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Found 23 results

  1. Free Art

    my PC is busted and I can't do any digital art or finish my current commissions (I don't even know if I can recover my PSDs). I still need art to do though so please drop your character descriptions and reference images below please and thank you. I do not promise I will do them I just kinda pick things that look cool and fun to draw and sometimes draw them idk i need something to do. Examples: https://www.instagram.com/gillyfishiesv/ https://www.artstation.com/gillyfishies https://gilly-fishies.deviantart.com/
  2. WELCOME TO MY OLD ASS ART THREAD! It is my baby and my only accomplishment on LotC :') newest is below, older ones in spoiler _____________________________________________________________ commission for lemondropzz
  3. Hi! I'm Nummy! Hello! I am alive, and I've decided to bring some of my art here! Most of these are commissions Ive done for others, some are for fun! I thought I would share some of the lotc fun! New Stuff: Older stuff: Before you ask, yes Commission are open! amaryia.deviantart.com ^Info here Im having to make a list! Commission slots: 1. Squirtgun 2. Tsuyose 3. --- 4. huge ass Guild wars piece. 5. 6.
  4. [Denied] HurferDurfer ReApp ET [Actor]

    Minecraft Name: HurferDurferDiscord: the same famTime-zone: Whatever Oklahoma isDo you, or have you held, any other staff positions: NoWhere do you grab inspiration from: I read a whole lot, play games you know, Elder Scrolls, RTS's, stuff most people play.What are your current list of characters, and are you willing to sacrifice any: I play Coltaine all the time, have my dwarf Hurf Ironabs, an elf named Iparth, and ya given the right scenario id be willing to sacrifice them.What race, or group, do your events best cater to: Honestly anyone dude.What do you believe are the key factors for a successful event: Giving people a sense of accomplishment at the end of an event. Scaling is also an issue, I wouldnt want people getting frustrated because so much is going on, many emotes getting put out at once, either doing small groups, larger groups with more et to help, or do managable waves of PvE mobs.What strengths would you bring to the team: Ive played creatures before, ive been involved in many events fighting creatures, ive been in the magic community for several years and like to think id be able to rp such things out in an event.Why do you want to be part of the team: I want to step up to the plate, try to make people enjoy some quality rp, want to help move other events along and help out if others need more than one actor. I want to try and help with the bounty board, I want people to have a sense that the world is full of all sorts of creatures going bump in the woods.Create three distinct event scenarios based on the servers lore that you would organize: Event 1: Scene, a bustling coastal village, a band of intrepid adventurers wander down a sandy beach strand when some strange craft appears further down, the group makes their way to the vessel to see several goblins scurrying about, seemingly in the process of fixing the contraption, upon seeing your group, they all squeal in relief, rushing over and talking in a hurried manner. "You need to help us! We need to go back and get the Cap'n!" they'd all talk over themselves, tugging on you and your companions trying to take you to the strange enclosed construct. Curious you'd go along, following the goblins into a hatch, you ask how does this contraption work and they would tell you its a submersible, able to drift in the depths of the ocean. As the party settles in and the submarine of sorts sets off, the goblins tell you their strange tale. "We was floatin along like normal, scourin the briney bottom for sunken wrecks, seeing if we could find some chest of mina or summat, when the cap found an underwater cave! He ordered us so of course we went, and to our surprise we were able to find a pocket of air in there! dry caverns under the sea if you can believe! The Cap, being the curious sort he is disembarked, wantin to wander the cavern , we stayed at this here boat of sorts, but something wasnt right. We heard the Cap screamin a long way off and well uh, we arnt the bravest sort so we lit outta there fast, but you are gonna help us get him back right!" The group, being enterprising heroes of course agree to help, the submarine eventually making it to the aforementioned cave. Disembarking they see signs of a struggle, scuffs on the cave floor, blood splatters leading further in. The group wanders in search of the wayward captain when the come across a pair of men battering each other, identical in every way you would like be confused. As one spots your group he screams and points at the other "Help me! He's a skin changin freak!" the other man , growls out, flinging Captain 1 off, "Dont listen to that one, he's trying to escape this cave!". You're group is tasked with choosing who to believe and who to kill, choosing the right one, you and the party wound the the creature, it flees into the caves and you split off to find it. Using the lack of cohesion the skin changer changes into one of your group members, and tries to lie and manipulate the members of the party, again you are tasked with who to believe and who not to, the risk being in you dont want to hurt your party members, but want to stop the creature from getting to the submersible and escaping to the world above. Event 2: You are approached by a hooded thief sort of man, asking if you have heard the recent rumors of a ruin being found nearby, he'd then ask if you and a party of others would like to investigate these ruins, maybe steal some baubles before anyone else can get to them. You acquire a group, the prospecting thief then leads you to the ruins. The party enters the ruins, the place would seem benign at first, they proceed steadily into the ruins, encountering minor traps, small pit falls, tripwires, parkouring, requiring the group to keep aware of their surroundings and problem solve to avoid unwanted risks. As the group makes it to the rumored treasure trove, the sly thief having tailed at the back of the party during this venture would then offer to take the lead, taking point as they enter the treasure room, which contains only a few items of note, he'd deftly ****** the few items and bolt for a doorway in the rear of the room, laughing at the party left behind , setting in motion a series of traps resulting in the crumbling of the ruins, flooding rooms, collapsing ceilings, the party being spurred to flee as fast as they can or be buried alive, upon reaching the exit and getting free of the ruins, they'd encounter the thief outside, snared by a trap he himself set off in his haste, leaving the the group with the moral dilemma of killing him in retribution, or taking the items he took and leaving him to his devices. Event 3: A wizards tower appears on the outskirts to your local town, a board posted out front invites any and all to come inside at there own risk. Assembling a party you would enter the tower, amazed by the scale you are greeted with a maze, wandering around you would her growls and gurgles throughout the maze, you are not alone it seems. With nary a warning you are beset by the Mad Wizards minions being made up of PvE waves of mobs. Fight your way through or fall by the wayside, passing through twisted rooms, furniture on the ceiling, solve puzzles, a room with several doors, all but one leading to ruin likely involving redstone. During this the Wizard waits at the apex of the tower, throwing echoing taunts spurring you on, maniac laughter, they'd come across rooms where specific skills are needed to move on, perhaps a wall of roots blocks a path needing a druid to handle it, you may come across a sentry you'd need to fool with sensory illusion, or mayhaps you'll need an expert archer to shoot a button in an inaccessible place. The idea being it will take people from different walks of RP life to get through the towers challenges, have members of separate groups interact and work together that wouldn't usually RP together. As you approach the tower top to confront the Wizard, the Wizard would close off the entry behind the group , commencing a fight after light hearted banter, preforming various mageries the group may be hard pressed to win, though having worked together as a cohesive unit they could use the surrounding to their advantage, The Druid may have some nearby potted plants grow and entangle, the archer may bring down a chandelier from above, so on and so forth, upon defeating the wizard the body would burst in a colorful display, leaving the adventurers to take whatever objects were left behind, and making for what they think is the exit, upon taking it they would appear outside at the base of the tower. The tower itself disappearing behind them, going on to reappear elsewhere in the world to be replayed by other characters.How long do you plan to be able to work on the team: A while, thats a loaded question, I dont know what life will throw at me in the future.Tell me a joke: Im an adult that plays minecraft. PD wont stop me this time
  5. (7/4/17) A Cow's Art Dump

