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Cjmate

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  1. "Sounds like fun, let's take the family. Make it a day and get away from the chaos." Kristofer takes a flier home for his family.
  2. Kristofer Vuiller smiles and laughs after reading the signature of 'Banjo', "I have much respect for Haense, and even the Dwarves, save the Irehearts, but that..." He points to the signature, "That kills any moral argument they have. The Ferrymen are nothing but bandits. I'm surprised that King Sigismund III would sign his name next to that one's."
  3. I can't even really respond to this IC because it feels like the entire thing was orchestrated OOC. They did my boy wrong.))
  4. Kristofer frowns and buys a new calendar.
  5. Kristofer Vuiller would have no fear, as he has unshakable faith in the Emperor's justice. He yells to his father, "We have been harassed, attacked, accosted in the streets; our lands have been damage, and our property stolen by our enemies. If our enemies can attack us, with impunity, we are no longer a people to be feared! I have faith in our Emperor to destroy our foes."
  6. Letter to His Majesty, Philip III of Oren 11th of the Deep Cold, 53 To Our Loving Emperor, HIS IMPERIAL MAJESTY, Philip III, Holy Orenian Emperor, forever August, King of Renatus, Curon, Kaedrin, Salvus, and Seventis, Grand Duke of Ves, Duke of Helena, Novellen, Furnestock and Lorraine, Baron of Renzfeld, Protector of the Heartlanders, Orenian Highlanders, and Farfolk, etcetera, I write to you out of love, both for you, my liege, and my homeland. A very great danger threatens this land and her people. A pagan people has become accustomed to laying waste to our countryside, threatening the very heart of our beloved Empire: even their king desires avarice over justice. The Dwarves, in their wanton savagery, do not constrain themselves to common norms or etiquette, and as such are not deserving of it; yet, in our auspicious and venerable sense of justice, we have been most patient. No more. Let them suffer our ire; let our blood no longer be melancholic, but choleric. The talons of Oren have been clipped. The nobility have devolved into pomp and extravagance. Our nobility, once venerated warrior clans in the Olden Days, now strut around like peacocks on a pedestal, strutting their feathers in a show of decadence. The Lions of Oren have devolved into household pussycats; and how so, tell me, do kittens defend against heathens? They do not. They depend upon the Imperial State Army, many of whom fled their duties following the loss of their former Emperor, leaving only a husk. We now must defend upon our new foreign allies for aid instead of relying upon our own manpower. While this upsets me gravely, it is not without warrant or honor: the nobility follow the law, and the law currently disallows retinues and formal guards. I humbly beseech you this: raise the banners so that they may be called to defend this vestigial state. Bring back the nobility's retinues. Your nobility will, once again, be the tip of your spearpoint that will splinter the pagan shields and send them sprawling back into the mountainside. The current nobility is a façade, a lion with no roar, a lion in name only. The nobility are the talons of the Emperor that will lacerate those that tread upon our territory. We were born for more than this. Our ancestors were kindled in the ashes of war, in defense of their Homeland, Oren. Though they often fought and bickered over petty feuds, their loyalties were never in question: Oren took precedent. Let the nobility be as they once was. My ancestors descend from the ancient and valiant Grenzi: Teutonic Knights that defended Oren from ancient and dark evils that dwelled in the frozen wastes. I fear they weep for what we have become. The current state of the nobility is that of a man-child. Kill the boy, and let Man rise. Unleash the Lions. Your Most Sincere and Loyal Subject, Kristofer Vuiller, Son of Rev
  7. History of The Arcane Delvers The Arcane Delvers are made up of free men and women that venture outside their city's walls in order to seek riches and wealth deep within long forgotten labyrinths, dungeons and ruins. Their numbers consist of madmen hellbent on carving their name in stone or finding priceless artifacts, either for themselves or to pay the bills. Each person has their own reason for joining the guild. They don't care about one's race and gender, only the skills one brings to the table. The guild is long and ancient, going all the way back to Anthos. Its members consisted of arcanists and alchemists that sought out long forgotten relics related to the arcane. Over the past few centuries, though, the guild has fallen into ruin and disrepair until eventually fading into antiquity: until now. The Delvers now seek to explore the depths of the many worlds to recover forgotten lore and artifacts. Guild Law 1. Act in your party's best interest: abandoning, cheating, harming, or discriminating a party member is taboo. 2. Don't take on a quest you can't handle. 3. Respect local laws 4. Surrendered foes will be under our protection until handed over to the local law. 5. Use of force against innocent parties is never an option. 6. Guild members will submit to the will of local law enforcement unless that law enforcement has itself been compromised. 7. The raising of undead and the summoning of fiends is strictly prohibited. 8. Report to the guild before and after taking a quest. 9. Don't disrespect the guild. 10. Distribute loot equally. Location The Guild is currently based in Oren and is ran out of the tavern by the abbey before you reach Providence. Plans for a guild hall are underway. Guild Application What is your name? Why do you want to join the guild? What skills or magics do you possess? What jobs or responsibilities do you have outside of the guild? OOC The guild is not a nation or settlement: anyone may join. There are no ooc guild obligations or duties. Joining the guild allows one to recruit from the guild to take on quests. MC Name: Discord: Timezone: Guild Quests
  8. Last night was chaos for Oren. It's all so confusing. 

