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Tecnogold

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About Tecnogold

  • Birthday 09/26/1996

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  • Minecraft Username
    Technogold

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    Male

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  • Character Name
    Zek'yrr Ceru'Chirr

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  1. Okay, for one... I've been playing LOTC for about a year, just because I don't play grab butt on the forums doesn't mean I'm some noobie... I don't like the forums because of the same reason here... I'm not being Edgy either, so whoever is getting froggie with people near Zek'yrr please stop, It isn't their decisions, it isn't their fault, take your bs out on me please, now that that's out of the way, I know you guys are being blunt, but i was meaning the fact that everyone and their mother has to tell me the same thing, I'm not dull... I understand it the first time, that's what I meant by rude sorry for the mix-up. But aside from that, I didn't want to 'augment' my character to make him better or anything, i wanted to make a group that was different than anything that's already on there... And I'm sorry if the monopoly that paladins have is greatly pushed for... I just wanted to do something cool... and i know there were at least 10 people i've talked to that thought it was an interesting Idea..... sorry for offending you all... but honestly its only a game... and I am offended that some people are making someones life hell because of my decisions... and i would appreciate it to stop.
  2. I don't understand what gives you the right to be un-godly rude to someone who is just trying to make a smidge of difference... but no, you are afraid what you don't want to understand...
  3. minus one? not sure what that means... But its another magic warrior class that can break the monopoly the paladins have... which LOTC needs a faction that's equal to the magic casting warrior type
  4. I do know i will have to write a new magic for this, I understand that it'll have to be how its formed, what its drawn from, and the works..
  5. Okay, I will change the things here... The Limitations were supposed to be harsh because they are, on the grand scale, warriors.. not mages, so they only have a small portion of the tings an arcane mage would have.
  6. Well if i have to get the magic passed, but not before the lore, but the magic is part of the lore, and i have to pass the weapons and armor before the other two but not before them as well... you see where this is going? i was applying for the lore section first giving a detailed description, and having the magic passed on a person basis. I want the lore and a detailed description before the rest
  7. ~LORE~ Forty-Six years ago in Athera, a family of elves were exiled from the Thesserian. one of the elves names was Zekk’yrr Dresmorlin Ceru’Chirr, General of the Thesserian Military, he is a strategic genius, with a short temper. His Lord-Father Baden Powell exiled Zek’yrr, his mother, and his direct siblings for personal reasons between the mother and Baden. This caused a spark in Zek’yrr’s mind, which unleashed the arcane power locked away. Zek’yrr took this as a sign and left his family to train himself in this new power. Years of wandering as a poor nomad amongst the other races, learning of the world of Athera, Zek’yrr started doing odd jobs for money, mostly mercenary work due to his vast military training. On the eve of the Sixth year Zek’yrr began construction on a new keep to call his home. The other races began hearing of this, and soon people began joining Zek'yrr and helping the construction with hopes of a new life. After the full completion of the keep, Zek'yrr began instructing and training the new citizens that wished to be trained. Ten years of; training, construction, and peace, Lord-Father Baden from Thesserian heard of Zek’yrr’s survival and took offence, believing that he was raising an army to enact justice for being exiled. Some months later the Full might of the Thesserian army stood outside the gate to the keep. Laying siege to the small castle was no small feat, the keep was well placed, but not impossible to attack. On the eve of the tenth day of siege the gate was breached. Thesserian soldiers poured inside the gate, matched by one-hundred and fifty trained Knights of Ceru’Chirr. After days of fighting, the Thesserian army withdrew, with major casualties, but victorious. Only eleven of the Knights of Ceru’Chirr remained. Zek’yrr Ceru’Chirr, the Mighty wolf, searched and could only find ten other survivors. During the battle, Zek’yrr and the ten survivors had survived only through the power of Eldritch Rage, unknown at the time that they were granted this power by the Prophet Ghost, and their runecrafted weapons and armor, was crafted by their castle runecrafter, they all shared a single attribute with their leader. The fallen Knights became a martyr for the survivors, whom began rebuilding, and strengthening the defences immediately after laying the fallen to rest. After the rebuilding, all cultures except Thesseria considered this new keep and its leader a lord for surviving such an onslaught, Thesserion did not know there were survivors. The new Lord had been given aide to rebuild, and new recruits began pouring into the keep. Some days after the keep had been