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The King Of The Moon

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About The King Of The Moon

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  • Birthday 01/23/1998

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  • Gender
  • Location
    The Moon
  • Interests

Character Profile

  • Character Name
    Gukdab, Alwin
  • Character Race
    Goblin, High Elf

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  1. First Letter from the Nightingales, 1656

    The Toad proceeds to re-equip his suit of Virarim armour and sneak more of his spectral minions across the border.
  2. What is your Minecraft Account Name?: TheKingOfTheMoon How long have you played on LotC?: Somewhere nearing three years now. How many hours per day/week are you available?: On an average weekday I am available for about six hours on GMT peak times, longer on an average weekend. Have you read and do you thoroughly understand Magic Lore?: I do. What Magic Lore do you hold the most experience with?: Dark Shamanism, being the primary writer of the current lore. ...Also a dash of Mysticism as of late. ;) Write about a magic-related topic that you find interesting (e.g. How mental barriers work): The Spirits and the variety of things they exist to embody. It is a much debated affair the extent of how many Spirits there are and what exactly their influence is capable of, though generally recognised by most Shamans that 'if it exists on Axios naturally, there's a Spirit affiliated to it'. Notably, the way in which Spirits draw power from and make it their very purpose to embody certain elements, emotions or affairs, though exercising said power very scarcely due both to their codes of honour and their satisfaction with the current state of things (at least in some cases). I'd also give an honorable mention to afterlife lore and the different deities and realms associated. Give a Summary of any Staff/Lead positions you’ve held on any Minecraft Server in the past: Previously on LoTC I have held positions as an Event Team Actor and a member of the Application team. Both I feel have given me decent experience with LoTC lore and the workings of the forums. Whilst I've held other positions on Minecraft Servers prior, it was both so long ago and so different to the work of an MT on LoTC that I don't think they're worth highlighting. Do you have a Discord account? (You may post it here, or choose to keep it private until you are asked for it. Note; Discord is required to communicate with the team): I do. Flamboyant already has it. Have you ever receive a Magical Blacklist, if so, please link it: N/A
  3. Barry's Demolition Company Inc

    The Toad procedes to squint, trying to make out what the posters say from all the way in Atlas with the rest of the known population.
  4. [MArt] Uluamirzgai's Shell

    Consider the effects of this item, in what it actually does. Also consider that in the linked - currently implemented - lore it's actually already doable; I'm only writing it as a MArt so I have something to link should problems arise in future where I'd have to quote a lore piece the current MT has no representatives for. Now I'd ask you to bear in mind that a Paladin - without the need for a MArt, also - could make this exact same suit of armour when you replace the word 'Shamanic' with 'Dark' on this post. In that regard I'd consider it a fair item.
  5. [MArt] Uluamirzgai's Shell

    Name of Artifact: Uluamirzgai's Shell MC Name of person(s) currently in possession of Artifact: TheKingOfTheMoon RP Name of person(s) currently in possession of Artifact: The Toad MC Name of creator(s) of Artifact (N/A if not applicable): TheKingOfTheMoon RP Name of creator(s) of Artifact (N/A if not applicable): The Toad Effect(s) of Artifact: A set of three-quarter plate armour of Orcish design. Imbued with the blood of a lesser of Scorthuz by the old rites of Dark Shamanism, the wearer of the armour and their immediate surroundings (3x3 blocks around the player) are rendered immune to the effects of Shamanism by the purging Spirit's lingering presence. Briefly put, an Elementalist with dominion over metal would be unable to manipulate this armour, nor would a Lutamancer be able to lay a curse upon its wearer. Red Lines of Artifact: -The armour is mundane besides the immunity to Shamanism and Dark Shamanism granted to its wearer and their immediate surroundings. -Other magics like Telekinesis would still effect the armour as usual. -When wearing the armour, a Shaman or Dark Shaman would be inuable to use their own arts or commune with the spirits. -Whilst resistant to the spirit-drawn powers of Shamanism, Muyakelgs can still effect the wearer as they might any other armoured individual - though with pain upon physical contact somewhat lesser than that of a Ghoul's aversion to aurum. Explanation of effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed): Drenched in dub'guk, the blood of a Spirit forced to manifest as a Muyakelg through the old rites of Dark Shamanism (exact quotes from said lore in the spoiler below), time has since set the peculiar varnish permanently upon the plates, purged of all Spirit-based influence a Shaman or Dark Shaman might inflict. Dub'guk: Lessers of Scorthuz: Number of duplicates of this Artifact: A single suit of this armour exists. Do you agree to keep the MT updated on the whereabouts and ownership of this Artifact by using the Magic List Errors?: Yes Have you applied for this Artifact before, and had it denied? If so, link the app: N/A
  6. [Graven][CA] Ajax Ironwood

  7. The Order of Xion

    The Toad groans "Devirad two, Abyss Knight boogaloo."
  8. The Virarim: Shield of the Elves

