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SoulReapingWolf

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Posts posted by SoulReapingWolf

  1. Thorin Treebeard smiles as a squirrel brings him news to his house in Atoll Grove. His heart is filled with happiness as he learns of his old friend and student return. He'd turn to Jumbo the bear and to Ozzie the squirrel and he'd tell them. "T'is be just w'at t'e dwedmar need, a s'ephard tae guide em an teach t'em dae wae o' t'e Brathmordaken. Our gods 'ave been slowleh forgotten boi t'e young'uns, A'm confident Norleh can bring our fait' back." He'd light his pipe and continue his tea party with Ozzie and Jumbo discussing other news and daily ocurrances of the grove.

  2. Spoiler

    OOC:
    Username: SoulReapingWolf

    Discord: Soul#9694
    Timezone: GMT -5

     

    -In Character-
    [!]
    A sealed leather canister would be delivered to the Mages Guild by an inmaculate Golden feathered Barn Owl. Inside the canister a fancy dwarven scroll filled with dwarven runes and the following message written in gold.

     

    Ordar.png

     

    My name is Ordar Irongrinder, son of Baldur Grandaxe and Freja Treebeard, Grandson of Grojak Treebeard, Elra Irongrinder & Thorin Grandaxe. I seek to study, understand and help develop the arcane arts into a tool for the mages guild to use under the tutelage of Master and Archmage Kalgrimmor. At the current time I don't practice any form of magic yet. However, I've studied and researched the theory behind several arcane arts. I desire to be a Practicus until I start rising in the ranks of the guild and my interest lay in the Artificum & the Astrologicus sects of the guild. I may be  contacted for an interview at any point in time.

    signature.png

    Ordar.png

  3. 32 minutes ago, Amayonnaise said:

    This confuses me, because isn't their main design supposed to be compatibility with Druidism?

    Indeed it is but thats why this portion of what Keefy mentioned is crucial.

    2 hours ago, Keefy said:

    One is she doesn't like the way the druids act to one another or do their job. During the entire eventline earlier this year, she saw bickering, in fighting, threats. This isn't what she was taught they should be.


    She being Taynei’hiylu (their creator) I believe now more than ever Taynei would have a different perspective of how druidism should be practiced. The Darasvira would most likely share this perspective with Darasvira. So while yeah the Druids and the Darasvira share common goals in the way they care primarily for nature and the Aspects balance they might come to clash heads over the methods used to do this.

    A druid might be a bit more bureocratic in their approach than a Darasvira or a Darasvira might ignore an experienced druid's advise on a situation believing himself to be superior and more capable than the druid because of their connection with Taynei.

     

  4. 3 minutes ago, Keefy said:

    Draan I believe is 10, if one becomes both, what tires you out works both ends. So if you use draan and mana to do one thing and then go to do another it'll tucker you out.

    Oh god, don't know how I missed it. Thanks for pointing it out. 
     

    12 minutes ago, Kujo said:

    Theres the power creep with being able to dodge the normal druid disconnect

    I think I had a conversation with Kale about this. He mentioned something along the lines of since the darasvira  are so aligned with the Aspects being unattuned would also revert their demi-draconic nature. So I believe while it might seem a bit iffy at first. I understand it requires a special ritual that not only involves unattunement but also reverting a darasvira's demi-draconic nature. Some of your other points I can understand making a bit more sense tho such as the quarter dragon kids. 
     

    5 minutes ago, The Media Wizard said:

    f the intent of this lore is to generate long-lasting roleplay with the Azdrazi, then they should have been consulted throughout the entire process rather than trying to force the groups into conflict naturally after the fact. This was submitted to the forum rather than the roleplay group that would be most affected by this lore's implementation. Leaving the Azdrazi in the dark on this was not a good idea.

    I don't think lore would really move forward in LoTC if you had to seek everyone's approval. Since Druids, Paladins, Azdrazi, Dark Mages, Voidal mages and Dragon Kin are all mentioned in the lore should they all be approached? 

