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Posts posted by UnBaed
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First off, I'd like to point out that I've not made this post for the sole purpose of whining and crying over the state of RP. The fact that you would jump to the conclusion that I cannot tell the difference between RP and OOC in conflict is actually pretty hurtful, and only goes to show our vastly differing perspectives of this whole mess of an issue. Part of that is why I will TRY to not make the effort to write an essay of a response back to you, because I've come to accept the fact that there will be people in my life, including close friends, who may never see things as I do no matter how hard I try to communicate with them.
It's evident that you and I have differing opinions on what good conflict is on the server, and what can drive a narrative. I understand others may not share my opinion, they might think yours is more reasonable, or not agree with either of us on what the point of the server is--LotC is a broad community for this reason. To me, LotC is like building sandcastles with your friends on a beach. It's fun to build them together, or make your own - the sandcastle is our own narrative we take time to build up; they aren't permanent and they won't be perfect in the end. We'll never really be able to successfully construct an immaculate piece of architecture in this sand but we still have our fun with it and feel proud of what we've managed to make in the end.
Conflict is always exciting and can really help drive a character on, sometimes it's fun to throw rocks at your friends sandcastles and make towers fall. It allows for change to come, for you to try out a whole new direction and see a different outcome from these experiences. What isn't fun and what I felt like essentially happened was the equivalent to kicking my whole sandcastle down and reducing it to just a small pile of sand. And when I got sad, I was told, "Hey, it's just how things go, man. If you don't like it, maybe you shouldn't be here."
I don't mean to be rude when I say this, but I feel like being forward is the better way to go with this: You have an issue with how you perceive RP and what you consider to be correct and incorrect RP. Once you establish an opinion on something, it's nearly impossible to change that--it feels like there is only one right way to conduct RP for you most of the time. If anyone seems to think differently than you on how a narrative should go, they're just RPing it all wrong then. I'm not claiming to be perfect in my judgement of RP either, by saying this.
Siliti lore clearly states "The EVENTUAL dissociation" a silit would experience after their transformation. I read over the lore multiple times for that section to understood that what I was reading was being interpreted correctly--that my character's shift in personality wouldn't be an immediate flip as soon as her CA was accepted. It's written in the lore that the dissociation was a low yet certain thing [which I was RPing out], and is at its full after a character has been a silit longer than they've been mortal. My character was turned pretty late in her life, too. Your take on this only further solidifies my belief that there was just no wiggle room or hope to have altered the path of our characters relationship because of how you perceived my in-line RP as lore-breaking. I would have still be content with the whole conflict and imprisonment of my character in the end, if I didn't feel as if this have a strong influence over the narrative--along with the displayed behavior following my character being forcefully shelved in lore.
I won't go into depth on those latter points, though I do find it immensely disappointing that you would assume Molia's escape to have been based purely on metagamed information. I believe I only told Hurfer in the end of what happened, and held my tongue on any other information when friends of Moliana sought her out. As for Hurf's involvement in the judgement of that meeting, I'm not upset with him at all because of how it felt as if he were true to his character. Although you didnt' see these emotes during the conflict, both HurferDurfer and JEEGK's characters discreetly tried to aid in Molia's escape because they didn't agree with your character's behavior in the end. I feel like at this point I might as well mention how I felt like I was powergamed against toward the end of that chase--given how my character threw a lantern down behind her to start a fire, which one of her pursuers opted to just hover over it to reach her- despite siliti having a major fear of flames.
I never felt entitled to learning magic either, which I also consider to be pretty hurtful to see you accusing me of feeling mighty enough to be deserving of lessons. I actually felt really grateful to be given a chance to prove myself as a silit, and tried to do my best to bring good RP to our group and help out with rituals and hunts wherever I could. I never intended to come off as just greedy, but usually when you take in people for a lore group, it is really over-presumptuous for them to expect to be actually shown that lore for RP? @The King Of The Moon
26 -
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- Popular Post
SpoilerTW: Suicidal Thoughts
A lost Moth in rumination.
[Art by Artem Demura]
▸🎕 ┈┈┈┈ 🎕 ┈┈┈┈ 🎕 ┈┈┈┈ ᖭི༏ᖫྀ ┈┈┈┈ 🎕 ┈┈┈┈ 🎕。⋆。˚ ʚïɞ ˚。⋆。🎕 ┈┈┈┈ 🎕 ┈┈┈┈ ᖭི༏ᖫྀ┈┈┈┈ 🎕 ┈┈┈┈ 🎕 ┈┈┈┈ 🎕◂
If I were to sit here long enough, would the gnarled roots of this tree think of me as part of their own?
