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  1. TO ESCAPE DAMNATION Part 1: The Run Lurdoic ran into the woods, leaving the capital of Urguan behind. A city he had known so well for many decades. He propped himself up against a tree, sweat pouring from his brow as he recounted what occurred…. The Nephew… he raged. The boy would sooner plummet to his own demise than besmirch the reputation of his clan. Lurdoic did not know whether to laugh or curse, so naturally he defaulted between both. The plan was going smoothly… the ghoul attacked as he intended. The ghoul left the note. Lurdoic lured the King to the house… and then the damned child claimed the incriminating letter and ran to his death off a cliff. Lurdoic pondered for a moment. He had ignored the King’s orders to back down from the chase, he had effectively led the boy to his death. All eyes were on him now… but he was safe. Safe from Urguan. He made his way to a companions fortress at ?????? and provided the news to his co-conspirators…. He was permitted to stay for as long as he desired. The heat would die down, it always did. He would weather the storm. A stone month or two… and things would be fine. “You Coward…. Running again? Hiding again? You can do it for as long as you like. The end result will be the same.” The voice penetrated the Irongut’s skull. Lurdoic hid in the corner of the fortress, placing his hands on his face. [!] “In the end… you shall die.. And when you do… which God will bargain for your soul?” Lurdoic hid in the corner “Shut up…. Shut up” he repeated, but he knew the voice spoke true. He had hidden himself from his own people. He had drank the blood from their corpses…. He was darkspawn. A Vampire. Not for a month, not for two… but for ten Stone months. Ten Stone months he had hidden himself in Urguan. He had conspired with HER in Urguan. He knew his duties. He even accepted them, but the doubts remained in his head. What was he to do…. What was he to do… and then it came to him. A plan that had been conjuring in his head for awhile. THE ULTIMATE ESCAPE FROM DAMNATION. Lurdoic was tired of running. Tired of lying, tired of being the Hidden Light. Tired of being under the thumb of the Brathmordakin. He will escape, he will fight. The lies would end, once and for all. The Irongut made his way back to Urguan. Part 2: The Fight He would not go without his farewells. He would confess everything, rub it in the faces of those he had hid it from, and then escape to eternity. Escape to freedom. He marched into his home, ensuring no one knew of his entry into the city, began writing letters, and then…. A.K entered his abode. A.K. was Lurdoic’s closest ally and friend, and thus, the Irongut explained the plan to his compatriot. A.K. was horrified at what Lurdoic intended to do. They debated, they argued… but the Irongut’s mind would not be changed. A.K. gave up trying, the Irongut would not be swayed… so A.K. had one last request. A Final Duel Between Friends Lurdoic accepted. It was the least he could provide. Lurdoic marched his friend to the mountains, and so began their duel. A.K. immediately went on the offensive. Lurdoic dashed away, placing his voidal anchor to the right! A.K. blocked the anchor, Lurdoic dashed again… and then… A.K. threw a leather cape over Lurdoic’s face… The Dwed sank to his knees. The concept of what he was planning to do finally hit the Dwed like a carriage. Lurdoic’s face was sent into the grass, wallowing in despair. This was it. The recipe to escape damnation, the one that the voice spoke of. It was to become a Voidal Horror Lurdoic would lose the very essence of his being. He would leave everyone behind. His memories, his flesh, his soul. Everything would disappear. Lurdoic stared up at his friend, his face muddied with grass and dirt, and then finally spoke his words. “I have lived a life of sin…. I hated the Brathmordakin, so I wanted to spite them by becoming an abomination… I wanted to seize my own fate… and this pathway… this escape, is the only way how… but I am afraid… I must admit that. I have made ill choices with my life, and I regret what I have done, but this last action… will be my choice. MY decision. I will channel my own fate into my hands and abandon this realm.. But I owe it to Urguan to tell them the truth of what I have