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The King Of The Moon

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About The King Of The Moon

  • Birthday 01/23/1998

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    Mordu

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    Male
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    The Moon
  • Interests
    Memes.

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  1. A devil not long for this world sighs at the missive, lamenting what could have been. With the same vulgar tone one might afford a slur, he grumbles: "Politics."
  2. The title is largely self-explanatory, but if people are curious of my motives: As a player who has lingered on LoTC for over 7 years now, I and the majority of players I have interacted with in that time have of course aged with the server. There are many who have been around just as long, and more who have been around even longer. Therefore, I naturally feel my perception of LoTC's modern demographic is warped and filtered by the social bubbles I find myself in. Whilst I feel our player base is generally closer to my own age group, I have no real quantitative basis with which to support or challenge that acumen. I'm sure many others are in the same boat. This isn't intended as a campaign thread to advocate or dissuade staff from manipulating our demographic, it is meant as nothing more than a harmless reality check. Though I find it silly for people to be embarrassed about how many years they have existed for, the results are anonymous simply... because. So, let's all vote honestly: How old are you?
  3. Unfair question. Which oren? There's only been 1.5 renati, there's been like 12 orens (a good 5 of which were better than renatus).
  4. “Men kill monsters. Paladins… write newspapers?” Abdiel scowls upon hearing of his misrepresentation in the journal.
  5. "That's messed up." comments a concerned campaigner for the rights of Phantoms, Evocations, Tawkin and Automatons (PETA).
  6. The Herald of Embers, Abdiel of the Synod, splayed his metal hand over the decayed brow of another severed head. Repeating the same rite he'd already performed nine times since his students had returned with what he sought, the mottled flesh and skull fell into the pool before him. Dark mimicries of raven feathers - his ectoplasm - fanned out through the water, forming a wreath toward oblivion. A window, through which an Ebritean soul could be called. And then he spoke the same tempting words: "Peace was sought. Reason was brought. The orcs cared naught. The rusted 'Iron Horde' has brought violence to our temple. A war that will see us defeated, perhaps, but never destroyed. It is not a conquest they can complete. They are deafened by their whispering shamans, blinded by the false miracles of their demonic Spirits. Mindless savages. Warmongers. Maleficar. They murdered you, dear child. All that you were, all that you could have been... A trophy at the gates they cower behind now. And now you are here. Condemned. This is an offer of salvation. Fight for me until this war is won. Teach your killers fear. Help me show them that even death cannot save them or their false gods. The choice is yours, Soldier of the Synod." ((The aforementioned is the result of RP evidenced below; a seance to be performed once an appropriate time can be arranged with the players behind these severed heads stolen from the gates of capital_krugmar, assuming the characters are now dead. Unfortunately, only the heads of @BobbyWafflesand @Ziggitee retained their usernames whilst the rest of the heads pictured are labelled 'player head' and I am therefore going to have to rely on your abilities to recognise the skins pictured below. If you are tagged or recognise your character above and are interested in potentially having that character resurrected, feel free to shoot me a message: Mordu#0001))
  7. 'Yeah... I think?' A distant Xionist half-cheers.
