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ShameJax

Bedrock VIP
  • Content count

    4,145
  • Joined

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1,342 Godly

About ShameJax

  • Rank
    Grand Space Elven Emperor
  • Birthday 06/30/2000

Contact Methods

  • Discord
    Jax#1706
  • Minecraft Username
    ShameJax
  • Skype
    jaxsonw

Profile Information

  • Gender
    Male
  • Location
    The Land of the Free

Character Profile

  • Character Name
    Irhamir
  • Character Race
    Space Elf

Recent Profile Visitors

28,865 profile views
  1. [MArt] Grog of Substantial Whimsy

    okay accept this mart then
  2. [MArt] Grog of Substantial Whimsy

    If someone manages to get that .000625% chance (I think, rough calculation) then I'm not going to stop them from having the effect for a month. You have to keep in mind, however, that this also applies to the negative effects.
  3. [MArt] Grog of Substantial Whimsy

    'i am a magic moderator. please message me on the forums or in game if you have any questions or issues'
  4. Name of Artifact: Grog of Substantial Whimsy MC Name of person(s) currently in possession of Artifact: ShameJax RP Name of person(s) currently in possession of Artifact: Irhamir Siil’crux MC Name of creator(s) of Artifact (N/A if not applicable): ShameJax RP Name of creator(s) of Artifact (N/A if not applicable): Irhamir Siil’crux Effect(s) of Artifact: The result of a failed attempt at potion permanence, the Grog of Substantial Whimsy would appear to imbue a random effect upon the drinker. A truly whimsical concoction, taste akin to ale and scent akin to a pig. As this is a failed attempt at permanence, any effect that would result from it would last for a period of one year (irl week) unless otherwise stated. The effect of the potion would be nigh random, countless elements playing into what the result is to the extent that it may not be controlled. A /roll 20 will be done upon drinking the grog, the following effects coming into play dependent on the resulting number. Much like the cold air causes one to appear to breath out fog, this would cause for each breath to emit a peculiar smoke. The drinker would seemingly attract a Horror to bestow upon them arcane knowledge, allowing for them to self-teach a random self teachable magic. Requires an overseer and all normal rules apply. Incapable of walking normally, instead every step they take must be done by skipping along. Their body would become perfectly balanced and even, allowing for the drinker to walk on water for the period of the effect. The personality of the drinker would become an inverse of what it was prior! Additionally, their aura color would also become the opposite. A layer of calmness would overtake the person, their entire self would just ‘go with the flow’ much like a stereotypical hippie. Hair balls would randomly be coughed up by the drinker, at least once per hour. Their body would become incredibly flexible, able to take upon incredible feats of acrobatics without fear of harm. Blood would begin to pour from their eyes as if they were crying, pooling below their feet. As the blood collected the drinker would be sucked into a rift into a random dimension. After the week is up the process would repeat, returning them to where they were when they drank the potion. A Horror would temporarily reside within their mind, vastly accelerating the speed at which they learn magic for the week’s period. The speed they learn magic would be doubled, the one week becoming equivalent to two. The character would seemingly become allergic to all they hold affection towards! The effect of the allergy is up to the player, however the bare minimum being uncontrollable constant sneezing. Much like a potion of strength, the drinker’s strength would vastly improve to be equivalent to an Orc (if the drinker is an Orc, this becomes an Olog). This is likely to cause harm upon their muscles, albeit unnoticeable for the period of the effect. After the week is up they would be racked with pain for the next week, incapable of lifting something as simple as a sword. Any liquid the character drinks would have the effect of potent alcohol. Almost certainly resulting in drunken behavior and constant hangovers. By some mysterious luck, the character would become incredibly talented with lock picking. For the effect of the potion they would have a +1 modifier on every lock picking roll. The character would fall in love with the next adult they see! After the effect wears off, they would return to normal. The nervous system of the character would cease to work, the character unable to feel pain for the period. The teeth of the drinker would become incredibly hard and their digestive system would warp to an unforseeable degree. For the period of the effect, they would only be capable of eating rocks for sustenance. The way they recall their relations with others would inverse to them, treating friends as enemies and enemies as friends. The character would be forced to constantly open and close their mouth, emitting a peculiar ‘wakka wakka wakka’ sound as they do so. They may speak a single word each time their mouth opens. Roll again. The time period of the effect is doubled. Red Lines of Artifact: -This is a whimsical item. May not be used for any combative means, but some effects may. -The creator of the grog may not drink it. This is to prevent any advantage. -Effects last for one week. -If killed the effects end. -The potion may be RPly forced, however a player may OOCly refuse it prior to rolling. -The process must be overseen by either an MT or the creator of the concoction. -A google document will be kept tracking who, when, and what. -May not be ‘cured’ by any magical means. The risk taken must be followed through. Explanation of effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed): Failing the original intention of permanence, the grog is created from a crazed combination of alchemy, transfiguration, and blood magic. While the liquid is within the bloodstream of an individual, enchanted effects upon it may be applied to them. However, it is also due to this that the effect of the potion is random. Number of duplicates of this Artifact: Going to say unknown on this one. This is a consumable and many may be made, however it may not be used for the benefit of the creator. Do you agree to keep the MT updated on the whereabouts and ownership of this Artifact by using the Magic List Errors?: Yes Have you applied for this Artifact before, and had it denied? If so, link the app: N/A
  5. Who's ready for the Arcane Spaceship?

    1. Infamous American

      Infamous American

      Jax you can't leave earth-chan, she will miss you.

    2. ShameJax

      ShameJax

      Mars-chan tho...

  6. Rate The Above User's Fame.

    hate him/10
  7. The Malakim; Aos Forsaken

    After a brief discussion with friendly MT Parkins, I've added two amendments to this. -The Veil Connection will henceforth only apply out of combat. If it were to apply in combat then we could see people one emoting offensive spells. It is intended as nothing more than just a fun tool to use, nothing offensive in that manner. -Only items directly on the person may be brought into the Mindplane. This means that they can't bring something such as a cart of iron by simply dragging it behind them.
  8. Extended Cards update.

    Might still have the underlying Spectre race. So I'll report that here. Don't really know, wasn't active last map and it hasn't been a thing this map.
  9. LT Announcement Pt. 1

    Three per magic is dumb. It needs to be three per teacher. This would also mean that a teacher can teach one student two magics without consuming additional slots. Three per magic is dumb. It needs to be three per teacher. This would also mean that a teacher can teach one student two magics without consuming additional slots.
  10. Fix problems Instead of just staring at them

    Just something important to note is that players often don't contact the MT or LT about powergaming issues. This is a big issue that the team deals with, and it's something that's completely up to the players. Just remember that you can just PM an MT or LT with an issue, you don't need to make a full on report!
  11. Anti Soy Crusader Campaigns Against Incompetence

    He would definitely be a great addition.
  12. The Malakim; Aos Forsaken

    I've already responded to the claims that it's just an Archon rip-off, be original yourself please.
  13. [Rules] PK clauses for NL

    Definitely would be a good thing. Would be cool if we could extend a lighter system to everyone, but that's definitely not happening anytime soon.
  14. The Malakim; Aos Forsaken

    Why else would I write it? Most definitely I plan to get many players involved with the experience!
  15. The Malakim; Aos Forsaken

    That is exactly correct. So what's the point in having any creature whatsoever then?