done….” He would glance back at his friend and ally. “Write a different story…. Learn from what I’ve done and avoid my path. Take your own will into your hands… and enjoy your life… look after Aedan and Renny for me” Lurdoic and his friend would embrace, the first and the last time. “I will respect your choice, Lurdoic. Do what you will” Lurdoic nodded “I’ll give them a show” Part 3: The Escape Lurdoic entered the throne room. It was time. There was no going back now. He had sent out letters across the Kingdom, declaring that he was going to make a speech. He would leave it a surprise for them. This would be the last speech the Irongut would make. He knew his time would be limited. The moment he made his confessions, he expected to be attacked immediately, therefore he kept his gaze firmly on the crowd that was forming, beginning his speech…. And then… he spotted them. Gallio, Hana and a Mossborn Golem. They rose up onto the platform, and Lurdoic immediately detected their intentions. They threw bottles of salted water at him. Lurdoic was prepared and expected them to make a move, and quickly dashed down from the platform and into the crowd. GET HIM NOW! The attackers declared. Lurdoic was immediately pummeled to the floor by Obok Metaldrinks. Lurdoic barely resisted. “DO IT NOW YOU FOOL! NOW! NOW!NOW! BECOME ONE WITH VUUR'DOR” Lurdoic almost let out a laugh. His confession was not necessary. He drew out his fangs, showing them for the entire throne room to see, and made his confession. “You halfwits! What do you think I was planning to do! Well, you give me little time! Yes. I am a Darkspawn, a Vampire. Right under your noses for Ten Stone months!… yes… I conspired to take down Tuzic! He told me I was damned, so I wanted to bring him down to damnation with me!” The axes, swords and spears pummeled down onto the Dwarf… but it was done… the ritual had been completed. A mass of horrific tendrils sprouted from the Dwarf, pouring out of his voidal strained skin. His mangled and butchered corpse released his higher form.. A Voidal Horror. Lurdoic Irongut reached a higher state of being. His identity, his name, his thoughts… all incomprehensibly altered by the ritual. Lurdoic was no more, and now a Voidal Horror hovered over the throne room. Immediately, the throne room began to fill up with Dwed. The bell was rung. A case of catastrophic proportions as the Voidal Horror spanned the room. Attacks were made on the eternal being, and the being squealed in response, leaving a trail of black blood and mold. The being had finally escaped the clutches of mortality. It could only cackle and roar, making incomprehensibly noises, mixed with speech. It entertained the presence of the Dwarves…. “KILL, KILL, KILL” It bellowed. Its fear of death conquered. Part 4: The END Thromdrick Irongut entered the haul as the battle between the monstrosity and the Dwedmer continued. He called upon the same Mossborn golem to aid him. He was well equipped with Vuur’dor, and knew how to contain the abomination. As projectiles flew, and swords were sent through the air, he lifted himself up, courtesy of the golem, and raised his staff. A black Orb present in the middle. The Voidal Horror twisted and writhed as the attacks came in force. Then, it spotted the orb. It was naturally drawn to the artifact, taking it lightly as it began to amass around it. Digging its tendrils into the black chasms of the orb. The undying horror’s thoughts could not be penned down… but it saw a familiar face in the crowd. A girl, A Dwarven Girl… who…. For a brief moment… The being known as Lurdoic snapped back to his senses. Lurdoic stared into the chasms of the orb, and at the girl. He knew what the orb was for. Containment. Memories of old returned to him. Memories of his service to Urguan. He had lied, he had deceived… but there were moments that he did enjoy his service, that he wanted the best for Urguan. He continued to stare at the girl.. His daughter.. the gift of his wife Crera... and then realized… perhaps service to something… perhaps service to someone is nae such an ill endeavor. He gave the girl one last wave of his tendril,. and then the horror marched right into the orb…. He had escaped damnation and fear, but had chosen to stay with Urguan, with the people he knew well… forever, inside the Orb.