    If we did this today Azdrazi would have to similarly include paladins in their rewrites or anything mentioned in them. Seems like an awfully and impossibly long process just to make sure everyone and their mothers are happy (which they'll never be)

  5. Okay, I've taken my time to read through all of it and I feel like this lore piece is pretty complete. The abilities are detailed. 

    I have two main questions I got while reading the lore. The first being how much Draan does a Darasvira have and if there is no specific Tier Progression are the abilities they have learned as soon as they go through their first rebirth? Or must they be taught by an older more experienced Darasvira?

    Additionally, if a Darasvira becomes a druid or posses any other kind of compatible magics do they have 2 'mana pools' one for their Darasvira abilities and one for their druidic or other magic ones or are they shared somehow?

  6. Upon hearing the news Magni would begin weeping. Perhaps his encounters with the Shirtless Emperor were few but Magni saw him as a grandfather. Wishing to become an emperor himself in his younger days the young beardling would take off his shirt for an entire year to show his mourning for the Grand Dwarf that had been an example of greatness since the days of Aegis. 
    "Narvak Oz Rhewen, may ye feast en Kaz'A'Dentrumm sum day A'll join ye up t'ere an tell ye all t'e tales o' me grand loife an 'eroic deeds inspired by yers... ye will always be t'a Shirtless Emperor" 
    Magni would then leave to Azkels house to offer him a drawing he had made of himself by Rhewen's side when he was younger. 
    "A be vereh sorreh fer yer loss Auncle Azkel"

    autodraw_6_23_2021.png
     

  7. I talked with some people regarding Elementalism the other day after witnessing a discussion on it in the story discord.

     

    I genuinely feel that if an admin or a sraff manager has a judgement like: this lore will fail cuz there is no active group to keep it alive. What you should do is not write the lore. Its prove them wrong. Squak and Joel keep mentioning the other subtypes of shamanism not being stable enough. Why don't you try and prove them wrong by making those have an active playerbase before introducing  a new subtype?

     

    I also feel that despite this submission having interesting ideas it is really missing some stuff in terms of balancing.

     

    1st. I agree with Joel that perhaps the elements should each get one post with 1 slot cost each. 

     

    2nd the energy system provided is very confusing and easily power gamed.

    Are you saying that a T5 Elementalist can do 30 emotes of spells in an encounter? If so that is broken.

     

    3rd shamanism is a very interesting kind of magic. It would be very cool to see more rituals being a part of it. 

     

    I feel like in terms of formatting there is still a lot of work to do. Having an entire subtype of the magic in a spoiler males it hard to read.

     

  8. The Shattered One

    INNOM

    ᛞᚨ-ᚾᚨᛉᚴᚨᚱᚢᛗ-ᛞᚹᛖᛞᛟᚺᛁᚾ

     

    hx9VgxKXx_6Xi1_Jhg_J7yAGXsZb-xbt2Rvc9ddOjOm26sZUGXQssXIw0K10SP_1s9U_X4g_GW5Pln8Yp7NVLIJVvgSO0ESW363K1MQqrhuY6iSCyBeTvT4LRz_rC5N4d1SVXlgF

     

    Origins

     

    When the nameless Creator of reality halved his soul and shattered it and made the Creator Shards, among the mighty host of thousands of Aenguldaemons was one who looked back and saw with admiration the selfless Creator and his determination to create, to form. This Daemon felt a great inspiration and would dedicate himself towards following as the Aedefix had done and uncovered his methods of creation. He would purposely never take a name, in mimicry of the Creator he so revered but was dubbed by his brethren Aenguldaemons as Innom.

     

    Inspired by the work of the Creator, Innom decided to devote himself to imitating this power. He traveled through the realms, visiting everything he could, understanding its components so he could shape his realm to become a sanctuary of creation, of innovation, and would dedicate his entirety to understanding the fundamentals of Creation, of reality itself. For years untold did the Daemon run his experiments, uncovering in his research a primordial language of the Physical Realm, intrinsic to its design, known as the Material Alphabet modernly. Innom delved further into the mechanisms of the language and began to understand how each of its runes derived its meaning, and how they interact with another. He developed a masterful understanding of the primordial Material Alphabet and understood every aspect of its existence.