    ~*A Cow's Art Dump*~ Tumblr _____________________________________________________________________________________ So, here's a dump of my drawings, ranging from late 2011 (when I first joined LotC, and first started drawing more), til now, 2016 2017. Most recent drawings: Aaaand, Yet Another Portrait Study (7/4/17) Ketas & Pictal WIP (6/3/17) Environmental Tank Study (5/28/17) Another Portrait Study (5/6/17) Quick Study 3/21/17 First time using color in like... forever. So I'm kinda proud with how this came out. Very rough and messy, because I tried to be quick (and it was dead week). Rein (3/12/17) Art Dump:
  6. So I decided to open commissions here because I’m broke as **** and love to draw! - FORM - Forum Name: In-Game Username: Type of Commission: Character: Link To Skin/Other Art [Of Character]: Race: Expression/Emotion: - SLOTS - 1: @Harrison 2: @SugarBlind 3: @Luv 4: @senor_tortuga 5: @Jentos
  7. [REQ] Two Skin Requests [1k a piece]

    Hello, denizens of Axios. I need two skins made; 1k per request. If the skinner would like to discuss a higher payment, I'd be open to that depending on how difficult they prove. The skins only need to be the outifts- I don't need a head for them. Anywho, here are my two requests. 1. My first request is an armor set based off these two images. [1] [2] All I need made is the version of the skin with the helmet- I can remove the helmet and put the other head on it myself. This is likely the most difficult of the two requests, so if needed I can certainly pay a bit more. 2. My second request is a piece of pretty basic casual clothing based on this image. [1] Again, I only need the head. You can leave the color of the skin blank too and I can do that edit myself. I believe this skin only really needs 1k for it, but talk to me if it caused you any major difficulties. My Discord is Conspirator_#3881. Post on this topic and send me a PM on discord if you'd like to do one of my requests. Thanks you guys! (forgot to put this in original post, but send over some examples of ya work too c:)
  8. Brusleton’s Clothing & Jewelry House Brusleton had always been a simple commoner house. Though recently they made themselves rich after the head of the house, Lady Rina, whom was the great-grandmother to Marie Brusleton, decided that the house should become a seamstress and a jewelry house. The business was then founded in year 1550 and has been passed down since. The business was only meant for the females of the house, though the males were allowed to help of course. All females were expected to learn how to sew a dress and design jewels along with matching the colors and gems. If there were more than one woman in the next generation, only one had to carry on the family business if the others did not want to. That task always went to the eldest daughter, unless the younger ones wished for it. To this day, the business belongs to Marie Brusleton after her mother gave it to her before she and the rest of her family went missing in year 1619. To place an order simply drop in by the shop which is located in Santegia’s capital, Castell. Or you may send a bird or just drop an order in the order box. (ooc: Order box = private message in skype or forums)
  9. Art Stuff [Slots Open!]

    Art Stuff! Guess who’s broke again! This time round, I’ve got two options in the same style. References are shown below : ) The two options are a headshot, and waist up. For shading/coloring, there is a basic coat with the second being shaded. I’ll accept art trades and in game items, as well as real life money or mina. In PMs we can discuss the payment/actual request. Thanks for bearing with me! Slots 1: Nikabell 2: MinerLovesDudes 3: DarkElfs 4: Mehlodi 5: Open Completed Requests
  10. Sketches for Sale

    [https://www.youtube.com/watch?v=k1-TrAvp_xs] [A Roman Art Lover, Sir Lawrence Alma-Tadema] Hello! I am still working to get more comfortable in doing digital art and have decided to now try and get minas out of it. So here I am now, willing to do sketches of your characters and probably typing too much for a post that doesn't require a lot of typing. I can try to draw just about any race besides Hou-Zi since I haven't really bothered in studying facial or body structures of apes, and I don't want to disappoint anyone. I'm willing to try to sketch orcs, but I can't promise they'll turn out spectacular, as well as Kharajyr. Anyways, here are some examples: Portraits - 500 minas Daniel Ward [Gladuos' character] [Random man] Waist and Up - 700 minas None at the moment Full Body - 800 minas Nemir Ward [My character] Dragon, because I can - 700 minas [Spyro the Dragon] [Mordring for Ang] [Random dragon] Format: User name: Character's name: Character's race: Character's age: Reference picture [Required, not just a Minecraft skin.]: Minecraft skin [Screen shot, I'm not downloading your skin just to view it.]: What you're wanting [Portait, ect]: Details, depending on what you want your character doing, I may charge more or deny it: Proof of payment [send to Nemir persona]: Waiting List 1. 2. 3. I have the right to deny any requests that I don't like or are too difficult.
  11. >when the server lags at 2:08 ._.
  12. [Denied]yekim7 GM app

    Minecraft name/s: (List the username of your main, and any alternate accounts) yekim7 only -- Age: (Your age in whole years. Must be at least 14.) 19 Timezone: (State your Timezone. Ex: GMT-6) GMT +0 Discord: (You will need Discord to be in the chats and for interviews.) Yekim#2518 What is your availability: (Tell us how many hours you can spend on the server daily, and between what times.) Varies from day to day but I’m off uni and have lots of free hours. Tell us an issue you currently experience on the server: (If you’re experiencing problems on the server at this current time, please state what they are.) There are lots of people that aren’t nice to others and constantly seem to take digs at others due to their clique. I have made an effort to be pleasant for quite some time now because I don’t like the reputation as a funny troll I gained due to my past actions. How do you feel individual GMs should present themselves personally and collectively as a team?: (In your personal opinion, how should GMs communicate with the Playerbase, how should they act?) I believe that the GMs should present themselves on a similar level to how players communicate with each other as in the past one of the main problems with staff team in the past was that a large part of the team thought they were better than normal members due to their badge. What are your finest and worst traits?: (Shoot for two or three of each. This part is to have you analyse yourself.) I would say my finest qualities include my sense of humour and ability to resolve tough problems, skills I learnt during my role as a customer service advisor ;) Why are you the best candidate for the Game Team?: (Convince us on why you are the person we want within the Game Team) I’ve been on this server a long time and have seen many GMs, Admins etc. come and go. I know what the player wants from their staff team and know where others have gone wrong. Furthermore I can type 80 words per minute.
  13. Farryn's Art shop

