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The King Of The Moon

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About The King Of The Moon

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  • Birthday 01/23/1998

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    The Moon
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  • Character Name
    Abdiel, Ghislain
  • Character Race
    Red Guy, Librarian

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  1. The King Of The Moon

    [Defensive Pact] The Covenant of Gehenna

    Abdiel checks if anyone’s looking then picks his nose.
  2. The King Of The Moon

    [✗] [Magic Lore] -- Weirhency

    Even then, ignoring the fact people should RP failing it when learning, the implication of your comment is still that there’s little to no fail rate for higher tiers. That doesn’t seem like a “ask and maybe get” situation that seems like a “control” situation.
  3. The King Of The Moon

    [✗] [Magic Lore] -- Weirhency

    Druidism in no way ‘controls’ nature though. While yes, the skill is called Communion and Control, what is actually happening is a conversation between a druid and the subject. A request, if accepted, is carried out to the best of the subject’s ability/want of effort. A request, if denied, is not. I have yet to see a Druid RP nature politely refusing their ‘request’ but... if you say so.
  4. The King Of The Moon

    [✗] [Magic Lore] -- Weirhency

    So, I think you misinterpreted my comment a little bit. The list you’ve made in response to mine is full of objectively correct information for the most-part. It’s also unironically very useful and informative lore clarification in some parts. The point of the list wasn’t supposed to say “dark shamans, shamans do stuff similar so why can’t Weirhency?” the point was moreso that, from what I sarcastically wrote at the end and could’ve been clearer on: The argument I’m seeing a lot of people give in the comments seems to be fuelled by the presumption that “it use plant and animal and wild stuff so druidism but druidism already do?” and the problem I have with that argument is that ‘nature’ as a concept isn’t something that shouldn’t be thought of as exclusive Druidism lore, especially given the examples of how it (as all lore in the LoTC should) has its own unique interactions with other ‘areas’ of lore to keep compatible with the wider canon. This is part of a broader issue of magic/ deity/ creature lore having little continuity due to various submissions centred around a theme without taking pre-accepted lore into account but that’s a whole other can of worms not worth discussing on this thread, that hopefully explains “why it’s relevant” when using necromancy/ lifeforce as examples of nature not being druidism-exclusive. The IC ideology I mentioned (specifically Weirhency and the Way of Oaks) is also relevant because, to put simply, that’s a group of people who’s ‘RP niche’ (which everyone seems to keep rambling on about) isn’t fulfilled with current lore. I think this is explained well in Luka’s piece but a lot of people are either choosing to ignore it or are simply (and understandably, especially in recent months) ignorant of that ideology. That is exactly who my reply was supposed to address. I think there’s enough comments on here which are stating exactly that in the hypothetical circumstance you’ve given. I’d argue similarity in abilities to Druidism, albeit far weaker and without the deific involvement as well as a stark difference between ‘controlling’ and ‘influencing’ nature is sort of the point of the piece, at least from my reading of it. I’d also argue that it has abilities that are unique and unobtainable through Druidism. I would however agree it could do with more unique abilities and better fleshing out that which is already unique on there. Guessing this was addressing @Lukariatias and not me because by no stretch of the imagination is this my lore, I just gave Luka some feedback on emote counts and redlines that needed more detail, as well as point him to another (denied) lorepiece of a similar concept by Zarsies for inspiration and I wouldn’t want to steal Luka’s spotlight for the good parts of this submission.
  5. The King Of The Moon

    [Feat] Dark Shamanism

    Feedback noted.
  6. The King Of The Moon

    [✗] [Magic Lore] -- Weirhency

    I’m a big fan of the “this is FAKE DRUIDISM!” comments flooding this thread with no regard for: -The Aspects canonically having a group of followers which influence nature to their liking; their ideals and the work of the Druids in no way being the ‘natural order’ of things. -Current Dark Shamanism lore (which I wrote and think is bad and have since submitted a rewrite for) literally letting you have plant telekinesis and no-one questioning it. -Current Shamanism lore literally letting you manipulate biomes, plants and animals and no-one questioning it. -Current alchemy lore literally letting you use plants and minerals to shape both plants and animals. -Nature canonically being dependant on the natural flow of lifeforce and abuseable by previous generations of Necromancy. -The inspiration/ ideology of this clearly being pulled from the ‘Way of Oaks’ which has existed and been RP’d since 2016 and Thuleanism which is slightly younger. But... Yeah I guess sure “it has nature so therefore it’s Druidism” is a balanced, well thought out argument and a constructive piece of feedback.
  7. The King Of The Moon