She had lost track of time for how long she sat at the base of that tree. Two days seemed as if it would be accurate, given what shape the waxing moon bore as it hung in the sky. It illuminated the passing clouds, wisping and windswept fingers of grey were prepping to drag in the sheets of overcast for the following day. At least the invasive light of the sun would be smothered away for tomorrow. Even as she rested under the cover of that tree’s boughs, the brightness of the daytime was enough to make her eyes feel strained and her nerves frayed; as if they already weren’t enough.
Though the sun was gone now, and it was night. Darkness swathed over that old forest, its trees groaned with age; their leaves whispered of their history in a tongue long forgotten. The old woodlands of Dobrov had seen and endured much over the years. It was a strange thing, to enter into that familiar forest and still feel as if you entered into new territory; the land had gone through such drastic measures of change over the decades. Perhaps she was at fault for a majority of that.
The crater left behind had filled with rainwater, wildlife had invaded the abandoned hamlet; everything was in disarray. Yet everything was also quiet, peaceful; she was growing used to the sights of ruins. Even feeling kin to them, through the past decades of her squatting these forgotten corners of the realm. Despite the peace in such solitude, she could not help but feel strangled by her loneliness. How was it that she wound up as this mere breath brushing against the echoes of her life?
She had been fueled, driven on by golden memories of that wistful youth; the countless adventures and experiences shared with her beloved–it was a chapter of life she never wished to end; a dream she wanted to grow lost in, to never wake. It could have continued on, forevermore–steps shared toward greatness with all that mattered to her. Yet now all she had was loneliness, she was just like the very ruins that kept the cold rains away from her; what was left of her foundations and rotting beams were naught but bitter memories and scars of betrayal. Every sight she encountered felt only as a reminder to what could have been.
It was never meant to be this way.
Yet was she now cursed to exist in this state eternally? Immortality once could have been a blessing upon her, yet now it sat only as a curse; a new set of shackles. Even forced with the fact that she was meant to tread this path alone, she was also pursued–hunted; unwelcomed by those of her own ilk. And it had all been due to her refusal to cast away her love for an existence of shackled obedience.
She refused to consider what life would have been for herself, had she gone through with such an order, to murder her own partner as a show of loyalty to those who only looked down at her. Such an act would have been the death of herself as well; a step to fully embrace the ferocious and parasitic essence that itched within her. To obey such as that, for obedience’s sake, is no way to exist–even as a mortal.
Even if she was meant to suffer in this squalor for the rest of eternity, existing as this rabid and hunted animal; she regretted nothing of that wretched night. All that she felt remorseful over was the memory of her life lost, and how it could never be obtained again. It was all that she could do, to cling to such memories; to never forget herself.
Her love had always kept her grounded, yet she feared what it was she was to become without him; living as this feral thing, she already knew herself to no longer be that bright-eyed girl who chased after mysteries. At what point would she be considered unrecognizable? At what point it would it just be better to seek her own end? To put an end to it all.
Death was a possible thing, surely - yet it was never permanent for those of her own kind. She was yet to even experience her own demise, and had always hoped she might never know such a pain in oblivion–yet she had lately found herself contemplating its concept and permanence. Perhaps it wasn’t so terrible of a thing for her to fear as a mortal–what could it have been like, to drift away? Is it always a cold and lonely thing, or is it something else entirely?
Could be it akin to a warm stranger offering to hold your hand, and guide you home in the night? Or would it be as how she would pick up her children after they fell asleep, and carry them to bed? Would she still hear the world, as if in another room? She wondered what it was like for her uncle, when he was devoured; never meant to be returned to her. Could he not have been spared any softness in his undeserved end?
Had she not been caught up in her illusions, perhaps she and her love would have learned it together as they grew old. Such a thought caused her heart to ache, and urged her to dig her long nails into the flesh of her arms. What was to come of her now, and the hundreds of lonely nights to come?
▸🎕 ┈┈┈┈ 🎕 ┈┈┈┈ 🎕 ┈┈┈┈ ᖭི༏ᖫྀ ┈┈┈┈ 🎕 ┈┈┈┈ 🎕。⋆。˚ ʚïɞ ˚。⋆。🎕 ┈┈┈┈ 🎕 ┈┈┈┈ ᖭི༏ᖫྀ┈┈┈┈ 🎕 ┈┈┈┈ 🎕 ┈┈┈┈ 🎕◂
OOC Comment:
It’s not common for me to make posts like these anymore, I usually like to try and keep the thoughts/experiences of my characters as something seen in game - or through diary entries, when I feel like going on a writing streak. The latter was a common trend I did with this character, with Moth’s Ruminations - something I still wish to wrap up eventually. I had originally planned to make this comment in the posting of the final chapter of it, but I ended up deciding to write this now with a small update of how my character is doing. I don’t want to rush her entries since there’s a lot of content to go over, or have my comments today tied to it and potentially ruin what they’re meant for.
