Honestly, banditry should be allowed as long as there’s more detailed rp, a chance for both characters to grow, and if people take into consideration what the two characters are. One thing that’s kind of annoying is if you have, let’s say, a captain of a guard versus someone scrawny trying to steal money from them. Even though realistically, the guard should be able to easily overpower the bandit, rolls could favor the scrawny man and have the captain chopped up with a few sword swings. I don’t really know how to fix this situation, maybe add a +(number) to a roll certified by a gm and make certain types of rolls, like /roll fight or /roll magic or /roll escape, and based on the character’s past/accomplishments, his rolls could be helped or hindered.