    [Feat] Dark Shamanism

    If someone is a regular shaman with a regular TA they can teach someone who’s using the spirit’s true name instead of a usual pact (though I don’t really know what IC reasoning said teacher would have). If done in the reverse (where a dark shaman has a TA in the relevant subtype) then the student would have to either be pacted by another shaman before lessons begin or just read the book of names and become a dark shaman, as dark shamans (lacking pacts themselves) would logically be unable to establish pacts for others with spirits. Furthermore regular shamans can transition into dark shamans by learning the true names of the relevant spirits of their magics and abandoning their pacts. In this scenario they’d remain the same tier in elementalism, spirit smithing or witchdoctry but would immediately lose any of the more ‘religious’ and ‘involved’ subtypes like farseeing and lutaumancy upon forming their naakh as the spirits would shun them fairly promptly. Hope that answers your question(s)!
  8. The King Of The Moon

    [Feat] Dark Shamanism

    For now it will for reasons I’ve explained in PMs. That said I have made edits necessary for facilitating the general shamanism rewrite as per our discussion and I’m still happy with this lore being edited into the general shamanism overhaul when it is eventually posted, if the LT desires. Otherwise, though, the intention of this lore is still to fix the problem of current dark shamanism for the longterm and it will still function as a piece of lore by itself that will change with elementalism, witchdoctory and spirit smithing as they evolve, in a similar relationship to the previous ichorianism with druidism.
  9. The King Of The Moon