  8. EMBER LAW Foreword: The Way of Embers and the associated ‘free philosophies’ - the Way of Oaks, the Nameless Way, Shorewalking et cetera - are just that. Ideas founded on the principles of liberty for all mortalkind, against immortal threats and maleficar prejudices as well as the threats of mortals that misuse the Voidal and Mortal Arts. They are not, however, anarchistic. As shown by countless prior failed mortal states, the rule of law is an essential component for society with or without respect for free will. Order, as intended by the Creator, is what separates our precarious Veil from the chaos of the Void. Lest we forget the first disruption to this order - the First, Second and Third Sins carried out by Iblees and Ariel - which still haunts all men to this day. The same principles apply to all mortals, living or dead. The rule of Law must guide our actions, lest we be defined by the same savagery we mean to escape. It is mortalkind’s greatest achievement; the liberty in which we may all excel under the protection of an honourable legal system, wherein all are defined not by arbitrary distinction but by their actions alone. The Ember Law is an ideological expansion as well as revision of Ashen Law, in reflection of the aforementioned philosophies. DEFINITIONS The Veil All of creation, as first separated from the Void by the Nameless Creator and ordered by His hand with the primordial tools of Light and Dark. The Mortal Planes, the Soulstream, the Immortal Planes, the Sun, Moon, Stars and so on. The Void That which exists beyond the Veil. Infinite energy, from which the Maker was born, and modern magi draw power today. Mortal A being native to the Mortal Planes: Aos and Eos. Typically understood as Descendants, Hou-Zi, Kharajyr, Dragonkin and so on, as well as variants of the aforementioned whose souls have been returned to or kept in Aos and Eos in defiance of Immortal meddling. Those intended to share our world at the dawn of creation. Immortal A being native to the Immortal Planes: Moz Strimoza and other worlds demonic. The Eternal Forest and other worlds druidic. Star’gush Stroh and the other worlds shamanic. Et cetera. Typically understood as Aenguls, Daemons and beings sculpted by them either from raw power or appropriated and irreparably mutilated mortal souls. Inferi, Fae, Mani, Spirits, Shades et cetera. Those that intended to share the stars at the dawn of creation. Arcane Creature A being native to the Void or created with powers drawn from the Void and/or the mana of mortals with no concern for souls. Typically understood as Voidal Horrors as well as objects and entities animated with magic: Golems, Atronachs, Living Dolls as well as any thinking creatures borne of Enchantment and Conjuration. Mundane Creature A being native to the Mortal Planes or elsewhere, lacking souls borne of nature and mortal ingenuity (often Alchemy). First and foremost are plants and lower animals (which lack sentience and are not entitled to rights), higher animals such as Ratiki, Musin, Merfolk and Wonks followed by Automatons, Homunculi and other alchemic creatures. Mage An umbrella term for beings which practise Voidal or Mortal Arts. The terms Sorcerer and Magician as well as Wizard or Witch (male and female respectively) may be used interchangeably with Mage. Anathema A being whose existence relies upon inflicting physical or spiritual harm on others, regardless of magical origin. They are thus far understood as Vampires, Frost Witches, Feral Ghouls, Feral Apparitions, Shades and Inferi. Maleficar A being which practises an Immortal Art, acting knowingly or not, in accordance with the will of the immortal being their art is sourced from. A Maleficar will always be considered such, regardless of if Voidal or Mortal arts are used in conjunction. Iconoclast A being which practises an Immortal Art, acting knowingly and provably against the will of the immortal being their art is sourced from. First Age Naztherak (extinct warlocks that once stole power from conquered Inferi and Iblees), Dark Shamans (which steal power from the Spirits), Weirhents (which steal power from the Aspects) as well as beings akin to the one called ‘Qard’ (Daeva which have conquered their Shade parasites) are some examples of such. An Iconoclast will always be considered such, regardless of if Voidal or Mortal arts are used in conjunction. Mortal Arts Magical powers that are sourced from the physical and metaphysical energies of mortal bodies, souls and minds. They are thus far understood as Alchemy, Tinkering, Blood Magic, Golemancy, Housemagery, Bardmancy, Rune Smithing, Energy Manipulation, Mysticism, Chi-Manipulation and Necromancy, Invokers of Azdromoth and his Nephilim. Immortal Arts Magical powers that are sourced from Immortals and their planes. They are thus far