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The King Of The Moon

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About The King Of The Moon

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  • Birthday 01/23/1998

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    Claude von Orange

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  1. Claude frowns at the response made during the funeral of the very woman the Imperial State stands accused of dishonouring. Did the Archchancellor stand dotting ‘i’s and crossing ‘t’s in the presence of Queen Maya’s funeral pyre?
  2. Claude glances aloft, waving as the Queen mother passes up to the Seven Skies.
  3. Leopold patiently awaits his bride in the Seven Skies.
  4. ecks dee Edit: Scary how many people don’t realise this is a shitpost
  5. Across the social spheres of Natural Philosophers, a bizarre diagram of sorts is passed around. Said to detail our Material Plane and the inner Veil through the lenses of matter, morality and the primordial forces. The symbols, though you may have never seen them before and may never see them again, all seem oddly familiar to you; given enough thought meanings can be ascribed, to these alien shapes, and you haven’t the slightest idea why. ((All of the above symbols belong to the Material Alphabet, meaning that all Descendants native to the Material Plane would would have some inherent understanding of the meanings behind the symbols when perceiving them, despite any prior lack of affiliation with or study of the runic language. Those wishing to decode it IRP should start here))
  6. The first part of the 5 part Alchemy rewrite to be submitted, this lore serves to consolidate and condense Signs and Symbols into a comprehensive list without nearly as many synonyms and vague representations found in prior Alchemy recipes and RP. The other 4 parts serving to make this piece viable as part of the wider project and answer most questions (part 5 will be a general guide to how Alchemy works as well as how it ought to be Roleplayed) shall be rolled out shortly, followed by a master thread detailing general changes to Alchemy and linking to all other parts as a general hub. In all applications of their craft, the alchemist’s choice of reagents is always dictated by the two major aspects of any given material: Signs and Symbols. Signs Signs are the primary identifier to be sought in a reagent, split between the five main elements, of which all matter in the Mortal Plane (and many others) is composed in some combination. These five Signs divide reagents into five different broad categorisations. Signs are important in organisation for an alchemist's archive of reagents and important in the recipes of a potion as many potions require non-specific ingredients and reagents can often be exchanged with other reagents of the same Symbol. -Uses cannot be extracted from ‘Signs’ alone in materials unless explicitly paired with accepted Alchemical or Reagent lore. Symbols Secondarily then are Symbols, more niche modifiers tacked on to Signs with less ambiguous properties. They are concepts transiently tied to all matter in some form or another, albeit only potent enough to make use of in a handful of materials as Reagents. These manifestations can be translated into material changes, triggered by the mixing of various Symbols atop a base, as well as additional stimuli that might break down materials containing these Symbols so as to invoke more simplified usage in reagents (such as digestion, for example). Below is the full list of every known Alchemical Symbol, as well as suggestions on its metaphysical properties (tied to how it might be used in Alchemy): -Uses cannot be extracted from ‘Symbols’ alone in materials unless explicitly paired with accepted Alchemical or Reagent lore.
  7. At this moment in time if you can be vouched for by someone who had an accepted MA in this – https://www.lordofthecraft.net/forums/topic/173849-✓-⛧-naztherak-addition-gifts-of-the-red-prince-⛧/ – cursing your character’s mother before loregames then that’s fine. Having further evidence for your character existing and being RP’d prior to loregames’ removal of the above link’s spells such as MAs, FAs, forum RP or simply being vouched for by ST should help, too, to distance yourself from potential people just making up new characters on the spot for improv snowflakery. Future curses for new characters (if the curses ever makes a return) will be dictated by that separate piece of lore, though. You’ve inspired me to add in a new redline requiring future ones to inform the ST so this sort of scenario with room for BSing can be avoided in future, though. Thank you