    [Feat] Dark Shamanism

    Snakudah, The Fourth (And Hopefully Final) Generation of Dark Shamanism Foreword: Back in 2017 DivineJustice, Lhindir and I went about the task of rewriting dark shamanism. We did so out of a desire to balance the magic, give it explicit restrictions and run with the theme of dark shamans simply being a corrupt alternative type of shaman, rather than an altogether separate concept. It is the opinion of myself and many others that we failed at this. Not only is the magic to this day relatively inactive and undesirable, it is also convoluted, vague, difficult at best to understand and worse to moderate. The intention of this lore is for dark shamanism to act as a feat in shamanism, not as a separate magic. The most logical way for the concept of dark shamans (tribalists who choose to pseudo-xionistically steal power from the spirits rather than be lent it in exchange for praise) to live on is for them to literally be shamans. That is, giving them access to learning shamanism in the same way as everyone else adhering to the same restrictions as the non-corrupted counterparts. I still however wanted dark shamanism to have its restrictions and not just be ‘shamans that can also learn void magic and be OP’ as they’ve been viewed in the past, which is why I’ve kept the concept of a ‘naakh’ from the previous generation (a physical object required to cast; giving rivals an opportunity to disarm a dark shaman of their magic) as well as a PK clause to hopefully ward off poor roleplay and inconsequential use of the magic. The decision was also made that, given their irreligious nature, it didn’t make much sense for dark shamans to be able to use the more ‘involved’ subtypes of shamanism: lutaumancy and farseeing. There was also a brief discussion following the initial posting where I was brought up to speed with the general shamanism rewrite to ensure this feat remains compatible once such has gone through. The snakudah (‘slave masters’ in the broken language of ilzakarn), previously referred to as ‘uluamirzgai’ (‘those who enslave’ in the old blah) more commonly referred to as ‘dark shamans’ have existed seemingly since the first men and later descendants formed pacts of mutual benefit with the spirits. For aeons there have been those that lent power from Apophet’s creations and for just as long there have been those that took it. In later years this has been achieved by loose pacts with Leyd, the greater spirit of domination, who permitted his irreligious disciples the knowledge of isthmus anchors: prisons for lesser spirits, and naakhs: a means of siphoning said spirits’ power. Though these means were limited; a spirit merely dominated will offer resistance to its enslaver, withholding its power. In the dark shamans’ endless lust for honourless power, then, they sought new technique. And one day it came. Eager he was, then, to grant them it. Ixli, the greater spirit of forbidden knowledge, had a long history with the dark shamans. Some say he taught the first, though broke his long tradition of betraying his spirit brethren - by gifting mortals the secrets of their undoing - when betrayed by the shamans three: Kulgarok, Gukdab and Kurag in their insatiable greed. But, the age of the uluamirzgai had passed with his three shunned apprentices and envious he had become as they had turned to Leyd for their latest methods. “Flawed.” He spat from atop his throne of secrets, upon stacked books that could kill gods filled with words that could topple nations. “The strength of Leyd grows and the war wages on, all the while those fools’ methods fail their intended purposes… I should’ve killed them.” The corrupted spirit rose from his seat, sick of pondering. It was time, he thought to himself as he drifted through his library, to get to work. A book was conjured in his hand, its pages wrought themselves together, words spilling over its vast contents with a snap of Ixli’s fingers, thread and leather coming together into the final product as its title came to be on the cover. Vaznakoh za'Kramutna – The Book of Names At its core, vaznakoh za’kramutna, the ‘book of names’ (also interestingly translating to ‘book of the shackled’) is what its title imples: a collection of the true names of lesser spirits. Nigh indestructible and bound to its makers beckon-call, the tome is written in Ilzakarn (the language of the inferis, believed to have been conceived by Ixli himself) and has the unique effect of causing its reader to memorise it regardless of their prior ability to translate said tongue. It is split into four main sections (denoted by the type of skin used as paper) with each containing the applicable names of spirits used in the shamanic disciplines: Elementalism (written on the skins of orcs) Spirit Smithing (written on the skins of muyakelgs) Witchdoctory (written on the skins of various beasts) Having a spirit’s name permits those who speak it to bend the spirit to their will, allowing for a relationship equal to a pact in the affairs of a regular shaman, albeit twisted. Whilst a shaman will need to achieve the spirit’s favour and stay in its good graces, a dark shaman has some dominion over the spirit and may act as they please, regardless of its feeling towards them. It should also be noted that this dominion, unlike a pact, cannot be disrupted or halted by the rites a usual shaman might undergo to ‘disconnect’ another. The book also details the rites necessary to enter the spirit realm, create a naakh and its place used alongside these disciplines though it does not give proper instruction into the paths of elementalism, spirit smithing or witchdoctory; further study would be required. Ixli’zak Naakh – Ixli’s Gift The naakh is an essential tool for the dark shaman. Being shunned eternally by the spirits, a dark shaman cannot risk siphoning a spirit’s stolen power through themselves like a regular shaman lest it promptly bring about some swift vengeance. Instead, a dark shaman must bind an object to themselves and use it to channel their powers. The naakh can be an object of any variety so long as it’s no smaller than a ring nor larger than a chestplate. Binding is a ritual of sacrifice, in which a dark shaman must forsake a significant part of their body: an eye, a hand or a foot. Once removed the bodypart must be set alight, during which time a dark shaman must quench their naakh of choice in the blood of a shaman (dark or otherwise) or inferis before bathing it in the flame. Following the loss or destruction of their initial naakh, a dark shaman may forge a new one by spilling their own blood over an object and igniting it with shamanic fire or malflame. Upon creation of a naakh, a dark shaman’s name will be added to the book of names (making it a ‘true name’ akin to those of the spirits, whereupon Ixli can use it to enslave the dark shaman in the afterlife should he wish) giving the dark shaman the potential to link with the spirits (without needing a pact) though their soul will be blemished forevermore; should they come to manifest in the spirit realm they will find themselves hideous and corrupted, appearing as an inferis and shunned or even attacked for such by most spirits. This fact is known by the dark shaman then when next they sleep, wherein they shall be given visions of their potential fate; damned to wait beyond the gates of stargûsh'stroh for eternity, or serve in the mazes of forbidden knowledge as Ixli’s slave in the afterlife.  Furthermore, this corruption of the soul will draw them from the soul stream and straight to their fate. In this regard a dark shaman can not be resurrected by the wilven monks and must either rely on another method of revival or be later captured as an inferis by a naztherak, otherwise their fate is sealed. When utilised the naakh will take on a lightless, pitch black appearance and alert nearby shamans (within /q range) of a disturbance to the spirits. This would occupy a similar frame of time to a regular shaman calling upon the spirits to begin casting. Requiring physical touch for its use, a dark shaman stripped of their naakh by physical force (naakhs can not be ‘grabbed’ using telekinesis or elementalism) will be completely without their shamanic power lest they wish to be immediately identified and slain by the spirit from which they are stealing. The abilities granted by the naakh then are entirely dependant on the school of shamanism (restricted to elementalism, spirit smithing and witchdoctory) being practised through it. The progression through these disciplines will mirror that of regular shamans. General Red Lines Of The Dark Shamanism Feat -The feat alone will not give any power besides the ability to spirit walk and create (useless) Naakhs. Any shamanism practiced by a dark shaman will require an MA in the relevant sub discipline. This can either be the MA of a shaman that wishes to realign themselves and forsake their pacts or a new SA (that would still require a teacher). -The feat must be obtained by reading the book of names and translating its instructions. -Dark shamans can only learn elementalism, spirit smithing or witchdoctory. They can not farseeing or lutaumancy. They can however learn any other non-shamanic magic in line with their own requirements. -Dark Shamans must adhere to the same redlines, guides, tier progression and emote counts (albeit replacing prayer emotes with naakh emotes) as regular shamans using elementalism, spirit smithing or witchdoctory. They are, for all intents and purposes, still regular shamans who differ exclusively in their relationship with the spirits and dependence on a naakh. Knowing the true names of the spirits serves as an alternative to pacting, not a fast track or substitute to learning elementalism, spirit smithing or witchdoctory. -In order to make a naakh (necessary for all spellcasting) a dark shaman must sacrifice one of their own eyes, hands or feet. These cannot be regrown with alchemy or holy magic though they can be replaced with prosthetics. -Without physical touch of their own naakh (they cannot borrow another’s) a dark shaman can not use any of their shamanic magics. The naakh is also immune to the grasp of telekinesis and elementalism. -If lost or destroyed, a naakh can not be replaced via the above mentioned ritual within a span of 6 hours. -If killed a dark shaman can not be revived by the monks if killed via roleplay combat and is subject to PK with the exception of approved lore resurrections (such as utilising kloning, machine spirits, undeath etc). Once killed they will narratively become an Inferis over the course of a full month but will not be made playable without a relevant CA and Naztherak creator. Credits: Shamanism Shamanism Addition Dark Shamanism (Outdated With This Lore’s Approval) Stargûsh'Stroh
  10. The King Of The Moon