     

    1. Notic

      Notic

      tell me about it

       

      LotC is caving in on itself rn its wild

  9. Old Man Viktor squints his eyes, watching the new men and absentee Lord enter the city once more. He mutters to himself, and those around him, "Rumor's'is 'es a kin-slayer, and 'e planned ter sack the city with Savoy and Haense. Any truth to it, or's it all just McGuffins." The Old Man didn't seem to have any Ire towards the new Emperor, but rumors had been circulating around the city lately.
  10. There's nothing wrong with him not wanting his real name used, and it's fair to want a moment to think about what to say. This shitstorm happened in the middle of the night. It's 3am for me, and it's still blowing up. We need to take care that this doesn't become a witch hunt.
  11. Kristofer Vuiller reads the news from his family's study. He sighs, throwing the paper across the table and crossing his arms. He taps his leg repeatedly, "This is a shame. The Dwarves, in general, are a god lot. I can't believe it's come down to this over the actions of the Irehearts alone."
  12. Silverblade Forgeworks Silverblade Forgeworks is a small stall located in Elvenesse, right in the heart of the market district. We sell forged goods: weapons, armor, jewelry, tools, and toys on commission. Wholesale Goods These items are for sale at all times and can be purchased speedily (shop-plugin). These help help to keep rent paid. 1 mina 1 mina 8 mina .3 minas per arrow. 15 for a stack. Commissioned Goods We take commissions for any forged items, including toys or works (heads). Prices vary depending on the complexity and resources used. Cost Estimates 30 minas for a custom head 15 minas for long labor (edit token used) 5 minas for simple labor (Just roleplay) 5 minas for a head item (pre-built) .3 minas per iron used .3 minas per gold used 1 mina per leather used Other resources typically not factored into cost
  13. Limited Edition "Your Imperial Majesty" Philip II Action Figures Vuiller Family Enterprise a family-owned business that's committed to providing our customers safe, wholesome toys at a reasonable value, and we're proud to present the first new product out of the oven is- you know him, you love him- Your Imperial Majesty, Philip II of Oren. This is the first in a new line of children's toys that Vuiller Family is producing. Stay tuned for the future build your own church: Holy Pontiff, Cardinal, Bishop and Nun line; as well as the legacy Hanseti set: Siegmund Carrion, Augustus Blackmont and Hochmeister Mirtok set. Accessories sold separately. SAFETY DISCLAIMER WARNING: CHOKING HAZARD - Our Toys contains small parts. Not for children under 3 years. Dolls will be sold at 10 minas each. Only 20 in stock. Act now! (Cjmate#0630)
  14. Saga of the Rat Demon On the streets of Yong Ping, an old man gives a tale to a group of children: Years ago, a race of beastmen known as the Musin lived outside of Yong Ping. They lived in their village, living peacefully within their boroughs. Amongst these Musin was an ordinary rat. As you know, most rats are driven out as they carried disease! But the Musin protected this little rat, and fed it sweet berries, and before long the rat became ordinary and tame; and it lived in peace with the Musin. But before long, the Musin abandoned their village and struck out to other places. The rat watched as, one by one, the villagers left and the light had left the homes. And then it was alone. The rat would go, alone, house to house to search for his Musin friends, but alas, they were gone. Soon, the rat grew hungry. It was used to being fed, you see, so with no Musin about it had to find other food! It would go into the fields, eating grain, but the farmers shooed it away. Desperate for food, the rat would sneak into homes and steal people's food. Over time, people took notice and set traps for the rat, so it stopped going to homes. But the rat was still so hungry. Since it could not eat, it went into the forest. There, the rat saw the corpse of a hunter that had been gored by a boar. With an empty belly, and nothing left to lose, the rat began to eat. And eat. And eat until its belly was full. It continued to eat the flesh of men, sneaking into graveyards in the middle of the night when innocent souls were in bed, digging at the loose earth to satiate its hunger, but no matter how much it ate, it wanted more. Some say it continues to eat, waiting in the villager for its friends to return.
