Morning's End: Part 2, Blood Runs Deep
Foreword: Following the crash of the red comet, the local baron and his peasants died as the comet struck his keep. Due to the influence of a brave corps of adventurers, the comet was safely removed and the danger to the nearby region. In addition, the coastal skirmish of a nearby group of undead seeking to acquire the comet was dealt with severely by the brave band. Now that the ordeal is over. The local baron's son has returned from a long quest, only to find his father's charred bones buried beneath the rubble.
Description: Now that the baron's son has returned, he seeks to heal his father's land and re-assert his claim by repairing his keep; first, however, he sets his eyes east towards the threat from the sea that people speak of. He intends to build a ship and sail to meet the foe on their own territory, but he does not yet know the way. Until then, he bides his time and gathers timber for the construction of a vessel. Will you heed the call, and help the young baron on his quest for adventure?
Location: Take the Blood Baron's fast travel at the Heartland's fast travel.
Requirements: This quest will take players across the Northern ocean to explore the waters and locate an undead horde. Players should be prepared for combat, or bring magic and stealth to avoid the threat. The ability to cleanse corruption is an asset against undead. A skilled captain would be useful to navigate the seas as there are rare resources, such as trees and mineral veins, on those islands. A fisherman might also be needed to secure food throughout the journey, or someone who can identify herbs. Despite all of this, though, people skilled in combat will always be useful.
Rewards: Players can potentially receive up to a dozen event signed items, depending on their success and rolls. A single GM signed reward in the form of a piece of equipment: armor piece, weapon, or tool. Minor rewards can be found throughout, including caskets, minas, ores, and herbs.