    The King Of The Moon

  11. The King Of The Moon

    [Magic Lore] - Galderes

    “Mind if I copy your homework?” Thalassos and World of Warcraft: “Sure just change a few things so it’s not obvious.”
  12. The King Of The Moon


    The Library Of Helana Sons and daughters of Horen, there is a sickness upon the minds of man. A sickness far deadlier than any curse, corporeal disease, or other poison upon the body... I speak of ignorance; a plague upon thought, and progress! In times of yore, scholars speak of a populace that was informed. During the Dwarf Wars and the conquest of Krugmar upon Axios, was it dwed and uruk alone that knew why they took up arms? Nay! It was all men with valor and belief in their hearts, men educated by clergy and imperium alike about the threats to the realm. During the construction of Johannesberg, the finest jewel to ever grace Horen’s crown, did the stonemasons and builders simply awaken one day with tools in their hands and get to work? Nay! It was men with ingenuity and craftsmanship, men of trained skill that constructed the first capital of man. Now, my brothers and sisters, I see the city of Helena in this fertile new land that echoes the potential for such greatness; the potential for Mankind to reclaim its place at the forefront of all races, but I am fearful of its sickness. I am fearful of stagnation. I am fearful… Of ignorance. Since its resurfacing in the age of Savoyards upon Vailor, the library of Dragur has served as a crutch to humanity’s curation - and progression - of knowledge. Its bloated halls have, in recent ages, polluted the minds of men with cursed grimoires of the black arcane, mindlessly vast archives of pagan poetry and uninspiring ‘alternative histories’ written by the lesser races. Now Dragur has been claimed by the heretics in the cult of the Triumvirate; the Cloud Temple. Any good canonist would know to keep from these halls should they keep their mind pure… But despite all its flaws, Dragur has had its uses in giving the populace a basic education of the realm and its happenings. What we need, however, is not Dragur. What we need is a library of our own. Thus begins the construction and collection of the first Imperial Library of Helana. It is our duty to oversee the re-education of our pupulace in accordance by reclaiming the true history of Man to all moved by their heritage, by spreading the true word of the Canon to all loyal to God, by conditioning future and present subhumans and immigrants and to the true cultural standards of the Imperium of Man and curating all feats, inventions and discoveries of the Imperium for future generations to enjoy. What we require is expansion. Around the city there are several donation bins akin to the one drawn above, which will be emptied every saint’s day to then be sorted and shelved appropriately. It is the duty of every man and woman that cares not only for the progression of their children or grandchildren, but their race to give what books they can. Should you find the donation bins full, you may then visit the library yourself and speak with any librarian presently on duty. The library is situated in the Imperial Capital of Man, 7 Horen Street (North-West of the city gate). All are welcome to enter should they adhere to the following: -No mongrel breeds in the library. -This includes kharajyr, hou-zi and fae creatures as well as half breeds of men: half elves, half orcs, half dwarves and halflings (though the lesser races and the halfbreeds between them are permitted). -No magic in the library under any circumstance. -This includes the presence of magical creatures such as Golems or Atronachs or magical objects such as floating staves or crystalline lexicons. -No destructive alchemy in the library under any circumstance. -No weapons to be drawn in the library unless permitted by an active librarian. -No copying of shelved books unless permitted by an active librarian. -No non-canonist prayer in the library under any circumstance. -No shouting in the library. -No fighting in the library. -A temple of knowledge, the library ought to be treated only a notch below the Church: as a neutral ground. -No gambling in the library. -No open flames in the library. -No open liquids in the library. The librarian retains the right to forcefully remove individuals in violation of the above as well as the right to demand fines and challenge for unpaid penalties in a court of law. Signed, Ghislain Vile, Imperial Librarian
  13. The King Of The Moon