understood as Aeriel’s Ascended, Xannic Paladins, Clerics of Tahariae, Aspectist Druids, Shamans and Spiritual invokers, Yeu Rthulhu’s Augurs and spellcasters, Templars of Malchediael, Wilven Monks, Shades, Second Age Naztherak (which pact with higher Inferi under Iblees) and the associated Hell-Alchemists and Inferi. Voidal Arts Magical powers that are derived from the infinite energy of the Void. They are thus far understood as Earth, Fire, Air and Water Evocations, Conjuration, Transfiguration (or ‘Enchanting’), Translocation (or ‘Teleporting’), Cognatism, Illusion and the looser defined spells of Voidal Horrors. THE MORTAL BLESSINGS; The Rights of Men Bestowed at the dawn of time by the Creator himself, these rights are infallible principles of existence. To defy them, by hands Immortal or otherwise, is the greatest sacrilege. They are afforded solely to Mortals and sentient Mundane Creatures. The Aurum Rede, as most know it, is the code observed by all who keep Ember Law. An archaic heirloom of the proto-common in which Primeval Man spake, the mantra is thus: 'An it harm none, do as thou wilt.' In modern words the phrase loosely means 'do what you will, so long as it harms none'. In legal terms, the Rede is best defined as three immaculate rights, afforded to all mortals from birth, to death, to undeath. None have the power to revoke these rights but the self, as determined by their own actions and these actions alone. EXISTENCE All mortal and sentient mundane beings are entitled to continued, peaceful existence without unprovoked aggression. To simply exist is not a provocation; this right can only be forfeit by present, past or threats of future actions that would deprive others of their Mortal Blessings. FREE WILL All mortals and sentient mundane beings are entitled to behave, think and debate to their heart's content without permanent magical, physical or divine interference. This right can only be forfeit where one has willingly sacrificed their own agency to become a vessel for immortal or mortal slavery, which would deprive itself and others of their Mortal Blessings. CONTINUITY All mortal and sentient mundane beings are entitled to spread, replicate and prolong their own Existence and Free Will by any means at their disposal. This right can only be forfeit when the means to achieve such are knowingly done at the expense of others’ Mortal Blessings. PROCEDURE AND PUNISHMENT Ember Law is a common policy meant to guide all mortal beings. As such, it is bound to no specific jurisdiction and can be enforced by any observing individual in a lawless setting such as the wilderness or warzones. Where the setting already maintains laws of its own, jurisdiction over and observance of Ember Law falls to the presiding state in a manner it deems fit. State trial procedures may be observed to prove guilt in violation of Ember Law. In the absence of such, adjudicators must review evidence presented by the accused and accuser before passing judgement. Only before aforementioned procedures have begun may an individual instead opt for a trial by combat in a formal setting. Victory in such can only absolve individuals of Offences of the Third, Second and First Degree. On Offences The Third Degree, the least severe, an infraction The Second Degree, of moderate severity, a misdemeanour The First Degree, of great severity, a felony The Heinous, of unforgivable severity, a crime against mortality Punishment for each degree of severity is listed and defined for easy reference and quick distribution with no question on what is fair and proper for any specific case and crime. Of the Third Degree, a fine of up to One Thousand Mina, the removal of an entire finger, the removal of two rear teeth, removal of two toes on the same foot, ten years service to the state, four years in prison, branding upon the buttock or chest, a hex or curse lasting no more than one year and a half. Of the Second Degree, a fine up to Two Thousand and Five Hundred Mina, the removal of three fingers of one hand, the removal of the top front teeth and two rear teeth, the blinding of one eye, removal of five assorted toes (three on one, two on the other), branding upon the forehead, a hex or curse to last no more than two years. Of the First Degree, a fine up to Five Thousand Mina, removal of the right arm halfway up the forearm, blinding of both eyes, deafening, removal of the tongue, removal of both feet, a hex or curse lasting no more than fifteen years. Of the punishment concerning Heinous Crimes, the most severe, execution is to be carried out by any means appropriate to the situation and nature of the crime committed. The only alternative to death is the option of indentured servitude, where should the criminal be given the option by the adjudicator, an executed individual may consent