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zaezae

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Everything posted by zaezae

  1. There are several false assumptions that your argument is based on. 1) Elves would have no genetic imperative to reproduce. Elves are living creatures, and by that definition, they are both capable of and partake in reproduction. This is something all life MUST do to continue on. Elves are still around because they reproduce. Life that doesn't feel an obligation to reproduce, or in the case for mammals, have sex, ultimately dies. Therefore, elves must feel an urge to reproduce, or in other words, have sex as evidenced by their continual existence. 2) Elves feel no reward from reproduction. For the same reasons stated above, elves must feel reward for reproduction, otherwise they would simply not reproduce. Some elves might make a logical decision to try and conceive, however, this wouldn't be enough to account for the amount of elves that would die early unless the entire eleven species is based solely on the monks reviving them. We fee reward hormones for doing things it wants us to. Eating, for example, feels good. Reproduction shouldn't, and my opinion, isn't any different. 3) Practical reasons are the only reason elves would attempt reproducing. This one is sorta hard to take seriously. All I will ask is how many humans 'attempt to reproduce' because of how practical to their life situation? Close to none. There has to be a reason. It can be anything from the reward of fulfilling the genetic obligation to reproduce or there is some sort of gratification. I would argue, because of this outside force (curse) that elves might actually attempt to reproduce even /more/ feverishly. However, that isn't something I'd like to see.
  2. The reason I'm annoyed by this whole debate is right here in the attitude in this thread, starting with the second paragraph of the /first/ paragraph. I mean come on dude. Maybe people don't like PVP just because they don't like it. How is that not a reasonable explanation? Why did you have to start off "LuL u gaiz suk get skillz bruh!"?
  3. Now I'm slow to accept that having a dark elf that hates racism is out of the ordinary. I've noticed a lot of dark elves living among other races in the Fringe. The environment has as much effect as race, in my opinion.
  4. I really wish I could log in :I

  5. Well, that got intense out of nowhere. What happened to the antag?

    1. V0idsoldier

      V0idsoldier

      We came, we killed a few, we left. I believe Goldrim died in his valiant effort to save me. I lived and got out.

  6. I'll be refering to this to make some minor adjustments. I want a dark-elf that's indoctrinated to behave like a human, and still obviously be an elf. Instead of just a human that I've had :I
  7. Am I the only one noticing that when people have a concern, they can /only/ convey it using useless buzzwords and over sensationalizing EVERYTHING. Oh well, the forum isn't the game, so at least there's that, right?

  8. I don't like the way raiders behave that I've encountered. Most times that I encountered raiders, they were very rude and pushy OOC, often spamming me with inventory search requests through doors and walls and powergaming. Just for that reason and that reason alone, I don't want to see a group of people have the ability to just raid every hour or so. Raiders PVPing guards and other people that want to fight is fine, that I honestly don't care about. The only safe thing to do in these situations is to sit inside your house and not say anything until they leave. Great fun.
  9. 1) The owner of the chest or door must be online, increasing chances of getting caught. 2) The moderator would inform the victim that something is being lockpicked when the thief begins. 3) Having similar rules as raid rules, no more stealing for two days; the overseer would set the sign on the chest. 4) Limiting the 'loot' greatly. Perhaps so that the thief would be able to choose only a single item from the chest. 5) Force them to leave a clue or clues - thus creating more roleplay. 6) Maybe even have similar rules to lockpicking as there is to magic, not many books about it are in the circulation to learn it from. I can't see why wouldn't it work. But instead of any of these, it was chosen by.. well certainly not the players, that lockpicking will be completely gone.. resulting in even more OOC drama. 1) Yes, yes this. This all the way. 2) No, no, none of this. 3) Eh...not sure where I stand on this. 4) I think one item if they are stealing armor, other things, I dunno. 5) Yes, yes this. This all the way. 6) I think this could work? Maybe increase the success threshold for a roll to make it most likely that a thief succeed? (if they have only one chance?) The clue thing has been used before to great effect, and I support it completely. I've come to sympathize with the bandits, even if I still default RP all the way, I gotta throw a dog a bone.
  10. ((Aw, I play a dark elf :( Sounds fun though x3
  11. ((What is this? I want it. I don't remember much from this species though.
  12. *Somehow, she managed to get this application.* Student Application: Name: Ituri Gender: Girl Race: Twiggie Age: I'm twelve Why would you like to attend our school?: I wanna shoot bows and arrows cause cause people keep kidnapping me and selling me over and over and over again :( Will you be able to pay our entry fee of 150(+50 if you want a dorm): I think... Do you recognize that you /must/ remain peaceful with others within our borders?: Yah.
  13. Are you implying that the player deserves to be punished? Because it isn't terrible because your character thinks it is terrible, it is simply terrible for the player. Some of the /best/ rp to be had is when terrible things happen to your character, so there is definitely a difference here. Jail by itself is simply not fun, if ruining the fun is a illegal for villains...well you know. I just don't believe in holding non-villainous characters to a lower expectation of play. White Knights can be worse than villains some of the time, wouldn't you say? If you really want to put in jail, put in some effort too. Put in the same effort as villains do, as people who play villains deserve as much effort as anyone else. Talk with the person, actively punish, or just plain interact. Isn't that the point, to interact? Besides, simply 'leaving' a character behind to play on an alt will completely miss the point of the punishment. I would argue that what makes roleplay worth while is the unique empathy that you have with your character. Empathy as a result of controlling your character, so if you want true character growth from a prison sentence, you have to be present, as a player. Try and make it fun. However, I got a nice little idea if RP'ing with people you put in jail isn't your thing. Instead of jails, why not use stockades? They sure as hell are a harsh punishment for the character, but not so much for the player. I'd rather play a character stuck in one for three days, simply because I could interact, then spend one day in jail alone. Because, for me, if someone doesn't RP with me while my character is jail, I treat it like a ban, and simply won't play until the time is up. Effectively starving a player of play as punishment because you don't like how RP went is a ridiculous notion, in my opinion.
  14. This method is only effective if people aren't given a chance to whine OOCly about it. Everyone has an obligation to provide fun RP. Some of the people I've seen, it isn't a good source of money. Never tried it, but the point is that I wouldn't try it.
  15. If your character dies, it SHOULD mean something...just saying, for everyone. Even if it is just mere trauma. It is part of being a good roleplayer...that you know Rp has consequences. I think that is one of the problems. No one cares that their character just died. If there is going to be permadeath, it needs to be for everyone. If it were just Villains, you would get nothing but LLLLEERRROOOYYY JEEENNKINNNS~!!!! characters. Then again, I would think twice before murdering someone if I knew my character would get lynched over it.
  16. Sitting in jail for any period longer than fifteen minutes is TERRIBLE unless someone else is present. So...ya know, if someone is there to RP with, then that is fine by me. Otherwise, it just becomes an RP blackhole.
  17. Maybe bad villains aren't the problem all the time, but rather bad non-villains. I sorta don't mind 'bad' villains whenever their victims have their kneecaps busted open and they say "Ow, that hurt." and all of their friends show up magically because "We heard something odd half a mile away, so we put on armor and we aren't leaving until we tear down this door." I dunno, it just seems that the victims RP or the RP of the defenders is almost always of lower quality and is usually akin to "Sthap plz, sthap plz or i hurt u."
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