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About Lhindir_

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    Insufferable Lich

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  • Character Name
    Lhindir. Orsûl.

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  1. Thoughts on ME?
  2. MC Name: Lhindir_ Character's Name: Orsul Character's Age: 106 and some Character's Race: Gravecaller Lich What magic(s) will you be learning?: Necromancy Teacher's MC Name: Geoboy66 Teacher's RP Name: Gravelord Chrodraeos Do you have a magic(s) you are dropping due to this app? If so, link it: N/A Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Aye Have you applied for this magic on this character before, and had it denied? If so, link the app: Nope.
  3. Love me mother. +1
  4. A lich sends a bird to this Bolon, requesting a private meeting.
  5. Wraiths are the resonant end game, however, unlike the normal mortal knights they DO take damage from holy magic.
  6. MC Name: Lhindir_ Character's Name: Anordal, priorly disguised as Falndil Character's Age: 100somthing Character's Race: Wood Elf (Was disguised as a younger high elf when learning this magic) Link to your accepted MA: What magic(s) will you be teaching?: Transfiguration Summarise the Lore of this magic(s): Transfiguration forms the bulk of all alteration, mixed into three subcategories of Enchanting, Transmutation, and Warding/Abjuration. Each is distinct and generally well split up, yet they tie into eachother and each have their own set of rules. Transmutation is the use of ones mana and the void in order to alter the physical aspects of objects; be that shape, size, color, density, or temperature. This is a slow process, and not one to be used in combat; as well as a fatiguing one. It is generally used in preparation for a transfigurationists projects and the like, yet at the same time holds a great many rules and laws. First of all, “equivelent exchange” must be followed. This is to say that one cannot create something from nothing; or nothing from something. When transmuting, you will always be left with an equal amount as what you started with no matter how much you changed it. Second, you cannot change what something is. This means that you cannot go so far as to turn stone into wood, or vice versa; although simple things like melting ice is perfectly fine. Enchanting is the subsection of transfiguration dedicated to tieing magical effects and spells onto objects. The most envied category, with the most wide variety of uses. Enchantments must always have a way to fuel them; in most cases being a mana gem. A mana gem is any gem a transfigurationist has filled with their own mana and tied to their enchantment in order to keep it functioning; once it is empty, the enchantment will no longer function. The more rare and well defined a gem is, the more mana it can hold. As for actual enchantments, a beginning alterationist will find themselves only capable of enchanting spells of magics they can cast - of their same skill(This is to say, if one was a t3 transfigurationist and t5 fire evocationist they could only enchant with a t3 spell of fire evoation). At later stages, this can be bypassed through the aid of another mage(Transfigurationist+Water evocationist making a water evocation enchantment together), yet this requires an extensive knowledge on the magic you plan to work with. Later on, a mastered transfigurationist may be able to experiment with mana obelisks and the like. Warding is essentially the forming of a ‘shield’ of ones mana, designed in such a way to throw off the mana anchor of an oncoming spell of a specific type. A ward can be made specifically for one type of magic(The limit on this is three wards. After this, they progressively begin to grow weaker the more you add). Wards are as well reliant on ones ability in the magic; so a tier three transfigurationist would be unable to ward the spell of a tier five water evocationist. Wards take a great deal of time to prepare and will require an active source of mana, thus making it highly impractical and useless to even so much as attempt at creating one in a combat scenario. Abjurgations are another type of this, albeit much smaller and quickly able to be cast. They are essentially “one-shot” wards, much smaller and able to be thrown. To ward or abjurgate a spell requires an extensive knowledge on the magic you are casting on and how it functions. Write up a lesson that your character would give to a student: Anordal would stride into his spire with a smile upon his face, looking back at his student before motioning for them to follow him further in “Come along, come along.. It was about time for a lesson now wasn’t it?” The Student would follow him along into his spire, then to ascend the stairs, for they reached one of the upper chambers. It would seem that this upper chamber was heavily equipped with all sorts of experimentational tools, and even a few for sculpting practices. Lhindir would guide him to a small table, where’d he’d make him sit down. “Let’s see huh… I know!” he’d yell out as he’d run about the spire, filling his arms with a few different objects, and a glass of water. He’d spread these upon the table and, dramatically point at them “Taadaaaa…. Tell me.. What do you see on this table.” The Apprentice would blink a few times in confusion.. “I am guessing I see a glass of water before me.. I see a piece of wood and a small metal sphere..”. In response Anordal would nod vastly “Yes, Yes.. Very well.. What can you tell me about these objects?” he’d inquire as the student scratches the back of his head “I guess water.. Is refreshing?” he’d sigh deeply as he shakes his head Anordal would then shake his head vigorously “No no no… Do you realise that all thee objects can change states? Of course the wood is a bit of a special case.. But the water and the metal can at least.” he’d say waving over at the objects “All these different objects have different states.. And to get to these different states you can vary their temperatures..” he’d say before looking at his novice “What I want you to do is study the temperatures at which these materials change their states and study all of their particularities. Then I want you to return to me and I shall teach you how to transmute.. But for now.. I might give you a demonstration.” the Ame smirked brightly. Anordal reaches out at the sphere, fingers spasming slightly to signal his connection. He gazes down to the metal sphere in his grasp, eyes narrowed upon it After a brief moment, teal wisps of light begin to manifest at his fingertips. They expand outwards to gently coat the single kilogram of metal in his grasp. The metal soon would give off a lukewarm heat, easily handled and touchable. After another moment of heating up, Anordal would curse and drop the metal onto he carpet; "****. Be careful - You arent immune to the heat of your own transmutation." The teal light had promptly dissolved, his fingers tinged a slight red with a burn. The metal then quickly cools off as the Mali waves dismissively with a frown “Class dismissed.” he’d say in a stern manner. The student would then slowly make his way out of the spire, and discover the magical realm of scientific properties. Do you have a magic(s) you are dropping due to this app? If so, link it: No Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Have you applied to teach this magic on this character before, and had it denied? If so, link the app: N/A
  7. Ooo! This is neat. Could I get one of my Lich Orsul? https://namemc.com/skin/2643371ac524b1b3 He looks pretty much like the skin, a crowned skeleton in some spooky robes with his ribs showing.
  8. 4
  9. "Mal Latum flûst." Says a lich Kurag Grunts in approval.
  10. There already is a rat people et only race, the Rataki.
  11. Orsul nods.
  12. Format: User name: Lhindir_ Character's name: Orsul Character's race: Lich Character's age: Dosnt matter Reference picture [Required, not just a Minecraft skin.]: Its a skeleton that looks something like this, with a crown like the one in the second image. Minecraft skin [Screen shot, I'm not downloading your skin just to view it.]: https://namemc.com/skin/2643371ac524b1b3 What you're wanting [Portait, ect]: Full body Details, depending on what you want your character doing, I may charge more or deny it: I'd like him to be wearing a crown much like the one in the second reference pic, The colors of the robes should also be like the colors in mc skin, along with the amount of clothing if possible. his right arm would be covered in a sleeve. Proof of payment [send to Nemir persona]: https://gyazo.com/eab589e5f382ae813b96cbd9c98755bc
  13. A shady, robed individual would attach a notice to one of these notices. "Seek out the Lich Magi Orsûl Bjorn Edvardson, for an in-person interview."
  14. Yes PLEASE.