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Why do assassin guilds always fail
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- They always advertise themselves
- They are often led by new players who are not experienced server-wise
- They are often shunned because they're edgy, meaning that the assassins are some ridiculous dark power wielding, demon-worshiping, black-cloak wearing ilk
- People participating in such guilds are often bad at pvp. If you want to be a useful assassin, then learn to PvP, as it is the second default
- Victims of assassinations will PK if the assassin is not some poorly planned, meta-gaming, edgy prick. Skippy PK'd. I know a lot of people who have PK'd. However, if its some dark elf, necromancer wannabe, Ezio Adittore type, a lot of people would rather ignore the RP in general.
Want to start a good assassin guild? DON'T MAKE A ******* FORUM POST ABOUT IT. Get a hidden headquarters. Make your character look NORMAL, not like the WoW avatar of a goth teen. Also, if you character is insane, a nymphomaniac, or both, don't expect your bandit/assassin RP to be taken seriously. The above is too hard to roleplay successfully, and almost everyone that has attempted to make the whole dark-edgy think work has failed. Most bandits or assassins should not be people who like their vocation: they should be people who have no other choice, like uneducated peasants or ex-soldiers.