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firegirl7894523

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  1. Thanks! Added. Could you PM me over Discord? Firegirl#1321 Thanks! I'll add that too.
  2. Sure! THE SUn! Most of the info came directly from the thread that I linked. So please update it if most of it is wrong.
  3. Please note I do understand that I may gotten this wrong. Please correct me if I did. Thanks! Edited.
  4. ((Note, this is NOT a complete or well detailed list of ALL the religions within LoTC. These cover the MOST POPULAR ones. I'm sure there's many that don't have a spot on the forums, or those that are hidden due to the religion's creator not wishing to meta-game the info. If any of the religions creators want me to remove their religion, please PM me over Discord.)) Religion, a fascinating subject that's been used to cause a lot of things both IC and IRL. For new players, the religions on LoTC can be quite confusing, and which to follow. Below, I will separate the religions, and what races tend the follow them the most. Faith of the All-Father and The Red Faith. The faith of the All-Father is like the medieval version of real God. People who worship this faith are encouraged to pray everyday, and heathens are often branded and hung admit tree's for their crimes. The faith of the All-Father also centers around Saints, or holy people, in which people can give tribute to. There's several splinter groups which sprouted from this. Those who follow the All-Father think: -Hate Voidal Magic and Druid Magic. -Those who live in the All-Father kingdoms are encouraged to worship only the All-Father. -That everybody is inherently evil and corrupt. -Mentions of the Seven Deadly sins, those who partake in those sins become stagnant. -Those practicing and found themselves partaking in these sins can cleanse themselves with the help of an All-Father Priest. -That openingly and proudly worshipping the All-Father will help you not fall into decay. -To convert those who do not worship the All-Father. -To root out the causes of corruption and decay, which include, Voidal Magic user's, Druidic Magic user's, undead, mythical or magical, Orcs, and Kha's. -Racial interbreeding and racial mixing is a big no. All interbreeds (expect Norfolk) are to be burned at the stake. Mostly followed by humans. https://www.lordofthecraft.net/forums/forum/661-faith-of-the-all-father/ https://www.lordofthecraft.net/forums/topic/167827-an-old-man-answers-some-questions-all-father-ama/ Chruch of The Cannon, or The Creator. A completely different religion than the faith of the All-Father, this one one is called The Creator. There's a lot of lists and rules for this one, however condensed, it follows: -Aeguel's and Deamons are true, present beings. -The Exhaulted are chosen beings with great power, who walk on the world. -Do not worship anything other than The Creator. -The Holy Scrolls play a big part, and are revered. -Scroll of Viture is basically a set law, which includes, prohibit murder, thievery, sexual immorality, miscegenation, judging one’s own virtue, lying, disloyalty, apostasy, blasphemy, covetousness, sloth, wrath, ambition, pride, and indulgence. -Humans are not better than the other races. -Half-elves, Dark Elves, and Snow Elves are seen as flith. -Nine planes of existence, or the Seven Skies. -Other races than human are allowed to worship other things than The Creator. Mostly worshipped by humans. https://www.lordofthecraft.net/forums/topic/148452-canonism-faq-understanding-the-true-faith/ https://docs.google.com/document/d/147eI9ZdQx3baFBjqZ5SCEB2ZUP_vyth98VdJ28QKNZU/edit# Aspectism Aspectism is more closely seen as a pagan religion, as it is mostly tied with nature and the balance with it. -Take what you need and give back what you can. -Mostly accepting of other races. -Think anything that comes from the Void will upset the balance of nature. -Mostly accepting of other religions besides undead and Deamons. -Two major deities, the Mother and the Father. -Malin is an important and key figure, and highly respected. -Being a Druid is encouraged. -There are many different ways to show faith, offerings, wreaths, and necklaces. -Seeds are the families of the faith. Worshipped mostly by Wood Elves, sometimes humans, and saytrs. https://www.lordofthecraft.net/forums/topic/145114-aspectism-the-wood-elven-faith/ https://wikia.lordofthecraft.net/index.php?title=Category:Aspectism Igne’acaela This is a completely separate from Asecptism. Most of these worshipers only worship one deity. -Shaman's are revered among the Warhawke's. But their not actual Shaman's, that's just a title. -Most accepting of other races. -Most accepting of other magics. -Lapis is sacred. Most that follow are dark elves, however their can be other races. https://www.lordofthecraft.net/forums/topic/160722-warhawke-culture-lore-history/ The Spirits This is an Orcish religion which includes shaman's, but is different than