But I’ve just got to say that… I’m immensely disappointed and sad about how I felt like I was treated during my time in the silit community. My character is not gone yet, though over the past year I’ve lost just about any and all inspiration to try anything as her after all that’s happened with me in the silit community. This was one of my first times in trying out a larger CA on the server, though that isn’t to say I was entirely out of touch with aspects of lore spread across the server’s narrative.
Moliana had been one of my favorite characters, and a character that I had tried my best to put a lot of thought into her story. She’s felt like one of my most complex and in-depth characters and she had been a blast to RP as when I first obtained her–I enjoyed just about every moment as her [though that isn’t to say there were a few bumps here and there], but I found myself beginning to have a lot of roadblocks and frustrations by the time she had become a silit.
I was ignored often when it came to receiving lessons. A friend was able to help make my character not wholly useless, but could still only do so much–in the end my character was only shown three abilities natural to a silit [one was only learned in order to help out another member in the group], and wasn’t shown anything with BM or shared anything else despite my attempts to be helpful and involved with the group.
Despite this, I did my best to carry on with my RP and held off on my plans with the silit CA until I managed to acquire the tools to help me with my plans in making a fun narrative for others to experience. During this time, my character was manipulating the closest person to her to make him accept what she was and to try and convince him that life as an immortal with her was better than anything else; I did this due to the obsession trait a silit develops for mortals they’re close to, they end up getting increasingly worried about that person’s mortality and don’t wish for anything to happen to them. Another trait of silit was losing care/lacking empathy for other mortals surrounding them–which grows stronger and stronger the longer that individual is a silit. Since my character was still freshly turned, she wasn’t so severe in her shifts of demeanor - yet that change of mindset was still present as I tried to RP my character being more selfish in motives with public gestures–becoming flashy and almost becoming the equivalent to an influencer giving homeless people money so they get more views and likes. The intention was for her to be liked and less likely under suspicion of anything foul due to her “good acts” to help me try to sneak in spookier experiences/offer avenues of RP for those that seemed interested in the vampire aesthetic–despite my lack of tools to help me on a broader scale.
Unfortunately, however, neither of these plans really had any room for development due to a major event that occurred between my character and her coven. This was the event that made me feel entirely betrayed by those around me, and like I had received the short end of the stick for my RP. A meeting was to be held between the coven, where they would discuss the possibility of transforming the person closest to Moliana into a siliti. I felt nervous about the whole thing and felt worried about how the RP would have gone, and expressed that to a friend in the group–who only replied that this “has been a while coming now” which made me believe that there was already an OOC opinion on where this meeting was going to be led to. My character was demanded to murder her husband, and surrender herself to be locked away in a coffin for fifteen years for her behavior.
I kind of just felt fed up by that point, my character was placed in a very difficult position where either option would have completely altered her story and leave her shelved over what I thought was nothing. To keep it brief, Molia fought on the side of her partner and intended to escape with him. He got away, though she was captured and sealed in a MArt coffin that could keep her locked in there indefinitely–instead of the 15 week cap of T3 coffins at the time.
At this point, I just sadly accepted the direction of the narrative and understood that it was a risk of a scenario that could have happened to me as I took on the CA. Not everything will go according to plan on the server, but at least I did what I could to make her narrative interesting. But it was some instances that occurred after this event that began to make me feel more snubbed.
- Almost immediately after my character had been locked away, another fresh siliti (who was turned with mine) began to receive full lessons of BM and silit abilities after I had been ignored for them
- When other characters tried to investigate my character going missing by breaking into the lair, PEX was unfairly used to world edit trees outside of the lairs region away to prevent others from getting inside again
- The coffin my character was sealed away in was hidden behind blocks, with no mechanical access to reach or see it–which is against server rules
Overall, I just felt… weird, to see all of this stuff occurring, and generally began to feel as if I was unwelcomed or if I had done something wrong with my RP to make me disliked. I was eventually told that I RP’d the CA wrong with my character trying to have her partner join her as a silit (I got it confirmed by others that I didn’t do any incorrect RP); with jokes even being made about my character as “dark mage in love with holy mage” tropes despite going through incredibly heavy and persistent RP with my friend as our characters.
