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About Nooblius

  • Birthday 03/15/2003

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    Rock and Stone

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  • Character Name
    Norli Starbreaker
  • Character Race
    Cave Dwarf

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  1. I think a lot of people fall into the habit of not RPing with strangers, but I don't think it's prevalent in wider LOTC community but moreso issues some people face. My advice to people is always to seek out random sporadic RP, not planned.
  2. High Prophet Norli Starbreaker bandages his hand after just signing his blood onto the Great Book of Grudges. He nodded to Jorvin Starbreaker, his mentor in many ways, and grinned at the prospect of their first project together in a century. "Da Cult o' Azdromoth shall return ta fledging hiding, and deir Black Titan shall know ta fear da Brathmordakin worse den Order."
  3. “The Cult of Azdromoth is reaffirmed publicly as an Enemy of Urguan, and are warned to stray from dwarven lands else face the justice of Dungrimm.” ᚢᛚᚱᛟ-ᚡᛖᛚᛖᚱᚨᚴ-ᛖᚱᛟᚾ-ᛞᚨ-ᚱᚺᚨᛞᚨᚡ’ᚴᚨᚱᚨᚨᛞ ᚾᚨᚱᚡᚨᚴ-ᛟᛉ-ᛞᚨ-ᚴᛁᚱᚴᛃᚨ-ᛞᚡᛖᚱᚷᚨ A DOOM OF DRAGONS ᛞᛟᚱ-ᛖᚱᛟᚾ-ᛞᚨ-ᛞᛟᚱᚴᚨᛞᚱᛖᛚ'ᚢᚱ'ᚴᚾᚢᛏ Three years ago this day, an atrocity was acted out against the holy hall of miracles, the Temple of the Worldmaker; sigils of Azdromoth and words of a vile twisted script were cut into the blessed stones that made up the shrines of the seven. Though evil, its effects were quickly undone, but one thing remained, and to this day remains still. A wrong not just against our people, but our very Gods. To this day, this wrong has gone unpunished, though it was not alone. With this egregious injustice has been renewed a fire in the dwarven people, a forge-fire that shall work steel into weapons of terrible industrial vengeance. On the 9th of the First Seed, all able bearded dwarven workers are called to rally to the Halls of Ancient Might, where Yemekar’s Workforce shall forge together a terrible weapon of industry’s ire so that we shall reclaim the dwarven mountains and purge them from drakonic influence. [OOC: May 6th at 4 PM EST, come to the capital of Urguan for some large scale siege weapon creation.] The dwarven people though distracted by the bombardments of our shores by great dark fleets, by the attacks of Voidal Horrors, by the failed conquest of manlings; they have not once forgotten the crimes of the Cult of Azdromoth. The Black Titan remained on what our ancestor paragons refer to as borrowed time but now the mountain is awake, armed and ready. Our grudges are written, and our attention returned to our home valleys to enforce them. Though not only must the Sunbroken hold of the Xannites be reclaimed for Yemekar and Order, but also the dwarves must be redeemed of any cultists who still flock to Azdromoth’s temptations. The crimes at the temple no doubt were the actions of dwarven defectors to Khorvad’s throng, among which Draakopf Brightiron has been spied slinking about the lands. To this end, Clan Doomforged is summoned to meet with the temple on the 12th of the Sun’s Smile before a host of the clergy, and explain how they are combatting the return of draconic spies with ties to their clan. The Legion of Urguan is also called to stand guard and at the ready. [OOC: May 8th at 3 PM EST, come to Temple for some public inquisition RP. Time will be adjusted for attendance of Doomforged if needed.] NARVAK OZ BRATHMORDAKIN
  4. YEMEKAR’S WORKFORCE The pride of the dwarves has always rested in their labor, that their works and feats are superior to the other races. For it was the spark of inspiration within the soul of Urguan Silverbeard and his descendents that designated the dwarves as chosen of Yemekar, and it is their dedication that maintains that dignity. Labor and craftsmanship are not only a means of revenue, but a means of honor. To this end, YEMEKAR’S WORKFORCE was reforged by a host of Master Craftsmen and Priests from the rusted remnant of the Workers’ Guild. Its mission; To promote worship through honored labor and supreme craftsmanship among Urguan’s Folk. EMPLOYMENT To be employed as a member of Yemekar’s Workforce is not only an honor, but the best means of integrating into dwarvern culture. The system of pay in the Workforce is based entirely on work, and amount of work and consistent quality of work. To this end, it is organized by the labors system. There is a list of labors and corresponding expectations and guidelines to such labors. The more labors a Worker does in a year, the more they are paid, though for the financial stability of the guild there are limits to the amount of labors accepted per year, especially for newer Workers. After great effort and many labors, a Worker may receive promotions to indicate his higher