Igne'acaela because they do not follow the belief that lapis is sacred. -Shaman's are the most ones that hold an understand of the Zodiac's. -The Spirits are worshipped, please refer to the Spirit list for one you would like to worship. Mostly worshipped by Orcs. https://www.lordofthecraft.net/forums/topic/153791-the-spirits-grand-list/ https://www.lordofthecraft.net/forums/topic/142093-ilzpaak-the-orcish-zodiac/ Shenjiao and Huajiao Both of these figures cut different sides of the coin when it comes to worship. Both are within the same race but vastly different. Shenjiao: -Centers around the Prince and his three sons. -Special care around spirits and ghosts. -Most that follow this 'sect' hate Kha, as when Metilzal created him, and then cast him away. -Ghost festival is important. -Accepting of other races. (Besides Kha) -Accepting of all magic. Huajiao: -Teachings include The Four Truths. -The Eightfold Way is also important. Worshipped by the Hou-Zi. https://www.lordofthecraft.net/forums/topic/166762-a-guide-to-hou-zi-religions/ Yemekar This is an interesting faith as this one revolves around a Pathoen instead of one, or three Gods. -No official speaker. -Different Gods within, including Anbella, Dungrimm, Belka, Ogradhad, Armakak, Grimdugan, and Khorvad. -Accepting of other races. -Accepting of magic. Mostly worshipped by dwarves. https://www.lordofthecraft.net/forums/topic/168337-ar-yemarin-anaros/ https://wikia.lordofthecraft.net/index.php?title=Category:Brathmordakin Metztli A deity that like the Warhawke's, the moon, spirits, and stars all are sacred symbols. -Sacrifices, including animal and other races, is encouraged. -Do not have an afterlife. -The sun is hated, flame is also hated. -The teachings include, love all things, help the lost, keep the peace, respect the body, and worship the great. -Squids are hated. No explanation. -Visions are often giving during or in the Moonpool, a sacred pool. -Kha deny that Metztli is a daemon, and do not think she is. -Accepting of other races. -Accepting of all magic expect fire evocation. Mostly worshipped by Kha. https://www.lordofthecraft.net/forums/topic/147001-the-kharajyr-faith/ The Book of Peace The book of peace follows a primarily set of principles, or rules, like the other religions do. -Think that GOD is the only God. All other God's/Goddess are false. -Accepts all races. -Abusing your power or going down a road of sin is a big no. -Aenguel's and Deamons are seen as GOD's servants. -Ibahm and Hawa where the first man and woman. There sons are Malin, Krug, and Horen. -Dwarves, Elves, and Humans where made by Malin, Krug, and Horen. -Seven tier's of the Seven Skies, the seventh being locked. -Humans are able to access all six tier's, all other races are only able to get to the third tier. However, all other races have a chance to gain access to all the tier's. -Five Pillar's of faith, Faith, Prayer, Fast, Charity, and Pilgrimage. -Water is important and is used for many things. Do NOT waste it. -The moon is your light. -Those of aggrogance and ignorance are punished. -Knowledge is to be pursuded. -Repent when due. -The Nether is for the dammed, the Seven Skies is for those who do good. -There's two Jihad's, one of mind, and one of body. -The Jihad of the Body is, if you have been driven from your home unjustly, if you have been invaded, if one tries to destory your faith. To fight tryants, to fight injustice, fight those who worship false God's, fight those who oppress and are oppressed. -The Jihad of the Mind is, the followers of righteousness shall fight against the infidel, the tyrant, and fight for Allah and Martyrdom. -The rules are, do not cut a tree unless you have to, do not kill children, do not kill old people, do not destory places of worship, do not destroy a building, do not kill those who have surrendered, do not kill those who run away, both in battle and in general, do not kill women, do not kill a sick person, do not kill those who are dedicated to worship, do not disfigure the dead, be good to prisoner's and feed them, do not enforce the Faith. -Those who die a martyr shall be treated by GOD himself. -Medicine from pig or liquor is forbidden. -Allowed to marry others of different faith. [Already Happened] Prophecy Of The Second Caliphate: -Some will try to deter him, but he will remain steadfast. -He is the purest. [Already happened] Prophecy of Faiz Kharadeen: -He will save the people, and be a hero for all true followers. -The people will mourn and cry for a Prophet to come when the Farfolk are split. Prophecy of the Farfolk Oppression: -Many will try to destory their faith and convert them. -There will be Great Divide. -Allah will save you. -Do not eat pig or boar. And do not drink any liquor. -Do not pollute or destory the earth. -Take care of your animals, do not abuse or neglect them. -In times of trouble or in times of need, Allah will respond. -Allah will gather all the souls in the last hour, aside himself, and cast