    OOC Application Minecraft Name: TheKingOfTheMoon Discord/Skype: The Toad#6495 IC Application Name: Talion Race: Mixed Elf Age: 473 Previous Martial Experience: Enough I guess
  9. [3rd Gen] Voidal Horrors

    How do you make a voidal horror laugh? you give it... Ten tickles
  10. [Paleknight] [CA] Daine

  11. Your View: Undead

    1: at present they're problematic because of people's obsession with becoming STRONK and seen as a mere stepping stone to becoming a Lich/darkstalker rather than viable characters. 2: making them mindless worked way back when, as people played them more as "monsters" than as the frock in Boxtrolls they've become, though I still feel sentience should remain. I feel they should more so follow the example of Upirs in Striga lore, maddened by their thirst (in this case for outright flesh rather than merely blood) though with enough sense about them to be constantly seeking out a Necromancer to serve in hopes of a better existence where they might be able to restore some "humanity" (which doesn't have to equate becoming a Lich or darkstalker). 3: the trade off of feeling no pain (bar from gold and holy magic) in exchange for physical degradation and hunger works nicely as is. Ghouls in armour might as well just be darkstalkers that drain with their mouths at that point. 4: whilst it has made Ghouls single minded in their purpose of ascension, it's better than the old system where ghouls would play for a week then realise their character had nothing else to do but eat people. That said making it a necessary part of becoming a Lich/ Darkstalker (as opposed to the old days where experienced mages and soldiers were often captured and enslaved/ gifted immortality by Necromancers , which worked nicely) needs to be axed. No one who wants to play a Lich or Darkstalker wants to play a Ghoul; it just leads to unenthusiastic ghoul RP. 5: it used to be something that was challenging to obtain, but now (as with dark magic more generally) it's a piece of cake for someone with OOC friends in necromancy. The heyday for liches and darkstalkers was probably the Redshroud era - whilst I personally don't enjoy the "antihero" archetype which seems overdone on LoTC now - they had purpose beyond slice of life and worked well in decent numbers. Perhaps it's not how many liches/ darkstalkers there are, but how their time is being spent. 6: Liches have always been able to practice necromancy though the old rule was that you had to be a necromancer before becoming a Lich. It seemed a little unnecessary then but works fine now. Darkstalkers wielding only Necromancy is fine as is too imo. 7: Shadow souls, soul essence, soul shards, trapped souls, corrupted souls, spirit-marked souls, dark sou- wait, I'm getting ahead of myself. Yeah dark magic as a whole could do with a more uniform system of definition. Souls and soul shadows ought to be enough, though this isn't a necromancy-only problem. 8: If I, as a blind 400+ year old Goblin could ascend to the self-proclaimed rank of barrowlord, I'm certain an immortal, ever energised, multi magical Lich without the need for air to breathe nor flesh to damage or feel pain from can manage just fine. Characters shouldn't need to be handed power, it should be earnt and proven through RP (without being a powergaming ******). Think of why Luke Skywalker was such a well received character after spending years of intensive physical and spiritual training to achieve his status as Jedi knight, whereas ma-Rey sue is pretty much universally hated for being so great at everything from the get go. TL;DR Liches are strong enough as is they've just got to RP smart and build a proper IC persona surrounding that strength rather than OOCly focusing on their weaknesses (that's not an accusation to anyone in particular) 9: beyond the ghoul ascension shenanigans I've already mentioned, they're fine as is. 10: The chad Necromancy w r a i t h vs the virgin ashman CEO of edgebyss knight inc. Something I hope to be taken away from a couple of the above points is that whilst there are flawed concepts in the current lore, many of the issues surrounding necro creatures as is stem primarily from player attitudes to characters and chiefly from a lack of real direction from Necromancers. Most Ghouls exist because they want to be Darkstalkers and are waiting for a necromancer to make them one. Most Darkstalkers and Liches I see are aimless ramblers who were either handed the character without purpose other than "this is shiny and I want to be one" or they're relics from a bygone age of necro leadership using them to create good Roleplay. Get the coven working towards a set of goals beyond "kill deific mages and be everyone else's friend because XION" and use these creatures to carry out these goals with the OOC incentive of enjoyable roleplay - adverse to pixel power - and the IC drives of enslavement (and potential liberation) or cursed items (which seem to be a very neglected part of the magic). I appreciate the efforts of Parkins and others reaching out to the community and being pro-active in reviving their magic. Hope my two cents can help with this and I hope no one takes offence to any of the above. Stay frosty.
  12. The Birth of a Barrowlord