quality of work, and be trusted with a higher labor acceptance than his peers. However, the primary boon of the Workforce is not its system of payment but its system of instruction. It offers immeasurable investment in one's own skills, for in the workforce one is given connections to greater resources, masterfully talented crafts-folk, opportunities for fame and fortune, the backing of the Grand Kingdom, and the gratitude of Yemekar himself. A benefit of employment for the security of its workers is a home within the Guild Halls. These homes are modest and simple, though with dedication a worker can upgrade their home or even earn a rank in guild leadership and receive an office. HIERARCHY Being an organization dedicated to labor, the ranks of the workforce are primarily based on merit within the individual guilds, though the higher ranks of leadership require a familiarity with the concept of the Rhun and creative capacity. Yemekar's Pick Leader of the workforce and obligated with yearly feasts to coordinate the projects of the guild as a whole. Expected to hold a mastery and great wisdom on the many disciplines within the Workforce, and is ultimately a servant to the industry of Urguan’s Folk. Guildlords Leader of the respective guilds within the workforce, they hold authority on their own guilds and obligation to manage their activities. Though mainly a management position, Guildmasters are expected to be at the peak of their craft, and to pursue expanding it further so they may better instruct their guilds. High Overseers An assistant position to either the Guildmasters or the Yemekar's Pick directly, High Overseers help the core leadership of the guild manage operations of the workforce, as well as serving as optimal replacements for Guildmasters. They are also generally expected to remain true to their title and oversee lessons or labors for the guild alongside the other Overseers. Overseers An important rank for the growth of the guild, Overseers are any Worker who has learned enough and displayed the passion to pass their experience to the next generation of workers. Overseers are trusted to run expeditions and events in the name of the guild, and given access to many of its resources and knowledge. Worker The core of the workforce and the most valued rank, the average worker is the future of not only the guild but the entirety of Urguan. On their shoulders does the industry and honor of Yemekar fall, and they are entitled to dignity and respect to this reality. Veterans The retired workforce, those who may hold ranks of honor and skill within the guilds but are not held to the expectations of the worker nor receive the benefits of full guild membership. Nonetheless, a veteran is always offered a warm welcome back to the workforce. THE WHITE ANVIL METALWORKERS GUILD The go to craft for most dwarves and the core of the Workforce, the Metalworkers Guild of the White Anvil is dedicated towards service in the forge. This includes the crafting of weapons, armors, tools, jewelry, trinkets and whatever brings in inspiration and coin. Labors The labors of the White Anvil are in all matters metalworking, from sword to shield, from ring to trinket, anything wrought from sturdy dwarven metal is considered a labor. Unlike the prospectors which have standardized quotas, in the White Anvil a craftsman is given commissions from the leadership of specific design and purpose. This does not mean to stifle creativity, and upon approval from a Forge Baron or the Forge Lord a smith could craft something of their own interest instead for their labor. These commissions are given on a weekly basis on a commissions board, and any member of the guild can only accept one commission at a time until it is finished. The higher their rank in the guild, the more commissions they are trusted to take. Each commission is paid a standard of 15 minas, though certain more complex or difficult commissions may have a set price higher. Hierarchy Forge Lord Lord of the White Anvil, the Forge Lord is in charge of keeping the Metalworkers guild active and training his apprentices in the many techniques of metallurgy. He is obligated by oath of Yemekar to spread the knowledge of the forge to worthy apprentices, and is given great respect for his service. Forge Hand Assistants to the Forge Lord and High Overseers within the Workforce as a whole, Forge Hands help oversee the logistics of the White Anvil. They are expected as well to be masters of forgework and able to serve as teachers, leading lessons. Forge Hands are offered a free office in the headquarters of the guild, as well as a personal anvil. The guild is willing to accept four labors from him. Forge Master A veteran blacksmith capable of crafting in virtually all techniques. Highest quality craftsdwedship is expected from a Forge