judgement on them. -Obey your parents. -Be charitable, but there are rules. Do not be prideful and boost how much you gave away. -Do not force people into the faith. -Do not kill yourself. -You can own slaves, but there are rules. If you buy a slave from a market, capture them in battle, or get it as a gift, you must dress them in fine clothing and allow them to eat at the same table. They can ask for what payment is needed to buy their freedom, and are allowed to make money outside of the home to buy their freedom. If they buy their freedom, set them free. They are allowed to do charity and pray to their faith. The price of freedom can't be over 10,000 mina, if the slave owner breaks a rule then the slave is freed. -Daughter's are a greater blessing than boy's. -Care for your children. -Mother's are important. -Peace is important. -Smile and be happy. -Be active in your community. -Patience is important. -Fire worshipping or fire evocation is a no. -Those that renounce Allah will be punished in the Nether. -Mixbreeding is a no. Worshipped mainly by humans. https://www.lordofthecraft.net/forums/topic/168947-al’iiman-rashiduns-book-of-peacekitab-alsalam/?tab=comments#comment-1595182 Tahariae -Accepting of races. -Voidal Magic and Voidal creatures aren't corrupt -All magic expect Dark is allowed. -Daemons are not hated. -Worship to Tahariae must be true, though appreciation to other deities are not forbidden. -Wishes for True Purity, cast out the unneeded and the unnatural and a place without wounds. -Tahariae's servants are the clerics and abide to his five sacred tenents. Xionism -Accepting of all races. -Clericism, Soulfire, and Druidry magic is banned. All other magic is ok. -Accepting of undead. -There's four different paths. Path of Oaks: Weaving is an accepted magic practice and encouraged. Sworn duty to kill all Druids and Druid-like things, otherwise pacifists. Thinks that balance must be upheld with nature, and that the Druids are messing with the nature. Path of Embers: The most war like path. Anything to do with Clerics or Soulfire should be killed. Everything else is ok. Path of Umbrage: The second most war-like path. Thinks like the Path of Embers that everything Cleric and Soulfire should be killed. However worships the Void and everything within it. Path of Strife: Conflict is conflict, and uniting the races are impossible. -Thinks that ALL the races benefits should be REMOVED. Orcs become less strong and wimpy, Elves lose their infertile and long lifespan, Kha lose their fur and become normal humans, Dwarves grow taller and become normal humans, etc. -Thinks that Aeugel's and Daemon's cursed the races, and ALL their benefits should be removed. There's also the Main Tenants, which all Xionists follow. 1. Any presence of any divine shall be opposed. This means, oppose Clericism and Asecptism. 2. Any and all divine powers which are offered should be refused. 3. If any, current worshipping to any divine should be broken. 4. Any unproved divine shall be considered false. (Literally all the religions above aside Tahlerie and Ascpetism.) 5. Powers from divines that have not been studied shall be studied, then either accepted or banished. 6. Any people who worship Tahlerie and Ascpetism shall be forced by steel and blade to give up their worship, and surrender their false ways, and to give up their magic. 7. All divine born races (Ferals, Spriggons, etc etc) shall be studied, then either killed or imprisoned. 8. Relics from divine shall be studied, then either destroyed or imprisoded. 9. All and any creatures from divine power shall be studied, then either killed or imprisoned. 10. Any divine tributes on discovery shall be burned and destroyed. 11. Any and all Xionists shall never fight one another. If fighting occurs, then a duel to the death shall settle the augment. 12. Magic that is allowed shall never be used to help divines or divine races. 13. The names of the four Lords, if found out, shall never be uttered by mortal tongue. Yeu Rthulu -Accepting of all races. -Accepting of all magic but Dark Magic. -Can learn Yeu magic. -30 Rules that one as to follow to be pure: One must never find joy in the death of any man, woman, or child. It is right for one to be bound in matrimony as to create life mates, but one must never force such a sacred act on another. One must never make love outside of marriage. One must restrict themselves from gluttony and drunkenness. One must restrict themselves from un-martial lust and intercrouse. One must restrict themselves from taking what is not theirs. One must restrict their tongue from lashing words, for words are made to build up, not destroy. One must restrict themselves from needlessly striking out against someone. One must not allow one’s lust for revenge overtake them. Just retribution may be needed, but vengeance is reserved for the Gods. One must not deceive or harm one another with words. One must not abandon those who trust one for support. One