  2. When I bandit, I have one simple principle. 1. The victim must be tricked off-road. This is it. If I am unable to trick them to get them off-road, then I don't bandit them, simple as that. Trying to trick them is pretty damn fun, and usually the victim is more happy to play around with it, because I'm at the very least giving them a shot. If they get tricked, their usual response isn't "Ah, **** me, another bandit attack" it's more like "Damn it! I should have been wiser" The player is now genuingly at fault, they were the one who screwed up, not only is the trickery roleplay quite fun, it also lowers toxicity because the victim feels as though they had a good chance to avoid it, and is more likely to blame themselves rather than the perpetrator. it's also way more fun of the bandit aswell, it's genuingly quite enjoyable thinking of different ways to lure your target off road. You can pretend that your friend is "in danger" or you need the victim's help to collect herbs or something. You can even pretend to be injured or something, common tricks that real life bandits would do. let me tell you, there's nothing fun about wandering on the road and hear "HALT STOP RIGHT THERE" *Unsheathes sword and blocks path* It's tedious and a bit annoying in all honesty. No good roleplay comes out of it.
  3. ᛏᚺᛖ ᚲᛚᚨᛊᚺ ᛟᚠ ᚷᛟᛚᛞ ᛏᚺᛖ ᚲᛚᚨᛊᚺ ᛟᚠ ᚷᛟᛚᛞ YOTH BRATHMORDAKIN NA YOTH URGUAN ᛁᛟᚦ ᛒᚱᚨᚦᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᚦ ᚢᚱᚷᚢᚨᚾ RECOUNT OF THE DUEL BY AMBASSADOR LURDOIC IRONGUT The Clan of Goldhand has been filled with tragedy and violence, namely the terror actions of Torsun Blackhand and his vanquish of the leading elite of the Clan in one fell swoop. It is said that Clan Goldhand’s lust for gold and wealth exceeds all desires for the members of this Clan, but judging by the events of this incident, I would argue that their lust for blood serves as a strong contender for that title. Thus is the fight of Davli Goldhand, and Grimni Goldhand. One old, and one young. Grudges are a common thing for us Dwed, and the grudge between these two Dwed was truly something to behold. Grimni Goldhand Behold the aspiring young leader of Clan Goldhand with the quest of restoring his Clan to glory after the terror inflicted upon it by the Blackhand. He was the initiator of this fight. His main grievances included Davli’s absence from the Clan and suspected treason and collaboration with Torsun. Hotheaded and rash in my personal account, though with definite ability in regards to leadership and initiative. Davli Goldhand I for one have little positive to say in regards to this swine, though for unbiased documentation’s sake I shall maintain an air of civility. He was something of a pariah, mingling with Orcs, Humans and Elves and staying away from Urguan for much of my time within the Kingdom, it is with no doubt that he possessed far more experience than Grimni. On a sidenote, I recall he possessed an intense dislike for Ireheart’s. Now, one could see that he would be the likely victor of this bout. He possessed a superior arsenal, and had experience and age on his side. The Fight An air of suspense filled the arena on that day, I remember it quite vividly. Hearts were pounding, sweat was pouring as the two contenders marched into the arena. Grimni, in standard legion armor, and Davli, in his strange and exotic golden armor. As is typical in Dwarven culture, gambling and bets are a guarantee in events such as this. There were those who put their bets on Grimni out of good faith, whilst others felt safer placing their bets upon Davli. This was no ordinary