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The King Of The Moon

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About The King Of The Moon

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  • Birthday 01/23/1998

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    The Moon
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  • Character Name
    Lothar Vladislav Alimar

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  1. In light of recent abuse done in excess around Blissfoil’s ‘Pollen’ quality, explained here - - it has come to the ST’s potential that certain players who shall remain unnamed have decided to push these restrictions to their absolute limits, ignoring the intended downsides of utilising the pollen in such a way and maximising its usage as an instant-win in CRP. As mentioned in prior announcements, Botany is meant to be accessible for all players without need of an app gating them from it. Seeing it abused in this sense has opened our eyes to how vulnerable the lore is to misuse without the rigidity of a student/ teacher system and the potential suspension of apps that would effect most other areas of player-accessible lore. As a consequence of this, the ‘pollen’ effects of Blissfoil are to be written out of the main post and be shelved, effective immediately. Any signed items containing Blissfoil Pollen (notably not Blissfoil Petals) are henceforth rendered inert and to be destroyed. Furthermore the ST will be undergoing a review of other problematic herbs which have been powergamed in the same manner over the course of the coming days, so stay tuned for further updates and feel free to flag up any issues or instances of easy powergaming with any other herbs to the ST.
  2. IDK if I’ll get in trouble for leaking but I thought I should clarify that this is the direction we’re going with the server and lore after the techlock project. To give some context to the above build screenshots, here’s an example of one of the vehicles we will be using to arrive in Almaris during the coming transition event.
  3. Lothar Vladislav Alimar tries to explain to his three year old nephew that he’s been invited to a Noble Excursion, followed with what the words ‘Noble’ and ‘Excursion’ mean.
  4. Lothar Vladislav Alimar scratches his head.
  5. THE WILL OF JOSEF II ALIMAR ARTICLE I - Succession Upon my death, my titles and assets, titular and landed, shall be passed down to my legal heir, who upon writing this is Otto Stanimar Alimar. Upon my death, the forests, fields and infrastructure in the County of Alimar shall be my legal heir’s (Otto Stanimar Alimar) to warden. ARTICLE II - Regency Upon my death, if my legal heir (Otto Stanimar Alimar) is not within the age of majority, I designate my eldest living brother, who upon writing this is Lothar Vladislav Alimar, to take the mantle of regency over the Alimar estate and guardianship over the legal heir. A. The term ‘Regency’ includes governing all titular, landed, and monetary assets held by the House of Alimar. Upon my death, my eldest living brother (Lothar Vladislav Alimar) will retain this position of regency and guardianship until my said heir (Otto Stanimar Alimar) reaches the age of majority and deems himself fit to rule over the Alimar estate. IV JOVEO MANN, His Serene Highness, Josef II Alimar, Grand Prince of Muldav, Count of Alimar. His Royal Majesty, Josef I, by the grace of Godan , King of Hanseti and Ruska, Grand Hetman of the Army, Prince of Bihar, Dules, Ulgaard, Lahy, Sorbesborg and Slesvik, Duke of Carnatia and Vidaus, Margrave of Rothswald, Count of Graiswald, Karikhov, Baranya, Kvasz, Kavat, Karovia, Kovachgrad, Torun, Turov, and Kaunas, Alban, Markev and Reza, Baron of Rytsburg, Venzia, Esenstadt, Krepost and Kralta, Lord of the Westfolk, Protector of the Highlanders, etcetera
  6. How much in your paypal for vampirism dad

  7. Ok 👀 ok So! So, I’ve always 😩💫 wanted to be a vampire 🧛‍♂️💣 it’s like my life long dream! 😍✨You don’t have to if you 🙊 ✋ don’t wanna but like 😅🥢 I’d really really really like to play a Siliti 🧛‍♂️🙀 like omg 📪📜 so much I will do anything 🧁💯 like its totally up to you 💁‍♂️🔥 but teach me plz! 💦



  8. The third and hopefully final announcement regarding the recent overhaul of botany! The Botany Plugin Thanks to the hard work and cooperation of @Llir and the Alchemy subsect of the Story Team, we’re proud to announce the revival of the botany plugin first brought to us by @Wrynn, now updated to include lore abiding locations, respawn times and item descriptions. Most players will have already encountered scenes like this, floating items with the name of the relevant herb that is growing. These are the returning ‘nodes’ of botany, with which all flora that requires ST approval can once more be harvested using Alchemist’s Shears, crafted like so: The ST have been busy updating the plugin to include every herb which requires Story approval and would grow out in the world according to its lore, so as to both compliment botanical roleplay with actual exploration of the map and to ensure the process of herb gathering is streamlined drastically past the current standard of having to /storyreq for herbs and provide RP screenshots. Currently we’ve been successful in implementing all of the plants listed in General Botany along with a number of player submitted pieces, and are working to add all the new herbs we can as more flora lore is accepted. In light of this, the ST will no longer be handling wild herb gathering reqs for plants already implemented into the plugin (if you’re unsure if the plant you’re searching for is implemented yet, feel free to just ask a member of the ST!). Herb Farms In keeping continuity with the new lore, and the hard system of ‘farming’ outlined for a number of herbs, we are also happy to announce the implementation of mechanical farms for herbs harvestable in controlled environments in accordance with respective flora lore. This is achieved by mechanically constructing a ‘farm’ for each individual herb that meets the specifications outlined in its lore, before obtaining a herb out in the wild to ‘plant’, which can then be exchanged for the placement of a new node via a /storyreq. Note that these ‘farmed’ herbs will respawn at a much slower rate than their wild counterparts, both in continuity with current flora lore and to encourage botanists to still go out gathering in the world (the most efficient method). Additional Notes: -The placement of farmed nodes will require a ‘farm’. Farms are spaces built with the lore of their desired plants in mind, locked to one farm per player that cannot be combined with other players’. Farms can house at max 10 herbs, and must be built in accordance with the minimum size requirements: 1-3 herbs - 5x5 4-7 - 8x8 8-10 - 10x10 Farms built past a 10x10 area cannot house more than 10 nodes. The placement of nodes also requires the consent of a region owner. -The location of botany nodes out in the world is considered IC information, as is the case with all other reagent nodes. They are to be found through exploration and roleplay, and the use of leaks or exploits to locate these nodes will warrant lore infractions if not blacklists. -Herbs that have mechanically spawned and not yet been harvested are to be acknowledged ICly and their risks roleplayed accordingly with lore, where relevant. -Whilst older herb items gathered via storyreqs (signed by Ulmo) are still valid for use in RP or ‘planting’, new herbs can no longer be obtained via /storyreq. They must be gathered mechanically, with the exception of herbs not included in the botany plugin (such as those that don’t require Story approval). -As always, herbs must be represented by mechanical items with the right approval if they are to be utilised in any roleplay. -Flora Announcements I and II are now considered defunct.
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