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JustMeMorgan

Coal VIP
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Posts posted by JustMeMorgan

  1. 14 hours ago, JustGrim said:

    People paying money to get taught magic? 

     

    Anyone wanna paypal me? 👀

     

    It's either that or people paying money after getting magic

     

    I gotta say I didn't actually remember posting this till I checked the forums just now, this hangover is also killing me

     

    Right now

     

    Results sorta show that if you have a magic typically you're a VIP but there's not any correlation between more money spent = more magics obtained, Coal VIPs with 4, Aether VIPs with 1 etc.

  2. 2 hours ago, Nozoa said:

    Dang, I got straight called out

     

    @JustMeMorgan You drive a hard bargain with what you argue, and it does make sense; though I still don't agree with it 100%. Anyway, I'm just gonna call it quits on this argument because its gone on for way too long lol (also because I'm an avid follower of the community guidelines, wink *moderation* wink).

     

    We both have points to agree n' disagree with pal ❤️ love the debate from you though as you do raise some good points

  3. 1 hour ago, _SuitAndTie_ said:

    You can find someone with the TA to be your OOC overseer if you can't find anyone around you IC. 

     

    Promoting the hunting of teachers is the worst idea ever made

     

     

    1 hour ago, _SuitAndTie_ said:

    I think a good solution would be to let ST members act as OOC overseers, only without the student slots of normal teachers. Or at least a higher amount of slots. That way an aspiring alchemist player can still learn, even if all the teachers they know have all their slots full.

     

    I'd be for this really, there are currently ~20+ alchemists on lotc (sounds like a lot but then you have to remember there's like 300-500 players and the number of whom may desire alchemy may be massive. Also furtheremore note that not all of these individuals have TAs.

  4. 18 hours ago, Sybbyl0127 said:

    OOCly, yes alchemy must remain locked behind an application system because of the fact that the potions and alchemical recipes that you can make can get to be quite powerful in the higher tiers and something like that cannot just be left to the masses to freely use as they please. A tier system needed to be implemented so that a player can't make an alchemist character day 1 and then start producing badly lore'd Tier 3 alchemy recipes on day 2

    Spoiler

     

    I'mma sorta move past the first part of that paragraph, this topic was not about how difficult alchemy was to learn though I'll agree sure, it's a difficult thing that you might need help on. This argument is about gatekeeping and limiting the number of alchemists

     

    It used to be that anyone could pick up alchemy and learn it through books they found and then they could roleplay through it, now it's primarily gatekept by the application lock and that just means it because daunting, especially for newer players to be able to ever get into it.


    You have to also remember that alchemy is massive, the amount of things you could do with it were sorta nothing compared to before the rewrites where there was an entire potion index. Players were trusted with themselves to not just metagame potions and for the most part it worked, alchemy now with a feat gives access to so much roleplay, discovery, reasoning for roleplay and adventure.

     

    Players with alchemy now want to adventure, find and gather materials, hell make new ones, it's gatekeeping so much roleplay away from the playerbase that used to be freely given for everyone to experience.

     

    Take away the ability to experience roleplay and you're simply just taking fun away

     

     

    15 hours ago, Nozoa said:

     

    The only thing that people without a feat are locked from is making potions by crushing up herbs for 5 minutes. There is so much more to alchemy as a concept than the ability to create potions and stuff from herbs. You can absolutely further the role-play of alchemy without the FA. Think about how 'alchemy' lived on for hundreds of years in IRL history but most of the time was never actually anything scientific (you can't actually create lead from gold, nor was any of the symbolism and things like 'dream reading' a reality).

     

    I'm not going to argue with you, sure you can take it as a philosophy but it's not what many players are interested in, alchemy roleplay gave incentive, fun, experimentation, adventure and so on.

     

    Going out to hunt creatures for their alchemical reagents from the creature index, looking for herbs and so forth in the wild with a basic honour system made it fun and enjoyable. Taking the freedom away from the playerbase and putting up the wall simply locks so much away from the playerbase.

     

    ----

    Summary and Conclusion.

    Spoiler

     

    Lastly, to finish this all up, I just want to give an example of how much is gatekept with alchemy.

    Spending 5 or so months getting magic to T5 gives you ~10-15 spells per spell slot (e.g. look at voidal evocations for example)

     

    Alchemy is a feat that gives you:

    18 Potions from - Core Potions

    Contrabass concoction

    6 potions from infernal alchemy

    4 potions from alchemy aesthetic pack

    Inheritance Tonic

    Fervour Concentrate

    5 potions from alteration alchemy

    Cockatrice's breath

    Siegmund's Candles/Incense

    4 potions from medical pack 2

    6 potions from medical pack 1

     

    So in total managing to luck yourself into an FA, allows you to gain

    48

    Potions, which are locked behind a simple 'requires roleplay knowledge wall'

     

    By locking away alchemy behind an FA, you have not stopped the issue of potential metagame as individuals who have the FA may just simply one day decide they 'have to have known it because so and so knew it', you have also made it easier for it to happen in a way because well, they've got the alchemy FA so they must know how to make Xyz potion?

     

    Furthermore, by locking away alchemy behind an FA, all the ingredients, the roleplay, the fun, the adventure, the events and furthermore the enjoyment from this genre, is gatekept from players who may really desire to get into it, however, now have a daunting wall in front of them.

     

     

  5. 1 hour ago, Nozoa said:

    Well not really. You can still roleplay alchemy in an expansive and philosophical way, just it's not required, nor is it easy, so people will naturally gravitate towards not roleplaying alchemy like that.