    The King Of The Moon

  14. The King Of The Moon

    The grass always seems greener...

    .. Remedium stared out at the ruin. It was getting dark, the wind tugged at the old alchemist’s robes and threatened to yank the mask out of his hand. ‘A silly thing’, thought the machine as he lifted such to examine it. ‘What does a man without a face have need of a mask for, anyway?’ he’d pondered before stuffing it into the confines of his gambeson. Then his attention returned to the derelict manor. Even in this light he could picture what once was; the charred and now rotting beams that once held up the second and third floors, the dead trees he and his sister had once climbed as children, the pathway now buried beneath at least a foot of moss that his mother had first led them down following the fall of Axios… The doorway he’d slit his mother’s throat in. When last he’d visited the ruin he’d found a demonologist squatting there. Before that there were spider-folk and before that there were shades. Now, however, it was empty. ‘As too will be the rest of Atlas, soon.’ he decided, having already passed three caravans of elves headed for cloud temple, each more confused than the last as to why he was heading in the opposite direction, and what the hell he was dragging a coffin for. He trudged on through the dead woods, paying no mind to the mist that had started eating the shores on the other side of the bay and far too much to the coffin he’d been hauling - cursing as it skipped over each rotten root and jagged pebble - before making his way to the felled Sintel estate. His home, coming to kneel beside the shore. “**** you!” came a guttural chirp from within the coffin, countered simply with a kick from the machine before he spoke, unlooping the reigns he’d had on such from his belt. “Fear not, demon. This is where we part ways.” He shoved the box out onto the waves and then a few feet into the water, chuckling despite himself as the graven he’d earlier captured was pulled off by the tide, doomed to a claustrophobic voyage to nowhere in particular. And then he rose, and made his way into the house… Or what was left of it. The fickle middle-finger of fate seemed to stand proudly affront as he looked about the ruin. The stairs, the living room, the kitchens, the drawing room, all decimated by wildlife or burned down long ago, yet the doorway was intact. He scraped his long, mechanical digits along the wall until he found them caught on an all too familiar carving ‘I’m sorry.’ as he’d put simply, all those years ago. Something arose in him; perhaps if he still had the eyes for it he’d cry, or perhaps if he still had a stomach he’d vomit. ‘Perhaps both.’ his mind teased. He scanned the floor then fell to his knees abruptly with a clatter of plates and gears, remembering all too well that this is where it happened. “You made me do it.” he argued to the absent. “You were out of control. You ruined me. Ruined her…” he had no answer bar the distant screeches of his castaway graven and the tide’s faint churn. A few moments went by as he waited, as every fiber of his metal being yearned for the sun to rise and for his mother to peak around the corner followed by his sister yelling ‘tag’, but of course no such thing came. “Kypris’dionne Sintel, dead.” He declared, finally coming to a stand with the knowledge that time was short. ‘The end of the world’ people were calling it… Again. “Adorellan Sintel, missing.” The machine began marching from the ruin, listing on “Thalon Sintel, missing.” returning up the banks now relieved of his captive burden. “Aerenna Sintel, missing.” back at the line of leafless oaks he turned, looking upon the house a final time to scream: “Alwin Sintel, dead.” And Remedium put his mask back on, leaving Atlas, Alwin Sintel and everyone he’d once known behind.
  15. The King Of The Moon

    [Feat] Vivification

    To quote the Striga lore: “Even though a greater striga’s body may be totally destroyed and their ‘life’ ended, they are not so easily eliminated. A byproduct of the curse is that the spirit lingers on (Initially bound to the general area of the site of death - upon discovery by another striga it may move in order to commune with its corporeal comrade)” There is no reason for these spirits to behave especially different to anyone else’s souls. Striga lore is – at least for the time being – still part of LoTC’s lore and has no cause for it to be kept separate from it in this regard. If this submission is passed and you’re still adamant the reference to Striga should be removed then you can take it up with the LT but for the time being I’m not editing it out.