to being raised in undeath and stripped of their Free Will for no less than twelve years, after which their Mortal Blessings will be restored should the adjudicator consider the criminal reformed. CRIMES PERSONAL Assault When an individual attacks or injures another which brings about no lasting injury, this is assault of the third degree. When an individual attacks or injures another with lasting injury, or with a weapon, or magicks, this is assault of the second degree. When an individual attacks or injures another with permanent damage, assault of the first degree. Slavery When an individual strips another of their mortal or mundane right to Free Will through physical means this is slavery of the first degree. When an individual strips another of their mortal right to Free Will through magical means mortal or immortal this is heinous slavery, a crime against mortality. Murder When an individual knowingly takes the life of another with no premeditation and as any reason a person might be coerced or incited to commit a fatal crime, this is murder of the third degree. When an individual knowingly takes the life of another with no premeditation, this is murder of the second degree. When an individual knowingly takes the life of another with clear premeditation and without just cause, this is heinous murder. Manslaughter When an individual takes the life of another without intent or as the result of negligence, this is manslaughter. Mutilation When an individual intentionally or negligently commits the disfigurement or removal of a single toe or finger of another, this is mutilation of the third degree. When an individual intentionally or negligently commits the crippling or lasting disfigurement or removal of a multiple toes and/or fingers of another, this is mutilation of the second degree. When an individual intentionally or negligently commits the dismemberment or permanent removal of a limb, organ, or appendage of another, this is mutilation of the first degree. Torture When an individual, whom is not a sanctioned state official, willingly and knowingly commits acts of permanent or lasting damage to an individual for information or otherwise, this is torture of the second degree. When an individual, whom is not a sanctioned state official, willingly and knowingly commits acts of permanent or incapacitating damage to an individual, including acts described in the crime of first, and second degree mutilation for information or otherwise, this is torture of the first degree. Kidnapping When an individual intentionally abducts, restrains, or confines another individual against their will without physical harm, or endangerment of the victim, this is kidnapping in the second degree. When an individual intentionally abducts, restrains, or confines another individual against their will with unintentional physical harm, or endangerment of the victim, this is kidnapping in the first degree. CRIMES MATERIAL Theft When an individual intentionally removes property without the consent of its owner, and this property totals up to five hundred minas in value, this is theft in the third degree. When an individual intentionally removes property without the consent of its owner, and this property totals greater than five hundred mina, up to two thousand mina in value, this is theft in the second degree. When an individual intentionally removes property without the consent of its owner, and this property totals greater than two thousand mina, up to any amount of mina in value, this is theft in the first degree. Burglary When an individual unlawfully, and without consent of the owner, enters a property with the intent to commit a nonviolent crime, this is burglary of the second degree. When an individual unlawfully, and without consent of the owner, enters a property with the intent to commit a violent crime, this is burglary of the first degree. Banditry When an individual intentionally deprives an owner of his moveable property through violent means or with promise of such, and this property totals up to one hundred fifty minas in value, this is banditry in the third degree. When an individual intentionally deprives an owner of his moveable property through violent means or with promise of such, and this property totals at least one hundred fifty minas, up to one thousand mina in value, this is banditry in the second degree. When an individual intentionally deprives an owner of his moveable property through violent means or with promise of such, and this property totals at least one thousand minas, up to any amount of mina in value, this is banditry in the first degree. Vandalism When an individual unintentionally or through negligence defaces public or private property of a sum equaling one hundred and fifty mina, this is vandalism of the third degree. When