fully restored, Zek’yrr had began having visions of a cavern behind the cliff-face at the back of the keep, and investigated. Nothing had actually been at the location from his visions, and after days of searching, he became enraged and entered into the Eldritch Rage, and the gateway opened for him. After the rage ended and he was inside, Zek’yrr began looking around inside. Finding an altar to some old forgotten prophet in his right a crimson ruin emblazoned blade. The ghost prophet had been awakened, Azhdial, he was named, resided here in this cavern for hundreds of years, forgotten, with good reason. He was the prophet of the Eldritch. He saw his newly appointed champion approach the altar, and embodied the statue. Speaking to Zek’yrr and telling him of the fate the ghost prophet had faced, and telling Zek’yrr his reasoning for picking him as the champion, and empowering a select few with his power. The power of Arcane Rage was originally given to the warring ancient human tribes that inhabited the area, but the tribe that worshiped the prophet was annihilated by other Humans as they settled in this area. Azhdial told Zek’yrr of the path he must now take, and gave him the information of the Eldritch magic of the ancient tribe. as the statue crumbled into dust in front of Zek’yrr, it left behind the sword. Zek’yrr now holds the mantle of Azhdial, and became the second Grand Master Vindicator, the name was changed from the Knights of Ceru’Chirr to the Talonnii Vindicators of Falcon-Watch Keep. When the Crossing to Vailor began, the Vindicators were still being rebuilt, and during the last few ships the vindicators boarded. halfway across the journey the ships that the vindicators were on was destroyed, and only a handful of people survived. On this new land, in this new age, champions arise, and with them the promise of war. ~Abilities~ The Eldritch magic is similar in respects to Arcane, but are not used in the same way, The Eldritch Magic is of a eerie type, not evil. The abilities that can be utilized are: Cloak, which cloaks the user to not be seen for max of 45 secondsEldritch Bolt, which launches a bolt similar to arcane, but does not kill on the first well landed shot, will kill on the second shot.Eldritch Projection, which allows the user to manifest a second body, that cannot attack, it is only meant to confuse.Eldritch Madness, Allows the user to project maddening images into the mind of another.Eldritch Fire, fire from the eldritch plane, the color of Electric Purple, this allows the user to start a fire, or manifest a fireball of eldritch fire. Rune Emblazoned weapons and armor, has runes etched into them that allow the user to channel their power into the weapons and armor, using the Eldritch magic as an extra shield or an extra extension of the weapon. Taught the ability to channel the Eldritch but only while enraged. Tuning themselves on how to trigger it when they need it, these knights of the arcane train for 5 years before they are allowed to join the higher ranks of the order. The Magics that can be used are an Eldritch Rage, it changes the eye color of the beholder from natural color to an Electric Glowing Purple permanently as an aftereffect of the actual powers. These powers change the fingers to the same purple color, and allows the user to channel arcane fire and access the runes on their weapons to put a portion of the arcane into their weapons. The User can shoot up to 10 Eldritch Fireballs from their hands, The magic is only accessible once every 24 irl hours, and can be used for no longer than 30 solid irl minutes, it can be broken up to two 15 minute bursts separated by 15 minutes or three 10 minute bursts each separated by 10 minutes. While ‘Eldritch Rage” is accessed the user is quicker, but not as smart, they differentiate the ally from the enemy with the eye colors and color of runes on the armor. they can easily confuse non-Vindicators with the enemy. Vindicators train in only one style of combat; melee ( Sword, Axe, Hammer ), Range ( Bow and Arrow ) Rune Emblazon, it the power to etch runes into weapons and armor using Eldritch Fire Every weapon must be rune emblazoned in order to be used.Every piece of armor must be rune emblazoned in order to be used. Attempt #1 location = https://www.lordofthecraft.net/forums/topic/134675-talonnii-vindicators/ Please don't deny immediately, if there is a problem post what I should do to fix it.Im aware i will have to pass Eldritch magic under magical lore, but i want to get the actual lore passed first, I will apply for Magical lore first after this, then the lore for Azhdial.
  8. that's the problem though... He cant have been a part of recorded history, because the Elves wouldn't recognize him as an elf anymore, so his records would have been expunged. Its why he started over.
  9. This post is Subject to change