Even after my character ended up being rescued and sent off to live alone, I still felt as if I was just to remain as an unwelcomed outsider to the rest of the silit community. It felt like my character was made out to be a traitorous villain to the rest of the community, with everyone just following along with that fact despite those claims coming from a character cursed in lore for devouring another silit; which is essentially the ultimate sin any silit could commit.
I had hoped six months was enough to let me try and resume my small projects to try and develop some RP for others again, but I still feel greatly unwelcomed for the RP and it’s got me wanting to give up entirely on the character. This whole event almost made me even leave the server back in April when this all occurred. I’m still left just feeling greatly disappointed about my experience.
I offer my thanks to HurferDurfer and ScourgeOfOrder, however, since those two did their best to give me actually enjoyable RP with the CA when they could.
59 -
can i buy my ticket to the barbie movie with these crowns
Spoiler2 -
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Ilaria was sat cross-legged on the floor of her bedroom, a row of freshly bound books in front of her; that of her writings for The Shore. She had been working on this set all day, in order for them to be further spread across the realm to lead others toward that path of introspection and redemption. Yet now as the sun was setting, and her room was glowing with candlelight and memorial wisps wrought of an ancient urn, Ilaria needed only apply the stamps that shall decorate the cover and spines of her illustrious work; a day of careful craft ending in with this simple moment of precision.
Tap, tap, tap. . . She readied the stamper and leaned forth to press the mark onto her books, though. . . BONG, BONG, BONG!!! That deific light arched across the twilight sky, flickers of its golden light dancing in her room--filling her with a sudden bout of terror and caused for her hands to jerk and for the elf to scramble back. "WHAT THE SCALLOP?!" she shrieked while seeking to dive under cover of her quilt.
A tense and frightening moment, that left the already fidgety elf a sputtering mess. Though, perhaps she was more troubled to see that she had spilled her ink all over her books in her moment of fright. A day of work ruined!
9 -
- Popular Post
- Popular Post
Spoiler[!] This text may be openly read by anyone, the author evidently went through a great deal of effort to ensure many copies were produced and shared around.
Lost souls wandering into the soulstream to be delivered to their fate
Art by Cathy Inaba
T H E S H O R E
✧ ༝ ┉┉ ┉┉┉˚* ❋ ֎ ❋ *˚┉┉┉ ┉┉ ༝ ✧
[[Original concept by: Kalehart]]
҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉
Overview:
The purpose of a Shorewalker is to reduce the infectious growth of chaos and discord from spreading over both the realm of the living and the dead. Instability leads many down a path that ends in ruin, whether it be discovered in life or in death; a soul grows entangled with the griefs found in life, wound up into a knot of trauma, hate, ignorance, or sin. The duty of a Shorewalker is to disentangle a soul from their miseries, and guide them toward a path of redemption where they may repent and grow from their past errors. Yet they alone cannot save a soul; for a soul cannot change if it is unwilling. In the minds of Shorewalkers, every soul is worthy of a second chance of improvement. Those whose souls are irredeemable and naturally wicked are to be imprisoned, so that their messy fates do not further entangle others.
The ULTIMATE GOAL of a Shorewalker is to see harmony achieved; balance maintained through the realms of mortals - primarily in The Material Realm and Ebrietaes.
The Material Realm:
Mindfulness is encouraged in life by Shorewalkers, their primary desire is to prevent widespread death and corruption of the living for such sown discord will only condemn more to the swelling sea of Ebrietaes. Peaceful and diplomatic approaches are favored in reducing conflict, yet if a threat proves to be too great to the balance of the afterlife - a Shorewalker may be forced to decide the lesser evil between two, in order to keep the greater evil from wreaking havoc. Decisiveness, critical thinking, and astute judgment are highly regarded. The mercy of a Shorewalker is not to be considered a weakness to abuse.
Yet there are other threats beyond war, such as ignorance and fear produced from the unknown; and anguish of a soul, left to fester and transform into chaotic intent. A great misunderstanding has persisted in society, which has brewed fear and contempt to the spectral dead; the souls of the passed who’ve not yet found the will to move on are mistaken for wicked creatures intended to be purged through aurum and salt. Yet many of these familiar souls are lost in their fate, requiring guidance and deft hands to undo the knots which entrap them between the veil; to be treated with initial force is only to worsen their trauma and transform them, truly, into the monsters many often mistake spirits to initially be.
It is advised that much precaution is taken, still, when attempting to interact with phantoms and geists. For although they possess echoes of memory and their humanity, their minds can be addled and warped in death that leaves them in confusion, fear, and even wrought with a maddening grief and trauma. Much negativity clinging to them is usually amplified while they’re in this lost state. If approached poorly, these fickle souls could turn dangerous and harm the ill-prepared. It is the duty of a Shorewalker to first approach a lost soul with the intent to soothe and offer clarity; yet if it is rejected and the spirit proves to be too unwieldy, or perhaps even wicked - the soul would then be approached differently for handling.