     

    'expansive and philosophical way' but with no outcome or progression, it's like teaching people 1 thing with no way of furthering it

    "So basically the world is made of symbols and equivalent exchange"

    "Can I do that??"
    "No you don't have the feat, so that's all the philosophy you have, knowledge about the world that you can never apply"

     

    Plenty of things can be taught in a philosophical way, however it's the fact that you'd be inspiring a player with teaching them about symbolism but then having to explain oocly that sadly they can't really pursue it unless they find an alchemist or god forbid managed to get their hands on a most likely hidden away book, because adventuring, experimenting, etc. is gatekept from them.

     

     

    - All recipes in Alchemy – as well as the ability to draw symbols from reagents and botany – require an accepted Feat to create, as well as a tier level equating the complexity of said recipe.

  6. In the Evening, multiple individuals would find a small pigeon with a small piece of blue string wrapped around one leg and a message on the other. These pigeons would have various replies.

     

    To @SilkieSilky:

    Spoiler

    Seregon,

    It would be pleasurable to teach a mali'aheral such as yourself, though I will ask to do it outside of the premises of the Silver State. My feelings of such a city have not been well as of recent, and I do not know their feelings towards me. This is of no ill-will towards yourself, merely the place of your accomodation.

     

    It would be my pleasure, to make a visit to your city, in hopes to possibly obtain a new student.

     

     

     

    To @DesiredBreakfast:

    Spoiler

    Meorise,

    I shall send further mail to you, what is your preference to learn as I have spaces for either the art of Water Evocation or Sensory Illusion however specifically not both. Also please send more information of new residence, and I shall make way there soon.

     

     

    To @MiniMuffinNinja:

    Spoiler

    Lawrence,

    It would be my pleasure to teach you sensory illusion, please send me some information about your location of residence and I shall take it within my own time to make a journey over to discuss things further.

     

    To @neoroseo:

    Spoiler

    Athri,

    I would enjoy talking further, please detail your accommodation and I shall make way to your place of homestead in due time.

     

     

  7. 2 hours ago, WestCarolina said:

    Both the Spring and Autumn Raitheans saunter into the village square donning their Father Circle attire; leather bound gear, antlers, and bones alike.  After a day out in the hinterlands, the two sought for some entertainment by the fire only for Miven to spot the newly posted parchment pinned to the tree. She paused beside it, head nodding for Eir'thall to take a look. The two exchanged grins with a knowing agreeance before furthering their strides.

      

    1 hour ago, Gilded said:

    "I believe a certain rogue magus requires a reality check," Olórin Telemnar would grumble, soundly scrunching up the flyer in his possession.

     

     

    d99dcc980e43b6a4a7d8944c0e6322a0.png

     

    Thankfully it wasn't on Elvenesse Tree

    Vulln'maelu learnt from last time of course

  8. 1 hour ago, Toxcat said:

    Sarrion would put up a letter.

     

    "HEY MY NAME IS SARRION IM NEW TO TOWN AND IM LOOKING FOR A MAGIC TEACHER. COULD YOU TEACH ME MAGIC PWEASE?"

     

    He then left leaving his signature.

     

    A quickly written note is then pinned to that letter

    "Sarrion please help I'm desperate to get my hands to do something"

    -Morgan

  9. A poster in cloud temple goes up

     

    A Proposition to the Naïve

     

    This is a proposition to those of magical inclinations yet without the availability of a teacher or method of teaching. I Vulln'maelu will be happy to teach up to three individuals in the art of either water evocation, or more preferably, sensory illusion. I am seeking individuals who are new to the world of arcana and sorcery, and do hold ill-will toward voidal users.

     

    Individuals who have perked interests should attach a reply to this poster, send a letter to my accommodation within Elvenesse privately, however I do ask they do not approach my person as it can be a legal offence within the land of Elvenesse. If I am of equally perked interests in teaching, I shall send an adequate reply back to the sender.

     

    Druids need not apply.

    Faithfully, Vulln'maelu. Sorcerer and Scholar 

     

    P.s. I won't be teaching inside of the lands of Elvenesse until law dictates I can, sadly the Father Circle is incredibly aggressive to my ilk, as well as voidal magic in general and it is therefore permitted that I teach individuals in groves where nature is not abundant.

     

     

  10. So, recently I did a survey with the intention to observe what sort of magics are and are not in fashion/trend as of right now.

    ffe53d5e0a089bedb3c868b30ea44626.png

     

    The first note that of course not all members from each magic would of responded to the survey, that being said however I still had quite a nice portion of the playerbase (61 responses on the survey which is quite a sizable portion of the playerbase to be able to work out an estimate)

     

    Clear Observations:

    • Druidism the most popular magic overall
    • Fire Evocation is the most popular Voidal magic, followed by Water Evocation and Transfiguration
    • Pale Blood magic is one of the more popular dark magics, however there is a potential resurgence in the Necromancy playerbase
    • There are many Kani users even though nobody knows what that magic even is
    • Life Evocation, Yeu Rthulu, Shade, Chi and Golemancy are the smallest magic portions. Life Evocation potentially being as such due to it's only recent accepting.
    • Sensory Illusion is quite low right now, perhaps from the lack of fresh teachers?

     

    I hope you all found this interesting. It's quite nice to see what magics are being potentially sheltered away or have just not had the chance to become popular like the rest. It also helps show what magics may need to be jumpstarted (Life and Earth evocation nudge nudge)

    I'll also implore you players who are interested in magic to go out and look for opportunities, just...please don't pm us about it (we hate that and we tell our mage buddies also not to teach you so don't do it, it's bad)

     

    I will also remind again that of course this survey isn't going to be 100% accurate as not all magic users would of responded, some may of included inactive characters etc. Though this does help show what is in circulation right now.

     

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