an individual intentionally, unintentionally or through negligence defaces public or private property of a sum equaling at least one hundred and fifty mina, up to one thousand mina, this is vandalism of the second degree. When an individual intentionally, unintentionally or through negligence defaces public or private property of a sum equaling at least one thousand mina, up to a sum of any amount of mina, this is vandalism of the first degree. Fraud When an individual unintentionally or negligently fails to abide by the terms of a written or verbal contract, misleads regarding its terms, or fails to meet a deadline of said contract, this is Fraud of the second degree. When an individual intentionally or negligently fails to abide by the terms of a written or verbal contract, misleads regarding its terms, or fails to meet a deadline of said contract, this is Fraud of the first degree. Trespassing When an individual unlawfully and without consent of the owner enters a property considered private, this is trespassing, a misdemeanour. CRIMES MALEFICAR Aiding a Maleficar When an individual unintentionally or through negligence gives aid and succour within the border of the State, it is Aiding a Maleficar in the second degree. When an individual intentionally or through negligence gives aid and succour within the border of the State, it is heinously Aiding a Maleficar. Harbouring a Maleficar When an individual unintentionally or through negligence brings a Maleficar into the borders of a state that observes Ember Law, without intent to turn them over to authorities, is Harbouring a Maleficar in the second degree. When an individual intentionally brings a Maleficar into the borders of a state that observes Ember Law, without intent to turn them over to authorities, is heinously Harbouring a Maleficar. Acting as Maleficar When an individual intentionally seeks to practise magic granted by an Immortal in exchange for their Mortal Blessings or those of others, this is Acting as Maleficar in the second degree. When an individual practices magic granted by an Immortal in exchange for their Mortal Blessings or those of others, this is heinously Acting as Maleficar. CRIMES ANATHEMA Aiding an Anathema When an individual unintentionally or through negligence gives aid and succour within the border of the State, it is Aiding an Anathema in the second degree. When an individual intentionally or through negligence gives aid and succour within the border of the State, it is heinously Aiding an Anathema Harbouring an Anathema When an individual unintentionally or through negligence brings an Anathema into the borders of a state that observes Ember Law, without intent to turn them over to authorities, is Harbouring an Anathema in the second degree. When an individual intentionally brings an Anathema into the borders of a state that observes Ember Law, without intent to turn them over to authorities, is heinously Harbouring an Anathema. Acting as an Anathema When an individual intentionally seeks to practise magic granted by an Immortal in exchange for their Mortal Blessings or those of others, this is Acting as an Anathema in the second degree. When an individual practices magic granted by an Immortal in exchange for their Mortal Blessings or those of others, this is heinously Acting as an Anathema.
  9. The Herald of Embers recounts the tale of the Third Sin to his apprentices: "And so, the Four Brothers were cursed for their rebellion against the wickedness of Iblees. Krug, the wisest of the four, was smitten with an insatiable rage and bloodlust. His flesh was bathed in black flame, warping his features to become monstrous and ugly, his wisdom soon drowned by rage. Aeriel, posing as a friend to the Four, did not undo these gifts. Nay, seeking to further the divisions between those perverted away from the Creator's vision for her own benefit, she lay a curse of her own: Faux-Honour made of the orcs a weapon for the gods. A terrible thorn in the side of mortal cooperation, that would ensure the children of Krug forever filled the hearts of Man, Elf and Dwarf with hate and fear. An assurance that the mortals forever quarrel amongst themselves, blind to the deception of all gods who had sinned in the Betrayer's wake. Soon this subservience became known to a flock of demons calling themselves 'the Spirits'. They descended on Krug and deceived him with promises of fulfilment from oaths he was never meant to swear. Through the shamans that followed, the orcs to this day remain a slave-race. A volatile weapon of flesh, doomed to lash out against friend and foe as the Spirits will so long as the heart and soul of uruk remains ensnared. The free will our nameless Maker intended for them is but a distant memory now. Forgive them, my brothers, for they know not what they do."