Living or not, every soul is varying shades woven into the same tapestry. Each one is different, either prone to more malice or mercy–hardly any situation is the same as the other.
Two Shorewalkers meeting an apparition in battle
Art by Ami Thompson
The Damned Realm of Ebrietaes:
The dead sea, a spanless ocean of forsaken souls; those deemed corrupted and imperfect in the eyes of Aeriel are condemned to this realm to exist in endless suffering. It is a dark and wretched fate, one that many more are sentenced to than we realize. The realm is nothing but swelling misery, anguishing souls swirling everywhere in turbulent waves. It is the definition of festering chaos, and it is the greatest flaw of Aeriel and the Soulstream. Although she sought to control the afterlife to maintain order and stability, seeking to be our guardian - she stands now only as a tyrant with what Ebrietaes has been transformed into.
Every soul is worthy of a chance at redemption; to repent for their sins. To be shown love, mercy, and understanding for their mistakes–guidance to rise above these faults that we are all destined to commit. No system is just if every crime is treated with a single, severe punishment–intended to be final. Such a black and white sentencing is no true justice, brings no order, no balance. You would consider your neighbor to be rather foolish, if he thinks the mess of a meal is cleaned up by merely brushing the crumbs off the table. A problem out of sight remains a problem, wounds do not heal if they are only ignored and untended. When matters as these are only casted aside to be forgotten, they shall eventually overflow and weaken the veil between the world of the living and the dead.
This is a prominent reason as to why many lost souls linger in The Material Realm, or find their way back into it. The more souls that are condemned to those Wastes, the more the veil becomes strained, and those festering knots grow to be more entangled. A responsibility lies on us, to ensure further corruption is not had within Ebrietaes; those deemed foul and wicked should not be treated with executions, but imprisonment instead–unless it is known that their souls would be sent elsewhere from Ebrietaes through pacts with deific beings or the influence of otherworldly powers that would alter their natural fates.
Although Ebrietaes is where the irredeemable truly belong, to set them on the path for that afterlife now would only empower them and transform their souls to be more monstrous spirits, contributing to the veil’s strain, and their risk to return to The Material Realm.
The Dream to be Made Real:
To walk the path of The Shore, much faith is to be had in the concept. An ideal, held close and guarded dearly. Although Aeriel commits a great injustice in the harsh judgment of souls, Shorewalkers do not seek to meet her with force; to risk instability in the order of the Soulstream would be a grave mistake and lead to catastrophic turmoil across the entirety of the cosmos. There are far more cruel and chaotic beings that would seek claim to the Soulstream, should Aeriel be weakened or be usurped.
Aenguls and Daemons are named after what it is they represent and exist for; they aren’t prone to shift in views based on whims or else their own nature of existence would be put to question. They remain firm in this belief of their existence and we accept it as fact and permit ourselves to fall in line with their ideals as if they are facts of our existence. But they are not. These laws placed upon us are subject to change, yet only if we find the faith and will ourselves. The desire is for more voices to cry together, of the flawed judgment of Aeriel–to reject her beliefs on our condemnation and push for this desired change of salvation and redemption.
These higher powers of all sorts are furtive, distant - yet remain invested in our realm, spreading their beliefs through proxies so that we as descendents may follow along with their plans. For us to turn away from Aeriel’s influence, and instead speak to spread our message together can be what begins to mend the wounds and quell the chaos of the afterlife.
A depiction of a lost soul breaking free from the dead sea to find salvation.
Art by Erin Vest
Symbols of The Shore:
The Scallop Shell
These paw shells are a symbol of strength and hope, often worn by Shorewalkers in necklaces or other accessories to display their devotion to The Shore’s ideals. A token of their pilgrimage to see redemption offered to all.
................................................................................................ _.---._
...........................................................................................'"".'/|\`.""'.
........................................................................................: .' / | \ `. :
........................................................................................'.' / | \ `.'
..........................................................................................`. / | \ .'
..............................................................................................`-.__|__.-'
The Albatross
The symbol of the Albatross is highly regarded, for it represents a positive shift in the winds of one’s life that might free them from their stagnation and set them on the right path of good-doing.
...................................................................................................________.-----''
.............................................................................. ___.--'""___.----''
.........................................................................-' _.-'"
.......................................................... _ .-.__.--' .-'
............................................... .' ` / ' __ _.-'
..............................................) ' ' ) /`-._.