  15. Forum roleplay, in most circumstances, is just thinly veiled OOC comments a majority of the time, and it can often be a bit cringe. I don't really know where to go with this. I just feel like no one ever brings it up.
  16. The Bleeding Fields It had been over a month since the first spotting of trolls in Hanseti. Men patrolled the street at night, and women locked their doors and shutters, hiding their children in the villages from the men in dark robes that walked the roads. People, especially those isolated, had begun disappearing, leading to a noticeable dip in the local population of the outlying villages. It had come to the point where the cultists were desperate, having to go into the city to find new blood to feed their large "friends". Multiple groups invaded the lair, which had now been explored multiple times, but the source of the chaos seemed to repel them all back. First, a group of adventurers came together, freeing an ancient evil held deep within the dungeon on a black throne. Despite killing a troll within the dungeon, the dark evil proved a far greater threat. Then, the Sons of Tylos delved deep into the underground fortress, only to be forced into retreat. Now, the cultists and trolls of the Whispering Hallows have become emboldened, increasing their numbers and venturing further south, into Oren, for new blood. Will they remain unchecked? Time will tell. https://www.lordofthecraft.net/forums/topic/206585-dungeon-event-the-whispering-hollows/
  17. I've got one group coming on Monday at 4pm. I'm still free on the weekend. If you're interested in running in a random, unorganized group, I will be on today at 4PM. DM me if you want to take part.))
  18. The old man taps on his glass, sighing in a gruff, tired tone, "A couple at least. Ah reckon that'sa question fer the Half-Men."
  19. The old man pulls out a map for the two men, then draws a line in red, "It's just down the road, past the little Hamlet. You'll see a stream on the left near the hills where the Half-Men live, "Little cave in the hills by their village." He points adamantly at the spot.
  20. The Whispering Hollows "I'll tell ye what I saw, alright" The old Hansetian drained his mug, downing it and sighing. His face was marred with pustules, and his face ached with the ruin of age. He ran his hand through his beard, collecting himself. A group had formed in a tavern within Haense, forming a semi-circle around the old man. "Da, it was a fookin' troll, tall as that 'ouse o'er yonder and big as yer Mama's arse, it was." He waited, expecting his mug to be refilled for his troubles and information. "Great, big flaming bastard it was, with eyes bloodshot and crimson red." He begins to shout, "It scooped up one of dem Half-Men that live up the hills yonder." He points east, past the farmlands, "Drug the poor Snotter deep into a cave, beyond the stream, never to be seen again." The conversation began to break down, some people laughing the old man for being a sodden drunk and walking off. Others stayed with questions, wanting more information. OOC: You may respond to the old man in this post in-character for more information. This is a dungeon event with PVE and puzzle elements for 3-5 people. If you would like to explore the dungeon, respond to this post and set-up a time, anytime past October 29th. You may use this forum post to recruit people for a party as well. Discord is Cjmate#0630 if you need OOC information. Edit: I work from 7:00 a.m. to 3:30 p.m. EST, Mon-Fri. I'm free outside those hours.
  21. How do I fix this? This happens a lot where it cuts out, not just on this but a number of things.
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