must allow their to not be apathetic to their brother’s burdens. One must respect their family, for they’re of same blood. One must not show hatred to anyone due to their race, their age, or gender. One must restrict from the use of substances which muffle and cloud the emotions as to use to deal with their pain. One must support all whom are widowed, lame, or otherwise unable to support themselves. One must not harm any man, or woman without the cause of just retribution. One must be submit under the discernment of others as to have a understanding of what is brought by Justice, and what is brought by anger. One must keep themselves accountable to their spouses. And like hold their spouses accountable. One must not allow one’s anger to provoke trouble, and pain. One must allow themselves to be counted as equal unless proven otherwise by content of character. One must not challenge or disobey those whom are appointed to authority. One must find mercy within themselves to be patient with the mistakes of others. One must find joy in whatever he has, whether little, or great. One must find the purest of Joys from their spouse. It is in due right, and in way of nature that those bound in marriage should enjoy the privileges of sexual intercourse and relations. Yet, it is to be kept between the two life mates, not extending to others and creating such things as orgies or brothels, for they are detestable and disgusting. One must support and nurture their spouse as they would themselves. One must love their spouse more than any worldly thing, or person. One must not hide their true nature from their spouse. For it is the true nature of life mates that must be bound together. One must honor and follow the strictures if they wish to live a pure life, contented, and compassionately. -Can become an Augur, however they are very rare and require two persona slots. They have negative drawbacks when in mortal form. Lord Knox A really infamous and not-well known God. Not in fact an actual God, just a mortal who the halflings pretend He is. Mostly worshipped by Halflings. https://wikia.lordofthecraft.net/index.php?title=Lord_Knox The Old Faith -The Old Faith celebrates a large pantheon of Gods and Goddess, each within three circles, Life, Nature, and Astral. -Gronn, the God of the Nature Circles, encompasses the Druidic aspect. It it thought that the Druids are the one true worshippers of this Circle. -Thronn shows the Life aspect. Commonly seen in the moral 'grey' area of life. -Morighaen shows the Astral aspect. One of the most wrathful Goddesses. -The origin story goes that Morighaen was bored and floating around in space, and that she accidentally created two hundred humanoids, and a dark shadow creature. Within this dark shadow creature, Gronn was born, and Gronn made the animals and sealife. Core Values Include: 1. Honesty, one cannot lie without just reason. 2. Tolerance, 'all are created equal'. 3. Loyalty, 'words are less valuable than blood'. 4. Hard working is key. 5. Freedom. -Heartfire is very important. -Once a man is brought into the faith, their ear is subbed. Then they get one of the following tokens: 1. Blank gold coin (the person is in charge of money) 2. Silver Piece (the person is a judge) 3. A porcupine quill (person is in charge of studding new inductee's ears) 4. Bear's tooth (guard) 5. Wolf tooth (battlefield solider) 6. Antler piece (successfully raising a Father) 7. Deer tooth (hunter) 8. Rabbit's foot (farmer) 9. Beaver's tooth (forester) 10. Bird feather (can mean many things) 11. Whale tooth (ArchFather) Worshipped by Humans https://wikia.lordofthecraft.net/index.php?title=Old_Faith Om'echan Once worshipped by all the races, now only a few remain. -The primary Gods and Goddess are Hom-Shodo, Sibi, Zamach, Harnduk, Nictac. Two of the five Gods are dead, and the third being sealed away. -The origin story goes that each God and Goddess fought against in each in a terrible war. The Primary Gods fell, giving birth to the Lesser Gods, who struggled to rule in there place. This is the cause of all the strife within the mortal world. Worshipped by all the races. https://wikia.lordofthecraft.net/index.php?title=Om'echan Puritarianism -Thinks Aeriel is the one true God, and the only God. -That if the people do not follow the truth, then the world will end. Follows mostly by humans. https://wikia.lordofthecraft.net/index.php?title=Puritarianism Religion of the Four -Think that the Aeugel's were made by the Creator, and people worship the Aeungel's instead of the Creator. -The Main Aeugel's are, Tesion the Wise, Tahariae the Pure, Irfan the Inventor, and Aeriel the Benevolent. The Lessers are, Eshtael the Noble and Azendital the Brave. The Daemons are, Dragur and Meztli. The Turned are, Nemiisae the Killer, Iblees the Nameless, and Gaezardiel the Foolish. Worshipped mostly by humans. https://wikia.lordofthecraft.net/index.php?title=Religion_of_the_Four The Viera Religion of the Teutonic Order. -Gods