............................................(.'\ )/))-)\
............................................' >.________.--'
..........................................-' .-'
..................................... .' .'
..................................-' .-'
............................ .' .'
........................... / .'
......................... .' .'
........................ / ,,/
....................... /'''/
...................... / ,''
....................../''
The Conch Shell
A symbol of resilience and purity, warding one from evil influence and purifying their surroundings–as well as themselves. The conch shell serves to remind the self of the soul’s durability and quality, that no stain upon it is permanent.
..../\
...{.-}
;_.-'\
{ _.}_
\.-' / `,
\ | /
..\ | ,/
................\|_/
The Lighthouse
The true symbol of navigation and guidance, a sign of security and hope in the light. Shorewalker’s serve only as shepherds and aids for those around them; the only way a soul may seek redemption is through the will of itself. Change cannot be accepted if it is not desired.
. _ . .__ . . __,--'
(_) ' /__\ __,--'
' . ' . '| o|'
[IIII]`--.__
| | `--.__
| :| `--.__
| | `--.__
҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉ ✼ ҉
In the darkness of winter cold
Rest is found and growth of soul
Out of the darkness arise, unfold
Renew what was and speak stories untold
Under the snow, a seed is sown
Awake from slumber and be now known. . .
╭₪₪₪₪₪₪₪₪₪₪₪╮
Ilaria Des'Nox
╰₪₪₪₪₪₪₪₪₪₪₪╯
52 -
so long micho man...
2 -
Pasted, though if it's for starting groups I like it when the builds start small and additions are only made when required for RP. I'd probably be more open to hand built if it wasn't such a pain in the ass to currently get building materials due to the nodes on this map.
2 -
2 minutes ago, bumblefina said:
Zhione smiles, pinning the missive onto her bedroom wall proudly. She looks at it, hands on her hips and speaks to a companion at her side.
"It's all coming together."Ilaria happens to be that companion, who is actually frowning as her sister posted this government missive over her mural that she was painting for her.
"Zhione. . . What the scallop are you doing?!"
10 -
new dougdoug video is out
3 -
1 hour ago, Xarkly said:
you need help
erm...what the scallop?!
new question:
Thoughts on xarkly? :DDD
3 -
Where do you get your inspiration from for you RP, if you've got any sources?
What is your favorite piece of lore on the server, current OR outdated
If you could theoretically change one aspect of the server and have it go smoothly and efficiently with no issues, what would you implement?
What's been one of your most favorite characters to RP on?
Name a few characters that you enjoy but don't RP yourself
Thoughts on me? :DDD
1 -
Ilaria squinted at the curious flower in her hand, having been in the process of drying out clumps of these lavender-like flora. Her eyes felt strained in the morning light; having been up well before the dawn. Her sleepless nights were increasing with the tension spilling more and more over the land, more matters began to haunt her than usual.
Ponderlot, a voice from memory explained. That's what I use; helps keep me from going mad. It could help you, too - eases the nerves.
"It'll help me get through these turbulent times," Ilaria muttered. "We all need to get past the end."
6 -
always gonna stand firm that ai art is art theft
not accusing you of anything, just that ai art is shitty and takes away from online artists
19 -
MC Name:
UnBaed
Character's Name:
Ilaria Des'Nox
Character's Age:
50
Character's Race:
Dark Elf
Link to your accepted MA:
https://www.lordofthecraft.net/forums/topic/213344-mysticism-ma-unbaed/
What magic(s) will you be teaching?
Mysticism
Describe this magic or a creature as a whole:
Mysticism is an occult magic, considered as a dark practice, for how it meddles with souls of the dead. A mystic has the ability to commune and interact with spectral souls through the manipulation of ectoplasm, an ability granted to them by melding their own soul with that of an Elysian spirit/phantom. The ritual of this intertwining of souls is described as Conjoinment; where the mystic's soul is wounded, the scar filled with their new ethereal companion and uniting them. It is a genuinely harrowing process, and will leave the shepherd traumatized and left with various sorts of mental ailments. The relationship a mystic may share with their spirit can either be a positive one, or a negative - left to the interpretation of the player to give them creative freedom for their narrative. No matter what, however, a Mystic will be afflicted with those mental ailments and an ache deep within them from their conjoined soul. Physical detriments are also acquired, yet the severity of that is determined on which of the two paths a shepherd may take; Blades, or Conjurer [which will detail more in the section below].
As a few additional abilities a mystic has in working with with the spectral dead is summoning spirits [playable ghost characters] and even creating eidolas/paleknights [another playable CA].