fight, this was a grudge fight. A fight to THE DEATH! I had the honor of acting as the referee for this fight, an honor that was somewhat abruptly cast upon me, but I did my duty regardless. I entered the arena as the two were cursing each other in a fashion that I would not document. I asked them if they accepted the conditions of the fight. I asked them if they wished to back out of the bloody brawl, and I reiterated to them that this bout was to the death. The questions made no difference, the two were truly destined to clash blades today, and so THE CLASH OF GOLD BEGAN Grimni claimed the initiative for the fight, his youthful ferocity forcing him on the offensive, whilst Davli’s experienced and older wisdom held him back…. But this was merely a faint. Several parts of spiked steel seemed to sprout from Davli’s shield, and as Grimni attacked, Davli charged at full thrust with the shield, aiming to impale the Dwed upon his ingenious weapon. Fortunately, Grimni’s left sidestep and his legion armor was able to preserve the beardling for the fight, and Grimni then sent his ax into the helm of Davli. Davli, taking into account of the situation, did the precise same, aiming to send his war ax down upon the young Dwed. Both Dwed were disorientated from the equal strikes… but Grimni took the initiative once more with a daring feint. He sent his ax right into the weak spot of Davli’s armor. A HIT! The Old Dwed groaned in pain, droplets of blood beginning to leak from his armor and onto the arena floor… the tides were turning in the beardling’s favor… and then… an upset… BANG Smoke filled the arena. Some scoundrel, likely with a strong financial incentive in the outcome of this fight, lobbed a smoke potion from a hidden spot. Grand King Grelu immediately called for a ceasefire. The honor duel was to be halted for the smoke to dissipate. In a controversial act, it is believed that Grimni Goldhand struck Davli even after the King made the announcement, but after a pause, the fight was ended… both Dwed survived the bout. The smoke began to dissipate, and the sight was truly something to behold, Davli had taken off his helm, revealing his pained expression for all in attendance to view. Within his hand, was a dagger. The Gold is Gone Davli’s last moments are something to debate amongst those who can form a primary source, but I shall outline what I saw. Davli held the dagger to his throat and glanced up to the sky… and so he spoke his last words. Davli: Ah dednae doh wah yeh fink oi ded. Buh ah dunnae 'ave dah desoire tae continue des foigh'. Ahm toired. Mah dah es gone. Meh mah es gone. Meh sister es gone. Meh brotheh es gone. Evereh'ten' es gone'. Nighi anek dwed ruk da hallth eron aurum. Honour my father. Bury me as ah goldhand But he did not end his own life… rather he offered that honor to Grimni, and so, Grimni plunged the knife into the Oldbeard’s throat, blood pouring out and onto the arena floor. The fight was over, Davli’s life was over. A Dwed that was tired of both fighting and living, a Dwed that had nothing left… was gone. Silence filled the arena, and silence once more filled the hall of Clan Goldhand.
  4. What has been your favourite RP moment on the server?
  5. "Narvak oz Urguan" Lurdoic would simply comment as he read the missive