    -={+}=- Shop OPEN -={+}=- So, now that I finally got a laptop, I have been drawing like mad and practising using my drawing tablet. I am pretty much ready to take it up to the next level and take on commissions and requests for people on LotC so that I can practice more (trust me, I can only draw Elvira for so much before she begins to be boring to draw) Down below are examples of my artstyle and what choices I have to offer. I will be sure to update my artwork and examples as well. Current Request list 1. Vacant 2. Vacant 3. Vacant 4. Vacant 5. Vacant Sketches Colour Fully body Chibi -={+}=- Prices -={+}=- First, choose what portrait format you want - Head to shoulder portrait = 200 minas - Head to waist portrait = 400 minas - Full body = 600 minas - Chibi = 100 minas Next, choose colouring format - Sketch only = No additional price (you pay either 200, 400, 600, or 100 depending on body format. - Colour without shading = +30 minas - Colour with shading = +50 minas Add-ons - Add another character = +100 minas per additonal character - Background = +50 minas - Magic (such as fireball, etc) = +20 minas Example of prices Head and shoulders (200) + Colouring with shading (50) + Background (50) = Overall price: 300 minas. Full body (600) + Sketch (no additional price) + 1 additional character (100) = Overall price: 700 minas. Do remember to count up how many minas you'll have to pay for a piece of artwork before requesting. It will save you a lot of time from making the request, then realising you miscalculated and having to either rush to get the money or decline the process, which in turn wastes some of my own time. -={+}=- Important rules and notes -={+}=- - I do not draw over 18+ pictures. - I will not accept requests that are either to mock or tease someone oocly. - So far I have only drawn humans and elves, therefore I do not know if I can easily draw a dwarf, orc, or any other race with ease. - I have a tendancy to rely on a simple base when it comes to complex poses from time to time since I am still learning how to draw such positions. - I tend to do one artwork per day, therefore I may be unable to cut through requests faster than others. - I also have to write some lore and focus on other areas, therefore I may not get your artwork out a day after you requested it. - Most minas payed will go towards aiding the Adherents of Tahariae in gaining supplies and many other things. - Tips are also welcomed and appreciated. - You pay first, then I draw. - By requesting and paying me, you acknowledge that my artwork may or may not meet up to your standards and that I will have to place real life above this should anything occur. - I also accept art trades as an alternative to paying by minas. -={+}=- Request Sheet -={+}=- OOC name: Portait format: (Chibi, Head to shoulder, Head to waist, full body) Colour format: (Sketch, colour without shading, colour with shading) Add-ons: (Background/additional characters [Be sure to copy the format below for any additonal characters in your request.]) Full price: (I will also be double-checking this) Character name: Character age: Character gender: Character race: Body and facial description: (Hair length, colour, style, eye colour, body build, scars, skin colour etc) Clothing: Pose: (Any particular poses? Referral of pose will help immensely) Additional items: (weapons, holding items, etc) Referral art: (Other pieces of artwork of your character or already existing artwork that resembles your character's appearance) Screenshot of pay: (Send it to either my Athanas or Elvira persona) -={+} Thank you for shopping at Farryn.co -={+}=-
  14. Anadude's skins

    I'm back with my not so great skins, yay. PAYMENT: Outfits (no head) will be 600 mina whilst full skins will settle at 800 mina. I can also be bribed with nice rp items so lol. Previous works: LIST: 1. DustyDune 2. Reserved by z3m0s 3. Calabreeni 4. Areln FORM: Username: Outfit or Fullbody: Ref: Description: Proof Of Payment: (Optional) Item of bribery: (Optional) Cute birb: @Sug digs it.
  15. [Updated 7/17/17] Gilly's Art Thread

    Since everyone seems to be becoming Keem I may as well too. Newset > Oldest. Improvement + Speedpaint: youtu.be/sZqaaiy8_6k full img
  16. [!] A flyer is posted throughout the cities and settlements of Axios. "A humble wandering artist has opened shops on the roads of Axios. Come one come all to find the pale haired tailor, and she will paint and sew for you." ~*~ hello hello, DreamInSpace here! I decided to open up commissions for both skins and character portraits. What would they look like, and how much would they cost? There'll be two types of sketch commissions. "On the spot" sketches, where you meet with me IRP and I draw it right then and there will be something like this: Want something fancier? What about coloured commissions? I put a lot of time and effort into my coloured pieces. Depending on the request, it'd be anywhere from $5 + 250 mina (for a colored 'on the spot' sketch), or $10+ if you want something more detailed. We can discuss it through skype, forum PM's, etc. for more specific details. Examples: Word on the street is, you're making skins, too. damn right. This would also be discussed in an IRP meeting. Gotta get those measurements! Pretty decent examples can be found here, at my planetminecraft: http://www.planetminecraft.com/member/dreaminspace/ If you only want an outfit, with simpler shading, the price will be ~400-500 mina. A more complex outfit will likely be ~700 mina. If you straight up want a brand new skin for a brand new character, it'd likely be ~$10. Like the portraits, we could discuss it more in PMs, etc. and yes I will take riotpoints and champion skins in League of Legends as payment if u'd rather do that But Dream, why do RP meetings? Simply, well... to keep roleplay flowing in the server, tbh. I want this to be interesting for both parties-- myself, and the buyer, so it's not just an OOC business transaction. In the past I've never had much fun doing things that way. But don't worry, you can always "send a raven" to me -- drop a message in the thread, send me a PM through skype or the forums, or simply message me when I'm online on the server, and I'll arrange the meeting with you. You don't have to worry about hunting me down hahaha. Rumor has it the tailor is a white haired human lady with the last name of O'Malley, so she'll be easy to find! ;) If you have any more questions, let me know!
  17. Diamond's Art Thread

    This is the thread where I'm going to dump some sick LOTC related art that I do! Commission info will be placed below. Paintings Sketches Colored Sketches Line art Colored Memes Commission info coming soon!
  18. Alice's Artsy Art

    Oo*Alice's Artsy Art!*oO I have recently been trying to get better at art, so I am here to make this post for advice from other artists and I will be doing FREE art as well! It's free mainly because I just want to get better and I usually do not know what to draw. I don't have a fancy tablet so all my art is traditional. Here is the application you fill out if you want art of your own! c: Race: Hair/ eye/skin color: Hair type: Body type: Age: Gender: Clothes: Are they holding anything?: Where are they?: Are they with someone? If so, please give all the same details as above: Skin: Here are some examples of my art! <3
  19. Trinn's Art Dump 1/6/17

    || Trinn's Recent Art Dump || ((This page breaker makes everything looks so formal ?? )) || Avenel - Gift thingy majigs ! || Westerlands Art ((never rlly finished it.....)) || Dwarf Guy || Head Art || Andri and Talluin || Lucion Sullas || Sketches || Crumena ||Garsto || Andriiii
  20. [✗] Vocomancy (- Art of the Undead)