     

    His comprehension of the world’s language at a peak, Innom was eager to begin experiments to develop methods of interaction with the runes, to unlock their power and the secrets of the Creator. The Daemon crafted himself a set of tools to put his knowledge to labor and began to carve great runes over the entirety of his realm, turning his palace of artisanry and scholarship into a beacon, a focal point to connect directly to the very design of reality. With his vast knowledge of the Material Alphabet’s principles and the power of his realm bolstering him, Innom established a connection to the fundamental forces of existence, the lingering intent of the Creator’s sacrifice that permeated through all things. The runes carved over his realm began to ignite, bursting with multicolored lights that shone brightly on the once dimly lit halls of his realm.

     

    It was at this moment where Innom’s knowledge of the material alphabet and the creation reached its maximum expression, Innom was not only able to awaken their true power, he was able to communicate with them. This way he learned their deepest secrets and was able to talk with them. Request for them to change, to evolve, to grow. 

     

    To this end, his fellow Aenguldaemon brethren took heed and watched their brother’s work. Either in fear his ambition should lead him to join Iblees. or perhaps encouraged by the Archdaemon himself, in secret they plotted. Whilst Innom continued to master his connection, on the cusp of an inspired revelation, his brethren caught him by surprise attack. In desperation, the ambushed Daemon managed to cast down his sacred tools through one of the paths he had created across the realms, in the hope someone else might find them and continue his work, that another with likewise inspiration could enact what he failed to. In ways unfathomable by any mortal mind, Innom was brutally ripped into pieces and shattered, cast into the echoes of reality. In a cruel irony did this betrayal finally make Innom truly like the Creator, torn apart into countless shards and brought to death upon the pinnacle of his achievement. As his fractured being spread out across Creation, Innom in death finally became entirely connected with the fundamental forces of existence he sought control of. Innom’s death meant the Palace of Scholarship now became vacant, echoes of its potential power lingering in the realm. The great runes carved in its pillars dimmed, but remained lit, their connection maintained through the Scattered Ones remains. However with his death came another blessing, Innom’s Sacrifice would allow his realm to be hidden and protected from other Aenguldaemons or voidal beings as a way to keep his knowledge safe.

     

    Throughout the vastness of Creation, there were many remnants of Innom’s old form that lingered. His ideas, feelings, schemes, and desires swirled in a maelstrom of Daemonic energy. From this chaos formed a few distinct shadows of Innom’s lost personality, weak yet present. They looked upon themselves with a yearning, a need to be whole but no method of doing so. Distraught, they gathered in their former realm and drifted there, wandering the crumbling workshop and observing the world below, hoping in vain that his tools may be used to continue the great work that was left unfinished in their wake. These sentient fragments, the echoes of Innom, named themselves such in the tongue the Daemon had fashioned in the likeness of the primordial language and became the Kalirrik.


     

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    Tal-Kilari

    “Hall of Echoes”

     

    The Tal-Kilari is the realm of the late Daemon Innom, an expansive ornate palace where every pillared hall is carved with runes and intricate diagrams. Some serve a function, many purely the artistic expression of their creator. Atop most walls are carved murals and writing in runic scriptures, telling perhaps the distant echoes of the deity who once dwelled there and his exploits. Although once bright with the glow of powered runes and the echoes of Innom’s experiments throughout the halls, the realm became largely quiet and empty, abandoned with no master. 


     

    Each Kalirikk has its claim to large swaths of the sprawling palace, though each cannot however form it into its desires. As the Kalirrik together have a common purpose of reforming the palace to its former glory, so gathered amongst themselves did they strike a deal. It stated that whoever on the mortal plane that joins their realm had demonstrated the nature of one of the Kalirrik, shall be given to the domain of that Kalirrik.

     

    The halls of each Kalirrik, although having numerous similarities due to the common architect, began to shift over the centuries as more souls joined them; each area began to develop its unique style and traits. 