  10. All ginger wood elves are descended from my druid through proxy of his only son @Lhindir_ being a fuckboy back in Axios
  11. And whilst I appreciate that and these issues, I feel like this particular piece is so minorly involved in the wider-universe canon concerns that you have that I think you might be venting these frustrations in the wrong place. As the main writer behind Ixris, who did so in consistent contact with management and administration as part of the wider pantheon project, and as co-writer of the Moz Strimoza and the Inferi worldlore piece, I am confident that the interactions with said pieces listed here are consistent with canon. Something that I have ratified with by consulting two loremasters on the topic, one of whom is currently behind Ixris' presence in-game since my departure from the ST. I wholeheartedly feel that this piece is of such minor 'background' or OOC impact that no harm can come of it, whilst the IC ramifications only serve to offer more avenues of RP for the characters involved in a manner leagues better than the current lore which will remain so if this rewrite is nitpicked to death. The same is true for many other misconceptions you seem to have relating to underuse of the language, 'cliques' and so on; whilst it may not be a revolutionary piece (nor does it intend to be) it is a net improvement on all of the aforementioned fronts. Ultimately from my perspective a lot of your critiques boil down to wanting a worldlore piece addressing things only loosely related by what this piece intends based off of precedent (genus, soul lore, Ixris and so on)... And whilst those concerns have a place, they aren't really all too relevant to what this piece was written to achieve, nor could the issues you envision be in any way worsened by this piece's implementation. The crux of my argument here is that this piece is meant for the present and future players of this type of character. It is not by any means meant as a re-imagining of back-facing wordlore, whilst still staying consistent with it. I will say regarding these I think you're missing the point of why mysticism, naztherak and seer are explicitly mentioned in the piece at present. Their purpose is to allow players to discover the fate of 'devils' so as to ICly spread the incentives intended by said fate, through spells already written into their magics which let them directly interact with living souls. I am more than happy to expand the list at present so long as it makes sense in terms of what can currently be achieved by player magics. I'm sure there's a subtype or two of Shamanism with a relevant ability, for instance. If you could point me to which would be most appropriate, I'd gladly edit them in. Though to my knowledge Blood Mages, Alchemists and Necromancers all lack the necessary tools to do so - chiefly spells that actively permit tampering with and clairvoyant study of living souls, similar but not synonymous with some of the same practices that allow player characters to see prophecies - and therefore shouldn't be included in this piece.
  12. You might've missed it, but I intended for this line to cover it. The children of a devil with a regular descendant would be totally ordinary. The lore reason for this is either they are marked or they're not. The 'ooc' reason is simply tracking, and fear of things getting overly convoluted; people pulling a St Patrick's day and claiming they're one eighth demon so should be able to know Ilzakarn. A big motivator for this rewrite was making the creature as it stands much more traceable. Sorry to disappoint!
  13. I don't understand what's led you to this conclusion. You've iterated several times that the mark is somehow invisible, yet the lore clearly states it can be both detected and suppressed by any deity that connects with the character in question, as well as mystics, naztherak and seer - all of whom have their own IC reasons to be able to discover it. If you feel like there should be more magics that permit such I'm open to suggestions? Genus levels are altered based on a creature's exposure to magic. This is a precedent that already exists and has existed in blood magic since its origin on the server. The four brothers being cursed centuries ago is in no way equivocal to the likes of High Elves whose lore explicitly details them inheriting an inclination toward the arcane. In this piece it is used - to no tangible advantage - express that these beings have been directly cursed in their lifetimes and are inherently more 'magical' than the common descendant, even if such is made manifest in such a minor way. Ixris craves power first and foremost, which they gain from the consumption of maleus - mortal souls broken down to what is effectively raw energy when harnessed by infernal creatures. It is for that purpose alone that these creatures are 'marked', signifying through the same apparatus that condemns others to their respective afterlives via the soulstream that they're addressed to him in death. It operates in an identical fashion to how humans are usually destined to the Seven Skies due to how Aeriel has marked them; not something that is consciously maintained and