    (Due to my previous lore submission being denied because of certain spells being "overpowered", I have decided to make very minor alterations to the spell list in order to see to it that this somewhat new lore submission is acceptable. PLEASE NOTE: This is literally First Generation Necromancy, but just under a different name. I had to name it 'Vocomancy' in order to prevent the confusion regarding Second Generation Necromancy and First Generation Necromancy. Hopefully, this will shed more understanding to the 'but it's like Necromancy' replies.) The Nether's Boon It is known that the Dark Arts are seen as repulsive in the eyes of many. It causes some to writhe with hatred or spit at the surface by simply having a name of a grotesque magic be uttered into their ears. It breeds conflict if one were to publicly mention their support of it, a man who was once tranquil may even lose their sincere state of mind if they were to stand before a proponent of the Dark Arts. Even the most content among men will find their lust tempting them to tap into such prohibited practices. Shades, necromancers and those alike have all been tempted through either weak minded thoughts, pursuits of power, or reasons that they themselves don’t know. The Dark Arts were passed down from the loathed Iblees to mortal men, spreading from troubled minds to pure souls, evolving and advancing one step further when one generates an interdicted spell. With each passing year, magic from the minds of the ill grow stronger and newfangled arts sprawl from the minds of the great and the unhealthily curious. Yet, as the more fiendish side of the Descendant races continue to expand their wicked arts, some older arts tend to die. These old arts were buried among other arts void of practitioners. Even the eldest Art that had greatly influenced other taboo practices was a victim of this cycle. However, there do exist minds so curious, that they seek to traverse back to the source that sparked this domino effect, for reasons that may grant them fine power, additional wisdom, and prime knowledge. ------------------ The Undead were a malignant group. They had utilised the great and substantial powers of their figurative father, Iblees. They brought twisted horrors into the mortal realm with little consideration of the consequences. Repercussions were null to them as long as they pleased the entity of the hand that fed them. Each Undead carried out individual tasks in an endeavour to please the Defiler. None, bar a certain few, had disappointed their leader. The Undead shared havoc with the Descendants when they were nearing the end of their reign, this led to the amounted peak of their conclusion. In a march towards the Druid’s Grove, the remaining Undead and The Deific Shadow tossed aside the druids that made themselves present in an attempt to defend their once pure terrain. With struggle and livid determination, the Undead managed to infiltrate the Father Tree. Within the grand organism, a manifested Iblees conjured the Axe of Krug into his midst and had it meet the body of Lillith Winterleaf. This divine instrument which met sinful hands, soon came into contact with the Aspect Stone. Once the distinctive weapon having connected with the special stone, the object promptly crumbled before the might of Iblees. Though the Undead did leave their mark of grotesque taint upon the Druid’s Grove, it came with the cost of their once admirable power. Fortunately for the descendants, what they knew as baleful agents of Iblees, all eroded back to their petty mortal forms. The loyal servants of the Betrayer had lost all memory of their ignoble drudgery. Though, two individuals were free from this downside -- two of Iblees’ highest soldiers. Joseph and the ***** Sprat had been gifted the boon of recalling vague occurrences during their unlife. Within the foundations of the soul of the accursed ex-Prophet, lay a very delicate correspondence to him and the infernal underworld known as the “Nether”. The frail Elf was quite oblivious to his relationship with the hellish plane, an indirect link to the infernal regions lurked in cryptic regions of Joseph’s knowledge. For weeks, Joseph had been riddled with despondency thanks to his peer’s death. In his state of dejection, he went to hiding in a location that was not known much to the public. In the noiseless vicinity, Joseph scratched at the walls of mystery for weeks in attempt to fathom what ghastly soot-stained his soul. Incoherent exasperation filled his mind. However, he eventually came to the realisation that such emotions were developing fissures in the highway that led him to his objective. He concluded that he must commit himself to days free of distraction emotions in order to dissect what clutched at the core of his being. Meditating, pondering and theorizing consumed most of his days -- Fortunately, his efforts bred results. This watery relationship he had with the Nether soon evolved into something viscous, something that held density but did not easily remain in Joseph’s grasp. Akin to an unannounced bolt of lightning, during his meditation, Joseph had witnessed a virtually indescribable region of the Nether. The murky, twisted environs that filled his eyesight were essentially unidentifiable. The diabolical and distorted landscape broadened Joseph’s cognitive horizons. The visions brought nostalgia to him, both longing and joy befell him. However, before he could completely relish in what his patience delivered, a boundless amount of memories flooded the entrance to his mind. The mass experiences that all occurred in a rapid succession within his mind was far too overwhelming for him to handle. Similar to a household being loaded with copious amounts water, some portions of those memories remained (despite being unwelcomed), while other portions were forced to exit the construction that was Joseph’s psyche. With this bizarre happening, he was quickly broken down into a comatose state. Unexpectedly, after regaining his sense of self, he had garnered the ability to fully recall his nefarious doings from his time as an Undead grunt, to a Zealot and finally to a short lived Prophet of Iblees. The isolated Elf was practically reborn in mind and soul, an ever-burning and eccentric sensation flickered in many areas of his form. Fiendish knowledge which was lost to him, found its way back to the ex-Undead. Despite his efforts, he still wasn’t satisfied due to the fact there existed no confirmation of the deity he still remained devout to being present. Regardless of discovering his newfound prowess, he was still concerned for the confirmation of Iblees being existent. He had wasted time wondering whether if his deity had been deceased or vanquished from his own realm; for he could comprehend a connection to the Nether, but not Iblees himself. Joseph was brought to a perplexed state, he wanted to serve what provided him a purpose. Yet, the alienated Elf was not sure if the Defiler would even approve of his actions of tampering with the Nether. With his concrete link to the hellish underworld, he tried to delve further into the ominous realm. His mind was beating about in its place as he continued to expand his eccentric endeavour. He desired to locate the whereabouts of his praised and fallen Daemon. But, with his limited connection, he was only able to pick on Iblees’ existence on a metaphysical level. Though, that was he assumed to be Iblees due to the immense and overwhelming clutch that held a vague yet wicked grip Joseph’s limited mind. Visibly, he couldn’t notice him. But on a level of abstract comprehension, he was capable of pinpointing his existence. And beyond the Defiler’s existence, Joseph gathered information of other entities that were inhabiting the Nether -- weaker, yet still sturdy beings. The grim vibe these underlings of the Nether set a familiar taste to Joseph’s buds of thought, their souls were stagnant in the the unholy grounds of the Nether, the nigh-spectral lifeforms were seemingly untampered with. After being worn and well aware of multiple existences in the Nether, he grew satisfied with this experience to take note of and promptly he cut his tether to the underworld. It was until the next day, the Elf was approached by another entity that was ethereal, it was far too familiar. No mistake was open to be made. There was something he had felt before, which had clutched at his mind, it bore the power to pluck away at the strings that held his mind together. However, this recognisable, antagonistic force did not do such things. Instead, it spoke. A misanthropic weight clung to these words which fell upon the Elf’s befuddled mind. The voice that resonated in his head was none other than the being which Joseph had proudly served. The voice, that resounded throughout Joseph’s mind held such an iron hand that it pinned down the bewildered Elf in place. No external forces prevented Joseph from trying to move, it was merely the voice of malignant influence that weighed him down. The words that were spoken left acidic spittle of turpitude that seeped through the confines of Joseph’s mind, it instructed him to submit to this force. Be one with it. Accept it. Understand it. Any form of resistance Joseph tried to put up was crushed by the words that carried such an unchallenged strength to them. Not only the words of great influence affect his mind, but it chipped away at the foundations of his soul. The soul of the man, who drowned in the abysmal waters of consternation, was being dislodged. Joseph no longer owned what made him ‘pure’, such an invaluable possession now belonged to The Defiler. The renewal of a forgotten art. This reformation of first generation necromancy has finally stepped foot into land for a second time. The unholy practices under the name of The Betrayer has spawned to offer wicked events in the mortal realm. The art, while considered an ungodly force from such a great being, does not leave its user without any harrowing consequences. While bearing the name “first generation necromancy”, one would expect it to carry a propensity for having more power than Second Generation Necromancy. However, that is not truly the case. Second Generation Necromancy and First Generation Necromancy may seem similar in some aspects, but the pair do share very different ways of functioning. The Summoning/Connection process. 1. The Vocomancer summons taint from the Nether (through the proper channels) to open the Nexus. 2. The Vocomancer then enters the domain of Iblees, utilising their link to Iblees as aid to garner their required tools from the Nether (essentially taint). 