are Honra, Kriger, Krenari, Elsi and Fagari, who rule from Lighthalzen. -Religion stresses on warriors. -Think that the Gods slept in a cosmic egg, then one of them broke free and all the realms (hell, middle, and heaven) broke apart. -Horna created the first race out of ice, then took a mace and smashed the ice, creating more humans. Then he fought a dragon and won, then created the stars. -One of the smart human females discovered fire, was kidnapped and tortured for the knowledge, then when she died, she got to be Horen's wife in the afterlife. -A man fought a sea serpent and wholly mammoths, returned alive with the big skull. Lived a long life before dying and going into the Great Halls. -Souls have to pass trials in order to get to Lighthalzen otherwise they go to Hell and swim a river with all their regrets and sufferings. Oh, and they have to beat a giant beast or if they fail that, then take the Wheel of Re-birth. -Some guy got his wife kidnapped in battle, and the other side made the bad mistake of shoving her off the wall. When the guy saw his wife dead, he flew into rage and slaughtered the entire army on the other side. When the citizens were hosting a funeral for the wife, the guy chucked himself into the pyre. Worshipped by any race. https://wikia.lordofthecraft.net/index.php?title=The_Viera True Faith Separated from the Cannonist Church. -It all started when this one guy did not like the Cannonist faith and heavily stressed anti-Cannonism. However this other guy came in and said that they had to return to the days before Cannonism, pre-Cannonism. -This new guy came in and made the clergy look for knowledge, then made documents called The Golden Hand'. Many people were hesitant on following it, however a King was brought into the faith, and soon many people worshipped it. -However after the death of the King and his wife, the new king was overtaken by the now Cannonist forces and their citizens where killed. However years passed and now it remains on neutral territory. -The Void, the Seven Skies, and the other worlds where created by one deity. -Two Holy Scrolls, The Father and The Purifier. -Thinks that the Holy Church can do wrong and make mistakes. -Matrimony, Ordination, Divine Word, Reconciliation, Baptism and Consecration are all apart of becoming the faith. Mostly worshipped by humans. https://wikia.lordofthecraft.net/index.php?title=True_Faith Valkyrian Thinks that all the races should live in harmony. -Members who do not agree or follow their orders are killed. -Their Goddess Nyaja is mute, and only Speakers may listen to her. -Those chosen are given gifts to change the future. -The Origin Story goes, The Aeungel's and Daemons were roaming one world when the Goddess Nyaja was creating life on another world. She created Elf like beings and gave them gifts, however these gifts corrupted their souls and together the Elves fought three civil wars. Vaktovia entered and brought order, Valkyru was then pulled through a rift and turned into a dragon and spoke to the Elves, where all of them dropped their weapons and gave back their gifts. Valkyru created the Azdrazi but Nyaja was mad and didn't speak to them. Years passed with peace, but then the Elves wanted to flaunt about the war so they told the Azdrazi about it, which before the dragon race had no knowledge, and they freaked out. Nyaja saw this, transformed into a dragon and spoke to them. Nyaja was mad and said as punishment she will never speak to them again, then she punished the one who broke the rule, a female Elf, by eating her alive. She then said she was never returning and then opened another rift and vanished. Then the Earth vanished and turned into The Void, where over time, more rifts were opened and the Elves and Azdrazi found a new Earth, with the Orcs, Kha, Halflings, etc. https://wikia.lordofthecraft.net/index.php?title=Valkyrian
  5. Updated yet again, this time with inventory.
  6. In my travels, I have discovered some interesting locations with my friend. This seemed like an offering to some water spirit, and my friend (pictured to my right) agreed. We traveled to the Druidic Order, and beyond that we found these ruins, which looked like a church. A place a Druid could relax and meditate. Also located near the Druidic Order. A confusing structure, the rocks seemed to float by some great magical entity. A quiet hum seemed to fill the air near this place. My friend had to leave, so I began traveling on my own and found this little thing. A giant tree we found. This one again I was on my own. It seemed an interesting shrine. This house seemed abandoned and the stuff looted inside. This was near the Resource Island, and looked like somebody's home. This giant tower which I found locked. Somebody seemed to have been living in it currently. This giant place which looked like a city. However the gates where firmly shut. And lastly, some fort I discovered. It also seems lived it, and the doors where also locked.