  10. ~subject to change~ Seventy-five years ago, an Elf was outcast from the Elven capital. The offence was murder, not the traditional murder, but murder of a royal. The Elf’s name was Kargeth, General of the elven Military, he was a strategic genius, with a short temper. One days the Elven Noble (Insert Name Here) sought a quarrel with the general over procedures that the military used. However Kargeth was in no mood for idle words, and challenged the noble to a dual. Obliged the noble accepted, and was slaughtered due to better training. The other nobles among the court were displeased and brought forth charges of murder. For the act of killing a noble General Kargeth was titled Bloodfiend and was exiled by the other nobles for murder. Years of wandering as a poor nomad amongst the other races, learning of the world of Aleria, Kargeth Bloodfiend started doing odd jobs for money, mostly mercenary work due to his extreme military training. On the eve of the Sixth year Kargeth found a home, a round box shaped canyon at the base of Mount Misfeasance. Kargeth Began construction on a keep to call his home, and all other races began hearing of this, and soon people began joining Kargeth and helping the construction with hopes of a new life. After the full completion of the keep, Kargeth began instructing and training the new people, after ten years of; training, construction, and peace, the Elves from the capital heard of Kargeth’s survival and took offence, believing that he was raising an army to enact justice for the false crime. Some months later the Full might of the elven army stood outside the gate to the keep. Laying siege to the small castle was no small feat, the keep was perfectly placed, but not impossible to attack. On the eve of the tenth day of siege the gate was breached. Elves poured inside the gate, to me matched by one-hundred and fifty well trained Knights of Bloodfiend. After days of fighting, the elves withdrew, with major casualties, but victorious. Only Eleven of these knights remained. The only Praetorian that survived searched for survivors, he was known as Zek’yrr Ceru’Chirr, a mighty wood elf whose name literally means Mighty wolf, and he could only find ten other survivors. During the battle, Zek’yrr and the ten survivors had survived only through the power of Arcane Rage, and their Runecrafted weapons and armor they all shared a single attribute with their fallen leader, Kargeth. He became a martyr for the last knights, whom began rebuilding, and strengthening the defences. After the rebuilding, all races besides the elves considered this new keep and its leader a lord for surviving such an onslaught, the elves did not, because they did not know there were survivors. The new Lord Zek’yrr Ceru’Chirr had been given aide to rebuild, and new recruits began pouring into the keep. Some days after the keep had been fully restored, Zek’yrr had began having visions of a cavern behind the cliff-face at the back of the keep, and investigated. Nothing had actually been at the location from his visions, and after days of searching, he became enraged and entered into the Arcane Rage, and the gateway opened for him. After the rage ended and he was inside, Zek’yrr began looking around inside. Finding an altar to some old forgotten god, and a gilded red and gold statue with Blood Plate armor adorning it, it held in his left hand a gilded scroll, and in his right a crimson ruin emblazoned blade. The old god had been awakened, Erithen, he was named, resided here in this cavern for hundreds of years, forgotten, with good reason. He was the old god of war. he saw his newly appointed champion approach the altar, and embodied the statue. Speaking to Zek’yrrand telling him of the fate the god had faced, and telling Zek’yrr his reasoning for picking him as the champion, and empowering a select few with his power. the power of Arcane Rage was originally given to the warring ancient human tribes that inhabited the area, but the tribe that worshiped the god of war was annihilated by the elves as they settled in this area. Erithen told Zek’yrr of the path he must now take, and gave him the armor of the ancient chieftain, the Blood Plate. as the statue crumbled into dust in front of Zek’yrr, it left behind the armor, scroll and sword, and among the scroll The signet ring of Telune, Goddess of death, wife to Erithen. Zek’yrr now holds the mantle of Erithen and Telune, and became the second Grand Master Vindicator, the name was changed from the Knights of Bloodfiend to the Talonnii Vindicators of Bloodfiend Keep. This new age of champions arise, and with it, the promise of war. The Arcane Rage uses Arcanism explained in my magic app if this is accepted
  11. *Zek'yrr Walks up to the bounty board* "Hrm..." he mutters to himself "This one will be a challenge." *He notes the location, and sets off toward the place described
  12. lenaema = Please is usually referred as please, unless asking permission. Lenaem = Permit, this is used to grant permission. haent = Thank you is commonly the used phrase, unless among other Mali. haent'an = Many thanks, or very grateful. aleir(a) = powerful, without (a) its Power lin'nor = Homeland, the originating lands of the party, person specified ignesae = Destroy, singular. Destruction is 'Igne'sae'
  13. Laurir Ceru'Chirr addition to the ancient language in attempt to bring it modern. (All Expandable) (h)aran - King, without an 'h' its just Lord or Baron. ( haran Sheffield = King Sheffield, aran Powell = Lord Powell. ) en' - of used as a prefix onto the next word ( haran en'cihi, King of city. ) tel' - the used as a prefix onto next word, unless added to another suffix ( prefix on prefix = en'tel = of the , and on word = tel'cihi = the city) (a)min - Myself, without the 'a' its my. ( en'amin = tat - will added either before or after the word seler' - Sister added to another word, such as; is, will, my... etc. ( seler'min = my sister [ added word moves to back if in front ] seler'tat = sister will )
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