3. After mustering enough taint required from The Betrayer, the Vocomancer then makes use of the The Betrayer’s boon in order to bring forth something of their desire within their own power. 4. The Vocomancer will then release whatever power they have manifested into the mortal realm, as a product of Iblees. 5. Once the product of taint is released, the Vocomancer is free to do as they please with their spawn or creation. However, the user must bear in mind they do not have complete, direct control over their ethereal entities; for unlike SGN, the minions of Vocomancy are not a product of life force which is from the user’s self, but a product of the Nether -- a realm which is constructed by Iblees. Mechanics: The magic’s ability is to summon most products of taint from the underworld. Imagine the performance of Vocomancy as a blind person painting. The FG Necromancer doesn’t understand what exactly they are doing or how, just as a blind person cannot see what they are painting and are unaware of what they are producing, however they know they are doing it and are given instructions on what to do. These instructions come from Iblees himself, functioning as a pseudo-canvas and Taint functions as the ‘paint’. When the user is done with their ‘painting’, they can finally bring it into their for all to see Additionally, a Vocomancer can prepare rituals for Iblees’ gain. The source of the hand that feeds them cannot go unrewarded for what marvelous strength it provides. By arranging a ritual, an unfortunate soul can be sacrificed for Iblees’ benefit. A ritual can be prepped in any desired location of a Vocomancer. If an individual is slain as a result of the ritual process, then it is up to the player of the victim to decide whether their death is to be a PK or not. If a perma-kill occurs, then their soul is to successfully be set in the hands of Iblees. This magic consists of a blend of spells from the three branches of the Undead, the Devourer branch, the Obliterator branch and the Blighter branch. The user will be capable of spawning beings from the Underworld, make use of Iblees’ wrath in the form of bolts being hailed from the sky, manipulate deathly miasma and flames from the Nether and soothe the wounds of others. Unlike before, this style of Vocomancy does not entirely focus on the utter, senseless destruction of the Descendants. Because of this, there now exists only two branches: The Priests of Iblees and The Soldiers of Iblees. The Priests of Iblees are the ones that bear the potential to alter the opinions of those who originally loathed the Daemon thanks to their given prowess. They are mostly provided with the spells from the Undead’s Blighter branch. They are gifted with mending the wounds of those who are tainted, or fall under the definition of ‘tainted’. They are capable of manifesting miasma and summoning only a fair amount of entities from the Nether. They are not fighters. Akin to the Blighter Branch, they only exist to wile others into finding trust and keeping trust in Iblees. The Soldiers of Iblees are those who possess formidable strength, they are examples of Iblees’ prowess. They may not be capable of swaying others into following Iblees so easily, unlike the Priests of Iblees, but with their strength alone they are able to give others a taste of what happens if one were to oppose Iblees. They are capable of summoning a fearful number of beings or a fearful being from the Nether. They are gifted with casting dreadful lightning from the sky and are able to produce vehement flames from the Nether which consume the life of opposers. Similar to the Obliterator branch and Devourer branch, they only exist to display Iblees’ power, fending off any who are seen as adversaries and protecting those who are seen as allies. ‘Taint’ Mending (Exclusive to the Priests of Iblees): The Priests of Iblees are granted this altered and watered-down Blighter branch spell, which was originally used in order to keep the forces of Iblees alive. Now, such a spell exists to not only benefit Iblees' wounded acolytes, those who are 'tainted' as well can fall under the effects of this modified Blighter branch spell. Additionally, no agent of Iblees would be able to effectively convince others to follow the will of their overseer, without being able to display that their deity now has but a tinge of being capable of lending aid in the most efficient form. Individuals who are ‘tainted’ are the only ones who can mended by this spell. In order for a Priest to execute this spell, they must make contact or be extremely close to making contact with the being of ‘taint’ they wish to aid. A viscous liquid that resembles the ichor of Iblees will be formulated from a Priest’s hand, if the ichor meets the desired target of the Priest, then the rich ‘blood’ of Iblees will alter its form to match the original lost body parts of the victim that bears 'taint'. If a hand of a tainted being were to be lost, then the ichor of Iblees will function in a sentient manner once it comes into contact with the severed hand. The liquid will try to imitate what the lost limb once was, it will firstly assume the shape of the lost portions of the hand in its liquid form, then it will begin to alter its substance to resemble that of flesh. This will require the priest to continue producing more of Iblees' ichor until the hand has fully recovered. If a tainted individual were to be harmed by Holy Fire, then consuming the ichor will be most suited, as it is taint given form. The victim of lost taint will not be promptly rejuvenated, but the speed at which they recover their taint will be heightened. Additionally, ruptured interal organs cannot be mended by this spell, poison and other deadly toxins cannot be removed the system of a tainted being and mental impairments cannot be repaired. Those healed will be left with slightly grotesque welts and minor bruises that will recover over time, this indicates that Iblees is not the one to be especially relied on for aiding those incompetent enough to end up hurt and all those that are lent his aid will also experience his affliction. However, much like oil meeting water, the ichor will simply run off the body of an injured victim who is free of 'taint', refusing to blend with the pure being. An example of those who fit the definition of ‘taint’ goes as follows: Wraiths Dread Knights Wights Those who have certain noteworthy intent that may appease The Betrayer Necromancers Ghouls (Please note, this is merely an example of what kinds of individuals can be mended. Those who actually bear any form of actual taint, can fall under the effect of this spell.) At tier 1, a Priest of Iblees will only be capable of healing extremely minor cuts. Up to tier 5, a Priest will be capable of recovering a lost hand. Nether Spawns (Usable by both sects): Nether spawns are beastly fiends which reside within the Nether. They are very frequently abnormal or misshapen creatures, never the same as the last and, unlike any other summoning magic, cannot be controlled. Nether spawns are quite literally Taint given form. They are ravenous, unruly, and mad monstrosities that raze and ravage. But just as the other effects of Vocomancy, they do not harm those which are tainted or that which is comprised of Taint just as it does not harm them. They are blind to their summoner and spawned brethren, only seeing them as other products of the Nether. They do not outright harm their ‘allies’ but are definitely not ones to be careful either. Their eldritch bodies are their weapons and what which isn’t corrupted by Taint is their target. Novices who decide to spawn horrific entities from the Nether will only be able to bring forth something as insignificant as an inchworm or insect, unlike a novice Second Generation Necromancer, who can raise something larger such as a dead rat. (A 'tier 5' Vocomancer user can summon a maximum of 4-6 humanoid beings or one large abomination of flesh from the Nether, whereas a 'tier 5' SGN user can raise 12 humanoid beings. A Vocomancer user can summon beings on a whim, whereas a SGN user will have to kill the living to actually garner 12 corpses. This is why a Vocomancer can summon less than a SGN user, for the sake of fairness.) Additionally, much like a Conjuration user summoning a Primordial, both Priests and Soldiers of Iblees can bring forth creatures that bear properties of the Nether. A standard summon of a creature from the Nether might be maintaining decayed flesh and nothing more. However, advanced acolytes of Iblees can go further than just mere flesh sustaining their creatures. They can be capable of having their summons bear 'flesh' of any compatible material from the Nether (this excludes lava though, for it is far too powerful for a summoner to bring forth into the mortal plane). This will of course, be more of a demanding spell for Iblees' acolytes. For example, beings of netherrack can be set ablaze by any fire present that makes contact with their skin, though due to the properties of netherrack, the creatures made of this hellish material are bound to be more fragile than their flesh ridden counterparts. Beings that bear the properties of soulsand become harder to slay, yet their destructive prowess is not as intimidating as beings of netherrack or actual creatures of flesh. It is worth noting that Priests of Iblees can only summon a maximum of 4 humanoid entities from the Nether, while Soldiers of Iblees can summon a maximum of 6 (The larger the body, the smaller the number. The smaller the body, the higher the number). The numbers become lessened if they were to produce organisms that hold properties of the Nether's materials. The cast time of this spell is akin to the time it takes for a conjuration user to summon an entity from the Void, roughly 3-6 emotes will be required for a satisfactory spell attempt. Nether’s Flame (Exclusive to the Soldiers of Iblees) Similar to that of a pyromancer, the flames created from the sheer hatred of Iblees alone are channelled towards the user. It is up to the user to decide where they redirect this embodiment of The Defiler’s loathing towards. The flames that are spawned from Iblees act in a way which can be considered Holy Fire’s polar opposite. Instead of seeking to eviscerate taint like its counterpart, the flames from the Nether ignore such things and instead aim to use its own tainted properties in order to devour the lifeforce of a victim’s body. The flames will persist until its target is utterly void of lifeforce. It can only ‘burn’ organic matter, which causes decay and emits a substance akin to smoke due to the evisceration of lifeforce. Once it comes into contact with nonorganic material, nothing occurs. The 'oxygen' of Iblees' hellfire is life, nonorganic material does not provide that, therefore