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Lego XBOX

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About Lego XBOX

  • Rank
    The Immortal One

Contact Methods

  • Discord
    Lego XBOX#5777
  • Minecraft Username
    Lego_XBOX
  • Skype
    alien_caolan

Profile Information

  • Gender
    Male
  • Location
    : My realm of chaos.

Character Profile

  • Character Name
    Goroth - Dolores - Shishi
  • Character Race
    Dark Elf - Frost Witch - Ghost

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24171 profile views
  1. It may seem as a simple cameo, but when there is active or passive competition between families - being mentioned in origin lore is likely to give at least an OOC justification to one other's cause... This is especially the case when the competition stems because of the different interpretations of lore. If Leo is happy to add the other major families into the lore, then that's fine - but not having any name would be better. 'My family' is the Dark Trinity group of dark elves, including Klaren, Shadeleaf and Nightheart.
  2. I would like to add that if you are going to create origin lore - you do not write in the names of player families. Although you do say that this should not change how people roleplay their dark elves, you are at the very least giving OOC validation to the claims, existence, and purity of some dark elf families. This can then evolve into roleplay where it will (even if not consciously) increase the reputation and power of the named families. Back when I RPed my dark elf, I created a line of families which had their own 'supposed' lore as to where they came from etc. It fits this lore by changing some names/events and essentially subjective elements of the lore. I'm sure Des'nox and Oussana can have their own lore which fits this, and they probably do because this literally names them... Again, for the sake of keeping this lore open to interpretation and roleplay safe from monopolisation by lore-validated players - it would be best not to have family names in it.
  3. Do not spark things out of proportion guys or there will be warns.

  4. You all know better than to repost something that has been hidden. Any further re-posting will be issued a warning point.

     

    There is discussion ongoing.

    1. Jonificus

      Jonificus

      What the hell is there to discuss. You're just gonna do the same **** you do every time this kinda thing happens. Some 'meh'-tier compromise will be posted and overhyped, some GMs will smile for the camera and post positive things on the announcement post. The community-staff relationship stays abysmal and everyone returns to talking **** on skype. Oh, and Mitto loses his blue tag because he speaks reason and goes against the wishes of the wise masters.

  5. For the time being, yes - new guides will be released SoonTM.
  6. Anyone play Interstellar Marines?

    1. Space

      Space

      I have it but most times I've opened it there's been like 0 servers with people on.

  7. Sorry to bother you but I have a question and no one else is helping me with it. I am on the server and have explored. How do I choose a profession and also can I build because whenever I try to build it won't let me

    1. Plague Kail

      Plague Kail

      You can choose a profession through doing /sk. This will pull up a list of commands that you can use in order to choose and manage your professions. Do /sk list to see all of the professions and /sk [skill] select [main/secondary/bonus]. You also have to receive permission through RP to build in certain areas. If you have more questions do /modreq and put your issue after that command, the moderators will hopefully be around to help more.

    2. Eggles the Beagles

      Eggles the Beagles

      For info on professions type in the command: /sk help 

       

      As for building, you need to have permission from the owner of a region in which you are trying to build on. Would recommend joining a town instead of making your own thing out in the middle of no where. Might just find yourself in a RP hub. 

    3. Lego XBOX

      Lego XBOX

      These two are correct, I do apologize for not seeing this earlier.

  8. Be aware that reporting this post could constitute abuse of the mechanic. Furthermore, who reported the post is only visible to FMs/GMs.
  9. Help out your friendly FMs with the following guide!
     

     

  10. Reporting Posts to FMs The FM team wishes to inform you all that all members on the forums have the ability to report posts to the moderation team. This will give us a notification which will lead us to the post you have reported. If we deem it to break forum rules, proper action will be taken and it will be resolved. To report a post, you can find the button upon the top left corner of the post, beside the date of posting (as seen below). This will open up a prompt where you can enter a message and submit. It is certainly suggested you accompany the report with a message as it will help us deal with it. Abuse of this mechanism will not be tolerated, under the rules of spamming.
  11. I'm am never coming back because of you

    1. Show previous comments  3 more
    2. SomberSalad

      SomberSalad

      Don't be angry because your app didn't go through! Ask for some help from the Application Team, look over the Wiki, and you'll get in eventually!

       

      It's only my second day, but everyone on here seems friendly enough- you just need some assistance, that's all. :D

    3. Gridlock

      Gridlock

      Haha. This made me laugh.

    4. AlmondTree

      AlmondTree

      Yeah Lego is so terrible, I feel you. :/

      Spoiler

      Not really.

       

       