Master, and they are given a personal anvil and corner within the facilities of the Workforce for their dedication. Forge Masters are paid 20 minas for their labors unless otherwise stated, and the guild accepts four labors from them. Hammerer The standard blacksmith rank within the White Anvil, it is any blacksmith who has become adept at numerous chapters, and is capable of teaching it to aspiring Forgelings and Apprentices. Hammerers are paid 15 minas for their labors unless otherwise stated, and the guild accepts four labors from them. Apprentice A novice blacksmith who is still learning many of the basic chapters of forgework, but is capable of making standard quality works. Apprentices are paid 10 minas for their labors unless otherwise stated, and the guild accepts three labors from them. Forgeling An aspiring blacksmith with little knowledge beyond the concept of hammer and anvil. After their first dwarven quality craft, they may be considered an apprentice. THE TREASURE HOARD PROSPECTORS GUILD Perhaps just as much as metallurgy, the dwedmar of Urguan are renowned for their pride in mining the treasures of the deep dark. This is led by the Treasure Hoard, a prospectors’ guild dedicated to Grimdugan and recovering his bounties laid deep within the stone. Labors The guild focuses itself on harvesting the valuable ores, jewels and precious stones of established mines and quarries, though just as important are expeditions to the darkness below to uncover new treasures. Members of the guild have options of labors to pay as their quota at the offices, as well if they participate in a successful expedition they are given a bonus based on the quality and quantity of the harvest. The standard labor is a bundle of iron and a quarter bundle coal (64 iron ore, 16 coal), though rare gemstones and minerals such as quietus or titan's eye, or any rare material can count as 6 labors alone. Hierarchy High Prospector Lord of the Treasure Hoard, the High Prospector is charged with the management of the guild and its resources, them coordinating with the other guilds within the workforce in order to best use the minerals extracted. Knowledgeable and most skilled in mining and prospecting, the High Prospector is expected to lead lessons and teach down the secrets of mining to the lesser ranks within the guild. Prospector The veteran leaders of the guild, Prospectors are the right-hand dwedmar to the High Prospector, and are able to lead mining expeditions deep within the earth, or far across the surface to far-flung deposits of rare ore. They are expected to be highly knowledgeable and skilled in the art of mining, and should know how to safely extract the most rare materials from their resting place. Prospectors are given a free office within the headquarters of the guild. Prospectors are paid 15 minas for every two labors, and are capped at being paid 60 minas for eight labors. Any odd amounts of labors will round down to the karzul value of 5 minas, so members are encouraged to sell their labors in twos. Coal-lung An experienced miner who has delved deep and recovered many treasures from the earth, Coal-lungs are trusted with mining rare mineral deposits, being granted the knowledge and skills to complete such important tasks. Often marked by repeated coughing and wheezing after long nights in the mines, a sign of pride for these working dwed. Coal lungs are paid 15 minas for every two labors, and are capped at being paid 60 minas for eight labors. Any odd amounts of labors will round down to the karzul value of 5 minas, so members are encouraged to sell their labors in twos. Stonefinger The first rank within the Prospecting Guild, Stonefingers are those dwed who have just joined the guild and have begun delving for ore within established mines and quarries. Stonefingers are paid 5 minas per labor, with a maximum of seven labors for 35 minas. THE GOLDEN ENCHANTRY ENCHANTERS GUILD The Arts Arcane are the broad list of those magical practices of the Void. By the tapping and bending of the chaotic nothing of Vuur’dor itself, we emulate and honor the Godsmith: Yemekar, for he made the ultimate creation, reality itself. The Golden Enchantry is dedicated to that ideal, to create and forge feats of magic and the arcane into dwarven crafts, be it forging a spell or enchantment, to teaching those how to do so, the goal of this guild is simply that, Creation. Labors The labors of the Golden Enchantry concern the matters of harnessing arcane power, whether it be the simpler art of evocation or the more complex practices of transfiguration and enchanting. To that end, the practitioners within this guild must all bear some form of magic. Unlike the other guilds, the Golden Enchantry does not have hard-set quotas for what must be created. Rather, they hold two major responsibilities: First, to fulfill commissioned works and create those magical items which are handed down to them by the leadership of the workforce. Second, to provide support to the other guilds by offering arcane improvements to their tools, work processes, or materials. For everytime that a member of the Golden Enchantery does these labors, they will be paid 20-50 minas, depending on the quality and utility of the enchantment. Hierarchy Eye of Ogradhad Lord of The Golden Enchantry, the holder of this title is expected to actively host events, lessons, and research sessions as well as manage the general day to day happenings of the guild, they are expected to be greatly skilled in several arts and proficient in arcane theory and safety practices. Furthermore, it is the duty of the Eye of Ogradhad to delegate lesser works to the lower echelons of the guild, so that each task can be handled adequately by a skilled voidal mage. High Voidsmith The inner circle of the guild, High Voidsmiths are to be skilled lordakin in a multitude of arts, expected to teach to those willing and wishing, they are to seek out worthy students and show them the path of knowledge. High Voidsmiths are expected to lead smaller groups of guild members in lesser works to fulfill the labors of the guild, and for their dedication are rewarded lesser halls within the Workforce facilities. Voidsmith A rank of those sorcerers and magi who have mastered a single art of arcane practice, they are expected to be skilled, yet know that they still have much to learn. This rank is meant to be the majority of members actively working on projects and theories. Voidsmiths are expected to work beneath High Voidsmiths, to aid them in the completion of simple guild works. Arcane Initiate This rank is that of those aspiring magi, either those connected to the void yet still untrained, or those unconnected to the void yet still seeking the path of knowledge and its boons. Typically, the Initiates are tasked with helping in mundane acts of research, providing scribe-work, or aiding in the preparation of arcane rituals. Some Initiates might be taken on as an apprentice to a higher ranking member of the guild, but this is not a guarantee. OMITHIEL COMPANY MASONS GUILD The Dwedmar have long been known for their skill in sturdy construction and stonework. Timeless halls carved and shaped from the earth itself, or towering citadels above the mountain peaks. Masonry, and the art of building as a whole is a vital skill of Yemekar’s People, and thus dedicated to this art is the Omithiel Company, a smaller group within the workforce whose purpose is to educate and refine the art of architecture and masonry. Labors As the Omithiel Company is dedicated to the arts of building and masonry, thus are the labors accomplished by this subsect of the workforce pertaining to this. Great reverence is given to the ways of old, and members of the company will spend time researching the traditional forms and techniques of dwarven architecture. Though the Omithiel Company has no set quota or activity requirement, those within its ranks will be responsible for taking building commissions and contracts, along with the higher-ups teaching the lower ranks the tips and tricks of the trade. Company-Members who help with a building commission or contract will be rewarded with pay or other compensation. Hierarchy First Mason The leader of the Omithiel Company, the First Mason serves as the top of the Omithiel Company and acts to preserve the quality of craftsdwedship of their fellow company members. They are expected to be skilled in the arts of architecture and management, exploring new ways of building as well as rediscovering old techniques. Veteran Builder A honorary role within the company, Veteran Builders are those longbeards who’s skill is considered invaluable knowledge. not expected to work upon commissions or contracts, Veteran Builders are to be treated with respect for their awesome skill in the art of building. Architect Those who have been educated in the art of design and able construction, Architects are skilled enough to construct and design solid buildings and structures. Mason Aspiring builders who are obligated to help with the brunt labor [Pasting] of construction while being trained in the more technical aspects of building. [Employment Papers]
  5. In the dark night sky, dim and pale rested the moon, reflection of Khaz'A'Dentrumm, the Hallowed Halls of the Brathmordakin and Paragons. An elder dwarf who had been in his garden, preparing herbs for his father's salad during the expedition happened to look up, and saw a shadow pass over the moon. He knew it was a poor omen. Dungrimm was kept busy that night, and Khorvad smiled his cursed grin.
  6. can't wait for my magic adfectio color gem easter egg hunt

    1. Nooblius