the flames are most likely bound to ignore inanimate objects and/or vanish if it does not meet its 'oxygen'. Depending on the limb the flames have taken a liking to consuming the life force from, the skin is likely to blacken to the point where it resembles an ebony black pigment. The afflicted limb may be rendered briefly disabled if the victim were to survive a continued assault of the hellfire, for the life force from the victim has been forcibly eviscerated. However, due to Iblees being weakened, the flames function differently from how they once they did. The flames from the underworld are no longer vehement as they once were, now they burn away the life force of entities with a weaker force and no longer spread like wildfire, they cannot challenge the likes of Holy fire, and it is far easier for an individual affected by the flames to pass the ebony fire to another entity (be it fauna or flora), in order to avoid further damage. Additionally, Healing from Clerics/Paladins/Ascended etc... can undo the damage. The cast time for this spell is similar to that of a Fire Evocation spell. Roughly 3-5 emotes are needed for a satisfactory spell execution. Iblees’ Lightning (Exclusive to the Soldiers of Iblees) Bolts come down from a baleful sky once an agent of Iblees makes use of this spell. When a Soldier of Iblees calls forth for the clouds to gather, the once uncontaminated sky becomes populated with a mass of opaque, ebony clouds. Compared to the rest of the tools at a Necromancer’s disposal, this spell is fairly simple. If successful, a small array of bolts will descend towards the surface they are directed to, leaving behind a mark that indicates the ire of The Betrayer. Due to the Defiler himself having lost a portion of his destructive potential, he is no longer able to direct his grim lightning towards the flesh of Descendants exclusively. They are now naturally attracted to the likes other fauna, much like how natural lightning is attracted to the likes of metal. For example, casting this spell while in the centre of a forest will make it difficult to actually strike a single, desired target, especially if one's target is a Descendant who happens to be within said forest. 3-5 emotes will be required to execute a satisfactory spell. Miasma (Exclusive to the Priests of Iblees): Miasma is a thick, cloudy haze of lime green and black mists. Its foggy consistency makes it nearly opaque, the miasma acts like a harming smokescreen and therefore cannot be controlled, only directed. It is mostly fatal when inhaled, but can also be damaging if it makes contact with skin. It of course, saps life force, the rate at which it consumes life force is determined by how much miasma is coating the victim. It varies from being nearly useless to causing its victim to simply be uncomfortable at ‘tier 1’. Though, with more practice over time, the cloud of miasma will be capable of causing immense pain, minor paralysis, and bleaches the skin and scars with causing ulcers and blisters. (This will not be as powerful as Undead Miasma, it will be akin to a necromancer’s drain, without any benefit to user. It travels at a steady, moderate speed; it can be considered somewhat sluggish. It is not fast nor too slow. It can only reach a maximum of roughly 3-3.5 metres) This spell should be treated much like a Necromancer's drain. 3-5 emotes will be required to execute a miasma spell properly. Soul displacement (Usable by both sects): Through aptly manipulating taint and the link to the nether, a user becomes capable of generating a ritual to further Iblees’ goal and his prowess. This will require the aid of other Vocomancers that are also adequate in performing this spell. If enough space is present, the user will be formulating a crooked shape of abnormal proportions with an outline bearing a lime-green pigment tainted with hues of ebony black. The area surrounded by the peculiar shape will, over time, have its appearance be distorted to represent the likes of the Nether. Sand and its delicate texture will turn to malformed soul sand, wood will have its appearance altered to look much like obsidian, dirt and grass will have its aspects degraded to netherrack and so forth. It is much like tearing a vicinity of the Nether itself into the mortal realm, the specific vicinity is a place where only Iblees can act. If someone, a sacrifice, were placed within this corrupting shape, their souls will be ripped from their being by The Defiler himself, soon relocating itself in the hands of Iblees. If Iblees does not obtain a sacrifice within a certain period of time, the Vocomancer is at risk of having their connection with Iblees severed. OOC consent is required before such acts are carried out. The victim must be comatose/immobile. Approximately 7-12 emotes will be required to make a satisfactory execution of this spell. Sever (Usable by both sects): Severing is the act of a master Vocomancer severing the connection of a Vocomancer to the The Betrayer. In a similar act of Shade magic, only a skilled tutor may disconnect ineffective soldiers of Iblees. Through the approval of The Betrayer himself, the experienced Vocomancer is capable of disconnecting those who prove to not aid anyone. Roughly 4-7 emotes will be required in order to execute this spell. A Vocomancer's (expected) endgame: A Vocomancer must adhere to Iblees’ code of conduct. He is the one supplying them with his power in the end and therefore as a cult to an aengudaemon they must serve their master with the intent to achieve his goal for him. Ater Caelum is Iblees’ end goal, meaning Vocomancers are merely pawns for Iblees to fulfill his goals. One who betrays the efforts of Iblees will be an marked an enemy, be it a Vocomancer user, a cleric, or an everyday commoner, they will perish under the name of Iblees. In addition, a Vocomancer must seek to provide Iblees with another power so that they can achieve their forms they once had when the Defiler was truly formidabble (this does not mean that Iblees is required to reach antag-power levels again) Note: This is a deity magic, of Iblees, properties of Undead magic (first generation necromancy) exist within proper reason. Drawbacks - Vocomancers will lose their previously acquired magics after progressing two tiers into their magic. - Much like other dark arts, Vocomancers are prone to being eviscerated by the likes of Holy magic. However, due to Vocomancy being powered by Iblees himself - the personification of taint - they will suffer and experience much greater pain, especially more than a Shade normally would, when coming into contact with Holy magic. Vocomancers may even become paralyzed after a few seconds of exposure to Holy fire. - Vocomancy is bound to render the user more fragile than most magics that currently exist, since they are sustaining power given to them by a dreadful deity whose magic is nothing but taint. This may fuel the lusts for Vocomancers wanting to obtain their (previous) skeletal form, in order to no longer bear with the issues of maintaining their weakly mortal flesh. Red Lines - As it is known, taint does not affect tainted beings. This means that Nether spawns and spells alike will not harm tainted entities such as Wraiths, Dread Knights, Shades, etc... However, Nether spawns can be commanded directly by their summoners to harm specific individuals. - Exceeding the limit and/or size of nether spawns is powergaming, even if it were to occur in-character, the user will most likely be under a mass of stress. - Vocomancers are tainted (extremely tained, even), they must react properly when coming into contact with holy magic. The player of a Vocomancer mustn't treat Holy Fire lightly, since it will eat away at their tainted being as if it were nothing. - The one rule that applies to all magic also applies to this magic, if someone were to significantly interrupt a Vocomancer during the preparation of their spell, then the manifestation of their spell will come to an abrupt end. Ater Caelum - Iblees’ Endgoal "This is the name for Iblees’ end game goal. “Ultimate Goal: Iblees wants to overthrow the Aenguls and Daemons. He wants to corrupt, rule over, and bend them to his will. The mortals are just in the way. Iblees wants to become the Arch-Soul, the Prime God over the Archdaemons and Archaenguls. Essentially he wants to become the Creator and all powerful by making all the Archaenguls and Archdaemons underneath him. Iblees believes it's what the gods do; they want to be stronger than the rest around them so they can be safe above others. Divine survivability. And as Archdaemon of Ruin, this appeals to his desire for ruination. To dissolve the established order (or lack therein) of aengudaemons with their own will and their own purpose. Iblees would degrade this and bring them all under himself. But, note, Iblees is the ‘villain’ of our tale and is likely to never succeed in this goal, albeit it is possible should we wish for some form of lore-wipe where numerous things disappear or change. This being his take on the truth, Iblees wants to become the Creator / Arch-Soul / Prime God to ensure his own success but the implications of that are far from what most other aengudaemons believe, thus their frequent opposing standing. Should this come to be and all the Aenguls and Daemons are under Iblees, there would be no cataclysm or apocalypse for all existence. He doesn’t want the death of everyone and thing, he wants power to have his way, and his way once in that position would be rather peaceful. There’d be no inter-deity squabbles, no fighting divine factions. He’d probably leave the mortal beings alone entirely, likely moving away to make his own mortals with his own interpretation. Iblees intends on achieving the throne by persuading fellow deities, beginning with relatively smaller ones he can manage to turn alone, via corruption." Iblees would sit down with them one-on-one and have a lengthy discussion. "This discussion would be over the matters of how their kind always have a struggle amongst one another that leads to chaos and damage; Iblees means to make one final fight to end them all to instill everlasting order (truly primal chaos, Iblees would just be a bullying superpower) among the gods (if he is to keep them to begin with. Iblees may want to wipe the slate clean than have to deal with those who once opposed him) by any means necessary..." "Corruption is used in the sense that they are turning to Iblees’ side and we are the ones (mortals too) who paint Iblees as evil and vile. As for those who utterly oppose Iblees and say that they will never join his cause, they will meet enslavement or eternal banishment.” (Source: Old Vocomancy lore)
  21. The Bards' Guild