  7. -1 from me. It seems kind of pointless, no offense. It's literally just anything a normal blacksmith could do, just with extra properties and a more malleable and magical shape and means. Again, I already think the Druids are special enough, they don't need magic fluid weapons and weird amber sap.
  8. +1 from me. This is a more darker (edgier) side of Druidism that could be needed for those more edgier Druids. Although, if a player where to learn this, they must understand the risks of doing this sort of magic.
  9. -1 from me. It seems like just a fancy trinket in order for the Druids to feel more special. Ergo, it already takes years of training for a Dedicant to become a Druid, then they get the will to bend plants/heal plants/commune with plants after attunment. This seems like commune but with extra and more pointless steps, just with a fancy rock.
  10. https://docs.google.com/document/d/1xQ3LYftjnt4RRNy4DgpkTAFzi1kpWxVDhgjeNnCLfwU/edit New updated profile! Nicely formatted.
  11. Day One: Ishralli comes to this land after wandering quite awhile. She did not think she would meet other Kha, but she met three others. A Priest, and two warriors. First meeting the warrior, the warrior, Van'ira, suggested Ishralli go find So'Hareven, because Van'ira was a Druid, a Student Druid. Ishralli try to go find So'Hareven, but unable to find him. Grove in which he lived was near disgusting orc camp. Ishralli soon find Druidic Circle, ask around. Meet Kasfer, teacher Druid. Kasfer refer Ishralli to Toren, also Teacher Druid. Toren took Ishralli to near Giant Squid Lake, where Toren quizzed Ishralli. Thankfully, Ishralli only got one wrong, so Ishralli is now Student Druid! Teacher Toren (who had two cute young cubs) told Ishralli to find any sapling. Day Two: Ishralli has not seen Teacher Druid yet, aside the Moot they held. It lasted two DAYS!!! Ishralli almost fell asleep. Luckily she did not have to attend, and left. She had been up all night. When walking to tavern, she found a bizarre creature by the gate. It was super small, and glowed brightly. It seemed to like me, and called me friend. It sat on my head and began playing with my fur during when she returned to the meeting. Day Three: Ishralli went by Holy city to find So'Hareven, who she heard was near or in the city. Sadly due to lack of sleep, she fell asleep when talking with old man! Embarrassed, she used soulstone to be brought back to Druidic Order. Not much happened, but she found strange ring of mushroom. Ishralli not know if deadly or not, but choice to carefully peer at the mushrooms, to see if mushroom would make she dead. She felt....like throw-up time. And all of a sudden, hearing went ring and eyesight faded to grey. She heard weird voices, and when reasonably spooked, she stepped out of circle, and everything snapped back to normal. She was reasonably frightened, and could not explain why strange mushroom, but she did NOT WANT TO EAT MUSHROOM. She left soon as POSSIBLE. To go sit down, and calm.