A mystic may take on two spirits throughout their journey, the second being acquired in order to reach T3 and expand their powers. For them to ascend further in their powers, however, they would need to go beyond their mortal flesh by being transformed into Barrowlords; accurately known as Wights, which are powerful beings of ectoplasm and an amalgamation of anguishing souls formed into the host.
A mystic's power is from their ectoplasm, which is drawn from their conjoined soul; being a cross of mana and lifeforce. Its use is tied to the shepherd's well-being, and can give the mystic health detriments should they breach their limited supply tied to their tier. Overuse of a mystic's ectoplasm would leave them with fever-like symptoms and aches, along with chills or headaches, or even a bloody nose -- until enough time has passed for them to replenish their strength. Continual overuse of ectoplasm could have these effects made permanent on a mystic.
Ectoplasm can take on various appearances, left to the player's interpretation - for the most part - to give them creative freedom on aesthetic appearances. While it always appears as either a dense fog, or quasi-gelatinous substance, its color may appear as various blues or violets, to sickly greens, and fiery oranges or yellows. Whenever a mystic is to try upon their supply of ectoplasm, they are required to have visual tells called Gleaming that give them ethereal and ghastly qualities as they connect more to that Elysian spirit bound to them. The higher the tier a mystic is, the more prominent the effects of their gleaming are - which are also left broad, to grant a mystic creative freedom to design their aesthetic.
There is a passive ability that all mystics acquire, when their souls go through conjoinment; a special sight that allows for them to peer through the worlds of the living and the dead. A sight to pierce the veil, called True Sight. Although they can tell the difference between a spectral soul and a living one, it can still become an overwhelming thing; making this both a gift and a burden. Granted with a tool to better shepherd or command the spirits around them, even regarding phantoms and geists attempting to hide from mortal view - yet creatures of this unseen plain would be drawn to those of true sight, tormenting them in both the waking hours and in rest.
Are there different sections or subsections of magic? Can those be elaborated upon?
There are two paths that a Mystic may take, when going through conjoinment - it is based off of how closely infused they are to their spirit companion. An incorporeal connection would leave the mystic as a Conjurer - viewed more as a caster, with specific spells tailored to that path. A Mystic Conjurer would be weakened akin to a voidal mage and left with frail and haggard countenance, seeming aged - yet still with a surprising agility, despite this appearance. A mystic with a corporeal connection with their phantom, meaning one more closely bound, makes them a Mystic Blade. Blades are strong physically, still appearing harrowed and gaunt - yet are prone to more extreme bouts of melancholy, with a struggle to enjoy festive areas and merriment. They grow to dislike saltier foods and even feel discomforted when touching aurum, due to the sensitivity of their spirit companion.
In order to extend their powers even beyond what's granted to them with two infused spirits to their soul, a mystic can go through amputation and take on an ethereal arm - which would grant them access to a handful of spells. Beyond this step, should a mystic wish to earn more power, they would need to go through the process of becoming a Wight [explained above].
Can you give an example of a casting emote, of a spell of your choice?
Enervation; T4 - 2 emotes - lasts for 4 emotes
Ilaria's eyes were no longer crimson, they instead gleamed entirely - shining an ethereal light of sea greens and murky blues. The shadow of age crept over her features, turning her dark hair into greys and whites as her grip on her knife shifted. "Do not make me use force against you," the elf rasped, two strange voices trailing her own as she gave her warning. "Back down."
Yet her display at intimidation did not work as she intended, her opponent advanced toward her - before soon lunging with his own dagger, its blade gleaming in the torchlight as it sought to stab into her midsection.
Ilaria tensed and jerked her knife forth to parry the aggressor's attack against her, a harsh hiss of metal on metal erupted from their crossing blades. Their momentum brought them closer to each other, nearly colliding and reducing their battle to a wrestle; however, Ilaria's free hand shot forth and sought to grasp her attacker's bare arm. Thick trails of fog drifted from her fingers, reminiscent to the color of her shimmering eyes.
Her attacker grunted and struggled to wretch his hand free from the elf, her grip was firm and a coldness was spreading all over his body as those energies seeped into his flesh from where she grasped his arm. It was a near paralyzing chill that settled into his joints now, turning his movements sluggish and painful - to the point where he would struggle to use effective force or move at any pace beyond a walk. Panic gripped his mind, yet he was also smothered in an immense exhaustion.
Can you give an example of a teaching-emote (interacting with another) of a spell of your choice?
". . Did you know her well?" Ilaria queried, keeping her voice soft as her solemn and heavy eyes sought to peer toward her student at her side. Rested before them on an unlit pyre was a corpse of a woman, her hands folded over her chest. Paw shells were placed over her eyes.