    The Bards’ Guild “Quill supra laminae” “Trees are amongst us: some of nations, some of families, and some of.. nature. In common, they all blossom and fruit and shed and rest. They house creatures, of some sort, and sanguine nectar in the core of their well intent. For the nation, their coffers be the nectar. For the family, it be their blood. For the nature, its nectar is pure. The branches reach out, in our dear trees. The nation has its guilds and groups, with the family its ancestry, and the tree? Mere sticks. The fruit.. is where our trees diverge. One willow may weep its bitter ichor, and another sycamore its sour cherries. Yet, as of late, nations have bore little fruit of culture. The families refuse to let what fruit their branches hold fall. And nature? Well, it’s not apples this be writ for. Nay, friends. It be our culture. We are all of the same thicket.. and, as nature, in want of growth. Yet, there has been little fertile ground for our nimble tendrils to reach out and embrace Enlightenment! That very light which not only will see joy through, but our existence in itself. For too long has the darkness blighted the people: short wonder it has only been the glint of a crown’s ruby, or a blade’s gleam that had caught their attention.” It is our livelihood, and pleasure, as Bards of Enlightenment, to reach our branches further - enough to bask in the glory of open day, beyond what has been a dark age. It be Sol, and its nightly friends, which direct our path - by the faith of Urguan we reside within. The parallel shared is so close, it is more simpler to see us Bards as one to the Dwarves. Do not mistake this for blind loyalty, however. Us Bards only have our Curator as our superior: not even the King of the Urguan may dictate what is writ of them, or anyone, or anything - for that matter. It is the constitution we embody, and which allows us our rights - of arts, be they dramatic or fine, and literature. Music completes a ‘trinity’ of activity the Bards are expected to partake and progress upon. It is oft one strand of this trinity which a typical Bard would specialise upon (Arts, literature, or music). It is our Curator who assigns our overall vision, which Titania Hawksong currently holds the septum for. The route for Enlightenment is open for all, who reside in our realm. The Intelligentsia of Vailor, us Bards are not just the orators of tales and opera, but of the people themselves. To whom it may concern, the guild means to accept those well-versed in the ways of the nation they serve under, and those who abide by its laws. Thus, may their knowledge be prodded, in addition to receiving a collation of their general profile. The Intelligentsia are distinguished as a group of their own, for reason - of merit and respect - and this calls for individuals capable of being the greatest thinkers and visionaries Vailor has seen. ============================================== Deliver, by bird or otherwise, the following credentials and responses: those accepted will receive response from either the Co-Curator or the Curator themselves. If ye may not even wish to do this, how may ye muster the burdens of entire novels or play productions.. or even a single great work of sculpting? ============================================== Application If you'd rather do this in-game, please PM Ayevia. I) Name (in brackets, include ign): II) Race: III) Place of Origin: IV) Intention of desired strand, of the trinity (Arts, Literature, Music) for specialism: V) Reasoning in becoming of the Bards: VI) Potential projects you may aspire to do: ============================================== To those who have shown the will to become Bards, it is not only the velvet pouch of Mina they are to expect - but to be among the first to witness and pursue what wars have been fought for, and empires risen and fallen. The peace of a book. The joy of a tale. The advancement of a nation. You are now of the masons of culture, pride and Enlightenment.. and chisel away at governments, people and mortar all the same. From all three of them emerge great works, and it is your name bound in the scrolls of history (which even you writ!) which is the greatest reward for what service you will have. ============================================== THE MAP TO THE BARDS' GUILD Do not forget: Quill supra laminae.
  22. VMS Recruitment Thread