also not perpetually observed. Ixris is not omnipotent. Should a 'devil' make a bond with a divine entity in life then that mark becomes inconsequential, and if they die without being disconnected from that deity then the mark will be erased as the 'claim' of said divine will always take precedent for the same reasons that human paladins end up in Xan's realm instead of the Seven Skies, and dark elven shamans end up in Star'gush Stroh instead of the Eternal Forest. This lore isn't being written for the Naz community. I am not a member of it, nor are any of the currently played 'cursed children' to my knowledge. This lore is for the pre-existing 'cursed child' characters, of which there are mystics, a shaman, animii crafters, a druid and a number of other unaffiliated niches which will only continue to grow because 'cursed children' - whilst originating from the curses of naztherak - are not inherently constrained to demonology RP, nor have they ever been since their addition in 2018, whilst efforts have been made by naztherak players to curse people somewhat at random to give their magic more presence in the world. In fact, this rewrite by design will only further that gap away from whatever 'clique' you think exists, as for the first time it is canonised that two 'devils' can naturally produce more without any involvement from that magic. To reiterate, there is no 'clique' behind this creature. I have yet to RP with @PrinceJose270's character who has existed for almost as long as mine. @tadabug2000 began playing one only weeks ago and has had no prerequisite contact with myself or any other 'devil' player that I am aware of. It isn't some closeknit magic group stroking each other off and, again, all that this lore changes in in-game terms are making it so that more people are capable of playing this creature themselves, without any interaction with a naztherak (OOCly or ICly) necessary. I do not know what you intend with the latter part of this comment, but it looks too esoteric to have much impact on RP. They are not 'the same thing'. Firstly, 'Blackspeech' is a vague term that has both been used to refer to Al'tahrn-Durngo and Old Blah in the past; it is not a standalone language in any capacity. Secondly, Al'tahrn-Durngo is the Ebritean language, the language of the dead. It is believed to have been originated by Iblees. Old Blah is the language of the Spirits (capital 'S'; affiliated with shamanism). Ilzakarn's 'origin' is in Al'tahrn-Durngo and Old Blah in the loosest sense of the word. Due to Ixris' affiliation with Iblees and his Undead left in the Nether until his invasion of Asulon, who were twisted into roughly half of Moz Strimoza's population during the Ixris' rise, the language shares the script and much of the grammer of Al'tarn-Durngo. Due to Ixris' past amongst the spirits, and that of the other half of Moz Strimoza's founding population - primarily orcish souls trapped in the spirit wastes - many words are to this day borrowed from Old Blah. Though, the language has existed (and continued to evolve) for centuries now to the point it is wholly distinct from both. There is no reason for groups not affiliated with demons directly to be able to inherently speak it. For the same reasons that I as an English speaker cannot understand Norse despite countless borrowed words, nor do I understand Latin despite using its alphabet. Claiming '3 of which were made by the Spirits' is not only false but it's a strawman that just doesn't hold up under scrutiny. Ilzakarn is not to be limited only to the creature this lore is about. The language already exists and is already used by naztherak (current and former) and inferi. The purpose of making the language accessible to 'devils' is to make it far more widely available than it currently is. I think you're misinterpreting this piece as adding a limit to the language where there was none before. This is actually the inverse of the reason for Ilzakarn's mention here: current Naztherak lore has the language redlined so that only inferi and naztherak can use it. This was a call made by those that wrote the current Naztherak lore, not me. Having the language become open to a whole host of other magic and CAs (which wouldn't make sense) is a choice to be made by Naztherak's loreholders, not me. As a member of the ST you can actually check the amendment chat to see me a few weeks back arguing to lift this restriction, a request that was rejected by the team. Irrespective of my opinions on such, this lore simply isn't doing what you think it's doing. The mention of Ilzakarn in this piece I've submitted is meant to get around that redline by at the very least opening the language to a loosely affiliated creature, in a traceable way that will respect the boundaries set by Naztherak lore. I have no idea how you came to conclude that these creatures are in any way 'immune to deific clauses'. As far as I can tell I have been clear throughout the piece that they are affected by and able to practice any magic or divine connection in an identical fashion to other descendants, as is already the case in the currently accepted lore.
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