  12. There's a problem I see with this, despite it being interesting lore. How do you spy mechanically? Especially if they are using muffled chat inside a building outside of your hearing range, but not outside what your creature could see/hear.
  13. ~*~ Introduction Conjuration remains to this day one of the least practiced Arcane Arts. The simplest description of this magic would be ‘Life Evocation’. As an Arcane art, conjuration relies on the void to create what will be summoned before pulling it into the real world and then sustaining such with mana. In the case the summon would no longer be sustained, it would vanish. On its own, Conjuration allows the mage to summon animals and plants. Further study allows the mage to summon living hybrids. If the mage is a practicer of evocation, they can also summon an elemental creature. Much alike other forms of evocation, summoning creatures or plants requires extensive study of the subject. For Conjuration, this involves in depth study of each and every being that one wishes to summon. Explanation First Steps All Arcane users will first create their connection to the void in order to harness the power they need to learn and conduct their magic. For Conjuration, this is no different, connection is made through meditation. However, a word of caution must be told; the consumption of mana by the products of Conjuration is much greater than with other evocation disciplines. Studying Conjuration, for the most part, is not for the faint hearted. To summon animals, one will have to go - observe, capture, vivisect and dissect the creature. Many conjurers have a laboratory of sorts where they can study and perform procedures in peace. Others choose to record their findings, yet words will not do justice, one will have to sketch the outside and inside of the creature. For summoning plants, the study is relatively easier. A veteran conjurer could easily be referred to as a biologist. Summoning The summoning of a living being is an art, and the few conjurers that practice this discipline each have their own form of bringing their beings to life. At first, the connection to the void must be established. There, the conjurer can create the living being from their studies. This is the longest part of the casting process, and the most crucial - for if the living being is remembered incorrectly, it shall not be summoned alive. Once formed in the void, the summoning can take many forms. Whereas some may choose to bring it into existence from nothing - the creature appearing in whole from thin air; some prefer a more spectacular summon. One may have it form inside-out… first having a heart appear, flesh and bones growing from their out to finalize as the creature. Another may have it form from bottom-up… wisps of mana appearing upon the ground, surging upwards as they leave the limbs of the creature in their wake, combining to form the body and finally vanish as the creature is completed. It has been heard that a conjurer may form a one-way portal of sorts, from the which the being crawls out into the world. Let us see an example summoning; A dark elf clad with crimson robes closes their eyes, taking in a deep breath. Before long, their brow furrows, body tensing. Suddenly, they would open their eyes, staring forth at the patch of grass before him. From such grass, wisps of purple would suddenly spark from a single point, slithering along the ground in a double helix as they left in their wake the scaly and lengthy body of what appears to be a brown snake. The wisps would vanish at the formation of the head, just as the snake rose up and hissed at the dark elf. Control Once summoned, the creature is under the control of the conjurer. The conjurer must remain focused on their being while channeling mana to it so that it may remain in the world. The creature will execute his bidding, regardless of its state, to death. Pain will be felt by the summon, but unless physically disabled, it will persevere with an iron will. Letting Go Depending on the time practiced, the conjurer will eventually tire and be forced to return the summon to the void or face a high risk of death. When the mage drops their focus, the creature will vanish - as the conjurer wishes, either instantly, or in some more theatrical form. This could be falling to dust (which in turn vanishes) or being ‘warped’ and ‘sucked’ away back to the void. In terms of ‘products’ of the summoned being (such as ingested conjured fruits or injected venoms), they will too vanish. However, the effects are permanent; if a poison has shut down the nervous system, the poison’s effect is not reversed. Forms of Conjuration Conjuration allows for great creativity from the part of the mage in terms of summoning and utility of the resulting summon. Morphon This is the most common use for conjuration, the summoning of animals. From the smallest critter to a sizeable bear, the mage uses Morphon Conjuration to summon these creatures. Perennial This rare form of conjuration is used to summon plantlife. It could be used to pose as a druid, entangle foes with vines, temporarily treat wounds. For all this, the mage uses Perennial Conjuration. Hybrid The most experienced Conjurers soon have the drive to delve into something more than the common creatures they might find. The well versed in Conjuration can come to learn how to merge characteristics of the creatures they have studied and perhaps give wings to a snake, or give wolves the armour of scorpions. Primordial Those Conjurers that have delved further into the Arcane and learnt a form of elemental Evocation can with practice combine the two. This allows for the creation of creatures made of flames or other elements. The conjurer is at that time using Primordial Conjuration. Progression Tier I The beginner of conjuration should probably spend most of their time preparing for their later ‘tiers’ by meditating and making their connection to the void stronger. With this time they should also start dissecting, preparing summons in advance, studying the living beings they are interested in. Tier II At this point, they should be able to summon small creatures with relative easy, such as living beings the size of a mouse… but no larger than a cat. Tier III Once an adept at Conjuration, they may start to summon such things the size of wolves. It is also when they may experiment with smaller hybrids. It is also possible at this stage for the adept to summon two of the same creature at once (without going over the size limit if both are combined). Tier III+ Mastering Conjuration allows the conjurer to commence summoning Primordials if they are also adept at a form of evocation. Over time, as they remain connected to the void, they are able to draw on greater amounts of mana, capable of summoning larger creatures for longer periods of time (no larger than a large bear). They are able to focus better, and depending on the creature summoned, they can summon 3-5 at a time. Red-Lines No creature excessively large can be summoned (whales, drakes, dragons etc.) No more than five creatures simultaneously (the size of each creature being large bear divided by 5). Each creature will behave almost identically at this stage and remain close to each other. No summoning different creatures simultaneously. Fatigue is to be roleplayed accordingly. No tier is immune to exhaustion. You cannot mix living creature with evocation, the creature is either completely fire or completely flesh with no fire. Having the creature wander off into the wilderness will result in the creature dispelling. Druids do not commune with and cannot control summoned living beings.
  14. Floating realms, the whole map or partially, is wonderful. +1
  15. I'M A GIRAFFE!

    1. Man of Respect

      Man of Respect

      For a second, I tought you were a pig

    2. Joona_R

      Joona_R

      Indeed, we know you are a giraffe.

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