    Visual Media Studios We are the Visual Media Studios, or VMS for short. We are a player run group comprised of artists, video makers, and writers. The loss of the Media Team has sparked us to step forward and create content for you all. We have plans to bring content to both the community and potential new players through screenshots, videos, artwork, and much more. We are looking for talented members of the community to join us in our quest! Requirements - Have a positive attitude - Are not currently banned, or currently blacklisted from teams - Able to provide your own work - Able to provide content to the team regularly - Can work in a team setting and alone We are looking for people skilled at any sort of media (writing, artwork, video editing, voice acting etc.). If you feel you've got something to contribute to the team we encourage you to apply! If you wish to join our team, just use this application format. Post in this thread or send us a forums PM if you prefer. Application Forum Name: MCName(s): Skype (can be given in PM instead): Timezone: Position(s) you can fill: How often can you provide content: Example(s) of your work (If you have nothing to show, try explaining what you do instead): ((Our Roster at the time of writing))
  23. The Gentlemen's Club Got too many minas and don't know how to spend them, or not enough minas and looking for a good place to waste them away on tea, exotic dancers, music, fine wines and scotch, Then the Gentlemen's Club is for you! The establishment is located in the Felsen town square, quite a fancy abode that will attract your eye in an instant, we provide many different services for both members and non members, however, with membership of this fine Club come many perks that I am legally obliged to not mention to the public, however, some of the perks that I can list from said membership are; Half price on drinks! Ever wished to, well, not spend that many minas on a rather costly drink, with our refined and rather classy membership you'll have deals on all drinks sold so your thirst can be sated with fine wines at even finer prices! Or mayhaps you've come from a lengthy trip away to a foreign land with rather brutish and unwashed maidens, well, fret not, with membership all of our dancers will offer their services to you at half the price, no more blue balls due to a lack of minas! The others are under a certain secrecy for various reasons, however, we guarantee here at the Gentlemen's club that they do not underwhelm! What we Offer Aside from what was stated before, we are an estabishment where those from all sides of the land can settle down and live like nobles while they're pockets aren't yet empty, however though, the actual noblemen and women may have a tad better time than those unfortunate paupers that roll on in. At the Gentlemen's club we hire entertainers of all sorts, poets for those wanting an enlightened mind, bards for the jolly chaps and chaplets wanting for the tapping of their feet and swinging of their hips, as well as dancers from all sides of the land, as exotic as one could ask for, or as common, every ser and maiden to their own, as beauty is in the eye of the beholder! Cigars given out complimentary to frequenters of the rather fine establishment. Jobs At the Gentlemen's club we look for individuals of many talents, mostly simple such as being waiters, or guards, but nonetheless we embrace diversity! We have several jobs available to the public while certain ones are only available to certain others through different means. All occupations we offer require certain critereas to acsertain, as will be stated upon said jobs. Serving As a servant, or glamourised waiter you shall be required to dress in a stylish manner, smart shoes, shirt and at the very least a waistcoat or corset, we may let people of all sorts in from pauper to noble but we shall not allow workers to dress as lowly riff raff! We offer several positions from managerial to simple servant, as stated. Courtesan/Bachelour The common waiters and waitresses of the establishment, being called upon by patrons and sating any needs they require, serving beverages, dancing, passing messages along to other patrons and some such, chaps and chaplets of this job are required to mostly listen and talk when asked to talk. Bottom *****/ The Mother This job is a managerial role, undertaking this job requires you to mind over the waiters and waitresses of the club, making sure they dress in a proper manner, don't cause trouble among the patrons, do not squabble with one another, however, are also tasked with making sure the servants are treated well by the patrons and that they're needs are fulfilled, usually taken on by the owner of the club or one of the more trusted guards, however, can be taken on by anyone. Entertainers This fine establishments employs those of many different talents and arts, entertainers of all sorts, the jobs listed bellow aren't the only types of entertainers we employ, however are the bulk of our entertainers. Dancer A man or women talented in the art of dance, seated on small stages to show of their illustrious talents. Bard A chap or chaplet with a skill with any such instruments, lute, flute, violent and any such others that give off a rather harmoneous melancolly. Poet Men and women with an art for ryhming certain lyrics together in order to make a rather lovely tune. Jester Jesters simply tell jokes and act in a rather silly manner, causing laughter and orderly ruckus all about. Guards Bouncer Usually lowly grunts and meatheads that know their way around a simple enough weapon, only necessity needed is to be willing to throw common riff raff out and stop fights. The Daddy The man, or even woman that looks over the bouncers, making sure they do their duties, and otherwise acting as a normal bouncer. Pay Servers- Half of what you make from patrons. Entertainers- Set amount of minas per performance for the Jester, bard, poet, however, for dancers when working in an unnorganised manner may keep half of what they make from patrons. Guards- Paid when seen fit, if seen doing their job properly and depending on how long they work for. Membership Membership in this fine establishment is, at this time, 100 minas as a standard one off payment, however, depending on the amount of people already members and others wishing to be members, this price may differ and vary in price and amount of time needed to pay. Though, membership can also be achieved through services done for the Club, such as being a continuous investor of minas, goods, workers and so on. The perks that come with membership that can be mentioned publicly are half price on drinks and dances, other perks provided for being a member of this fine establishment are a tad secretive, however, very much worth the minas and trouble. Dress Code Being a fine establishment such as we are, we do not allow casual wear, any and all will be denied entry at the door if they attempt to enter wearing anything other than smart clothes, a good example being smart shoes, smart breeches, smart shirt, or in the case of gentle-ladies, a smart shoes and a rather lovely dress. Application OOC MC name: Skype: Timezone: RP Name: Age: Race: Gender: Job applying for: Any interesting skills?: Any reason you wish to work at this fine establishment?: (( not a brothel. ))