  8. (NOTE: This lore exists to update, better clarify and act as a support piece for currently played characters informally known as ‘cursed children’ that have been a part of LoTC since August 2018. No new creatures, magics or abilities are being added, just redlines and clarifications to ensure their continued existence) Ra'liivengor Kreika ‘The Blessed Ones’ Origin/ Backstory The first ‘Blessed Ones’ came to be as a product of the Zar’rokul’s final Bane; the Curse of Infernal Mutation (“zevirlat thaznitnak”), a spell gifted to the Naztherak of yore that had pledged a portion of their soul to the greater infernals: Velkuzat, Drazhana, Kiiztria, Kholidav and Zathairn respectively. When marked upon a woman, the curse malformed her offspring to appear demonic, paying homage to the cruel Zor’rokul and the other inhabitants of Moz Strimoza. This first generation born of the plight became known to many as ‘cursed children’, shunned by most civilised peoples of Atlas then later Arcas and forced to wander an unforgiving world, hunted and mistaken for the very demons which mutated them. Some accepted their position and sank into the dark arts, whilst others attempted to reject it; hoping to someday prove themselves worthy of respectable society. The majority cloistered themselves into obscurity, settling into lives of solitude as hermits, away from the mob. As the years progressed and the old Courts of Naztherak faded, knowledge of the Curse was lost for a time, perhaps never to return, but the ‘Blessed Ones’ remained. Details Ra'liivengor Kreika - ‘the Blessed Ones’ - as they are ironically dubbed in Ilzakarn, are Descendants who have been damned to appear warped with a demonic exterior before birth and made to resemble the varying horrors of Moz Strimoza. Whilst aesthetically demonic, they remain functionally identical to their genetic race; the ‘Blessed Ones’ are not truly infernal beings. Their souls, minds and internal physiology remaining unchanged, liivengor kreika can and should be categorised as normal Descendants, their only unique quality being their mutated exteriors as a consequence of malefic meddling. Born of accursed parentage as a product of Naztherak, their skin is forever marked in the colour of their maker’s malflame, whilst also subject to a variety of unsightly mutations. These can include: -forked tongues -slitted, goatlike, small, large, or entirely absent pupils -coloured or translucent eyeballs -serpentine tails -scales -exceptional paleness or melanin-darkness of the skin -translucent skin -hair or nails which bleed when cut -a lack nails of nails or nails which grow black and pointed -webbed digits -horns and spikes protruding from heads, backs, shoulders and elbows -feathers -goat, bat or pig-like facial structures and nasal shapes Red Lines Purpose Citations
  9. Except nowhere does it say “you can’t keep doing your improv fortune teller rp”. This lore doesn’t strip anyone of anything, and the argument that it ‘invalidates’ individuals doesn’t really hold up when the vague entity you’re defending is – I’m assuming – people that have been RPing loreless cultural and religious prophecies, which are inherently without need for ‘validation’ as the products of IC beliefs and wouldn’t be stripped or impacted by this lore. i understand the place you’re coming from to an extent, but I feel like you’re overlooking the fact this piece solely exists to add new elements of RP for facilitating events and future predictions that can then be shared by more means than word of mouth. From my angle all it does is add a new method of RP that otherwise couldn’t have been done with current lore; nothing is being taken from anyone. That said your feedback is noted and I’ve tried to make this a little clearer by rewording parts of the ‘Purpose’ section: Could you shed a little more light on what you mean by this, please? Maybe a worst-case scenario you think could arise, so I can adjust the redlines accordingly?
  10. You don’t need lore to think you’re anything. But if you want multiple people to share a prophecy in your current version, those characters need to interact directly and know each other, meaning prophecies can’t transcend OOC barriers and create RP for others in different places, factions and magic groups. There’s also no means of RPing prophecies involving information your character doesn’t already possess or have the capacity to ‘make up’ without straight meta gaming in the current system, a big part of why fortune teller RP is so scarcely done. This is also serves the lesser purpose of legitimising Event prophecies and bridging the gaps between sever Canon. This lore wouldn’t suddenly stop people from making it up as they go along and claiming to be fortune tellers, it just gives them more legitimacy if they opt to involve themselves in other areas of RP
  11. (Edits are still being made to this lore. Suggestions for potential missed redlines or other areas of lore to include are welcome!)
