 (Hanrahan)

  3. For anything new to come from a diseased flower, you burn it to ash and use it to feed the untainted seeds. Stagnation is the worst thing to happen to our world. Change, the reinvention of all is a constant, a necessity. Blame not change, nor call those that bring it evil. If the past was dear to you and you must blame someone, blame yourself for your inability to keep the gears of time from taking their toll, as I do. All of Anthos is now lost. All of Ruska, suffered the same fate as Yamamoto. Do not hold onto the idea, that you are the only one who lost a home or family in this world. It is a constant for us all. Each time a home is settled, some danger succeeds in taking it away. Whether they are fellow mortal, or a force beyond our understanding. Though, recall... Change is bound to present itself sooner or later. We can accept this fate, but must not necessarily go without a fight. All we can do, is hope we are strong enough to protect what we hold dear. Fail or succeed. Resentment and complaint are appropriate neither for oneself nor others. ~F.
  4. Eh..? Bascinets looking bad? <-< What about these, 'flat visored' bascinets? Personally, I own a 'Pig-Nosed'/'Houndskull' visored bascinet. They're quite darn useful and do actually look fetching, if they're well-made. Arrows pretty much glance aside and spear-tips glide off. Need to remove the visor for melee, though, as vision does get quite limited. It's why you often see small hinges or locks, they make the removal of the visor easier.
  5. Just made a batch of chicken-chimichangas. They good. So good.

  6. I agree with Delta. Wood Elves are Wood Elves. They, of all the Elves, are closest connected to nature. Dryads being a rather extreme form among 'em. So, here ya have my view on what a Wood Elven Home's 'supposed' to look like. As ya can see.. There isn't much 'structure'. It's mostly trees. Even the lil' canopy on top is supported by the branches. I believe there's also some sort of distinction, between Elves whom like sleeping down below, close to the muddy earth and the fallen leaves and those whom prefer sleeping high up between the branches. So, I added a sleeping place for either.
    1. KarmaDelta

      KarmaDelta

      Very nice, looks just like an albino banana.

    2. Ford

      Ford

      shut up delta it looks versacchi

    3. Cirdanoth

      Cirdanoth

      It's not quite to scale, for an albino banana.

  7. My version for High Elven. :3 On a pedestal, prideful, very open. Overly decorative elements, but a very refined, simple interior. Still a link with nature, but molded peacefully into the structure. The more 'clean' bits actually fit the Elves pretty well, methinks.
  8. All three structures seem a bit too... Robust? Somehow, when I imagine Elven structures, I tend to think of thinner, more elegant lines. They'd definately be quite clean... Except for a lot of organic shapes. The interior, elegant, sober, functional, refined. I'm going to try'n build some Elven structures in response. ^-^
  9. Well.. Interiors generally aren't high on my list of things to take screenshots of... But I do have one, be it pretty old. I generally need to agree with the notion that one should always build in default. If something looks decent in it, the chance of it looking good in a texturepack is high. Also.. Depth is important. You don't want a bunch of flat surfaces without anything there to grab attention. Colour helps, in general. Also, try'n spruce up ceilings and floors. They're often forgotten. ((Editing in a few more..))
  10. Send help, plox? Q-Q

  11. Pretty much as the title says... I was asked to help with an ET build and was given temporary creative mode. Server resets and connection instability on my side made that impractical, as it resets the mode and I needed a moderator to fix that each time. As such, HeeroZero tried to get me ET pex to make that problem null. However, it seems, the moment I tried to set myself to creative the server kicked me off... When I returned I was in WS-state, with the exception that I couldn't fly, couldn't send or receive pm's and was generally stuck. It'd be nice if someone could fix that up. Thanks. ^-^
  12. Somehow I got put in WS mode and can't even fly/contact people serverside. TTwTT

  13. It's a decent clean build. The earlier suggestion about stairs near the base, should be a tad broader. A bit more detail and attention to the base would indeed improve the build. Some of the beamwork could also be improved upon. Particulary in the last image. The roof, while decent in shape, is a bit boring in texture'n colours. Parts of it also have slightly too blocky edges. In regard to MM and Arab builds... It generally depends on the skill of the individual builder. There's good MM builders and there's bad MM builders. Don't make the mistake of thinking all MM is superior or inferior.
  14. Otto Sarkozic Carrion and Siegmund Carrion were two different men. Namely grandson and grandfather. Siegmund remained king of Ruska, while Otto became king of Renatus. Once the human realm was re-united, Siegmund was declared Emperor, while Otto remained king of Renatus and Ruska.
  15. http://i.imgur.com/u5xMhUh.png http://i.imgur.com/hKYGkee.png http://i.imgur.com/BWReTB3.png http://i.imgur.com/WUeTRKv.png http://i.imgur.com/BVRVPjm.png http://i.imgur.com/qkNwzrA.png http://i.imgur.com/qzJ6Dln.png http://i.imgur.com/uS6TuH0.png Some pictures of places in old Ruska, Anthos. Kralta, The Krelmstad, the old Nasser Manor, Rosemoor'n the Jolly Ruskan Inn, interior of the Kraltan church, the inside of an Adunian barrowhill, the shrine to Ever and a shot from the surrounding roads'n farms.
  16. There's no way to abuse 'mess' into making a building look good. Either you have eye for detail and use the right amount, in the right places (which takes a bunch more skill, experience and knowledge than a clean build) or you use too much mess and it either looks comical, fantastical or horrible. Clean builds are.. Simplified. You lack knowledge or practice and thus don't end up going all out on your build. Or you use a texturepack to pick up your slack. I find both practices to not be in line with a builder's code. Similarly, it's easy to add oversized detail onto an oversized structure. Practice scale, practice detail, practice building in general. Consider when a build requires ornate detailing, or when it needs a much more 'simple' finish. Regardless.. The medieval world was a messy place and Messy Medieval is aptly named, as it concentrates heavily on the mess of nature and artificial things that were present at the time. :P
  17. What's Carrion ever done to you..?

    1. bungo

      bungo

      stolen the throne from the defenders of oRan !

    2. Nug

      Nug

      nothing really

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