  12. ISHRALLI [Theme Song] [Theme Song] Name: Ishralii, no middle or last name. Ishralli as no meaning. Title: Dedicant of the Druidic Order. Reason: Is a student in the Druidic Order. Race: Kha'Panthera. Fur Color: Jet black, as night. Eye Color: Black, feline silts. Height: 5'7 Age: 18 TALENTS -Hunting: Due to her time as a Kha, she's learned to hunt for her own food and has basic survival skills. -Hand-to-Hand combat: Within her training she's learned the basics of hand-to-hand-combat. -Fishing: While growing up she was taught how to fish. -Climbing, Acrobatics, and Balancing: As a Kha, she's more skillful in climbing than say, a human or an orc. Like Elves, she can shimmy up even the tallest tree's. Magic Currently Ishralli has no magic. Deaths Total: 0 [Time/Date, and reason why of death.] Quotes: Appearance: A black furred humanoid cat person, with a blue dress with nature like stuff sprinkled about. She's got a cat tail, cat ears, and feline like eyes. Her fur is very soft and is groomed daily. Timeline: Personality: (+ equals a positive trait, - equals a negative trait) +Claws and Teeth: Sharpened teeth using for ripping flesh and claws for scratches. Generally the victim will require aid and stitches should they ever be unfortunate enough. +Tail: Her tail is used as a balancing act and can be used to give off her emotions. (A little guide down below) If her tail is straight up it means she's pleased to see you. If her tail is straight, but at an angle, it means she's unsure of you. If her tail is straight, and waves between straight, and a straight angle, it means *** you. If her tail's straight up and quivering, it means she's VERY pleased to see you. If her tail's straight up but hooked, it means she's friendly but unsure of you. If her tail's at her normal position, it means she's amicable. If her tail's down and hooked at the end, it means she's defensive. If her tail is swishing, it can either mean existed, irritable, or angry. If her tails straight up but fluffed up, it means she's VERY angry. If her tail is between her legs, it means she's submissive. If her tail's twitching, it means she's interested. +Heightened sense of hearing: Being a Kha means she has extra hearing in order to help her hear sounds, and voices in which normal humans, dwarves, and orcs couldn't hear. -Tail: Pulling on the tail is a no, and often results in great pain for her. -Heightened sense of hearing: With this, comes with sensitivity toward load noises. Relationships:
  13. RP Name: Ishralli MC Name: firegirl7892467 Known Arcane Arts: None. Position Desired: Student When is the best time to contact you for an interview: 8-10am CST, and 2-7pm CST.
  14. Looks who's back! Hahaha.

  15. Sneding her off until I find better use for her later.
  16. Rose Basic Information Nicknames: "Dragon Heart Lady" Age: 15 Gender: Female Race: Human Status: Citizen Description Height: 5'5 Weight: 90 pounds. Body Type: Slim. Eyes: Brown Hair: Brown Skin: Pale white. Markings/Tattoos: None. Health: Pretty good. Personality: Shy, confuses easily, poor memory, poor geographic skills. Inventory: A necklace that is rumored to be made of dragon scales. Though this is unconfirmed. Further Details: None. Life Style Alignment: Chaotic Good Deity: Undecided Religion: Undecied Alliance/Nation/Home: None. Job/Class: None. Title(s): None. Profession(s): Unknown Special Skill(s): None Flaw(s): Poor memory, stutters when nervous. Weaponry Fighting Style: Sword. Trained Weapon: A little bit in sword fighting. Favored Weapon: Swords. Archery: None. Biography Parents: Ruby Cleary and John Blackheart. Siblings: Cassandra Mask, Skyler Cleary Children: None. Extended Family: Ehminster Dom (Uncle) Pet(s): Two dogs, though both dead now. History Find out in-game! Artwork http://pre06.deviantart.net/7e72/th/pre/i/2014/281/6/c/sketch__evie___pennyroyal_academy_by_alixnight-d8248j1.png
  17. Shortly revived after. No memoires of death.
  18. Dead, killed by tresspassing apon Kha banned area.
  19. Tez'Mikal Basic Information Nicknames: None. Age: 18 Gender: Female Race: Kha'Pantera Status: "What status?" Description Height: 5'8" Weight: 90lb. Body Type: Somewhat buffish. Eyes: Black Hair: Black Skin: Black Markings/Tattoos: None Health: Good Personality: "Uhm...hot-head..stubborn." Inventory: "Shiny things." Further Details: "I have no mate, and I'm not ready for one yet." Life Style Alignment: "I steal things, but I suck at it. That makes me bad, I guess?" Deity: "This one should be so forward it's not funny." Religion: "The one all my kind worship, duh." Alliance/Nation/Home: "Uh...that place we live in." Job/Class: "Preistess in Training...uhm...would you be interested in helping me find a Priest..?" Title(s): "What?" Profession(s): "Preistess In Training." Special Skill(s): "Uh...stealing...looting..hording..." Flaw(s): "Well, I'm attracted to shiny stuff." Weaponry Fighting Style: "Do claws count?" Trained Weapon: "Uh...none." Favored Weapon: "My claws." Archery: "None." Biography Parents: "Mamma and Papa." Siblings: "Nope." Children: "Nope." Extended Family: "Nope." Pet(s): "Nope." History Artwork http://img05.deviantart.net/6624/i/2012/307/f/c/khajiit_by_ev1l0rd-d5jv4hv.jpg http://pre13.deviantart.net/3075/th/pre/i/2011/349/d/c/kimbra_the_khajiit_the_elder_scrolls_v_by_celkae-d4j6xac.jpg (Artwork not mine, these people are way more talented than I shall ever be)
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