  6. Year 171 of the Second Age 08/03/2024 ISSUED BY: THE OBSIDIAN THRONE ᚨ ᚾᛖᚹ ᚲᛁᚾᚷ ᛟᚠ ᚢᚱᚷᚢᚨᚾ ᚨ ᚾᛖᚹ ᚲᛁᚾᚷ ᛟᚠ ᚢᚱᚷᚢᚨᚾ YOTH BRATHMORDAKIN NA YOTH URGUAN ᛁᛟᚦ ᛒᚱᚨᚦᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᚦ ᚢᚱᚷᚢᚨᚾ After a successful election campaign and an era-defining electoral sweep, the new King of the Grand Kingdom of Urguan shall be GRELU KHRON’EDHEKAL who promises to fix the issues that plague our realm and restore our mighty nation to great heights. His victory was met with great cheers within the square of Urguan, with his supports cheering the loudest, and his opponents accepting their defeat with grace and nobility. The time to celebrate is now, the time to march forward is now, and the time to coronate a new king IS NOW. The following Clans are required to attend the coronation: ᛞᚨ ᚷᛟᚱᛗ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᛞᚹᚨᛁᚾ ᚴᚺᛟᚱᚢᛚ CLAN IRONGUT ᛞᚨ ᛖᚴᚱᚨᚾ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᚷᛚᛟᛁᚾ ᚺᚨᛖᚠᚱᛟᚾᛏᚱᚢᛗᛗ CLANS OF HEFFRUMM ᛞᚨ ᚷᛟᚱᛗ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᛒᛟᚷᚱᛁᚾ ᚴᚨᛏᚺᚨᛁᚴᚨᛉ CLAN GRANDAXE ᛞᚨ ᛖᚴᚱᚨᚾ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᚢᚱᛁᚱ ᛞᛟᚱᚴᚨᛞᚱᛖᛚ CLAN DOOMFORGE ᛞᚨ ᛖᚴᚱᚨᚾ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᛏᚺᛖᛟᛞᛖᚱᛁᚲ ᚴᛟᚱᛟᛞᚨᚢᚱᛟᚴ CLAN GRIMGOLD ᛞᚨ ᚷᛟᚱᛗ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᚷᛟᛏᚱᛖᚴ ᚴᛟᚱᚾᚨᛉᚴᚨᚱᚢᛗᛗ CLAN STARBREAKER ᛞᚨ ᛖᚴᚱᚨᚾ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᛃᛟᚱᛁᚴ ᚴᚨᛏᚺᚨᛁᚴᚨᛉ CLAN IRGARD ᛞᚨ ᚷᛟᚱᛗ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᛏᚢᚾᚷᛞᛁᛚ ᚨᚢᚱᛟᚴᚨᚾᚨᚱ CLAN GOLDHAND ᛞᚨ ᚷᛟᚱᛗ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᚷᛟᛏᚱᛖᚴ ᚴᛟᚱᚾᚨᛉᚴᚨᚱᚢᛗᛗ CLAN STONEHAMER ᛞᚨ ᚷᛟᚱᛗ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᚷᛟᛏᚱᛖᚴ ᚴᛟᚱᚾᚨᛉᚴᚨᚱᚢᛗᛗ CLAN IREHEART ᛞᚨ ᚷᛟᚱᛗ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᚷᛟᛏᚱᛖᚴ ᚴᛟᚱᚾᚨᛉᚴᚨᚱᚢᛗᛗ CLAN FROSTBEARD The invitation shall also extend to all other Clans not present in the High Moot, as well as vassals and faithful allies of the Grand Kingdom of Urguan. All are free to attend this historical event! NARVAK OZ URGUAN! NARVAK OZ BRATHMORDAKIN! NARVAK OZ GRELU! Signed, GRELU KHRON’EDHEKAL Grand King of Urugan, Clanfather of Clan Irgard, son of Greldyn, son of Jorik
  7. Depends on what you use as a projectile. I use a Minotaur horn. The power to shoot a projectile in 2 emotes while the rest of the suckers are stuck on 3 is truly epic. But seriously, bows should probably take 2 emotes.
  8. I would prefer if it stays three because I have Disjointed Conjuration which means I can shoot projectiles in two emotes after connection. If everyone gets to shoot bows at 2, then my relative power compared to everyone else decreases.
  9. Lurdoic irongut strokes his beard as he read the missive. "Ahn interestin' gatherin'"
  10. Lurdoic Irongut dips his head, reading over the missive. "Hopefulleh teh Kin'dom o' Vikela opts for the wiser route"
  11. I don’t see aurum and salt testing much, but I believe the current rules are just bad game-design either way. Even if testing was super-rare, it’s still too damn easy. One cut, one salting, done. The thing is, this is super easy to fix. You can either make it harder or more costly for people to test by making the testing ritual involve a rare alchemical ingredient, thus making it so that those who want to test actually need to be strategic on whom they test in order to save resources (or create some paladin or Templar spell that can only be used once or twice a week in order to test darkspawn) Alternatively, you could make the testing weaker by creating certain potions that enhance immunity to small cuts of aurum and salt, which relies on the darkspawn strategically having to acquire certain herbs or spells and conserve their resources in order to evade testing.) These alternatives seem a lot more fun to me, requiring player strategy and intelligence, whilst balancing things out.
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