The student stood there for a moment, evidently distraught; lost and grieving eyes weighed over the woman before them. How still she was. "Not-. . Not well, but I knew her," they replied in a hoarse voice. "She. . She was kind, always generous." A heavy pause. "Do. . Do you think she could have-. . Could have been sent to Ebrietas, too?" Her student could not mask their worry with such a question, an evident fear that gnawed at the back of their mind.
Ilaria's lips thinned in sympathy as she caught that fear, her hand rose to grasp her student's shoulder in order to provide a comforting squeeze. "If she was pure of soul, I am sure she has a peaceful rest. She was blessed with a gentle life, one with little to no knots that would make her stray from her true path." Her hand fell from their shoulder then, as her eyes took on a familiar gleam of sea greens. "We can still honor her memory, she shall be a light for others to follow for the life she lived."
"Now. . ." Ilaria continued, as the full effects of her gleaming were in place; her dark hair now white with age, as the bags of her eyes grew more prominent. Her purple-toned skin grew more translucent to reveal her gleaming bones within her. "Tap into your essence," she instructed, her collected voice was paired with two others that echoed her words. "Imbue your energy into her. . . speak your payers, give your thanks. Honor her."
Her student followed her example, taking on their own effects for gleaming. They followed her instruction and stepped forth to the pyre, a hand placing upon the cold corpse of that resting woman. Their ectoplasm began to spread into her, over her. . . a liturgy's worth, surely. All through out, the student muttered words of honor to that kind soul moved on. As they concluded, Ilaria stepped closer with a piece of kindling set alight to place onto the pyre. The fires swelled and consumed the woman, a lengthy process in which those two watched in silence together.
As those fires died. . . smouldering embers remaining with trails of smoke rising into the air, something danced in those dark plumes. Small wisps of ethereal light, no more than six of them dancing in the air over those ashes; the remnants of the woman's essence represented as Will o' Wisps.
"Voyagers of The Shore," Ilaria whispered to her student. "Collect her ashes, and keep them safe and together. Although she has moved on, hints of her kindness will remain with us."Say your student powergames during or after teaching, how do you reprimand that?
I'll approach them and figure out the situation, and correct them where they need to be corrected. If student isn't showing signs of improving, I will bring matters to the ST and go off of what they say.
Do you have a magic(s) you are dropping due to this app? If so, link it:
No
Do you agree to keep the ST updated on the status of your magic app?:
Yes
Have you applied to teach this magic on this character before, and had it denied? If so, link the app.
No
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wait a second.... this isn't istria!
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Accepted.
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3 hours ago, Xarkly said:
i just think @UnBaed might get carried away
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1 hour ago, Nectorist said:
3. this one is the most obvious, but couping KP is probably the biggest moment of mine on the server. It's still something that, almost a year later, I can't really believe I did during the rush of finals week. I grapple with it even to this day- whether it was worth it, whether it was the right decision, what I could've done differently, etc. I've talked about it to death with people, and I'm still willing to talk about it with people who have questions, but the reputation and my on-server persona I have today wouldn't be nearly the same had I just stayed away, or returned on a different character, or never have left to begin with. I won't say I regret the decision, but I did hurt and screw over various people who I had a positive relationship with, such as @MunaZaldrizoti, @ErikAzog, @UnBaed, and @VIROS, among others. it's tough to reconcile being seen as some weird hero, both oocly and irply, to some while also being a total enemy and snake to others, especially because I personally liked both groups. it's something that I think will stay with me for a while and is probably my biggest "what if"
I hope you know I don't resent you for all that stuff that happened. Yeah, it was a really sucky time for me and I felt betrayed with how stuff in Dobrov was being handled - but it was just a messy and stressful situation for everyone involved. In the end, I felt like I managed to make a cool enough narrative with having the castle teleported away in RP
Always a W to give KP the boot, though. I will never get over him asking Molia (HIS STEP GRANDDAUGHTER, 60 YEARS YOUNGER THAN HIM AT LEAST) to marry him
ANYWAYS question: what are your thoughts on conor :DDD
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musin
people were just really weird around me when i tried to rp one, going from sociopath learning how to kill neighborhood cats with scissors to people wanting to do abused house pet rp??
i just wanted to be a courier bro
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2 minutes ago, ShannonLeigh said:
opinions of me? :DDD
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opinions of me? :DDD
favorite rp moment?
who even are you lol
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Accepted.
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Accepted.
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SoberFunks Inferi Arc
in Looking for Group
Posted
It's always fun to branch out to try new niches of RP - I think you would really enjoy it. Unwillingly will help you for sure