     

    The first of the Kalirrik carries the personality trait of creativity, an appreciation for beauty. Within his halls are many workshops of different varieties, and many of the most ornate carvings in the palace.

     

    The second of the Kalirrik carries the duality of anger and ambition. Their feelings are fickle; for a time they remember the great plan, to understand reality and dream of the Kalirrik as they once were. Then comes the anger, those feelings which drew from the impossible yet incredibly drawing thirst for vengeance against the conspiring Aenguldaemons. His halls ring in disorder, the once hallowed and grand carvings scratched and stained by battle.

     

    The third of the Kalirrik carries the personality traits of tranquility and grace. These halls are filled with vast gardens and quiet places, where one could feel at ease, and with several hearths throughout the expanse to rest by.

     

    The fourth of the Kalirrik carries the personality trait of greed, Innom’s incredible drive to take that which he desired from the very essence of creation in the ultimate form of Greed. Here lay giant piles of wealth, treasures, and relics on display, where souls garner new wealth than that which they lost in death.

     

    The fifth of the Kalirrik carries the personality trait of generosity, the desire to share his power. As such, here are perhaps the busiest places within the Tal’Kilari, marketplaces, shops and otherworldly possessions reside here for all to barter and see.

     

    The sixth of the Kalirrik carries the personality traits of joy and passion. Within these halls lay depictions of celebrations and merriments, reflective of the denizens who never cease their joyous feasting. 

     

    The seventh of the Kalirrik carries the personality trait of curiosity and wanderlust. Of the eight halls that exist, none are more vast in knowledge than that of the seventh. Its walls are filled with rune-filled tomes of history, science, and forgotten lore, ever capturing the imagination of their readers who dwell there. 

     

    The eighth of the Kalirrik carries the personality trait of just loyalty and determination. Here is where murals of both order and chaos intertwine, the beauty in a battle fought and personalities clashing. 



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    Following

     

    The mythic might of the Ruhn has drawn in many cultures to recognize it, namely the dwarves who were the first to come in contact with it during the Ancient History of Aegis. All dwarves in this era were considered followers of the Ruhn, venerating it for a time. After the Blood Age of the Ironborn dynasty devastated and destroyed the knowledge of many dialects of runic art, so too with them was lost the very origin of the Rhun itself. The dwarves blindly continued to be followers of the Ruhn due to the cultural foundation set by the early Runesmiths, emphasizing the Kalirrik as the Brathmordakin. 

     

    When the Scattered One cast down his mystical tools into the mortal realm, so long as the mortals continued the work he had started, did not let him die in vain, then one may harness the power of his research, the power of the Ruhn. This is the legacy the Runesmiths hold, the inheritors of Innom’s fruits and labor. However, to all followers, the Kalirrik offers a paradise of craftsmanship and artisanry, a chance to create one’s heaven.

     

    Present Day

     

    Currently, the Ruhn is the last impactful legacy of Innom, a power that intertwined with the primordial forces of creation allowing Runesmiths to channel it for their craftsmanship, continuing the Scattered One’s work. The magic of Runesmithing has always been a powerful force. Although indirect Innom’s hand is undeniable in creating it, those who practice the art are forever intertwined with Innom, their souls, and those who believed in his work, being given the chance into the realm by the will of the Kalirrik. 

     

    Purpose

    This lore is written and submitted in order to Give Runesmithing a patron and a source of its power. A deity that is tied to craftsmanship, scholarly research and artisanry. 

     

    [!] Redlines:

    Spoiler
    • Innom’s name is not something known in Roleplay

    • Innom’s Realm was hidden with his death. The only links to it being the paths he left behind while exploring the Mortal Realms. (Runeforges)

    • Innom is dead, only shattered fragments of him remain in his realm

     

    This piece has been edited in order
    to fit the submission for Runesmithing lore. 

    Citation:

    Spoiler

    Noobli's Innom Lore: 

     

     

    Edited by:
    SoulReapingWolf, BDanecker & Z3m0s

    Feedback from:
    Grimoire Weiss & Treatycole

     

    Original Piece Credits:

    Authors: Nooblious & DrHope

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