At the moment, this world is a tad jumbled in terms of lore. Cleaning out and denying random pieces of lore will help solidify everything.
Have you ever read the Mistborn trilogies? How about Earthsea? Or Discworld? No matter how wacky the situation, or strange the goings on, each of these worlds has a set of rules and pieces of lore and history that they go by. There is a general theme to it. Now, LotC is its own thingy, but it requires rules nonetheless, otherwise new players will be scratching their heads at the four different types of conjuration or the eighteen different breeds of spider people. Oh, and those plants that do everything and the other ones that negate the everything while providing the everything with a way to become the everything plants because of a moss that is apparently growing because...
You get the point. Organization is the best tool we have when it comes to creating a world that players can get immersed in.