    -:-The Death of a Devil, the Birth of a Barrowlord-:- The Toad and the brine-clad Pale Legion stood behind the Horned Lord as he wove his vile spell. The Mystic murmured incantations of his own in the near forgotten language of his forefathers, singing effective prayers within the acoustics of his helm to none but himself. The chorus of true Blah would vaguely translate: “A Barrowlord, a god of my own making. I am become Ixli, I am become Leyd, I am become Kor, I am the gaping green maw that will swallow the worlds of men, Spirits and countless others. I have seen the future, I am the end, and my end the pure beginning. I am become Knowledge, I am become Strength, I am become Death.” He’d chime again and again in maddened drones, hardly believing his own words. Viridian mucus and chartreuse flame wept from the Menhir as his guide led the ritual, bringing purpose to the efforts of the Synod the Goblin had so painstakingly amassed. With great trepidation he waited...It was about to be upon him: the reckoning, the next phase of his ludicrous plot, all he had done - all he had been - had led to this moment. Then, to even the Toad’s surprise, the moment came. ====================================================================== The half-light of the cavern was extinguished, its hindered pools muted by the horrific birth of the Barrowlord’s Frankenstein. Absolute black flooded the deep below, followed by the unwholesome glow of the Apparition. The already sightless Toad quivered, sensation leaving him for what felt like years. Then, a cry so foul he felt even the stone warriors at his side shiver instilled upon the Ork a great feeling dread, kickstarting their response. “Now!” came Akhortep’s command, ushering the drowned army into action; the first two began their terrible charge, only to be obliterated by the foul claws of the Apparition, its blackened skeletal digits unfurling their haunted shale armour like a knife through paper. The second wave emerged, launching their aurum-headed partisans at it, the former being halted mid-charge to impale its holder, though the latter met its mark. A second screech erupted, followed by a crunch as the aforementioned Paleknight was swiftly beheaded. Terror guided The Toad’s spectral left arm aloft throughout the latter exchanges, blasting forth a mass of ectoplasm resembling a horde of translucent insects at the creature, attempting to enthrall it. A similar motion was followed by the Horned Lord’s own Mystical strike, though their combined efforts were to little avail. Desperate, the Goblin’s arm shot skyward, surrounding himself and the two remaining soldiers behind him in a shield he believed nigh impenetrable. He heard a roar of malflame from beyond the shield, a further shriek from the creature and then the gut-wrenching squelch of a mummified arm being peeled then severed from the Wight’s husk like overly ripe fruit. The Mystic felt his shield beginning to wane, unfurling in a manner with which he was outright unfamiliar. His accomplices adjusted their position in preparation like a rock-slide, accompanied by a clatter of hinges between them. The Toad smelt a horrific miasma, his energies flooded into maintaining the spell until he finally fell to his knees, their spherical refuge undone. “I have seen the future.” He croaked out in the tongue of Spirits, drenched in his own sweat. “I am the end, and my end the pure beginning. I am become Knowledge, I am become Strength, I am become Death.” Another gout of malflame resonated from beyond what he knew to be the Apparition, coupled with the creatures wails and the Horned Lord’s triumphant command: “The Sarcophagus!”. What he knew to be a gargantuan aurum coffin flew over the Ork’s head with a thundering of metal and menhir greaved steps, before a deafening slam and the unceasing bellows of the Apparition that mauled at the elder’s mind, rending his exhausted form unconscious. ====================================================================== He awoke to the touch of a maggot-chewed left hand upon his forehead, feeding ectoplasm into his own expunged pool. The cavern had fallen quiet spare the sounds of grinding stone as what legionaires remained made their exit: back beneath the tide until their next blow of their master’s terrible warhorn. The Toad felt himself hauled to a stand by what remained of the Horned Lord’s possessed body, which spoke: “It is ready. Drink.”
  13. [CA] The Toad

    MC Name: TheKingOfTheMoon Character's Name: The Toad Character's Age: real damn old Character's Original Race (N/A if not applicable): Goblin Transformed form: Wight Creator's MC Name: Niv_Mizzet Creator's RP Name: Akhortep Briefly explain the lore behind this construct or creature: Wights are masters of Mysticism who have ascended to the pinnacle of their art, constructing before subduing and consuming an Apparition to transcend their mortal coil and achieve effective immortality. With such feasting the Wight's descendent body calcifies to a stone-like form over a seven day period (making the character unplayable for this week) which then houses their essence, similarly to the phylactery of a Lich; should this statue be destroyed so too would the Wight's soul (forcibly PK'd). Once in their spectral state, a Wight is granted various boons such as the ability to possess the bodies of both living and dead descendants, resist all forms of mundane damage bar that inflicted by aurum (to which they are greatly susceptable), maintaining a higher control of their ectoplasm as well a minor sphere of influence around themselves which lends from inherent illusionary, telekinetic and telepathic abilities. Alongside such boons comes a weakness to all forms of holy magic, certain sects of Shamanism, enchanted tools and warding. Do you have a magic(s) you are dropping due to this app? If so, link it: No Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Are you aware that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?: Yes Do you consent to accept what may happen to this character?: Yes Have you applied for this creature on this character before, and had it denied? If so, link the app: No
  14. [CA] Graven - AlphaPie

    Can confirm
  15. [MArt] The Eyes of Gukdab

    There's a reason it's a Dark Shamanism + Mysticism creation