  12. Prophecy; The Gossiping Dead The Eye of Vaasek, as seen upon a prophet’s hand during a vision of what may come. Origin/Backstory Details The secrets of the future are not constant. Ever changing and impossible to truly assure oneself of, these ripples of volatile knowledge are carried as whispers amongst honourable souls and Spirits of Stargush’Stroh, the malformed Infernals and damned souls of Moz Strimoza, Aeriel’s favoured in her Golden City and Her damned in the wider wastes of Ebrietas. Sometimes, these whispers reach the minds of living Descendants, through Shamanicpacts, malefic incantations or idle exchanges with the dead, and prophecies are born. Either to come true by the will of higher powers, to be self-fulfilled by overcautious descendants, ignored or otherwise forgotten and made redundant by the passage of time, these prophecies invade the minds of those cursed with True Sight through the murmuring dead, are delivered to the knowledge-thirsty Naztherak during their beckoncalls to Moz Strimoza or are handed by the Spirits beneath Kor to Farseers eager to listen. It is Vaasek however, the Daemon of Fear, Desperation and Betrayal who most maliciously involves itself. Never interfering with what visions are seen, and playing no part in the process of procuring these secrets bar siphoning them through his Seers, the clandestine Daemon lurks in the corners of every vision as a paranoid spectator, manifesting as an eye in the palm of any prophet’s hand during their visions (be they in a complete dream state or otherwise). Via his unwitting servants, the Seers, does he channel these visions, sewing fear and paranoia amongst his flock in a drive to witness more of these could-be futures through them. Red Lines Purpose Citations
  13. The Consumption of Duke The Last Will and Testament of Prince Leopold Guy Helvets, the Duke of Cathalon 14th of Horen’s Calling, 1758 Hereby does his Grace affirm his last will and testament. It is the late Prince’s request that his will is to be carried out by his widowed spouse, Her Highness Princess Charlotte Cecilia Helvets, Duchess-Consort of Cathalon at the time of this will, as well as the Bishop of Kaedrin, Boniface Cardinal Villavia and His Highness Prince Otto Sigmar Alimar, Lord Regeant of Hanseti-Ruska. I. The Duchy of Cathalon and the affiliated styling Duke of Cathalon shall pass on to his legitimate heir and next of kin, Prince Robert Castor Helvets. II. The Palace of Varoche (otherwise known as Palais de Varoche) shall pass on to his legitimate heir and next of kin, Prince Robert Castor Helvets. III. The Lodge of Haraccus shall pass on to his widow, Princess Charlotte Cecilia Helvets, to live out the rest of her days in peace as her own personal estate until such a time of her demise, where it might return to the head of House Helvets. IV. The physical crown once worn by his late father the last King of Kaedrin, Adrian I AKA Helton Helvets, shall pass on to his legitimate heir and next of kin, Prince Robert Castor Helvets, to remain in the Helvetii vault as a family heirloom. V. The body of the late Prince shall be lain to rest at the foot of Mont Saint Catherine’s north end, beside the Haraccus Lodge.
  14. THE CAPITAL ACT, 1757 Written by his Grace Leopold Guy Helvets, the Duke of Cathalon on behalf of the Diet of Kaedrin and the Helvetii estate. Confirmed by his Excellency Anton Rovin, the Governor-General of Kaedrin on behalf of the Crown upon the 5th of Tobias’ Bounty, 1757 In light of the derelict City of Ves’ complete demolition, and without a suitable replacing settlement of the same scale, the House finds the Edict ‘Vessian Bureaucracy: Instrument of Government of the Golden City of Ves’ now redundant, and to be revoked from Kaedrin’s legislation. The title ‘Grand Duke of Ves’ is also recognised as without political weight or power in light of the Duchy of Ves having long since been demolished; henceforth regarded as a prestigious styling supplementary to the King of Kaedrin. Henceforth Varoche Palace (often signposted as Palais de Varoche), until this point the primary holding of the Duke of Cathalon, shall be recognised as the legislative capital of Kaedrin. Ownership of the palace is to be divided exactly in thirds of one and two. The smaller third being it’s north-western portion - referred to henceforth as the ‘Helvetii Estate’ - to remain in the hands of the Duke of Cathalon as he and his immediate family’s private residence, allowing for later expansion of the estate into the wider reaches of Mont Saint Catherine where permitted by royal prerogative. The larger two thirds of the palace, it’s south-eastern portion - referred to henceforth as the ‘Cabinet Chambers’ shall be leased to the state and administered through royal prerogative in the hands of either the King of Kaedrin or Governor-General in times of royal assent, allowing for later expansion into any portion of Kaedrin where permitted by royal prerogative. Regulations under the Capital Act I. The Varoche Palace is to henceforth serve as the legislative capital of Kaedrin. II. The Varoche Palace will not become the metropolitan capital of Kaedrin; private citizens are not permitted to settle or house themselves in the Palace. III. The Helvetii Estate will remain property of the Duke of Cathalon, who may house himself, his immediate family, household staff and guests within his own private chambers. IV. The Cabinet Chambers will be leased to the Crown, or the Governor-General of Kaedrin, where suitable living arrangements can be made for the sovereign or his representative to house himself, his immediate family, household staff and guests within his own private chambers. V. Any extension added to the Cabinet Chambers must be done so with mind not to violate the borders of the Helvetii Estate without consent from the Duke of Cathalon. VI. Any extension added to the Helvetii Estate must be done so with mind not to violate the borders of the Cabinet Chambers, remains confined within the borders of the Duchy of Cathalon and will also require royal assent in accordance with our constitution. VII. The Cabinet Chambers must be purposed in housing the legislation of Kaedrin, including the offices of the Governor-General, the Diet of Kaedrin (though the lower chamber may be situated elsewhere if permitted by royal prerogative) and the Cabinet of Kaedrin.
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