      *** u want btch?

    2. wowj
  8. ᚢᛚᚱᛟ-ᚡᛖᛚᛖᚱᚨᚴ-ᛖᚱᛟᚾ-ᛞᚨ-ᚱᚺᚨᛞᚨᚡ’ᚴᚨᚱᚨᚨᛞ ᚾᚨᚱᚡᚨᚴ-ᛟᛉ-ᛞᚨ-ᚴᛁᚱᚴᛃᚨ-ᛞᚡᛖᚱᚷᚨ FIGHT ON THE WATERS ᚡᛖᛚᛖᚱᚨᚴ-ᛖᚱᛟᚾ-ᛏᚺᚱᚢᛗᛗ’ᚢᚱ’ᚴᚨᚡᛁᚱ The dread fleet of pirates heralding Khorvad have wrought upon our proud harbor destruction and terror. Our fleet was sunk with no mercy nor honor, and only the Dwedsmark has been repaired and fit for duty once more by the blessings of the Brathmordakin. This shall not do! For too long has our Navy been neglected. We have paid the price for such neglect, the hulls and engines of our once pride of the sea now on the bottom of the canal. In an act of divine intervention the Brathmordakin sent their servant Xan, Aengul of Order, to revive the crown jewel of our Navy. An alliance of honored folk prepare to make a landing on the shores of their dark harbor on the 14th of the Grand Harvest ((Saturday 2 PM EST)). The Dwedsmark sails once more, but it alone cannot command the Fight on the Waters. To this end, Dungrimm calls upon his folk to prepare the fleet and repair our ships, clean our harbor. We must use the little time we have been given to rebuild our fleet, stronger than before, so we may once more dominate the waves. The Navy shall rally to the harbor on the 16th of Snow’s Maiden ((Wednesday 3 PM EST)) for the repair of our drydock and the reconstruction of our ships. Engineers of yore are urged to attend so they may design new engines. May our industry prosper once more and dwarven steel take command on the waters of Almaris! [Wednesday at 3 PM EST Harbor Event] [Saturday at 2 PM EST Major Assault on Pirates Event] NARVAK OZ DUNGRIMM, KAVIR OZ KHORVAD Grimdal Irongut Admiral of the Dwed Navy Priest of Da Kirkja Dverga
  9. Maybe i should have done that lburg war I had thought of, would have been fun as hell I've not known you for very long, and in the short time we were never particularly good friends but I recall only positive interactions and hearing good things. Though maybe stop VCing in the car friend my question for you, though moreso an oppurtunity to rant if you feel like it, is what you think about the state of conflict and what it SHOULD be like, if you don't like it now. Not just you, but most people from early Lburg and the people who went on to do DU LOC seem to have very good opinions on how to handle conflict, so want to hear your thoughts
  10. i don't agree with you but i'm upvoting anyways, have a nice day price
  11. ᚢᛚᚱᛟ-ᚡᛖᛚᛖᚱᚨᚴ-ᛖᚱᛟᚾ-ᛞᚨ-ᚱᚺᚨᛞᚨᚡ’ᚴᚨᚱᚨᚨᛞ ᚾᚨᚱᚡᚨᚴ-ᛟᛉ-ᛞᚨ-ᚴᛁᚱᚴᛃᚨ-ᛞᚡᛖᚱᚷᚨ COMMAND OF YEMEKAR ᚡᛖᛚᛖᚱᚨᚴ-ᛖᚱᛟᚾ-ᛏᚺᚱᚢᛗᛗ’ᚢᚱ’ᚴᚺᚱᚢᛗ’ᚱᚺᚢᚾ Chief of all Brathmordakin is the World Maker, Lord Yemekar. Honoring the father of the Rhun is the most important tradition of Khaz’A’Dentrumm, and the core of dwarfdom that distinguishes our race from our neighbors and allies; we are a folk of work and action. A great reflection of this trait has always been the working guilds of the Grand Kingdom. The blacksmiths, masons, miners and artisans of Yemekar’s Workforce. It is they who day by day honor Yemekar most greatly, not the clergy and its sermons nor even the golemancers and masters of Rhuncraft. Here, in the proud labor in service to the Brathmordakin is there the greatest honor of Yemekar. It was arguably the revival of the workforce under Torvar, Dugmir and Mugdor which spurred the rejuvenation of dwarven culture and prosperity within the capital. Our mines became rich once more, and the forges once cold under the steady revival of Urguan began to burn with inspiration once more. The ringing sounds of hammers upon anvils echoed once more, and furthermore under Dorimnur did it reach a crescendo. However since then the workforce has faltered, Torsun reaching some progress before failing due to political tensions of his Clan, to be succeeded by Ulfar with little help. Ulfar Starbreaker, experienced yet still burning with the passion of youth, should have been the Herald of Yemekar to bring the Workforce into a golden age once more as Dorimnur had. Yet in his youth Ulfar went on many adventures and swore himselves to many causes and oaths, which had taken their toll on him and scarred him, injured him beyond ability to lead. To that extent, Ulfar spoke to me and asked for the counsel and aid of the GODS. Here I am, Herald of Khaz’A’Dentrumm and I have sworn to Ulfar to bring the blessings of Yemekar to his workforce, but as was forementioned it is the workers, not a priest, who hold ultimate honor with Yemekar. So I call upon a great meeting of the Working Guilds, a Guild Day for all workers, dwed or yrrok, and for all common folk of Urguan to shape together the future of Yemekar’s Workforce and share in the prosperity that shall come forth. We shall meet in the Temple of the World Maker on the 12th of the Sun’s Smile, ((April 10, 3 PM EST)). NARVAK OZ YEMEKAR, NARVOK OZ DA KADREL Ulfar Starbreaker
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